let UseCard = null; let UseCard_SkillCounter = 0; let cardUseMoveTimer = 0; let cardUseEffTimer = 0; let moveTypeCng = -1; let damageWait = 0; let plNotHirumi = false; let Tgt男性Flg = false; let BtlFstTargetENo = -1; let BtlFst攻撃Flg = false; Game_Interpreter.prototype.EndCardEffect = function () { UseCard_SkillCounter = CardSkills.length; cardUseEffTimer = cardUseMoveTimer = 0; } class BtlCardUse_Class { constructor() { this.flame = 0; this.oneAnimeFlg = false; this.skipShakeArr = []; this.moveAfterWaitFlame = 0; this.cardUseAfterWaitFlame = 0; this.firstMoveFlg = false; } } let BtlCardUse = new BtlCardUse_Class(); Game_Interpreter.prototype.ChangePhase_CardUse = function () { BtlData.Mode = EnBtlMode.CardUse; BtlFstTargetENo = -1; BtlFst攻撃Flg = false; BtlCardUse.flame = 0; _CmnGoFlg = false; this.SetumeiDel(); this.DelPict(PN_HandMax + 2); BtlCardUse.oneAnimeFlg = false; if (MetaChecker(UseCard.CardData, "OneAnime", false)) { BtlCardUse.oneAnimeFlg = true; } if (CheckStateInType(NPlayer[0]._NState, StType.DefKantu)) { CardSkills.push($dataSkills[KSkill.防御貫通]); } } Game_Interpreter.prototype.CardUseCancel = function () { CardSkills = []; } let _エロカードの場合発動スキル調整 = function () { if ($gameVariables.value(VN_エロ戦闘敵種類) == -1) { if (MetaChecker(UseCard.CardData , "エロカード" , false) != false) { for (let i = 1; i < CardSkills.length; i++) { CardSkills.splice(i , 1); i--; } } } } let _カード効果強制終了 = function () { for (let i = 0; i < CardSkills.length; i++) { CardSkills.splice(i , 1); i--; } } let BtlCard_性感位置Str = ""; Game_Interpreter.prototype.BtlCardUse_Update = function () { this.CardOriginalEffectUpdate(UseCard.CardData.id); if (BtlCardUse.flame == 0) { var cardVoice = MetaChecker(UseCard.CardData , "ボイス" , false); if (cardVoice != false) { let voices = cardVoice.split(','); if (voices.length == 1) { if (voices[0] != "") { this.PVoice("romasha" , voices[0]); } } else { this.PRandVoice("romasha",voices); } } else { switch (UseCard.CardData.wtypeId) { case 1: if ($gameSwitches.value(SW_ゴブリンパート)) { this.PVoice("romasha","h1_487_iya"); } else this.PRandVoice("romasha",["btl_381_kouge","btl_382_taa","btl_383_yaa","btl_384_sei","btl_385_ha","btl_386_fu","btl_387_sokoy","btl_388_osoi","btl_389_se","btl_390_syu"]); break; case 2: case 3: this.PRandVoice("romasha",["btl_402_kored","btl_402_kored_2","btl_403_kokoh","btl_404_tikar","btl_405_yosi"]); break; default: break } } this.CardUse_発動Draw(); this.CardUse_EffStart(); _エロカードの場合発動スキル調整(); this.CardKoukaArr_Set(); if (LastEffectUISelectUpdate) { this.MovePict(UseCard.setPNo, true, true, 10, 255, 0, 0); } else { if (UseCard.破棄Flg) { this.PicTranOut(UseCard.setPNo, "123"); } else { $gameScreen.rotatePicture(UseCard.setPNo, 40); EasingStr = "easeOutQuad"; this.MovePict(UseCard.setPNo, 977, 759, 45, 255, 0, 0); EasingStr = ""; } } UseCard_SkillCounter = 0; animeOneShotFlg = false; if (!LastEffectUISelectUpdate) { let setLogStr = "\\I[" + UseCard.CardData.iconIndex + "]" + UseCard.CardData.name; this.SkillLogAdd(setLogStr, 1); this.BLogAdd(180, "ロマーシャは『" + UseCard.CardData.name + "』を発動"); } BtlCardUse.moveAfterWaitFlame = Number(MetaChecker(UseCard.CardData, "WTimer", 0)); BtlCardUse.cardUseAfterWaitFlame = Number(MetaChecker(UseCard.CardData, "AftTimer", 0)); moveTypeCng = Number(MetaChecker(UseCard.CardData, "MoveType", -1)); damageWait = Number(MetaChecker(UseCard.CardData, "DmgWait", 0)); BtlCard_性感位置Str = MetaChecker(UseCard.CardData, "性感位置", ""); GetSkillMemoData(UseCard.CardData, -1); BtlCardUse.skipShakeArr = []; let ckShakeSkip = MetaChecker(UseCard.CardData, "ShakeSkip", false); if (ckShakeSkip != false) { let ckSkipArr = ckShakeSkip.split(','); for (let i = 0; i <= ckSkipArr.length - 1; i++) { BtlCardUse.skipShakeArr.push(Number(ckSkipArr[i])); } } let _fstPtcName = MetaChecker(UseCard.CardData, "FstPLPtc", ""); if (_fstPtcName != "") { let _ckStrArr = _fstPtcName.split(','); _fstPtcName = _ckStrArr[0]; let _zureX = 0; let _zureY = 0; if (_ckStrArr.length > 1) { _zureX += Number(_ckStrArr[1]); } if (_ckStrArr.length > 2) { _zureY += Number(_ckStrArr[2]); } let _pX = NPlayer[0]._screenX + _zureX; let _pY = NPlayer[0]._screenY + _zureY; this.PlayPtcPic(_fstPtcName, _pX, _pY); } plNotHirumi = (MetaChecker(UseCard.CardData, "PLNotHirumi", "") != ""); } if (BtlCardUse.flame == 1) { let _CkCmn = Number(MetaChecker(UseCard.CardData, "SetCmn", 0)); if (_CkCmn != 0 && !_CmnGoFlg) { this.SetCmnEventSc(_CkCmn); _CmnGoFlg = true; return; } } if (BtlCardUse.flame > 6) { if (cardUseEffTimer == 0 && cardUseMoveTimer == 0) { if (UseCard_SkillCounter > CardSkills.length - 1) { BtlCardUse.firstMoveFlg = false; plNotHirumi = false; if (BtlCardUse.cardUseAfterWaitFlame > 0) { BtlCardUse.cardUseAfterWaitFlame--; return; } this.CardOriginalEffectEnd(UseCard.CardData.id); this.CardSelect(-1); if (UseCard.Cost == "All") { NPlayer[0]._mp = 0; this.MPKaihuku(0); } this.BtlLive2DSet_CardEffectEnd(); this.ChangePhase_CardSelect(); this.BasePLMove(); let _CkCmn = Number(MetaChecker(UseCard.CardData, "EndCmn", 0)); if (_CkCmn != 0) { $gameTemp.reserveCommonEvent(_CkCmn); return; } StateDelCheck_ENo(-1); this.BtlLive2DParamSet_State() for (let i = 0; i <= 11 - 1; i++) { let _delFlg = true; for (let j = 0; j <= CardData.length - 1; j++) { if (CardData[j].setPNo == PN_Card + i) _delFlg = false; } if (_delFlg) { this.DelPict(PN_Card + i); } } this.DeckMaisuView(); } else { this.CardPLMoveSet(); let useSkillId = CardSkills[UseCard_SkillCounter].id; if (TargetArr.length == 1 && $dataSkills[useSkillId].scope == EnAtkRange.敵単体) { if (!BtlFst攻撃Flg) { BtlFst攻撃Flg = true; BtlFstTargetENo = TargetArr[0]; } else { if (BtlFstTargetENo != TargetArr[0]) { cardUseEffTimer = 0; cardUseMoveTimer = 0; UseCard_SkillCounter++; BtlCardUse.flame == 1; return; } } } } } if (cardUseMoveTimer == 1) { this.CardPLEffSet(); if (BtlCardUse.moveAfterWaitFlame > 0) cardUseMoveTimer++; } if (cardUseEffTimer == 1 && CardSkills[UseCard_SkillCounter] != undefined) { let useSkillId = CardSkills[UseCard_SkillCounter].id; let skillValue = GetSkillCalcValue(-1, CardSkills[UseCard_SkillCounter].id); _BtlCardSelect_Cost = -1; let _eSkip = true; let _elementId = CardSkills[UseCard_SkillCounter].damage.elementId; switch (_elementId) { case DType.CSHandTr: this.BtlCardSelectionSetting(DType.CSHandTr, skillValue); break; case DType.CSCardGet: case DType.CSTrCardGet: _BtlCardSelect_IdArr = []; _BtlCardSelect_Cost = -1; let _ckIdArr = MetaChecker(UseCard.CardData, "カード取得種類", "").split(','); let _ckMaisu = Number(MetaChecker(UseCard.CardData, "カード取得枚数", "0")); let _ckCngCost = MetaChecker(UseCard.CardData, "カード取得コスト", null); if (_ckCngCost != null) { _BtlCardSelect_Cost = Number(_ckCngCost); } for (let i = 0; i <= _ckMaisu - 1; i++) { let _setRnNo = Math.floor(Math.random() * _ckIdArr.length); _BtlCardSelect_IdArr.push(_ckIdArr[_setRnNo]); } this.BtlCardSelectionSetting(_elementId, skillValue); break; default: _eSkip = false; } if (!_eSkip) { let _shakeSkipFlg = false; if (BtlCardUse.skipShakeArr.indexOf(UseCard_SkillCounter + 1) != -1) { _shakeSkipFlg = true } let EstateList = GetStateList(CardSkills[UseCard_SkillCounter]); if (EstateList.length > 0) { for (let i = 0; i <= EstateList.length - 1; i++) { if (EstateList[i]._Turn == 0) EstateList[i]._Turn = skillValue; AddStateTarget(-1, damageWait, EstateList[i], _shakeSkipFlg); } } else { SetDmgStac_Damage(-1, useSkillId, damageWait, UseCard.CardData.id, _shakeSkipFlg); } damageWait = 0; } UseCard_SkillCounter++; } if (cardUseMoveTimer > 0) { cardUseMoveTimer--; } if (cardUseEffTimer > 0) { cardUseEffTimer--; } } BtlCardUse.flame++; } Game_Interpreter.prototype.CardUse_EffStart = function () { if (BtlRomashaFlg) { let L2DCardMtnStr = MetaChecker(UseCard.CardData, "L2DMtn", ""); switch (L2DCardMtnStr) { case L2DCardMtn.L2DSlash: let setBackModel = "romasha_battleback"; if (MdlRomashaBattle == "romasha_battale2") { setBackModel = "romasha_battleback2"; this.SetCmnEvent(CN_romasha_battleback2); } else { this.SetCmnEvent(CN_romasha_battleback); } L2dAutoFadeOut(WaitMdlName, 15); L2dTop(setBackModel); if (Math.random() >= 0.5) { L2dFadeMdl(setBackModel, "centerin", 15, "attack"); } else { L2dFadeMdl(setBackModel, "centerin", 15, "attack2"); } break; case L2DCardMtn.L2DKick: let setKickModel = "romasha_kick"; if (MdlRomashaBattle == "romasha_battale2") { setKickModel = "romasha_kick2"; this.SetCmnEvent(CN_romasha_kick2); } else { this.SetCmnEvent(CN_romasha_kick); } L2dAutoFadeOut(WaitMdlName, 15); L2dTop(setKickModel); L2dFadeMdl(setKickModel, "centerin", 15, "kick", null, null, 0); break; case L2DCardMtn.L2DCard: L2dSetMotion(WaitMdlName, "battale_item"); break; case L2DCardMtn.L2DFairy: L2dSetMotion(WaitMdlName, "battale_fairy"); break; default: if (L2DCardMtnStr != "") { L2dSetMotion(WaitMdlName, L2DCardMtnStr); } break; /* case L2DCardMtn.L2DYji: this.SetCmnEvent(CN_romasha_kick); L2dAutoFadeOut(WaitMdlName, 15); L2dTop("romasha_kick"); L2dFadeMdl("romasha_kick", "centerin", 15, "Y_blance1", null, null, -70); break;*/ } } } Game_Interpreter.prototype.CardUse_発動Draw = function () { if (CardKoukaCk(UseCard.CardData, KSkill.ランダム発動)) { this.BLogAdd(180, "ロマーシャは『" + UseCard.CardData.name + "』を発動"); let _RndCNoArr = MetaChecker(UseCard.CardData, "ランダム発動", [2]).split(','); let _RNo = Math.floor(Math.random() * _RndCNoArr.length); let _CNo = Number(_RndCNoArr[_RNo]); let _nCard = new Card($dataWeapons[_CNo]); let _PicNo = UseCard.setPNo; UseCard = _nCard; UseCard.setPNo = _PicNo; this.CardTargetGet(UseCard.CardData); } } let _CellDmg倍化Flg = false; let _CellDmg倍率 = 2; let _Skill狙撃Dmg = 0; Game_Interpreter.prototype.CardKoukaArr_Set = function () { CardKoukaArr = []; NPlayer[0]._DmgCng = 0; let _ビット数効果発動Flg = false; _CellDmg倍化Flg = false; _Skill狙撃Dmg = 0; for (let i = 0; i <= CardSkills.length - 1; i++) { let _効果SkipFlg = true; switch (CardSkills[i].id) { case KSkill.B型ワクチン: case KSkill.H型ワクチン: break; case KSkill.防御貫通: break; case KSkill.ビット消費Tn: console.log("KSkill.ビット消費Tn"); let BitSyohiCheck = MetaChecker(UseCard.CardData , "フェアリー消費時移動しない" , false); this.BtlBit_突撃(BitSyohiCheck == false); break; case KSkill.ビット数効果発動: console.log("KSkill.ビット数効果発動"); _ビット数効果発動Flg = true; break; case KSkill.破棄: case KSkill.破棄Max: UseCard.破棄Flg = true; for (let di = 0; di <= BtlDeck.length - 1; di++) { if (BtlDeck[di] == UseCard.CardData.id) { BtlDeck.splice(di, 1); break; } } break; case KSkill.お金倍加: BtlData.EndGetGold倍率 = GetSkillCalcValue(-1, CardSkills[i].id); break; case KSkill.装甲回復: I装甲回復箇所指定No = UseCard.CardData.params[2]; this.SetCmnEventSc(456); break; case KSkill.アクセス解除: case KSkill.強化アクセス解除: case KSkill.裸になる: if (CardSkills[i].id == KSkill.裸になる) { $gameVariables.setValue(VN_TL2DKigae, -1); $gameSwitches.setValue(SW_BuraOFF, true); $gameSwitches.setValue(SW_PantuOFF, true); } this.Playerアクセスステート解除(); this.RomaSpineSkinSet(); AccessFlg = false; this.PlayPtcPic("AssKaijo", 1189, 450); this.BtlLive2Dパラメーター更新(); if (CardSkills[i].id == KSkill.強化アクセス解除) { BtlDeck.push(1); } break; // for (let i = 0; i <= TargetArr.length - 1; i++) { // let _CkState = GetNState_ENo(TargetArr[i]); // for (let j = 0; j <= _CkState.length - 1; j++) { // if (_ckName.indexOf("リジェネ") != -1 || // _ckName.indexOf("威力増加") != -1 || // _ckName.indexOf("装甲") != -1) { // _CkState.splice(j, 1); case KSkill.デバフ全回復: this.ClearBadStateAll_Chara(NPlayer[0]._NState); break; case KSkill.以下発動_通常: if (AccessFlg) { for (let j = i; j <= CardSkills.length - 1; j++) { CardSkills.splice(j, 1); j--; } continue; } break; case KSkill.以下発動_アクセス: if (!AccessFlg) { for (let j = i; j <= CardSkills.length - 1; j++) { CardSkills.splice(j, 1); j--; } continue; } break; case KSkill.以下発動_相手男性: if (!Tgt男性Flg) { for (let j = i; j <= CardSkills.length - 1; j++) { CardSkills.splice(j, 1); j--; } continue; } break; case KSkill.以下発動_ステート: let _StateId = GetSkillCalcValue(-1, CardSkills[i].id); let _SkipFlg = CheckNStateInState(NPlayer[0]._NState, _StateId); if (!_SkipFlg) { for (let j = i; j <= CardSkills.length - 1; j++) { CardSkills.splice(j, 1); j--; } continue; } break; case KSkill.以下発動_手札枚数以下: let _CkMaisu = GetSkillCalcValue(-1, CardSkills[i].id); if (_CkMaisu <= CardData.length) { for (let j = i; j <= CardSkills.length - 1; j++) { CardSkills.splice(j, 1); j--; } continue; } break; case KSkill.以下曜日効果変化: let _YoubiVar = 0; if ($gameSwitches.value(SW_Yobi + 0)) _YoubiVar = 0; if ($gameSwitches.value(SW_Yobi + 1)) _YoubiVar = 1; if ($gameSwitches.value(SW_Yobi + 2)) _YoubiVar = 2; if ($gameSwitches.value(SW_Yobi + 3)) _YoubiVar = 3; let _pls = 0; for (let j = 0; j <= 4 - 1; j++) { if (_YoubiVar != j) { CardSkills.splice(i + j + _pls, 1); _pls--; } else { _pls++; } } break; case KSkill.対象セルDmg時威力2倍: _CellDmg倍化Flg = true; _CellDmg倍率 = 2; break; case KSkill.対象セルDmg時威力3倍: _CellDmg倍化Flg = true; _CellDmg倍率 = 3; break; default: _効果SkipFlg = false; } if (_効果SkipFlg) { CardKoukaArr.push(CardSkills[i].id); CardSkills.splice(i, 1); i--; continue; } let _属性SkipFlg = true; switch (CardSkills[i].damage.elementId) { case DType.SkDmgCng: var cngDmgValue = GetSkillCalcValue(-1, CardSkills[i].id); // if (cngDmgValue > 100) { // cngDmgValue = 100 + Math.floor(AddValue / 3); NPlayer[0]._DmgCng += cngDmgValue; break; case DType.TCMove: this.TargetSelect(0, CardSkills[i].id); let _枚数 = 999; let _SetTc = CardSkills[i].meta["TC移動枚数"]; if (_SetTc != undefined && _SetTc != "") { _枚数 = Number(_SetTc); } let _moveTc = GetSkillCalcValue(-1, CardSkills[i].id); for (let i = 0; i <= TargetArr.length - 1; i++) { this.TCShift_ENo(TargetArr[i], _moveTc, _枚数); } break; case DType.TCDelay: for (let j = i + 1; j <= CardSkills.length - 1; j++) { CardSkills.splice(j, 1); j--; } _属性SkipFlg = false; break; case DType.Sogeki: _Skill狙撃Dmg = GetSkillCalcValue(-1, CardSkills[i].id); break; default: _属性SkipFlg = false; } if (_属性SkipFlg) { CardSkills.splice(i, 1); i--; } } if (UseCard._一時カード) { UseCard.破棄Flg = true; // for (let di = 0; di <= BtlDeck.length - 1; di++) { // if (BtlDeck[di] == UseCard.CardData.id) { // BtlDeck.splice(di, 1); } if (_ビット数効果発動Flg) this.BtlBit_効果複製(); } let GetStateList = function (cardSkillData) { let rtnArr = []; for (let i = 0; i <= cardSkillData.effects.length - 1; i++) { if (cardSkillData.effects[i].code == 21) { rtnArr.push( new BtlStateData( cardSkillData.effects[i].dataId, (cardSkillData.effects[i].value1 * 100) - 100 ) ); } } return rtnArr; } let PLMoveBaseTime = 15; Game_Interpreter.prototype.CardPLMoveSet = function () { let ckMovetime = PLMoveBaseTime; let ckMvTime = CardSkills[UseCard_SkillCounter].meta["mvtime"]; if (ckMvTime != undefined && ckMvTime != "") { ckMovetime = Number(CardSkills[UseCard_SkillCounter].meta["mvtime"]); } if (moveTypeCng != -1) { this.TargetSelect(0, CardSkills[UseCard_SkillCounter].id, moveTypeCng); moveTypeCng = -2; } else { this.TargetSelect(0, CardSkills[UseCard_SkillCounter].id); } this.MovePict(PN_CharacterPL, TgMoveX, TgMoveY, ckMovetime, 255, plSpineScaleX, plSpineScaleY); cardUseMoveTimer = ckMovetime; if (setMoveType == EnBtlMove.m_少し前) cardUseMoveTimer = 5; if (!BtlCardUse.firstMoveFlg) { BtlCardUse.firstMoveFlg = true } else { cardUseMoveTimer = 5; } } const Base_Eefftime = 30; const AN_PtcNo = 200; const AN_KPtcNo = AN_PtcNo + 1; let animeOneShotFlg = false; Game_Interpreter.prototype.CardPLEffSet = function () { if (!animeOneShotFlg) { if (CardSkills[UseCard_SkillCounter].meta["Anime"] != "") { let _アニメ名 = CardSkills[UseCard_SkillCounter].meta["Anime"]; if (Spn_AnimeCk($gameSystem.Btl_Chara.Name, _アニメ名)) { this.SetSpineAnime(PN_CharacterPL, _アニメ名, false); } else { this.SetSpineAnime(PN_CharacterPL, "Atk", false); } } if (UseCard.CardData.meta["Anime"] != "") { let _アニメ名 = UseCard.CardData.meta["Anime"]; if (Spn_AnimeCk($gameSystem.Btl_Chara.Name, _アニメ名)) { this.SetSpineAnime(PN_CharacterPL, _アニメ名, false); } else { this.SetSpineAnime(PN_CharacterPL, "Atk", false); } animeOneShotFlg = true; } } if (BtlCardUse.moveAfterWaitFlame > 0) { BtlCardUse.moveAfterWaitFlame--; } else { //MoveAfWTimer(動作後の待ち時間が終わった後に処理を行う) cardUseEffTimer = Base_Eefftime; let ckEffTime = MetaChecker(CardSkills[UseCard_SkillCounter], "efftime"); if (ckEffTime != "") { cardUseEffTimer = Number(ckEffTime); } let EAnimeSID = 0; for (let i = 0; i <= CardSkills[UseCard_SkillCounter].effects.length - 1; i++) { let efcode = CardSkills[UseCard_SkillCounter].effects[i].code; if (efcode == 44) { this.SetCmnEventSc(CardSkills[UseCard_SkillCounter].effects[i].dataId); } } let _CardAnimeFlg = false; if (CardSkills[UseCard_SkillCounter].animationId == -1) { EAnimeSID = UseCard.CardData.animationId; _CardAnimeFlg = true; } else { EAnimeSID = CardSkills.animationId; } if (UseCard_SkillCounter > 0 && BtlCardUse.oneAnimeFlg) return; if (MetaChecker(UseCard.CardData, "EffOFfNo" + (UseCard_SkillCounter + 1), false) != false) { EAnimeSID = 0; } if (EAnimeSID == 0) { } else { if (MetaChecker(UseCard.CardData, "PLShot", false) != false) { let _pX = NPlayer[0]._screenX; let _pY = NPlayer[0]._screenY; let _PtcStr = ""; let _ckMemoStr = "Ptc"; if (EAnimeSID == AN_KPtcNo) _ckMemoStr = "KPtc"; if (_CardAnimeFlg) { _PtcStr = MetaChecker(UseCard.CardData, _ckMemoStr, ""); } else { _PtcStr = MetaChecker(CardSkills[UseCard_SkillCounter], _ckMemoStr, ""); } let _ckStrArr = _PtcStr.split(','); let _PtcName = _ckStrArr[0]; if (_ckStrArr.length > 1) { _pX += Number(_ckStrArr[1]); } if (_ckStrArr.length > 2) { _pY += Number(_ckStrArr[2]); } if (EAnimeSID == AN_PtcNo) { this.PlayPtcPic(_PtcName, _pX, _pY); } else { this.NPtcComboSet(_PtcName, Ptc_CType.Pic, [_pX, _pY]); } return; } if (CardSkills[UseCard_SkillCounter].scope == 2) { if (EAnimeSID == AN_PtcNo || EAnimeSID == AN_KPtcNo) { let _PtcStr = ""; let _ckMemoStr = "Ptc"; if (EAnimeSID == AN_KPtcNo) _ckMemoStr = "KPtc"; if (_CardAnimeFlg) { _PtcStr = MetaChecker(UseCard.CardData, _ckMemoStr, ""); } else { _PtcStr = MetaChecker(CardSkills[UseCard_SkillCounter], _ckMemoStr, ""); } let _ckStrArr = _PtcStr.split(','); let _PtcName = _ckStrArr[0]; let _zureX = 0; let _zureY = 0; if (_ckStrArr.length > 1) { _zureX += Number(_ckStrArr[1]); } if (_ckStrArr.length > 2) { _zureY += Number(_ckStrArr[2]); } this.PlayPtcAnimeEnemyAll(_PtcName, (EAnimeSID == AN_KPtcNo), _zureX, _zureY); } else { this.PlayAnimeEnemyAll(EAnimeSID); } } else { for (let i = 0; i <= TgEffArr.length - 1; i++) { let _pX = TgEffArr[i]._x; let _pY = TgEffArr[i]._y; if (EAnimeSID == AN_PtcNo || EAnimeSID == AN_KPtcNo) { let _PtcStr = ""; let _ckMemoStr = "Ptc"; if (EAnimeSID == AN_KPtcNo) _ckMemoStr = "KPtc"; if (_CardAnimeFlg) { _PtcStr = MetaChecker(UseCard.CardData, _ckMemoStr, ""); } else { _PtcStr = MetaChecker(CardSkills[UseCard_SkillCounter], _ckMemoStr, ""); } let _ckStrArr = _PtcStr.split(','); let _PtcName = _ckStrArr[0]; if (_ckStrArr.length > 1) { _pX += Number(_ckStrArr[1]); } if (_ckStrArr.length > 2) { _pY += Number(_ckStrArr[2]); } if (EAnimeSID == AN_PtcNo) { this.PlayPtcPic(_PtcName, _pX, _pY); } else { this.NPtcComboSet(_PtcName, Ptc_CType.Pic, [_pX, _pY]); } } else { this.PlayAnime(EAnimeSID, _pX, _pY); } } TgEffArr = []; } } } }