let NupuBtl_Game_System_initialize = Game_System.prototype.initialize; Game_System.prototype.initialize = function () { NupuBtl_Game_System_initialize.call(this); this.BtlAutoFlg = false; }; let TalkBtlFlg = false; let battleflg = false; let AccessFlg = false; let TurnEnemyId = -1; let SexEmName = ""; const IN_SozaiCard = 76; const CId_SozaiCard = 201; let BtlDeck = []; let DeckCard = []; let CardData = []; //画面右上行動順カード[対象番号(プレイヤー:-1)] let TurnCard = []; let UseSkill = []; let CardSkills = []; let CardKoukaArr = []; class BtlData_Class { constructor() { this.EnemyGrpNo = 0; this.PlTurnCardPic = "Player"; this.EndGetGold倍率 = 1; this.Mode = 0; this.Turn = 0; this._逃走可能Flg = false; } } let BtlData = new BtlData_Class(); let EnBtlMode = { CardSelect: 1, CardUse: 2, Event: 3, Start: 4, EnemyTurn: 5, TurnCheck: 6, PLTurnSetup: 7, End: 8, } let TgMoveX = 0; let TgMoveY = 0; let TgEffArr = []; let plSpineScaleX = 15; let plSpineScaleY = 15; plSpineScaleX = plSpineScaleY = 10.5; let handCardBasePostion = new Pos2D(300, 700); let _射精欲_Check = 0; class BtlStatic_Class { constructor() { this.Battleback1 = ""; this.Battleback2 = ""; this.BtlMapID = 7; this._手札最大枚数 = 10; this.SW_BGMCng = 13; this.SW_戦闘用SW = 841; this.SW_アクセス取得Btn = 1062; this.SW_終了後HP回復 = 1082; this.SW_ラスボス演出 = 1382; this.VN_味方No = 28; this.CN_戦闘開始時 = 1; this.CN_戦闘終了後 = 2; this.CN_戦闘終了演出 = 10; this.CN_称号処理 = 448; this.CN_絶頂 = 450; this.ANo_ItemDrop = 127; this.ANo_DeckReload = 128; } } let BtlStatic = new BtlStatic_Class(); const PN_HandMax = PN_Card + (BtlStatic._手札最大枚数 - 1); const EnemyZureX = 10; const EnemyZureY = 20; let EnBtlMove = { m_近接: 1, m_正面: 2, m_中央: 3, m_少し前: 4 }; let EnAtkRange = { なし: 0, 敵単体: 1, 敵全体: 2, 敵ランダム1: 3, 敵ランダム2: 4, 敵ランダム3: 5, 敵ランダム4: 6, 味方単体: 7, 味方全体: 8, 味方単体_戦闘不能: 9, 味方全体_戦闘不能: 10, 使用者: 11 }; Game_Interpreter.prototype.SozaiCardCng = function () { if (RD_休憩撤退Flg) { RD_休憩撤退Flg = false; for (let i = 0; i <= RD_GainItem.length - 1; i++) { $gameParty.gainItem($dataItems[RD_GainItem[i]._No] , RD_GainItem[i]._Cnt); } RD_GainItem = []; } for (let i = 0; i <= 4 - 1; i++) { let itmCount = $gameParty.numItems($dataItems[IN_SozaiCard + i]); $gameParty.loseItem($dataItems[IN_SozaiCard + i], itmCount); $gameParty.gainItem($dataWeapons[CId_SozaiCard + i], itmCount); } } Game_Interpreter.prototype.BtlAcCardDel = function () { for (let i = 0; i <= BtlDeck.length - 1; i++) { let _CkMeta = MetaChecker($dataWeapons[BtlDeck[i]], "NCNo") if (_CkMeta != "") { BtlDeck.splice(i , 1); i--; continue; } } for (let i = 0; i <= DeckCard.length - 1; i++) { let _CkMeta = MetaChecker($dataWeapons[DeckCard[i]], "NCNo") if (_CkMeta != "") { DeckCard.splice(i , 1); i--; continue; } } } let Check必殺Card = function (cardData) { return cardData.meta["NCNo"] != undefined; }