Input.keyMapper[8] = 'BackSpace'; let tempSave, savedBgm, savedBgs; let BgmLoadSkipFlg = false; Game_Interpreter.prototype.InstantLoad = function () { SceneManager.goto(Scene_InstantLoad); } Game_Interpreter.prototype.InstantSave = function () { savedBgm = AudioManager.saveBgm(); savedBgs = AudioManager.saveBgs(); tempSave = JsonEx.stringify(DataManager.makeSaveContents()); } let _InsLoadFlg = false; function Scene_InstantLoad() { _InsLoadFlg = true; this.initialize.apply(this, arguments); } Scene_InstantLoad.prototype = Object.create(Scene_Base.prototype); Scene_InstantLoad.prototype.constructor = Scene_InstantLoad; Scene_InstantLoad.prototype.start = function () { Scene_Base.prototype.start.call(this); DataManager.createGameObjects(); DataManager.extractSaveContents(JsonEx.parse(tempSave)); if (savedBgm){ if (!BgmLoadSkipFlg){ AudioManager.replayBgm(savedBgm); } } if (savedBgs) AudioManager.replayBgs(savedBgs); tempSave = savedBgm = savedBgs = null; DataManager.loadMapData($gameMap.mapId()); SceneManager._stack = [Scene_Map]; SceneManager.pop(); }; let Nupu_playBgm = AudioManager.playBgm; AudioManager.playBgm = function (bgm, pos) { if (!_InsLoadFlg) { Nupu_playBgm.call(this, bgm, pos); } else { if (!BgmLoadSkipFlg) { Nupu_playBgm.call(this, bgm, pos); } _InsLoadFlg = false; BgmLoadSkipFlg = false; } console.log(`[BGM再生] ファイル名: ${bgm.name}`); } let Nupu_fadeOutBgm = AudioManager.fadeOutBgm; AudioManager.fadeOutBgm = function (_setDuration) { let duration = parseFloat(_setDuration) || 0; if (!_InsLoadFlg) { Nupu_fadeOutBgm.call(this, duration); } else { if (!BgmLoadSkipFlg) { Nupu_fadeOutBgm.call(this, duration); } } };