745 lines
30 KiB
JavaScript
745 lines
30 KiB
JavaScript
const CN_GetFot = 897;
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class RD_MapPosSave {
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constructor(_MapId, _X, _Y, _Muki) {
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this._MapId = _MapId;
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this._X = _X;
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this._Y = _Y;
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this._Muki = _Muki;
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}
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}
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class RD_Card {
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constructor(_Id, _MType) {
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this._Id = _Id;
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this._MType = _MType;
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}
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}
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class RD_Mass {
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constructor() {
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this._EvPic = "";
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this._MsPic = "";
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this._EvCmnNo = -1;
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}
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}
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const RD_DotSet = [
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[0, 30, "PL_dots_long"],
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[1, 30, "PL_dotn_long"],
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[2, 30, "PL_dotc_long"],
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[3, 30, "PL_dotu_long"],
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[4, 30, "PL_doth_long"],
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[0, 0, "PL_dots_pony"],
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[1, 0, "PL_dotn_pony"],
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[2, 0, "PL_dotc_pony"],
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[3, 0, "PL_dotu_pony"],
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[4, 0, "PL_doth_pony"],
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[99, 99, ""]
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];
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let EnRDMode = {
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PL_Start: 0,
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PL_Select: 1,
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PL_Move: 2,
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Ev_Start: 3,
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RD_End: 4,
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};
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let RD_Mode = EnRDMode.PL_Start;
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let EnRDClearMode = {
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On: 0,
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Clear: 1,
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Faild: 2,
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Tettai: 3
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}
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let RD_ClearMode = EnRDClearMode.On;
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let SW_L2Dローブ = 70;
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let RD_PlImg = "";
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Game_Interpreter.prototype.RD_PC_ImgSet = function () {
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let kigaeValue = $gameVariables.value(VN_TL2DKigae);
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let kamiValue = $gameVariables.value(VN_TL2DKami);
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if (kigaeValue == -1) {
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kigaeValue = 3;
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if ($gameSwitches.value(SW_BuraOFF) && $gameSwitches.value(SW_PantuOFF)) {
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kigaeValue = 4;
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}
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}
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for (let i = 0; i <= RD_DotSet.length - 1; i++) {
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if (RD_DotSet[i][0] == kigaeValue && RD_DotSet[i][1] == kamiValue) {
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RD_PlImg = RD_DotSet[i][2];
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}
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}
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if ($gameSwitches.value(SW_L2Dローブ)) {
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RD_PlImg = "PL_dotu_Robu";
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}
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}
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let RDPreLoadImgs = [
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"pictures/E_Black",
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"pictures/UI_Dungeon/Ev/Romasha/_d", "pictures/UI_Dungeon/Ev/Romasha/_l", "pictures/UI_Dungeon/Ev/Romasha/_t",
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"pictures/UI_Dungeon/Ev/Romasha/PL_dotc_long_d", "pictures/UI_Dungeon/Ev/Romasha/PL_dotc_long_l", "pictures/UI_Dungeon/Ev/Romasha/PL_dotc_long_t",
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"pictures/UI_Dungeon/Ev/Romasha/PL_dotc_pony_d", "pictures/UI_Dungeon/Ev/Romasha/PL_dotc_pony_l", "pictures/UI_Dungeon/Ev/Romasha/PL_dotc_pony_t",
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"pictures/UI_Dungeon/Ev/Romasha/PL_doth_long_d", "pictures/UI_Dungeon/Ev/Romasha/PL_doth_long_l", "pictures/UI_Dungeon/Ev/Romasha/PL_doth_long_t",
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"pictures/UI_Dungeon/Ev/Romasha/PL_doth_pony_d", "pictures/UI_Dungeon/Ev/Romasha/PL_doth_pony_l", "pictures/UI_Dungeon/Ev/Romasha/PL_doth_pony_t",
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"pictures/UI_Dungeon/Ev/Romasha/PL_dotn_long_d", "pictures/UI_Dungeon/Ev/Romasha/PL_dotn_long_l", "pictures/UI_Dungeon/Ev/Romasha/PL_dotn_long_t",
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"pictures/UI_Dungeon/Ev/Romasha/PL_dotn_pony_d", "pictures/UI_Dungeon/Ev/Romasha/PL_dotn_pony_l", "pictures/UI_Dungeon/Ev/Romasha/PL_dotn_pony_t",
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"pictures/UI_Dungeon/Ev/Romasha/PL_dots_long_d", "pictures/UI_Dungeon/Ev/Romasha/PL_dots_long_l", "pictures/UI_Dungeon/Ev/Romasha/PL_dots_long_t",
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"pictures/UI_Dungeon/Ev/Romasha/PL_dots_pony_d", "pictures/UI_Dungeon/Ev/Romasha/PL_dots_pony_l", "pictures/UI_Dungeon/Ev/Romasha/PL_dots_pony_t",
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"pictures/UI_Dungeon/Ev/Romasha/PL_dotu_long_d", "pictures/UI_Dungeon/Ev/Romasha/PL_dotu_long_l", "pictures/UI_Dungeon/Ev/Romasha/PL_dotu_long_t",
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"pictures/UI_Dungeon/Ev/Romasha/PL_dotu_pony_d", "pictures/UI_Dungeon/Ev/Romasha/PL_dotu_pony_l", "pictures/UI_Dungeon/Ev/Romasha/PL_dotu_pony_t",
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"pictures/UI_Dungeon/Ev/Romasha/PL_dotu_Robu_d", "pictures/UI_Dungeon/Ev/Romasha/PL_dotu_Robu_l", "pictures/UI_Dungeon/Ev/Romasha/PL_dotu_Robu_t"
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];
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Game_Interpreter.prototype.RD_相棒設定反映 = function () {
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$gameSystem.Dngn_AiboArr.forEach(aiboData => {
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if (aiboData.DngnNo == dgnSel_RdId) {
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if (aiboData.AiboArr.length > 0) {
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$gameVariables.setValue(BtlStatic.VN_味方No, aiboData.AiboArr[0]);
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this._味方HP_維持開始();
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}
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}
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});
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}
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let RD_Flame = 0;
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Game_Interpreter.prototype.RD_Update = function () {
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if (RD_Flame == 0) {
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this.RD_FirstView();
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if ($gameSystem.RD_BaseData.bgmName != "") {
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this.PlayBgm($gameSystem.RD_BaseData.bgmName);
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}
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if ($gameVariables.value(VN_RdKaiso) == 0) {
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this._味方HP_維持開始();
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}
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}
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if (GetSpriteData(PN_rdPlayer) != null) {
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RD_PLPosX = GetSpriteData(PN_rdPlayer)._x;
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RD_PLPosY = GetSpriteData(PN_rdPlayer)._y;
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}
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if (RD_EvStop) return;
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if (RD_Stop) return;
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switch (RD_Mode) {
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case EnRDMode.PL_Start:
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this.RD_PLStart_Update();
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break;
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case EnRDMode.PL_Select:
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this.RD_PL_Select_Update();
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break;
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case EnRDMode.PL_Move:
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this.OpeUpdate();
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this.RD_PLMove_Update();
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break;
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case EnRDMode.Ev_Start:
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this.OpeUpdate();
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if (RD_BtlFlg) break;
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this.RD_EvStart_Update();
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break;
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case EnRDMode.RD_End:
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this.RD_RD_End_Update();
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break;
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}
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RD_Flame++;
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};
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let RericPs = new Pos2D(1385, 662);
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let RericY差 = 60;
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let Reric拡大 = 150;
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let RericPicArr = [];
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Game_Interpreter.prototype.RD_レリックDraw = function () {
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if ($gameSystem.Btl_Chara == null) return;
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RericPicArr = [];
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for (let i = 0; i <= $gameSystem.Btl_Chara.RericArr.length - 1; i++) {
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let itemNo = $gameSystem.Btl_Chara.RericArr[i];
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let iconNo = $dataItems[itemNo].iconIndex;
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let iconStr = " " + "\\I[" + iconNo + "] ";
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this.SpriteStrC(PN_Reric + i, iconStr, 25,
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RericPs._x, RericPs._y - (RericY差 * i), 255, Reric拡大, Reric拡大);
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RericPicArr.push(PN_Reric + i);
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}
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}
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Game_Interpreter.prototype.RD_レリックUpdate = function () {
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if ($gameSystem.Btl_Chara == null) return;
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this.DelPictSpan(PN_BRSetuWaku, PN_BRSetuWaku + 3);
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if ($gameSystem.Btl_Chara.RericArr.length > 0) {
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this.RD_レリックDraw();
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}
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let ckPicNo = overPointerSpCkArrTm(RericPicArr);
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if (ckPicNo != -1) {
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ckPicNo -= PN_Reric;
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let itemNo = $gameSystem.Btl_Chara.RericArr[ckPicNo];
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this.RD_レリック_説明描画(itemNo, RericPs._x - 487, RericPs._y - 46 - (RericY差 * ckPicNo));
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}
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}
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Game_Interpreter.prototype.RD_レリック_説明描画 = function (rericId, setX, setY) {
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_STY_SetuPicNo = PN_BRSetuWaku;
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this.SetPict(_STY_SetuPicNo, BtlPicPath + "PN_RericSetuWin", setX, setY);
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let ckArr = $dataItems[rericId].description.split("\n");
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let iconNo = $dataItems[rericId].iconIndex;
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let nameStr = " " + "\\I[" + iconNo + "] " + $dataItems[rericId].name;
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this.SetPicStr(_STY_SetuPicNo + 1, nameStr, 25, setX + 13, setY + 15);
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for (let i = 0; i <= ckArr.length - 1; i++) {
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this.SetPicStr(_STY_SetuPicNo + 2 + i, ckArr[i], 18, setX + 25, setY + 26 + (27 * (i + 1)));
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}
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_STY_SetuPicNo = PN_BCSetuWaku;
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}
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Game_Interpreter.prototype.RD_Live2D_Draw = function () {
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if (BtlRomashaFlg) {
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L2dAutoFadeOut("romasha_talk", 15);
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if (!$gameSwitches.value(SW_rdNoLive2D)) {
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L2dFadeMdl(MdlRomashaBattle, "rightin", 15, "batalle_bless");
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L2dIdleStart(MdlRomashaBattle, "batalle_bless");
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L2dTalkTop(MdlRomashaBattle);
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this.SetCmnEvent(CN_romasha_battale);
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}
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} else {
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let RDLive2DScaleX = 1;
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if ($gameSystem.Btl_Chara.反転Flg) {
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RDLive2DScaleX = -1;
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}
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L2dFadeMdl($gameSystem.Btl_Chara.Live2D.Name, "rightin", 30, $gameSystem.Btl_Chara.Live2D.WaitMotion,
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RDLive2DScaleX, null, $gameSystem.Btl_Chara.Live2D.ZureX, $gameSystem.Btl_Chara.Live2D.ZureY);
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L2dIdleStart($gameSystem.Btl_Chara.Live2D.Name, $gameSystem.Btl_Chara.Live2D.WaitMotion);
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L2dTalkTop($gameSystem.Btl_Chara.Live2D.Name);
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}
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}
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let RD_DMapArr = [];
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let RDMapPosX = 0;
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let RDMapPosY = 0;
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Game_Interpreter.prototype.RD_MapLineDraw = function (_XFlg, moveValue) {
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_XFlg = typeof _XFlg !== 'undefined' ? _XFlg : true;
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moveValue = typeof moveValue !== 'undefined' ? moveValue : 0;
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RDMapPosX = 250;
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RDMapPosY = 220;
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D_Text_Cng_font = "Makinas";
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let _ux = $gameSystem.RD_LineX;
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let _uy = $gameSystem.RD_LineY;
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this.DelSpriteSpan(PN_rdBase , PN_rbBossBase - 1);
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this.SetSprite(PN_rbGBase, RdnPicPath + "Map_Line", 71, 153);
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let _returnX = 1;
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if (RD_LeftStartFlg) _returnX = -1;
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if (_XFlg) {
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if (moveValue == 1) {
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$gameSystem.RD_LineX++;
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let fsti = -1;
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if (RD_LeftStartFlg) fsti = 0;
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for (let i = fsti; i <= (7 - 1); i++) {
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let opacity = 255;
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if (i == -1) opacity = 0;
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this.SetSprite(PN_rdBase + (i + 1), RdnPicPath + "Map_LineS",
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RDMapPosX + (RD_MassSizeX * i), RDMapPosY, opacity);
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opacity = 255;
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if (RD_LeftStartFlg) {
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if (i == 0) opacity = 0;
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} else {
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if (i == (7 - 1)) opacity = 0;
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}
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this.MoveSprite(PN_rdBase + (i + 1),
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RDMapPosX + (RD_MassSizeX * (i + 1 * _returnX)), RDMapPosY, 15, opacity);
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}
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} else {
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for (let i = 0; i <= 7 - 1; i++) {
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this.SetSprite(PN_rdBase + i, RdnPicPath + "Map_LineS", RDMapPosX + (RD_MassSizeX * i), RDMapPosY);
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}
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}
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} else {
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if (moveValue != 0) {
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$gameSystem.RD_LineY -= moveValue;
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for (let i = -1; i <= 5 - 1; i++) {
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let _opi = 255;
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if (i == -1) _opi = 0;
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this.SetSprite(PN_rdBase + (i + 1), RdnPicPath + "Map_LineT",
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RDMapPosX, RDMapPosY + (RD_MassSizeY * i));
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_opi = 255;
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if (i == (5 - 1)) _opi = 0;
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this.MoveSprite(PN_rdBase + (i + 1),
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RDMapPosX, RDMapPosY + (RD_MassSizeY * (i + 1)), 15, _opi);
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}
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} else {
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for (let i = 0; i <= 5 - 1; i++) {
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this.SetSprite(PN_rdBase + i, RdnPicPath + "Map_LineT",
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RDMapPosX, RDMapPosY + (RD_MassSizeY * i));
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}
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}
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}
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let _Ev_X = RDMapPosX + 578;
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if (RD_LeftStartFlg) _Ev_X -= (6 * RD_MassSizeX);
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let _Ev_Y = RDMapPosY - 5;
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let _SetPLX = _Ev_X - (_RdPlX * RD_MassSizeX);
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if (RD_LeftStartFlg) _SetPLX = _Ev_X + (_RdPlX * RD_MassSizeX);
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let _SetPLY = _Ev_Y + (_RdPlY * RD_MassSizeY);
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let movePicStr = STY_MovePic_l;
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if (RD_LeftStartFlg) movePicStr = STY_MovePic_r;
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this.PlaySpriteAnimeC(PN_rdPlayer, movePicStr, 6, 10, _SetPLX, _SetPLY);
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this.RD_MassPicDel();
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this.RD_EventPicDel();
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var KeepRD_DMapArr = RD_DMapArr.slice();
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RD_DMapArr = [];
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for (let i = 0; i <= 8 - 1; i++) {
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let _DMapArr = [];
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for (let j = 0; j <= 7 - 1; j++) {
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let _ckX = _ux + i;
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let _ckY = _uy + j - 1;
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if ($gameSystem.RD_Map.length <= _ckX) continue;
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let _CkMass = $gameSystem.RD_Map[_ckX][_ckY];
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_DMapArr.push(_CkMass);
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}
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RD_DMapArr.push(_DMapArr);
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}
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if (_XFlg && moveValue == 1) {
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this.MoveSprite(PN_rdPlayer, _SetPLX + RD_MassSizeX * _returnX, _SetPLY, 15);
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}
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if (!_XFlg && moveValue != 0) {
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this.MoveSprite(PN_rdPlayer, _SetPLX, _SetPLY + (moveValue * RD_MassSizeY), 15);
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}
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this.RD_MapMassDraw(_XFlg, moveValue);
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if (!RD_LeftStartFlg) {
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let _BWPos = new Pos2D(0, 283);
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let _BossCnt = 0;
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_ux = $gameSystem.RD_LineX;
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let _BossPic = "Boss";
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for (let i = _ux; i <= $gameSystem.RD_Map.length - 1; i++) {
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if ($gameSystem.RD_Map[i][0] == null) continue;
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if ($gameSystem.RD_Map[i][0].bossFlg) {
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_BossCnt = i - _ux;
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_BossPic = $gameSystem.RD_Map[i][0].image;
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}
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}
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if (_BossCnt > 0) {
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this.SpriteStrC(PN_rbBossCnt, _BossCnt, 60, _BWPos._x + 127, _BWPos._y + 95);
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this.SetSprite(PN_rbBossBase + 0, RdnPicPath + "Win_Boss", _BWPos._x, _BWPos._y);
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this.SetSpriteBC(PN_rbBossBase + 1, RdnPicPath + "Ev/" + _BossPic, _BWPos._x + 53, _BWPos._y + 173);
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}
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D_Text_Cng_font = "";
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this.RD_DeckMaisuView();
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_ux = $gameSystem.RD_LineX;
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for (let i = 0; i <= 7 - 1; i++) {
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this.SpriteStrC(PN_rdLineStr + i, " " + (i + _ux) + " ", 24,
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_Ev_X - 5 - (i * RD_MassSizeX), _Ev_Y - 15);
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}
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}
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if (_RD_PLMovingFlg) {
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RD_DMapArr = KeepRD_DMapArr;
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}
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}
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Game_Interpreter.prototype.RD_DMapArr_Get = function () {
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let _ux = $gameSystem.RD_LineX;
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let _uy = $gameSystem.RD_LineY;
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RD_DMapArr = [];
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let _Eci = -1;
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let _Ecj = -1;
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for (let i = _ux; i <= $gameSystem.RD_Map.length - 1; i++) {
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_Eci++;
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if (_Eci == 7) break;
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let _DMapArr = [];
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_Ecj = -1;
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for (let j = _uy; j <= $gameSystem.RD_Map[i].length - 1; j++) {
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_Ecj++;
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if (_Ecj == 5) break;
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_DMapArr.push($gameSystem.RD_Map[i][j]);
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}
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RD_DMapArr.push(_DMapArr);
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}
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}
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let CkMass_MassPicGet = function (massData) {
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if (massData.massImage == null) massData.massImage = "";
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if (massData.massImage != "") return massData.massImage;
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switch (massData.type) {
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case "Enemy":
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if (massData.bossFlg) return "Boss"
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return "Enemy";
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default:
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return massData.type;
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}
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}
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let CkMass_EvPicGet = function (massData, _縦No) {
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if (massData.putData == null) return "";
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if (massData.putData.type == "ライン") {
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if (_縦No != 3) return "";
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}
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if (massData.type == "Fotonia") return "Photonia";
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if (massData.massImage == "Fotonia") return "Photonia";
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if (massData.image.indexOf(",") != -1) {
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let evArr = massData.image.split(",");
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let rdmNo = Math.floor(Math.random() * evArr.length);
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massData.image = evArr[rdmNo];
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}
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return massData.image;
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}
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Game_Interpreter.prototype.RD_MassPicDel = function () {
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for (let i = PN_rdMapMass; i <= PN_rdMap_MvM + 5; i++) {
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this.DelPict(i);
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this.DelSprite(i);
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}
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}
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Game_Interpreter.prototype.RD_EventPicDel = function () {
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for (let i = PN_rdMapEv; i <= PN_rdMapEvView + 6; i++) {
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this.DelPict(i);
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this.DelSprite(i);
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}
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}
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Game_Interpreter.prototype.RD_DeckMaisuView = function () {
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let _SetX = 15;
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let _SetY = 670;
|
||
let _DeckImgStr = $gameSystem.Btl_Chara.DeckImg;
|
||
if (_DeckImgStr == undefined) _DeckImgStr = "PN_Deck";
|
||
this.SetSprite(PN_Deck, BtlPicPath + "PN_Deck4", _SetX, _SetY);
|
||
if ($gameSystem.RD_MoveDeck.length > 1) this.SetSprite(PN_Deck, BtlPicPath + _DeckImgStr + "3", _SetX, _SetY);
|
||
if ($gameSystem.RD_MoveDeck.length > 7) this.SetSprite(PN_Deck, BtlPicPath + _DeckImgStr + "2", _SetX, _SetY);
|
||
if ($gameSystem.RD_MoveDeck.length > 14) this.SetSprite(PN_Deck, BtlPicPath + _DeckImgStr + "1", _SetX, _SetY);
|
||
setmaisu = " " + String($gameSystem.RD_MoveDeck.length);
|
||
this.SpriteStrC(PN_T_Maisu, setmaisu, 21, _SetX + 111, _SetY + 104);
|
||
//■捨て札の設定(デッキ総数 - デッキ残り枚数 - 手札):
|
||
let _StX = _SetX + 890;
|
||
let _StY = _SetY + 52;
|
||
let _smaisu = " " + ($gameSystem.RD_MoveDeckBase.length - $gameSystem.RD_MoveDeck.length - $gameSystem.RD_HandCard.length);
|
||
this.SetSprite(PN_Trash, BtlPicPath + "trash", _StX, _StY);
|
||
this.SpriteStrC(PN_Trash + 1, _smaisu, 16, _StX + 68, _StY + 58);
|
||
}
|
||
Game_Interpreter.prototype.RD_DeckSetting = function () {
|
||
let SetDeck1 = $gameSystem.RD_MoveDeckBase.concat();
|
||
for (let i = 0; i <= $gameSystem.RD_HandCard.length - 1; i++) {
|
||
for (let j = 0; j <= SetDeck1.length - 1; j++) {
|
||
if ($gameSystem.RD_HandCard[i].CardData.id == SetDeck1[j]) {
|
||
SetDeck1.splice(j, 1);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
ShuffleArr(SetDeck1);
|
||
$gameSystem.RD_MoveDeck = SetDeck1.concat();
|
||
};
|
||
Game_Interpreter.prototype.RD_CardSetting = function () {
|
||
if ($gameSystem.RD_MoveDeck.length == 0) {
|
||
SpriteAnimeLoopFlg = false;
|
||
reloadDeckPicDelFlame = 50;
|
||
//this.PlaySpriteAnimeC(PN_DeckReload, BtlPicPath + "BAnime/DeckReload", 18, 2, _SetX, _SetY);//キャラ画像の中心
|
||
this.RD_DeckSetting();
|
||
}
|
||
let _CardId = $gameSystem.RD_MoveDeck[0];
|
||
$gameSystem.RD_MoveDeck.shift();
|
||
let nCard = new Card($dataWeapons[_CardId]);
|
||
$gameSystem.RD_HandCard.push(nCard);
|
||
_seti = $gameSystem.RD_HandCard.length - 1;
|
||
let ccOpi = 200;
|
||
for (let i = 0; i <= BtlStatic._手札最大枚数 - 1; i++) {
|
||
let _sssFlg = true;
|
||
for (let j = 0; j <= $gameSystem.RD_HandCard.length - 1; j++) {
|
||
if ($gameSystem.RD_HandCard[j].setPNo == PN_Card_RD + i) {
|
||
_sssFlg = false;
|
||
}
|
||
}
|
||
if (_sssFlg) {
|
||
$gameSystem.RD_HandCard[_seti].setPNo = PN_Card_RD + i;
|
||
}
|
||
}
|
||
$gameSystem.RD_HandCard[_seti].XPos = 31;
|
||
$gameSystem.RD_HandCard[_seti].YPos = 643;
|
||
let CardId = $gameSystem.RD_HandCard[_seti].CardData.id;
|
||
_cCostDrawFlg = false;
|
||
this.CardPicDrawC(CardId, $gameSystem.RD_HandCard[_seti].setPNo, PN_Cmp,
|
||
$gameSystem.RD_HandCard[_seti].XPos,
|
||
$gameSystem.RD_HandCard[_seti].YPos,
|
||
ccOpi, 20, 20);
|
||
let _SetMp = 0;
|
||
if ($dataWeapons[CardId].meta["Cost"] == "All") {
|
||
_SetMp = 3;
|
||
} else {
|
||
_SetMp = Number($dataWeapons[CardId].meta["Cost"]);
|
||
}
|
||
if (_SetMp < 3) _SetMp += 1;
|
||
this.RndRootPicCmp(_SetMp, _seti);
|
||
$gameSystem.RD_HandCard[_seti].KeepPicData = this.SpriteObjGet($gameSystem.RD_HandCard[_seti].setPNo);
|
||
$gameScreen.tintPicture($gameSystem.RD_HandCard[_seti].setPNo, [-20, -20, -20, 0], 0);
|
||
this.PlaySe("card");
|
||
this.RD_DeckMaisuView();
|
||
};
|
||
Game_Interpreter.prototype.RD_CardDrawMove = function (_SelNo) {
|
||
_SelNo = typeof _SelNo !== 'undefined' ? _SelNo : -1;
|
||
let _MTime = 15;
|
||
if (_SelNo != -1) {
|
||
_MTime = 1;
|
||
}
|
||
let Cardxset = 174 - (($gameSystem.RD_HandCard.length - 1) * 7);
|
||
let ccOpi = 200;
|
||
for (let i = 0; i <= $gameSystem.RD_HandCard.length - 1; i++) {
|
||
$gameSystem.RD_HandCard[i].XPos = handCardBasePostion._x + (Cardxset * i);
|
||
$gameSystem.RD_HandCard[i].YPos = handCardBasePostion._y;
|
||
if ($gameSystem.RD_HandCard[i].setPNo == _SelNo) {
|
||
$gameSystem.RD_HandCard[i].YPos -= 40;
|
||
}
|
||
this.MovePict($gameSystem.RD_HandCard[i].setPNo,
|
||
$gameSystem.RD_HandCard[i].XPos,
|
||
$gameSystem.RD_HandCard[i].YPos,
|
||
_MTime, ccOpi, Btl_手札拡大率, Btl_手札拡大率);
|
||
$gameScreen.tintPicture($gameSystem.RD_HandCard[i].setPNo, [-20, -20, -20, 0], 0);
|
||
btlWaitFlame = 3;
|
||
btl操作不能Flame = 15;
|
||
}
|
||
}
|
||
Game_Interpreter.prototype.RndRootPicCmp = function (_SetMp, _HandNo) {
|
||
if (TutorialDgn管理No == 1) _SetMp = 1;
|
||
if (TutorialDgn管理No == 3) _SetMp = 1;
|
||
if (TutorialDgn管理No == 4) _SetMp = 1;
|
||
if (TutorialDgn管理No == 5) _SetMp = 1;
|
||
if (TutorialDgn管理No == 6) _SetMp = 2;
|
||
let _rtnInt = 1;
|
||
switch (_SetMp) {
|
||
case 0:
|
||
_rtnInt = 1;
|
||
break;
|
||
case 1:
|
||
_rtnInt = Math.floor(Math.random() * 5) + 1;
|
||
if (TutorialDgn管理No == 1) _rtnInt = 5;
|
||
if (TutorialDgn管理No == 3) _rtnInt = 5;
|
||
if (TutorialDgn管理No == 4) _rtnInt = 5;
|
||
if (TutorialDgn管理No == 5) _rtnInt = 5;
|
||
break;
|
||
case 2:
|
||
_rtnInt = Math.floor(Math.random() * 8) + 1;
|
||
if (TutorialDgn管理No == 6) _rtnInt = 5;
|
||
break;
|
||
case 3:
|
||
_rtnInt = Math.floor(Math.random() * 5) + 1;
|
||
break;
|
||
case 4:
|
||
_rtnInt = Math.floor(Math.random() * 2) + 1;
|
||
break;
|
||
}
|
||
let _SPicStr = CardPicPath + "RD_Root/move" + (_SetMp + 1) + "_" + _rtnInt;
|
||
if (RD_LeftStartFlg) _SPicStr += "r";
|
||
this.SetPict(PN_Cmp, _SPicStr);
|
||
this.CmpPict($gameSystem.RD_HandCard[_HandNo].setPNo, PN_Cmp);
|
||
for (let i = 0; i <= RndRootData.length - 1; i++) {
|
||
if (RndRootData[i]._RtCnt == _SetMp && RndRootData[i]._RtNo == _rtnInt) {
|
||
$gameSystem.RD_HandCard[_HandNo].CardRoot = RndRootData[i]._RData;
|
||
}
|
||
}
|
||
}
|
||
let RD_ClearFlg = false;
|
||
Game_Interpreter.prototype.RD_ClrUIDraw = function () {
|
||
this._OpeUIDraw();
|
||
let rdClearFlg = $gameVariables.value(VN_BossBrk) >= $gameSystem.RD_BaseData.clearValue;
|
||
if (RD_ClearFlg) {
|
||
rdClearFlg = true;
|
||
RD_ClearFlg = false;
|
||
}
|
||
this.SetSprite(PN_rbClearWinB, RdnPicPath + "ClearLine_T", 0, 85, 0);
|
||
this.MoveSprite(PN_rbClearWinB, true, true, 15);
|
||
D_Text_Cng_font = "Makinas";
|
||
let _SetY = 85 + 38;
|
||
this.SetSprite(PN_rbClearWin, RdnPicPath + "ClearLine", 0, _SetY, 0);
|
||
this.SpriteStr(PN_rbClearWin + 1, $gameSystem.RD_BaseData.clearTxt, 20, 30, _SetY + 2, 0);
|
||
this.SetSprite(PN_rbClearWin + 2, RdnPicPath + "ClearCkbox_0", 0, _SetY, 0);
|
||
if (rdClearFlg) this.SetSprite(PN_rbClearWin + 2, RdnPicPath + "ClearCkbox_1", 0, _SetY, 0);
|
||
this.MoveSprite(PN_rbClearWin, true, true, 15);
|
||
this.MoveSprite(PN_rbClearWin + 1, true, true, 15);
|
||
this.MoveSprite(PN_rbClearWin + 2, true, true, 15);
|
||
D_Text_Cng_font = "";
|
||
let _RtX = 1215;
|
||
//this.SetSpriteC(PN_rdRtBtn + 0, RdnPicPath + "RtBtn1", _RtX, 45, 0);
|
||
if (!$gameSystem.RD_BaseData.tettaiFlg) {
|
||
this.SetSpriteC(PN_rdRtBtn + 1, RdnPicPath + "RtBtn2", _RtX + 144, 45, 0);
|
||
this.MoveSprite(PN_rdRtBtn + 0, true, true, 15);
|
||
this.MoveSprite(PN_rdRtBtn + 1, true, true, 15);
|
||
}
|
||
if (rdClearFlg) {
|
||
RD_ClearMode = EnRDClearMode.Clear;
|
||
this.RD_RDEnd_Cng();
|
||
}
|
||
}
|
||
Game_Interpreter.prototype.RD_途中撤退禁止 = function () {
|
||
$gameSystem.RD_BaseData._ExitFlg = false;
|
||
this.DelSprite(PN_rdRtBtn + 1);
|
||
}
|
||
Game_Interpreter.prototype.RD_ClearUIDell = function () {
|
||
for (let i = 0; i <= 6; i++) {
|
||
this.DelPict(PN_rbClearWinB + i);
|
||
this.DelSprite(PN_rbClearWinB + i);
|
||
}
|
||
for (let i = PN_rdOpeFace; i <= PN_rdOpeWin + 4; i++) {
|
||
this.DelPict(i);
|
||
this.DelSprite(PN_rbClearWinB + i);
|
||
}
|
||
}
|
||
Game_Interpreter.prototype.RDOpeSet = function (dgnNo, talkNo) {
|
||
var rdData = RD_MasterData_Get(dgnNo);
|
||
let ckDatas = rdData.talkDatas;
|
||
if ($gameSwitches.value(SW_ダンジョン選択4章状態)) {
|
||
if (rdData.naiyoTxtEx != "" && rdData.naiyoTxtEx != null) {
|
||
ckDatas = rdData.talkDatasEx;
|
||
}
|
||
}
|
||
for (let i = 0; i <= ckDatas.length - 1; i++) {
|
||
if (ckDatas[i].id == talkNo) {
|
||
var speachDatas = ckDatas[i].speachDatas;
|
||
this.OpeReset();
|
||
for (let i = 0; i <= speachDatas.length - 1; i++) {
|
||
let setFlame = 0;
|
||
if (i == 0)
|
||
setFlame = 0;
|
||
else
|
||
setFlame = speachDatas[i - 1].viewFlame;
|
||
this.OpeSet(speachDatas[i].name, speachDatas[i].text, speachDatas[i].image, setFlame);
|
||
}
|
||
if (ckDatas[i].lastClearFlg) {
|
||
setFlame = speachDatas[speachDatas.length - 1].viewFlame;
|
||
this.OpeSet("", "", "NoData", 300);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
let OpeSet_Arr = [];
|
||
class _OpeSet {
|
||
constructor(_Name, _Str, _Gra, _flame) {
|
||
_flame = typeof _flame !== 'undefined' ? _flame : 0;
|
||
this._Name = _Name;
|
||
this._Str = _Str;
|
||
this._Gra = _Gra;
|
||
this._flame = _flame;
|
||
}
|
||
}
|
||
Game_Interpreter.prototype.OpeReset = function () {
|
||
OpeSet_Arr = [];
|
||
}
|
||
Game_Interpreter.prototype.OpeSet = function (name, text, graphic, flame) {
|
||
graphic = typeof graphic !== 'undefined' ? graphic : "NoData";
|
||
flame = typeof flame !== 'undefined' ? flame : 0;
|
||
if (graphic == "roma") {
|
||
graphic = this.Ope_ロマーシャ髪型確認();
|
||
}
|
||
OpeSet_Arr.push(new _OpeSet(name, text, graphic, flame))
|
||
};
|
||
Game_Interpreter.prototype.Ope_ロマーシャ髪型確認 = function () {
|
||
if ($gameVariables.value(VN_TL2DKami) == 0) return "roma_p";
|
||
return "roma_l";
|
||
}
|
||
Game_Interpreter.prototype.OpeUpdate = function () {
|
||
if (OpeSet_Arr.length > 0) {
|
||
if (OpeSet_Arr[0]._flame <= 0) {
|
||
if (OpeSet_Arr[0]._Gra != undefined) {
|
||
OpeGra = OpeSet_Arr[0]._Gra;
|
||
}
|
||
OpeName = OpeSet_Arr[0]._Name;
|
||
OpeStr = OpeSet_Arr[0]._Str;
|
||
this.OpeDraw();
|
||
OpeSet_Arr.shift();
|
||
} else {
|
||
OpeSet_Arr[0]._flame--;
|
||
}
|
||
}
|
||
};
|
||
let OpeGra = "";
|
||
let OpeStr = "";
|
||
let OpeName = "";
|
||
Game_Interpreter.prototype.OpeDraw = function () {
|
||
D_Text_Cng_font = "Makinas";
|
||
if (OpeGra != "") {
|
||
this.SetSpriteC(PN_rdOpeFace, RdnPicPath + "Ope/" + OpeGra, 490, 45, 255);
|
||
}
|
||
this.SetSpriteC(PN_rdOpeWin, RdnPicPath + "Ope/OpeWin", 906, 41, 255);
|
||
this.SpriteStr(PN_rdOpeWin + 1, OpeStr, 16, 545, 37 - 10, 0);
|
||
this.MoveSprite(PN_rdOpeWin + 1, true, 37, 20);
|
||
this._OpeUIDraw(20);
|
||
if (OpeName != "") {
|
||
this.SpriteStr(PN_rdOpeWin + 4, OpeName, 16, 560, 10, 255);
|
||
} else {
|
||
this.DelSprite(PN_rdOpeWin + 4);
|
||
}
|
||
D_Text_Cng_font = "";
|
||
}
|
||
Game_Interpreter.prototype._OpeUIDraw = function (setFlame) {
|
||
setFlame = typeof setFlame !== 'undefined' ? setFlame : 0;
|
||
let fAlpha = 0;
|
||
let ckSpriteData = GetSpriteData(PN_rdOpeWin);
|
||
if (ckSpriteData == null) return;
|
||
if (setFlame == 0) fAlpha = 255;
|
||
this.SpriteStrC(PN_rdOpeWin + 2, SCol.Def0 + $gameVariables.value(VN_GetFotn) + " ", 21, 1110 + (75 * 0), 19, fAlpha);
|
||
this.SpriteStrC(PN_rdOpeWin + 3, SCol.Def0 + $gameVariables.value(VN_EmBrk) + " ", 21, 1085 + (75 * 1), 19, fAlpha);
|
||
this.SpriteStrC(PN_rdOpeWin + 5, SCol.Def0 + $gameVariables.value(VN_ThRitu) + " ", 21, 1065 + (75 * 2), 19, fAlpha);
|
||
if (setFlame != 0){
|
||
this.MoveSprite(PN_rdOpeWin + 2, true, true, 20);
|
||
this.MoveSprite(PN_rdOpeWin + 3, true, true, 20);
|
||
this.MoveSprite(PN_rdOpeWin + 5, true, true, 20);
|
||
}
|
||
}
|
||
let _rd_TalkPicArr = [];
|
||
_rd_TalkPicArr.push(PN_rbMapName + 0, PN_rbMapName + 1);
|
||
for (let i = PN_rdMapEvCD; i <= (PN_rbStateWin + 3); i++) {
|
||
_rd_TalkPicArr.push(i);
|
||
}
|
||
for (let i = PN_rdOpeFace; i <= (PN_rdRtBtn + 1); i++) {
|
||
_rd_TalkPicArr.push(i);
|
||
}
|
||
Game_Interpreter.prototype.rd_TalkUIOpi_0 = function () {
|
||
for (let i = 0; i <= _rd_TalkPicArr.length - 1; i++) {
|
||
this.MoveSprite(_rd_TalkPicArr[i], true, true, 10, 0, true, true);
|
||
}
|
||
};
|
||
Game_Interpreter.prototype.rd_TalkUIOpi_255 = function () {
|
||
for (let i = 0; i <= _rd_TalkPicArr.length - 1; i++) {
|
||
if (RDOpi0MapPics.indexOf(rd_TalkPicArr2[i]) != -1) continue;
|
||
let _tSkipFlg = false;
|
||
if (rd_TalkPicArr2[i] == PNo_TBack) _tSkipFlg = true;
|
||
if (!_tSkipFlg) {
|
||
this.MoveSprite(_rd_TalkPicArr[i], true, true, 10, 255, true, true);
|
||
}
|
||
}
|
||
};
|
||
let rd_TalkPicArr2 = [];
|
||
for (let i = PN_DFuti; i <= PN_Card_RD + 10; i++) {
|
||
rd_TalkPicArr2.push(i);
|
||
}
|
||
for (let i = PN_rdGainWin; i <= PN_rdKoudoCnt + 1; i++) {
|
||
rd_TalkPicArr2.push(i);
|
||
}
|
||
let RDOpi0MapPics = [];
|
||
Game_Interpreter.prototype.rd_TalkUIOpiAll_0 = function () {
|
||
this.rd_TalkUIOpi_0();
|
||
for (let i = 0; i <= rd_TalkPicArr2.length - 1; i++) {
|
||
let picData = this.PicObjGet(rd_TalkPicArr2[i]);
|
||
if (picData != null) if (picData.opacity == 0) RDOpi0MapPics.push(rd_TalkPicArr2[i]);
|
||
this.MovePict(rd_TalkPicArr2[i], true, true, 10, 0, true, true);
|
||
let spData = GetSpriteData(rd_TalkPicArr2[i]);
|
||
if (spData != null) if (spData.opacity == 0) RDOpi0MapPics.push(rd_TalkPicArr2[i]);
|
||
this.MoveSprite(rd_TalkPicArr2[i], true, true, 10, 0, true, true);
|
||
}
|
||
}
|
||
Game_Interpreter.prototype.rd_Pic_AllDell = function () {
|
||
for (let i = 0; i <= rd_TalkPicArr2.length - 1; i++) {
|
||
this.DelPict(rd_TalkPicArr2[i], true, true, 10, 0, true, true);
|
||
}
|
||
}
|
||
Game_Interpreter.prototype.rd_TalkUIOpiAll_255 = function () {
|
||
this.DelPictSpan(PN_LoadBase + 0 , PN_dpBar);
|
||
this.rd_TalkUIOpi_255();
|
||
for (let i = 0; i <= rd_TalkPicArr2.length - 1; i++) {
|
||
if (RDOpi0MapPics.indexOf(rd_TalkPicArr2[i]) != -1) continue;
|
||
let _tSkipFlg = false;
|
||
if (rd_TalkPicArr2[i] == PNo_TBack) _tSkipFlg = true;
|
||
if (!_tSkipFlg) {
|
||
this.MovePict(rd_TalkPicArr2[i], true, true, 10, 255, true, true);
|
||
this.MoveSprite(rd_TalkPicArr2[i], true, true, 10, 255, true, true);
|
||
}
|
||
}
|
||
this.RD_MapLineDraw();
|
||
this.DelPictSpan(PN_MobB + 0, PN_MobT + 5);
|
||
this.DelSpriteSpan(PN_MobB + 0, PN_MobT + 5);
|
||
}
|
||
Game_Interpreter.prototype.rd_PicTranIn = function (_FileName, _Flame, _PicNo) {
|
||
_PicNo = typeof _PicNo !== 'undefined' ? _PicNo : PN_rdEnsyutu;
|
||
this.SetPict(_PicNo, _FileName, -1884, 0, 255, 100, 100);
|
||
this.MovePict(_PicNo, -222, 0, _Flame);
|
||
};
|
||
Game_Interpreter.prototype.rd_PicTranOut = function (_Flame, _PicNo) {
|
||
_PicNo = typeof _PicNo !== 'undefined' ? _PicNo : PN_rdEnsyutu;
|
||
this.MovePict(_PicNo, 1884, 0, _Flame);
|
||
};
|
||
Game_Interpreter.prototype.rd_PicTranFIn = function (_FileName, _Flame) {
|
||
this.SetPict(PN_rdEnsyutu, _FileName, 0, 0, 255, 100, 100);
|
||
this.MovePict(PN_rdEnsyutu, 0, 0, _Flame);
|
||
};
|
||
Game_Interpreter.prototype.rd_PicTranFOut = function (_Flame) {
|
||
this.MovePict(PN_rdEnsyutu, 0, 0, _Flame, 0);
|
||
};
|
||
Game_Interpreter.prototype.RD_会話背景表示 = function (_ImgStr) {
|
||
this.SetSpriteFIn(PN_rdBTalkBack, _ImgStr, 0, 0, 0, 0, 15, 255);
|
||
}
|
||
let RD階層KeepFDeck = [];
|
||
Game_Interpreter.prototype.RD_階層登る処理 = function () {
|
||
RD階層KeepFDeck = CopyArr($gameSystem.Btl_Chara.FDeck);
|
||
$gameVariables.setValue(VN_RdKaiso, $gameVariables.value(VN_RdKaiso) + 1);
|
||
RD_Stop = true;
|
||
this.rd_TalkUIOpiAll_0();
|
||
this.PS_DngnSel_DgnStart();
|
||
}
|