let Nupu_CharacterMover_update = CharacterMover.prototype.update; CharacterMover.prototype.update = function () { if (!MenuFlgSwich) { Nupu_CharacterMover_update.call(this); } }; Game_Event.prototype.ZurePos = function (_zX, _zY) { this._realX += _zX; this._x += _zX; this._realY += _zY; this._y += _zY; } Game_Player.prototype.ZurePos = function (_zX, _zY) { this._realX += _zX; this._x += _zX; this._realY += _zY; this._y += _zY; } const EscUpRg = 15; const EscDownRg = 16; let Pl_PlsX = 0; let Pl_PlsY = 0; let Nupu_SAN_update = Game_Interpreter.prototype.NUpdate; Game_Interpreter.prototype.NUpdate = function () { Nupu_SAN_update.call(this); let _PlCkX = Math.round(PL_realX); let _PlCkY = Math.round(PL_realY); let _StopMover = false; if (!$gameSwitches.value(SW_AutoMoveOff)) { switch ($gameMap.regionId(_PlCkX, _PlCkY)) { case EscUpRg: Pl_PlsY = -0.07; _StopMover = true; break; case EscDownRg: Pl_PlsY = +0.07; _StopMover = true; break; } } if (_StopMover) { if ($gamePlayer._mover._tarPosVec != null) { if (Math.abs($gamePlayer._mover._tarPosVec._x - (PL_realX + 0.5)) < 0.1 && Math.abs($gamePlayer._mover._tarPosVec._y - (PL_realY + 0.5)) < 0.1) { $gamePlayer._mover.clearTargetPosition(); $gameTemp.clearDestination(); } } } if(_Cmd217_Timer > 0) _Cmd217_Timer--; } let Nupu_PlMover = PlayerMover.prototype.updateCharacter; PlayerMover.prototype.updateCharacter = function () { this._posVec._y += Pl_PlsY; this._posVec._x += Pl_PlsX; Nupu_PlMover.call(this); Pl_PlsX = 0; Pl_PlsY = 0; }; FollowerMover.prototype.updateTargetPosition = function() { let precedingCharacter = this.character().precedingCharacter(); let preChaPosVec = precedingCharacter.posVec(); let relPosVec = preChaPosVec.sub2(this._posVec); this._tarPosVec = ( _Cmd217_Timer > 0 ? relPosVec.len() > 0.1 ? preChaPosVec.sub2(relPosVec.scl(1 - ((_Cmd217_ConstTime - _Cmd217_Timer) / _Cmd217_ConstTime) * 1)) : null : relPosVec.len() > 1.0 ? preChaPosVec.sub2(relPosVec.scl(1)) : null ); }; const _Cmd217_ConstTime = 30; let _Cmd217_Timer = 0; Game_Interpreter.prototype.command217 = function() { _Cmd217_Timer = _Cmd217_ConstTime; return true; };