let IsSubmitKey = function () { return TouchInput.isTriggered() || Input.isPressed('control'); } let Msg_WinX = 180; let Msg_WinY = 0; let Msg_WinPos_Reset = function () { Msg_WinX = 180; Msg_WinY = 0; }; let Nupu_adjustWindowSettings = Window_Message.prototype.adjustWindowSettings; Window_Message.prototype.adjustWindowSettings = function () { Nupu_adjustWindowSettings.call(this); this.x = Msg_WinX; }; let Nupu_Msg_PosCng = Window_Message.prototype.updateBackground; Window_Message.prototype.updateBackground = function () { Nupu_Msg_PosCng.call(this); this.y += 18; if (Msg_WinY != 0) { this.y += Msg_WinY; } }; let _Scene_Map_update = Scene_Map.prototype.update; Scene_Map.prototype.update = function () { this.updateTouchPictures(); _Scene_Map_update.apply(this, arguments); if (GameResetFlame >= 0) { GameResetFlame -= 1; if (GameResetFlame == 0) { location.reload(); } } }; (function () { 'use strict'; let _Moji_Kankaku = 1.5; let _Window_Base_processNormalCharacter = Window_Base.prototype.processNormalCharacter; Window_Base.prototype.processNormalCharacter = function (textState) { _Window_Base_processNormalCharacter.apply(this, arguments); textState.x += _Moji_Kankaku; }; })();