let CN_数値入力 = 1204; const NumInput_Path = "pictures/UI_NumInput/"; let ni_Edit変数 = -1; let ni_入力桁数 = -1; let ni_InputNo = 0; let ni_InputArr = []; Game_Interpreter.prototype.setupNumInput = function (params) { //$gameMessage.setNumberInput(params[0], params[1]); ni_Edit変数 = params[0]; ni_入力桁数 = params[1]; ni_InputClear(); this.N_NumImnput_NumDraw(); this.SetCmnEvent(CN_数値入力); return false; }; let NIPs = new Pos2D(562, 304); Game_Interpreter.prototype.N_NumImnput_View = function () { this.SetSpriteFIn(PN_niBase, NumInput_Path + "PN_niBase", 0, 0, 0, 0, 15); this.SetSpriteFIn(PN_niBtn_c, NumInput_Path + "PN_niBtn_c", NIPs._x + 98 * 0, NIPs._y + 98 * 3, 0, 0, 15); this.SetSpriteFIn(PN_niBtn + 0, NumInput_Path + "PN_niBtn_0", NIPs._x + 98 * 1, NIPs._y + 98 * 3, 0, 0, 15); this.SetSpriteFIn(PN_niBtn_ok, NumInput_Path + "PN_niBtn_ok", NIPs._x + 98 * 2, NIPs._y + 98 * 3, 0, 0, 15); this.SetSpriteFIn(PN_niBtn + 1, NumInput_Path + "PN_niBtn_1", NIPs._x + 98 * 0, NIPs._y + 98 * 2, 0, 0, 15); this.SetSpriteFIn(PN_niBtn + 2, NumInput_Path + "PN_niBtn_2", NIPs._x + 98 * 1, NIPs._y + 98 * 2, 0, 0, 15); this.SetSpriteFIn(PN_niBtn + 3, NumInput_Path + "PN_niBtn_3", NIPs._x + 98 * 2, NIPs._y + 98 * 2, 0, 0, 15); this.SetSpriteFIn(PN_niBtn + 4, NumInput_Path + "PN_niBtn_4", NIPs._x + 98 * 0, NIPs._y + 98 * 1, 0, 0, 15); this.SetSpriteFIn(PN_niBtn + 5, NumInput_Path + "PN_niBtn_5", NIPs._x + 98 * 1, NIPs._y + 98 * 1, 0, 0, 15); this.SetSpriteFIn(PN_niBtn + 6, NumInput_Path + "PN_niBtn_6", NIPs._x + 98 * 2, NIPs._y + 98 * 1, 0, 0, 15); this.SetSpriteFIn(PN_niBtn + 7, NumInput_Path + "PN_niBtn_7", NIPs._x + 98 * 0, NIPs._y + 98 * 0, 0, 0, 15); this.SetSpriteFIn(PN_niBtn + 8, NumInput_Path + "PN_niBtn_8", NIPs._x + 98 * 1, NIPs._y + 98 * 0, 0, 0, 15); this.SetSpriteFIn(PN_niBtn + 9, NumInput_Path + "PN_niBtn_9", NIPs._x + 98 * 2, NIPs._y + 98 * 0, 0, 0, 15); this.SpriteStr(PN_niSetuTxt, ni_入力桁数 + "Please enter the password.", 24, 544, 120, 0); this.MoveSprite(PN_niSetuTxt, true, true, 15); } Game_Interpreter.prototype.N_NumImnput_Update = function () { let _BtnArr = [ PN_niBtn + 0, PN_niBtn + 1, PN_niBtn + 2, PN_niBtn + 3, PN_niBtn + 4, PN_niBtn + 5, PN_niBtn + 6, PN_niBtn + 7, PN_niBtn + 8, PN_niBtn + 9 ]; this.SpriteCngColorArr(_BtnArr); if (ni_InputNo == ni_入力桁数) { this.SpriteCngColorArr(_BtnArr, [-80, -80, -80, 0]); } let _CNo = overPointerSpCkArr(_BtnArr); if (_CNo != -1 && ni_InputNo < ni_入力桁数) { this.SpriteCngColor(_CNo, [150, 150, 150, 0]); if (TouchInput.isTriggered()) { ni_InputArr[ni_InputNo] = String(_CNo - PN_niBtn); this.N_NumImnput_NumDraw(); ni_InputNo++; this.PlaySe("GUI_click_05"); } } let _CkArr = [PN_niBtn_c]; if (ni_InputNo != ni_入力桁数) { this.SpriteCngColor(PN_niBtn_ok, [-80, -80, -80, 0]); } else { _CkArr.push(PN_niBtn_ok); } this.SpriteCngColorArr(_CkArr); _CNo = overPointerSpCkArr(_CkArr); if (_CNo != -1) { this.SpriteCngColor(_CNo, [150, 150, 150, 0]); switch (_CNo) { case PN_niBtn_ok: if (TouchInput.isTriggered()) { let _SetStr = ""; for (let i = 0; i <= ni_InputArr.length - 1; i++) { _SetStr += ni_InputArr[i]; } $gameVariables.setValue(ni_Edit変数, Number(_SetStr)) for (let i = PN_niBase; i <= PN_niSetuTxt; i++) { this.MoveSprite(i, true, true, 10, 0, true, true); } this.PlaySe("beep"); return false; } break; case PN_niBtn_c: if (TouchInput.isTriggered()) { ni_InputClear(); this.N_NumImnput_NumDraw(); } break; } } return true; } let ni_InputClear = function () { ni_InputNo = 0; ni_InputArr = []; for (let i = 0; i <= ni_入力桁数 - 1; i++) { ni_InputArr.push(""); } } Game_Interpreter.prototype.N_NumImnput_NumDraw = function () { let _SetStr = ""; for (let i = 0; i <= ni_InputArr.length - 1; i++) { _SetStr += ni_InputArr[i]; if (ni_InputArr[i] == "") _SetStr += "_"; } D_Text_Cng_font = "Makinas"; this.SpriteStrC(PN_niInTxt, _SetStr, 80, 696, 215, 255); D_Text_Cng_font = ""; }