let a連続PtnArr = []; class VoicePtnKeep { constructor(Id) { this.Id = Id; this.BefPlayNo = -1; this.PlayedNos = []; } } let GetVoicePtnNo = function (voiceData , MaxCount) { if (MaxCount == voiceData.PlayedNos.length) voiceData.PlayedNos = []; let getNos = []; for (let i = 0; i < MaxCount; i++) { getNos.push(i); } var rtnNo = Math.floor( Math.random() * MaxCount); while (voiceData.PlayedNos.indexOf(rtnNo) != -1 || rtnNo == voiceData.BefPlayNo) { rtnNo = Math.floor( Math.random() * MaxCount); } voiceData.BefPlayNo = rtnNo; voiceData.PlayedNos.push(rtnNo); return rtnNo; } let GetVoicePlayNo = function (Id , MaxNo) { var ckPtnKeep = null; for (let i = 0; i < a連続PtnArr.length; i++) { if (a連続PtnArr[i].Id == Id) { ckPtnKeep = a連続PtnArr[i]; break; } } if (ckPtnKeep == null) { ckPtnKeep = new VoicePtnKeep(Id); a連続PtnArr.push(ckPtnKeep); } return GetVoicePtnNo(ckPtnKeep , MaxNo); } let GetVoicePlayNoSave = function (Id , MaxNo) { var ckPtnKeep = null; if ($gameSystem.GetVoicePlayDatas == undefined) $gameSystem.GetVoicePlayDatas = []; for (let i = 0; i < $gameSystem.GetVoicePlayDatas.length; i++) { if ($gameSystem.GetVoicePlayDatas[i].Id == Id) { ckPtnKeep = $gameSystem.GetVoicePlayDatas[i]; if (ckPtnKeep.PlayedNos.length >= MaxNo) { ckPtnKeep.PlayedNos = []; } break; } } if (ckPtnKeep == null) { ckPtnKeep = new VoicePtnKeep(Id); $gameSystem.GetVoicePlayDatas.push(ckPtnKeep); } return GetVoicePtnNo(ckPtnKeep , MaxNo); } let GetVoicePlayNoSave_Initialize = Game_System.prototype.initialize; Game_System.prototype.initialize = function () { GetVoicePlayNoSave_Initialize.call(this); this.GetVoicePlayDatas = []; }; let SaveBgmDataIDArr = []; class SaveBgmData { constructor(ID){ this.ID = ID; this.BgmData = null; } } Game_Interpreter.prototype.SaveBgmDataID = function (id) { for (let i = 0; i < SaveBgmDataIDArr.length; i++) { if (SaveBgmDataIDArr[i].ID == id) { SaveBgmDataIDArr[i].BgmData = AudioManager.saveBgm(); return } } var saveBgmData = new SaveBgmData(id); saveBgmData.BgmData = AudioManager.saveBgm(); SaveBgmDataIDArr.push(saveBgmData); } Game_Interpreter.prototype.SaveBgmPlayID = function (id) { for (let i = 0; i < SaveBgmDataIDArr.length; i++) { if (SaveBgmDataIDArr[i].ID == id) { AudioManager.replayBgm(SaveBgmDataIDArr[i].BgmData); return } } } class PlaySEData { constructor(file) { this.File = file; this.flame = 2; } } let _PlaySeDatas = []; let AudioPlaySE_NUpdateSc = Game_Interpreter.prototype.NUpdateSc; Game_Interpreter.prototype.NUpdateSc = function () { AudioPlaySE_NUpdateSc.call(this); for (let i = 0; i < _PlaySeDatas.length; i++) { _PlaySeDatas[i].flame--; if (_PlaySeDatas[i].flame <= 0) { _PlaySeDatas.splice(i , 1); i--; } } }