let befGcFlame = 0; const AutoGcFlame = 60 * 60 * 2; let BefGcFlame_NUpdateSc = Game_Interpreter.prototype.NUpdateSc; Game_Interpreter.prototype.NUpdateSc = function () { BefGcFlame_NUpdateSc.call(this); if (befGcFlame > 0) befGcFlame--; if (befGcFlame <= 0) { NaGCUpFlg = true; console.log("■GCを定期的に発生させる"); } } let NaGCUpFlg = false; let BtlGCFlame = 0; let GC_Update = Game_Interpreter.prototype.NUpdateSc; Game_Interpreter.prototype.NUpdateSc = function () { GC_Update.call(this); BtlGCFlame++; if (BtlGCFlame == 6000) { NaGCUpFlg = true; BtlGCFlame = 0; } _skilLive2DLoad = ["romasha_kick"]; } Game_Interpreter.prototype.GC_Start = function () { NaGCUpFlg = true; BtlGCFlame = 0; } let NupuMap_performTransfer = Game_Player.prototype.performTransfer; Game_Player.prototype.performTransfer = function () { NupuMap_performTransfer.call(this); if (!RD_Flg) { NaGCUpFlg = true; } _MMoveFlame = 0; _BefGold = -999999; } Game_Interpreter.prototype.PicTranOut = function (_PicNo, _TranPic, _time) { _time = typeof _time !== 'undefined' ? _time : 15; this.MovePict(_PicNo, true, true, _time, 0, 0, 0); $gameScreen.rotatePicture(_PicNo, 60); // this.N_Plgin("GWFade", _SetArr); }