let SaveL2DVNNos = [37 , 38]; let SaveL2DSWNos = [17,18,19,20,39,40,200,303,304,311,815,963]; for (let i = 56; i <= 71; i++) SaveL2DSWNos.push(i); for (let i = 171; i <= 174; i++) SaveL2DSWNos.push(i); for (let i = 351; i <= 356; i++) SaveL2DSWNos.push(i); for (let i = 1177; i <= 1183; i++) SaveL2DSWNos.push(i); class SaveL2DData { constructor(){ this.VNDatas = []; this.SWDatas = []; } } class L2DVnSwData { constructor(No , Value){ this.No = No; this.Value = Value; } } let RomashaL2DSave_Initialize = Game_System.prototype.initialize; Game_System.prototype.initialize = function () { RomashaL2DSave_Initialize.call(this); this.SaveL2DData = [new SaveL2DData() , new SaveL2DData() , new SaveL2DData() , new SaveL2DData() , new SaveL2DData()]; }; Game_Interpreter.prototype.SettingSaveL2DData = function (saveL2DData) { for (let i = 0; i < SaveL2DSWNos.length; i++) saveL2DData.SWDatas.push(new L2DVnSwData(SaveL2DSWNos[i] , $gameSwitches.value(SaveL2DSWNos[i]))); for (let i = 0; i < SaveL2DVNNos.length; i++) saveL2DData.VNDatas.push(new L2DVnSwData(SaveL2DVNNos[i] , $gameVariables.value(SaveL2DVNNos[i]))); } Game_Interpreter.prototype.LoadL2DData = function (saveL2DData) { for (let i = 0; i < saveL2DData.SWDatas.length; i++) { $gameSwitches.setValue(saveL2DData.SWDatas[i].No , saveL2DData.SWDatas[i].Value); } for (let i = 0; i < saveL2DData.VNDatas.length; i++) { $gameVariables.setValue(saveL2DData.VNDatas[i].No , saveL2DData.VNDatas[i].Value); } } let NowSaveL2DData; Game_Interpreter.prototype.SaveNowRomashaL2DData = function () { if (NowSaveL2DData == null) NowSaveL2DData = new SaveL2DData(); var saveL2DData = NowSaveL2DData; saveL2DData = new SaveL2DData(); this.SettingSaveL2DData(saveL2DData); NowSaveL2DData = saveL2DData; } Game_Interpreter.prototype.LoadNowRomashaL2DData = function () { this.LoadL2DData(NowSaveL2DData); } Game_Interpreter.prototype.SaveRomashaL2DData = function (saveNo) { if ($gameSystem.SaveL2DData == undefined) $gameSystem.SaveL2DData = [new SaveL2DData() , new SaveL2DData() , new SaveL2DData() , new SaveL2DData() , new SaveL2DData()]; var saveL2DData = $gameSystem.SaveL2DData[saveNo]; saveL2DData = new SaveL2DData(); this.SettingSaveL2DData(saveL2DData); $gameSystem.SaveL2DData[saveNo] = saveL2DData; } Game_Interpreter.prototype.LoadRomashaL2DData = function (loadNo) { if ($gameSystem.SaveL2DData == undefined) $gameSystem.SaveL2DData = [new SaveL2DData() , new SaveL2DData() , new SaveL2DData() , new SaveL2DData() , new SaveL2DData()]; this.LoadL2DData($gameSystem.SaveL2DData[loadNo]); } let _CkL2DBef = [ [VN_TL2DKigae, 0], [VN_TL2DKami, 0], [SW_BuraOFF, false], [SW_PantuOFF, false], [SW_MizugiON, false], [SW_NemakiON, false], [SW_MinzokuON, false], [SW_BaniON, false] ]; let Nupu_Live2D_Update = Game_Interpreter.prototype.NUpdate; Game_Interpreter.prototype.NUpdate = function () { Nupu_Live2D_Update.call(this); this.Nupu_L2DUpdate(); } let _L2DCngFlame = 10; let _BtlL2DCngFlg = false; Game_Interpreter.prototype.Nupu_L2DUpdate = function () { let _CngFlg = false; for (let i = 0; i <= _CkL2DBef.length - 1; i++) { if (typeof (_CkL2DBef[i][1]) == "number") { if (_CkL2DBef[i][1] != $gameVariables.value(_CkL2DBef[i][0])) { _CkL2DBef[i][1] = $gameVariables.value(_CkL2DBef[i][0]); _CngFlg = true; } } else { if (_CkL2DBef[i][1] != $gameSwitches.value(_CkL2DBef[i][0])) { _CkL2DBef[i][1] = $gameSwitches.value(_CkL2DBef[i][0]); _CngFlg = true; } } } if (_BtlL2DCngFlg) { Live2DParamSetCmnEventStart(MdlRomashaBattle); } if (_CngFlg) { Live2DParamSetCmnEventStart("romasha_talk"); _BtlL2DCngFlg = true; } } let Live2DParamSetCmnEventStart = function (MdlName) { switch (MdlName) { case "romasha_talk": //Live2DParamSetCmnEventStart("romasha_talk"); if (MdlRomashaBattle == "romasha_battale2"){ $gameTemp.reserveCommonEvent(CN_romasha_talk2); break } $gameTemp.reserveCommonEvent(CN_romasha_talk); break; case MdlRomashaBattle: //Live2DParamSetCmnEventStart(MdlRomashaBattle); if (MdlRomashaBattle == "romasha_battale2"){ $gameTemp.reserveCommonEvent(CN_romasha_battale2); break } $gameTemp.reserveCommonEvent(CN_romasha_battale); break; case "romasha_massaging_ass": $gameTemp.reserveCommonEvent(CN_romasha_massaging_ass); break; case "romasha_battleback": $gameTemp.reserveCommonEvent(CN_romasha_battleback); break; case "romasha_kick": if (MdlRomashaBattle == "romasha_battale2"){ $gameTemp.reserveCommonEvent(CN_romasha_kick2); break } $gameTemp.reserveCommonEvent(CN_romasha_kick); break; case "romasha_kusuguri": $gameTemp.reserveCommonEvent(CN_romasha_kusuguri); break; } } Game_Interpreter.prototype.command313 = function () { this.iterateActorEx(this._params[0], this._params[1], function (actor) { let alreadyDead = actor.isDead(); if (this._params[2] === 0) { actor.addState(this._params[3]); } else { actor.removeState(this._params[3]); } if (actor.isDead() && !alreadyDead) { actor.performCollapse(); } actor.clearResult(); }.bind(this)); $gameTemp.reserveCommonEvent(CN_romasha_talk); return true; };