class nAppCmd { constructor(code , params) { this.Code = code; this.Params = params; } } Game_Interpreter.prototype.NAppScript = function (setArr) { for (let i = 0; i < setArr.length; i++) { var nAppCmd = setArr[i]; switch (nAppCmd.Code) { case "Voice": var chara = nAppCmd.Params[0]; var file = nAppCmd.Params[1]; this.PVoice(chara , file); break; } } }