Galv.VNC.Window_ChoiceList_drawItem = Window_ChoiceList.prototype.drawItem; Window_ChoiceList.prototype.drawItem = function (index) { if (index == 0) { this.y = (562 - (this._list.length - 1) * 76); this.y += 50 * (this._list.length - 1) - 300; } if ($gameSystem.vnChoices) { let rect = this.itemRectForText(index); this.drawButton(index, rect.y); if (index === this._index) this.drawButton(index, rect.y, true); let offset = (this.lineHeight() - this.textHeight()) * 0.5; this.drawTextEx(this.commandName(index), rect.x, rect.y + offset); } else { Galv.VNC.Window_ChoiceList_drawItem.call(this, index); } };