let BtlTalkDialogStac = []; class TalkDialogData { constructor(ENo, dialogImg, _TxtArr, _ViewTime, _PosX, _PosY) { this._ENo = ENo; this._SelfImg = dialogImg; this._TxtArr = _TxtArr; this._ViewTime = _ViewTime; this._ViewFlg = false; this._PosX = _PosX; this._PosY = _PosY; } } let setBtlTalkDialogData = null; class BtlTalkDialogSet { constructor(_ENo, _SelfImg, _ViewTime, _PosX, _PosY) { this._ENo = _ENo; this._SelfImg = _SelfImg; this._ViewTime = _ViewTime; this._PosX = _PosX; this._PosY = _PosY; this._TxtArr = []; } } let Nupu_BtlSeff_command101 = Game_Interpreter.prototype.command101; Game_Interpreter.prototype.command101 = function () { if (setBtlTalkDialogData != null) { while (this.isContinueMessageString()) { this._index++; if (this._list[this._index].code === 401) { if (this.currentCommand().parameters[0].indexOf("\\n<") == -1) { setBtlTalkDialogData._TxtArr.push(this.currentCommand().parameters[0]); } } } this.BtlTalkDialogAdd(setBtlTalkDialogData._ENo, setBtlTalkDialogData._SelfImg, setBtlTalkDialogData._TxtArr, setBtlTalkDialogData._ViewTime, setBtlTalkDialogData._PosX, setBtlTalkDialogData._PosY); return true; } Nupu_BtlSeff_command101.call(this); } Game_Interpreter.prototype.Btl_次のセリフを吹出し変更 = function (_ENo, _SelfImg, _ViewTime, _PosX, _PosY) { setBtlTalkDialogData = new BtlTalkDialogSet(_ENo, _SelfImg, _ViewTime, _PosX, _PosY); } Game_Interpreter.prototype.BtlTalkDialogAdd = function (_ENo, _SelfImg, _TxtArr, _ViewTime, _PosX, _PosY) { _PosX = typeof _PosX !== 'undefined' ? _PosX : 0; _PosY = typeof _PosY !== 'undefined' ? _PosY : -142; BtlTalkDialogStac.push(new TalkDialogData(_ENo, _SelfImg, _TxtArr, _ViewTime, _PosX, _PosY)); setBtlTalkDialogData = null; } let CheckBtlTalkDialogView = function () { return BtlTalkDialogStac.length > 0; } Game_Interpreter.prototype.BtlTalkDialogUpdate = function () { if (BtlTalkDialogStac.length > 0) { if (!BtlTalkDialogStac[0]._ViewFlg) { let _ENo = BtlTalkDialogStac[0]._ENo; let _SetPosX = BtlTalkDialogStac[0]._PosX - 374; let _SetPosY = BtlTalkDialogStac[0]._PosY - 131; if (_ENo <= -1) { _SetPosX += NPlayer[(_ENo * -1) - 1]._screenX; _SetPosY += NPlayer[(_ENo * -1) - 1]._screenY; } else { if (SetBtlMVVar_DoEnemyName_味方Flg) { if (_ENo + 1 >= NPlayer.length) _ENo = NPlayer.length - 1; _SetPosX += NPlayer[_ENo + 1]._screenX; _SetPosY += NPlayer[_ENo + 1]._screenY; } else { if (_ENo >= NEnemy.length) _ENo = NEnemy.length - 1; _SetPosX += NEnemy[_ENo]._screenX; _SetPosY += NEnemy[_ENo]._screenY; } } this.DelPictSpan(PN_BSelfWin , PN_BSelfTxt + 1); let _TxtArr = BtlTalkDialogStac[0]._TxtArr; for (let i = 0; i < _TxtArr.length; i++) { if (_TxtArr[0].indexOf("\\n<") != -1 || _TxtArr[0].indexOf("\\N<") != -1) { _TxtArr.splice(i, 1); i--; } } let _ImgStr = BtlPicPath + BtlTalkDialogStac[0]._SelfImg + "_" + _TxtArr.length; this.SetPictC(PN_BSelfWin, _ImgStr, _SetPosX + 270, _SetPosY + 65, 255, 100, 0); if (_TxtArr.length == 1) { this.SetPicStrC(PN_BSelfTxt + 0, SCol.Blk0 + _TxtArr[0], 21, _SetPosX + 270, _SetPosY + 73 , 255, 100, 0); } if (_TxtArr.length == 2) { this.SetPicStrC(PN_BSelfTxt + 0, SCol.Blk0 + _TxtArr[0], 21, _SetPosX + 270, _SetPosY + 73 - 36 , 255, 100, 0); this.SetPicStrC(PN_BSelfTxt + 1, SCol.Blk0 + _TxtArr[1], 21, _SetPosX + 270, _SetPosY + 73 , 255, 100, 0); } EasingStr = "easeOutBack"; for (let i = PN_BSelfWin; i <= PN_BSelfTxt + 1; i++) { this.MovePict(i, true, true, 15, true, true, 100); } EasingStr = ""; BtlTalkDialogStac[0]._ViewFlg = true; } else { BtlTalkDialogStac[0]._ViewTime--; if (BtlTalkDialogStac[0]._ViewTime <= 0) { BtlTalkDialogStac.shift(); for (let i = PN_BSelfWin; i <= PN_BSelfTxt + 1; i++) { EasingStr = "easeOutBack"; this.MovePict(i, true, true, 15, true, true, 0); EasingStr = ""; } } } return true; } return false; }