const IsyoDotSet = [ //[衣装No , 髪型No , ドット画像(歩き) , ドット画像座り , 座りNo] [0, 0, "Player_Seifuku%(6)", "!sitting_player_1", 0], [1, 0, "Player_long_skirt%(6)", "!sitting_player_3", 2], [2, 0, "Player_pony_custom%(6)", "!sitting_player_3", 0], [3, 0, "Player_pony_shitagi%(6)", "!sitting_player_2", 6], [4, 0, "Player_pony_hadaka%(6)", "!sitting_player_2", 4], [5, 0, "Player_pony_swim%(6)", "!sitting_player_2", 0], //Ex1(水着) [6, 0, "Player_pony_negligee%(6)", "!sitting_player_1", 3], //Ex2(寝間着) [7, 0, "Player_pony_mnzk%(6)", "!sitting_player_2", 2], //Ex3(民族) [8, 0, "Player_pony_bunny%(6)", "!sitting_player_1", 6], //Ex4(バニー) [9, 0, "Player_robe%(6)", "!sitting_player_1", 5], //Ex5(ローブ) [0, 1, "Player_long_Seifuku%(6)", "!sitting_player_1", 1], [1, 1, "Player%(6)", "!sitting_player_3", 3], [2, 1, "Player_long_custom%(6)", "!sitting_player_3", 1], [3, 1, "Player_long_shitagi%(6)", "!sitting_player_2", 7], [4, 1, "Player_long_hadaka%(6)", "!sitting_player_2", 5], [5, 1, "Player_long_swim%(6)", "!sitting_player_2", 1], //Ex1(水着) [6, 1, "Player_long_negligee%(6)", "!sitting_player_1", 4], //Ex2(寝間着) [7, 1, "Player_long_mnzk%(6)", "!sitting_player_2", 3], //Ex3(民族) [8, 1, "Player_long_bunny%(6)", "!sitting_player_1", 7], //Ex4(バニー) [9, 1, "Player_robe%(6)", "!sitting_player_1", 5], //Ex5(ローブ) [99, 99, ""] ]; const SW_衣装変更禁止 = 33; const SW_下着ON = 56; const SW_メニュー全裸選択 = 1380; let Bef_VN_ExIsyoNo_Value = -1; let EquiqAutoBackLog_NUpdateSc = Game_Interpreter.prototype.NUpdateSc; Game_Interpreter.prototype.NUpdateSc = function () { EquiqAutoBackLog_NUpdateSc.call(this); if (Bef_VN_ExIsyoNo_Value != $gameVariables.value(VN_ExIsyoNo)) { if ($gameVariables.value(VN_ExIsyoNo) > 0 && Bef_VN_ExIsyoNo_Value == 0) { let backLogStr = ""; switch ($gameVariables.value(VN_ExIsyoNo)) { case 1: backLogStr = "水着の着替えが可能になりました。"; break; case 2: backLogStr = "寝間着の着替えが可能になりました。"; break; case 3: backLogStr = "竜人の衣の着替えが可能になりました。"; break; case 4: backLogStr = "バニーの着替えが可能になりました。"; break; } if (_LoadAfterFrame <= 0) { this.BLogAdd(180 , SCol.Yel + backLogStr); } } Bef_VN_ExIsyoNo_Value = $gameVariables.value(VN_ExIsyoNo); } } let equipIsyoNo = -1; let equipKamiNo = -1; const EnMenuEquipMode = { Top: 0, Isyo: 1, Kami: 2, Syogo: 3 } let menuEquipMode = EnMenuEquipMode.Top; let equipExIsyoNo = 0 let menuEquipBaseFlame = 0; let EquipSave_SystemInitialize = Game_System.prototype.initialize; Game_System.prototype.initialize = function () { EquipSave_SystemInitialize.call(this); this._NowIsyoNo = 0; this._NowExIsyoNo = -1; }; Game_Interpreter.prototype.MenuEquipView = function (fadeInFlg) { fadeInFlg = typeof fadeInFlg !== 'undefined' ? fadeInFlg : false; ViewSpriteArr_Reset(); let setOpacity = 255; MenuEquipFlame = 0; if (fadeInFlg) { menuEquipBaseFlame = 0; equipExIsyoNo = $gameVariables.value(VN_ExIsyoNo); menuEquipMode = EnMenuEquipMode.Top; setOpacity = 0; equipIsyoNo = -1; equipKamiNo = -1; } this.SetSprite(PNo_EBase, MenuUIPath + "Equip/EBase", 213, 177, setOpacity); if ($gameSystem.Gob奴隷Mode == false) { this.SetSprite(PNo_ESyogBtn, MenuUIPath + "Equip/E_SyogoBtn", 723, 569, setOpacity); } this.SetSprite(PNo_EIsyoBtn, MenuUIPath + "Equip/E_IsyoBtn1", 700, 313, setOpacity); MenuEquipIsyoSet(); equipIsyoNo = menuEquipIsyoSelectNo; if ($gameSwitches.value(Sw_BtlStartAcs)) { this.SetSprite(PNo_IsyoWaku, MenuUIPath + "Equip/E_ISyoAb", 703, 355, setOpacity); this.SpriteCngColor(PNo_EIsyoBtn, [-50, -50, -50, 0]); } else { this.SetSprite(PNo_IsyoWaku, MenuUIPath + "Equip/E_ISyo" + GetIsyoStr_IsyoNo(menuEquipIsyoSelectNo) + "b", 703, 355, setOpacity); } if ($gameSwitches.value(SW_衣装変更禁止)) { this.SetSprite(PN_IsyoKinsi, MenuUIPath + "Equip/PN_IsyoKinsi", 0, 0, setOpacity); } this.SetSprite(PNo_KamiBtn, MenuUIPath + "Equip/E_IsyoBtn2", 310, 243, setOpacity); MenuEquipKamiSet(); equipKamiNo = menuEquipKamiSelectNo; if ($gameSwitches.value(Sw_BtlStartAcs)) { this.SetSprite(PNo_KamiWaku, MenuUIPath + "Equip/E_KamiA", 312, 285, setOpacity); this.SpriteCngColor(PNo_KamiBtn, [-50, -50, -50, 0]); } else { this.SetSprite(PNo_KamiWaku, MenuUIPath + "Equip/E_Kami" + (menuEquipKamiSelectNo + 1) + "b", 312, 285, setOpacity); } this.SpineView(PNo_SpineA, "Romasha", "Idl", true, 553, 417, setOpacity, plSpineScaleX, plSpineScaleY); this.RomaSpineSkinSet(); if ($gameSwitches.value(Sw_BtlStartAcs)) { this.SpineCngAccess(); } for (let i = 0; i <= $dataArmors.length - 1; i++) { if ($gameActors.actor(1).hasArmor($dataArmors[i + 1])) { this.MenuEquip_SyogoTxtView(i + 1); } } for (let i = 0; i <= ViewSpriteArr.length - 1; i++) { switch (ViewSpriteArr[i]) { case PNo_SpineA: this.MovePict(ViewSpriteArr[i], 543, 424, 10, 255, 85, 85); break; default: this.MoveSprite(ViewSpriteArr[i], true, true, 10); } } } let MenuEquipIsyoSet = function () { menuEquipIsyoSelectNo = -1; if ($gameSwitches.value(SW_MizugiON)) menuEquipIsyoSelectNo = 5; if ($gameSwitches.value(SW_NemakiON)) menuEquipIsyoSelectNo = 5; if ($gameSwitches.value(SW_MinzokuON)) menuEquipIsyoSelectNo = 5; if ($gameSwitches.value(SW_BaniON)) menuEquipIsyoSelectNo = 5; if (menuEquipIsyoSelectNo == 5) return; switch ($gameVariables.value(VN_TL2DKigae)) { case -1: menuEquipIsyoSelectNo = 3; if ($gameSwitches.value(SW_BuraOFF) && $gameSwitches.value(SW_PantuOFF)) menuEquipIsyoSelectNo = 4; break; case 0: menuEquipIsyoSelectNo = 0; $gameSystem._NowIsyoNo = 0; break; case 1: menuEquipIsyoSelectNo = 1; $gameSystem._NowIsyoNo = 1; break; case 2: menuEquipIsyoSelectNo = 2; $gameSystem._NowIsyoNo = 2; break; default: break; } } let MenuEquipKamiSet = function () { switch ($gameVariables.value(VN_TL2DKami)) { case 0: menuEquipKamiSelectNo = menuEquipNowKamiNo = 0; break; case 30: menuEquipKamiSelectNo = menuEquipNowKamiNo = 1; break; } } let GetIsyoStr_IsyoNo = function (IsyoNo) { if (IsyoNo != 5) { return (IsyoNo + 1); } return "Ex" + equipExIsyoNo; } let MenuEquipFlame = 0; let MenuEquipWaitFlame = 0; Game_Interpreter.prototype.MenuEquipUpdate = function () { if (MenuEquipWaitFlame > 0) { MenuEquipWaitFlame--; return; } MenuEquipFlame++; switch (menuEquipMode) { case 0: this.MenuEquip_TopUpdate(); break; case 1: this.MenuEquip_IsyoUpdate(); break; case 2: this.MenuEquip_KamiUpdate(); break; case 3: this.MenuEquip_SyogoUpdate(); break; } if (menuEquipBaseFlame == 5) this.MenuEquipView(); menuEquipBaseFlame++; } Game_Interpreter.prototype.MenuEquip_TopUpdate = function () { MenuCngOkFlg = true; let ckPicArr = [PNo_ESyogBtn]; if (!$gameSwitches.value(Sw_BtlStartAcs)) { ckPicArr.push(PNo_EIsyoBtn, PNo_KamiBtn); } let overPicNo = overPointerSpCkArr(ckPicArr); this.SpriteCngColorArr(ckPicArr); if (overPicNo != -1) this.SpriteCngColor(overPicNo, [100, 100, 100, 0]); switch (overPicNo) { case PNo_EIsyoBtn: if (TouchInput.isTriggered() && !$gameSwitches.value(SW_衣装変更禁止)) { this.DelSprite(PNo_IsyoWaku); SoundManager.playOk(); MenuEquipIsyoSet(); menuEquipMode = EnMenuEquipMode.Isyo; MenuEquipWaitFlame = 3; Menu_EditLayer = 2; this.SpriteCngColor(PNo_EIsyoBtn); this.MenuEquip_IsyoView(true); } break; case PNo_KamiBtn: if (TouchInput.isTriggered() && !$gameSwitches.value(SW_衣装変更禁止)) { this.DelSprite(PNo_KamiWaku); SoundManager.playOk(); MenuEquipKamiSet(); menuEquipMode = EnMenuEquipMode.Kami; MenuEquipWaitFlame = 3; Menu_EditLayer = 2; this.SpriteCngColor(PNo_KamiBtn); this.MenuEquip_KamiView(true); } break; case PNo_ESyogBtn: if (TouchInput.isTriggered()) { SoundManager.playOk(); menuEquipMode = EnMenuEquipMode.Syogo; MenuEquipWaitFlame = 3; Menu_EditLayer = 2; this.MenuEquip_SyogoView(true); this.SpriteCngColor(PNo_ESyogBtn); } break; } } let menuEquipCkPicArr = []; let menuEquipDelPicArr = []; let menuEquipIsyoBasePos = new Pos2D(578, 347); let menuEquipIsyoSelectNo = 0; Game_Interpreter.prototype.MenuEquip_IsyoView = function (fadeInFlg) { fadeInFlg = typeof fadeInFlg !== 'undefined' ? fadeInFlg : false; ViewSpriteArr_Reset(); MenuEquipFlame = 0; menuEquipCkPicArr = []; menuEquipDelPicArr = [PN_IsyoBase, PN_IsyoSetu]; menuEquipCkPicArr.push(PNo_EIsyoBtn, PNo_KamiBtn); if (menuEquipIsyoSelectNo != $gameSystem._NowIsyoNo) $gameSystem._NowIsyoNo = menuEquipIsyoSelectNo; let setOpacity = 255; if (fadeInFlg) { setOpacity = 0; } this.SetSprite(PN_IsyoBase, MenuUIPath + "Equip/E_ISyoWin", menuEquipIsyoBasePos._x, menuEquipIsyoBasePos._y, setOpacity); let setX = menuEquipIsyoBasePos._x + 73; let setY = menuEquipIsyoBasePos._y + 76; for (let i = 0; i <= 6 - 1; i++) { if (i != 5) { if ($gameSwitches.value(SW_IsyoOn + i)) { menuEquipCkPicArr.push(PN_IsyoBtn + i); if (menuEquipIsyoSelectNo == i) { this.SetSpriteC(PN_IsyoBtn + i, MenuUIPath + "Equip/E_ISyo" + (i + 1) + "b", setX + (82 * i), setY - 10, setOpacity); this.SetSprite(PN_IsyoSetu, MenuUIPath + "Equip/E_ISyo" + (i + 1) + "_setu", menuEquipIsyoBasePos._x, menuEquipIsyoBasePos._y, setOpacity); setX += 11; $gameSystem._NowIsyoNo = i; } else { this.SetSpriteC(PN_IsyoBtn + i, MenuUIPath + "Equip/E_ISyo" + (i + 1), setX + (82 * i), setY, setOpacity, 80, 80); } } else { if ($gameSystem._GrayKigae[i]) { this.SetSpriteC(PN_IsyoBtn + i, MenuUIPath + "Equip/E_ISyo" + (i + 1) + "c", setX + (82 * i), setY, setOpacity, 80, 80); } else { this.SetSpriteC(PN_IsyoBtn + i, MenuUIPath + "Equip/E_ISyo0", setX + (82 * i), setY, setOpacity, 80, 80); } } } else { if (equipExIsyoNo != 0) { menuEquipCkPicArr.push(PN_IsyoBtn + i); this.SetSpriteC(PN_IsyoBtn + i, MenuUIPath + "Equip/E_ISyo" + GetIsyoStr_IsyoNo(i), setX + (82 * i), setY, setOpacity, 80, 80); this.SetSprite(PN_IsyoSetu, MenuUIPath + "Equip/E_ISyo" + GetIsyoStr_IsyoNo(i) + "_setu", menuEquipIsyoBasePos._x, menuEquipIsyoBasePos._y, setOpacity); } else { this.SetSpriteC(PN_IsyoBtn + i, MenuUIPath + "Equip/E_ISyo0", setX + (82 * i), setY, setOpacity, 80, 80); } } menuEquipDelPicArr.push(PN_IsyoBtn + i); } for (let i = 0; i <= ViewSpriteArr.length - 1; i++) { this.MoveSprite(ViewSpriteArr[i], true, true, 10, 255, true, true); } } let EM1CngFlame = 0; Game_Interpreter.prototype.MenuEquip_IsyoUpdate = function () { if (EM1CngFlame > 0) { EM1CngFlame--; return; } let overPicNo = overPointerSpCkArr(menuEquipCkPicArr); this.SpriteCngColorArr(menuEquipCkPicArr); let setX = menuEquipIsyoBasePos._x + 73; let setY = menuEquipIsyoBasePos._y + 76; if (overPicNo != -1) { switch (overPicNo) { case PNo_EIsyoBtn: this.SpriteCngColor(PNo_EIsyoBtn, [100, 100, 100, 0]); if (TouchInput.isTriggered()) { SoundManager.playCancel(); this.DelSpriteArr(menuEquipDelPicArr); menuEquipMode = EnMenuEquipMode.Top; MenuEquipWaitFlame = 3; Menu_EditLayer = 1; this.MenuEquipView(); } break; case PNo_KamiBtn: this.SpriteCngColor(PNo_KamiBtn, [100, 100, 100, 0]); if (TouchInput.isTriggered()) { SoundManager.playOk(); this.DelSpriteArr(menuEquipDelPicArr); MenuEquipKamiSet(); menuEquipMode = EnMenuEquipMode.Kami; MenuEquipWaitFlame = 3; this.MenuEquipView(); this.DelSprite(PNo_KamiWaku); this.MenuEquip_KamiView(true); } break; default: let isyoSelectNo = overPicNo - PN_IsyoBtn; menuEquipIsyoSelectNo = isyoSelectNo; this.CngSprite(PN_IsyoSetu, MenuUIPath + "Equip/E_ISyo" + GetIsyoStr_IsyoNo(menuEquipIsyoSelectNo) + "_setu"); if (TouchInput.isTriggered()) { EM1CngFlame = 5; for (let i = 0; i <= 6 - 1; i++) { if ($gameSwitches.value(SW_IsyoOn + i)) { if (isyoSelectNo == i) { let setIsyoBtnPicPath = MenuUIPath + "Equip/E_ISyo" + GetIsyoStr_IsyoNo(i) + "b"; this.CngSprite(PN_IsyoBtn + i, setIsyoBtnPicPath); if ($gameSystem._NowIsyoNo == i && $gameSystem._NowIsyoNo == 5) { if ($gameSystem._NowExIsyoNo == undefined) $gameSystem._NowExIsyoNo = -1; if (equipExIsyoNo != $gameSystem._NowExIsyoNo) $gameSystem._NowIsyoNo = -99; } if ($gameSystem._NowIsyoNo != i || $gameSystem._NowIsyoNo == 5) { Menu着替え実行Flg = true; SoundManager.playOk(); $gameSystem._NowIsyoNo = i; equipIsyoNo = $gameSystem._NowIsyoNo; $gameSwitches.setValue(SW_MizugiON, false); $gameSwitches.setValue(SW_NemakiON, false); $gameSwitches.setValue(SW_MinzokuON, false); $gameSwitches.setValue(SW_BaniON, false); if ($gameSystem._NowIsyoNo + 1 != 6) $gameSystem._NowExIsyoNo = -1; $gameSwitches.setValue(SW_メニュー全裸選択 , false); switch ($gameSystem._NowIsyoNo + 1) { case 1: $gameVariables.setValue(VN_TL2DKigae, 0); MenuEquip_下着Setting(); break; case 2: $gameVariables.setValue(VN_TL2DKigae, 1); MenuEquip_下着Setting(); break; case 3: $gameVariables.setValue(VN_TL2DKigae, 2); MenuEquip_下着Setting(); break; case 4: $gameSwitches.setValue(SW_下着ON, true); $gameVariables.setValue(VN_TL2DKigae, -1); MenuEquip_下着Setting(); $gameSystem._NowIsyoNo = 3; break; case 5: $gameSwitches.setValue(SW_メニュー全裸選択 , true) $gameSwitches.setValue(SW_下着ON, false); MenuEquip_ブラジャーOffAndItemGet(); MenuEquip_パンツOffAndItemGet(); $gameVariables.setValue(VN_TL2DKigae, -1); $gameSystem._NowIsyoNo = 4; break; case 6: $gameSwitches.setValue(SW_MizugiON, false); $gameSwitches.setValue(SW_NemakiON, false); $gameSwitches.setValue(SW_MinzokuON, false); $gameSwitches.setValue(SW_BaniON, false); equipIsyoNo = 4 + equipExIsyoNo; switch (equipExIsyoNo) { case 1: MenuEquip_ブラジャーOffAndItemGet(); MenuEquip_パンツOffAndItemGet(); $gameSwitches.setValue(SW_MizugiON, true); $gameSystem._NowExIsyoNo = 1; break; case 2: MenuEquip_ブラジャーOffAndItemGet(); $gameSwitches.setValue(SW_NemakiON, true); $gameSystem._NowExIsyoNo = 2; break; case 3: MenuEquip_ブラジャーOffAndItemGet(); $gameSwitches.setValue(SW_MinzokuON, true); $gameSystem._NowExIsyoNo = 3; break; case 4: MenuEquip_ブラジャーOffAndItemGet(); MenuEquip_パンツOffAndItemGet(); $gameSwitches.setValue(SW_BaniON, true); $gameSystem._NowExIsyoNo = 4; break; } $gameVariables.setValue(VN_TL2DKigae, -1); break; } L2dFadeMdl("romasha_talk", "rightin", 15); Live2DParamSetCmnEventStart("romasha_talk"); //this.RomaSpineSkinSet(); //Spineスキンセット //this.SpineView(PNo_SpineA, "Romasha", "Idl", true, 553, 417, 255, plSpineScaleX, plSpineScaleY); RomaSpineSkinSet_WaitFrame = 2; this.MenuEquip_DotUpdate(equipIsyoNo, equipKamiNo); MenuEquipIsyoSet(); } } else { this.CngSprite(PN_IsyoBtn + i, MenuUIPath + "Equip/E_ISyo" + GetIsyoStr_IsyoNo(i)); } } else { if ($gameSystem._GrayKigae[i]) { this.CngSprite(PN_IsyoBtn + i, MenuUIPath + "Equip/E_ISyo" + GetIsyoStr_IsyoNo(i) + "c"); } } } } break; } for (let i = 0; i <= 6 - 1; i++) { if (menuEquipIsyoSelectNo == i) { if (menuEquipIsyoSelectNo != 0) setX += 11; this.MoveSprite(PN_IsyoBtn + menuEquipIsyoSelectNo, setX + (82 * menuEquipIsyoSelectNo), setY - 10, 5, 255); setX += 11; } else { this.MoveSprite(PN_IsyoBtn + i, setX + (82 * i), setY, 5, 255, 80, 80); } } } if (Input.isTriggered('menu') || TouchInput.isCancelled()) { this.DelSpriteArr(menuEquipDelPicArr); menuEquipMode = EnMenuEquipMode.Top; this.MenuEquipView(); } } let MenuEquip_下着Setting = function () { // if ($gameSwitches.value(SW_BuraOFF) && // $gameParty.hasItem($dataItems[ItN_ブラ]) > 0) { // $gameParty.loseItem($dataItems[ItN_ブラ], 1) // $gameSwitches.setValue(SW_BuraOFF, false); // if ($gameSwitches.value(SW_PantuOFF) && // $gameParty.hasItem($dataItems[ItN_パンツ]) > 0) { // $gameParty.loseItem($dataItems[ItN_パンツ], 1) // $gameSwitches.setValue(SW_PantuOFF, false); } let MenuEquip_ブラジャーOffAndItemGet = function () { // if (!$gameSwitches.value(SW_BuraOFF)) { //現状のブラの表示状態確認 // $gameSwitches.setValue(SW_BuraOFF, true); // $gameParty.gainItem($dataItems[ItN_ブラ], 1); //ブラを所持品に追加 } let MenuEquip_パンツOffAndItemGet = function () { // if (!$gameSwitches.value(SW_PantuOFF)) { //現状のパンツの表示状態確認 // $gameSwitches.setValue(SW_PantuOFF, true); // $gameParty.gainItem($dataItems[ItN_パンツ], 1); //パンツを所持品に追加 } let menuEquipKamiPicArr = []; let menuEquipKamiDelPicArr = []; let menuEquipKamiBasePos = new Pos2D(248, 283); let menuEquipKamiSelectNo = 0; let menuEquipNowKamiNo = -1; Game_Interpreter.prototype.MenuEquip_KamiView = function (fadeInFlg) { fadeInFlg = typeof fadeInFlg !== 'undefined' ? fadeInFlg : false; ViewSpriteArr_Reset(); MenuEquipFlame = 0; menuEquipKamiPicArr = []; menuEquipKamiDelPicArr = [PNo_KamiBtn]; menuEquipKamiPicArr.push(PNo_EIsyoBtn, PNo_KamiBtn); let setOpacity = 255; if (fadeInFlg) { setOpacity = 0; } this.SetSprite(PN_KamiBase, MenuUIPath + "Equip/E_KamiWin", menuEquipKamiBasePos._x, menuEquipKamiBasePos._y, setOpacity); let setX = menuEquipKamiBasePos._x + 73; let setY = menuEquipKamiBasePos._y + 77; for (let _c = 0; _c <= 2 - 1; _c++) { if (menuEquipKamiSelectNo == _c) { if (menuEquipKamiSelectNo != 0) setX += 11; this.SetSpriteC(PN_KamiBtn + _c, MenuUIPath + "Equip/E_Kami" + (_c + 1) + "b", setX + (82 * _c), setY - 10, setOpacity); setX += 11; menuEquipKamiPicArr.push(PN_KamiBtn + _c); } else { if ($gameSwitches.value(SW_KamiOn + _c)) { this.SetSpriteC(PN_KamiBtn + _c, MenuUIPath + "Equip/E_Kami" + (_c + 1), setX + (82 * _c), setY, setOpacity, 80, 80); menuEquipKamiPicArr.push(PN_KamiBtn + _c); } else { if ($gameSystem._GrayKami[_c]) { this.SetSpriteC(PN_KamiBtn + _c, MenuUIPath + "Equip/E_Kami" + (_c + 1) + "c", setX + (82 * _c), setY, setOpacity, 80, 80); } else { this.SetSpriteC(PN_KamiBtn + _c, MenuUIPath + "Equip/E_Kami0", setX + (82 * _c), setY, setOpacity, 80, 80); } } } } menuEquipKamiDelPicArr = ViewSpriteArr.slice(); for (let i = 0; i <= ViewSpriteArr.length - 1; i++) { this.MoveSprite(ViewSpriteArr[i], true, true, 10, 255, true, true); } } Game_Interpreter.prototype.MenuEquip_KamiUpdate = function () { let overPicNo = overPointerSpCkArr(menuEquipKamiPicArr); this.SpriteCngColorArr(menuEquipKamiPicArr); let setX = menuEquipKamiBasePos._x + 73; let setY = menuEquipKamiBasePos._y + 77; if (overPicNo != -1) { switch (overPicNo) { case PNo_EIsyoBtn: this.SpriteCngColor(PNo_EIsyoBtn, [100, 100, 100, 0]); if (TouchInput.isTriggered()) { SoundManager.playOk(); this.DelSpriteArr(menuEquipKamiDelPicArr); MenuEquipIsyoSet(); menuEquipMode = EnMenuEquipMode.Isyo; MenuEquipWaitFlame = 3; this.MenuEquipView(); this.DelSprite(PNo_IsyoWaku); this.MenuEquip_IsyoView(true); } break; case PNo_KamiBtn: this.SpriteCngColor(PNo_KamiBtn, [100, 100, 100, 0]); if (TouchInput.isTriggered()) { SoundManager.playCancel(); this.DelSpriteArr(menuEquipKamiDelPicArr); menuEquipMode = EnMenuEquipMode.Top; MenuEquipWaitFlame = 3; Menu_EditLayer = 1; this.MenuEquipView(); } break; default: let kamiSelectNo = overPicNo - PN_KamiBtn; menuEquipKamiSelectNo = kamiSelectNo; if (TouchInput.isTriggered()) { for (let i = 0; i <= 2 - 1; i++) { if (kamiSelectNo == i) { this.CngSprite(PN_KamiBtn + i, MenuUIPath + "Equip/E_Kami" + (i + 1) + "b"); if (menuEquipNowKamiNo != i) { SoundManager.playOk(); menuEquipNowKamiNo = i; equipKamiNo = menuEquipNowKamiNo; switch (menuEquipNowKamiNo) { case 0: $gameVariables.setValue(VN_TL2DKami, 0); menuEquipKamiSelectNo = 0; break; case 1: $gameVariables.setValue(VN_TL2DKami, 30); menuEquipKamiSelectNo = 1; break; } L2dFadeMdl("romasha_talk", "rightin", 15); Live2DParamSetCmnEventStart("romasha_talk"); //this.RomaSpineSkinSet(); //Spineスキンセット //this.SpineView(PNo_SpineA, "Romasha", "Idl", true, 553, 417, 255, plSpineScaleX, plSpineScaleY); RomaSpineSkinSet_WaitFrame = 2; equipIsyoNo = Equip_SWtoIsyoNoSetting(equipIsyoNo); this.MenuEquip_DotUpdate(equipIsyoNo, equipKamiNo); } } else { if ($gameSwitches.value(SW_KamiOn + i)) { this.CngSprite(PN_KamiBtn + i, MenuUIPath + "Equip/E_Kami" + (i + 1)); } else { if ($gameSystem._GrayKami[i]) { this.CngSprite(PN_KamiBtn + i, MenuUIPath + "Equip/E_Kami" + (i + 1) + "c"); } else { this.CngSprite(PN_KamiBtn + i, MenuUIPath + "Equip/E_Kami0"); } } } } } break; } } for (let i = 0; i <= 2 - 1; i++) { if (menuEquipKamiSelectNo == i) { if (menuEquipKamiSelectNo != 0) setX += 11; this.MoveSprite(PN_KamiBtn + menuEquipKamiSelectNo, setX + (82 * menuEquipKamiSelectNo), setY - 10, 5, 255); setX += 11; } else { this.MoveSprite(PN_KamiBtn + i, setX + (82 * i), setY, 5, 255, 80, 80); } } if (Input.isTriggered('menu') || TouchInput.isCancelled()) { this.DelSpriteArr(menuEquipKamiDelPicArr); menuEquipMode = EnMenuEquipMode.Top; this.MenuEquipView(); } } let BメニューDotUpdateFlg = false; Game_Interpreter.prototype.MenuEquip_DotUpdate = function (isyoNo, kamiNo) { for (let i = 0; i <= IsyoDotSet.length - 1; i++) { if (IsyoDotSet[i][0] == isyoNo && IsyoDotSet[i][1] == kamiNo) { if ($gameSwitches.value(SW_L2Dローブ)) { this.SetPlayerImg("Player_robe%(6)", 1); } else { this.SetPlayerImg(IsyoDotSet[i][2], 1); } } } BメニューDotUpdateFlg = true; } Game_Interpreter.prototype.MenuドットUpdate対応 = function () { if (BメニューDotUpdateFlg) { BメニューDotUpdateFlg = false; this.SetCmnEvent(CN_ロマキャラチップ変更); } } let MenuDotSetting_Initialize = Game_System.prototype.initialize; Game_System.prototype.initialize = function () { MenuDotSetting_Initialize.call(this); this._SittingFlg = false; }; Game_Interpreter.prototype.Equip_DotSetting = function (_座りFlg, _向き) { _座りFlg = typeof _座りFlg !== 'undefined' ? _座りFlg : false; _向き = typeof _向き !== 'undefined' ? _向き : 4; let isyoValue = $gameVariables.value(VN_TL2DKigae); let kamiValue = $gameVariables.value(VN_TL2DKami) let isyoNo = isyoValue; switch (isyoValue) { case -1: if ($gameSwitches.value(SW_BuraOFF) && $gameSwitches.value(SW_PantuOFF)) { isyoNo = 4; } else { isyoNo = 3; } break; } isyoNo = Equip_SWtoIsyoNoSetting(isyoNo); let kamiNo = 0; switch (kamiValue) { case 0: kamiNo = 0; break; case 30: kamiNo = 1; break; } if (_座りFlg) { $gameSystem._SittingFlg = true; this.PlayerDotSetting(isyoNo, kamiNo, _向き); } else { $gameSystem._SittingFlg = false; this.MenuEquip_DotUpdate(isyoNo, kamiNo); } } let Equip_SWtoIsyoNoSetting = function (isyoNo) { if ($gameSwitches.value(SW_MizugiON)) isyoNo = 5; if ($gameSwitches.value(SW_NemakiON)) isyoNo = 6; if ($gameSwitches.value(SW_MinzokuON)) isyoNo = 7; if ($gameSwitches.value(SW_BaniON)) isyoNo = 8; if ($gameSwitches.value(SW_RobuON)) isyoNo = 9; //Ex5(ローブ) return isyoNo; } Game_Interpreter.prototype.PlayerDotSetting = function (_IsyoNo, _KamiNo, _向き) { for (let i = 0; i <= IsyoDotSet.length - 1; i++) { if (IsyoDotSet[i][0] == _IsyoNo && IsyoDotSet[i][1] == _KamiNo) { this.SetPlayerImg(IsyoDotSet[i][3], IsyoDotSet[i][4]); $gamePlayer._direction = _向き; } } } let menuSyogoBasePositon = new Pos2D(215, 165); let menuSyogoPicArr = []; let equipSyogoNo = -1; let menuSyogoDataFlg = false; const Equip隠し称号開始No = 21; Game_Interpreter.prototype.MenuEquip_SyogoView = function (fadeInFlg) { fadeInFlg = typeof fadeInFlg !== 'undefined' ? fadeInFlg : false; befSyogoSelectNo = -1; let setOpacity = 255; if (fadeInFlg) { setOpacity = 0; this.SetSprite(PN_SyBlack, MenuUIPath + "Equip/Syogo/SyoBlack", 0, 0, 0); this.MoveSprite(PN_SyBlack, true, true, 10, 170); } ViewSpriteArr_Reset(); this.SetSprite(PN_SyoBase, MenuUIPath + "Equip/Syogo/SyogoBase", menuSyogoBasePositon._x, menuSyogoBasePositon._y, setOpacity); menuSyogoPicArr = []; let kakusiGetFlg = false; for (let i = Equip隠し称号開始No; i < 24; i++) { if ($gameParty.numItems($dataArmors[i + 1]) > 0) { kakusiGetFlg = true; break; } } var loopCnt = 24; if (!kakusiGetFlg) loopCnt = Equip隠し称号開始No - 1; if ($gameSwitches.value(SW_エンディング見た)) loopCnt++; for (let i = 0; i < loopCnt; i++) { let equipFlg = false; let spriteStr = MenuUIPath + "Equip/Syogo/Syogo" if ($gameParty.numItems($dataArmors[i + 1]) > 0) { spriteStr += String(i + 1); } else if ($gameActors.actor(1).hasArmor($dataArmors[i + 1])) { spriteStr += String(i + 1); equipSyogoNo = i + 1; equipFlg = true; } else { spriteStr += "0"; } let setX = 0; let setY = 0; let btnPosL = new Pos2D(menuSyogoBasePositon._x + 131, menuSyogoBasePositon._y + 111); if (i <= 5) { let spaceY = i * 52; setX = btnPosL._x; setY = btnPosL._y + spaceY; } let btnPosC = new Pos2D(btnPosL._x + 207, btnPosL._y - 24); if (i > 5 && i <= 12) { let spaceY = (i - 6) * 52; setX = btnPosC._x; setY = btnPosC._y + spaceY; } let btnPosR = new Pos2D(btnPosC._x + 207, btnPosC._y + 24); if (i > 12) { let spaceY = (i - 13) * 52; setX = btnPosR._x; setY = btnPosR._y + spaceY; } if (i == 20) { let spaceY = -1 * 52; setX = btnPosC._x; setY = btnPosC._y + spaceY; } if (i == 21) { let spaceY = 6 * 52; setX = btnPosL._x; setY = btnPosL._y + spaceY; } if (i == 22) { let spaceY = -1 * 52; setX = btnPosR._x; setY = btnPosR._y + spaceY; } if (i == 23) { let spaceY = -1 * 52; setX = btnPosL._x; setY = btnPosL._y + spaceY; } this.SetSpriteC(PN_SyoBtn + i, spriteStr, setX, setY, setOpacity); menuSyogoPicArr.push(PN_SyoBtn + i); if (equipFlg) { this.SetSpriteC(PN_SyoWaku, MenuUIPath + "Equip/Syogo/SyoWaku", setX, setY, setOpacity); } } for (let i = 0; i <= ViewSpriteArr.length - 1; i++) { this.MoveSprite(ViewSpriteArr[i], true, true, 10, 255, true, true); } } const CN_SyogoSoubi = 447; let befSyogoSelectNo = -1; Game_Interpreter.prototype.MenuEquip_SyogoUpdate = function () { MenuCngOkFlg = false; let backFlg = false; let overPicNo = overPointerSpCkArr(menuSyogoPicArr); for (let i = 0; i <= menuSyogoPicArr.length - 1; i++) { this.SpriteCngColor(menuSyogoPicArr[i]); } //this.DelSpriteSpan(PNo_ESyogTxt + 1, PNo_ESyogTxt + 3); //説明文削除 if (overPicNo != -1) { this.SpriteCngColor(overPicNo, [100, 100, 100, 0]); let selectNo = overPicNo - PN_SyoBtn + 1; if ($gameParty.numItems($dataArmors[selectNo]) > 0 || $gameActors.actor(1).hasArmor($dataArmors[selectNo])) { this.MenuEquip_SyogoTxtView(selectNo); if (TouchInput.isTriggered()) { SoundManager.playOk(); equipSyogoNo = selectNo; $gameActors.actor(1).changeEquipById(4, equipSyogoNo); //装備変更(身体の装備品が称号) this.SetCmnEventSc(CN_SyogoSoubi); backFlg = true; Menu_EditLayer = 1; menuDataFlame = 0; MainMenuData_TopUpdate_OffFlame = 2; } } else { if (befSyogoSelectNo != selectNo) { befSyogoSelectNo = selectNo; this.DelSpriteSpan(PNo_ESyogTxt + 1, PNo_ESyogTxt + 3); befSyogoSelectNo = -1; } let hintStr = MetaChecker($dataArmors[selectNo], "Hint"); var hintOffVn = MetaChecker($dataArmors[selectNo], "HintOffVN" , false); if (hintOffVn != false) { if ($gameVariables.value(Number(hintOffVn)) <= 0) hintStr = "????"; } else { let CheckKeiken = function (rnkValue) { let _開発Rank = "D"; if (rnkValue >= $Nupu_PSData.hStData.cRankValue) _開発Rank = "C"; if (rnkValue >= $Nupu_PSData.hStData.bRankValue) _開発Rank = "B"; if (rnkValue >= $Nupu_PSData.hStData.aRankValue) _開発Rank = "A"; return _開発Rank; } if (hintStr.indexOf("RNK1") != -1) { let _Keiken = $gameVariables.value(VN_Kaihatu + 0); hintStr = hintStr.replace("RNK1" , CheckKeiken(_Keiken)); } if (hintStr.indexOf("RNK2") != -1) { let _Keiken = $gameVariables.value(VN_Kaihatu + 1); hintStr = hintStr.replace("RNK2" , CheckKeiken(_Keiken)); } if (hintStr.indexOf("RNK3") != -1) { let _Keiken = $gameVariables.value(VN_Kaihatu + 2); hintStr = hintStr.replace("RNK3" , CheckKeiken(_Keiken)); } if (hintStr.indexOf("RNK4") != -1) { let _Keiken = $gameVariables.value(VN_Kaihatu + 3); hintStr = hintStr.replace("RNK4" , CheckKeiken(_Keiken)); } } D_Text_Cng_font = "Makinas"; this.SpriteStr(PNo_ESyogTxt + 1, hintStr, 25, 248, 631, 200); D_Text_Cng_font = ""; } } else { this.MenuEquip_SyogoTxtView(equipSyogoNo); } if (Input.isTriggered('menu') || TouchInput.isCancelled() || backFlg) { this.MenuEquip_SyogoTxtView(equipSyogoNo); this.Layer1_DelTop(); this.DelSprite(PN_SyBlack); if (menuSyogoDataFlg) { menuData_Mode = EnMenuDataMode.Top; Menu_EditLayer = 1; MenuCngOkFlg = true; menuSyogoDataFlg = false; this.DelSpriteSpan(PNo_ESyogTxt, PNo_ESyogRTxt + 1); this.DelSprite(PN_SyogoStrBack); this.MenuDataView(); } else { menuEquipMode = EnMenuEquipMode.Top; } } } Game_Interpreter.prototype.MenuEquip_SyogoTxtView = function (syogoNo) { if (syogoNo == -1) { befSyogoSelectNo = -1; this.DelSpriteSpan(PNo_ESyogTxt, PNo_ESyogRTxt + 1); return; } D_Text_Cng_font = "Makinas"; if (syogoNo != befSyogoSelectNo) { this.DelSpriteSpan(PNo_ESyogTxt + 1, PNo_ESyogTxt + 3); befSyogoSelectNo = syogoNo; } this.SpriteStrC(PNo_ESyogTxt, $dataArmors[syogoNo].name, 25, 543, 593); if ($dataArmors[syogoNo].description != undefined) { let setDescText = $dataArmors[syogoNo].description.split('\n'); for (let i = 0; i <= setDescText.length - 1; i++) { setDescText[i] = setDescText[i].replace("","\n"); if (i == 0) { this.SpriteStr(PNo_ESyogTxt + 1, setDescText[i], 18, 238, 632 + (35 * 0)); } else { this.SpriteStr(PNo_ESyogTxt + 1 + i, setDescText[i], 18, 250 + 55, 635 + (35 * i)); } } } let rericNo = MetaChecker($dataArmors[syogoNo], "Reric", -1); if (rericNo != -1) { let rericItemData = $dataItems[Number(rericNo)]; let iconText = " \\I[" + rericItemData.iconIndex + "] " + rericItemData.name; let _効果Str = rericItemData.description; this.SpriteStr(PNo_ESyogTxt + 2, iconText, 25, 250 + 40, 635 + (35 * 1)); this.SpriteStr(PNo_ESyogTxt + 3, _効果Str, 22, 261 + 40, 635 + (35 * 2)); } D_Text_Cng_font = ""; } let RomaSpineSkinSet_WaitFrame = 0; let RomaSpineSkinSet_NUpdateSc = Game_Interpreter.prototype.NUpdateSc; Game_Interpreter.prototype.NUpdateSc = function () { RomaSpineSkinSet_NUpdateSc.call(this); if (RomaSpineSkinSet_WaitFrame > 0) { RomaSpineSkinSet_WaitFrame--; if (RomaSpineSkinSet_WaitFrame <= 0) { this.RomaSpineSkinSet(); this.SpineView(PNo_SpineA, "Romasha", "Idl", true, 553, 417, 255, plSpineScaleX, plSpineScaleY); } } } let Menu1Equipゴブリン奴隷_Initialize = Game_System.prototype.initialize; Game_System.prototype.initialize = function () { Menu1Equipゴブリン奴隷_Initialize.call(this); this.Gob奴隷Mode = false; }; const SyoNo_GoblinSlave = 13; Game_Interpreter.prototype.ゴブリン称号固定 = function () { let getArmor = $dataArmors[SyoNo_GoblinSlave]; $gameParty.gainItem(getArmor, 1, false); $gameActors.actor(1).changeEquipById(4, SyoNo_GoblinSlave); //装備変更(身体の装備品が称号) $gameSystem.Gob奴隷Mode = true; } Game_Interpreter.prototype.ゴブリン称号解除 = function () { $gameSystem.Gob奴隷Mode = false; } Game_Interpreter.prototype.ゴブリン称号装備確認 = function () { return $gameActors.actor(1).hasArmor($dataArmors[SyoNo_GoblinSlave]); }