/*: * @plugindesc * @author ぬぷ竜 */ const ShopUIPath = "pictures/UI_Shop/"; const SE_spBuy = "Shop1"; let shop_flame = 0; let shop_selfFlm = 0; let ShopItemArr = []; let shopSelNo = 0; let SelfArr = []; class SpSelf { constructor(_id, _str1, _str2, _motion) { this._id = _id; this._str1 = _str1; this._str2 = _str2; this._motion = _motion; } } let _spPicArr = []; for (let i = 0; i <= 7; i++) { _spPicArr.push(PN_spIcon + i); } _spPicArr.push(PN_spItmBuyBtn); _spPicArr.push(PN_spItmBuyBtn_5); _spPicArr.push(PN_spClose); class ShopItem { constructor(_id, _zaikoVN, _off , _zaiko) { _zaikoVN = typeof _zaikoVN !== 'undefined' ? _zaikoVN : -1; _off = typeof _off !== 'undefined' ? _off : 0; _zaiko = typeof _zaiko !== 'undefined' ? _zaiko : -1; this._id = _id; this._zaikoVN = _zaikoVN; this._off = _off; //割引%(0 ~ 100) this._zaiko = _zaiko; } } let Shop_Initialize = Game_System.prototype.initialize; Game_System.prototype.initialize = function () { Shop_Initialize.call(this); this.ShopSaveDatas = []; }; class ShopSaveData { constructor(ShopNo) { this.ShopNo = ShopNo; this.ZaikoCounter = []; } } class ShopData { constructor(setData) { this.id = setData.id; this.name = setData.name; this.live2Dname = setData.live2Dname; this.weaponShopFlg = setData.weaponShopFlg; this.shopItems = []; setData.shopItems.forEach(setItem => { this.shopItems.push(new ZaikoData(setItem , this.weaponShopFlg)); }) this.firstSelf = new ShopSelfData(setData.firstSelf); this.husokuSelf = new ShopSelfData(setData.husokuSelf); this.emptySelf = new ShopSelfData(setData.emptySelf); this.buySelf = new ShopSelfData(setData.buySelf); this.randSelf1 = new ShopSelfData(setData.randSelf1); this.randSelf2 = new ShopSelfData(setData.randSelf2); this.randSelf3 = new ShopSelfData(setData.randSelf3); } } class ZaikoData { constructor (setData , weaponFlg = false) { this.itemId = setData.itemId; if (weaponFlg && this.itemId > 0) { this.itemId += 499; } this.zaikoVN = setData.zaikoVN; this.zaiko = setData.zaiko; this.sealPar = setData.sealPar; this.cardFlg = setData.cardFlg; } } class ShopSelfData { constructor(setData) { this.text = setData.text; this.motion = setData.motion; } } let shopL2DMdl = ""; let shopPicMdl = ""; let ShopModelSet = function (_mdlName) { shopL2DMdl = _mdlName; shopPicMdl = ""; } let ShopModelSet_Pic = function (_mdlName) { shopL2DMdl = ""; shopPicMdl = _mdlName; } var viewShopId = -1; let ShopReset = function () { ShopItemArr = []; SelfArr = []; shopL2DMdl = ""; shopPicMdl = ""; viewShopId = -1; } let spISet = function (_id, _在庫VN, _off , _在庫) { _在庫VN = typeof _在庫VN !== 'undefined' ? _在庫VN : -1; _off = typeof _off !== 'undefined' ? _off : 0; _在庫 = typeof _在庫 !== 'undefined' ? _在庫 : -1; ShopItemArr.push(new ShopItem(_id, _在庫VN, _off , _在庫)); } let PS_Shop_Start = function () { shop_flame = 0; shop_selfFlm = 0; } var GetViewShopData = function () { let shopSaveData = null; if (viewShopId != -1) { for (let i = 0; i < $gameSystem.ShopSaveDatas.length; i++) { if ($gameSystem.ShopSaveDatas[i].ShopNo == viewShopId) { shopSaveData = $gameSystem.ShopSaveDatas[i]; } } } return shopSaveData; } /** @type {ShopData} */ let ViewShopData = null; Game_Interpreter.prototype.ShopLoad = function (shopId) { ViewShopData = GetShopData(shopId); _spSPos = new Pos2D(759, 235); if (ViewShopData.weaponShopFlg) { _spSPos = new Pos2D(759, 235 - 120); } if (ViewShopData == null) return; ShopReset(); ShopModelSet(ViewShopData.live2Dname); var shopAddFlg = true; if ($gameSystem.ShopSaveDatas == undefined) $gameSystem.ShopSaveDatas = []; for (let i = 0; i < $gameSystem.ShopSaveDatas.length; i++) { if ($gameSystem.ShopSaveDatas[i].ShopNo == shopId) { shopAddFlg = false; } } if (shopAddFlg) { var setShopSaveData = new ShopSaveData(); setShopSaveData.ShopNo = shopId; for (let i = 0; i < ViewShopData.shopItems.length; i++) { var setZaikoCount = ViewShopData.shopItems[i].zaiko; if (setZaikoCount == 0) setZaikoCount = -1; setShopSaveData.ZaikoCounter.push(setZaikoCount); } $gameSystem.ShopSaveDatas.push(setShopSaveData); } for (let i = 0; i < ViewShopData.shopItems.length; i++) { var shopItem = ViewShopData.shopItems[i]; if (shopItem.itemId > 0) { spISet(shopItem.itemId , shopItem.zaikoVN , shopItem.sealPar , shopItem.zaiko); } } SelfArr.push(new SpSelf("st", ViewShopData.firstSelf.text , "", ViewShopData.firstSelf.motion)); SelfArr.push(new SpSelf("loss", ViewShopData.husokuSelf.text , "", ViewShopData.husokuSelf.motion)); SelfArr.push(new SpSelf("sold", ViewShopData.emptySelf.text , "", ViewShopData.emptySelf.motion)); SelfArr.push(new SpSelf("buy", ViewShopData.buySelf.text , "", ViewShopData.buySelf.motion)); SelfArr.push(new SpSelf("rnd", ViewShopData.randSelf1.text , "", ViewShopData.randSelf1.motion)); SelfArr.push(new SpSelf("rnd", ViewShopData.randSelf2.text , "", ViewShopData.randSelf2.motion)); SelfArr.push(new SpSelf("rnd", ViewShopData.randSelf3.text , "", ViewShopData.randSelf3.motion)); viewShopId = shopId; } let GetShopData = function (shopId) { for (let i = 0; i <= $Nupu_PSData.ShopDatas.length - 1; i++) { if ($Nupu_PSData.ShopDatas[i].id == shopId) { return new ShopData($Nupu_PSData.ShopDatas[i]); } } return null; } Game_Interpreter.prototype.PS_Shop_View = function (_ItemNo, _SetFlg) { _SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false; shopSelNo = _ItemNo; let _opi = 255; if (_SetFlg) _opi = 0; let setSpBackImg = "PN_spBack"; if (ViewShopData.weaponShopFlg) setSpBackImg = "PN_spBack_weapon"; this.SetPict(PN_spBack, ShopUIPath + setSpBackImg, 0, 0, _opi); this.SetPict(PN_spBase, ShopUIPath + "PN_spBase", _spPos._x, _spPos._y, _opi); this.MovePict(PN_spBack, true, true, 10); this.MovePict(PN_spBase, true, true, 10); for (let i = 0; i <= ShopItemArr.length - 1; i++) { if (i == 8) break; let _posX = _spIPos._x + 164 * (i % 2); let _posY = _spIPos._y + 161 * Math.floor(i / 2); this.SetPictC(PN_spIcon + i, ShopUIPath + "PN_spIcon", _posX, _posY, _opi); let _ckItem = $dataItems[ShopItemArr[i]._id]; let _owSet = "\\ow[0]" if (ViewShopData.weaponShopFlg) { _ckItem = $dataWeapons[ShopItemArr[i]._id]; } this.SetPicStrC(PN_spTxtA + i, _owSet + _ckItem.name, 18, _posX, _posY - 54, _opi); this.SetPicStrC(PN_spMIcon + i, "\\I[" + _ckItem.iconIndex + "] ", 25, _posX + 6, _posY + 3, _opi); this.MovePict(PN_spMIcon + i, true, true, 0, 255, 150, 150); if (ShopItemArr[i]._off > 0) { DText_NRZureX = 2; this.SetPicStrC(PN_spOffTxt + i, SCol.Yel + SWCol.Blk + ShopItemArr[i]._off + "%OFF!", 18, _posX + 10, _posY - 54 + 20, _opi); DText_NRZureX = 0; } var viewPrice = Math.round(_ckItem.price * ((100 - ShopItemArr[i]._off) / 100)); this.SetPicStr(PN_spTxtB + i, _owSet + viewPrice, 18, _posX - 8, _posY + 35, _opi); if (shopSelNo == i) { this.SetPictC(PN_spHikari, ShopUIPath + "PN_spHikari", _posX, _posY, _opi); this.MovePict(PN_spHikari, true, true, 10, 255, true, true); } this.MovePict(PN_spIcon + i, true, true, 10); this.MovePict(PN_spTxtA + i, true, true, 10); this.MovePict(PN_spTxtB + i, true, true, 10); this.MovePict(PN_spMIcon + i, true, true, 1, 255, 150, 150); this.MovePict(PN_spOffTxt + i, true, true, 10); } this.SetPict(PN_spClose, ShopUIPath + "PN_spClose", 762, 67, _opi); this.MovePict(PN_spClose, true, true, 10); this.PS_Shop_DtView(_ItemNo, _SetFlg); this.PS_Shop_GoldView(); this.PS_Shop_売切描画(); } let _spPos = new Pos2D(372, 27); let _spIPos = new Pos2D(_spPos._x + 119, _spPos._y + 164); let _spSPos = new Pos2D(759, 235); let _spWait = 0; Game_Interpreter.prototype.PS_Shop = function () { if (_spWait > 0) { _spWait--; return true; } if (shop_flame == 0) { this.BLogDell(); if (shopL2DMdl != "") { L2dFadeMdl(shopL2DMdl, "lleft", 10, "", null, null, -100); L2dIdleStart(shopL2DMdl, "wait"); } this.PS_Shop_View(0, true); this.PS_Shop_SelfSet("st"); } let shopSaveData = GetViewShopData(); _spSelfFlame--; if (_spSelfFlame <= 0) { this.PS_Shop_SelfSet("rnd"); } if (shop_flame > 30) { this.PicCngColorArr(_spPicArr); let _ckNo = overPointerCkArr(_spPicArr); if (_ckNo != -1) { switch (_ckNo) { case PN_spClose: this.PicCngColor(_ckNo, [100, 100, 100, 0]); if (TouchInput.isTriggered()) { this.PS_Shop_Close(); return false; } case PN_spItmBuyBtn: case PN_spItmBuyBtn_5: this.PicCngColor(_ckNo, [150, 150, 150, 0]); if (TouchInput.isTriggered()) { var zaikoCount = -1; if (ShopItemArr[shopSelNo]._zaikoVN > 0) { zaikoCount = $gameVariables.value(ShopItemArr[shopSelNo]._zaikoVN); } if (shopSaveData != null && ShopItemArr[shopSelNo]._zaikoVN <= 0) { if (shopSaveData.ZaikoCounter[shopSelNo] != -1) { zaikoCount = shopSaveData.ZaikoCounter[shopSelNo]; } } if (zaikoCount == 0) { return true; } var nowCnt = $gameParty.numItems($dataItems[ShopItemArr[shopSelNo]._id]); if (ViewShopData.weaponShopFlg) { nowCnt = $gameParty.numItems($dataWeapons[ShopItemArr[shopSelNo]._id]); } if (nowCnt + 1 > 99) return true; if (_ckNo == PN_spItmBuyBtn_5 && nowCnt + 5 > 99) return true; let zaikoCheck = zaikoCount <= 0 || zaikoCount > 0; if (zaikoCheck) { let itemData = $dataItems[ShopItemArr[shopSelNo]._id]; if (ViewShopData.weaponShopFlg) { itemData = $dataWeapons[ShopItemArr[shopSelNo]._id]; } var viewPrice = Math.round(itemData.price * ((100 - ShopItemArr[shopSelNo]._off) / 100)); if (viewPrice <= $gameParty._gold) { SoundManager.playShop(); this.PlayPtcScTop("S_Click", 1253, 505); if (zaikoCount != -1) { zaikoCount--; if (_ckNo == PN_spItmBuyBtn_5) zaikoCount -= 4; } if (ShopItemArr[shopSelNo]._zaikoVN != -1) { $gameVariables.setValue(ShopItemArr[shopSelNo]._zaikoVN, zaikoCount); } if (shopSaveData != null) { if (shopSaveData.ZaikoCounter[shopSelNo] != -1) { shopSaveData.ZaikoCounter[shopSelNo] = zaikoCount; } } $gameParty.gainGold(viewPrice * -1); if (_ckNo == PN_spItmBuyBtn_5) { for (let i = 0; i <= 4 - 1; i++) { StacWaitPict(PN_spItmBuyBtn_5 , 3); StacPlaySePict(PN_spItmBuyBtn_5 ,"Shop1"); } } if (ViewShopData.weaponShopFlg) { $gameParty.gainItem($dataWeapons[ShopItemArr[shopSelNo]._id], 1); if (_ckNo == PN_spItmBuyBtn_5) { $gameParty.gainGold(viewPrice * -4); $gameParty.gainItem($dataWeapons[ShopItemArr[shopSelNo]._id], 4); } } else { $gameParty.gainItem($dataItems[ShopItemArr[shopSelNo]._id], 1); if (_ckNo == PN_spItmBuyBtn_5) { $gameParty.gainGold(viewPrice * -4); $gameParty.gainItem($dataItems[ShopItemArr[shopSelNo]._id], 4); } } this.PS_Shop_所持数View(shopSelNo, true); this.PS_Shop_SelfSet("buy"); this.PS_Shop_売切描画(); _spWait = 3; } else { this.PS_Shop_SelfSet("loss"); } if (zaikoCount < 5 && zaikoCount != -1) this.DelPictSpan(PN_spItmBuyBtn_5 , PN_spItmBuyBtn_5 + 1); if (zaikoCount == 0) { this.SetPict(PN_spSoldOutBtn, ShopUIPath + "PN_spSoldOutBtn", _spSPos._x + 353, _spSPos._y + 198, 0); this.MovePict(PN_spSoldOutBtn, true, true, 10, 255); } if (zaikoCount == -1 || zaikoCount > 0) { this.DelPict(PN_spSoldOutBtn); } if (viewPrice * 5 > $gameParty._gold) this.DelPictSpan(PN_spItmBuyBtn_5 , PN_spItmKStr_5); } else { this.PS_Shop_SelfSet("sold"); } this.PS_Shop_GoldView(); this.PS_Shop_DtView(shopSelNo) } break; default: this.PicCngColor(_ckNo, [100, 100, 100, 0]); if (TouchInput.isTriggered()) { shopSelNo = _ckNo - PN_spIcon; let _posX = _spIPos._x + 164 * (shopSelNo % 2); let _posY = _spIPos._y + 161 * Math.floor(shopSelNo / 2); this.SetPictC(PN_spHikari, ShopUIPath + "PN_spHikari", _posX, _posY, 0); this.MovePict(PN_spHikari, _posX, _posY, 3); this.PS_Shop_View(shopSelNo, false); } break; } } if (Input.isTriggered('menu') || TouchInput.isCancelled()) { this.PS_Shop_Close(); return false; } } shop_flame++; return true; } Game_Interpreter.prototype.PS_Shop_Close = function (_ItemNo) { L2D_SetZure(shopL2DMdl); for (let i = PN_spBack; i <= PN_spEnd; i++) { this.DelPict(i); } if (ViewShopData.weaponShopFlg) { this.DelSpriteArr(de_CSsyosaiPArr); } } Game_Interpreter.prototype.PS_Shop_売切描画 = function () { let shopSaveData = GetViewShopData(); for (let i = 0; i <= ShopItemArr.length - 1; i++) { var zaikoCount = -1; if (ShopItemArr[i]._zaikoVN > 0) { zaikoCount = $gameVariables.value(ShopItemArr[i]._zaikoVN); } if (shopSaveData != null) { if (ShopItemArr[i]._zaikoVN <= 0) { if (shopSaveData.ZaikoCounter[i] != -1) { zaikoCount = shopSaveData.ZaikoCounter[i]; } } } if (zaikoCount == -1 || zaikoCount > 0) continue; let _posX = _spIPos._x + 164 * (i % 2); let _posY = _spIPos._y + 161 * Math.floor(i / 2); this.SetPictC(PN_spSoldout + i, ShopUIPath + "PN_spSoldout", _posX, _posY, 255); } } Game_Interpreter.prototype.PS_Shop_GoldView = function () { _SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false; let _opi = 255; if (_SetFlg) _opi = 0; let _owSet = "\\ow[0]" this.SetPict(PN_spMnyWin, ShopUIPath + "PN_spMnyWin", 1197, 14, _opi); this.MovePict(PN_spMnyWin, true, true, 10, 255); this.SetPicStr(PN_spMnyWin + 1, _owSet + $gameParty._gold, 28, 1286, 36, _opi); this.MovePict(PN_spMnyWin + 1, true, true, 10, 255); } Game_Interpreter.prototype.PS_Shop_DtView = function (_ItemNo, _SetFlg) { shopSelNo = _ItemNo; let _opi = 255; if (_SetFlg) _opi = 0; let _owSet = "\\ow[0]" let _ckItem = $dataItems[ShopItemArr[shopSelNo]._id]; if (ViewShopData.weaponShopFlg) { _ckItem = $dataWeapons[ShopItemArr[shopSelNo]._id]; } let _adyStr = ""; if (BtlItemCheck(ShopItemArr[shopSelNo]._id)) { _adyStr = " (戦闘用)"; } let setViewText = _owSet + _ckItem.name + _adyStr; this.SetPict(PN_spItmWin, ShopUIPath + "PN_spItemWin", _spSPos._x, _spSPos._y, _opi); this.MovePict(PN_spItmWin, true, true, 10); let _SetuAr = _ckItem.description.split("\n"); this.DelPict(PN_spItmStr + 0); this.DelPict(PN_spItmStr + 1); this.DelPictSpan(PN_spItmBuyBtn_5 , PN_spItmKStr_5); for (let i = 0; i <= _SetuAr.length - 1; i++) { this.SetPicStr(PN_spItmStr + i, _owSet + _SetuAr[i], 18, _spSPos._x + 202, _spSPos._y + 164 + (31 * i), _opi); this.MovePict(PN_spItmStr + i, true, true, 10); } this.SetPicStrC(PN_spItmIco, "\\I[" + _ckItem.iconIndex + "] ", 25, _spSPos._x + 123, _spSPos._y + 180, _opi); this.MovePict(PN_spItmIco, true, true, 10, 255, 150, 150); let shopSaveData = GetViewShopData(); var viewPrice = Math.round(_ckItem.price * ((100 - ShopItemArr[shopSelNo]._off) / 100)); this.SetPicStr(PN_spItmKStr, _owSet + viewPrice, 22, _spSPos._x + 513, _spSPos._y + 254, _opi); let fiveBuyBtnViewFlg = false; if (viewPrice <= $gameParty._gold) { this.SetPict(PN_spItmBuyBtn, ShopUIPath + "PN_spItmBuyBtn" , _spSPos._x + 353, _spSPos._y + 198, _opi); this.MovePict(PN_spItmBuyBtn, true, true, 10, 255); this.MovePict(PN_spItmKStr, true, true, 10, 255); var zaikoCount = -1; if (shopSaveData.ZaikoCounter[shopSelNo] >= -1) zaikoCount = shopSaveData.ZaikoCounter[shopSelNo]; if (ShopItemArr[shopSelNo]._zaikoVN > 0) zaikoCount = $gameVariables.value(ShopItemArr[shopSelNo]._zaikoVN); if (zaikoCount >= 0) setViewText += " 残り:" + zaikoCount; if ((zaikoCount == -1 || zaikoCount >= 5) && viewPrice * 5 <= $gameParty._gold && _ckItem.name.indexOf("キューブ") != -1) { let mvY = 75; this.SetPict(PN_spItmBuyBtn_5, ShopUIPath + "PN_spItmBuyBtn_5",_spSPos._x + 353, _spSPos._y + 198 + mvY, _opi); this.SetPicStr(PN_spItmKStr_5, _owSet + viewPrice * 5, 22,_spSPos._x + 513, _spSPos._y + 254 + mvY, _opi); this.MovePict(PN_spItmBuyBtn_5, true, true, 10, 255); this.MovePict(PN_spItmKStr_5, true, true, 10, 255); fiveBuyBtnViewFlg = true; } } else { this.SetPict(PN_spItmBuyBtn, ShopUIPath + "PN_spItmBuyBtn_False", _spSPos._x + 353, _spSPos._y + 198, _opi); this.MovePict(PN_spItmBuyBtn, true, true, 10, 155); this.MovePict(PN_spItmKStr, true, true, 10, 155); } var nowCnt = $gameParty.numItems($dataItems[ShopItemArr[shopSelNo]._id]); if (nowCnt + 1 > 99) { this.MovePict(PN_spItmBuyBtn, true, true, 10, 155); } if (fiveBuyBtnViewFlg && nowCnt + 5 > 99) { this.MovePict(PN_spItmKStr_5, true, true, 10, 155); this.MovePict(PN_spItmBuyBtn_5, true, true, 10, 155); } this.SetPicStr(PN_spItmName, setViewText, 20, _spSPos._x + 202, _spSPos._y + 125, _opi); this.MovePict(PN_spItmName, true, true, 10); this.DelPict(PN_spSoldOutBtn); zaikoCount = -1; if (ShopItemArr[shopSelNo]._zaikoVN > 0) { zaikoCount = $gameVariables.value(ShopItemArr[shopSelNo]._zaikoVN); } else { zaikoCount = shopSaveData.ZaikoCounter[shopSelNo]; } if (zaikoCount <= 0 && zaikoCount != -1) { this.SetPict(PN_spSoldOutBtn, ShopUIPath + "PN_spSoldOutBtn", _spSPos._x + 353, _spSPos._y + 198, _opi); this.MovePict(PN_spSoldOutBtn, true, true, 10, 255); } else { this.DelPict(PN_spSoldOutBtn); } this.PS_Shop_所持数View(_ItemNo, _SetFlg); if (ViewShopData.weaponShopFlg) { this.CardPicDraw(ShopItemArr[shopSelNo]._id, PN_spCard, PN_Cmp, _spSPos._x + 66, _spSPos._y + 111, 255, 40, 40); this.de_CSyosai(ShopItemArr[shopSelNo]._id , 768 , 425); } } Game_Interpreter.prototype.PS_Shop_所持数View = function (_ItemNo, _SetFlg) { shopSelNo = _ItemNo; let _opi = 255; if (_SetFlg) _opi = 0; let _owSet = "\\ow[0]" let _vStr = _owSet + "所持数:" + $gameParty.numItems($dataItems[ShopItemArr[shopSelNo]._id]); if (ViewShopData.weaponShopFlg) { _vStr = _owSet + "所持数:" + $gameParty.numItems($dataWeapons[ShopItemArr[shopSelNo]._id]); } this.SetPicStr(PN_spSyojiStr, _vStr, 26, _spSPos._x + 62, _spSPos._y + 254, _opi); this.MovePict(PN_spSyojiStr, true, true, 10, 255); } let _spSelfFlame = 0; let _spSlfRNo = 0; let _spSlfPos = new Pos2D(22, 31); Game_Interpreter.prototype.PS_Shop_SelfSet = function (_id) { let _viewSelf = null; let _setMotion = ""; let _ckRndArr = []; let _ckNo = -1; this.SetPict(PN_exFuki + 0, ShopUIPath + "PN_spFuki", _spSlfPos._x, _spSlfPos._y, 0); for (let i = 0; i <= SelfArr.length - 1; i++) { if (SelfArr[i]._id == _id) { if (_id == "rnd") { _ckRndArr.push(SelfArr[i]); } else { _viewSelf = SelfArr[i]; break; } } } if (_id == "rnd") { _spSlfRNo++; if (_ckRndArr.length == _spSlfRNo) _spSlfRNo = 0; if (_ckRndArr.length > 0) _viewSelf = _ckRndArr[_spSlfRNo]; } if (_viewSelf != null) { let _owSet = SCol.Blk0; this.SetPicStr(PN_exFuki + 1, _owSet + _viewSelf._str1, 18, _spSlfPos._x + 20, _spSlfPos._y + 13, 0); this.SetPicStr(PN_exFuki + 2, _owSet + _viewSelf._str2, 18, _spSlfPos._x + 20, _spSlfPos._y + 38, 0); _setMotion = _viewSelf._motion; if (shopL2DMdl != "" && _setMotion != "") { L2dSetMotion(shopL2DMdl, _setMotion); } } this.MovePict(PN_exFuki + 0, true, true, 10, 255, true, true); this.MovePict(PN_exFuki + 1, true, true, 10, 255, true, true); this.MovePict(PN_exFuki + 2, true, true, 10, 255, true, true); _spSelfFlame = 420; };