const CId_待機 = 200; let _DeckMode = { デッキ編集: 1, カードトレーダー: 2 }; let DeckMode = _DeckMode.デッキ編集; class Deck_Edit { constructor(_CNo, _Cnt, _Opi) { _Cnt = typeof _Cnt !== 'undefined' ? _Cnt : 1; _Opi = typeof _Opi !== 'undefined' ? _Opi : 255; this._CNo = _CNo; this._Cnt = _Cnt; this._Opi = _Opi; } } let DE_PicPath = MenuUIPath + "DeckEdit/"; let DE_AbPicPath = DE_PicPath + "Albm/"; let _DE_ViewFlg = false; let ADeckArr = []; let EDeckArr = []; let ItDeckArr = []; let _DeckBar; let _DeckZure = 0; let _Albm_Off = false; let EDeckTPArr = []; let ItDeckTPArr = []; let _editDNo; let _junNo = 0; let _junRtFlg = false; let _siboNo = 0; let _siboRtFlg = false; let DE_ViewFlg = function () { return _DE_ViewFlg; } let _DeckBar_CBMap = [[1358, 167, 15, 571]]; let _JunArr = [ [811, 112, 65, 25] , [877, 112, 80, 25] , [960, 112, 117, 25] ]; let _SiboArr = [ [1121, 82, 78, 27], [1200, 82, 78, 27], [1277, 82, 78, 27], [1121, 113, 78, 27], [1200, 113, 78, 27], [1277, 113, 78, 27] ]; let CardAbmId_SetUpdate = Game_Interpreter.prototype.NUpdateSc; let abmIdSetFlg = false; Game_Interpreter.prototype.NUpdateSc = function () { CardAbmId_SetUpdate.call(this); if (!abmIdSetFlg) { abmIdSetFlg = true; for (let i = 0; i <= $dataWeapons.length - 1; i++) { let _wpnData = $dataWeapons[i]; if (_wpnData == null) continue; let notFlg = true; for (let j = 0; j < $Nupu_GameSetting.abmCardDatas.length; j++) { if ($Nupu_GameSetting.abmCardDatas[j].id == _wpnData.id) { _wpnData.meta["AbmId"] = $Nupu_GameSetting.abmCardDatas[j].abmId; notFlg = false; break; } } if (notFlg) { _wpnData.meta["AbmId"] = null; } } } } let dataWeapons_AbmNo = []; let AbmNoArr_Get = function () { dataWeapons_AbmNo = []; for (let i = 0; i <= $dataWeapons.length - 1; i++) { let _wpnData = $dataWeapons[i]; if (_wpnData == null) continue; if (_wpnData.meta["AbmId"] == null) continue; let _abmId = Number(_wpnData.meta["AbmId"]); if (_abmId == null) continue; let _newFlg = true; for (let j = 0; j <= dataWeapons_AbmNo.length - 1; j++) { let _ckId = Number(dataWeapons_AbmNo[j].meta["AbmId"]); if (_ckId == 0) continue; if (_abmId < _ckId) { dataWeapons_AbmNo.splice(j, 0, _wpnData); _newFlg = false; break; } } if (_newFlg) { dataWeapons_AbmNo.push(_wpnData); } } } let GetdataWeapons_AbmNo = function (weaponId) { for (let i = 0; i < dataWeapons_AbmNo.length; i++) { if (dataWeapons_AbmNo[i].id == weaponId) return dataWeapons_AbmNo[i]; } } let RentalDeckSetting = function () { if (!$gameSwitches.value(SW_RentalOK)) return; for (let i = 0; i <= $Nupu_GameSetting.rentalDecks.length - 1; i++) { if ($Nupu_GameSetting.rentalDecks[i].id == $gameVariables.value(VN_RentDeckSelectNo)) { $gameSystem.DeckArr[2] = []; if ($Nupu_GameSetting.rentalDecks[i].deck != "") { var resetArr = $Nupu_GameSetting.rentalDecks[i].deck.split(','); for (let i = 0; i < resetArr.length; i++) { if (!$gameSystem._OffAcCard) { $gameSystem.DeckArr[2].push(Number(resetArr[i])); } else { let cardId = Number(resetArr[i]); if (!Check必殺Card($dataWeapons[cardId])) { $gameSystem.DeckArr[2].push(cardId); } } } } } } } Game_Interpreter.prototype.N_DE_Start = function () { _DeckZure = 0; RentalDeckSetting(); AbmNoArr_Get(); DeckMode = _DeckMode.デッキ編集; var setDeckPic = "de_back"; if (!CheckSexCard所持()) setDeckPic = "de_back_NoSex"; this.SetSpriteFIn(PN_deBack, DE_PicPath + setDeckPic, 0, 0, 0, 0, 15); var _mainBtnAddStr = ""; if ($gameSwitches.value(SW_RentalOnlyFlg)) { _mainBtnAddStr = "c"; $gameSystem.SelDeck = 2; } this.SetSpriteFIn(PN_deBtn + 0, DE_PicPath + "de_btn_1" + _mainBtnAddStr, -20, 170 + (67 * 0), 0, 0, 15); this.SetSpriteFIn(PN_deBtn + 1, DE_PicPath + "de_btn_2" + _mainBtnAddStr, -20, 170 + (67 * 1), 0, 0, 15); if ($gameSwitches.value(SW_RentalOK)) { this.SetSpriteFIn(PN_deBtn + 2, DE_PicPath + "de_btn_3", -20, 170 + (67 * 2), 0, 0, 15); } else { this.DelSprite(PN_deBtn + 2); } this.SetSpriteFIn(PN_deBtn + 3, DE_PicPath + "de_btn_Close", -20, 170 + (67 * 7) + 30, 0, 0, 15); if (!_Albm_Off) this.SetSpriteFIn(PN_AbBtn, DE_PicPath + "de_btn_Albm", -20, 170 + (67 * 6) + 20, 0, 0, 5); this.SetSpriteFInC(PN_deUseWn, DE_PicPath + "de_help", 107, 513, 0, 0, 15); _editDNo = $gameSystem.SelDeck; this.SetSpriteFIn(PN_deBtn + _editDNo, DE_PicPath + "de_btn_" + (_editDNo + 1) + "b", 0, 170 + (67 * _editDNo), 0, 0, 15); this.SetSpriteFIn(PN_deDtitle, DE_PicPath + "dtitle_" + _editDNo, 264, 98, 0, 0, 15); _junNo = 0; _siboNo = 0; this.DE_CardAllView(true); this.RdoBtnView(); Menu_EditLayer = 2; } Game_Interpreter.prototype.RdoBtnView = function () { let _jX = 822; let _jY = 124; if (_junNo == 1) _jX = 887; if (_junNo == 2) _jX = 973; let _sX = 1132; let _sY = 95; if (_siboNo == 1) _sX = 1210; if (_siboNo == 2) _sX = 1287; if (_siboNo == 4) _sX = 1210; if (_siboNo == 5) _sX = 1287; if (_siboNo >= 3) _sY = 124; this.SetSpriteFInC(PN_deRdo + 0, DE_PicPath + "de_rbtn1", _jX, _jY, 0, 0, 2); if (_junRtFlg) this.SetSpriteFInC(PN_deRdo + 0, DE_PicPath + "de_rbtn2", _jX, _jY, 0, 0, 2); this.SetSpriteFInC(PN_deRdo + 1, DE_PicPath + "de_rbtn1", _sX, _sY, 0, 0, 2); if (_siboRtFlg) this.SetSpriteFInC(PN_deRdo + 1, DE_PicPath + "de_rbtn2", _sX, _sY, 0, 0, 2); } Game_Interpreter.prototype.DE_CardAllView = function (_SetFlg) { _SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false; this.CardPicDell(); if (DeckMode == _DeckMode.デッキ編集) { this.DeckCardView(_SetFlg); } this.PoolCardView(_SetFlg); if (_editDNo == 2 && !CTradeFlg) { this.SetSpriteFIn(PN_RentalRock, DE_PicPath + "PN_RentalRock", 0, 0, 0, 0, 2); } else { this.DelSprite(PN_RentalRock); } } let _Dbg_待機埋めOff = false; let _UseDeckFlg = false; let _AddDcCNo = -1; Game_Interpreter.prototype.DeckCardView = function (_SetFlg) { _SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false; let _SetOpi = 255; if (_SetFlg) _SetOpi = 0; EDeckArr = []; for (let i = 0; i <= $gameSystem.DeckArr[_editDNo].length - 1; i++) { if ($gameSystem.DeckArr[_editDNo][i] == CId_待機) { $gameSystem.DeckArr[_editDNo].splice(i, 1); i--; } } let _ckDeck = $gameSystem.DeckArr[_editDNo]; let _dcCnt = _ckDeck.length; let _lcol = ""; if (_dcCnt < 20) { _lcol = SCol.Red; this.SpriteStr(PN_TyuiTxt + 0, SCol.Red + "※デッキが20枚未満です", 22, 320, 18, 255); this.SpriteStr(PN_TyuiTxt + 1, SCol.Red + "足りないカードは『待機』で埋められます。", 22, 320, 45, 255); } else { this.DelSprite(PN_TyuiTxt); this.DelSprite(PN_TyuiTxt + 1); } if (!_Dbg_待機埋めOff) { for (let i = _dcCnt; i <= 20 - 1; i++) { $gameSystem.DeckArr[_editDNo].push(CId_待機); } } if (_dcCnt < 10) _dcCnt = " " + _dcCnt; this.SpriteStrC(PN_deCdCnt, _lcol + _dcCnt + SCol.Def + "/20", 20, 489, 117, _SetOpi); this.MoveSprite(PN_deCdCnt, true, true, 15, 255); for (let i = 0; i <= _ckDeck.length - 1; i++) { let _nAddFlg = true; for (let j = 0; j <= EDeckArr.length - 1; j++) { if (EDeckArr[j]._CNo == _ckDeck[i]) { _nAddFlg = false; EDeckArr[j]._Cnt++; } } if (_nAddFlg) { EDeckArr.push(new Deck_Edit(_ckDeck[i])); } } this.DelSprite(PN_StarMark + 1); let _starNo = $gameSystem.StarCardNo[_editDNo]; EDeckTPArr = []; let _cXPos = 281; let _cYPos = 230; this.DelSpriteSpan(PN_deDCnt, PN_deDCnt + 19); let noStarFlg = true; for (let i = 0; i <= 20 - 1; i++) { let ix = i % 5; let iy = Math.floor(i / 5); if (EDeckArr.length > i) { let _cardNo = EDeckArr[i]._CNo; EDeckTPArr.push(PN_deDCd + (i * 3)); this.CardSpriteSetC(_cardNo, PN_deDCd + (i * 3), _cXPos + (ix * 108), _cYPos + (iy * 148), _SetOpi, 40, 40); if (EDeckArr[i]._Cnt > 1) { let _SetCnt = EDeckArr[i]._Cnt; if (_SetCnt >= 10) _SetCnt = 10; this.SetSpriteC(PN_deDCnt + i, CardPicPath + "wk_cnt" + _SetCnt, _cXPos + (ix * 108), _cYPos + (iy * 148), _SetOpi, 40, 40); this.MoveSprite(PN_deDCnt + i, true, true, 10, 255, true, true); } this.CardSpriteMove(PN_deDCd + (i * 3), true, true, 10, 255, true, true); if (_AddDcCNo == _cardNo) { this.PlayPtcScTop("S_Click", _cXPos + (ix * 108), _cYPos + (iy * 148)); } var mStr = MetaChecker($dataWeapons[_cardNo], "MiniIco", "352,"); var ckmArr = mStr.split(','); while (ckmArr.length < 2) ckmArr.push(""); var mKPos = new Pos2D(291, 265); this.SpriteStr(PN_CMiniL + i, "\\I[" + ckmArr[0] + "]", 24, mKPos._x + (ix * 108), mKPos._y + (iy * 148)); this.SpriteStrR(PN_CMiniLTxt + i, GetWeaponValueData($dataWeapons[_cardNo], ckmArr[1]), 18, mKPos._x + 40 + (ix * 108), mKPos._y + 21 + (iy * 148)); if (_starNo == _cardNo) { noStarFlg = false; this.SetSpriteC(PN_StarMark + 1, DE_PicPath + "PN_StarMark", _cXPos + 28 + (ix * 108), _cYPos - 24 + (iy * 148)); } } else { this.SetSpriteC(PN_deDCd + (i * 3), CardPicPath + "_brank", _cXPos + (ix * 108), _cYPos + (iy * 148), _SetOpi, 40, 40); this.MoveSprite(PN_deDCd + (i * 3), true, true, 10, 255, true, true); this.DelSprite(PN_CMiniL + i); this.DelSprite(PN_CMiniLTxt + i); } } if (noStarFlg) { $gameSystem.StarCardNo[_editDNo] = -1; } if (_editDNo != $gameSystem.SelDeck) { this.SetSpriteFIn(PN_deUseBtn, DE_PicPath + "use_btn1", 571, 92, 0, 0, 10); _UseDeckFlg = false; } else { this.SetSpriteFIn(PN_deUseBtn, DE_PicPath + "use_btn2", 571, 92, 0, 0, 10); _UseDeckFlg = true; } this.SetSpriteFIn(PN_deResetBtn, DE_PicPath + "PN_deResetBtn", 619, 87 - 13, 0, 0, 10); _AddDcCNo = -1; } let GetWeaponValueData = function (_weaponData, ckStr) { ckStr = ckStr.replace("hp", _weaponData.params[0]); ckStr = ckStr.replace("mp", _weaponData.params[1]); ckStr = ckStr.replace("atk", _weaponData.params[2]); ckStr = ckStr.replace("def", _weaponData.params[3]); ckStr = ckStr.replace("mat", _weaponData.params[4]); ckStr = ckStr.replace("mdf", _weaponData.params[5]); ckStr = ckStr.replace("agi", _weaponData.params[6]); ckStr = ckStr.replace("luk", _weaponData.params[7]); return ckStr; } Game_Interpreter.prototype.DeckCardDell = function () { if (DeckMode != _DeckMode.カードトレーダー) { for (let i = 0; i <= 20 - 1; i++) { this.DelSprite(PN_deDCd + 0 + (i * 3)); this.DelSprite(PN_deDCd + 1 + (i * 3)); this.DelSprite(PN_deDCd + 2 + (i * 3)); } } this.DelSpriteSpan(PN_deDCnt, PN_deDCnt + 19); } let CheckSexCard所持 = function () { for (let i = 0; i <= dataWeapons_AbmNo.length - 1; i++) { let _SexFlg = (dataWeapons_AbmNo[i].wtypeId == CType.Sex); if (!_SexFlg) continue; if ($gameParty.numItems(dataWeapons_AbmNo[i]) > 0) return true; } return false; } let _AddPcCNo = -1; const SozaiCardArr = [201, 202, 203, 204]; Game_Interpreter.prototype.PoolCardView = function () { let _setOpi = 255; let SetSetDeckArr = function (cardData) { _setOpi = 255; let _必殺Flg = Check必殺Card(cardData); let _setCnt = $gameParty.numItems(cardData); for (let j = 0; j <= EDeckArr.length - 1; j++) { if (EDeckArr[j]._CNo == cardData.id) { _setCnt -= EDeckArr[j]._Cnt; if (DeckMode == _DeckMode.カードトレーダー) continue; let _SetOpi150Flg = false; if (EDeckArr[j]._Cnt == 3) _SetOpi150Flg = true; var getData = GetdataWeapons_AbmNo(EDeckArr[j]._CNo); if (Check必殺Card(getData) && _必殺Flg) _SetOpi150Flg = true; if (_SetOpi150Flg) _setOpi = 150; } } if (_setCnt > 0) { SetDeckArr.push(new Deck_Edit(cardData.id, _setCnt, _setOpi)); } } let SetDeckArr = []; if (CTradeFlg) { for (let i = 0; i < SozaiCardArr.length; i++) { SetSetDeckArr($dataWeapons[SozaiCardArr[i]]); } } for (let i = 0; i <= dataWeapons_AbmNo.length - 1; i++) { SetSetDeckArr(dataWeapons_AbmNo[i]); } if (CTradeFlg) { for (let i = 0; i <= SetDeckArr.length - 1; i++) { var ckData = $dataWeapons[SetDeckArr[i]._CNo]; if (MetaChecker(ckData, "NCNo", false) != false) { if (Number(MetaChecker(ckData, "Rea")) == 3) { SetDeckArr.splice(i, 1); i--; } } if (MetaChecker(ckData, "エロカード", false) != false) { SetDeckArr.splice(i, 1); i--; } } } ItDeckArr = []; for (let i = 0; i <= SetDeckArr.length - 1; i++) { let _spliceNo = 0; if (_junRtFlg) _spliceNo = ItDeckArr.length; let SCData = $dataWeapons[SetDeckArr[i]._CNo]; for (let j = 0; j <= ItDeckArr.length - 1; j++) { let _brkFlg = false; let ICData = $dataWeapons[ItDeckArr[j]._CNo]; switch (_junNo) { case 0: _spliceNo = ItDeckArr.length; if (!_junRtFlg) { for (let k = 0; k <= $gameSystem.NewCard.length - 1; k++) { if (SetDeckArr[i]._CNo == $gameSystem.NewCard[k]) { _spliceNo = 0; } } } else { _spliceNo = 0; } break; case 1: let SDCost = 0; if (SCData.meta["Cost"] != "All") { SDCost = Number(SCData.meta["Cost"]); } let IDCost = 0; if (ICData.meta["Cost"] != "All") { IDCost = Number(ICData.meta["Cost"]); } if (_junRtFlg) { if (SDCost >= IDCost) { _spliceNo = j; _brkFlg = true; } } else { if (SDCost <= IDCost) { _spliceNo = j; _brkFlg = true; } if (j == ItDeckArr.length - 1) { if (SDCost >= IDCost) { _spliceNo = ItDeckArr.length; } } } break; case 2: let SDRea = Number(SCData.meta["Rea"]); let IDRea = Number(ICData.meta["Rea"]); if (_junRtFlg) { if (SDRea >= IDRea) { _spliceNo = j; _brkFlg = true; } } else { if (SDRea <= IDRea) { _spliceNo = j; _brkFlg = true; } if (j == ItDeckArr.length - 1) { if (SDRea >= IDRea) { _spliceNo = ItDeckArr.length; } } } break; } if (_brkFlg) break; } ItDeckArr.splice(_spliceNo, 0, SetDeckArr[i]); } for (let i = 0; i <= ItDeckArr.length - 1; i++) { let ICData = $dataWeapons[ItDeckArr[i]._CNo]; if (_siboNo != 0) { if (ICData.wtypeId != _siboNo) { let spliceFlg = true; if (_siboNo == 4 && Check必殺Card(ICData)) spliceFlg = false; if (spliceFlg) { ItDeckArr.splice(i, 1); i--; } } } } ItDeckTPArr = []; let _CSi = _DeckZure * 5; let _dXPos = 861; let _dYPos = 230; DelSpriteSpan(PN_deACnt, PN_deACnt + 19); Alpha0SpriteSpan(PN_deCNew, PN_deCNew + 19); for (let i = 0; i <= 20 - 1; i++) { let ix = i % 5; let iy = Math.floor(i / 5); if (ItDeckArr.length <= i + _CSi) { this.DelSprite(PN_deACd + (i * 3)); this.DelSprite(PN_deACd + (i * 3) + 1); this.DelSprite(PN_deACd + (i * 3) + 2); this.DelSprite(PN_CMiniR + i); this.DelSprite(PN_CMiniRTxt + i); this.DelSprite(PN_CMiniL + i); this.DelSprite(PN_CMiniLTxt + i); this.DelSprite(PN_deACnt + i); continue; } let _setOpi = ItDeckArr[i + _CSi]._Opi; let _cardNo = ItDeckArr[i + _CSi]._CNo; ItDeckTPArr.push(PN_deACd + (i * 3)); this.CardSpriteSetC(_cardNo, PN_deACd + (i * 3), _dXPos + (ix * 108), _dYPos + (iy * 148), _setOpi, 40, 40); if (ItDeckArr[i + _CSi]._Cnt > 1) { let _SetCnt = ItDeckArr[i + _CSi]._Cnt; //ppif (_SetCnt >= 10) _SetCnt = 10; if (_SetCnt <= 99) { this.SetSpriteC(PN_deACnt + i, CardPicPath + "wk_cnt" + _SetCnt, _dXPos + (ix * 108), _dYPos + (iy * 148), _setOpi, 40, 40); } else { this.SetSpriteC(PN_deACnt + i, CardPicPath + "wk_cnt100", _dXPos + (ix * 108), _dYPos + (iy * 148), _setOpi, 40, 40); } this.MoveSprite(PN_deACnt + i, true, true, 10, 255, true, true); } for (let j = 0; j <= $gameSystem.NewCard.length - 1; j++) { if (_cardNo == $gameSystem.NewCard[j]) { this.SetSpriteC(PN_deCNew + i, CardPicPath + "wk_new", _dXPos + (ix * 108), _dYPos + (iy * 148), 255, 40, 40); } } this.CardSpriteMove(PN_deACd + (i * 3), true, true, 10, _setOpi, true, true); if (_AddPcCNo == _cardNo) { this.PlayPtcScTop("S_Click", _dXPos + (ix * 108), _dYPos + (iy * 148)); } var mStr = MetaChecker($dataWeapons[_cardNo], "MiniIco", "352,"); var ckmArr = mStr.split(','); while (ckmArr.length < 2) ckmArr.push(""); var mKPos = new Pos2D(291 + 581, 265); this.SpriteStr(PN_CMiniR + i, "\\I[" + ckmArr[0] + "]", 24, mKPos._x + (ix * 108), mKPos._y + (iy * 148)); this.SpriteStrR(PN_CMiniRTxt + i, GetWeaponValueData($dataWeapons[_cardNo], ckmArr[1]), 18, mKPos._x + 40 + (ix * 108), mKPos._y + 21 + (iy * 148)); } _AddPcCNo = -1; let _BarMaxCnt = 4; if (ItDeckArr.length > 20) { let _ckInt = Math.ceil((ItDeckArr.length - 20) / 5); _BarMaxCnt += _ckInt; } _DeckBar = new N_Scroll(DE_PicPath + "PN_deScBar", 571, PN_deScBar, 1358, 167); _DeckBar.ViewCount = 4; _DeckBar.ItemCount = _BarMaxCnt; _DeckBar.ZureAdd(_DeckZure); this.ScrollSpView(_DeckBar, 255); }; Game_Interpreter.prototype.PoolCardDell = function () { for (let i = 0; i <= 20 - 1; i++) { this.DelSprite(PN_deACd + 0 + (i * 3)); this.DelSprite(PN_deACd + 1 + (i * 3)); this.DelSprite(PN_deACd + 2 + (i * 3)); } this.DelSpriteSpan(PN_deCNew, PN_deCNew + 19); this.DelSpriteSpan(PN_deACnt, PN_deACnt + 19); }; Game_Interpreter.prototype.CardPicDell = function () { this.DeckCardDell(); this.PoolCardDell(); }; Game_Interpreter.prototype.Menu_DE_Update = function () { switch (Menu_EditLayer) { case 2: this.Menu_DE_Update_L1(); break; case 3: this.Menu_DE_Update_L2(); break; } if (Input.isTriggered('menu') || TouchInput.isCancelled()) { this.PlayPtcScTop("S_Click", PL_MouseX, PL_MouseY); } } Game_Interpreter.prototype.DE_BtnView = function () { this.SetSpriteFIn(PN_deBtn + 0, DE_PicPath + "de_btn_1", -20, 170 + (67 * 0), 0, 0, 5); this.SetSpriteFIn(PN_deBtn + 1, DE_PicPath + "de_btn_2", -20, 170 + (67 * 1), 0, 0, 5); if ($gameSwitches.value(SW_RentalOK)) this.SetSpriteFIn(PN_deBtn + 2, DE_PicPath + "de_btn_3", -20, 170 + (67 * 2), 0, 0, 5); this.SetSpriteFIn(PN_deBtn + 3, DE_PicPath + "de_btn_Close", -20, 170 + (67 * 7) + 30, 0, 0, 5); if (!_Albm_Off) this.SetSpriteFIn(PN_AbBtn, DE_PicPath + "de_btn_Albm", -20, 170 + (67 * 6) + 30, 0, 0, 5); this.SetSpriteFIn(PN_deDtitle, DE_PicPath + "dtitle_" + _editDNo, 264, 98, 0, 0, 15); let _SpriteName = GetSpriteData(PN_deBtn + _editDNo)._name + "b"; this.CngSprite(PN_deBtn + _editDNo, DE_PicPath + _SpriteName); this.MoveSprite(PN_deBtn + _editDNo, 0, 170 + (67 * _editDNo), 15); } Game_Interpreter.prototype.DktoIt = function (_cId) { for (let i = 0; i <= $gameSystem.DeckArr[_editDNo].length - 1; i++) { if ($gameSystem.DeckArr[_editDNo][i] == _cId) { $gameSystem.DeckArr[_editDNo].splice(i, 1); break; } } _AddDcCNo = _cId; this.DE_CardAllView(); } Game_Interpreter.prototype.IttoDk = function (_cId) { let _必殺Flg = $dataWeapons[_cId].meta["NCNo"] != undefined; let _URFlg = $dataWeapons[_cId].meta["Rea"] == "3"; let _AddFlg = true; let in待機Card = false; for (let i = 0; i <= EDeckArr.length - 1; i++) { if ($dataWeapons[EDeckArr[i]._CNo].meta["NCNo"] != undefined && _必殺Flg) { this.BLogAdd(90, "Only 1 Access Card allowed"); return; } if (EDeckArr[i]._CNo == _cId) { if (_URFlg) { this.BLogAdd(90, "This rare card is already used in a deck"); return; } _AddFlg = false; if (EDeckArr[i]._Cnt >= 3) { this.BLogAdd(90, "Max 3 copies of the same card"); return; } } if (EDeckArr[i]._CNo == CId_待機) in待機Card = true; } if (_AddFlg) { if (EDeckArr.length >= 20 && !in待機Card) { this.BLogAdd(90, "Max 20 card types per deck"); return; } } $gameSystem.DeckArr[_editDNo].push(_cId); $gameSystem.DeckArr[_editDNo].sort(function (a, b) { return a - b; }); _AddDcCNo = _cId; this.DE_CardAllView(); } let _befCOver = -1; let _de_Resetflame = 0; Game_Interpreter.prototype.Menu_DE_Update_L1 = function () { if (ClickCkFlg) { if (_de_Resetflame > 10) { let _CCNo = this.ClickCk_Update(); if (Input.isTriggered('menu') || TouchInput.isCancelled() || _CCNo == PN_ClickCk_No) { this.ClickCk_WinDel(); } if (_CCNo == PN_ClickCk_Yes) { SoundManager.playOk(); for (let i = 0; i <= $gameSystem.DeckArr[_editDNo].length - 1; i++) { $gameSystem.DeckArr[_editDNo].splice(i, 1); i--; } this.DE_CardAllView(); this.ClickCk_WinDel(); } } _de_Resetflame++; this.CheckDeckRightClick(); return; } if (_アルバムFlg) { this.Abm_Update(); return; } let _ix = _iy = 0; let _cXPos = 281; let _cYPos = 230; Alpha0Sprite(PN_deCdSel); let _DkCardNo = -1; this.de_MiniSyosaiDel(); let _DkCkNo = overPointerSpCkArr(EDeckTPArr); if (_DkCkNo != -1) { let _ckNo = (_DkCkNo - PN_deDCd) / 3; try { _DkCardNo = EDeckArr[_ckNo]._CNo; let ix = _ckNo % 5; let iy = Math.floor(_ckNo / 5); this.SetSpriteC(PN_deCdSel, DE_PicPath + "de_sel", _cXPos + (ix * 108), _cYPos + (iy * 148)); let _SyCardNo = EDeckArr[_ckNo]._CNo; let AddX = 107; this.de_MiniSyosai(_SyCardNo, (ix * 108) + AddX, (iy * 148) + 70); } catch (ex) { console.log("Err:" + _DkCardNo); } } else { this.DelSprite(PN_StarMark); } let _dXPos = 861; let _dYPos = 230; let _ItCardNo = -1; let _ItCkNo = overPointerSpCkArr(ItDeckTPArr); if (_ItCkNo != -1) { let _ckNo = (_ItCkNo - PN_deACd) / 3; let ix = _ckNo % 5; let iy = Math.floor(_ckNo / 5); this.SetSpriteC(PN_deCdSel, DE_PicPath + "de_sel", _dXPos + (ix * 108), _dYPos + (iy * 148)); _ItCardNo = ItDeckArr[_ckNo + (_DeckZure * 5)]._CNo; let AddX2 = 680; if (ix == 4) AddX2 -= 100; this.de_MiniSyosai(_ItCardNo, (ix * 108) + AddX2, (iy * 148) + 70); } if (_editDNo != 2 || DeckMode == _DeckMode.カードトレーダー) { if (Input.isTriggered('menu') || TouchInput.isCancelled()) { let exitMenu = true; switch (DeckMode) { case _DeckMode.デッキ編集: if (overPointerSpCk(PN_deDtlBase)) { } else { if (_DkCardNo != -1 && _DkCardNo != CId_待機) { this.DktoIt(_DkCardNo); this.PlaySe("card"); exitMenu = false; } if (_ItCardNo != -1) { this.IttoDk(_ItCardNo); this.PlaySe("card"); exitMenu = false; } } break; case _DeckMode.カードトレーダー: exitMenu = false; if (_ItCardNo != -1) { this.CTradeRClick(_ItCardNo); this.PlaySe("card"); exitMenu = false; } break; } this.CheckDeckRightClick(); if (exitMenu) { if ((Tutorial_SetuNo >= 11 && Tutorial_SetuNo <= 12)) return; this.Dc_CloseBtn(); return; } return; } } let _CNo = overSpriteClickable(PN_deBack, _DeckBar_CBMap); if (_CNo != -1) { console.log("接触Flg"); if (TouchInput.isPressed()) { let _Sc位置Y = _DeckBar_CBMap[0][1]; let _Sc高さ = _DeckBar_CBMap[0][3]; let _SetZure = 0; let _Y位置割合 = (PL_MouseY - _Sc位置Y) / _Sc高さ; _SetZure = Math.floor(_DeckBar.ItemCount * _Y位置割合 + 1) - 4; if (_SetZure < 0) _SetZure = 0; if (_DeckZure != _SetZure) { _DeckZure = _SetZure; this.PoolCardView(); } } } if (TouchInput.wheelY < 0) { if (_DeckZure > 0) _DeckZure--; this.PoolCardView(); this.CheckDeckRightClick(); return; } if (TouchInput.wheelY > 0) { if (ItDeckArr.length - 20 - (_DeckZure * 5) > 0) { _DeckZure++; } this.PoolCardView(); this.CheckDeckRightClick(); return; } let _CkPicArr = []; for (let i = 0; i <= 3; i++) { _CkPicArr.push(PN_deBtn + i); this.SpriteCngColor(PN_deBtn + i); } let _OverNo = overPointerSpCkArr(_CkPicArr); if (_OverNo != -1) { this.SpriteCngColor(_OverNo, [100, 100, 100, 0]); if (TouchInput.isTriggered()) { switch (_OverNo - PN_deBtn) { case 0: case 1: case 2: if ($gameSwitches.value(SW_RentalOnlyFlg)) return; SoundManager.playOk(); _editDNo = _OverNo - PN_deBtn; this.DE_BtnView(); this.DE_CardAllView(true); break; case 3: this.Dc_CloseBtn(); return; } this.CheckDeckRightClick(); return; } } this.SpriteCngColor(PN_AbBtn); if (overPointerSpCk(PN_AbBtn)) { this.SpriteCngColor(PN_AbBtn, [100, 100, 100, 0]); if (TouchInput.isTriggered()) { this.Abm_Draw(); this.CheckDeckRightClick(); return; } } this.SpriteCngColor(PN_deUseBtn, [0, 0, 0, 0]); if (!_UseDeckFlg && overPointerSpCk(PN_deUseBtn)) { this.SpriteCngColor(PN_deUseBtn, [80, 80, 80, 0]); } if (_editDNo != 2) { this.SpriteCngColor(PN_deResetBtn, [0, 0, 0, 0]); if (overPointerSpCk(PN_deResetBtn)) { this.SpriteCngColor(PN_deResetBtn, [80, 80, 80, 0]); if (TouchInput.isTriggered()) { SoundManager.playOk(); if (menuAutoCloseFlame > 0) { menuAutoCloseFlame = 1; this.CheckDeckRightClick(); return; } D_Text_Cng_font = "Makinas"; this.ClickCk_WinView(["デッキのカードを全て", "所持カード一覧に戻しますか?"]); D_Text_Cng_font = ""; _de_Resetflame = 0; this.CheckDeckRightClick(); return; } } } else { this.DelSprite(PN_deResetBtn); } let _ckDkCkNo = overPointerSpCkArr(EDeckTPArr); let _ckItCkNo = overPointerSpCkArr(ItDeckTPArr); if ((_ckDkCkNo == -1 && _ckItCkNo == -1) || (_ckDkCkNo != -1 && _ckDkCkNo != _befCOver) || (_ckItCkNo != -1 && _ckItCkNo != _befCOver)) { this.DelSpriteArr(de_CSsyosaiPArr); de_CSsyosaiPArr = []; } if (TouchInput.isTriggered()) { if (overPointerSpCk(PN_deDtlBase)) { this.DelSpriteArr(de_CSsyosaiPArr); de_CSsyosaiPArr = []; this.CheckDeckRightClick(); return; } let _ClkNo = -1; if (_ckDkCkNo != -1) { SoundManager.playOk(); try { let _ckNo = (_ckDkCkNo - PN_deDCd) / 3; let _SyCardNo = EDeckArr[_ckNo]._CNo; this.de_CSyosai(_SyCardNo, 787, 13); _befCOver = _ckDkCkNo; return; } catch (ex) { } } if (_ckItCkNo != -1) { SoundManager.playOk(); let _ckNo = (_ckItCkNo - PN_deACd) / 3; let _SyCardNo = ItDeckArr[_ckNo + (_DeckZure * 5)]._CNo; this.de_CSyosai(_SyCardNo, 143, 13); _befCOver = _ckItCkNo; this.CheckDeckRightClick(); return; } _ClkNo = overSpriteClickable(PN_deBack, _JunArr); if (_ClkNo != -1) { _DeckZure = 0; SoundManager.playOk(); if (_junNo == _ClkNo) { _junRtFlg = !_junRtFlg; } else { _junRtFlg = false; } _junNo = _ClkNo; this.RdoBtnView(); this.DE_CardAllView(); this.CheckDeckRightClick(); return; } _ClkNo = overSpriteClickable(PN_deBack, _SiboArr); if (_ClkNo != -1 && _ClkNo != _siboNo) { if (_ClkNo == 5 && !CheckSexCard所持()) return; _DeckZure = 0; SoundManager.playOk(); _siboNo = _ClkNo; this.RdoBtnView(); this.DE_CardAllView(); this.CheckDeckRightClick(); return; } if (!_UseDeckFlg) { if (overPointerSpCk(PN_deUseBtn)) { SoundManager.playOk(); $gameSystem.SelDeck = _editDNo; $gameVariables.setValue(VN_UseDeckName , 0); this.SetSpriteFIn(PN_deUseBtn, DE_PicPath + "use_btn2", 571, 92, 0, 0, 10); _UseDeckFlg = true; } } this.DelSpriteArr(de_CSsyosaiPArr); de_CSsyosaiPArr = []; } this.CheckDeckRightClick(); } Game_Interpreter.prototype.CheckDeckRightClick = function () { if (Input.isTriggered('menu') || TouchInput.isCancelled()) { Menu_EditLayer++; this.DelSpriteArr(de_CSsyosaiPArr); de_CSsyosaiPArr = [] } } let deMiniPictFlg = false; Game_Interpreter.prototype.de_MiniSyosaiDel = function () { let _dArr = [PN_deMnBs, PN_deMCName, PN_deMnTxt + 0, PN_deMnTxt + 1, PN_deMnTxt + 2, PN_deMnTxt + 3]; Alpha0SpriteArr(_dArr); if (deMiniPictFlg) { for (let i = PN_deMnBs; i <= PN_deMnTxt + 3; i++) { this.MovePict(i, true, true, 1, 0, true, true); } } deMiniPictFlg = false; } Game_Interpreter.prototype.de_MiniSyosai = function (_CNo, _XPos, _YPos) { D_Text_Cng_font = "Makinas"; let _cData = $dataWeapons[_CNo]; let _ckStrArr = this.CardSetuGet(_CNo); if (!deMiniPictFlg) this.SpriteStr(PN_deMCName, _cData.name, 17, _XPos + 12, _YPos + 3, 255); else this.SetPicStr(PN_deMCName, _cData.name, 17, _XPos + 12, _YPos + 3, 255); if (Check必殺Card($dataWeapons[_CNo])) { _ckStrArr.push(SCol.Yel + "★アクセスカード:デッキに1枚まで") } for (let i = 0; i <= _ckStrArr.length - 1; i++) { if (!deMiniPictFlg) this.SpriteStr(PN_deMnTxt + i, _ckStrArr[i], 18, _XPos + 11, _YPos + 22 + (19 * i), 255); else this.SetPicStr(PN_deMnTxt + i, _ckStrArr[i], 18, _XPos + 11, _YPos + 22 + (19 * i), 255); } if (!deMiniPictFlg) this.SetSprite(PN_deMnBs, DE_PicPath + "mini_Win", _XPos, _YPos); else this.SetPict(PN_deMnBs, DE_PicPath + "mini_Win", _XPos, _YPos); if (_ckStrArr.length == 4) { if (!deMiniPictFlg) this.SetSprite(PN_deMnBs, DE_PicPath + "mini_Win_L", _XPos, _YPos); else this.SetPict(PN_deMnBs, DE_PicPath + "mini_Win_L", _XPos, _YPos); } D_Text_Cng_font = ""; } let de_CSsyosaiPArr = []; Game_Interpreter.prototype.de_CSyosai = function (_CNo, _XPos, _YPos) { Alpha0SpriteArr(de_CSsyosaiPArr); de_CSsyosaiPArr = [] ViewSpriteArr_Reset(); this.SetSpriteFIn(PN_deDtlBase, DE_PicPath + "de_syosai", _XPos, _YPos, 0, 0, 10); let _cData = $dataWeapons[_CNo]; D_Text_Cng_font = "Makinas"; this.SpriteStr(PN_deDtlTxt + 0, _cData.name, 29, _XPos + 205, _YPos + 34, 0); this.SpriteStr(PN_deDtlTxt + 1, "コスト:" + _cData.meta["Cost"], 29, _XPos + 457, _YPos + 34, 0); this.SpriteStr(PN_deDtlTxt + 2, _cData.description, 17, _XPos + 205, _YPos + 89, 0); this.SpriteStr(PN_deDtlTxt + 3, "効果", 21, _XPos + 205, _YPos + 135, 0); let _ckStrArr = this.CardSetuGet(_CNo); for (let i = 0; i <= _ckStrArr.length - 1; i++) { this.SpriteStr(PN_deDtlTxt + 4 + i, _ckStrArr[i], 21, _XPos + 205, _YPos + 170 + (35 * i), 0); } this.CardSpriteSetC(_CNo, PN_deSCard, _XPos + 113, _YPos + 142, 0, 70, 70); IjoSetuDraw_下描画Flg = true; let _Ps = new Pos2D(_XPos + 33, _YPos + 365); this.IjoSetuDraw(PN_deSetuI, _CardSetuGet_StList, _Ps); D_Text_Cng_font = ""; de_CSsyosaiPArr = CopyArr(ViewSpriteArr); for (let i = 0; i <= ViewSpriteArr.length - 1; i++) { this.MoveSprite(ViewSpriteArr[i], true, true, 10, 255, true, true); } de_CSsyosaiPArr.push(PN_deSCard); } Game_Interpreter.prototype.de_CardMove = function () { } Game_Interpreter.prototype.Menu_DE_Update_L2 = function () { } Game_Interpreter.prototype.Dc_CloseBtn = function () { $gameSystem.NewCard = []; this.DeckPicDel(); this.CardPicDell(); this.MenuMainReset(); } Game_Interpreter.prototype.DeckPicDel = function (_No) { _No = typeof _No !== 'undefined' ? _No : 135; for (let i = _No; i <= PN_AbmCloseBtn; i++) { this.DelSprite(i); } this.DelSprite(PN_deScBar); this.DelPict(PN_AbScroll); this.DelPict(_DeckBar.PicNo); } let _Abm_Clickable = []; let _ScBar_Clickable = [[720, 172, 23, 570]]; let _アルバムFlg = false; let _Abm_flame = 0; let _Abm_ExitFlg = false; let _Abm_Exitflame = 0; let _Abm_SelY = 0; let _Abm_ZureY = 0; let _Abm_ListPicArr = []; let Abm_Scroll = new N_Scroll(DE_AbPicPath + "PN_AbScroll", 566, PN_AbScroll, 722, 174); Abm_Scroll.ViewCount = 13; let AbmItemCount = function () { var cnt = 0; for (let i = 1; i <= $dataWeapons.length - 1; i++) { if ($dataWeapons[i].meta["AbmId"] == null) continue; cnt++; } return cnt; } Game_Interpreter.prototype.Abm_Draw = function () { _Abm_所持カードのみ表示Flg = false; _Abm_JunNo = 0; _Abm_siboNo = 0; _Abm_SbSelNo = 0; _Abm_SelectCardNo = -1; _Abm_Clickable = []; Abm_Scroll.ZureNo = 0; _Abm_ExitFlg = false; _Abm_Exitflame = 0; Abm_Scroll.ItemCount = AbmItemCount(); this.ScrollView(Abm_Scroll, 255); D_Text_Cng_font = "Makinas"; _アルバムFlg = true; _Abm_flame = 0; var setAbmPic = "PN_AbBase"; if (!CheckSexCard所持()) setAbmPic = "PN_AbBase_NoSex"; this.SetSpriteFIn(PN_AbBase, DE_AbPicPath + setAbmPic, 0, 0, 0, 0, 10); this.MoveSprite(PN_AbBtn, 0, true, 3); this.Abm_CardListDraw(); _Abm_SelY = 0; this.SetSprite(PN_AbCSelH, DE_AbPicPath + "PN_AbCSelH", 248, 175, 255); this.SetSpriteFIn(PN_AbmCloseBtn, DE_PicPath + "de_btn_Close", -20, 170 + (67 * 7) + 30, 0, 0, 5); D_Text_Cng_font = ""; } let _Abm_所持カードのみ表示Flg = false; let _Abm_JunNo = 0; let _JunArr_Abm = [ [23, 402, 65, 25], [93, 402, 81, 25], [23, 430, 116, 25] ]; let _Abm_SbSelNo = 0; let _Abm_siboNo = 0; let _SiboArr_Abm = [ [23, 489, 67, 27], [23, 489 + 28, 67, 27], [23, 489 + (28 * 2), 67, 27], [23 + 70, 489, 67, 27], [23 + 70, 489 + 28, 67, 27], [23 + 70, 489 + (28 * 2), 67, 27] ]; Game_Interpreter.prototype.Abm_絞り込みUI描画 = function () { let _PosX = _JunArr_Abm[_Abm_JunNo][0]; let _PosY = _JunArr_Abm[_Abm_JunNo][1]; this.SetSprite(PN_AbRBtn + 0, DE_AbPicPath + "de_rbtn1", _PosX, _PosY); _PosX = _SiboArr_Abm[_Abm_SbSelNo][0]; _PosY = _SiboArr_Abm[_Abm_SbSelNo][1]; this.SetSprite(PN_AbSbRBtn + 0, DE_AbPicPath + "de_rbtn1", _PosX, _PosY); } function GetCard_IndexCheck(_cardId) { return ($gameSystem.GetCard.indexOf(_cardId) != -1); } let _Abm_DowScOkFlg = false; let _Abm_DeckCbmArr = []; Game_Interpreter.prototype.Abm_CardListDraw = function () { this.Abm_絞り込みUI描画(); _Abm_ListPicArr = []; if (_Abm_ZureY > dataWeapons_AbmNo.length - 14) _Abm_ZureY = dataWeapons_AbmNo.length - 13; Abm_Scroll.ZureNo = _Abm_ZureY; this.ScrollView(Abm_Scroll, 255); let _PsAb = new Pos2D(270, 181); let _iCnt = 0; let _WpnCnt = 0; Abm_Scroll.ItemCount = dataWeapons_AbmNo.length; for (let i = 0; i <= dataWeapons_AbmNo.length - 1; i++) { let SCData = dataWeapons_AbmNo[i]; if (SCData.wtypeId != _Abm_siboNo && _Abm_siboNo != 0) { if (_Abm_siboNo == 4) { if (!Check必殺Card(SCData)) continue; } else { continue; } } if (!GetCard_IndexCheck(dataWeapons_AbmNo[i].id) && _Abm_所持カードのみ表示Flg) continue; _WpnCnt++; } Abm_Scroll.ItemCount = _WpnCnt; this.ScrollView(Abm_Scroll, 255); let _ViewDeckArr = []; for (let i = 0; i <= dataWeapons_AbmNo.length - 1; i++) { let SCData = dataWeapons_AbmNo[i]; if (_Abm_所持カードのみ表示Flg) { if (!GetCard_IndexCheck(dataWeapons_AbmNo[i].id)) { continue; } } if (_Abm_siboNo != 0) { if (SCData.wtypeId != _Abm_siboNo) { if (_Abm_siboNo == 4) { if (!Check必殺Card(SCData)) continue; } else { continue; } } } let _spliceNo = _ViewDeckArr.length; switch (_Abm_JunNo) { case 0: _ViewDeckArr.push(dataWeapons_AbmNo[i]); break; case 1: let SDCost = 0; if (SCData.meta["Cost"] != "All") { SDCost = Number(SCData.meta["Cost"]); } else { SDCost = 99; } for (let j = 0; j <= _ViewDeckArr.length - 1; j++) { let ICData = _ViewDeckArr[j]; let IDCost = 0; if (ICData.meta["Cost"] != "All") { IDCost = Number(ICData.meta["Cost"]); } else { IDCost = 99; } if (SDCost > IDCost) { _spliceNo = j; break; } } _ViewDeckArr.splice(_spliceNo, 0, dataWeapons_AbmNo[i]); break; case 2: let SDRea = Number(SCData.meta["Rea"]); for (let j = 0; j <= _ViewDeckArr.length - 1; j++) { let ICData = _ViewDeckArr[j]; let IDRea = Number(ICData.meta["Rea"]); if (SDRea > IDRea) { _spliceNo = j; break; } } _ViewDeckArr.splice(_spliceNo, 0, dataWeapons_AbmNo[i]); break; } } this.DelSprite(PN_AbTopBtn); this.DelSprite(PN_AbBtmBtn); _Abm_DowScOkFlg = false; if (_Abm_ZureY > 0) { this.SetSprite(PN_AbTopBtn, DE_AbPicPath + "PN_AbTopBtn", 274, 148); } _ViewDeckArr.unshift(null); _Abm_DeckCbmArr = _ViewDeckArr.slice(); this.DelSpriteSpan(PN_AbCNo, PN_AbType + 12); _iCnt = 0; for (let i = 1 + _Abm_ZureY; i <= _ViewDeckArr.length - 1; i++) { _Abm_Clickable.push([254, 179 + (_iCnt * 43), 448, 37]); if (_ViewDeckArr[i].meta["AbmId"] == null) continue; let _WpNo = Number(_ViewDeckArr[i].meta["AbmId"]); let _CNo = ('000' + _WpNo).slice(-3); if (_Abm_SelectCardNo == _ViewDeckArr[i].id) _CNo = SCol.Yel + _CNo; this.SpriteStr(PN_AbCNo + _iCnt, _CNo, 25, _PsAb._x, _PsAb._y + 43 * _iCnt); let _CardStr = ""; let _武器TypeStr = ""; if (GetCard_IndexCheck(_ViewDeckArr[i].id)) { _CardStr = "\\I[" + _ViewDeckArr[i].iconIndex + "] " + _ViewDeckArr[i].name; let _武器Type = _ViewDeckArr[i].wtypeId; switch (_武器Type) { case CType.攻撃: _武器TypeStr = "攻撃"; break; case CType.防御: _武器TypeStr = "防御"; break; case CType.補助: _武器TypeStr = "補助"; break; case CType.必殺: _武器TypeStr = "必殺"; break; case CType.Sex: _武器TypeStr = "Sex"; break; case CType.異常: _武器TypeStr = "異常"; break; } if (_Abm_SelectCardNo == _ViewDeckArr[i].id) { _CardStr = SCol.Yel + _CardStr; _武器TypeStr = SCol.Yel + _武器TypeStr; } } else { _CardStr = "\\I[" + 0 + "] " + "????????"; _武器TypeStr = "???"; } this.SpriteStr(PN_AbCStr + _iCnt, _CardStr, 25, _PsAb._x + 62, _PsAb._y + 43 * _iCnt); this.SpriteStr(PN_AbType + _iCnt, _武器TypeStr, 25, _PsAb._x + 62 + 294, _PsAb._y + 43 * _iCnt); _iCnt++; if (_iCnt == 13) { if (_WpNo == (dataWeapons_AbmNo.length)) break; _Abm_DowScOkFlg = true; this.SetSprite(PN_AbBtmBtn, DE_AbPicPath + "PN_AbBtmBtn", 274, 742); break; } } } Game_Interpreter.prototype.Abm_Update = function () { let _ListUpFlg = false; if (_Abm_ExitFlg) { _Abm_Exitflame++; if (_Abm_Exitflame == 5) this.Abm_Exit(); return; } let _CNo = overSpriteClickable(PN_AbBase, _Abm_Clickable); if (_CNo != -1) { if (_Abm_SelY != _CNo) { _Abm_SelY = _CNo; if (_Abm_DeckCbmArr.length <= _CNo + 1 + _Abm_ZureY) return; this.MoveSprite(PN_AbCSelH, true, 175 + 43 * _CNo, 5); } if (TouchInput.isTriggered()) { if (_Abm_DeckCbmArr.length <= _CNo + 1 + _Abm_ZureY) return; this.Abm_DataDraw(_Abm_DeckCbmArr[_CNo + 1 + _Abm_ZureY].id); } } let _CSNo = overSpriteClickable(PN_AbBase, _JunArr_Abm); if (_CSNo != -1) { if (TouchInput.isTriggered()) { _Abm_ZureY = 0; _Abm_所持カードのみ表示Flg = true; _Abm_JunNo = _CSNo; _ListUpFlg = true; this.MoveSprite(PN_AbCSelH, true, 175 + 43 * 0, 5); } } let _CJNo = overSpriteClickable(PN_AbBase, _SiboArr_Abm); if (_CJNo != -1) { if (TouchInput.isTriggered()) { if (_CJNo == 3 && !CheckSexCard所持()) return; _Abm_ZureY = 0; _Abm_所持カードのみ表示Flg = true; _Abm_SbSelNo = _CJNo; switch (_CJNo) { case 0: _Abm_siboNo = 0; break; case 1: _Abm_siboNo = 1; break; case 2: _Abm_siboNo = 3; break; case 3: _Abm_siboNo = 5; break; case 4: _Abm_siboNo = 2; break; case 5: _Abm_siboNo = 4; break; } if (_Abm_JunNo == 0 && _Abm_siboNo == 0) { _Abm_所持カードのみ表示Flg = false; } _ListUpFlg = true; this.MoveSprite(PN_AbCSelH, true, 175 + 43 * 0, 5); } } this.SpriteCngColor(PN_AbmCloseBtn); if (overPointerSpCk(PN_AbmCloseBtn)) { this.SpriteCngColor(PN_AbmCloseBtn, [100, 100, 100, 0]); if (TouchInput.isTriggered()) { this.Abm_PicDel(); _Abm_ExitFlg = true; return; } } _CNo = overSpriteClickable(PN_AbBase, _ScBar_Clickable); if (_CNo != -1) { if (TouchInput.isPressed()) { let _SetZure = 0; let _Y位置割合 = (PL_MouseY - 172) / 570; _SetZure = Math.floor(Abm_Scroll.ItemCount * _Y位置割合 + 1) - 13; if (_SetZure < 0) _SetZure = 0; if (_Abm_ZureY != _SetZure) { _Abm_ZureY = _SetZure; _ListUpFlg = true; } } } if (TouchInput.wheelY < 0) { _Abm_ZureY--; if (_Abm_ZureY < 0) { _Abm_ZureY = 0; } else { _ListUpFlg = true; } } if (TouchInput.wheelY > 0 && _Abm_DowScOkFlg) { _Abm_ZureY++; _ListUpFlg = true; } if (_ListUpFlg) { this.Abm_CardListDraw(); } if (TouchInput.isCancelled()) { this.Abm_PicDel(); _Abm_ExitFlg = true; } _Abm_flame++; } let _Abm_SelectCardNo = -1; Game_Interpreter.prototype.Abm_DataDraw = function (_CardNo) { if (GetCard_IndexCheck($dataWeapons[_CardNo].id)) { _Abm_SelectCardNo = _CardNo; D_Text_Cng_font = "Makinas"; let _PsAb = new Pos2D(818, 116); let DrawNo = Number($dataWeapons[_CardNo].meta["AbmId"]); let _CNo = ('000' + (DrawNo)).slice(-3); this.SpriteStr(PN_AbCardTxt + 0, _CNo, 25, _PsAb._x, _PsAb._y); let _CardStr = "\\I[" + $dataWeapons[_CardNo].iconIndex + "] " + $dataWeapons[_CardNo].name this.SpriteStr(PN_AbCardTxt + 2, _CardStr, 25, _PsAb._x + 62, _PsAb._y); let _武器Type = $dataWeapons[_CardNo].wtypeId; let _武器TypeStr = ""; switch (_武器Type) { case CType.攻撃: _武器TypeStr = "攻撃"; break; case CType.防御: _武器TypeStr = "防御"; break; case CType.補助: _武器TypeStr = "補助"; break; case CType.必殺: _武器TypeStr = "必殺"; break; case CType.Sex: _武器TypeStr = "Sex"; break; case CType.異常: _武器TypeStr = "異常"; break; } this.SpriteStr(PN_AbCardTxt + 3, _武器TypeStr, 25, _PsAb._x + 62 + 294, _PsAb._y); this.CardSpriteSet(_CardNo, PN_AbCardPic, 896, 188); let _ckStrArr = this.CardSetuGet(_CardNo); this.DelSpriteSpan(PN_AbCardSetu, PN_AbCardSetu + 2); for (let i = 0; i <= _ckStrArr.length - 1; i++) { this.SpriteStr(PN_AbCardSetu + i, _ckStrArr[i], 22, 810, 597 + (35 * i), 255); } let IllustStr = MetaChecker($dataWeapons[_CardNo], "Illust", ""); this.SpriteStr(PN_AbIllust, IllustStr, 24, 1091, 745); this.Abm_CardListDraw(); D_Text_Cng_font = ""; } } Game_Interpreter.prototype.Abm_PicDel = function () { this.DelSpriteSpan(PN_AbBack, PN_AbIllust); this.DelSprite(PN_AbmCloseBtn); if (!_Albm_Off) this.SetSprite(PN_AbBtn, DE_PicPath + "de_btn_Albm", -20, 170 + (67 * 6) + 30); this.DelPict(PN_AbScroll); } Game_Interpreter.prototype.Abm_Exit = function () { _アルバムFlg = false; }