const ItmMaxView = 9; let MenuItemMode = 0; let Menu_ItemMode = 0; let menuListSelectNo = -1; let menuItemSelectNo = -1; let menuItemCkPicArr = []; let menuItemList = []; let menuItemUseFlame = 0; Game_Interpreter.prototype.ItemUseFlameCk = function () { if (Tutorial_ClickPN != -1) return false; if (this._list != null) { Menu_RclickStopFlg = true; return true; } if (menuItemUseFlame > 0) { menuItemUseFlame--; Menu_RclickStopFlg = true; return true; } else { Menu_RclickStopFlg = false; return false; } } let menuItemView_flame = 0; Game_Interpreter.prototype.MenuItemView = function (fadeInFlg) { fadeInFlg = typeof fadeInFlg !== 'undefined' ? fadeInFlg : false; ViewSpriteArr_Reset(); let setOpacity = 255; if (fadeInFlg) { menuItemView_flame = 0; Menu_ItemMode = 0; setOpacity = 0; menuListSelectNo = -1; } D_Text_Cng_font = "Makinas"; this.SetSprite(PNo_IBase, MenuUIPath + "Item/IBase", 222, 192, setOpacity); this.SetSprite(PNo_ItemBtn + 0, MenuUIPath + "Item/IBtn1a", 271, 206, setOpacity); this.SetSprite(PNo_ItemBtn + 1, MenuUIPath + "Item/IBtn2a", 451, 206, setOpacity); this.SetSprite(PNo_ItemBtn + 2, MenuUIPath + "Item/IBtn3a", 631, 206, setOpacity); let _BtnStr = "IBtn" + String(MenuItemMode + 1) + "b"; this.SetSprite(PNo_ItemBtn + MenuItemMode, MenuUIPath + "Item/" + _BtnStr, 271 + (180 * MenuItemMode), 206, setOpacity); switch (MenuItemMode) { case 0: this.ItemListSet(1); break; case 1: this.ItemListSet(3); break; case 2: this.ItemListSet(2); break; } for (let i = 0; i <= ItmMaxView - 1; i++) { this.DelSprite(PNo_ItemTxt + i); this.DelSprite(PNo_ICountTxt + i); } menuItemCkPicArr = []; menuItemCkPicArr.push(PNo_ItemBtn + 0); menuItemCkPicArr.push(PNo_ItemBtn + 1); menuItemCkPicArr.push(PNo_ItemBtn + 2); for (let i = 0; i <= menuItemList.length - 1; i++) { let setIconNo = $dataItems[menuItemList[i][0]].iconIndex; let itemName = $dataItems[menuItemList[i][0]].name; for (let _s = itemName.length; _s <= 10; _s++) itemName += " "; this.SpriteStr(PNo_ItemTxt + i, "\\I[" + setIconNo + "] " + itemName, 24, 266, 311 + (41 * i), setOpacity); menuItemCkPicArr.push(PNo_ItemTxt + i); if (menuItemList[i][1] > 1) { this.SpriteStr(PNo_ICountTxt + i, "×" + menuItemList[i][1], 24, 569, 311 + (41 * i), setOpacity); } if (!$dataItems[menuItemList[i][0]].consumable) { this.SpriteStr(PNo_ICountTxt + i, "", 24, 569, 311 + (41 * i), setOpacity); } if (i >= (ItmMaxView - 1)) break; } for (let i = 0; i <= ViewSpriteArr.length - 1; i++) { this.MoveSprite(ViewSpriteArr[i], true, true, 10); } D_Text_Cng_font = ""; this.ItemBtlSetting(setOpacity); if (Item重要DrawFlg || Item消費DrawFlg) { let DrawImage = MenuUIPath + "Item/PN_IIsyoWin"; if (Item消費DrawFlg) DrawImage = MenuUIPath + "Item/PN_SozaiWin"; this.SetSprite(PN_IIsyoWin, DrawImage, 0, 0); let isyoCnt = 0; let isyoZureY = 26; function GetIsyoY() { let rtnY = 530 + (isyoZureY * isyoCnt); isyoCnt++; return rtnY; } function GetSozaiY() { let rtnY = 530 + ((isyoZureY + 10) * isyoCnt); isyoCnt++; return rtnY; } if (Item重要DrawFlg) { if ($gameSwitches.value(SW_衣装水着所持)) this.SpriteStr(PN_IIsyoTxt + isyoCnt, "・水着データ", 16, 754, GetIsyoY()); if ($gameSwitches.value(SW_衣装寝間着所持)) this.SpriteStr(PN_IIsyoTxt + isyoCnt, "・寝間着データ", 16, 754, GetIsyoY()); if ($gameSwitches.value(SW_衣装民族衣装所持)) this.SpriteStr(PN_IIsyoTxt + isyoCnt, "・民族衣装データ", 16, 754, GetIsyoY()); if ($gameSwitches.value(SW_衣装バニー所持)) this.SpriteStr(PN_IIsyoTxt + isyoCnt, "・バニーデータ", 16, 754, GetIsyoY()); } if (Item消費DrawFlg) { this.DelSpriteSpan(PN_IIsyoTxt + 0 , PN_IIsyoTxt + 3); for (let i = 0; i < 4; i++) { let ckWeaponData = $dataWeapons[201 + i]; if ($gameParty.numItems(ckWeaponData) > 0) { let setIconNo = ckWeaponData.iconIndex; this.SpriteStr(PN_IIsyoTxt + isyoCnt, "\\I[" + setIconNo + "]" + ckWeaponData.name + " × " + $gameParty.numItems(ckWeaponData), 24, 754, GetSozaiY() , 255 , 75 , 75); } } } } else { this.DelSpriteSpan(PN_IIsyoWin , PN_IIsyoTxt + 4); } } Game_Interpreter.prototype.ItemBtlSetting = function (setOpacity) { if ($gameSystem.SetAdSys == undefined) $gameSystem.SetAdSys = []; for (let i = 0; i <= $gameSystem.SetAdSys.length - 1; i++) { if ($gameSystem.SetAdSys[i] == -1) { this.SetSprite(PN_IBtlAddImg + i, MenuUIPath + "Item/PN_IBtlAddImg_0", 905, 277 + 54 * i, setOpacity); this.MoveSprite(PN_IBtlAddImg + i, true, true, 10); this.DelSprite(PN_IBtlIco + i); } else { let ckCount = $gameParty.numItems($dataItems[$gameSystem.SetAdSys[i]]); let iconId = $dataItems[$gameSystem.SetAdSys[i]].iconIndex; let setIconStr = "\\I[" + iconId + "]\n"; DText_NRZureY = -80; this.SpriteStr(PN_IBtlIco + i, setIconStr, 32, 915, 285 + (54 * i), setOpacity); DText_NRZureY = 0; this.MoveSprite(PN_IBtlIco + i, true, true, 10); this.SetSprite(PN_IBtlAddImg + i, MenuUIPath + "Item/PN_IBtlAddImg_1", 905, 277 + (54 * i), setOpacity); this.MoveSprite(PN_IBtlAddImg + i, true, true, 10); } } } let Item消費DrawFlg = false; let Item重要DrawFlg = false; Game_Interpreter.prototype.ItemListSet = function (itemType) { Item消費DrawFlg = itemType == 1; Item重要DrawFlg = itemType == 2; menuItemList = []; for (let i = 1; i <= $dataItems.length - 1; i++) { if (BtlItemCheck(i)) continue; if ($dataItems[i].itypeId == itemType) { let _ItemCount = $gameParty.numItems($dataItems[i]); if (_ItemCount > 0) { menuItemList.push([i, _ItemCount]); } } } } Game_Interpreter.prototype.MenuItemUpdate = function () { if (menuItemView_flame == 1) this.MenuItemView(); switch (Menu_ItemMode) { case 0: this.MenuItem_SelectUpdate(); break; case 1: this.MenuItem_UseCheckUpdate(); break; case 10: this.MenuItem_CubeUseUpdate(); break; } menuItemView_flame++; } let overMenuItemNo = -1; Game_Interpreter.prototype.MenuItem_SelectUpdate = function () { if (Item_BtlSelect_Flg) { this.MenuItem_BtlSelectUpdate(); return; } if (this.ItemUseFlameCk()) return; MenuCngOkFlg = true; let overPicNo = overPointerSpCkArr(menuItemCkPicArr); let itemSpriteCngColor = [PNo_ItemBtn + 0, PNo_ItemBtn + 1, PNo_ItemBtn + 2]; for (let i = 0; i <= itemSpriteCngColor.length - 1; i++) { this.SpriteCngColor(itemSpriteCngColor[i]); } let _setuDrawFlg = false; if (overPicNo != -1) { _setuDrawFlg = true; switch (overPicNo) { case PNo_ItemBtn + 0: case PNo_ItemBtn + 1: case PNo_ItemBtn + 2: if (MenuItemMode == overPicNo - PNo_ItemBtn) break; this.SpriteCngColor(overPicNo, [100, 100, 100, 0]); if (TouchInput.isTriggered()) { if (menuAutoCloseFlame > 0) { menuAutoCloseFlame = 1; return; } MenuItemMode = overPicNo - PNo_ItemBtn; this.MenuItemView(); SoundManager.playOk(); } break; default: if (overMenuItemNo != overPicNo - PNo_ItemTxt) SoundManager.playCursor(); overMenuItemNo = overPicNo - PNo_ItemTxt; menuListSelectNo = overMenuItemNo; this.MenuItem_SetuView(menuListSelectNo); if (TouchInput.isTriggered()) { if (menuAutoCloseFlame > 0) { menuAutoCloseFlame = 1; return; } SoundManager.playOk(); this.MenuItem_UseCheckStart(); Menu_ItemMode = 1; Menu_EditLayer = 2; } } } else { overMenuItemNo = -1; this.DelSpriteArr(Item_SetDelPicArr); } let btlItemClickMap = [ [669, 92 + 54 * 0, 129, 42], [669, 92 + 54 * 1, 129, 42], [669, 92 + 54 * 2, 129, 42] ]; let clickMapNo = overSpriteClickable(PNo_IBase, btlItemClickMap); if (clickMapNo != -1) { if ($gameSystem.SetAdSys[clickMapNo] == -1) { this.SetSprite(PN_IBtlSelect, MenuUIPath + "Item/PN_IBtlSelect_0", 904, 276 + 54 * clickMapNo); } else { this.SetSprite(PN_IBtlSelect, MenuUIPath + "Item/PN_IBtlSelect_1", 904, 276 + 54 * clickMapNo); _setuDrawFlg = true; this.MenuItem_SetuDraw($gameSystem.SetAdSys[clickMapNo], 324, 207 + (clickMapNo * 54)); } if (TouchInput.isTriggered()) { if (menuAutoCloseFlame > 0) { menuAutoCloseFlame = 1; return; } Item_Btl変更中No = clickMapNo; SoundManager.playCursor(); this.MenuItem_SelectStart(); } } else { this.DelSprite(PN_IBtlSelect); } if (!_setuDrawFlg) { let dellPicArr = [PNo_UseWin , PNo_UseTxt , PNo_USetuTxt + 0, PNo_USetuTxt + 1, PNo_USetuTxt + 2, PNo_USetuTxt + 3]; this.DelSpriteArr(dellPicArr); } } let Item_BtlSelect_Flg = false; let Item_BtlSelect_Arr = []; let Item_BtlGetArr = []; let Item_Btl変更中No = 0; Game_Interpreter.prototype.MenuItem_SelectStart = function () { Item_BtlGetArr = []; Item_BtlSelect_Flg = true; SoundManager.playCursor(); this.SetSprite(PN_IBtlBlack, MenuUIPath + "Item/PN_IBtlBlack", 0, 0, 0); this.MoveSprite(PN_IBtlBlack, true, true, 10); let ckCounter = 0; Item_BtlSelect_Arr = []; for (let i = 0; i <= btlItemDatas.length - 1; i++) { if (btlItemDatas[i]._No < 7) continue; if ($gameSystem.SetAdSys.indexOf(btlItemDatas[i]._No) != -1) continue; let itemCount = $gameParty.numItems($dataItems[btlItemDatas[i]._No]); if (itemCount > 0) { let iconId = $dataItems[btlItemDatas[i]._No].iconIndex; let setName = btlItemDatas[i]._name + "\n"; setName += "           "; DText_NRZureY = -64; this.SpriteStr(PN_IBtlSelTxt + ckCounter, "\\I[" + iconId + "] " + setName, 24, 490, 126 + 40 * ckCounter, 0); DText_NRZureY = 0; this.MoveSprite(PN_IBtlSelTxt + ckCounter, true, true, 10); Item_BtlSelect_Arr.push(PN_IBtlSelTxt + ckCounter); Item_BtlGetArr.push(btlItemDatas[i]._No); ckCounter++; } } if ($gameSystem.SetAdSys[Item_Btl変更中No] != -1) { this.SpriteStr(PN_IBtlSelTxt + ckCounter, "はずす", 24, 490, 126 + 40 * ckCounter, 0); this.MoveSprite(PN_IBtlSelTxt + ckCounter, true, true, 10); Item_BtlSelect_Arr.push(PN_IBtlSelTxt + ckCounter); Item_BtlGetArr.push(-1); } D_Text_Cng_font = ""; } Game_Interpreter.prototype.MenuItem_BtlSelectUpdate = function () { let btlItemClickMap = []; for (let i = 0; i <= 15 - 1; i++) { btlItemClickMap.push([485, 126 + (i * 40), 333, 32]); } this.SpriteCngColorArr(Item_BtlSelect_Arr); let clickMapNo = overSpriteClickable(PN_IBtlBlack, btlItemClickMap); if (clickMapNo != -1 && Item_BtlGetArr.length > clickMapNo) { this.SpriteCngColor(PN_IBtlSelTxt + clickMapNo, [150, 150, 150, 0]); this.MenuItem_SetuView(clickMapNo, true); if (TouchInput.isTriggered()) { if (menuAutoCloseFlame > 0) { menuAutoCloseFlame = 1; return; } $gameSystem.SetAdSys[Item_Btl変更中No] = Item_BtlGetArr[clickMapNo]; SoundManager.playOk(); Item_BtlSelect_Flg = false; TopBtnUpdate_SkipFlame = 3; Menu禁止Flame = 3; this.DelSpriteSpan(PN_IBtlBlack, PN_IBtlSelTxt + 14); this.ItemBtlSetting(); this.DelSpriteSpan(PNo_UseWin , PN_ICancelBtn); } } else { this.MenuItem_SetuDell(); this.DelSpriteArr(Item_SetDelPicArr); } if (Input.isTriggered('menu') || TouchInput.isCancelled()) { if (menuAutoCloseFlame > 0) { menuAutoCloseFlame = 1; return; } Item_BtlSelect_Flg = false; Menu禁止Flame = 3; this.DelSpriteSpan(PN_IBtlBlack, PN_IBtlSelTxt + 14); } } let menuMiniStateWinPostion = new Pos2D(405, 200); Game_Interpreter.prototype.MenuItem_UseCheckStart = function () { MenuCngOkFlg = false; this.SetSprite(PN_IUBack, "Black", 0, 0, 0); this.MoveSprite(PN_IUBack, 0, 0, 10, 150); let moveWinX = 401; let moveWinY = 297; EasingStr = "easeInQuad"; this.MoveSprite(PNo_UseWin, moveWinX, moveWinY, 10); this.MoveSprite(PNo_UseTxt, moveWinX + 42, moveWinY + 16, 10); this.MoveSprite(PN_UCntTxt, moveWinX + 342, moveWinY + 16, 10); for (let i = 0; i <= 4 - 1; i++) { this.MoveSprite(PNo_USetuTxt + i, moveWinX + 30, moveWinY + 70 + (26 * i), 10); } this.SetSpriteC(PN_ICancelBtn, MenuUIPath + "Item/ICancelBtn", ItemSelectPos._x + 369, ItemSelectPos._y + 154, 0); let occasion = $dataItems[SelectItemId].occasion; switch (occasion) { case 3: this.MoveSprite(PN_ICancelBtn, moveWinX + 279, moveWinY + 151, 10); break; default: this.SetSpriteC(PN_IUseBtn, MenuUIPath + "Item/IUseBtn", ItemSelectPos._x + 165, ItemSelectPos._y + 154, 0); this.MoveSprite(PN_IUseBtn, moveWinX + 170, moveWinY + 151, 10); this.MoveSprite(PN_ICancelBtn, moveWinX + 369, moveWinY + 151, 10); } EasingStr = ""; //アイテムがカードパック(隠しアイテムA)の場合はミニステータスを表示しない if ($dataItems[SelectItemId].itypeId == 3) { if ($gameParty.numItems($dataItems[SelectItemId]) >= 5) { this.SetSpriteC(PN_IUseBtn + 1, MenuUIPath + "Item/IUseBtn_Douji", ItemSelectPos._x + 165 + 102, ItemSelectPos._y + 154 + 45, 0); this.MoveSprite(PN_IUseBtn + 1, moveWinX + 170 + 102, moveWinY + 151 + 55, 10); } return; } EasingStr = "easeInQuad"; ViewSpriteArr_Reset(); D_Text_Cng_font = "Makinas"; this.SetSprite(PN_IMiniSt, MenuUIPath + "Item/IMiniStateBase", menuMiniStateWinPostion._x, menuMiniStateWinPostion._y, 0); let hpBarPar = ($gameActors._data[1]._hp / $gameActors._data[1].mhp) * 100; this.SetSprite(PN_IMHpBar, MenuUIPath + "Item/IMiniLPBar", menuMiniStateWinPostion._x + 105, menuMiniStateWinPostion._y + 31, 0, hpBarPar); this.SpriteStrC(PN_IMHp, String($gameActors._data[1]._hp), 24, menuMiniStateWinPostion._x + 418, menuMiniStateWinPostion._y + 38); this.SpriteStrC(PN_IMMaxHp, String($gameActors._data[1].mhp), 24, menuMiniStateWinPostion._x + 486, menuMiniStateWinPostion._y + 38); let ijoText = GetIjoText(); if (ijoText == "") { let _OLineUp = "\\oc[rgb(0,0,0)]\\ow[0] "; ijoText = _OLineUp + "Normal"; this.SpriteStr(PN_IMIjoTxt, ijoText, 22, menuMiniStateWinPostion._x + 95, menuMiniStateWinPostion._y + 53, 0); } else { this.SpriteStr(PN_IMIjoTxt, ijoText, 25, menuMiniStateWinPostion._x + 103, menuMiniStateWinPostion._y + 52, 0); } for (let i = 0; i <= ViewSpriteArr.length - 1; i++) { this.MoveSprite(ViewSpriteArr[i], true, true, 10, 255, true, true); } EasingStr = ""; D_Text_Cng_font = ""; } Game_Interpreter.prototype.MenuItem_UseCheckView = function () { D_Text_Cng_font = "Makinas"; let useWinX = 401; let useWinY = 297; let itemCounter = $gameParty.numItems($dataItems[SelectItemId]); if (!$dataItems[SelectItemId].consumable) { this.SpriteStr(PN_UCntTxt, "", 24, useWinX + 342, useWinY + 16); } else { this.SpriteStr(PN_UCntTxt, "×" + itemCounter, 24, useWinX + 342, useWinY + 16); } this.SpriteCngColor(PN_IUseBtn); let occasion = $dataItems[SelectItemId].occasion; switch (occasion) { case 3: break; default: if (itemCounter > 0) { this.SetSpriteC(PN_IUseBtn, MenuUIPath + "Item/IUseBtn", useWinX + 170, useWinY + 151); } else { this.SpriteCngColor(PN_IUseBtn, [-50, -50, -50]); } } this.SetSpriteC(PN_ICancelBtn, MenuUIPath + "Item/ICancelBtn", useWinX + 369, useWinY + 151); //アイテムがカードパック(隠しアイテムA)の場合はミニステータスを表示しない if ($dataItems[SelectItemId].itypeId == 3) { if ($gameParty.numItems($dataItems[SelectItemId]) >= 5) { this.SetSpriteC(PN_IUseBtn + 1, MenuUIPath + "Item/IUseBtn_Douji", useWinX + 170 + 102, useWinY + 151 + 45); } else { this.DelSprite(PN_IUseBtn + 1); } return; } let hpBarPar = ($gameActors._data[1]._hp / $gameActors._data[1].mhp) * 100; this.SetSprite(PN_IMHpBar, MenuUIPath + "Item/IMiniLPBar", menuMiniStateWinPostion._x + 105, menuMiniStateWinPostion._y + 31, 255, hpBarPar); this.SpriteStrC(PN_IMHp, String($gameActors._data[1]._hp), 24, menuMiniStateWinPostion._x + 418, menuMiniStateWinPostion._y + 38); this.SpriteStrC(PN_IMMaxHp, String($gameActors._data[1].mhp), 24, menuMiniStateWinPostion._x + 486, menuMiniStateWinPostion._y + 38); let ijoText = GetIjoText(); if (ijoText == "") { let outLineStr = "\\oc[rgb(0,0,0)]\\ow[0] "; ijoText = outLineStr + "Normal"; this.SpriteStr(PN_IMIjoTxt, ijoText, 22, menuMiniStateWinPostion._x + 95, menuMiniStateWinPostion._y + 53); } else { this.SpriteStr(PN_IMIjoTxt, ijoText, 25, menuMiniStateWinPostion._x + 103, menuMiniStateWinPostion._y + 52); } D_Text_Cng_font = ""; } let GetIjoText = function () { let setIjoText = ""; for (let i = 0; i <= $gameActors._data[1]._states.length - 1; i++) { let stateId = $gameActors._data[1]._states[i]; if (MetaChecker($dataStates[stateId],"パッシブ") != ""){ setIjoText += "\\I[" + String($dataStates[stateId].iconIndex) + "]"; } } return setIjoText; } let MenuItemUseSelect = -1; Game_Interpreter.prototype.MenuItem_UseCheckUpdate = function () { if (this.ItemUseFlameCk()) return; let ckPicArr = [PN_ICancelBtn]; let itemCount = $gameParty.numItems($dataItems[SelectItemId]); if (itemCount > 0) { ckPicArr.push(PN_IUseBtn) ckPicArr.push(PN_IUseBtn + 1); } let overPicNo = overPointerSpCkArr(ckPicArr); for (let i = 0; i <= ckPicArr.length - 1; i++) this.SpriteCngColor(ckPicArr[i]) let cancelBtnFlg = false; switch (overPicNo) { case PN_IUseBtn: case PN_IUseBtn + 1: if (PN_IUseBtn != MenuItemUseSelect) SoundManager.playCursor(); MenuItemUseSelect = PN_IUseBtn; this.SpriteCngColor(overPicNo, [80, 80, 80, 0]); if (TouchInput.isTriggered()) { if (menuAutoCloseFlame > 0) { menuAutoCloseFlame = 1; return; } SoundManager.playOk(); let item = $dataItems[SelectItemId]; let actor = $gameParty.leader(); actor.useItem(item); if ($dataItems[SelectItemId].itypeId == 3) { Pack5OpenFlg = false; if (overPicNo == PN_IUseBtn + 1) { actor.useItem(item); actor.useItem(item); actor.useItem(item); actor.useItem(item); Pack5OpenFlg = true; } this.CGet_Start(SelectItemId); Menu_ItemMode = 10; break; } this.ItemUsing(SelectItemId); this.PlayAnime(item.animationId, menuMiniStateWinPostion._x + 270, menuMiniStateWinPostion._y + 50); let action = new Game_Action(actor); action.setItemObject(item); action.apply($gameActors.actor(1)); action.applyGlobal(); menuItemUseFlame = 20; this.MenuItem_UseCheckView(); this.MenuItemView(); } break; case PN_ICancelBtn: if (PN_ICancelBtn != MenuItemUseSelect) SoundManager.playCursor(); MenuItemUseSelect = PN_ICancelBtn; this.SpriteCngColor(PN_ICancelBtn, [80, 80, 80, 0]); if (TouchInput.isTriggered()) { Menu_EditLayer--; if (menuAutoCloseFlame > 0) { menuAutoCloseFlame = 1; return; } SoundManager.playCancel(); cancelBtnFlg = true; } break; default: if (Tutorial_ClickPN != -1) return; MenuItemUseSelect = -1; break; } if (Input.isTriggered('menu') || TouchInput.isCancelled() || cancelBtnFlg) { if (menuAutoCloseFlame > 0) { menuAutoCloseFlame = 1; return; } if (Tutorial_ClickPN == PN_IUseBtn) return; this.Layer1_DelBtm(PN_IUBack); this.Layer1_DelTop(); MenuItemUseSelect = -1; Menu_ItemMode = 0; } } Game_Interpreter.prototype.ItemUsing = function (itemId) { let itemData = $dataItems[itemId]; for (let i = 0; i <= itemData.effects.length - 1; i++) { if (itemData.effects[i].code == 11) { $gameActors._data[1]._hp += itemData.effects[i].value2; } } } let Item_SetDelPicArr = []; let SelectItemId = 0; let ItemSelectPos = null; Game_Interpreter.prototype.MenuItem_SetuDell = function () { this.DelSpriteSpan(PNo_UseWin, PN_ICancelBtn); } Game_Interpreter.prototype.MenuItem_SetuView = function (selectItemNo, btlItemFlg) { btlItemFlg = typeof btlItemFlg !== 'undefined' ? btlItemFlg : false; Item_SetDelPicArr = [PNo_SelectB, PNo_UseWin, PNo_UseTxt, PN_UCntTxt]; this.SetSprite(PNo_SelectB, MenuUIPath + "Item/ISelecter", 245, 296 + (41 * selectItemNo), 255); let useWinX = 615; let useWinY = 228 + (41 * selectItemNo); let itemNo = 0; if (btlItemFlg) { this.DelSprite(PNo_SelectB); useWinX = 488 + 315; useWinY = 120 - 82 + (40 * selectItemNo); itemNo = Item_BtlGetArr[selectItemNo]; } else { itemNo = menuItemList[selectItemNo][0]; } if (itemNo == -1) { let dellPicArr = [PNo_USetuTxt + 0, PNo_USetuTxt + 1, PNo_USetuTxt + 2, PNo_USetuTxt + 3]; this.DelSpriteArr(dellPicArr); return; } this.MenuItem_SetuDraw(itemNo, useWinX, useWinY); let occasion = $dataItems[itemNo].occasion; switch (occasion) { case 3: break default: } SelectItemId = itemNo; } Game_Interpreter.prototype.MenuItem_SetuDraw = function (itemNo, useWinX, useWinY) { if (itemNo == -1) return; if ($dataItems[itemNo] == undefined) return; ItemSelectPos = new Pos2D(useWinX, useWinY); let itemCount = $gameParty.numItems($dataItems[itemNo]); this.SetSprite(PNo_UseWin, MenuUIPath + "Item/IUseWin", useWinX, useWinY, 255); let itemName = $dataItems[itemNo].name; let iconNo = $dataItems[itemNo].iconIndex; let setuStrArr = $dataItems[itemNo].description.split("\n"); D_Text_Cng_font = "Makinas"; this.SpriteStr(PNo_UseTxt, "\\I[" + iconNo + "] " + itemName, 24, useWinX + 42, useWinY + 16); this.SpriteStr(PN_UCntTxt, "×" + itemCount, 24, useWinX + 342, useWinY + 16); if (!$dataItems[itemNo].consumable) { this.SpriteStr(PN_UCntTxt, "", 24, useWinX + 342, useWinY + 16); } for (let i = setuStrArr.length; i < 4; i++) { setuStrArr.push(""); } for (let i = 0; i <= setuStrArr.length - 1; i++) { this.SpriteStr(PNo_USetuTxt + i, setuStrArr[i], 18, useWinX + 30, useWinY + 70 + (26 * i)); Item_SetDelPicArr.push(PNo_USetuTxt + i); } var ctVar = MetaChecker($dataItems[itemNo] , "CT" , false); if (ctVar != false) { this.SpriteStr(PNo_USetuTxt + 3, SCol.Yel + "クールタイム:" + ctVar + "ターン", 21, useWinX + 30, useWinY + 55 + (26 * 3)); Item_SetDelPicArr.push(PNo_USetuTxt + 3); } D_Text_Cng_font = ""; } Game_Interpreter.prototype.MenuItem_CubeUseUpdate = function () { if (!CGet_ViewFlg()) { Menu_ItemMode = 1; let item = $dataItems[SelectItemId]; let actor = $gameParty.leader(); let action = new Game_Action(actor); action.setItemObject(item); action.apply($gameActors.actor(1)); action.applyGlobal(); menuItemUseFlame = 20; this.MenuItem_UseCheckView(); this.MenuItemView(); } }