/*:ja * @plugindesc */ const PN_cgBase = 185; var PN_cgPac = PN_cgBase + 1; var PN_cgCcTxt = PN_cgPac + 1; var PN_cgura = PN_cgCcTxt + 1; var PN_cgEn = PN_cgura + 5; var PN_cgOpnBtn = PN_cgEn + 3; var PN_cgOonTxt = PN_cgOpnBtn + 1; var PN_cgMoTxt = PN_cgOonTxt + 1; var PN_cgMoWaku = PN_cgMoTxt + 1; var PN_cgSetu = PN_cgMoWaku + 1; var PN_cgCmp = PN_cgSetu + 10; var PN_cgNew = PN_cgCmp + 1; const VN_PackOpenCount = 976; let CardGetPNSetting = function () { if (!Pack5OpenFlg) { PN_cgPac = PN_cgBase + 1; PN_cgCcTxt = PN_cgPac + 1; PN_cgura = PN_cgCcTxt + 1; PN_cgEn = PN_cgura + 5; PN_cgOpnBtn = PN_cgEn + 3; PN_cgOonTxt = PN_cgOpnBtn + 1; PN_cgMoTxt = PN_cgOonTxt + 1; PN_cgMoWaku = PN_cgMoTxt + 1; PN_cgSetu = PN_cgMoWaku + 1; PN_cgCmp = PN_cgSetu + 10; PN_cgNew = PN_cgCmp + 1; } else { PN_cgPac = PN_cgBase + 1; PN_cgCcTxt = PN_cgPac + 5; PN_cgura = PN_cgCcTxt + 1; PN_cgEn = PN_cgura + 15; PN_cgOpnBtn = PN_cgEn + 15; PN_cgOonTxt = PN_cgOpnBtn + 1; PN_cgMoTxt = PN_cgOonTxt + 1; PN_cgMoWaku = PN_cgMoTxt + 1; PN_cgSetu = PN_cgMoWaku + 1; PN_cgCmp = PN_cgSetu + 10; PN_cgNew = PN_cgCmp + 1; } } let Pack_Data = []; let Pack_DataFlg = false; let Pack_Data_NUpdateSc = Game_Interpreter.prototype.NUpdateSc; Game_Interpreter.prototype.NUpdateSc = function () { Pack_Data_NUpdateSc.call(this); if (!Pack_DataFlg) { Pack_Data = []; $Nupu_GameSetting.packDatas.forEach( ckData => { var setArr = [ckData.itemId , []]; for (let i = 0; i < ckData.packCardDatas.length; i++) { for (let j = 0; j < ckData.packCardDatas[i].count; j++) { setArr[1].push(ckData.packCardDatas[i].id); } } Pack_Data.push(setArr); }); Pack_DataFlg = true; } } let NCGet_ini = Game_System.prototype.initialize; Game_System.prototype.initialize = function () { NCGet_ini.call(this); this.PackJsonFlg = true; this.PackSeed = []; this.PackRemCar = []; for (let i = 0; i <= $Nupu_GameSetting.packDatas.length - 1; i++) { this.PackRemCar.push([$Nupu_GameSetting.packDatas[i].itemId , []]); $Nupu_GameSetting.packDatas[i].packCardDatas.forEach( addData => { for (let j = 0; j < addData.count; j++) { this.PackRemCar[i][1].push(addData.id); } }); } this.PackOpenData = []; this.FearyDescEnd = false; }; let FearyCardNos = []; let PackData_NUpdateSc = Game_Interpreter.prototype.NUpdateSc; Game_Interpreter.prototype.NUpdateSc = function () { PackData_NUpdateSc.call(this); if ($gameSystem.PackJsonFlg == undefined) { $gameSystem.PackJsonFlg = true; $gameSystem.PackSeed = []; $gameSystem.PackRemCar = []; for (let i = 0; i <= $Nupu_GameSetting.packDatas.length - 1; i++) { $gameSystem.PackRemCar.push([$Nupu_GameSetting.packDatas[i].itemId , []]); $Nupu_GameSetting.packDatas[i].packCardDatas.forEach( addData => { for (let j = 0; j < addData.count; j++) { $gameSystem.PackRemCar[i][1].push(addData.id); } }); } $gameSystem.PackOpenData = []; } if (FearyCardNos.length == 0) { for (let i = 500; i < 800; i++) { let cardData = $dataWeapons[i]; if (MetaChecker(cardData , "Tag" , "") == "フェアリー") { FearyCardNos.push(i); } } } if (!$gameSystem.FearyDescEnd) { for (let i = 0; i < FearyCardNos.length; i++) { if ($gameParty.hasItem($dataWeapons[FearyCardNos[i]], false)) { this.AddMail設定ツールNo(39); $gameSystem.FearyDescEnd = true; break; } } } } let CG_PicPath = MenuUIPath + "Item/Card/"; let _PackId = 0; let _PackSeed = 0; /** @type {SeedRand} */ let _PRand = null; let _CardViewFlg = false; let Pack5OpenFlg = false; let CGet_Mode = 0; let CGet_Flame = 0; let CGet_ViewFlg = function() { return _CardViewFlg; } Game_Interpreter.prototype.CGet_Start = function(_SetPackId) { CardGetPNSetting(); _CardViewFlg = true; CGet_Mode = 1; _cubeRote = 1; _PackId = _SetPackId; this.SeedSet(); _PRand = new SeedRand(_PackSeed); this.CGet_Mode1_View(); } Game_Interpreter.prototype.First_SeedSet = function () { for (let i = 0; i <= Pack_Data.length - 1; i++) { _PackId = Pack_Data[i][0]; this.SeedSet(); } } Game_Interpreter.prototype.SeedSet = function () { _PackSeed = -1; for (let i = 0; i <= $gameSystem.PackSeed.length - 1; i++) { if ($gameSystem.PackSeed[i][0] == _PackId) { _PackSeed = $gameSystem.PackSeed[i][1]; _PRand = new SeedRand(_PackSeed); $gameSystem.PackSeed[i][1] = Math.floor(_PRand.random() * 1000000); break; } } if (_PackSeed == -1) { _PackSeed = Math.floor(Math.random() * 1000000); $gameSystem.PackSeed.push([_PackId, _PackSeed]); } } let CG_NUpdate = Game_Interpreter.prototype.NUpdate; Game_Interpreter.prototype.NUpdate = function () { CG_NUpdate.call(this); if (_CardViewFlg) { this.CGet_Update(); } } Game_Interpreter.prototype.CGet_Update = function () { switch (CGet_Mode){ case 1: this.CGet_Mode1_Update(); break; case 2: this.CGet_Mode2_Update(); break; case 3: this.CGet_Mode3_Update(); break; } CGet_Flame++; } let _cubeRote = 0; Game_Interpreter.prototype.CGet_Mode1_View = function () { CGet_Flame = 0; cGetMode1_Pack5OpenFlame = 0; this.SetPictFIn(PN_cgBase, CG_PicPath + "cback", 0, 0, 0, 0, 15); let _cubeStr = $dataItems[_PackId].meta["CubePic"]; let _PN_cgCcTxt = PN_cgCcTxt; if (Pack5OpenFlg) { $gameVariables.setValue(VN_PackOpenCount , $gameVariables.value(VN_PackOpenCount) + 4); this.SetPictFInC(PN_cgPac + 0, CG_PicPath + _cubeStr, 615, 395, 0, -10, 15); this.SetPictFInC(PN_cgPac + 1, CG_PicPath + _cubeStr, 615 + 116, 395 + 56, 0, -10, 15); this.SetPictFInC(PN_cgPac + 2, CG_PicPath + _cubeStr, 615 - 116, 395 + 56, 0, -10, 15); this.SetPictFInC(PN_cgPac + 3, CG_PicPath + _cubeStr, 615 + 116, 395 - 72, 0, -10, 15); this.SetPictFInC(PN_cgPac + 4, CG_PicPath + _cubeStr, 615 - 116, 395 - 72, 0, -10, 15); for (let i = 0; i < 5; i++) { this.AnglePict(PN_cgPac + i, 10); } } else { this.SetPictFInC(PN_cgPac, CG_PicPath + _cubeStr, 615, 395, 0, -10, 15); this.AnglePict(PN_cgPac, 10); } D_Text_Cng_font = "Makinas"; this.SetPicStrC(_PN_cgCcTxt, "クリックで開封", 33, 614, 551, 0); this.MovePict(_PN_cgCcTxt, true, true, 15); D_Text_Cng_font = ""; this.SetPtcSc2Top("CCube", 588, 350, 15); this.SetPtcSc2Top("CCubeBack", true, true, 16); }; let cGetMode1_Pack5OpenFlame = 0; let cGetMode1_Pack5OpenCount = 0; Game_Interpreter.prototype.CGet_Mode1_Update = function () { if (cGetMode1_Pack5OpenFlame > 0) { cGetMode1_Pack5OpenFlame++; if (cGetMode1_Pack5OpenFlame % 10 == 9) { cGetMode1_Pack5OpenCount++; this.PlaySe(CG_SePath + "cube_Open"); let ptcX = 620; let ptcY = 390; switch (cGetMode1_Pack5OpenCount) { case 1: ptcX += 116; ptcY += 56; break; case 2: ptcX -= 116; ptcY += 56; break; case 3: ptcX += 116; ptcY -= 72; break; case 4: ptcX -= 116; ptcY -= 72; break; } this.PlayPtcScTop("CGClick", ptcX, ptcY); this.MovePict(PN_cgPac + cGetMode1_Pack5OpenCount, true, true, 15,0,200,200); if (cGetMode1_Pack5OpenCount == 4) { this.CGet_Mode2_View(); this.StopPtcSc2(15); CGet_Mode = 2; this.DelPict(PN_cgCcTxt); } } return; } if (!Pack5OpenFlg) this.AnglePict(PN_cgPac, -50 + Math.sin(CGet_Flame / 1000) * 100); else { for (let i = 0; i < 5; i++) { this.AnglePict(PN_cgPac + i, -50 + Math.sin(CGet_Flame / 1000) * 100); } } if (CGet_Flame > 30) { if (TouchInput.isTriggered()) { this.PlaySe(CG_SePath + "cube_Open"); this.PlayPtcScTop("CGClick", 620, 390); this.MovePict(PN_cgPac, true, true, 15,0,200,200); if (!Pack5OpenFlg){ this.CGet_Mode2_View(); this.StopPtcSc2(15); CGet_Mode = 2; this.DelPict(PN_cgCcTxt); } else { cGetMode1_Pack5OpenFlame = 1; cGetMode1_Pack5OpenCount = 0; } } } } class OpenCClass { constructor(_cNo) { this._cNo = _cNo; this._rea = Number($dataWeapons[_cNo].meta["Rea"]); this._uraflm = -1; this._opflm = -1; this._setopflm = 0; this._oflg = false; switch (this._rea) { case 0: this._setopflm = 8; break; case 1: this._setopflm = 11; break; case 2: this._setopflm = 60; break case 3: this._setopflm = 120; break; } } } let cg_OCardArr = []; let cg_COpenFlame = 0; let cg_ONo = -1; let _Rea0Arr = []; let _Rea1Arr = []; let _Rea2Arr = []; let _Rea3Arr = []; let _Pack確率 = [50 , 30 , 13 , 7]; Game_Interpreter.prototype.CGCardSet = function () { _Rea0Arr = []; _Rea1Arr = []; _Rea2Arr = []; _Rea3Arr = []; let _CardArr = []; for (let i = 0; i <= Pack_Data.length - 1; i++) { if (_PackId == Pack_Data[i][0]) { _CardArr = Pack_Data[i][1].slice(); } } cg_OCardArr = []; let getMaisu = 3; if (Pack5OpenFlg) getMaisu = 15; for (let i = 0; i <= getMaisu - 1; i++) { cg_OCardArr.push(_PackCardIDGet(_PackId)); } for (let i = 0; i <= $gameSystem.PackSeed.length - 1; i++) { if ($gameSystem.PackSeed[i][0] == _PackId) { $gameSystem.PackSeed[i][1] = Math.floor(_PRand.random() * 10000000); break; } } for (let i = 0; i <= cg_OCardArr.length - 1; i++) { $gameParty.gainItem($dataWeapons[cg_OCardArr[i]._cNo], 1); } } let _PackCardIDGet = function (_PackId) { let _random = Math.random(); for (let i = 0; i <= $gameSystem.PackRemCar.length - 1; i++) { if($gameSystem.PackRemCar[i][0] == _PackId) { if($gameSystem.PackRemCar[i][1].length == 0) { Pack_Data.forEach( packArr => { if (packArr[0] == _PackId) { $gameSystem.PackRemCar[i][1] = CopyArr(packArr[1]); return; } }); } let _getNo = Math.floor($gameSystem.PackRemCar[i][1].length * _random); let _RtnCardId = $gameSystem.PackRemCar[i][1][_getNo]; $gameSystem.PackRemCar[i][1].splice(_getNo , 1); try { var rtnData = new OpenCClass(_RtnCardId); return rtnData; } catch (e) { console.log("sss"); } } } } let ArrRndGet = function (_Arr) { let _ckNo = Math.floor(_PRand.random() * _Arr.length); return _Arr[_ckNo]; } const packOpenZureY = -20; Game_Interpreter.prototype.CGet_Mode2_View = function () { CGet_Flame = 0; cg_COpenFlame = 0; _cg_UraUpFlm = 0 this.CGCardSet(); for (let i = 0; i <= 4 - 1; i++) { ImageManager.loadBitmap("", CardPicPath + "wk_Rea" + i, null, false); } for (let i = 0; i <= cg_OCardArr.length - 1; i++) { let _cgLoadPic = CardPicPath + cg_OCardArr[i]._cNo; ImageManager.loadBitmap("", _cgLoadPic, null, false); } ImageManager.loadBitmap("", CardPicPath + "CEn1", null, false); if (!Pack5OpenFlg) { this.SetPictC(PN_cgura + 0, CG_PicPath + "cgura", 320 + (265 * 0), 420 + packOpenZureY, 0); this.SetPictC(PN_cgura + 1, CG_PicPath + "cgura", 320 + (265 * 1), 420 + packOpenZureY, 0); this.SetPictC(PN_cgura + 2, CG_PicPath + "cgura", 320 + (265 * 2), 420 + packOpenZureY, 0); } else { for (let i = 0; i <= 15 - 1; i++) { let posX = Math.floor(i / 3); let posY = i % 3; let cardPar = 55; this.SetPictC(PN_cgura + i, CG_PicPath + "cgura", 280 + (144 * posX), 178 + (186 * posY) + packOpenZureY, 0 , cardPar , cardPar); } } } let _cg_UraUpFlm = 0; let cGetTouchFlame = 60; Game_Interpreter.prototype.CGet_Mode2_Update = function () { if (!Pack5OpenFlg) { cGetTouchFlame = 60; for (let i = 0; i <= 3 - 1; i++) { if (CGet_Flame == 20 + (10 * i)) this.MovePict(PN_cgura + i, true, 420, 15, 255); } } else { cGetTouchFlame = 100; for (let i = 0; i <= 15 - 1; i++) { if (CGet_Flame == 20 + (5 * i)) { let posY = i % 3; let setY = 178 + (186 * posY); this.MovePict(PN_cgura + i, true, setY, 15, 255 , true , true); } } } if (CGet_Flame == cGetTouchFlame - 30) { D_Text_Cng_font = "Makinas"; if (!Pack5OpenFlg) { this.SetPicStrC(PN_cgCcTxt, "タッチで表に", 33, 585, 645, 0); } else { this.SetPicStrC(PN_cgCcTxt, "タッチで表に(残15)", 33, 555, 688, 0); } this.MovePict(PN_cgCcTxt, true, true, 30); D_Text_Cng_font = ""; } if (CGet_Flame == cGetTouchFlame - 1){ if (!Pack5OpenFlg) { for (let i = 0; i <= cg_OCardArr.length - 1; i++) { if (cg_OCardArr[i]._rea == 2) { this.SetPtcSc2Top("CCSR", 320 + (265 * i), 410, 20 + i); } if (cg_OCardArr[i]._rea == 3) { this.SetPtcSc2Top("CCSSR_B", 320 + (265 * i), 410, 20 + i); } } } else { for (let i = 0; i <= cg_OCardArr.length - 1; i++) { let posX = Math.floor(i / 3); let posY = i % 3; if (cg_OCardArr[i]._rea == 2) { this.SetPtcSc2Top("CCSR", 280 + (144 * posX), 178 + (186 * posY), 20 + i); } if (cg_OCardArr[i]._rea == 3) { this.SetPtcSc2Top("CCSSR_B", 280 + (144 * posX), 178 + (186 * posY), 20 + i); } } } } if (CGet_Flame > cGetTouchFlame) { let _cgTCArr = [PN_cgura + 0, PN_cgura + 1, PN_cgura + 2]; if (Pack5OpenFlg) { _cgTCArr = []; for (let i = 0; i < 15; i++) _cgTCArr.push(PN_cgura + i); } let _OverNo = overPointerCkArr(_cgTCArr); let _cgEflg1 = true; let _opnCnt = 0; for (let i = 0; i <= cg_OCardArr.length - 1; i++) { if (cg_OCardArr[i]._opflm != 0) { _cgEflg1 = false; } if (!cg_OCardArr[i]._oflg) _opnCnt++; } if (_cgEflg1) { CGet_Mode = 3; this.CGet_Mode3_View(); } else { if (Pack5OpenFlg) { this.SetPicStrC(PN_cgCcTxt, "タッチで表に(残" + _opnCnt + ")", 33, 555, 688, 255); } } if (_OverNo != -1) { let _ckNo = _OverNo - PN_cgura; if (TouchInput.isPressed() && !cg_OCardArr[_ckNo]._oflg) { this.StopPtcSc2(20 + _ckNo); cg_OCardArr[_ckNo]._oflg = true; cg_OCardArr[_ckNo]._uraflm = 8; this.MovePict(PN_cgura + _ckNo, true, true, cg_OCardArr[_ckNo]._uraflm, true, 0, true); cg_OCardArr[_ckNo]._opflm = cg_OCardArr[_ckNo]._setopflm; } } this.CGet_COpenUpdate(); } } Game_Interpreter.prototype.CGet_NewImgSet = function (No) { } let NewCardGetCk = function (_CardNo) { } Game_Interpreter.prototype.CGet_COpenUpdate = function () { for (let i = 0; i <= cg_OCardArr.length - 1; i++) { if (!cg_OCardArr[i]._oflg) continue; if (cg_OCardArr[i]._uraflm > 0){ cg_OCardArr[i]._uraflm--; }else{ if (cg_OCardArr[i]._opflm > 0) { let _cgNFlame = 0; let posX = 320 + (265 * i); let posY = 410; let cardPar = 100; if (Pack5OpenFlg) { posX = 280 + (144 * Math.floor(i / 3)); posY = 178 + (186 * (i % 3)); cardPar = 55; } let _newFlg = ($gameSystem.GetCard.indexOf(cg_OCardArr[i]._cNo) == -1); if (_newFlg) { $gameSystem.GetCard.push(cg_OCardArr[i]._cNo); $gameSystem.NewCard.push(cg_OCardArr[i]._cNo); var newPosX = posX; var newPosY = posY; if (Pack5OpenFlg) { newPosY += 70; } else { newPosY += 140; } this.SetPictC(PN_cgNew + i, CG_PicPath + "NewTxt" , newPosX, newPosY, 0,0,cardPar); if (cg_OCardArr[i]._rea == 3) { this.MovePict(PN_cgNew + i, true, true, 100 , 255 , cardPar , cardPar); } else { this.MovePict(PN_cgNew + i, true, true, 30 , 255 , cardPar , cardPar); } } switch (cg_OCardArr[i]._rea) { case 0: if (cg_OCardArr[i]._opflm == cg_OCardArr[i]._setopflm) { this.CardPicDrawC(cg_OCardArr[i]._cNo, PN_cgura + i, PN_Cmp, posX, posY, 0, 0, cardPar); this.PlayPtcSc2Top("CCRea0", posX, posY); this.MovePict(PN_cgura + i, true, true, cg_OCardArr[i]._setopflm , 255 , cardPar , cardPar); this.PlaySe(CG_SePath + "Rea0"); } break; case 1: if (cg_OCardArr[i]._opflm == cg_OCardArr[i]._setopflm) { this.CardPicDrawC(cg_OCardArr[i]._cNo, PN_cgura + i, PN_Cmp, posX, posY , 0, 0, cardPar); this.PlayPtcSc2Top("CCRea1", posX, posY ); this.MovePict(PN_cgura + i, true, true, cg_OCardArr[i]._setopflm , 255 , cardPar , cardPar); PicAnimeLCLoop(50); this.PlayPicAnimeC(PN_cgEn + i, CardPicPath + "CEn1", 11, 2, posX, posY , 255 , cardPar , cardPar); this.PlaySe(CG_SePath + "Rea1"); } break; case 2: if (cg_OCardArr[i]._opflm == cg_OCardArr[i]._setopflm) { this.CardPicDrawC(cg_OCardArr[i]._cNo, PN_cgura + i, PN_Cmp, posX, posY, 0, 0, cardPar); this.PlayPtcSc2Top("CCRea2", posX, posY); this.SetPtcSc2Top("CCSR", posX, posY,20 + i); this.MovePict(PN_cgura + i, true, true, 8, 255, cardPar * 1.2, cardPar * 1.2); PicAnimeLCLoop(50); this.PlayPicAnimeC(PN_cgEn + i, CardPicPath + "CEn1", 11, 2, posX, posY, 0, cardPar * 1.2, cardPar * 1.2); this.PlaySe(CG_SePath + "Rea2"); } _cgNFlame = cg_OCardArr[i]._setopflm - 8; if (cg_OCardArr[i]._opflm == _cgNFlame) { this.MovePict(PN_cgura + i, true, true, _cgNFlame , 255 , cardPar , cardPar); this.MovePict(PN_cgEn + i, true, true, _cgNFlame , 255 , cardPar , cardPar); } break; case 3: if (cg_OCardArr[i]._opflm == cg_OCardArr[i]._setopflm) { this.CardPicDrawC(cg_OCardArr[i]._cNo, PN_cgura + i, PN_Cmp, posX, posY, 0, 0, cardPar); this.PlayPtcSc2Top("CCRea3", posX, posY); this.PlayPtcSc2Top("CCRea3_b", posX, posY); this.SetPtcSc2Top("CCSSR", posX, posY, 20 + i); this.MovePict(PN_cgura + i, true, true, 8, 255, 180, cardPar * 1.8); PicAnimeLCLoop(35); this.PlayPicAnimeC(PN_cgEn + i, CardPicPath + "CEn1", 11, 2, posX, posY, 0, cardPar * 1.8, cardPar * 1.8); this.PlaySe(CG_SePath + "Rea3"); } _cgNFlame = cg_OCardArr[i]._setopflm - 8; if (cg_OCardArr[i]._opflm == _cgNFlame) { this.MovePict(PN_cgura + i, true, true, _cgNFlame , 255 , cardPar , cardPar); this.MovePict(PN_cgEn + i, true, true, _cgNFlame , 255 , cardPar , cardPar); } break; } cg_OCardArr[i]._opflm--; } } } } Game_Interpreter.prototype.CGet_Mode3_View = function () { CGet_Flame = 0; D_Text_Cng_font = "Makinas"; let zureY = 0; if (Pack5OpenFlg) zureY = 60; this.SetPicStrC(PN_cgCcTxt, "クリックで終了", 33, 585, 645 + zureY, 0); this.MovePict(PN_cgCcTxt, true, true, 30); this.SetPicStrC(PN_cgMoTxt, "マウスオーバーで効果確認", 22, 585, 685 + zureY, 0); this.MovePict(PN_cgMoTxt, true, true, 30); if ($gameParty.numItems($dataItems[_PackId]) >= 1 || !$dataItems[_PackId].consumable) { let skipFlg = false; if (Pack5OpenFlg && $gameParty.numItems($dataItems[_PackId]) < 5) skipFlg = true; if (!skipFlg) { this.SetPictC(PN_cgOpnBtn, CardPicPath + "OpenBtn", 906, 660 + zureY, 0); this.MovePict(PN_cgOpnBtn, true, true, 15); let _owSet = "\\ow[1]"; this.SetPicStrC(PN_cgOonTxt, _owSet + "残り:" + $gameParty.numItems($dataItems[_PackId]), 17, 906, 680 + zureY, 0); if (!$dataItems[_PackId].consumable) { this.SetPicStrC(PN_cgOonTxt, _owSet + "残り:" + "無限", 17, 900, 677 + zureY, 0); } this.MovePict(PN_cgOonTxt, true, true, 15); } } D_Text_Cng_font = ""; } let CGet_Mode3BefSelectNo = -1; let CGet_Mode3_Update_BefDrawNo = -1; Game_Interpreter.prototype.CGet_Mode3_Update = function () { if (CGet_Flame > 30) { this.PicCngColor(PN_cgOpnBtn); if (overPointerCk(PN_cgOpnBtn)) { this.PicCngColor(PN_cgOpnBtn, [150, 150, 150, 0]); } if (!Pack5OpenFlg) { let _cgTCArr = [PN_cgura + 0, PN_cgura + 1, PN_cgura + 2]; let _OverNo = overPointerCkArr(_cgTCArr); if (_OverNo != -1) { D_Text_Cng_font = "Makinas"; let _ckNo = _OverNo - PN_cgura; if (CGet_Mode3_Update_BefDrawNo != _ckNo) { for (let i = PN_cgMoWaku; i <= PN_cgSetu + 6; i++) { this.DelPict(i); } CGet_Mode3_Update_BefDrawNo = _ckNo; } let _CkCard = $dataWeapons[cg_OCardArr[_ckNo]._cNo]; let _setStr = ""; let _SetX = 320 + (265 * _ckNo) - 242; let _SetY = 440 - 435; this.SetPict(PN_cgMoWaku, CardPicPath + "Card_Setu", _SetX, _SetY); this.SetPicStr(PN_cgSetu + 0, _CkCard.name, 28, _SetX + 40, _SetY + 26); _setStr = "コスト:" + _CkCard.meta["Cost"]; this.SetPicStr(PN_cgSetu + 1, _setStr, 22, _SetX + 310, _SetY + 32); _setStr = _CkCard.description; this.SetPicStr(PN_cgSetu + 2, _setStr, 20, _SetX + 40, _SetY + 68); this.SetPicStr(PN_cgSetu + 3, "効果:", 20, _SetX + 40, _SetY + 100); let _SetuArr = this.CardSetuGet(cg_OCardArr[_ckNo]._cNo); for (let i = 0; i <= _SetuArr.length - 1; i++) { this.SetPicStr(PN_cgSetu + 4 + i, _SetuArr[i], 20, _SetX + 40, _SetY + 132 + (26 * i)); } D_Text_Cng_font = ""; } else { for (let i = PN_cgMoWaku; i <= PN_cgSetu + 6; i++) { this.DelPict(i); } } } else { let _cgTCArr = []; for (let i = 0; i < 15; i++) _cgTCArr.push(PN_cgura + i); let _OverNo = overPointerCkArr(_cgTCArr); if (_OverNo != -1) { let _ckNo = _OverNo - PN_cgura; if (CGet_Mode3BefSelectNo != _ckNo) this.de_MiniSyosaiDel(PN_cgNew + 15); CGet_Mode3BefSelectNo = _ckNo; let posX = 280 + (144 * Math.floor(_ckNo / 3)); let posY = 178 + (186 * (_ckNo % 3)); deMiniPictFlg = true; this.de_MiniSyosai(cg_OCardArr[_ckNo]._cNo , posX + 60 , posY , PN_cgNew + 15); } else { this.de_MiniSyosaiDel(PN_cgNew + 15); } } if (TouchInput.isTriggered() || TouchInput.isCancelled()) { this.de_MiniSyosaiDel(PN_cgNew + 15); for (let i = 0; i <= cg_OCardArr.length - 1; i++) { this.StopPtcSc2(20 + i); } if (overPointerCk(PN_cgOpnBtn)) { let item = $dataItems[_PackId]; let actor = $gameParty.leader(); actor.useItem(item); $gameVariables.setValue(VN_PackOpenCount , $gameVariables.value(VN_PackOpenCount) + 1); if (Pack5OpenFlg) { actor.useItem(item); actor.useItem(item); actor.useItem(item); actor.useItem(item); $gameVariables.setValue(VN_PackOpenCount , $gameVariables.value(VN_PackOpenCount) + 4); } this.CGet_AllPictDell(PN_cgCcTxt); this.PlayPtcScTop("CGClick", 620, 390); this.MovePict(PN_cgPac, true, true, 15, 0, 200, 200); this.CGet_Mode2_View(); this.StopPtcSc2(15); CGet_Mode = 2; this.PlaySe(CG_SePath + "cube_Open"); } else { this.StopPtcSc2(16); this.CGet_AllFadeOut(); _CardViewFlg = false; CGet_Mode3_Update_BefDrawNo = -1; } } } } //カード取得で使ったピクチャを全て削除(185~250まで) Game_Interpreter.prototype.CGet_AllPictDell = function (_No) { _No = typeof _No !== 'undefined' ? _No : PN_cgBase; for (let i = _No; i <= PN_cgNew + 15; i++) { MovePict(i , true, true, 15 , 0 , true , true); } } Game_Interpreter.prototype.CGet_AllFadeOut = function (_No) { _No = typeof _No !== 'undefined' ? _No : PN_cgBase; for (let i = _No; i <= PN_cgNew + 15; i++) { FOutPict(i, 15); } }