let topIconMoveValue = 0; const PlayerMax = 4; const EnemyMax = 5; let CutIn_防御値表示OFF = false; let bef_CutIn_防御値表示OFF = false; let CutIn_防御値表示_OFF = function () { CutIn_防御値表示OFF = true; } let CutIn_防御値表示_ON = function () { CutIn_防御値表示OFF = false; } Game_Interpreter.prototype.LastPlayerHpUpdate = function () { let i = 0; let picNo = NPlayer[i]._PicNo; let uiPostion = new Pos2D(0, 0); uiPostion._x = NPlayer[i]._screenX + NPlayer[i]._bar_x - 39; uiPostion._y = NPlayer[i]._screenY + NPlayer[i]._bar_y + 93; this.SetSprite(PN_hpBaP + picNo, BtlPicPath + "PN_hpBsE", uiPostion._x, uiPostion._y , 0); this.SetSprite(PN_hpBrP + picNo, BtlPicPath + "PN_hpBrE", uiPostion._x + 21, uiPostion._y + 13 , 0, (NPlayer[i]._hp / NPlayer[i].mhp) * 100 , 100 ); this.SpriteStr(PN_T_hpP + picNo, String(NPlayer[i]._hp), 18, uiPostion._x + 42, uiPostion._y - 10 , 0); } Game_Interpreter.prototype.BtlUiDraw = function () { if (btlUiOffFlg) return; D_Text_Cng_font = "Makinas"; this.SpriteStrC(PN_TurnCnt, "Turn_" + BtlData.Turn + " ", 16, 893, 112, 255); D_Text_Cng_font = ""; if (CutIn_防御値表示OFF != bef_CutIn_防御値表示OFF) { bef_CutIn_防御値表示OFF = CutIn_防御値表示OFF; if (CutIn_防御値表示OFF) { for (let i = PN_DifNum_PL; i <= PN_DifNum + 4; i++) { Alpha0Sprite(i); } for (let i = PN_hpBsE; i <= PN_NextPicPL + 3 + 4; i++) { Alpha0Sprite(i); } } else { for (let i = PN_DifNum_PL; i <= PN_DifNum + 4; i++) { AlphaCngSprite(i , 255); } for (let i = PN_hpBsE; i <= PN_NextPicPL + 3 + 4; i++) { AlphaCngSprite(i , 255); } } } for (let i = 0; i <= PlayerMax - 1; i++) { Alpha0Sprite(PN_hpBaP + i); Alpha0Sprite(PN_hpBrP + i); //this.DelSprite(PN_T_hpP + i); Alpha0Sprite(PN_IjoP + i); Alpha0Sprite(PN_IjoPTn + i); } for (let i = 0; i <= EnemyMax - 1; i++) { Alpha0Sprite(PN_hpBsE + i * 4); Alpha0Sprite(PN_hpBrE + i * 4); Alpha0Sprite(PN_IjoE + i * 4); Alpha0Sprite(PN_IjoPETn + i); } if (!CutIn_防御値表示OFF) { let countIconStr = ""; let ijoTurnStr = ""; for (let i = 0; i <= NPlayer.length - 1; i++) { if (NPlayer[i]._hp <= 0) { Alpha0Sprite(PN_T_hpP + i); continue; } let picNo = NPlayer[i]._PicNo; let uiPostion = new Pos2D(0, 0); uiPostion._x = NPlayer[i]._screenX + NPlayer[i]._bar_x - 39; uiPostion._y = NPlayer[i]._screenY + NPlayer[i]._bar_y + 93; _NSprite_AncNo = 0; this.SetSprite(PN_hpBaP + picNo, BtlPicPath + "PN_hpBsE", uiPostion._x, uiPostion._y); this.SetSprite(PN_hpBrP + picNo, BtlPicPath + "PN_hpBrE", uiPostion._x + 21, uiPostion._y + 13 , 255, (NPlayer[i]._hp / NPlayer[i].mhp) * 100); if (NPlayer[i]._hp != NPlayer[i]._befhp) { this.SpriteStr(PN_T_hpP + picNo, String(NPlayer[i]._hp), 18, uiPostion._x + 42, uiPostion._y - 10); NPlayer[i]._befhp = NPlayer[i]._hp; } else { if (GetSpriteData(PN_T_hpP + picNo) != null) { GetSpriteData(PN_T_hpP + picNo)._x = uiPostion._x + 42; GetSpriteData(PN_T_hpP + picNo)._y = uiPostion._y - 10; } } countIconStr = ""; ijoTurnStr = ""; ijoStr_2 = ""; ijoTnStr_2 = ""; let difenceViewFlg = false; let celDmgFlg = false; for (let j = 0; j <= NPlayer[i]._NState.length - 1; j++) { if (NPlayer[i]._NState[j]._Turn > 999) NPlayer[i]._NState[j]._Turn = 999; if (NPlayer[i]._NState[j]._No == StOneType.CelDmg) { let celDmgState = NPlayer[i]._NState.splice(j, 1)[0]; let defIndex = NPlayer[i]._NState.findIndex(state => state._No == StOneType.Defense); if (defIndex != -1) { NPlayer[i]._NState.splice(defIndex + 1, 0, celDmgState); } else { NPlayer[i]._NState.unshift(celDmgState); } break; } } for (let j = 0; j <= NPlayer[i]._NState.length - 1; j++) { let stateTurnCount = NPlayer[i]._NState[j]._Turn; if (stateTurnCount >= 11) { stateTurnCount = 11; } let ijoTurnCount = stateTurnCount + Int1IcoNo - 1; if (NPlayer[i]._NState[j]._No == StOneType.Defense) { if (!CutIn_防御値表示OFF) { this.SpriteStr(PN_DifNum_PL + picNo, NPlayer[i]._NState[j]._Turn, 15, uiPostion._x - 13, uiPostion._y + 51); } ijoTurnCount = 0; difenceViewFlg = true; NPlayer[i]._befdef = NPlayer[i]._NState[j]._Turn; } if (NPlayer[i]._NState[j]._No == StOneType.CelDmg) { N_Sprite_DLayer = 1; let posY = uiPostion._y + 51; if (j >= 5) posY += 40; let posXNo = j % 5; if (!CutIn_防御値表示OFF) { this.SpriteStr(PN_DifNum_PL + picNo, NPlayer[i]._NState[j]._Turn, 15, uiPostion._x - 13 + (posXNo * 36), posY); } ijoTurnCount = 0; celDmgFlg = true; N_Sprite_DLayer = 0; } if (i == 0 && j >= 5) { ijoStr_2 += "\\I[" + $dataStates[NPlayer[i]._NState[j]._No].iconIndex + "]"; ijoTnStr_2 += "\\I[" + ijoTurnCount + "]"; } else { countIconStr += "\\I[" + $dataStates[NPlayer[i]._NState[j]._No].iconIndex + "]"; ijoTurnStr += "\\I[" + ijoTurnCount + "]"; } } if (!difenceViewFlg) { NPlayer[i]._befdef = -1; Alpha0Sprite(PN_DifNum_PL + picNo); } if (!celDmgFlg) { N_Sprite_DLayer = 1; Alpha0Sprite(PN_DifNum_PL + picNo); N_Sprite_DLayer = 0; } this.SpriteStr(PN_IjoP + picNo, countIconStr, 25, uiPostion._x - 26, uiPostion._y + 26); this.SpriteStr(PN_IjoPTn + picNo, ijoTurnStr, 25, uiPostion._x - 26, uiPostion._y + 39); if (i == 0) { this.SpriteStr(PN_IjoP_2, ijoStr_2, 25, uiPostion._x - 26, uiPostion._y + 26 + 40); this.SpriteStr(PN_IjoPTn_2, ijoTnStr_2, 25, uiPostion._x - 26, uiPostion._y + 39 + 40); } const NextIconY = 5; if (NPlayer[i]._enemyId != undefined && NPlayer[i]._hp >= 0) { NPlayer[i]._pWidth = _CkPicWidth(PN_CharacterPL + picNo); NPlayer[i]._pHeight = _CkPicHeight(PN_CharacterPL + picNo); let skillIconNo = 0; let nextSkillId = MetaChecker(GetEnemyData_ENo(-i - 1), "Sico" + (NPlayer[i]._UsePtnNo + 1), -1); if (nextSkillId != -1) { skillIconNo = Number(nextSkillId); } else { let mikataNextSkillId = GetEnemyData_ENo(-i - 1).actions[NPlayer[i]._UsePtnNo].skillId; skillIconNo = $dataSkills[mikataNextSkillId].iconIndex; } if (CheckStateInType(NPlayer[0]._NState, StType.NotYosoku)) { skillIconNo = 352; } this.SpriteStr(PN_NextIcoPL + picNo, "\\I[" + skillIconNo + "]", 25, NPlayer[i]._screenX + NPlayer[i]._IcX - 16, NPlayer[i]._screenY + NPlayer[i]._IcY - 50 - (NPlayer[i]._pHeight / 2) + (Math.sin(topIconMoveValue) * NextIconY)); this.SpriteStr(PN_NextPicPL + picNo, "\\I[" + NexticoNo + "]", 25, NPlayer[i]._screenX + NPlayer[i]._IcX - 16 - 8, NPlayer[i]._screenY + NPlayer[i]._IcY - 67 - (NPlayer[i]._pHeight / 2) + (Math.sin(topIconMoveValue) * NextIconY)); } } for (let i = 0; i <= NEnemy.length - 1; i++) { countIconStr = ""; ijoTurnStr = ""; if (NEnemy[i]._hp <= 0) { Alpha0Sprite(PN_T_hpE + i * 4); this.DelSprite(PN_DifNum + i); continue; } if (NEnemy[i]._hp > 0) { let enemyPicNo = NEnemy[i]._PicNo; if (!NEnemy[i].SpineFlg) { if (GetSpriteData(PN_Character + enemyPicNo) == null) { NEnemy[i]._pWidth = 0; NEnemy[i]._pHeight = 0; } else { NEnemy[i]._pWidth = GetSpriteData(PN_Character + enemyPicNo).width; NEnemy[i]._pHeight = GetSpriteData(PN_Character + enemyPicNo).height; } } this.SetSprite(PN_hpBsE + enemyPicNo * 4, BtlPicPath + "PN_hpBsE", NEnemy[i]._screenX + NEnemy[i]._bar_x - 50, NEnemy[i]._screenY + (NEnemy[i]._pHeight / 2) + NEnemy[i]._bar_y - 12 ); this.SetSprite(PN_hpBsE + enemyPicNo * 4 + 1, BtlPicPath + "PN_hpBrE", NEnemy[i]._screenX + NEnemy[i]._bar_x - 30, NEnemy[i]._screenY + (NEnemy[i]._pHeight / 2) + NEnemy[i]._bar_y + 1, 255, (NEnemy[i]._hp / NEnemy[i].mhp) * 100 ); if (NEnemy[i]._befhp != NEnemy[i]._hp) { this.SpriteStr(PN_hpBsE + enemyPicNo * 4 + 2, String(NEnemy[i]._hp), 18, NEnemy[i]._screenX + NEnemy[i]._bar_x - 6, NEnemy[i]._screenY + (NEnemy[i]._pHeight / 2) + NEnemy[i]._bar_y - 19); NEnemy[i]._befhp = NEnemy[i]._hp; } else { GetSpriteData(PN_hpBsE + enemyPicNo * 4 + 2)._x = NEnemy[i]._screenX + NEnemy[i]._bar_x - 6; GetSpriteData(PN_hpBsE + enemyPicNo * 4 + 2)._y = NEnemy[i]._screenY + (NEnemy[i]._pHeight / 2) + NEnemy[i]._bar_y - 19; } let difenceViewFlg = false; let celDmgFlg = false; for (let j = 0; j <= NEnemy[i]._NState.length - 1; j++) { countIconStr += "\\I[" + $dataStates[NEnemy[i]._NState[j]._No].iconIndex + "]"; let stateTurnCount = NEnemy[i]._NState[j]._Turn; if (stateTurnCount >= 11) { stateTurnCount = 11; } switch (NEnemy[i]._NState[j]._No) { case StOneType.Defense: ijoTurnStr += "\\I[" + 0 + "]"; this.SpriteStr(PN_DifNum + enemyPicNo, NEnemy[i]._NState[j]._Turn, 15, NEnemy[i]._screenX + NEnemy[i]._bar_x - 63, NEnemy[i]._screenY + (NEnemy[i]._pHeight / 2) + NEnemy[i]._bar_y + 40 ); difenceViewFlg = true; break; case StOneType.CelDmg: N_Sprite_DLayer = 1; if (NEnemy[i]._NState[j]._Turn > 999) NEnemy[i]._NState[j]._Turn = 999; ijoTurnStr += "\\I[" + 0 + "]"; this.SpriteStr(PN_DifNum + enemyPicNo, NEnemy[i]._NState[j]._Turn, 15, NEnemy[i]._screenX + NEnemy[i]._bar_x - 63, NEnemy[i]._screenY + (NEnemy[i]._pHeight / 2) + NEnemy[i]._bar_y + 40 ); NEnemy[i]._befdef = NEnemy[i]._NState[j]._Turn; celDmgFlg = true; N_Sprite_DLayer = 0; break; default: let SerIjoTc = stateTurnCount + Int1IcoNo - 1; ijoTurnStr += "\\I[" + SerIjoTc + "]"; } } if (!CutIn_防御値表示OFF) { this.SpriteStr(PN_hpBsE + enemyPicNo * 4 + 3, countIconStr, 25, NEnemy[i]._screenX + NEnemy[i]._bar_x - 76, NEnemy[i]._screenY + (NEnemy[i]._pHeight / 2) + NEnemy[i]._bar_y + 14 ); this.SpriteStr(PN_IjoPETn + enemyPicNo, ijoTurnStr, 25, NEnemy[i]._screenX + NEnemy[i]._bar_x - 75, NEnemy[i]._screenY + (NEnemy[i]._pHeight / 2) + NEnemy[i]._bar_y + 26 ); } if (!difenceViewFlg) { NEnemy[i]._befdef = -1; Alpha0Sprite(PN_DifNum + enemyPicNo); } if (!celDmgFlg) { N_Sprite_DLayer = 1; Alpha0Sprite(PN_DifNum + enemyPicNo); N_Sprite_DLayer = 0; } if (NEnemy[i]._NState.length == 0) { Alpha0Sprite(PN_hpBsE + enemyPicNo * 4 + 3); } const NextIconY = 5; topIconMoveValue += 0.025; let skillIconNo = 0; let skillDmg = 0; if (!CutIn_防御値表示OFF) { let metaSIcoStr = MetaChecker(GetEnemyData_ENo(i), "Sico" + (NEnemy[i]._UsePtnNo + 1), -1); try { let nextSkillId = GetEnemyData_ENo(i).actions[NEnemy[i]._UsePtnNo].skillId; if (metaSIcoStr != -1) { skillIconNo = Number(metaSIcoStr); } else { skillIconNo = $dataSkills[nextSkillId].iconIndex; } if ($dataSkills[nextSkillId].damage.elementId == DType.Dmg) { skillDmg = GetSkillCalcValue(i, nextSkillId); skillDmg += MetaChecker($dataSkills[nextSkillId], "Ico追加文字", ""); } else { skillDmg = ""; } } catch (e) { console.log("敵予測アイコンの表示処理::Err"); } if (CheckStateInType(NPlayer[0]._NState, StType.NotYosoku)) { skillIconNo = 352; } this.SpriteStr(PN_NextIco + enemyPicNo, "\\I[" + skillIconNo + "]", 25, NEnemy[i]._screenX + NEnemy[i]._IcX - 16, NEnemy[i]._screenY + NEnemy[i]._IcY - (NEnemy[i]._pHeight / 2) - 50 + (Math.sin(topIconMoveValue) * NextIconY)); this.SpriteStr(PN_NextPic + enemyPicNo, "\\I[" + NexticoNo + "]", 25, NEnemy[i]._screenX + NEnemy[i]._IcX - 16 - 8, NEnemy[i]._screenY + NEnemy[i]._IcY - 17 - (NEnemy[i]._pHeight / 2) - 50 + (Math.sin(topIconMoveValue) * NextIconY)); if (!CheckStateInType(NPlayer[0]._NState, StType.NotYosoku)) { let _AStr = "\\ow[3]\\oc[rgb(0,0,0)]" this.SpriteStr(PN_NextDmg + enemyPicNo, _AStr + " " + skillDmg + " ", 18, NEnemy[i]._screenX + NEnemy[i]._IcX - 5, NEnemy[i]._screenY + NEnemy[i]._IcY - (NEnemy[i]._pHeight / 2) - 30 + (Math.sin(topIconMoveValue) * NextIconY)); } else { this.DelSprite(PN_NextDmg + enemyPicNo); } } } } } if (reloadDeckPicDelFlame >= 0) { reloadDeckPicDelFlame--; if (reloadDeckPicDelFlame == 0) Alpha0Sprite(PN_DeckReload); } this.AccGageDraw(); } Game_Interpreter.prototype.TurnEndBtnDraw = function () { this.SetSprite(PN_EdFrame, BtlPicPath + "PN_EdFrame", 777, 595); this.SetSprite(PN_EdBtn, BtlPicPath + "PN_EdBtn", 787, 705); if (NPlayer[0]._mp < 0) NPlayer[0]._mp = 0; if (NPlayer[0]._mp > 9) NPlayer[0]._mp = 9; this.SetSprite(PN_EdCount, GetBtlEdCountPic() , 817, 621); } Game_Interpreter.prototype.AccGageDraw = function () { let ckValue = Getアクセスシンクロ率(); befAccValue = ckValue; let imgNo = Math.floor(ckValue * 21); if (imgNo > 0) imgNo--; if (AccessFlg) this.SetSpriteCell(PN_EdAccGage , BtlPicPath + "PN_EdAccGage" , 21 , imgNo, 803 , 603); else this.SetSpriteCell(PN_EdAccGage , BtlPicPath + "PN_EdAccGage" , 21 , imgNo, 803 , 603 , 100); } let btlUiOffFlg = false; let savePicSkipArr = []; let savePicOpiDataArr = []; class SavePicOpiData { constructor(_PicNo, _opacity) { this._PicNo = _PicNo this._opacity = _opacity; } } Game_Interpreter.prototype.Btl_UI_Off = function () { btlUiOffFlg = true; savePicOpiDataArr = []; $gameSystem.BtlAutoFlg = false; for (let i = PN_Card; i <= Talk_WinPicNo; i++) { let ckSpriteData = GetSpriteData(i); if (ckSpriteData != null) { this.MoveSprite(i, true, true, 10, 0, true, true); savePicOpiDataArr.push(new SavePicOpiData(i, ckSpriteData._opacity)); } } for (let i = PN_SGbase; i <= PN_NextPicPL + 3; i++) { let ckSpriteData = GetSpriteData(i); if (ckSpriteData != null) { this.MoveSprite(i, true, true, 10, 0, true, true); savePicOpiDataArr.push(new SavePicOpiData(i, ckSpriteData._opacity)); } } for (let i = PN_Card; i <= PN_CHikari + 1 - 1; i++) { this.MovePict(i, true, true, 10, 0, true, true); } savePicSkipArr = []; for (let i = PN_UseSWaku; i <= PN_UseSTxt + 2; i++) { savePicSkipArr.push(i); } if (LastEffectUISelectUpdate) { this.MovePict(PN_AutoBtn, true, true, 10, 0, true, true); savePicSkipArr.push(PN_AutoBtn); } this.DelSprite(PN_SelTurnC); for (let i = PN_DifNum_PL; i <= PN_DifNum + 4; i++) { for (let j = 0; j < 2; j++) { N_Sprite_DLayer = j; Alpha0Sprite(i); N_Sprite_DLayer = 0; } } for (let i = PN_hpBsE; i <= PN_NextPicPL + 3 + 4; i++) { for (let j = 0; j < 2; j++) { N_Sprite_DLayer = j; Alpha0Sprite(i); N_Sprite_DLayer = 0; } } for (let i = PN_SetuWin; i <= PN_TurnC; i++) { for (let j = 0; j < 2; j++) { N_Sprite_DLayer = j; Alpha0Sprite(i); N_Sprite_DLayer = 0; } } } Game_Interpreter.prototype.Btl_UI_On = function () { btlUiOffFlg = false; for (let i = 0; i <= savePicOpiDataArr.length - 1; i++) { if (savePicSkipArr.indexOf(savePicOpiDataArr[i]._PicNo) != -1) continue; this.MoveSprite(savePicOpiDataArr[i]._PicNo, true, true, 10, savePicOpiDataArr[i]._opacity, true, true); } savePicOpiDataArr = []; for (let i = PN_Card; i <= PN_CHikari + 1 - 1; i++) { this.MovePict(i, true, true, 10, 255, true, true); } this.MoveSprite(PN_AutoBtn, true, true, 10, 255, true, true); }