const SW_AutoLog = 7; let BLog = []; let BLogStop = false; let NextPicNo = PN_LogBK; let _BLogEndFlame = 0; const bPicSa = 37; const blogMojiYZ = 2; Game_Interpreter.prototype.BLogUpdate = function (_BLogZureY) { _BLogZureY = typeof _BLogZureY !== 'undefined' ? _BLogZureY : 0; let maxLogCnt = 4; if (battleflg) maxLogCnt = 4; if (BLog.length > 0) { _BLogEndFlame = 0; for (let i = 0; i <= BLog.length - 1; i++) { BLog[i][0]--; if (i == maxLogCnt) { break; } } if (BLog[0][0] <= 0) { this.MovePict(BLog[0][2], -521, BLog[0][3] + _BLogZureY, 15, 0); this.MovePict(BLog[0][2] + 1, -521, BLog[0][3] + 1 + _BLogZureY, 15, 0); for (let i = 1; i <= BLog.length - 1; i++) { BLog[i][3] -= bPicSa; if (i <= maxLogCnt) { this.MovePict(BLog[i][2], 0, BLog[i][3] + _BLogZureY, 15, 255); this.MovePict(BLog[i][2] + 1, 10, BLog[i][3] + blogMojiYZ + _BLogZureY, 15, 255); } } BLog.shift(); } } else { if (_BLogEndFlame == 60) { this.DelPictSpan(PN_LogBK, PN_LogBK + 11); } else { _BLogEndFlame++; } } for (let i = 0; i <= BLog.length - 1; i++) { if (BLog[i][4] == false) { this.SetPict(BLog[i][2], BtlPicPath + "PN_LogBK", -521, BLog[i][3] + _BLogZureY); this.SetPicStr(BLog[i][2] + 1, BLog[i][1], 22, -521, BLog[i][3] + blogMojiYZ + _BLogZureY); this.MovePict(BLog[i][2], 0, BLog[i][3] + _BLogZureY, 17); this.MovePict(BLog[i][2] + 1, 10, BLog[i][3] + blogMojiYZ + _BLogZureY, 15); BLog[i][4] = true; } if (i == maxLogCnt) { break; } } }; Game_Interpreter.prototype.BLogStop = function () { BLog = []; BLogStop = true; this.BLogDell(); } Game_Interpreter.prototype.BLogStart = function () { BLogStop = false; } Game_Interpreter.prototype.BLogAdd = function (SSFlame, SetStr, _ColNo) { _ColNo = typeof _ColNo !== 'undefined' ? _ColNo : -1; if (SetStr == "") return; let _ColStr = ""; if (_ColNo != -1) { _ColStr = "\\C[" + _ColNo + "]"; } BLog.push([SSFlame, _ColStr + SetStr, NextPicNo, 84 + bPicSa * BLog.length, false]); if (BLog.length > 5) { for (let i = 0; i < BLog.length - 5; i++) { let setFrame = 10 + i * 5; if (BLog[i][0] > setFrame) BLog[i][0] = setFrame; } } NextPicNo += 2; if (NextPicNo >= PN_LogBK + 11) { NextPicNo = PN_LogBK; } }; Game_Interpreter.prototype.BLogDell = function () { for (let i = PN_LogBK; i <= PN_LogBK + 11; i++) { this.DelPict(i); } } Game_Interpreter.prototype.command126 = function () { let value = this.operateValue(this._params[1], this._params[2], this._params[3]); $gameParty.gainItem($dataItems[this._params[0]], value); if (!$gameSwitches.value(SW_AutoLog) && (MenuModeStr == _MMode.Map || MenuModeStr == _MMode.TalkMode)) { if (value == 1) this.BLogAdd(180, $dataItems[this._params[0]].name + "を手に入れた!"); if (value > 1) this.BLogAdd(180, $dataItems[this._params[0]].name + "を " + value + "個 手に入れた!"); } return true; }; Game_Interpreter.prototype.command127 = function () { let value = this.operateValue(this._params[1], this._params[2], this._params[3]); $gameParty.gainItem($dataWeapons[this._params[0]], value, this._params[4]); if (!$gameSwitches.value(SW_AutoLog) && (MenuModeStr == _MMode.Map || MenuModeStr == _MMode.TalkMode)) { if (value == 1) this.BLogAdd(180, "カード「" + $dataWeapons[this._params[0]].name + "」を手に入れた!"); if (value > 1) this.BLogAdd(180, "カード「" + $dataWeapons[this._params[0]].name + "」を " + value + "枚 手に入れた!"); } return true; };