/*:ja * @plugindesc * @author Nupuryu */ let Dbg_GameStartFlg = false; DataManager._databaseFiles.push({ name: '$DbgBtlClass', src: 'DbgBtlClass.json' }); let dbgBtlClass = null; class DbgBtlClass { constructor(_setData) { this.deckCardList = []; _setData.deckCardList.forEach(cardId => { this.deckCardList.push(cardId); }); this.enemyTrpId = _setData.enemyTrpId; this.mikataId = _setData.mikataId; this.acKinshi = _setData.acKinshi; } } let DisplayViewX = 0; let DisplayViewY = 0; let DisplayViewData = []; const PN_Display = 25; let Display情報表示_LongBackFlg = false; Game_Interpreter.prototype.Display情報表示_Start = function () { let drawPicName = "DataBack"; if (Display情報表示_LongBackFlg) drawPicName = "LongDataBack"; Display情報表示_LongBackFlg = false; this.SetSprite(PN_Display - 1 , drawPicName); for (let i = 0; i <= DisplayViewData.length - 1; i++) { this.SpriteStr(PN_Display + i, DisplayViewData[i], 26, DisplayViewX, DisplayViewY + i * 30); } } Game_Interpreter.prototype.Display情報表示_Update = function () { if (TouchInput.isTriggered() || TouchInput.isCancelled()) { this.DelSpriteSpan(PN_Display - 1, PN_Display + DisplayViewData.length - 1); return false; } return true; } const PN_QSave = 495; const PN_QLoad = PN_QSave + 1; const PN_QPicCk = PN_QLoad + 1; const PN_DMapName = PN_QPicCk + 1; const QSaveNo = 50; let QSaveLoadNotViewFlg = false; let QSaveLoad_NUpdateSc = Game_Interpreter.prototype.NUpdateSc; Game_Interpreter.prototype.NUpdateSc = function () { QSaveLoad_NUpdateSc.call(this); if ($gameTemp.isPlaytest() && !QSaveLoadNotViewFlg && DbgFlg) { this.SetSprite(PN_QSave , MapPicPath + "PN_QSave" , 1334 , 4); this.SetSprite(PN_QLoad , MapPicPath + "PN_QLoad" , 1334 , 4 + 42) this.SetSprite(PN_QPicCk , MapPicPath + "PN_QPicCk" , 1334 , 4 + 42); this.SpriteCngColor(PN_QSave); this.SpriteCngColor(PN_QLoad); this.SpriteCngColor(PN_QPicCk); if (overPointerSpCkTm(PN_QSave)) { this.SpriteCngColor(PN_QSave , [150,150,150,0] ); if (TouchInput.isPressed()) { SoundManager.playSave(); Live2D_Save(); this.GameFileSave(QSaveNo); $gameTemp.clearDestination(); } } if (overPointerSpCkTm(PN_QLoad)) { this.SpriteCngColor(PN_QLoad , [150,150,150,0] ); if (TouchInput.isPressed()) { _LoadOKFlg = true; SaveSelectNo = 1; SaveSelPage = 4; this.LoadBtnClick(); } } if (overPointerSpCkTm(PN_QPicCk)) { this.SpriteCngColor(PN_QPicCk , [150,150,150,0] ); if (TouchInput.isPressed()) { TxtMemoryCheckStart(); } } this.SpriteStrR( PN_DMapName ,$gameMap.mapId() + ":" + GetMapName() , 12 , 1433 , 80); } if(Input.isTriggered('dbg_9') && $gameTemp.isPlaytest()){ QSaveLoadNotViewFlg = !QSaveLoadNotViewFlg; this.DelSprite(PN_QSave); this.DelSprite(PN_QLoad); this.DelSprite(PN_QPicCk); this.DelSprite(PN_DMapName); } } let GetMapName = function () { if ($dataMapInfos && $dataMapInfos[$gameMap.mapId()]) { return $dataMapInfos[$gameMap.mapId()].name; } else { return "---" } } const DbmPicPath = "pictures/UI_Menu/0_Debug/"; const CN_DbmCmnNo = 1300; const PN_DbmMenuBack = 368; const PN_DbmTxt = PN_DbmMenuBack + 1; let DbmTxtArr = [ "◆シナリオスキップ     ", "◆多数のカードを取得    ", "◆デッキ待機カード埋OFF  ", "◆デバッグルームへ移動   ", "◆ジャミングデバッグ   ", "", "", "", "", "◆コモンイベント:1297", "ロード(不安定)     " ]; let Dbm_flame = 0; let Dbm_Drawflame = 0; let Dbm_SelectNo = -1; let Dbm_PicArr = []; let _Dbm_Mode = { Base: 1, JumCheck: 2, LoadWin: 3 }; let Dbm_Mode = _Dbm_Mode.Base; Game_Interpreter.prototype.DbmMenu_Start = function () { if (!DbgFlg) return; DelSpriteSpan(PN_DbmTxt, PN_DbmTxt + 24); Dbm_flame = 0; Dbm_Mode = _Dbm_Mode.Base; Dbm_Drawflame = 10; Dbm_SelectNo = -1; this.DbmMenu_Draw(); } Game_Interpreter.prototype.DbmMenu_Draw = function () { this.SetSprite(PN_DbmMenuBack, DbmPicPath + "PN_DbmMenuBack", 0, 0); Dbm_PicArr = []; for (let i = 0; i <= DbmTxtArr.length - 1; i++) { if (DbmTxtArr[i] == "") continue; this.DelSprite(PN_DbmTxt + i); if (Dbm_SelectNo == PN_DbmTxt + i) { this.SetPicStrBG("rgba(255,255,0,1)"); } this.SpriteStr(PN_DbmTxt + i, DbmTxtArr[i], 24, 1105, 85 + (36 * i)); Dbm_PicArr.push(PN_DbmTxt + i); } } Game_Interpreter.prototype.DbmMenu_Update = function () { if (Dbm_Mode == _Dbm_Mode.JumCheck) { return this.DbmMenu_JumCheckUpdate(); } if (Dbm_Mode == _Dbm_Mode.LoadWin) { this.TitleLoadUpdate(); return true; } Dbm_flame++; Dbm_Drawflame = 10; let _CNo = overPointerSpCkArr(Dbm_PicArr); if (_CNo != -1) { Dbm_SelectNo = _CNo; this.DbmMenu_Draw(); if (TouchInput.isPressed()) { let _Seli = Dbm_SelectNo - PN_DbmTxt; let ckTxt = DbmTxtArr[_Seli]; switch (ckTxt) { case "◆シナリオスキップ     ": this.DbmMenu_Close(); this.SetCmnEventSc(CN_SnoSkipCmn); return false; case "◆多数のカードを取得    ": this.DbmMenu_Close(); _ゆどんげカード渡し(); return false; case "◆デッキ待機カード埋OFF  ": this.DbmMenu_Close(); for (let i = 0; i <= $gameSystem.DeckArr.length - 1; i++) { for (let j = 0; j <= $gameSystem.DeckArr[i].length - 1; j++) { if ($gameSystem.DeckArr[i][j] == CId_待機) { $gameSystem.DeckArr[i].splice(j, 1); j--; } } } _Dbg_待機埋めOff = !_Dbg_待機埋めOff; return false; case "◆デバッグルームへ移動   ": this.DbmMenu_Close(); this.SetCmnEvent(1299); return false; case "◆ジャミングデバッグ   ": this.DbmMenu_JumCheckView(); Dbm_Mode = _Dbm_Mode.JumCheck; return true; case "◆コモンイベント:1297": this.SetCmnEvent(1297); this.DelSpriteSpan(PN_DbmMenuBack, PN_DbmTxt + DbmTxtArr.length - 1) return false; case "ロード(不安定)     ": LoadModeFlg = true; NowLoadNo = $gameVariables.value(VN_BefSaveNo); _File_CngFlg = true; if (NowLoadNo == 0) NowLoadNo = -1; this.MenuSaveView(true); Dbm_Mode = _Dbm_Mode.LoadWin; return true; } } } if (Input.isTriggered('dbg_Ex') && Dbm_flame > 10) { this.DelSpriteSpan(PN_DbmMenuBack, PN_DbmTxt + DbmTxtArr.length - 1) return false; } return true; } let Dbm_ジャミングCkArr = [ ["戦闘用グローブ     ", 42], ["腕スーツ        ", 43], ["インナー        ", 44], ["ボディスーツ      ", 45], ["脚スーツ        ", 46], ["股間アーマー      ", 47], ["脚装甲         ", 48], ["肩装甲         ", 49], ["胸プレート       ", 50], ["胸装甲         ", 51] ] let Dbm_ジャミングSwtArr = []; Game_Interpreter.prototype.DbmMenu_JumCheckView = function () { DelSpriteSpan(PN_DbmTxt, PN_DbmTxt + DbmTxtArr.length - 1); Dbm_PicArr = []; Dbm_ジャミングSwtArr = []; let _LastNo = 0; for (let i = 0; i <= Dbm_ジャミングCkArr.length - 1; i++) { this.DelSprite(PN_DbmTxt + i); if (Dbm_SelectNo == PN_DbmTxt + i) { this.SetPicStrBG("rgba(255,255,0,1)"); } let _setStr = "□"; if ($gameSwitches.value(Dbm_ジャミングCkArr[i][1])) { _setStr = "■"; } _setStr += Dbm_ジャミングCkArr[i][0]; this.SpriteStr(PN_DbmTxt + i, _setStr, 24, 1105, 85 + (36 * i)); Dbm_PicArr.push(PN_DbmTxt + i); _LastNo = i; } _LastNo++; this.SpriteStr(PN_DbmTxt + _LastNo + 1, "反映させる", 24, 1105, 85 + (36 * _LastNo)); } Game_Interpreter.prototype.DbmMenu_JumCheckUpdate = function () { let _CNo = overPointerSpCkArr(Dbm_PicArr); if (_CNo != -1) { Dbm_SelectNo = _CNo; if (TouchInput.isTriggered()) { let _swNo = Dbm_ジャミングCkArr[Dbm_SelectNo - PN_DbmTxt][1]; $gameSwitches.setValue(_swNo, !$gameSwitches.value(_swNo)); } this.DbmMenu_JumCheckView(); } if (overPointerSpCkTm(PN_DbmTxt + Dbm_ジャミングCkArr.length + 1)) { if (TouchInput.isTriggered()) { DelSpriteSpan(PN_DbmMenuBack, PN_DbmTxt + Dbm_ジャミングCkArr.length + 1); this.SetCmnEvent(CN_romasha_battale); this.SpineCngAccess(); return false; } } return true; } Game_Interpreter.prototype.DbmMenu_Close = function () { Dbm_flame = 10; DelSpriteSpan(PN_DbmMenuBack, PN_DbmTxt + Dbm_ジャミングCkArr.length + 1); } const CN_SnoSkipCmn = 1203; const PN_SSkpBase = 380; const PN_SSkpSyo = PN_SSkpBase + 2; const PN_SSkpTxt = PN_SSkpSyo + 5; class _SSkpSaveFile { constructor(_SaveNo, _Txt) { this._SaveNo = _SaveNo; this._Txt = _Txt; } } let SSkp_1章_Ps = new Pos2D(100, 50 + 100); let SSkp_1章_TxtArr = [ new _SSkpSaveFile(1, "ディアド戦前"), new _SSkpSaveFile(2, "ドラゴン戦前"), new _SSkpSaveFile(3, "尋問スクワット後"), new _SSkpSaveFile(4, "プロローグ終了前"), new _SSkpSaveFile(5, "0番隊から電子署名を集めよう"), new _SSkpSaveFile(6, "スピナ面会(1回目)直前"), new _SSkpSaveFile(7, "レゾナンス型のトラッシュからデータを集めよう!"), new _SSkpSaveFile(8, "サンドイッチをゲイン先生へ持っていこう"), new _SSkpSaveFile(9, "スピナ面会(2回目)直前"), new _SSkpSaveFile(10, "トラッシュデータ集め開始"), new _SSkpSaveFile(11, "スピナ通信連絡直前"), new _SSkpSaveFile(12, "1章最終戦直前") ]; let SSkp_2章_Ps = new Pos2D(100, 467 + 100); let SSkp_2章_TxtArr = [ new _SSkpSaveFile(13, "中間地点の森にて"), new _SSkpSaveFile(14, "スピナの故郷(最初)"), new _SSkpSaveFile(15, "薬草採取ダンジョン出発直前"), new _SSkpSaveFile(16, "ジジ救出ダンジョン出発直前"), new _SSkpSaveFile(17, "森を抜けましょう!") ]; let SSkp_3章_Ps = new Pos2D(650, 50 + 100); let SSkp_3章_TxtArr = [ new _SSkpSaveFile(18, "情報を集めよう!"), new _SSkpSaveFile(19, "猪鹿蝶へ行こう!"), new _SSkpSaveFile(20, "2人を助けた後→ホテルへ"), new _SSkpSaveFile(21, "お金を貯めましょう(自由行動)"), new _SSkpSaveFile(22, "闘技場受付前"), new _SSkpSaveFile(23, "闘技場1回戦前"), new _SSkpSaveFile(24, "闘技場2回戦前"), new _SSkpSaveFile(25, "スピナパート:フリーセに会いに行こう"), new _SSkpSaveFile(26, "闘技場3回戦前"), new _SSkpSaveFile(27, "闘技場決勝戦前") ]; let SSkp_PicArr = []; let SSkp_SelectPicNo = -1; const SSkpYズレ = 27; Game_Interpreter.prototype.ScenarioSkip_Start = function () { Menu禁止Flg = true; this.SetSpriteFIn(PN_SSkpBase, "Black", 0, 0, 0, 0, 10, 150); this.SpriteStr(PN_SSkpBase + 1, "※右クリックで閉じる", 24, 974, 756); SSkp_SelectPicNo = -2; this.ScenarioSkip_Draw(); } let Select_SSkpSaveFile; Game_Interpreter.prototype.ScenarioSkip_Draw = function (_SSkpSelNo) { _SSkpSelNo = typeof _SSkpSelNo !== 'undefined' ? _SSkpSelNo : -1; if (SSkp_SelectPicNo == _SSkpSelNo) return; if (SSkp_SelectPicNo > 0) this.DelSprite(SSkp_SelectPicNo); SSkp_SelectPicNo = _SSkpSelNo; let _SetOpi = 0; if (_SSkpSelNo != -1) { _SetOpi = 255; } this.SpriteStr(PN_SSkpSyo + 0, "【プロローグ&1章】", 22, SSkp_1章_Ps._x, SSkp_1章_Ps._y - SSkpYズレ, _SetOpi); this.MoveSprite(PN_SSkpSyo + 0, true, true, 10); this.SpriteStr(PN_SSkpSyo + 1, "【2章】", 22, SSkp_2章_Ps._x, SSkp_2章_Ps._y - SSkpYズレ, _SetOpi); this.MoveSprite(PN_SSkpSyo + 1, true, true, 10); this.SpriteStr(PN_SSkpSyo + 2, "【3章】", 22, SSkp_3章_Ps._x, SSkp_3章_Ps._y - SSkpYズレ, _SetOpi); this.MoveSprite(PN_SSkpSyo + 2, true, true, 10); let _TxtCnt = 0; for (let i = 0; i <= SSkp_1章_TxtArr.length - 1; i++) { if (PN_SSkpTxt + i + _TxtCnt == _SSkpSelNo) { DelSprite(PN_SSkpTxt + i + _TxtCnt); this.SetPicStrBG("rgba(255,255,0,1)"); Select_SSkpSaveFile = SSkp_1章_TxtArr[i]; } this.SpriteStr(PN_SSkpTxt + i + _TxtCnt, SSkp_1章_TxtArr[i]._Txt, 22, SSkp_1章_Ps._x, i * SSkpYズレ + SSkp_1章_Ps._y, _SetOpi); this.MoveSprite(PN_SSkpTxt + i + _TxtCnt, true, true, 10); SSkp_PicArr.push(PN_SSkpTxt + i + _TxtCnt); } _TxtCnt += SSkp_1章_TxtArr.length; for (let i = 0; i <= SSkp_2章_TxtArr.length - 1; i++) { if (PN_SSkpTxt + i + _TxtCnt == _SSkpSelNo) { DelSprite(PN_SSkpTxt + i + _TxtCnt); this.SetPicStrBG("rgba(255,255,0,1)"); Select_SSkpSaveFile = SSkp_2章_TxtArr[i]; } this.SpriteStr(PN_SSkpTxt + i + _TxtCnt, SSkp_2章_TxtArr[i]._Txt, 22, SSkp_2章_Ps._x, i * SSkpYズレ + SSkp_2章_Ps._y, _SetOpi); this.MoveSprite(PN_SSkpTxt + i + _TxtCnt, true, true, 10); SSkp_PicArr.push(PN_SSkpTxt + i + _TxtCnt); } _TxtCnt += SSkp_2章_TxtArr.length; for (let i = 0; i <= SSkp_3章_TxtArr.length - 1; i++) { if (PN_SSkpTxt + i + _TxtCnt == _SSkpSelNo) { DelSprite(PN_SSkpTxt + i + _TxtCnt); this.SetPicStrBG("rgba(255,255,0,1)"); Select_SSkpSaveFile = SSkp_3章_TxtArr[i]; } this.SpriteStr(PN_SSkpTxt + i + _TxtCnt, SSkp_3章_TxtArr[i]._Txt, 22, SSkp_3章_Ps._x, i * SSkpYズレ + SSkp_3章_Ps._y, _SetOpi); this.MoveSprite(PN_SSkpTxt + i + _TxtCnt, true, true, 10); SSkp_PicArr.push(PN_SSkpTxt + i + _TxtCnt); } } let NotRomaLoading = false; const CN_Live2DAllFadeOut = 13; Game_Interpreter.prototype.ScenarioSkip_Update = function () { if (GameResetFlame > 0) return true; if (ClickCkFlg == true) { let _Clk_CNo = this.ClickCk_Update(); if (_Clk_CNo == PN_ClickCk_Yes) { L2dAutoFadeOut("romasha_talk",15); this.SetCmnEvent(CN_Live2DAllFadeOut); _LoadSelectNo = Select_SSkpSaveFile._SaveNo; this.UTA_Save(); SaveFolCngName = "save_skip"; _LoadStartingFlame = 0; this.LoadStarting(); ClickCkFlg = false; SSkipFlg = true; NotRomaLoading = true; let _PicSum = SSkp_1章_TxtArr.length + SSkp_2章_TxtArr.length + SSkp_3章_TxtArr.length; DelSpriteSpan(PN_SSkpBase, PN_SSkpTxt + _PicSum); Menu禁止Flg = false; Menu禁止Flame = 5; return false; } if (_Clk_CNo == PN_ClickCk_No) { this.ClickCk_WinDel(); } return true; } let _CNo = overPointerSpCkArr(SSkp_PicArr); if (_CNo != -1) { this.ScenarioSkip_Draw(_CNo); if (TouchInput.isPressed()) { this.ClickCk_WinView([Select_SSkpSaveFile._Txt + " を読み込みますか?", ""]) } } if (Input.isTriggered('menu') || TouchInput.isCancelled()) { let _PicSum = SSkp_1章_TxtArr.length + SSkp_2章_TxtArr.length + SSkp_3章_TxtArr.length; DelSpriteSpan(PN_SSkpBase, PN_SSkpTxt + _PicSum); Menu禁止Flg = false; Menu禁止Flame = 5; return false; } return true; } let SSkipLoadCmp_Func = function () { $gameSwitches.setValue(BtlStatic.SW_終了後HP回復, true); } let NS_DbgUpdate = Game_Interpreter.prototype.NUpdateSc; Game_Interpreter.prototype.NUpdateSc = function () { NS_DbgUpdate.call(this); if (DbgFlg) { let _dbgNo = -1; if (Dbm_Drawflame > 0) Dbm_Drawflame--; if (Input.isTriggered('dbg_Ex') && Dbm_Drawflame <= 0) { this.SetCmnEventSc(CN_DbmCmnNo); return; } if (Input.isTriggered('dbg_0')) _dbgNo = 0; if (Input.isTriggered('dbg_1')) _dbgNo = 1; if (Input.isTriggered('dbg_2')) _dbgNo = 2; if (Input.isTriggered('dbg_3')) _dbgNo = 3; if (Input.isTriggered('dbg_4')) _dbgNo = 4; if (Input.isTriggered('dbg_5')) _dbgNo = 5; if (Input.isTriggered('dbg_6')) _dbgNo = 6; if (Input.isTriggered('dbg_7')) _dbgNo = 7; if (Input.isTriggered('dbg_8')) _dbgNo = 8; if (Input.isTriggered('dbg_9')) _dbgNo = 9; if (_dbgNo != -1) this.Dbg_KeyDown(_dbgNo); } } let Dbg_HelpTxt = [ "0キー:◆デバッグコマンド一覧 を閉じる", "1キー:胸の装甲を取り除く", "2キー:ダンジョン引き直し:即表示", "3キー:", "4キー:", "5キー:", "6キー:ロマーシャ敗北", "7キー:バニボン強制発動", "8キー:ロマーシャ立ち絵再開", "9キー:性欲ゲージ+11" ]; const _DbgPicNo = PVS_MaxPicNo - 15; let _DbgDrawFlg = false; Game_Interpreter.prototype.Dbg_helpDraw = function () { this.SetPict(_DbgPicNo, "system/DbgHelp", NErrPos._x, NErrPos._y); D_Text_Cng_font = ""; let fseSet = "\\ow[0]" for (let i = 0; i <= Dbg_HelpTxt.length - 1; i++) { this.SetPicStr(_DbgPicNo + 1 + i, fseSet + Dbg_HelpTxt[i], 16, NErrPos._x + 34, NErrPos._y + 39 + (20 * i)); if (i == 10) { break; } } D_Text_Cng_font = ""; _DbgDrawFlg = true; } Game_Interpreter.prototype.Dbg_KeyDown = function (_DbgNo) { if ($gameSwitches.value(SW_NoDebug)) return; if (_DbgDrawFlg) { this.DelPictSpan(_DbgPicNo, PVS_MaxPicNo); } try { switch (_DbgNo) { case 1: if (battleflg) { for (let i = 0; i <= NEnemy.length - 1; i++) { this.SetEnemyNextAction(i, true); } } break; case 2: if (RD_Flg) { this.RD_ReloadBtnOn(); RD_ReloadCnt = 0; } break; case 3: break; case 4: break; case 5: break; case 6: if (battleflg) { NPlayer[0]._hp = 0; } else { this.SetCmnEventSc(1293); } break; case 7: if (battleflg) { this.BtlItemBtnUse(EnItemNo.BaniBom); } else { this.SetCmnEventSc(1294); } break; case 8: this.SetCmnEventSc(1295); break; case 9: if ($gameVariables._data[VN_Seikan] == undefined) { $gameVariables._data[VN_Seikan] = 0; } $gameVariables._data[VN_Seikan] += 11; break; case 0: if (!_DbgDrawFlg) { this.Dbg_helpDraw(); } else { _DbgDrawFlg = false; } break; } } catch (e) { } console.log(Dbg_HelpTxt[_DbgNo]); if (_DbgNo != 0) { _DbgDrawFlg = false; } } let TBtl_EnemyNo = 0; let TBtl_MikataNo = 0; let TBtl_EditEmNo = 0; let NoMikataCngFlg = false; Game_Interpreter.prototype.Battle_Easy_Setting = function () { if (dbgBtlClass == null) dbgBtlClass = new DbgBtlClass($DbgBtlClass); this.Dbg_デッキカード追加(dbgBtlClass.deckCardList); TBtl_EnemyNo = dbgBtlClass.enemyTrpId; if (!NoMikataCngFlg) TBtl_MikataNo = dbgBtlClass.mikataId; if (TBtl_EditEmNo != 0) TBtl_EnemyNo = TBtl_EditEmNo; NoMikataCngFlg = false; } Game_Interpreter.prototype.Battle_Easy_Setting_2 = function () { Dbg_デッキ変更_OFF = true; this.Battle_Easy_Setting(); } Game_Interpreter.prototype.Battle_Easy_Setting_3 = function () { Dbg_デッキ変更_OFF = true; NoMikataCngFlg = true; this.Battle_Easy_Setting(); } const PN_BtlEffCheck = 150; const PN_BtlEffCard = PN_BtlEffCheck + 1; let BtlEff_FstScNo = 1; let EffCheck_BtlUpdate = Game_Interpreter.prototype.BtlUpdate; Game_Interpreter.prototype.BtlUpdate = function () { if (DbgFlg) { if (Input.isTriggered('dbg_BtlEff')) { if (_Btl_EffCheck_Flg) { _Btl_EffCheck_Flg = false; this.DelSpriteSpan(PN_BtlEffCheck, PN_BtlEffCard + 26); } else { _Btl_EffCheck_Flg = true; this.Btl_EffCheck_Start(); } } if (_Btl_EffCheck_Flg) { this.Btl_EffCheck_Update(); } } EffCheck_BtlUpdate.call(this); } let _dbgBtlSetup_1 = Game_Interpreter.prototype.BattleSetUp; Game_Interpreter.prototype.BattleSetUp = function () { _Btl_EffCheck_Flg = false; _dbgBtlSetup_1.call(this); } let _Btl_EffCheck_flame = 0; let _Btl_EffCheck_Flg = false; let _Btl_EffCHeck_SelNo = -1; let _Btl_EffPicArr = []; let CM_Btl_EffPic = [ [1182, 753, 115, 51], [1182 + 130, 753, 115, 51] ]; Game_Interpreter.prototype.Btl_EffCheck_Start = function () { _Btl_EffCheck_flame = 0; BtlEff_FstScNo = $gameVariables.value(VN_DggEffScNo); if (BtlEff_FstScNo < 500) { BtlEff_FstScNo = 500; $gameVariables.setValue(VN_DggEffScNo ,500); } this.SetSprite(PN_BtlEffCheck, DbgPicPath + "PN_BtlEffCheck", 0, 0); this.Btl_EffCheck_CardDraw(); } Game_Interpreter.prototype.Btl_EffCheck_CardDraw = function () { this.DelSpriteSpan(PN_BtlEffCard + 0, PN_BtlEffCard + 25); _Btl_EffPicArr = []; for (let i = 0; i <= 26 - 1; i++) { let _CardData = $dataWeapons[BtlEff_FstScNo + i]; let _DrawStr = "No." + (BtlEff_FstScNo + i) + " " + _CardData.name + "                                   "; if (i == _Btl_EffCHeck_SelNo) { this.SetPicStrBG("#336699"); } this.SpriteStr(PN_BtlEffCard + i, _DrawStr, 21, 980, 45 + (29 * i)); _Btl_EffPicArr.push(PN_BtlEffCard + i); } } Game_Interpreter.prototype.Btl_EffCheck_Update = function () { if (TouchInput.wheelY < 0) { BtlEff_FstScNo--; if (BtlEff_FstScNo <= 0) BtlEff_FstScNo = 1; this.Btl_EffCheck_CardDraw(); } if (TouchInput.wheelY > 0) { BtlEff_FstScNo++; if (BtlEff_FstScNo + 25 > $dataWeapons.length - 1) BtlEff_FstScNo--; this.Btl_EffCheck_CardDraw(); } let _CNo = overSpriteClickable(PN_BtlEffCheck, CM_Btl_EffPic); if (_CNo != -1) { if (TouchInput.isTriggered()) { if (_CNo == 0) { BtlEff_FstScNo -= 25; if (BtlEff_FstScNo <= 0) BtlEff_FstScNo = 1; } if (_CNo == 1) { BtlEff_FstScNo += 25; if (BtlEff_FstScNo + 25 > $dataWeapons.length - 1) BtlEff_FstScNo = $dataWeapons.length - 1; } this.Btl_EffCheck_CardDraw(); } return; } _CNo = overPointerSpCkArr(_Btl_EffPicArr); if (_CNo != -1) { if (_Btl_EffCHeck_SelNo != _CNo - PN_BtlEffCard) { _Btl_EffCHeck_SelNo = _CNo - PN_BtlEffCard; this.Btl_EffCheck_CardDraw(); } if (TouchInput.isTriggered()) { $gameVariables.setValue(VN_DggEffScNo, BtlEff_FstScNo); DbgCardUseNo = _Btl_EffCHeck_SelNo + BtlEff_FstScNo; this.UTA_Save(); } } } const VN_DggEm_MaxNo = 1085; var _DggEm_MaxNo = 0; Game_Interpreter.prototype.Btl_EmNoSel_Start = function () { _Btl_EffCheck_flame = 0; BtlEff_FstScNo = $gameVariables.value(VN_DggEmScNo); _DggEm_MaxNo = $gameVariables.value(VN_DggEm_MaxNo); this.SetSprite(PN_BtlEffCheck, DbgPicPath + "PN_BtlEmNoSel", 0, 0); this.Btl_EmNoSel_Draw(); } let emBtlTestMax = 23; Game_Interpreter.prototype.Btl_EmNoSel_Draw = function () { this.DelSpriteSpan(PN_BtlEffCard + 0, PN_BtlEffCard + emBtlTestMax); _Btl_EffPicArr = []; for (let i = 0; i <= $DbgBtlClass.enemyTrpSortList.length - 1; i++) { if (i + BtlEff_FstScNo > $DbgBtlClass.enemyTrpSortList.length - 1) break; let _TrpData = $dataTroops[$DbgBtlClass.enemyTrpSortList[i + BtlEff_FstScNo]]; let _DrawStr = "ID." + _TrpData.id + " " + _TrpData.name + "                                   "; if (i == _Btl_EffCHeck_SelNo) this.SetPicStrBG("#336699"); this.SpriteStr(PN_BtlEffCard + i, _DrawStr, 21, 980, 45 + (29 * i)); _Btl_EffPicArr.push(PN_BtlEffCard + i); if (emBtlTestMax == i) break; } this.SetSprite(PN_BtlEffCard + emBtlTestMax + 1, DbgPicPath + "BtlUpCngBtn", 1200, 755); this.SetSprite(PN_BtlEffCard + emBtlTestMax + 2, DbgPicPath + "BtlDownCngBtn", 1320, 755); } Game_Interpreter.prototype.Btl_EmNoSel_Update = function () { if (TouchInput.wheelY < 0) { BtlEff_FstScNo--; if (BtlEff_FstScNo <= 0) BtlEff_FstScNo = 1; this.Btl_EmNoSel_Draw(); } if (TouchInput.wheelY > 0) { BtlEff_FstScNo++; if (_DggEm_MaxNo != 0) { if (BtlEff_FstScNo + emBtlTestMax > _DggEm_MaxNo - 1) BtlEff_FstScNo--; } if (BtlEff_FstScNo + emBtlTestMax > $dataTroops.length - 1) BtlEff_FstScNo--; this.Btl_EmNoSel_Draw(); } this.SpriteCngColor( PN_BtlEffCard + emBtlTestMax + 1); this.SpriteCngColor( PN_BtlEffCard + emBtlTestMax + 2); if (overPointerSpCk(PN_BtlEffCard + emBtlTestMax + 1)) { this.SpriteCngColor( PN_BtlEffCard + emBtlTestMax + 1 ,[150,150,150,0] ); if (TouchInput.isTriggered()) { BtlEff_FstScNo -= emBtlTestMax; if (BtlEff_FstScNo <= 0) BtlEff_FstScNo = 1; this.Btl_EmNoSel_Draw(); return true; } } if (overPointerSpCk(PN_BtlEffCard + emBtlTestMax + 2)) { this.SpriteCngColor( PN_BtlEffCard + emBtlTestMax + 2 ,[150,150,150,0] ); if (TouchInput.isTriggered()) { BtlEff_FstScNo += 10; if (_DggEm_MaxNo != 0) { if (BtlEff_FstScNo + emBtlTestMax > _DggEm_MaxNo - 1) BtlEff_FstScNo--; } if (BtlEff_FstScNo + emBtlTestMax > $dataTroops.length - 1) BtlEff_FstScNo--; this.Btl_EmNoSel_Draw(); return true; } } let _CNo = overPointerSpCkArr(_Btl_EffPicArr); if (_CNo != -1) { if (_Btl_EffCHeck_SelNo != _CNo - PN_BtlEffCard) { _Btl_EffCHeck_SelNo = _CNo - PN_BtlEffCard; this.Btl_EmNoSel_Draw(); } if (TouchInput.isTriggered()) { $gameVariables.setValue(VN_DggEmScNo, BtlEff_FstScNo); TBtl_EditEmNo = $DbgBtlClass.enemyTrpSortList[_Btl_EffCHeck_SelNo + BtlEff_FstScNo]; this.UTA_Save(); this.DelSpriteSpan(PN_BtlEffCheck, PN_BtlEffCheck + 26); return false; } } if (TouchInput.isCancelled()) { TBtl_EditEmNo = -1; $gameVariables.setValue(VN_DggEmScNo, BtlEff_FstScNo); this.UTA_Save(); this.DelSpriteSpan(PN_BtlEffCheck, PN_BtlEffCheck + 26); return false; } return true; } let Btl_DgnNo = -1; let Bef_SelectDgnId = -1; Game_Interpreter.prototype.Btl_DgnCheck_Start = function () { _Btl_EffCheck_flame = 0; this.UTA_Load(); BtlEff_FstScNo = $gameVariables.value(VN_DggDgnScNo); this.SetSprite(PN_BtlEffCheck, DbgPicPath + "PN_BtlDgnNoSel", 0, 0); this.Btl_DgnCheck_Draw(); } Game_Interpreter.prototype.Btl_DgnCheck_Draw = function () { this.DelSpriteSpan(PN_BtlEffCard + 0, PN_BtlEffCard + 25); _Btl_EffPicArr = []; for (let i = 0; i <= 26 - 1; i++) { try { let _TrpData = RD_MasterData_Get($RDData.dgnDatas[i + BtlEff_FstScNo].id); let _DrawStr = _TrpData.id + ":" + _TrpData.name + "                                   "; if (i == _Btl_EffCHeck_SelNo) { this.SetPicStrBG("#336699"); Btl_DgnNo = _TrpData._RdId; } this.SpriteStr(PN_BtlEffCard + i, _DrawStr, 21, 980, 45 + (29 * i)); _Btl_EffPicArr.push(PN_BtlEffCard + i); } catch (e) { } } } Game_Interpreter.prototype.Btl_DgnCheck_Update = function () { if (TouchInput.wheelY < 0) { BtlEff_FstScNo--; if (BtlEff_FstScNo <= 0) BtlEff_FstScNo = 0; this.Btl_DgnCheck_Draw(); } if (TouchInput.wheelY > 0) { BtlEff_FstScNo++; if (BtlEff_FstScNo + 25 > $dataWeapons.length - 1) BtlEff_FstScNo--; this.Btl_DgnCheck_Draw(); } let _CNo = overPointerSpCkArr(_Btl_EffPicArr); if (_CNo != -1) { if (_Btl_EffCHeck_SelNo != _CNo - PN_BtlEffCard) { _Btl_EffCHeck_SelNo = _CNo - PN_BtlEffCard; this.Btl_DgnCheck_Draw(); } if (TouchInput.isTriggered()) { dgnSel_RdId = RD_Id = $RDData.dgnDatas[_Btl_EffCHeck_SelNo + BtlEff_FstScNo].id; $gameVariables.setValue(VN_DggDgnScNo ,BtlEff_FstScNo); this.UTA_Save(); this.DelSpriteSpan(PN_BtlEffCheck, PN_BtlEffCheck + 26); return false; } } if (TouchInput.isCancelled()) { dgnSel_RdId = -1; $gameVariables.setValue(VN_DggDgnScNo ,BtlEff_FstScNo); this.UTA_Save(); this.DelSpriteSpan(PN_BtlEffCheck, PN_BtlEffCheck + 26); return false; } return true; } const PN_FzkDbgBase = 220; const PN_FzkDbgTxt = PN_FzkDbgBase + 1; let FzkDbgArr = []; let FzkDbgMode = false; let FzkDbgZureNo = 0; let Bef_FzkDbgSelect = 0; let FzkDbgSelect = 0; let _Fzk_EffPicArr = []; Game_Interpreter.prototype.Btl_FzkDbg_Start = function () { this.SetSprite(PN_FzkDbgBase, DbgPicPath + "PN_FzkDbgBase", 0, 0); this.Btl_FzkDbg_Draw(); FzkDbgMode = true; } Game_Interpreter.prototype.Btl_FzkDbg_Draw = function () { this.DelSpriteSpan(PN_FzkDbgTxt, PN_FzkDbgTxt + 26); _Fzk_EffPicArr = []; for (let i = 0; i <= 26 - 1; i++) { let _viewStr = FzkDbgArr[i + FzkDbgZureNo][1]; if (i == FzkDbgSelect) { this.SetPicStrBG("#336699"); } this.SpriteStr(PN_FzkDbgTxt + i, _viewStr, 21, 980, 45 + (29 * i)); _Fzk_EffPicArr.push(PN_FzkDbgTxt + i); } } Game_Interpreter.prototype.Btl_FzkDbg_Update = function () { if (TouchInput.wheelY < 0) { FzkDbgZureNo--; if (FzkDbgZureNo <= 0) FzkDbgZureNo = 1; this.Btl_FzkDbg_Draw(); } if (TouchInput.wheelY > 0) { FzkDbgZureNo++; if (FzkDbgZureNo + 25 > FzkDbgArr.length - 1) FzkDbgZureNo--; this.Btl_FzkDbg_Draw(); } let _CNo = overPointerSpCkArr(_Fzk_EffPicArr); if (_CNo != -1) { FzkDbgSelect = _CNo - PN_FzkDbgTxt; if (TouchInput.isTriggered()) { this.Fz_CardSetting(FzkDbgSelect + FzkDbgZureNo); this.DelSpriteSpan(PN_FzkDbgBase, PN_FzkDbgTxt + 26); this.Fz_CardDrawMove(); FzkDbgMode = false; return; } this.Btl_FzkDbg_Draw(); } } FzkDbgArr.push([0, "ベッドイン"]); FzkDbgArr.push([1, "緊張"]); FzkDbgArr.push([2, "トーク(デフォルメ"]); FzkDbgArr.push([3, "水分補給(デフォルメ"]); FzkDbgArr.push([4, "たわし洗い"]); FzkDbgArr.push([5, "鯉の滝登り"]); FzkDbgArr.push([6, "裏千流下り"]); FzkDbgArr.push([7, "バスタイム"]); FzkDbgArr.push([8, "キス"]); FzkDbgArr.push([9, "乳首舐め手コキ"]); FzkDbgArr.push([10, "フェラチオ"]); FzkDbgArr.push([11, "パイズリ"]); FzkDbgArr.push([12, "アナル舐め手コキ"]); FzkDbgArr.push([13, "正常位"]); FzkDbgArr.push([14, "後背位"]); FzkDbgArr.push([15, "種付プレス"]); FzkDbgArr.push([16, "ボディタッチ"]); FzkDbgArr.push([17, "スパイダー騎乗位"]); FzkDbgArr.push([18, "騎乗位"]); FzkDbgArr.push([19, "おっぱい吸い"]); FzkDbgArr.push([20, "ローション(デフォルメ"]); FzkDbgArr.push([21, "表千流下り"]); FzkDbgArr.push([22, "風見鶏"]); FzkDbgArr.push([23, "立ちバック"]); FzkDbgArr.push([24, "クンニ"]); FzkDbgArr.push([25, "聖水プレイ"]); FzkDbgArr.push([26, "アナルファック"]); FzkDbgArr.push([27, "イラマチオ"]); FzkDbgArr.push([28, "カエル挟み"]); FzkDbgArr.push([29, "ボディー洗い"]); FzkDbgArr.push([30, "恋人繋ぎ"]); FzkDbgArr.push([31, "スマイル"]); FzkDbgArr.push([32, "ディルド"]); FzkDbgArr.push([33, "バイブ"]); FzkDbgArr.push([34, "誘惑"]); FzkDbgArr.push([35, "キャストオフ"]); FzkDbgArr.push([36, "アルコール"]); FzkDbgArr.push([37, "お掃除フェラ"]); FzkDbgArr.push([38, "側位"]); FzkDbgArr.push([39, "髪をほどく(デフォルメ)"]); Game_Interpreter.prototype.BtlDebug_Save = function () { let setStr = ""; for (let i = 0; i <= $gameSystem.DeckArr[0].length - 1; i++) { if (setStr != "") setStr += ","; setStr += $gameSystem.DeckArr[0][i]; } $gameVariables.setValue(VN_戦闘Debug, setStr); this.UTA_Save(); } Game_Interpreter.prototype.BtlDebug_Load = function () { let setStr = $gameVariables.value(VN_戦闘Debug); let setArr = setStr.split(','); let setCkArr = []; for (let i = 0; i <= setArr.length - 1; i++) { setCkArr.push(Number(setArr[i])); } $gameSystem.DeckArr[0] = setCkArr; }