class BtlBit_Class { constructor() { this.picCounter = 0; this.befSelectNo = -1; this.delDatas = []; this.doCount = 0; this.picArr = []; for (let i = 0; i <= 4 - 1; i++) this.picArr.push(PN_BtlBit + i); this.PicPath = BtlPicPath + "/BtlBit/"; this.StartPos = new Pos2D(781, 356); this.PosArr = [new Pos2D(680, 324), new Pos2D(754, 225), new Pos2D(851, 264)]; this.moveFlame = 10; this.textSize = 22; this.textZure = 20; } } let BtlBit = new BtlBit_Class(); let EnBitType = { Atk: "Atk", Def: "Def", Sup: "Sup" } class BtlBitData { constructor(image, _Var, _Turn) { this._PicNo = -1; this._Img = image; this._Var = _Var; this._Turn = _Turn; this._flame = 0; } } class BtlBit_Setu { constructor(_Img, _Name, _Setu1, _Setu2) { this._Img = _Img; this._Name = _Name; this._Setu1 = _Setu1; this._Setu2 = _Setu2; } } let Bit_Setumei = [ new BtlBit_Setu(EnBitType.Prt, "Proto Fairy", "No ability", ""), new BtlBit_Setu(EnBitType.Atk, "Attack Fairy", "At end of turn, deals Var", "damage to a random enemy"), new BtlBit_Setu(EnBitType.Def, "Defense Fairy", "At end of turn, gains Var", "defense points."), new BtlBit_Setu(EnBitType.Sup, "Support Fairy", "At end of turn, restores", "Var HP") ]; Game_Interpreter.prototype.AllBitDelete = function () { N_Sprite_DLayer = 1; NPlayer[0]._BtlBit = []; this.DelSpriteSpan(PN_BtlBit , PN_BtlBitTurn + 3); N_Sprite_DLayer = 0; } Game_Interpreter.prototype.BtlBitUpdate = function () { N_Sprite_DLayer = 1; for (let i = 0; i <= BtlBit.delDatas.length - 1; i++) { BtlBit.delDatas[i]._flame--; if (BtlBit.delDatas[i]._flame <= 0) { this.DelSprite(BtlBit.delDatas[i]._PicNo); BtlBit.delDatas.splice(i, 1); i--; } } let usePicArr = [0,1,2,3]; for (let i = 0; i <= NPlayer[0]._BtlBit.length - 1; i++) { let delPicNo = NPlayer[0]._BtlBit[i]._PicNo - PN_BtlBit; let delIndex = usePicArr.indexOf(delPicNo); if (delIndex != -1) usePicArr.splice(delIndex, 1); } if (usePicArr.length == 0) usePicArr.push(0); D_Text_Cng_font = "Makinas"; for (let i = 0; i <= NPlayer[0]._BtlBit.length - 1; i++) { if (NPlayer[0]._BtlBit[i]._flame == 0) { NPlayer[0]._BtlBit[i]._PicNo = PN_BtlBit + usePicArr[0]; this.PlaySpriteAnimeC(NPlayer[0]._BtlBit[i]._PicNo, BtlBit.PicPath + NPlayer[0]._BtlBit[i]._Img, 10, 3, BtlBit.PosArr[0]._x, BtlBit.PosArr[0]._y, 0); this.MoveSprite(NPlayer[0]._BtlBit[i]._PicNo, BtlBit.PosArr[0]._x, BtlBit.PosArr[0]._y, BtlBit.moveFlame); this.SpriteStrC(NPlayer[0]._BtlBit[i]._PicNo + 4, "\\oc[rgb(0,0,0)]" + NPlayer[0]._BtlBit[i]._Turn, BtlBit.textSize, BtlBit.PosArr[0]._x + BtlBit.textZure, BtlBit.PosArr[0]._y + BtlBit.textZure, 0); this.MoveSprite(NPlayer[0]._BtlBit[i]._PicNo + 4, true, true, BtlBit.moveFlame); this.PlayPtcPic("BtlBitOn", BtlBit.PosArr[0]._x, BtlBit.PosArr[0]._y); EasingStr = "easeOutQuad"; for (let j = 0; j <= NPlayer[0]._BtlBit.length - 1; j++) { switch (j) { case 1: this.MoveSprite(NPlayer[0]._BtlBit[j]._PicNo, BtlBit.PosArr[1]._x, BtlBit.PosArr[1]._y, BtlBit.moveFlame); this.MoveSprite(NPlayer[0]._BtlBit[j]._PicNo + 4, BtlBit.PosArr[1]._x + BtlBit.textZure, BtlBit.PosArr[1]._y + BtlBit.textZure, BtlBit.moveFlame); break; case 2: this.MoveSprite(NPlayer[0]._BtlBit[j]._PicNo, BtlBit.PosArr[2]._x, BtlBit.PosArr[2]._y, BtlBit.moveFlame); this.MoveSprite(NPlayer[0]._BtlBit[j]._PicNo + 4, BtlBit.PosArr[2]._x + BtlBit.textZure, BtlBit.PosArr[2]._y + BtlBit.textZure, BtlBit.moveFlame); break; case 3: this.MoveSprite(NPlayer[0]._BtlBit[j]._PicNo, BtlBit.StartPos._x, BtlBit.StartPos._y, BtlBit.moveFlame, 0); this.MoveSprite(NPlayer[0]._BtlBit[j]._PicNo + 4, BtlBit.StartPos._x + BtlBit.textZure, BtlBit.StartPos._y + BtlBit.textZure, BtlBit.moveFlame, 0); break; } } } while (NPlayer[0]._BtlBit.length >= 4) { NPlayer[0]._BtlBit.pop(); } for (let j = 0; j <= NPlayer[0]._BtlBit.length - 1; j++) { NPlayer[0]._BtlBit[j]._flame++; } } if (BtlData.Mode == EnBtlMode.CardSelect) { let _CNo = overPointerSpCkArr(BtlBit.picArr); if (_CNo != -1) { for (let i = 0; i <= NPlayer[0]._BtlBit.length - 1; i++) { if (NPlayer[0]._BtlBit[i]._PicNo == _CNo) { if (i != BtlBit.befSelectNo) { BtlBit.befSelectNo = i; this.BitStateViews(i); } } } } else { if (BtlBit.befSelectNo != -1) { this.DelSpriteSpan(PN_SetuStateWaku, PN_BNameStr + 3); BtlBit.befSelectNo = -1; } } } else { if (BtlBit.befSelectNo != -1) { this.DelSpriteSpan(PN_SetuStateWaku, PN_BNameStr + 3); BtlBit.befSelectNo = -1; } } D_Text_Cng_font = ""; N_Sprite_DLayer = 0; } Game_Interpreter.prototype.BtlBit_PLTurnEnd = function () { BtlBit.doCount = 0; } Game_Interpreter.prototype.BtlBit_PLTurnEnd_Update = function () { if (CardSelecter_Endflame == 1) { if (NPlayer[0]._BtlBit.length > BtlBit.doCount) { N_Sprite_DLayer = 1; this.BtlBit_Do(); CardSelecter_Endflame = 20; BtlBit.doCount++; N_Sprite_DLayer = 0; } else { N_Sprite_DLayer = 1; for (let i = 0; i <= NPlayer[0]._BtlBit.length - 1; i++) { if (NPlayer[0]._BtlBit[i]._Turn <= 0) { this.MoveSprite(NPlayer[0]._BtlBit[i]._PicNo, true, true, 5, 0); this.MoveSprite(NPlayer[0]._BtlBit[i]._PicNo + 4, true, true, 5, 0); let ckSprite = GetSpriteData(NPlayer[0]._BtlBit[i]._PicNo); this.PlayPtcPic("BtlBitOn", ckSprite._x, ckSprite._y); NPlayer[0]._BtlBit.splice(i, 1); i--; } } N_Sprite_DLayer = 0; } } } class BitDelData { constructor(picNo, flame) { this._PicNo = picNo; this._flame = flame; } } Game_Interpreter.prototype.BtlBit_突撃 = function (moveFlg) { N_Sprite_DLayer = 1; let ckTurn = 999; let ck_i = -1; for (let i = 0; i <= NPlayer[0]._BtlBit.length - 1; i++) { if (NPlayer[0]._BtlBit[i]._Turn <= ckTurn) { ckTurn = NPlayer[0]._BtlBit[i]._Turn; ck_i = i; } } if (ck_i != -1) { let atkENo = GetTargetArr_Enemy距離()[0]; let DelBitPicNo = NPlayer[0]._BtlBit[ck_i]._PicNo; let EmPsX = NEnemy[atkENo]._screenX; let EmPsY = NEnemy[atkENo]._screenY; if (moveFlg) { this.MoveSprite(DelBitPicNo, EmPsX, EmPsY, 10); } else { this.MoveSprite(DelBitPicNo, true, true, 10 , 0); } BtlBit.delDatas.push(new BitDelData(DelBitPicNo, 10)); this.DelSprite(DelBitPicNo + 4); NPlayer[0]._BtlBit.splice(ck_i, 1); } N_Sprite_DLayer = 0; } Game_Interpreter.prototype.BtlBit_Do = function () { D_Text_Cng_font = "Makinas"; let ckSprite = GetSpriteData(NPlayer[0]._BtlBit[BtlBit.doCount]._PicNo); NPlayer[0]._BtlBit[BtlBit.doCount]._Turn--; this.SpriteStrC(NPlayer[0]._BtlBit[BtlBit.doCount]._PicNo + 4, "\\oc[rgb(0,0,0)]" + NPlayer[0]._BtlBit[BtlBit.doCount]._Turn, BtlBit.textSize, ckSprite._x + BtlBit.textZure, ckSprite._y + BtlBit.textZure); switch (NPlayer[0]._BtlBit[BtlBit.doCount]._Img) { case EnBitType.Atk: this.PlayPtcPic("BtlBitAtk", ckSprite.x, ckSprite.y); let setDmage = NPlayer[0]._BtlBit[BtlBit.doCount]._Var; let setENo = GetENo_Ramdom(); SetEnemyDmgStac(DType.Dmg, setENo, 10, setDmage); //this.PlayAnimeTopBtlChara(setENo, 18, 0, 0); //銃アニメ(18)を流す this.PlayPtcAnimeEnemy("BtlBitAtk" , false , setENo , 0 , 0); break; case EnBitType.Def: break; case EnBitType.Sup: break; } D_Text_Cng_font = ""; } Game_Interpreter.prototype.BtlBit_効果複製 = function () { let CpyArr = CardSkills.slice(); for (let i = 0; i <= NPlayer[0]._BtlBit.length - 1; i++) { for (let j = 0; j <= CpyArr.length - 1; j++) { CardSkills.push(CpyArr[j]); } } } let _BitFontSize = 16; Game_Interpreter.prototype.BitStateViews = function (bitNo) { D_Text_Cng_font = "Makinas"; let ckSprite = GetSpriteData(NPlayer[0]._BtlBit[bitNo]._PicNo); let setX = ckSprite._x - 101; let setY = ckSprite._y - 149; this.SetSprite(PN_SetuStateWaku, BtlPicPath + "PN_SetuStateWaku", setX, setY); this.SetSpriteCellC(PN_BBitPict, BtlBit.PicPath + NPlayer[0]._BtlBit[bitNo]._Img, 10, 1, setX + 34, setY + 50); let setuData = null; for (let i = 0; i <= Bit_Setumei.length - 1; i++) { if (Bit_Setumei[i]._Img == NPlayer[0]._BtlBit[bitNo]._Img) { setuData = Bit_Setumei[i]; } } let _WCStr = "\\oc[rgb(0,0,0)]"; this.SpriteStr(PN_BNameStr + 0, _WCStr + setuData._Name, _BitFontSize, setX + 73, setY + 27); this.SpriteStrC(PN_BNameStr + 1, _WCStr + "(Remain: " + NPlayer[0]._BtlBit[bitNo]._Turn + " turns)", _BitFontSize, setX + 129, setY + 56); this.SpriteStr(PN_BNameStr + 2, _WCStr + setuData._Setu1.replace("Var", NPlayer[0]._BtlBit[bitNo]._Var), _BitFontSize, setX + 9, setY + 79); this.SpriteStr(PN_BNameStr + 3, _WCStr + setuData._Setu2.replace("Var", NPlayer[0]._BtlBit[bitNo]._Var), _BitFontSize, setX + 9, setY + 99); D_Text_Cng_font = ""; } Game_Interpreter.prototype.Bit_TurnCng = function (value) { N_Sprite_DLayer = 1; D_Text_Cng_font = "Makinas"; for (let i = 0; i <= NPlayer[0]._BtlBit.length - 1; i++) { NPlayer[0]._BtlBit[i]._Turn += value; let ckSprite = GetSpriteData(NPlayer[0]._BtlBit[i]._PicNo); this.SpriteStrC(NPlayer[0]._BtlBit[i]._PicNo + 4, "\\oc[rgb(0,0,0)]" + NPlayer[0]._BtlBit[i]._Turn, BtlBit.textSize, ckSprite._x + BtlBit.textZure, ckSprite._y + BtlBit.textZure); this.PlayPtcPic("BtlBitAtk", ckSprite.x, ckSprite.y); } D_Text_Cng_font = ""; N_Sprite_DLayer = 0; } Game_Interpreter.prototype.Bit_VarCng = function (value) { N_Sprite_DLayer = 1; D_Text_Cng_font = "Makinas"; for (let i = 0; i <= NPlayer[0]._BtlBit.length - 1; i++) { NPlayer[0]._BtlBit[i]._Var += value; let _CkSp = GetSpriteData(NPlayer[0]._BtlBit[i]._PicNo); this.PlayPtcPic("BtlBitAtk", _CkSp.x, _CkSp.y); } D_Text_Cng_font = ""; N_Sprite_DLayer = 0; }