let MemoryViewArr = []; let Nupu_Memory_Update = Game_Interpreter.prototype.NUpdate; Game_Interpreter.prototype.NUpdate = function () { Nupu_Memory_Update.call(this); if ($gameVariables.value(VN_MemorySave) == 0) { let _SetSaveStr = ""; for (let mi = 0; mi <= $Nupu_PSData.MemoryData.length - 1; mi++) { if (_SetSaveStr != "") _SetSaveStr += "■"; _SetSaveStr += "0,0,0,0,0" } $gameVariables.setValue(VN_MemorySave, _SetSaveStr); GameVar_To_MemoryViewArr(); } if (MemoryViewArr.length == 0) { GameVar_To_MemoryViewArr(); } } let MemoryReset = function () { let _SetSaveStr = ""; for (let mi = 0; mi <= $Nupu_PSData.MemoryData.length - 1; mi++) { if (_SetSaveStr != "") _SetSaveStr += "■"; _SetSaveStr += "0,0,0,0,0" } $gameVariables.setValue(VN_MemorySave, _SetSaveStr); GameVar_To_MemoryViewArr(); } let MemoryAllOpen = function () { let _SetSaveStr = ""; for (let mi = 0; mi <= $Nupu_PSData.MemoryData.length - 1; mi++) { let memoryData = $Nupu_PSData.MemoryData[mi]; if (_SetSaveStr != "") _SetSaveStr += "■"; if (memoryData._Title != "") { _SetSaveStr += "1,1,1,1,1" } else { _SetSaveStr += "0,0,0,0,0" } } $gameVariables.setValue(VN_MemorySave, _SetSaveStr); GameVar_To_MemoryViewArr(); } let GameVar_To_MemoryViewArr = function () { let _CkStr = $gameVariables.value(VN_MemorySave); let _CkArr = _CkStr.split('■'); for (let i = _CkArr.length; i <= $Nupu_PSData.MemoryData.length - 1; i++) { _CkArr.push("0,0,0,0,0"); } MemoryViewArr = []; for (let i = 0; i <= _CkArr.length - 1; i++) { let setValues = _CkArr[i].split(','); if (setValues.length == 5) { MemoryViewArr.push(_CkArr[i].split(',')); } else { MemoryViewArr.push(["0","0","0","0","0"]); } } } let MemoryViewArr_To_GameVar = function () { let _SetSaveStr = ""; for (let mi = 0; mi <= MemoryViewArr.length - 1; mi++) { if (_SetSaveStr != "") _SetSaveStr += "■"; for (let mj = 0; mj <= MemoryViewArr[mi].length - 1; mj++) { if (mj > 0) _SetSaveStr += ","; _SetSaveStr += MemoryViewArr[mi][mj]; } } $gameVariables.setValue(VN_MemorySave, _SetSaveStr); } let MemoryViewCk = function (_No) { for (let i = 0; i <= MemoryViewArr[_No].length - 1; i++) { if (MemoryViewArr[_No][i] == "1") return true; } return false; } Game_Interpreter.prototype.MemoryOn = function (_No, _PtnNo) { MemoryViewArr[_No - 1][_PtnNo - 1] = "1"; MemoryViewArr_To_GameVar(); this.UTA_Save(); }; //指定回想を閲覧しているかチェック(true or false) Game_Interpreter.prototype.MemoryOpenCk = function (_No, _PtnNo) { return MemoryViewArr[_No - 1][_PtnNo - 1] == "1"; }