class AccParData { constructor(swNo , parValue) { this.swNo = swNo; this.parValue = parValue; } } let AccParDatas = []; AccParDatas.push(new AccParData(SW_BtlGrbOFF , 5)); AccParDatas.push(new AccParData(SW_BtlUdeSutuOFF , 10)); AccParDatas.push(new AccParData(SW_BtlBodySutuOFF , 25)); AccParDatas.push(new AccParData(SW_BtlInnerOFF , 25)); AccParDatas.push(new AccParData(SW_BtlLegSutuOFF , 10)); AccParDatas.push(new AccParData(SW_BtlAmKosiOFF , 5)); AccParDatas.push(new AccParData(SW_BtlAmLegOFF , 5)); AccParDatas.push(new AccParData(SW_BtlAmKataOFF , 5)); AccParDatas.push(new AccParData(SW_BtlAmMuneOFF , 5)); AccParDatas.push(new AccParData(SW_BtlPltMuneOFF , 5)); let Getアクセスシンクロ率 = function () { let sumValue = 0; let ckValue = 0; AccParDatas.forEach(accData => { sumValue += accData.parValue; if (!$gameSwitches.value(accData.swNo)) ckValue += accData.parValue; }); return ckValue / sumValue; } let waitCmnStartNo = -1; Game_Interpreter.prototype.PL_石化演出 = function () { btlWaitFlame = 99999; waitCmnStartNo = CN_石化; }