/*: * @plugindesc * @author ぬぷ竜 */ const DiPnlUIPath = "pictures/UI_DiadPnl/"; const SW_DiPnl = 402; const VN_DiPnlAns = 142; const VN_DiPnlVLv = 143; let dpFlame = 0; let dp_SrtFlame = 0; let dp_OpnFlame = 0; let dp_OpnSelNo = -1; //オープン選択No(0~8) let _dpPnl_Arr = []; Game_Interpreter.prototype.PS_DiadPnl_Start = function () { dp_SrtFlame = 0; dpFlame = 0; dp_OpnFlame = 0; if (Menu_ItemMode == 1) { this.Layer1_DelBtm(PN_IUBack); this.Layer1_DelTop(); Menu_EditLayer = 1; Menu_ItemMode = 0; MenuCngOkFlg = true; } } let _FullOpenFlg = false; let _dpMaxStart = 90; let _dpEvFlg = false; Game_Interpreter.prototype.PS_DiadPnl = function () { if (dp_SrtFlame <= _dpMaxStart){ if (dp_SrtFlame == 0) this.SetPictFIn(PN_LoadBase, DiPnlUIPath + "PN_LoadBase", 0, 0, 0, 0, 10); if (dp_SrtFlame >= 10 && dp_SrtFlame <= (_dpMaxStart - 10)){ let _Wari = ((dp_SrtFlame - 10) / (_dpMaxStart - 20)) * 100; this.SetPict(PN_LoadGage, DiPnlUIPath + "PN_LoadGage", 403, 376, 255, _Wari); } dp_SrtFlame++; return true; } if (dpFlame == 0) { _FullOpenFlg = false; this.PS_DiadPnl_View(); if (_FullOpenFlg) { $gameVariables.setValue(VN_DiPnlAns, -1); return false; } } if (_dpEvFlg && dpFlame > 30) { if (TouchInput.isTriggered()) return false; return true; } if (dpFlame > 30 && dp_OpnFlame == 0) { this.PicCngColorArr(_dpPnl_Arr); let _ckNo = overPointerCkArr(_dpPnl_Arr); if (_ckNo != -1) { switch (_ckNo) { default: dp_OpnSelNo = _ckNo - PN_dpPnl; if (!$gameSwitches.value(SW_DiPnl + dp_OpnSelNo)) { this.PicCngColor(_ckNo, [100, 100, 100, 0]); if (TouchInput.isTriggered()) { $gameVariables.setValue(VN_DiPnlAns, dp_OpnSelNo); $gameSwitches.setValue(SW_DiPnl + dp_OpnSelNo, true); dp_OpnFlame = 1; } } break; } } } if (dp_OpnFlame >= 1){ this.PS_DiadPnl_Open(); } if (dp_OpnFlame == 120) { //this.PS_DiadPnl_Close(); return false; } dpFlame++; return true; }; Game_Interpreter.prototype.PS_DiadPnl_Open = function () { let _copnflm = 15; if (dp_OpnFlame == 1) { this.MovePict(PN_dpPnl + dp_OpnSelNo, true, true, _copnflm, 255, 0); } if (dp_OpnFlame == _copnflm + 1) { this.PicCngColorArr(_dpPnl_Arr); let _setX = dpPos._x + (dp_OpnSelNo % 3) * 168; let _rowNo = Math.floor(dp_OpnSelNo / 3); let _setY = dpPos._y + _rowNo * 168; this.SetPictC(PN_dpPnl + dp_OpnSelNo, DiPnlUIPath + "PN_dpPnl_" + dp_OpnSelNo, _setX, _setY, 255, 0); this.MovePict(PN_dpPnl + dp_OpnSelNo, true, true, 30, 255); } dp_OpnFlame++; }; Game_Interpreter.prototype.PS_DiadPnl_Close = function () { for (let i = PN_LoadBase; i <= PN_spEnd; i++) { this.DelPict(i); } this.DelPict(126); }; let dpPos = new Pos2D(551, 356); Game_Interpreter.prototype.PS_DiadPnl_View = function () { let _opi = 0; this.SetPict(PN_dpBack, DiPnlUIPath + "PN_dpBack", 0, 0, _opi); this.MovePict(PN_dpBack, true, true, 10); this.SetPict(PN_dpBar + 0, DiPnlUIPath + "PN_dpBar_T", 0, -30, _opi); this.SetPict(PN_dpBar + 1, DiPnlUIPath + "PN_dpBar_B", 0, +30, _opi); this.MovePict(PN_dpBar + 0, 0, 0, 30); this.MovePict(PN_dpBar + 1, 0, 0, 30); this.SetPict(PN_dpLevel, DiPnlUIPath + "PN_dpLevel", +30, 0, _opi); this.MovePict(PN_dpLevel, 0, 0, 30); this.SetPict(PN_dpRuru, DiPnlUIPath + "PN_dpRuru", -30, 0, _opi); this.MovePict(PN_dpRuru, 0, 0, 30); this.SetPict(PN_dpCmnt, DiPnlUIPath + "PN_dpCmnt", -30, 0, _opi); this.MovePict(PN_dpCmnt, 0, 0, 30); this.SetPict(PN_dpRoma, DiPnlUIPath + "PN_dpRoma_0", 0, 0, _opi); this.MovePict(PN_dpRoma, true, true, 40); let _opnCnt = 0; for (let i = 0; i <= 9 - 1; i++) { let _setX = dpPos._x + (i % 3) * 168; let _rowNo = Math.floor(i / 3); let _setY = dpPos._y + _rowNo * 168; let _ckLv = 0; switch (_rowNo) { case 0: _ckLv = 2; break; case 1: _ckLv = 1; break; case 2: _ckLv = 3; break; } if ($gameSwitches.value(SW_DiPnl + i)) { this.SetPictC(PN_dpPnl + i, DiPnlUIPath + "PN_dpPnl_U_" + (_ckLv - 1) + "B", _setX, _setY, _opi); _opnCnt++; } else { let SetStr = "U_" + _rowNo; if ($gameVariables.value(VN_DiPnlVLv) < _ckLv) { SetStr = "L_" + _rowNo; } else { _dpPnl_Arr.push(PN_dpPnl + i); } this.SetPictC(PN_dpPnl + i, DiPnlUIPath + "PN_dpPnl_" + SetStr, _setX, _setY, _opi); } this.MovePict(PN_dpPnl + i, true, true, 30); } _FullOpenFlg = (_opnCnt >= 9); } let ad_SrtFlame = 0; let _adMaxStart = 90; Game_Interpreter.prototype._アドレス追加_初期化 = function (_SetTime) { _SetTime = typeof _SetTime !== 'undefined' ? _SetTime : 90; ad_SrtFlame = 0; _adMaxStart = _SetTime; } let _アドレス追加Img = "PN_AddBase"; Game_Interpreter.prototype._アドレス追加_演出 = function () { if (ad_SrtFlame <= _adMaxStart) { if (ad_SrtFlame == 0) this.SetPictFIn(PN_LoadBase, DiPnlUIPath + _アドレス追加Img, 0, 0, 0, 0, 10); if (ad_SrtFlame >= 10 && ad_SrtFlame <= (_adMaxStart - 10)) { let _Wari = ((ad_SrtFlame - 10) / (_adMaxStart - 20)) * 100; this.SetPict(PN_LoadGage, DiPnlUIPath + "PN_LoadGage", 403, 376, 255, _Wari); } ad_SrtFlame++; return true; } return false; } Game_Interpreter.prototype._アドレス追加_終了 = function () { this.MovePict(PN_LoadBase, true, true, 15, 0); this.MovePict(PN_LoadGage, true, true, 15, 0); }