let STY_BttleSetUp = Game_System.prototype.initialize; Game_System.prototype.initialize = function () { STY_BttleSetUp.call(this); this.Btl_Chara = null; }; let BtlChara_NUpdateSc = Game_Interpreter.prototype.NUpdateSc; Game_Interpreter.prototype.NUpdateSc = function () { BtlChara_NUpdateSc.call(this); if ($gameSystem.Btl_Chara == null) { this.BtlCharaSetting("Romasha"); } } class Btl_Live2D { constructor(modelName, zureX, zureY, waitMotion) { zureX = typeof zureX !== 'undefined' ? zureX : 0; zureY = typeof zureY !== 'undefined' ? zureY : 0; waitMotion = typeof waitMotion !== 'undefined' ? waitMotion : "wait"; this.Name = modelName; this.ZureX = zureX; this.ZureY = zureY; this.WaitMotion = waitMotion; } } class Btl_Chara { constructor(name, loadLive2DArr, live2D, btlLive2D, rericArr, maxHp, baseMp, drawCnt, firstDeck, packId) { rericArr = typeof rericArr !== 'undefined' ? rericArr : 0; maxHp = typeof maxHp !== 'undefined' ? maxHp : 180; baseMp = typeof baseMp !== 'undefined' ? baseMp : 4; drawCnt = typeof drawCnt !== 'undefined' ? drawCnt : 5; firstDeck = typeof firstDeck !== 'undefined' ? firstDeck : []; packId = typeof packId !== 'undefined' ? packId : 0; this.Name = name; this.LoadLive2DArr = loadLive2DArr; this.Live2D = live2D; this.BtlLive2D = btlLive2D; this.RericArr = rericArr; this.MaxHP = maxHp; this.回復MP = baseMp; this.ベースMP = baseMp; this.ドロー枚数 = drawCnt; this.FDeck = firstDeck; this.PackId = packId; this.反転Flg = false; this.DeckImg = "PN_Deck"; if (name.indexOf("Romasha") != -1) { this.Live2D.WaitMotion = "batalle_bless"; } } } let Btl_CharaData = []; Game_Interpreter.prototype.BtlCharaSetting = function (charaName) { for (let i = 0; i <= Btl_CharaData.length - 1; i++) { if (Btl_CharaData[i].Name == charaName) { $gameSystem.Btl_Chara = Btl_CharaData[i]; } } switch ($gameSystem.Btl_Chara.Name) { case "Romasha": BtlRomashaFlg = true; break; } PlayerBtlChara = $gameSystem.Btl_Chara; this.RD_WalkImgSetting(); this.RD_MoveDeck_Setting(); } Game_Interpreter.prototype.Btl_Chara_SetUp = function () { switch ($gameSystem.Btl_Chara.Name) { case "Romasha": this.Btl_Romasha_SetUp(); break; } PlayerBtlChara = $gameSystem.Btl_Chara; }; let BtlRomashaFlg = false; Btl_CharaData.push( new Btl_Chara("Romasha", ["romasha_talk", MdlRomashaBattle], new Btl_Live2D(MdlRomashaBattle, 30), new Btl_Live2D(MdlRomashaBattle, -55), [], 180, 3, 5, [], 141 ) ); Game_Interpreter.prototype.Btl_Romasha_SetUp = function (deckSkipFlg) { deckSkipFlg = typeof deckSkipFlg !== 'undefined' ? deckSkipFlg : false; let setFlg = false; if ($gameSystem.Btl_Chara == null) setFlg = true; if ($gameSystem.Btl_Chara != null) { if ($gameSystem.Btl_Chara.Name == "Romasha") setFlg = false; if ($gameSystem.Btl_Chara.FDeck.length == 0) setFlg = true; } if (setFlg) { this.BtlCharaSetting("Romasha"); if (!deckSkipFlg) { RentalDeckSetting(); $gameSystem.Btl_Chara.FDeck = CopyArr($gameSystem.DeckArr[$gameSystem.SelDeck]); $gameSystem.Btl_Chara.回復MP = $gameVariables.value(VN_MpRpear); $gameSystem.Btl_Chara.ベースMP = $gameVariables.value(VN_MpBase); } } $gameSystem.Btl_Chara.RericArr = []; for (let i = 0; i <= 19 - 1; i++) { if ($gameActors.actor(1).hasArmor($dataArmors[i + 1])) { menu装備No = i + 1; let rericNo = MetaChecker($dataArmors[menu装備No], "Reric", -1); if (rericNo != -1) { $gameSystem.Btl_Chara.RericArr = [Number(rericNo)]; } } } this.BtlRericDraw(); WaitMdl_Reset(); L2dSetMotion(WaitMdlName, "battale_reset"); L2dIdleStart(WaitMdlName, "battale_reset"); } Game_Interpreter.prototype.Btl_Yudonge_SetUp = function () { WaitMdlName = $gameSystem.Btl_Chara.BtlLive2D; WaitMotionName = "wait"; L2dSetMotion(WaitMdlName, "reset"); L2dIdleStart(WaitMdlName, "reset"); } let _SpinaSet_BtlChara = new Btl_Chara("spina_talk", ["spina_talk"], new Btl_Live2D("spina_talk", 30), new Btl_Live2D("spina_talk", 50), [], 170, 3, 5, [390, 390, 390, 391, 391, 391, 392, 392, 392, 393, 393, 393], 143 ); _SpinaSet_BtlChara.反転Flg = true; _SpinaSet_BtlChara.DeckImg = "PN_SpDeck"; Btl_CharaData.push(_SpinaSet_BtlChara);