princess-synergy/www/js/plugins/JsScript88Set.js
2026-02-13 09:06:31 -06:00

141 lines
5.1 KiB
JavaScript

let STY_BttleSetUp = Game_System.prototype.initialize;
Game_System.prototype.initialize = function () {
STY_BttleSetUp.call(this);
this.Btl_Chara = null;
};
let BtlChara_NUpdateSc = Game_Interpreter.prototype.NUpdateSc;
Game_Interpreter.prototype.NUpdateSc = function () {
BtlChara_NUpdateSc.call(this);
if ($gameSystem.Btl_Chara == null) {
this.BtlCharaSetting("Romasha");
}
}
class Btl_Live2D {
constructor(modelName, zureX, zureY, waitMotion) {
zureX = typeof zureX !== 'undefined' ? zureX : 0;
zureY = typeof zureY !== 'undefined' ? zureY : 0;
waitMotion = typeof waitMotion !== 'undefined' ? waitMotion : "wait";
this.Name = modelName;
this.ZureX = zureX;
this.ZureY = zureY;
this.WaitMotion = waitMotion;
}
}
class Btl_Chara {
constructor(name, loadLive2DArr, live2D, btlLive2D, rericArr, maxHp, baseMp, drawCnt, firstDeck, packId) {
rericArr = typeof rericArr !== 'undefined' ? rericArr : 0;
maxHp = typeof maxHp !== 'undefined' ? maxHp : 180;
baseMp = typeof baseMp !== 'undefined' ? baseMp : 4;
drawCnt = typeof drawCnt !== 'undefined' ? drawCnt : 5;
firstDeck = typeof firstDeck !== 'undefined' ? firstDeck : [];
packId = typeof packId !== 'undefined' ? packId : 0;
this.Name = name;
this.LoadLive2DArr = loadLive2DArr;
this.Live2D = live2D;
this.BtlLive2D = btlLive2D;
this.RericArr = rericArr;
this.MaxHP = maxHp;
this.回復MP = baseMp;
this.ベースMP = baseMp;
this.ドロー枚数 = drawCnt;
this.FDeck = firstDeck;
this.PackId = packId;
this.反転Flg = false;
this.DeckImg = "PN_Deck";
if (name.indexOf("Romasha") != -1) {
this.Live2D.WaitMotion = "batalle_bless";
}
}
}
let Btl_CharaData = [];
Game_Interpreter.prototype.BtlCharaSetting = function (charaName) {
for (let i = 0; i <= Btl_CharaData.length - 1; i++) {
if (Btl_CharaData[i].Name == charaName) {
$gameSystem.Btl_Chara = Btl_CharaData[i];
}
}
switch ($gameSystem.Btl_Chara.Name) {
case "Romasha":
BtlRomashaFlg = true;
break;
}
PlayerBtlChara = $gameSystem.Btl_Chara;
this.RD_WalkImgSetting();
this.RD_MoveDeck_Setting();
}
Game_Interpreter.prototype.Btl_Chara_SetUp = function () {
switch ($gameSystem.Btl_Chara.Name) {
case "Romasha":
this.Btl_Romasha_SetUp();
break;
}
PlayerBtlChara = $gameSystem.Btl_Chara;
};
let BtlRomashaFlg = false;
Btl_CharaData.push(
new Btl_Chara("Romasha",
["romasha_talk", MdlRomashaBattle],
new Btl_Live2D(MdlRomashaBattle, 30),
new Btl_Live2D(MdlRomashaBattle, -55),
[],
180,
3,
5,
[],
141
)
);
Game_Interpreter.prototype.Btl_Romasha_SetUp = function (deckSkipFlg) {
deckSkipFlg = typeof deckSkipFlg !== 'undefined' ? deckSkipFlg : false;
let setFlg = false;
if ($gameSystem.Btl_Chara == null) setFlg = true;
if ($gameSystem.Btl_Chara != null) {
if ($gameSystem.Btl_Chara.Name == "Romasha") setFlg = false;
if ($gameSystem.Btl_Chara.FDeck.length == 0) setFlg = true;
}
if (setFlg) {
this.BtlCharaSetting("Romasha");
if (!deckSkipFlg) {
RentalDeckSetting();
$gameSystem.Btl_Chara.FDeck = CopyArr($gameSystem.DeckArr[$gameSystem.SelDeck]);
BtlDeck = CopyArr($gameSystem.Btl_Chara.FDeck);
$gameSystem.MasterDeck = CopyArr($gameSystem.Btl_Chara.FDeck);
$gameSystem.Btl_Chara.回復MP = $gameVariables.value(VN_MpRpear);
$gameSystem.Btl_Chara.ベースMP = $gameVariables.value(VN_MpBase);
}
}
$gameSystem.Btl_Chara.RericArr = [];
for (let i = 0; i <= 19 - 1; i++) {
if ($gameActors.actor(1).hasArmor($dataArmors[i + 1])) {
menu装備No = i + 1;
let rericNo = MetaChecker($dataArmors[menu装備No], "Reric", -1);
if (rericNo != -1) {
$gameSystem.Btl_Chara.RericArr = [Number(rericNo)];
}
}
}
this.BtlRericDraw();
WaitMdl_Reset();
L2dSetMotion(WaitMdlName, "battale_reset");
L2dIdleStart(WaitMdlName, "battale_reset");
}
Game_Interpreter.prototype.Btl_Yudonge_SetUp = function () {
WaitMdlName = $gameSystem.Btl_Chara.BtlLive2D;
WaitMotionName = "wait";
L2dSetMotion(WaitMdlName, "reset");
L2dIdleStart(WaitMdlName, "reset");
}
let _SpinaSet_BtlChara = new Btl_Chara("spina_talk",
["spina_talk"],
new Btl_Live2D("spina_talk", 30),
new Btl_Live2D("spina_talk", 50),
[],
170,
3,
5,
[390, 390, 390, 391, 391, 391, 392, 392, 392, 393, 393, 393],
143
);
_SpinaSet_BtlChara.反転Flg = true;
_SpinaSet_BtlChara.DeckImg = "PN_SpDeck";
Btl_CharaData.push(_SpinaSet_BtlChara);