let RD_EndFlame = 0; let RD_EndOneShot = false; var RD初回クリアFlg = false; Game_Interpreter.prototype.RD_RDEnd_Cng = function () { RD_EndFlame = 0; RD_Mode = EnRDMode.RD_End; RD_EndOneShot = false; $gamePlayer.setTransparent(true); this._味方HP_維持終了(); this.DelPictSpan(PN_CHikari_RD , PN_Card_RD + 10); this.DelSprite(PN_BDeckBtn); this.DelSpriteSpan(PN_rbBossBase , PN_rbBossCnt); RD初回クリアFlg = false; } Game_Interpreter.prototype.RD_PlayerDown = function () { let _SetX = GetSpriteData(PN_rdPlayer)._x; let _SetY = GetSpriteData(PN_rdPlayer)._y; this.SetSpriteC(PN_rdPlayer , STY_MovePic_down , _SetX , _SetY , 255); } let Check未クリアHPブーストDungeonCnt3章 = function () { let ckCount = 0; if (!DgnClearCheck(5)) { $gameSystem.ClearDngn.push(5); ckCount++; } if (!DgnClearCheck(8)) { $gameSystem.ClearDngn.push(8); ckCount++; } if (!DgnClearCheck(22)) { $gameSystem.ClearDngn.push(22); ckCount++; } if (!DgnClearCheck(25)) { $gameSystem.ClearDngn.push(25); ckCount++; } return ckCount; } let ResetBtlMaxHpUp = function () { RD_CngMaxHpFunc(-RDBtlSettingData.Btl_MaxHpUp); RDBtlSettingData.Btl_MaxHpUp = 0; } let rdEndFlg = false; Game_Interpreter.prototype.RD_RD_End_Update = function () { if (rdEndFlg) return; if (rd_rtnFlame > 0) { this.RD_End_ReturnUpdate(); return; } //this.RD_MapLineDraw(true, 0); //マップ初期表示 ResetBtlMaxHpUp(); RD_戦闘勝利行動数増加量Reset(); switch (RD_ClearMode) { case EnRDClearMode.Clear: $gameSwitches.setValue(SW_rdClear, true); if(!DgnClearCheck(RD_Id)) { $gameSystem.ClearDngn.push(RD_Id); RD初回クリアFlg = true; } $gameSwitches.setValue(SW_rdTettaiFlg, false); this.RD_RD_End_WinUpdate(); break; case EnRDClearMode.Faild: this.RD_PlayerDown(); this.DelSprite(PN_rdBTalkBack); $gameSwitches.setValue(SW_rdClear, false); $gameSwitches.setValue(SW_rdTettaiFlg, false); this.RD_RD_End_LoseUpdate(); break; case EnRDClearMode.Tettai: $gameSwitches.setValue(SW_rdTettaiFlg, true); this.RD_RD_End_TettaiUpdate(); break; default: $gameSwitches.setValue(SW_rdTettaiFlg, true); $gameSwitches.setValue(SW_rdClear, false); this.RD_RD_End_NumUpdate(); } RD_EndFlame++; } Game_Interpreter.prototype.RD_RD_End_NumUpdate = function () { if (RD_EndFlame == 1) { AudioManager.fadeOutBgm(1); this.EnFadeIN("Black",255,15); } if (RD_EndFlame == 20) { this.EnFadeIN("Black" , 255 , 29); rd_rtnFlame = 1; } } const VN_Icon用 = 157; const VN_休憩用 = 158; Game_Interpreter.prototype.RD_報酬追加 = function (itemId , _個数) { try { let _AddFlg = true; for (let i = 0; i <= RD_GainItem.length - 1; i++) { if (RD_GainItem[i]._No == itemId) { _AddFlg = false; RD_GainItem[i]._Cnt += _個数; } } if (_AddFlg){ let _SetI = new DropItemData(itemId); _SetI._Cnt = _個数; RD_GainItem.push(_SetI); } let _Name = $dataItems[itemId].name; let _SStr = _Name + "を" + _個数 + "つ手に入れた"; let _IcoNo = $dataItems[itemId].iconIndex; $gameVariables._data[VN_Icon用] = _IcoNo; $gameVariables._data[VN_休憩用] = _SStr; this.RD_GainItem描画(); } catch (e) { console.log(e); } } Game_Interpreter.prototype.RD_報酬反映 = function () { BtlEndGetGold = RD_GainGold; DropItem = RD_GainItem.slice(); GainWaitFlg = true; } const RDWinStartFlame = 10; Game_Interpreter.prototype.RD_RD_End_WinUpdate = function () { if ($gameSystem.RD_BaseData.resultOffFlg) { RD_EndFlame = RDWinStartFlame + 120 + 1; } if (RD_EndFlame == RDWinStartFlame) { this.RD_EventPicDel(); this.DelSprite(PN_rdPlayer); this.SetSprite(PN_rdClearBack + 0, RdnPicPath + "Clear_Back", 0, 0, 0); this.SetSprite(PN_rdClearBack + 1, RdnPicPath + "Clear_Win", 0, -30, 0); this.MoveSprite(PN_rdClearBack + 0, 0, 0, 15, 255); this.MoveSprite(PN_rdClearBack + 1, 0, 0, 15, 255); let WinBgm = "WinBgm"; this.PlayBgm(WinBgm); } D_Text_Cng_font = "Makinas"; if (RD_EndFlame == RDWinStartFlame) { let _GPosX = 680; let _討伐 = $gameVariables.value(VN_EmBrk) + " × " + "200 "; let _討伐C = $gameVariables.value(VN_EmBrk) * 200 ; this.SpriteStrC(PN_ClTxt + 0, SCol.Def0 + " " + _討伐, 23, 480, 279 + (45 * 0) - 30, 0); this.SpriteStrR(PN_ClTxt + 1, SCol.Def0 + _討伐C, 32, _GPosX, 262 + (45 * 0) - 30, 0); this.MoveSprite(PN_ClTxt + 0, true, 279 + (45 * 0) + 3, 15, 255); this.MoveSprite(PN_ClTxt + 1, true, 262 + (45 * 0), 15, 255); let _フォト = $gameVariables.value(VN_GetFotn) + " × " + "200 "; let _フォトC = $gameVariables.value(VN_GetFotn) * 200; this.SpriteStrC(PN_ClTxt + 2, SCol.Def0 + " " + _フォト, 23, 480, 283 + (45 * 1) - 30, 0); this.SpriteStrR(PN_ClTxt + 3, SCol.Def0 + _フォトC, 32, _GPosX, 262 + (45 * 1) - 30, 0); this.MoveSprite(PN_ClTxt + 2, true, 283 + (45 * 1) + 3, 15, 255); this.MoveSprite(PN_ClTxt + 3, true, 262 + (45 * 1), 15, 255); let _踏破 = $gameVariables.value(VN_ThRitu) + " × " + "20 "; let _踏破C = $gameVariables.value(VN_ThRitu) * 20; this.SpriteStrC(PN_ClTxt + 4, SCol.Def0 + " " + _踏破, 23, 480, 283 + (45 * 2) - 30, 0); this.SpriteStrR(PN_ClTxt + 5, SCol.Def0 + _踏破C, 32, _GPosX, 262 + (45 * 2) - 30, 0); this.MoveSprite(PN_ClTxt + 4, true, 283 + (45 * 2) + 3, 15, 255); this.MoveSprite(PN_ClTxt + 5, true, 262 + (45 * 2), 15, 255); let _お金C = RD_ClearGold; this.SpriteStrR(PN_ClTxt + 6, SCol.Def0 + _お金C, 32, _GPosX, 262 + (45 * 3) - 30, 0); this.MoveSprite(PN_ClTxt + 6, true, 262 + (45 * 3), 15, 255); let _合計 = _討伐C + _フォトC + _踏破C + _お金C; this.SpriteStrR(PN_ClTxt + 7, SCol.Yel0 + _合計, 32, _GPosX, 262 + (45 * 4) + 27 - 30, 0); this.MoveSprite(PN_ClTxt + 7, true, 262 + (45 * 4) + 27, 15, 255); RD_GainGold = _合計 + RD_戦闘取得Gold; this.RD_報酬反映(); } if (RD_EndFlame == RDWinStartFlame + 10) { //this.SpriteStr(PN_CGetItmTxt, SCol.Def0 + "取得アイテム", 32, 233, 509, 0); this.MoveSprite(PN_CGetItmTxt, true, true, 15, 255); let _ItemIcoStr = ""; let _CntIcoStr = ""; for (let i = 0; i <= RD_GainItem.length - 1; i++) { let _IcoNo = $dataItems[RD_GainItem[i]._No].iconIndex; _ItemIcoStr += "\\I[" + _IcoNo + "]"; let _ICnt = RD_GainItem[i]._Cnt; if (_ICnt >= 11) _ICnt = 11; let _CntStr = _ICnt + Int1IcoNo - 1; _CntIcoStr += "\\I[" + _CntStr + "]"; } this.SpriteStr(PN_CGetItmTxt + 1, _ItemIcoStr, 32, 242, 556, 0); this.MoveSprite(PN_CGetItmTxt + 1, true, true, 1, 0, 150, 150); this.SpriteStr(PN_CGetItmTxt + 2, _CntIcoStr, 32, 242 + 8, 556 - 28, 0); this.MoveSprite(PN_CGetItmTxt + 2, true, true, 1, 0, 150, 150); } if (RD_EndFlame == RDWinStartFlame + 15) { this.MoveSprite(PN_CGetItmTxt + 1, true, true, 15, 255, 150, 150); this.MoveSprite(PN_CGetItmTxt + 2, true, true, 15, 255, 150, 150); } D_Text_Cng_font = ""; if (RD_EndFlame > RDWinStartFlame + 120) { if (TouchInput.isTriggered()) { AudioManager.fadeOutBgm(1); this.EnFadeIN("Black" , 255 , 29); rd_rtnFlame = 1; } } } let rd_rtnFlame = 0; Game_Interpreter.prototype.RD_End_ReturnUpdate = function () { if (rd_rtnFlame == 30) { this.RD_End(); this.ALLDelPict([PNo_Ensyutu]); this.ALLDelSprite([PNo_Ensyutu]); this.DelSprite(PN_rdClearBack + 0); this.DelSprite(PN_rdClearBack + 1); rd_rtnFlame = 0; rdEndFlg = true; return; } rd_rtnFlame++; } Game_Interpreter.prototype.RD_RD_End_LoseUpdate = function () { if (RD_EndFlame == 30) { this.SetSprite(PN_rdClearBack + 0, RdnPicPath + "Clear_Back", 0, 0, 0); this.SetSprite(PN_rdClearBack + 1, RdnPicPath + "Clear_Lose", 0, -30, 0); this.MoveSprite(PN_rdClearBack + 0, 0, 0, 15, 255); this.MoveSprite(PN_rdClearBack + 1, 0, 0, 15, 255); if (RD_KoudoZeroLoseFlg) { this.SetSprite(PN_ClTxt + 0, RdnPicPath + "Clear_Lose_Koudo", 0, -30, 0); this.MoveSprite(PN_ClTxt + 0, 0, 0, 15, 255); RD_KoudoZeroLoseFlg = false; } AudioManager.fadeOutBgm(1); } if (RD_EndFlame > 60) { if (TouchInput.isTriggered()) { this.EnFadeIN("Black" , 255 , 29); rd_rtnFlame = 1; } } } Game_Interpreter.prototype.RD_RD_End_TettaiUpdate = function () { if (RD_EndFlame == 30) { AudioManager.fadeOutBgm(1); this.RD_報酬反映(); } if (RD_EndFlame > 60) { this.EnFadeIN("Black" , 255 , 29); rd_rtnFlame = 1; } } let RD_EndFDeck = []; let RD_EndAftFlame = 0; Game_Interpreter.prototype.RD_End = function () { TutorialDgn管理No = 0; RD_EndFDeck = CopyArr($gameSystem.Btl_Chara.FDeck); if (RD_EndOneShot) return; RD_EndOneShot = true; for (let i = 0; i <= $gameSystem.Btl_Chara.LoadLive2DArr.length - 1; i++) { L2dAutoFadeOut($gameSystem.Btl_Chara.LoadLive2DArr[i], 30); } L2dAutoFadeOut(MdlRomashaBattle, 30); L2dTop("romasha_talk"); $gameVariables.setValue(VN_RdKaiso , 0); RD_Flg = false; RD_Keep_NPlayer = null; this.SetCmnEventSc(CN_RdAftEnd); $gameVariables.setValue(VN_RD救助人数 , RD_救助人数); RD_BtlFlg = false; MenuModeStr = _MMode.Map; $gameActors._data[1]._hp = $gameActors._data[1].mhp; $gameSystem.enableMenu(); this.DelSprite(PNo_HintStr); RD_EndAftFlame = 20; this.RD_ClearUIDell(); RDBtlSettingData.RDEndReset(); for (let i = 0; i < Bef_RD_SetAdSys.length; i++) { $gameSystem.SetAdSys.unshift(Bef_RD_SetAdSys[i]); } } let RD_EndFDeck_Check = function (_id) { return RD_EndFDeck.indexOf(_id) != -1; } Game_Interpreter.prototype.RD_強制終了 = function () { N_Sprite_DLayer = 0; this.RD_ClearUIDell(); this.ALLDelSprite(); $gameVariables.setValue(VN_RdKaiso , 0); RD_Flg = false; RD_BtlFlg = false; RD_Keep_NPlayer = null; WinSetFlg = false; LoseSetFlg = false; ResetBtlMaxHpUp(); RD_SaveSprite = [[],[],[]]; RDBtlSettingData.RDEndReset(); RDBtlSettingData.BtlEndReset(); }