const MobLeftPos = 300; const MobRightPos = 800; class MobTatie { constructor(_PicName, _PicNo) { this._PicName = _PicName; this._PicNo = _PicNo; } } const MobUIPath = "faces/PicTatie/"; let _MobPosX = MobLeftPos; let _MobMX = 100; let MobResetFlg = false; Game_Interpreter.prototype.SetMobPos = function (_MPosStr, _MMX) { _MMX = typeof _MMX !== 'undefined' ? _MMX : 100; _MobMX = _MMX; if (_MPosStr.indexOf("left") != -1) _MobPosX = MobLeftPos; if (_MPosStr.indexOf("right") != -1) _MobPosX = MobRightPos; if (_MPosStr.indexOf("ll") != -1) { _MobPosX -= 100; } if (_MPosStr.indexOf("rl") != -1) _MobPosX += 100; if (_MPosStr.indexOf("lr") != -1) _MobPosX -= 100; if (_MPosStr.indexOf("rr") != -1) _MobPosX += 100; } const _MaxMobT = 5; let Nupu_Setting_command101 = Game_Interpreter.prototype.command101; Game_Interpreter.prototype.command101 = function () { _Reset_AnalogMove(); let _MYobiFace = ""; let Tatie_p = this._params[0].indexOf("_Tatie"); let _TatieAddNo = 0; let _AdNo = this._params[0].indexOf("___"); if (_AdNo != -1) { _TatieAddNo = Number(this._params[0].substr(_AdNo + "___".length)); } if (Tatie_p != -1) { if (MobResetFlg) { for (let i = 0; i <= _MaxMobT; i++) { this.DelPict(PN_MobB + i); this.DelPict(PN_MobT + i); } MobResetFlg = false; } _MYobiFace = this._params[0]; let _MobTName = this._params[0].substr(0, Tatie_p); let _PicName = _MobTName + ((this._params[1] + 1) + (_TatieAddNo * 8)); this._params[0] = ""; let _addTatiePicFlg = true; let BtmMNo = -1; for (let i = 0; i <= _MaxMobT; i++) { let _ViewTName = GetPicName(PN_MobB + i).replace(MobUIPath, "").slice(0, -1); if (_ViewTName == _MobTName) { BtmMNo = i; break; } } let TopMNo = -1; for (let i = 0; i <= _MaxMobT; i++) { let _ViewTName = GetPicName(PN_MobT + i).replace(MobUIPath, "").slice(0, -1); if (_ViewTName == _MobTName) { TopMNo = i; break; } } if (BtmMNo != -1 || TopMNo != -1) _addTatiePicFlg = false; if (_addTatiePicFlg) { for (let i = 1; i <= _MaxMobT; i++) { if ($gameScreen.picture(PN_MobT + i) != undefined) { this.PicNoCng(PN_MobT + i, PN_MobT + i - 1); } } if (_MobPosX < Graphics.width / 2) { this.SetPictC(PN_MobT + _MaxMobT, MobUIPath + _PicName, _MobPosX - 30, Graphics.height / 2, 0, _MobMX); } else { this.SetPictC(PN_MobT + _MaxMobT, MobUIPath + _PicName, _MobPosX + 30, Graphics.height / 2, 0, _MobMX); } this.MovePict(PN_MobT + _MaxMobT, _MobPosX, true, 15, 255, true) } else { if (TopMNo != _MaxMobT) { for (let i = 1; i <= _MaxMobT; i++) { if ($gameScreen.picture(PN_MobT + i) != undefined) { this.PicNoCng(PN_MobT + i, PN_MobT + i - 1); } } if (BtmMNo != -1) this.PicNoCng(PN_MobB + BtmMNo, PN_MobT + _MaxMobT); if (TopMNo != -1) this.PicNoCng(PN_MobT + TopMNo - 1, PN_MobT + _MaxMobT); this.CngPict(PN_MobT + _MaxMobT, MobUIPath + _PicName); } else { this.CngPict(PN_MobT + TopMNo, MobUIPath + _PicName); } } this.MobPBack(); this.PicCngColor(PN_MobT + _MaxMobT); } MobYobiFaceImg = _MYobiFace; Nupu_Setting_command101.call(this); if (_MYobiFace != "") { this._params[0] = _MYobiFace; } _MobPosX = MobLeftPos; } Game_Interpreter.prototype.MobTalkEnd = function () { for (let i = 0; i <= _MaxMobT; i++) { if ($gameScreen.picture(PN_MobB + i) != undefined) { if ($gameScreen.picture(PN_MobB + i)._x < Graphics.width / 2) { this.MovePict(PN_MobB + i, $gameScreen.picture(PN_MobB + i)._x - 30, true, 15, 0, true); } else { this.MovePict(PN_MobB + i, $gameScreen.picture(PN_MobB + i)._x + 30, true, 15, 0, true); } } if ($gameScreen.picture(PN_MobT + i) != undefined) { if ($gameScreen.picture(PN_MobT + i)._x < Graphics.width / 2) { this.MovePict(PN_MobT + i, $gameScreen.picture(PN_MobT + i)._x - 30, true, 15, 0, true); } else { this.MovePict(PN_MobT + i, $gameScreen.picture(PN_MobT + i)._x + 30, true, 15, 0, true); } } } MobResetFlg = true; } Game_Interpreter.prototype.MobPBack = function () { for (let i = 0; i <= _MaxMobT; i++) { if ($gameScreen.picture(PN_MobB + i) != undefined) { this.PicCngColor(PN_MobB + i, [-30, -30, -30, 0]); } if ($gameScreen.picture(PN_MobT + i) != undefined) { this.PicCngColor(PN_MobT + i, [-30, -30, -30, 0]); } } } Game_Interpreter.prototype.MobAllBack = function () { this.MobPBack(); for (let i = 0; i <= _MaxMobT; i++) { for (let j = 0; j <= _MaxMobT - 1; j++) { if ($gameScreen.picture(PN_MobB + j) == undefined) { this.PicNoCng(PN_MobT + i, PN_MobB + j); } } } }