const Pl_SetPtn = 1; let Nupu_PlayerDash_Update = Game_Interpreter.prototype.NUpdate; Game_Interpreter.prototype.NUpdate = function () { Nupu_PlayerDash_Update.call(this); if (!$gameSystem._SittingFlg) { if ($gamePlayer.isMoving() && $gamePlayer._walkAnime) { $gamePlayer._SetPtn = -1; if ($gamePlayer.isDashing() || $gamePlayer._moveSpeed >= 5) { if ($gamePlayer._characterIndex != 2) { this.SetPlayerImg($gamePlayer._characterName, 2); } } else { if ($gamePlayer._characterIndex != 1) { if (b初期キャラ更新スキップFlg) { b初期キャラ更新スキップFlg = false; return; } this.SetPlayerImg($gamePlayer._characterName, 1); } } } else { if ($gamePlayer._characterIndex != 0) { $gamePlayer._SetPtn = Pl_SetPtn; this.SetPlayerImg($gamePlayer._characterName, 0); } } } };