const VN_DbgNo = 41; class DCClass { constructor(_title, _UpPic, _DEditArr) { this._title = _title; this._UpPic = _UpPic; this._DEditArr = _DEditArr; } } class _DEdit { constructor(_pName, _VarNo, _ParaArr) { this._pName = _pName; this._VarNo = _VarNo; this._ParaArr = _ParaArr; } } let DPara1 = new _DEdit("髪型", 113, [0, 1, 2, 3, 4, 5, 6, 7]); let DPara2 = new _DEdit("顔", 114, [0, 1, 2, 3, 4, 5, 6, 7]); let DPara3 = new _DEdit("バスト", 117, [0, 1]); let DPara4 = new _DEdit("メガネ", 116, [0, 1]); let Chara_Uketuke = new DCClass("受付嬢カスタマイザー", "ReceptionWoman_talk", [DPara1, DPara2, DPara3, DPara4]); const DbgPicPath = "pictures/Debug/"; const PN_DBase = 145; const PN_DTitle = PN_DBase + 1; const PN_DCus = PN_DTitle + 1; let DbgCFlame = 0 let dePos = new Pos2D(904, 123); let EditDCClass = Chara_Uketuke; Game_Interpreter.prototype.DbgCustumStart = function () { this.SetPictFIn(PN_DBase, DbgPicPath + "EditorBack", 0, 0, 30, 0, 15); this.SetPicStr(PN_DTitle, EditDCClass._title, 30, 904, 19, 255); for (let i = 0; i <= EditDCClass._DEditArr.length - 1; i++) { this.SetPicStr(PN_DCus + (10 * i), EditDCClass._DEditArr[i]._pName, 30, dePos._x, dePos._y + (120 * i), 255); let _ckvar = $gameVariables.value(EditDCClass._DEditArr[i]._VarNo); for (let j = 0; j <= EditDCClass._DEditArr[i]._ParaArr.length - 1; j++) { this.SetPict(PN_DCus + (10 * i) + (j + 2), DbgPicPath + "Btn" + (j + 1), dePos._x + (j * 60), dePos._y + (120 * i) + 50); if (_ckvar == EditDCClass._DEditArr[i]._ParaArr[j]) { this.SetPict(PN_DCus + (10 * i) + 1, DbgPicPath + "Selecter", dePos._x + (j * 60), dePos._y + (120 * i) + 50); } } } L2dTalkTop(EditDCClass._UpPic); L2dFadeMdl(EditDCClass._UpPic, "leftin", 15, "", 1); DbgCFlame = 0; } Game_Interpreter.prototype.DbgCustum = function () { for (let i = 0; i <= EditDCClass._DEditArr.length - 1; i++) { let _OverArr = []; for (let j = 0; j <= EditDCClass._DEditArr[i]._ParaArr.length - 1; j++) { _OverArr.push(PN_DCus + (10 * i) + (j + 2)); } let _OverPNo = overPointerCkArr(_OverArr); if (_OverPNo != -1) { let _cno = _OverPNo - (PN_DCus + (10 * i)) - 2; if (TouchInput.isTriggered() || TouchInput.isRepeated()) { $gameVariables.setValue(EditDCClass._DEditArr[i]._VarNo, EditDCClass._DEditArr[i]._ParaArr[_cno]); this.SetPict(PN_DCus + (10 * i) + 1, DbgPicPath + "Selecter", dePos._x + (_cno * 60), dePos._y + (120 * i) + 50); L2dFadeMdl(EditDCClass._UpPic, "leftin", 15, "", 1); } } } if (Input.isTriggered('menu') || TouchInput.isCancelled()) { this.DbgDelPic(); L2dAutoFadeOut(EditDCClass._UpPic, 15); return false; } DbgCFlame++; return true; } Game_Interpreter.prototype.DbgDelPic = function () { for (let i = PN_DBase; i <= PN_DBase + 100; i++) { this.DelPict(i); } } let Dbg_デッキ変更_OFF = false; Game_Interpreter.prototype.Dbg_デッキカード追加 = function (_SetCArr) { if (!Dbg_デッキ変更_OFF) { $gameSystem.DeckArr[$gameSystem.SelDeck] = []; for (let i = 0; i <= $gameSystem.DeckArr.length - 1; i++) { $gameSystem.DeckArr[i] = []; } for (let i = 0; i <= 10 - 1; i++) { for (let j = 0; j <= _SetCArr.length - 1; j++) { $gameSystem.DeckArr[$gameSystem.SelDeck].push(_SetCArr[j]); } } } Dbg_デッキ変更_OFF = false; } let _ゆどんげカード渡し = function () { let _SetCardId = []; for (let i = 501; i <= 676; i++) { if (MetaChecker($dataWeapons[i] , "ftest" , false) == false) { _SetCardId.push(i); } else { console.log("取得スキップ:" + i); } } console.log(_SetCardId); for (let i = 0; i <= _SetCardId.length - 1; i++) { $gameParty.gainItem($dataWeapons[_SetCardId[i]], 3, true) } } let _ゆどんげカード渡し_エロ = function () { let _SetCardId = [301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323]; for (let i = 0; i <= _SetCardId.length - 1; i++) { $gameParty.gainItem($dataWeapons[_SetCardId[i]], 3, true) } } let _ItemKeepSave = Game_System.prototype.initialize; Game_System.prototype.initialize = function () { _ItemKeepSave.call(this); this.ItemKeepArr = []; this.DeckKeepArr = []; this.WeaponKeepArr = []; }; let GameDataKeep = function () { } let _チャレンジ序盤カード渡し = function () { $gameParty.gainGold(-99999); for (let i = 1; i <= $dataItems.length - 1; i++) { $gameParty.gainItem($dataItems[i], -999) } for (let i = 1; i <= $dataWeapons.length - 1; i++) { $gameParty.gainItem($dataWeapons[i], -999) } Deck_初期化(); } class DbgH { constructor(_picName, _setu, _picArr) { this._picName = _picName; this._setu = _setu; this._picArr = _picArr; } } const DbgHArr = [ new DbgH("capsule1", "ローマシャ検診", ["capsule1"]), new DbgH("peeping1", "着替え盗撮", ["peeping1"]), new DbgH("peeping2", "シャワー盗撮", ["peeping2", "romasha_lecture2"]), new DbgH("cajua_shower1", "カジュアシャワー", ["cajua_shower1", "cajua_shower2", "cajua_shower3", "cajua_shower4", "cajua_shower5"]), new DbgH("vanila_shower1", "バニラシャワー", ["vanila_shower1", "vanila_shower2", "vanila_shower3"]), new DbgH("cajua_toilet1", "カジュアトイレ", ["cajua_toilet1"]), new DbgH("vanila_toilet1", "バニラトイレ", ["vanila_toilet1"]), new DbgH("romasha_pool1", "ロマーシャプール", ["romasha_pool1", "romasha_pool2"]), new DbgH("romasha_supina001", "ロマーシャ:スピナ", ["romasha_supina001", "romasha_supina002", "romasha_supina003", "romasha_supina004", "romasha_supina005", "romasha_supina006", "romasha_supina007", "romasha_supina008", "romasha_supina009", "romasha_supina010", "romasha_supina011"] ), new DbgH("romasha_onsen1", "ロマーシャ:風呂", ["romasha_onsen1"]), new DbgH("romasha_tv1", "ロマーシャテレビ", ["romasha_tv1", "romasha_tv2"]), new DbgH("romasha_tvBARA1", "テレビ企画", ["romasha_tvBARA1"]), new DbgH("romasha_test04", "ロマーシャ手コキ_test", ["romasha_test04"]), new DbgH("romasha_test05", "ロマーシャパイズリ_test", ["romasha_test05"]), new DbgH("romasha_test06", "ロマーシャフェラ_test", ["romasha_test06"]), new DbgH("romasha_test07", "ロマーシャオナニー_test", ["romasha_test07"]), new DbgH("romasha_test08", "ロマーシャ・スピナ2", ["romasha_test08"]), new DbgH("romasha_ICE", "ロマーシャアイス", ["romasha_ICE"]), new DbgH("romasha_test09", "ジジ:風呂", ["romasha_test09"]), new DbgH("zizi_birh", "ジジ:出産", ["zizi_birh", "zizi_birh2", "zizi_birh3", "zizi_birh4"]), new DbgH("romasha_test12", "ジジ:ゴブリン", ["romasha_test12"]) ] let dhPos = new Pos2D(800, 163); let _dhviewFlg = false; let _dhSelNo = -1; let _dhviewNo = 0; Game_Interpreter.prototype.DbgHSStart = function () { this.SetPictFIn(PN_DBase, DbgPicPath + "EditorBack", 0, 0, 30, 0, 15); this.SetPicStr(PN_DTitle, "1枚絵ビューワー", 30, 904, 19, 255); this.SetPicStr(PN_DCus + 0, "■ここに説明が出ます", 18, 924, 110, 255); for (let i = 0; i <= DbgHArr.length - 1; i++) { let _xpox = i % 4; let _ypos = Math.floor(i / 4); this.SetPict(PN_DCus + i + 1, DbgHArr[i]._picName, dhPos._x + (_xpox * 153), dhPos._y + (91 * _ypos), 255, 10, 10); } } let _dhvFlame = 0; Game_Interpreter.prototype.DbgHSView = function () { if (_dhvFlame < 10) { _dhvFlame++ return true; } if (_dhviewFlg) { this.DbgHSViewMode(); return true; } let _OverArr = []; for (let i = 0; i <= DbgHArr.length - 1; i++) { _OverArr.push(PN_DCus + i + 1); } this.PicCngColorArr(_OverArr, [0, 0, 0, 0], 0); let _OverPNo = overPointerCkArr(_OverArr); if (_OverPNo != -1) { this.PicCngColor(_OverPNo, [100, 100, 100, 0], 0); let ckNo = _OverPNo - (PN_DCus + 1); this.SetPicStr(PN_DCus + 0, DbgHArr[ckNo]._setu, 18, 924, 110, 255); if (TouchInput.isTriggered()) { _dhSelNo = ckNo; _dhviewFlg = true; _dhviewNo = 0; _dhvFlame = 0; } } if (Input.isTriggered('menu') || TouchInput.isCancelled()) { this.DbgDelPic(); return false; } return true; } Game_Interpreter.prototype.DbgHSViewMode = function () { if (_dhvFlame > 3) { this.SetPict(PN_DCus + 80, DbgHArr[_dhSelNo]._picArr[_dhviewNo], 0, 0); if (TouchInput.isTriggered()) { _dhviewNo++; if (DbgHArr[_dhSelNo]._picArr.length <= _dhviewNo) { _dhvFlame = 0; _dhviewFlg = false; this.MovePict(PN_DCus + 80, 0, 0, 10, 0); } _dhvFlame = 0; } } _dhvFlame++; }