Game_Interpreter.prototype.BtlEvSkip = function () { if (battleflg) { this._index = this._list.length; } } let _Mikata_Hp_維持Flg = false; let _Mikata_Hp = [0, 0, 0]; Game_Interpreter.prototype._味方HP_維持開始 = function () { _Mikata_Hp_維持Flg = true; _Mikata_Hp = [0, 0, 0]; if ($gameVariables.value(BtlStatic.VN_味方No) != 0) { let _EmNo = $gameVariables.value(BtlStatic.VN_味方No); let _EmData = new Game_Enemy(_EmNo, 0, 0); _Mikata_Hp[0] = _EmData._hp; RD_MikataSetup = true; } } Game_Interpreter.prototype._味方HP_リセット = function () { this._味方HP_維持開始(); } Game_Interpreter.prototype._味方HP_維持終了 = function () { _Mikata_Hp_維持Flg = false; _Mikata_Hp = [0, 0, 0]; } Game_Interpreter.prototype.MPKaihuku = function (_KaiMp , b上限突破) { b上限突破 = typeof b上限突破 !== 'undefined' ? b上限突破 : true; NPlayer[0]._mp += _KaiMp; if (NPlayer[0]._mp > 9) NPlayer[0]._mp = 9; if (NPlayer[0]._mp > GetTurnStartRecoveryMP() && !b上限突破) { NPlayer[0]._mp = GetTurnStartRecoveryMP(); } this.SetSprite(PN_EdCount, GetBtlEdCountPic(), 817, 621); } let GetBtlEdCountPic = function () { return BtlPicPath + "PN_EdCount" + Math.max(0, Math.min(NPlayer[0]._mp , 10)); } Game_Interpreter.prototype.AllCardTrash = function () { this.AllCardTrash_Move(); CardData = []; } Game_Interpreter.prototype.AllCardTrash_Move = function () { for (let i = 0; i <= CardData.length - 1; i++) { $gameScreen.rotatePicture(CardData[i].setPNo, 40); EasingStr = "easeOutQuad"; this.MovePict(CardData[i].setPNo, 977, 759, 45, 255, 0, 0); EasingStr = ""; } } let BefSelectSortNo = -2; Game_Interpreter.prototype.HandCardPicSort = function (SelectCPNo) { let Cardxset = HandZureX(); let selcount = 0; if (SelectCPNo == -1) { this.HandKeepGet(); } for (let i = 0; i <= CardData.length - 1; i++) { if (SelectCPNo == CardData[i].setPNo) { CardData[i].selectFlg = true; } else { CardData[i].selectFlg = false; } } for (let i = 0; i <= BtlStatic._手札最大枚数 - 1; i++) { this.DelPict(PN_Card + i); this.PicInObj(PN_Card + i, null); } let _cardKakudo = (CardData.length / 2) * -Cardkakudo; let inCnt = 0; let _SelXZure = 0; for (let i = 0; i <= CardData.length - 1; i++) { CardData[i].XPos = handCardBasePostion._x + (Cardxset * i) + _SelXZure; CardData[i].YPos = handCardBasePostion._y + Math.abs(_cardKakudo + (Cardkakudo * i) * 1.2); if (CardData[i].selectFlg) { if (i != 0) _SelXZure += 30; CardData[i].XPos += _SelXZure; CardData[i].YPos = handCardBasePostion._y - 20; CardData[i].setPNo = PN_Card + CardData.length - 1; this.PicInObj(CardData[i].setPNo, CardData[i].KeepPicData); selcount = 1; _SelXZure += 30; } else { if (selcount == 0) { CardData[i].setPNo = PN_Card + inCnt; this.PicInObj(CardData[i].setPNo, CardData[i].KeepPicData); inCnt++; } else { CardData[i].setPNo = PN_Card + CardData.length - 1 - (selcount); this.PicInObj(CardData[i].setPNo, CardData[i].KeepPicData); selcount++; } } } } Game_Interpreter.prototype.BasePLMove = function () { if (!this.IsPlayerメタル化()) this.SetSpineAnime(PN_CharacterPL, "Idl", true); TgMoveX = NPlayer[0]._screenX; TgMoveY = NPlayer[0]._screenY; this.MovePict(PN_CharacterPL, TgMoveX, TgMoveY, PLMoveBaseTime, 255, plSpineScaleX, plSpineScaleY); } const Cardkakudo = 10; let ZeroMoveCardDrawMoveFlg = false; Game_Interpreter.prototype.CardDrawMove = function () { let Cardxset = HandZureX(); let ccOpi = 200; for (let i = 0; i <= CardData.length - 1; i++) { let _cardKakudo = (CardData.length / 2) * -Cardkakudo; setPNoEv = PN_Card + i; CardData[i].setPNo = setPNoEv; CardData[i].XPos = handCardBasePostion._x + Cardxset * i; let moveFrame = 15; if (ZeroMoveCardDrawMoveFlg) moveFrame = 1; ZeroMoveCardDrawMoveFlg = false; CardData[i].YPos = handCardBasePostion._y + Math.abs(_cardKakudo + (Cardkakudo * i) * 1.2); this.MovePict(CardData[i].setPNo, CardData[i].XPos, CardData[i].YPos,moveFrame, ccOpi, 67, 67); $gameScreen.tintPicture(CardData[i].setPNo, [-20, -20, -20, 0], 0); btlWaitFlame = 3; btl操作不能Flame = moveFrame; this.AnglePict(CardData[i].setPNo, _cardKakudo + (Cardkakudo * i)); if (CardData[i].MoveAftPtc != "") { this.PlayPtcPic(CardData[i].MoveAftPtc, CardData[i].XPos, CardData[i].YPos); CardData[i].MoveAftPtc = ""; } } } let WinBgm = "WinBgm"; let WinBgmSkipFlg = false; let LoseSkipFlg = false; Game_Interpreter.prototype.WinBgmSkip = function (skipFlg) { skipFlg = typeof skipFlg !== 'undefined' ? skipFlg : true; WinBgmSkipFlg = BgmLoadSkipFlg = skipFlg; } Game_Interpreter.prototype.LoseBgmSkip = function (skipFlg) { skipFlg = typeof skipFlg !== 'undefined' ? skipFlg : true; LoseSkipFlg = BgmLoadSkipFlg = skipFlg; } let BtlWinLoseBgmReset = function () { WinBgm = "WinBgm"; WinBgmSkipFlg = LoseSkipFlg = false; } Game_Interpreter.prototype.BtlFlgLoop対策 = function () { if (battleflg) this._index = this._list.length; } Game_Interpreter.prototype.PlayAnimeTopBtlChara = function (_ENo, _AnimeNo, _ZureX, _ZureY) { _ZureX = typeof _ZureX !== 'undefined' ? _ZureX : 0; _ZureY = typeof _ZureY !== 'undefined' ? _ZureY : 0; let _AnimeX = _AnimeY = 0; if (_ENo <= -1) { _AnimeX = NPlayer[(_ENo * -1) - 1]._screenX; _AnimeY = NPlayer[(_ENo * -1) - 1]._screenY; } else { _AnimeX = NEnemy[_ENo]._screenX; _AnimeY = NEnemy[_ENo]._screenY; } this.PlayAnime(_AnimeNo, _AnimeX + _ZureX, _AnimeY + _ZureY); } Game_Interpreter.prototype.PlayAnimeTopBtlChara_HpOn = function (_ENo, _AnimeNo, _ZureX, _ZureY) { if (_ENo <= -1) { if (NPlayer[(_ENo * -1) - 1].hp <= 0) return; } else { if (NEnemy[_ENo].hp <= 0) return; } this.PlayAnimeTopBtlChara(_ENo, _AnimeNo, _ZureX, _ZureY); } Game_Interpreter.prototype.BattleWhiteSet = function (_time) { _time = typeof _time !== 'undefined' ? _time : 25; this.SetPictFIn(PNo_Ensyutu, "White", 0, 0, 0, 0, _time); this.wait(_time); }; Game_Interpreter.prototype.BattleWhiteDel = function (_time) { _time = typeof _time !== 'undefined' ? _time : 25; this.MovePict(PNo_Ensyutu, 0, 0, _time, 0); this.wait(_time); }; Game_Interpreter.prototype.DeckNomalCng = function () { for (let i = 0; i <= BtlDeck.length - 1; i++) { let _CkMeta = MetaChecker($dataWeapons[BtlDeck[i]], "NCNo") if (_CkMeta != "") { BtlDeck[i] = Number(_CkMeta); } } } Game_Interpreter.prototype.DeckAccessCng = function () { $gameSystem.MasterDeck = $gameSystem.MasterDeck.filter(number => number !== 1); BtlDeck = CopyArr($gameSystem.MasterDeck); for (let i = 0; i <= BtlDeck.length - 1; i++) { if ((BtlDeck[i] >= 171 && BtlDeck[i] <= 188) || (BtlDeck[i] >= 376 && BtlDeck[i] <= 387) || BtlDeck[i] == 980) { BtlDeck.splice(i , 1); i--; continue; } } if ($gameSwitches.value(SW_BtlGrbOFF)) BtlDeck.push(4); if ($gameSwitches.value(SW_BtlUdeSutuOFF)) BtlDeck.push(5); if ($gameSwitches.value(SW_BtlInnerOFF)) BtlDeck.push(6); if ($gameSwitches.value(SW_BtlBodySutuOFF)) BtlDeck.push(7); if ($gameSwitches.value(SW_BtlLegSutuOFF)) BtlDeck.push(8); if ($gameSwitches.value(SW_BtlAmKosiOFF)) BtlDeck.push(9); if ($gameSwitches.value(SW_BtlAmLegOFF)) BtlDeck.push(10); if ($gameSwitches.value(SW_BtlAmKataOFF)) BtlDeck.push(11); if ($gameSwitches.value(SW_BtlPltMuneOFF)) BtlDeck.push(12); if ($gameSwitches.value(SW_BtlAmMuneOFF)) BtlDeck.push(13); } Game_Interpreter.prototype.デッキ内アクセスカード削除 = function () { for (let i = 0; i <= DeckCard.length - 1; i++) { if (MetaChecker($dataWeapons[DeckCard[i]] , "アクセス" , false) != false) { DeckCard.splice(i , 1); i--; continue; } if ($dataWeapons[DeckCard[i]] == undefined) continue; if ($dataWeapons[DeckCard[i]].wtypeId == CType.必殺) { DeckCard.splice(i , 1); i--; continue; } } for (let i = 0; i <= BtlDeck.length - 1; i++) { if (MetaChecker($dataWeapons[BtlDeck[i]] , "アクセス" , false) != false) { BtlDeck.splice(i , 1); i--; continue; } if ($dataWeapons[BtlDeck[i]] == undefined) continue; if ($dataWeapons[BtlDeck[i]].wtypeId == CType.必殺) { BtlDeck.splice(i , 1); i--; continue; } } for (let i = 0; i <= CardData.length - 1; i++) { if (MetaChecker($dataWeapons[CardData[i].CardData.id] , "アクセス" , false) != false) { CardData.splice(i , 1); i--; continue; } if (CardData[i].CardData.wtypeId == CType.必殺) { CardData.splice(i , 1); i--; continue; } } this.HandCardDraw(); this.CardDrawMove(); } Game_Interpreter.prototype.Btl_Live2D_FadeOut = function () { L2dAutoFadeOut(WaitMdlName, 15); CardUsing_EffEnd_Live2DBackFlg = true; } Game_Interpreter.prototype.Btl_Live2D_FadeIn = function () { L2dFadeMdl(WaitMdlName, WaitSetPs + "in", 15, "", 1, 1, WaitZureX, WaitZureY); L2D_ParamSet(MdlRomashaBattle, "BattleSize", 30); } let 敵Grp名判定 = function (_敵判定名) { if (SetBtlMVVar_DoEnemyName_味方Flg) { let _DoEmNo = NPlayer[_TnEmNo]._enemyId; let RtnValue = MetaChecker($dataEnemies[_DoEmNo], _敵判定名, false); return RtnValue != false; } else { let _DoEmNo = NEnemy[TurnCard[0]._No]._enemyId; let RtnValue = MetaChecker($dataEnemies[_DoEmNo], _敵判定名, false); return RtnValue != false; } } let SetBtlMVVar_DoEnemyName_味方Flg = false; let SetBtlMVVar_DoEnemyName = function () { if (SetBtlMVVar_DoEnemyName_味方Flg) { let enemyID = NPlayer[_TnEmNo]._enemyId; BtlMVVar = _以降文字削除($dataEnemies[enemyID].name, "::"); } else { if (TurnCard.length > 0 && TurnCard[0]._No >= 0) { let enemyID = NEnemy[TurnCard[0]._No]._enemyId; BtlMVVar = _以降文字削除($dataEnemies[enemyID].name, "::"); } } SetBtlMVVar_DoEnemyName_味方Flg = false; }