/* ■RDスタート処理■■■■■■■■■■■■■■■■■■■■■■■■ */ let RD_Id = -1; let RD_休憩撤退Flg = false; let RD_LeftStartFlg = false; let RD_MikataSetup = false; let RD_戦闘取得Gold = 0; let RD_NoReDrawFlg = false; Game_Interpreter.prototype.RD_Start = function (_RdId) { NPlayer = []; N_Sprite_DLayer = 0; EasingStr = ""; RD_NowDungeonEcNo = []; Bef_RD_SetAdSys = []; rdEndFlg = false; RD_救助人数 = 0; $gameVariables.setValue(VN_次戦闘敵No ,0); let b階層Flg = false; if ($gameVariables.value(VN_RdKaiso) > 0) b階層Flg = true; if ($gameSystem.RD_FstKoudo == undefined) $gameSystem.RD_FstKoudo = 5; this.DelPictSpan(PN_LoadBase + 0 , PN_dpBar); this.DelPictSpan(PN_MobB + 0, PN_MobT + 5); this.DelSpriteSpan(PN_MobB + 0, PN_MobT + 5); this.RD_相棒設定反映(); if (!b階層Flg) { RD_Keep_NPlayer = null; } if (BtlRomashaFlg) { this.PreLoadArr(RDPreLoadImgs); $gameSystem.Btl_Chara = null; this.Btl_Romasha_SetUp(b階層Flg); } this.DelSpriteSpan(PN_Reric , PN_Reric + 9); this.DelSpriteSpan(PN_BReric , PN_BReric + 5); if (!b階層Flg) { RD_戦闘取得Gold = 0; RD_EvStop = false; RD_MikataSetup = false; RD_休憩撤退Flg = false; RD無限マリガンCount = 0; RD_ReloadCnt = 0; RD_Id = _RdId; $gameActors.actor(1).setHp($gameActors.actor(1).mhp); $gameVariables.setValue(VN_ThRitu, 0); RDBtlSettingData = new RDBtlSettingClass(); } SelRndRoot = null; RD_BtlWinFlg = false; RD_Flg = true; RD_Stop = false; this.SetCmnEvent(CN_RdStart); this.RD_WalkImgSetting(); this.PreLoadArr(BtlPrePic); if (!b階層Flg) { RD_ClearArr = []; RD_GainGold = 0; RD_GainItem = []; BtlKeepRDAdSysCT = []; $gameVariables.setValue(VN_BossBrk, 0); $gameVariables.setValue(VN_EmBrk, 0); $gameVariables.setValue(VN_GetFotn, 0); for (let i = 0; i <= 2; i++) { $gameVariables.setValue(VN_rdSyori + i, 0); } } else { this.RD_GainItem描画(); this.SetSpriteC(PN_rdOpeWin, RdnPicPath + "Ope/OpeWin", 906, 41, 255); if ($gameSystem.Btl_Chara.Name != "spina_talk") { $gameSystem.Btl_Chara.FDeck = CopyArr(RD階層KeepFDeck); } } RD_LoseEndFlg = false; WinSetFlg = false; LoseSetFlg = false; RD_DMapArr = []; $gameSystem.RD_LineX = 0; $gameSystem.RD_LineY = 100; _RdPlX = 0; _RdPlY = 2; RD_ClearMode = EnRDClearMode.On; RD_BadStCardAdds = []; this.RD_PLStart_Cng(); $gameSystem.RD_HandCard = []; MenuModeStr = _MMode.RdDungeon; this.MapEnd(); $gameSystem.disableMenu(); if ($gameMap.mapId() != RdnMapId) { $gameSystem.RD_BackMapData = new RD_MapPosSave( $gameMap.mapId(), $gamePlayer.x, $gamePlayer.y, $gamePlayer._direction ); $gamePlayer.reserveTransfer(RdnMapId, 0, 0, 2, 0); } if (!b階層Flg) { this.RD_MoveDeck_Setting(); } $gameSystem.RD_BaseData = RD_MasterData_Get(RD_Id); RD_LeftStartFlg = $gameSystem.RD_BaseData.leftStartFlg; if ($gameSystem.RD_BaseData.moveLimit == 0) $gameSystem.RD_BaseData.moveLimit = 5; if ($gameSystem.RD_BaseData.moveLimit == -1) { $gameSystem.RD_BaseData.moveLimit = 99; } RD_Koudo = $gameSystem.RD_BaseData.moveLimit; if ($gameVariables.value(VN_RdKaiso) != 0) { RD_KaisoData_Get(RD_Id); } RD_ClearGold = $gameSystem.RD_BaseData.hosyuGold; RD_NoReDrawFlg = $gameSystem.RD_BaseData.noReDrawFlg; var kaisoData = $gameSystem.RD_BaseData.kaisoDatas[$gameVariables.value(VN_RdKaiso)]; var _LineData = kaisoData.rowDatas.slice(0, kaisoData.rowDatas.length); $gameSystem.RD_Map = []; if (kaisoData.loopFlg) { for (let i = 0; i <= 50 - 1; i++) { for (let j = kaisoData.loopRowNo; j <= kaisoData.rowDatas.length - 1; j++) { var rowData = kaisoData.rowDatas[j]; _LineData.push(rowData); } } } for (let i = 0; i <= _LineData.length - 1; i++) { for (let j = 0; j <= _LineData[i].massList.length - 1; j++) { _LineData[i].massList[j].KankakuCnt = _LineData[i].massList[j].putData.kankakuZure; } let _LCnt = 0; let _SetLine = []; while (_LCnt < 200) { let addFlg = false; for (let j = 0; j <= _LineData[i].massList.length - 1; j++) { var massData = _LineData[i].massList[j]; switch (massData.putData.type) { case "ライン": _SetLine.push(massData); addFlg = true; break; case "間隔": if (_LineData[i].massList[j] != null) { if (_LineData[i].massList[j].putData.kankaku <= _LineData[i].massList[j].KankakuCnt) { _SetLine.push(massData); addFlg = true; _LineData[i].massList[j].KankakuCnt = 0; } _LineData[i].massList[j].KankakuCnt++; } break; case "確率": if (_LineData[i].massList[j].putData != null) { let _ckPar = Math.random(); if (_LineData[i].massList[j].putData.kakuritu / 100 >= _ckPar) { _SetLine.push(massData); addFlg = true; } } break; } } if (!addFlg) _SetLine.push(null); _LCnt++; } $gameSystem.RD_Map.push(_SetLine); } RD_Flame = 0; $gameSystem.RD_Line = 0; for (let j = 0; j < $gameSystem.AdSysCT.length; j++) { $gameSystem.AdSysCT[j].ct = 0; } } Game_Interpreter.prototype.RD_MoveDeck_Setting = function () { if (BtlRomashaFlg) { $gameTemp.reserveCommonEvent(CN_romasha_battale); } $gameSystem.RD_MoveDeck = CopyArr($gameSystem.Btl_Chara.FDeck); $gameSystem.RD_MoveDeckBase = CopyArr($gameSystem.Btl_Chara.FDeck); ShuffleArr($gameSystem.RD_MoveDeck); } Game_Interpreter.prototype.RD_PLStart_Cng = function () { RD_Mode = EnRDMode.PL_Start; _PLStart_Flame = 0; } let Rd_KaisoData = 1; let 階層上昇 = function () { Rd_KaisoData++; } let _PLStart_Flame = 0; let _RdTPos = new Pos2D(720, 405); Game_Interpreter.prototype.RD_PLStart_Update = function () { if (_PLStart_Flame == 0) { Rd_KaisoData = 1; D_Text_Cng_font = "Makinas"; this.SetSpriteC(PN_rdStartWin + 0, RdnPicPath + "Win_MapStart", _RdTPos._x, _RdTPos._y, 0); let kaisoName = $gameSystem.RD_BaseData.name + $gameSystem.RD_BaseData.kaisoDatas[$gameVariables.value(VN_RdKaiso)].kaisoName; this.SpriteStrC(PN_rdStartWin + 1, "\\ow[7]" + kaisoName, 100, _RdTPos._x, _RdTPos._y, 0); D_Text_Cng_font = ""; $gameScreen.startFadeIn(20); this.EnFadeOut(); this.Ensyutu_Out(); } if (_PLStart_Flame == 20) { this.MoveSprite(PN_rdStartWin + 0, true, true, 30, 255); this.MoveSprite(PN_rdStartWin + 1, true, true, 30, 255); } let _EndTime = 120; if (_PLStart_Flame == _EndTime) { this.MoveSprite(PN_rdStartWin + 0, true, true, 15, 0); this.MoveSprite(PN_rdStartWin + 1, true, true, 15, 0); this.RD_UIView(); this.RD_GainItem描画(); } if (_PLStart_Flame == (_EndTime + 15)) { this.RD_PLSelect_Cng(); this.DelPictSpan(PN_rdStartWin + 0, PN_rdStartWin + 1) this.DelSpriteSpan(PN_rdStartWin + 0, PN_rdStartWin + 1) } _PLStart_Flame++; } Game_Interpreter.prototype.RD_FirstView = function () { this.Set特殊暗転解除(); this.DelSpriteSpan(PNo_Map, PNo_HintStr); if (BtlStatic.Battleback1 != "") { this.SetSprite(PN_B_back, "battlebacks1/" + BtlStatic.Battleback1, 0, 0); } if (BtlStatic.Battleback2 != "") { this.SetSprite(PN_B_back + 1, "battlebacks2/" + BtlStatic.Battleback2, 0, 0); } this.RD_Live2D_Draw(); //this.SetSprite(PN_UFuti, BtlPicPath + "PN_UFuti", 0, 0); this.SetSprite(PN_DFuti, BtlPicPath + "PN_DFuti", 0, 507); this.SetSprite(PN_rbBBack, RdnPicPath + "BackBlack", 0, 0); this.RD_MapLineDraw(true, 0); if (RD_NoReDrawFlg != true) { this.SetSprite(PN_Reload, RdnPicPath + "PN_Reload", 0 - 192, 550); } this.RD_レリックDraw(); this.RD_MapHPDraw(); this.SetSprite(PN_BDeckBtn, RdnPicPath + "PN_BDeckCkBtn", 0, 650, 255); this.SetSpriteC(PN_rdOpeWin, RdnPicPath + "Ope/OpeWin", 906, 41, 255); $gameSystem.MasterDeck = CopyArr($gameSystem.DeckArr[$gameSystem.SelDeck]); $gameSystem.MoveDeck = CopyArr($gameSystem.MasterDeck); } let STY_MovePic_l = ""; let STY_MovePic_t = ""; let STY_MovePic_d = ""; let STY_MovePic_r = ""; let STY_MovePic_down = ""; Game_Interpreter.prototype.RD_WalkImgSetting = function () { if (BtlRomashaFlg) { this.RD_PC_ImgSet(); } else { Spn_FileLoad($gameSystem.Btl_Chara.Name); RD_PlImg = $gameSystem.Btl_Chara.Name; } STY_MovePic_l = "pictures/UI_Dungeon/Ev/" + $gameSystem.Btl_Chara.Name + "/" + RD_PlImg + "_l"; STY_MovePic_t = "pictures/UI_Dungeon/Ev/" + $gameSystem.Btl_Chara.Name + "/" + RD_PlImg + "_t"; STY_MovePic_d = "pictures/UI_Dungeon/Ev/" + $gameSystem.Btl_Chara.Name + "/" + RD_PlImg + "_d"; STY_MovePic_r = "pictures/UI_Dungeon/Ev/" + $gameSystem.Btl_Chara.Name + "/" + RD_PlImg + "_r"; STY_MovePic_down = "pictures/UI_Dungeon/Ev/" + $gameSystem.Btl_Chara.Name + "/" + RD_PlImg + "_down"; this.PreLoadArr([ STY_MovePic_l, STY_MovePic_t, STY_MovePic_d , STY_MovePic_r, STY_MovePic_down ]); } Game_Interpreter.prototype.RD_FotoniaGetEffect = function () { this.PlayPtcSc2Top("GetFotonia",952,700); this.PlayPtcSc2Top("GetFotoniaChara",1100,400); }