princess-synergy/www/js/plugins/JsScript152Set.js

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const CN_GetFot = 897;
class RD_MapPosSave {
constructor(_MapId, _X, _Y, _Muki) {
this._MapId = _MapId;
this._X = _X;
this._Y = _Y;
this._Muki = _Muki;
}
}
class RD_Card {
constructor(_Id, _MType) {
this._Id = _Id;
this._MType = _MType;
}
}
class RD_Mass {
constructor() {
this._EvPic = "";
this._MsPic = "";
this._EvCmnNo = -1;
}
}
const RD_DotSet = [
[0, 30, "PL_dots_long"],
[1, 30, "PL_dotn_long"],
[2, 30, "PL_dotc_long"],
[3, 30, "PL_dotu_long"],
[4, 30, "PL_doth_long"],
[0, 0, "PL_dots_pony"],
[1, 0, "PL_dotn_pony"],
[2, 0, "PL_dotc_pony"],
[3, 0, "PL_dotu_pony"],
[4, 0, "PL_doth_pony"],
[99, 99, ""]
];
let EnRDMode = {
PL_Start: 0,
PL_Select: 1,
PL_Move: 2,
Ev_Start: 3,
RD_End: 4,
};
let RD_Mode = EnRDMode.PL_Start;
let EnRDClearMode = {
On: 0,
Clear: 1,
Faild: 2,
Tettai: 3
}
let RD_ClearMode = EnRDClearMode.On;
let SW_L2Dローブ = 70;
let RD_PlImg = "";
Game_Interpreter.prototype.RD_PC_ImgSet = function () {
let kigaeValue = $gameVariables.value(VN_TL2DKigae);
let kamiValue = $gameVariables.value(VN_TL2DKami);
if (kigaeValue == -1) {
kigaeValue = 3;
if ($gameSwitches.value(SW_BuraOFF) && $gameSwitches.value(SW_PantuOFF)) {
kigaeValue = 4;
}
}
for (let i = 0; i <= RD_DotSet.length - 1; i++) {
if (RD_DotSet[i][0] == kigaeValue && RD_DotSet[i][1] == kamiValue) {
RD_PlImg = RD_DotSet[i][2];
}
}
if ($gameSwitches.value(SW_L2Dローブ)) {
RD_PlImg = "PL_dotu_Robu";
}
}
let RDPreLoadImgs = [
"pictures/E_Black",
"pictures/UI_Dungeon/Ev/Romasha/_d", "pictures/UI_Dungeon/Ev/Romasha/_l", "pictures/UI_Dungeon/Ev/Romasha/_t",
"pictures/UI_Dungeon/Ev/Romasha/PL_dotc_long_d", "pictures/UI_Dungeon/Ev/Romasha/PL_dotc_long_l", "pictures/UI_Dungeon/Ev/Romasha/PL_dotc_long_t",
"pictures/UI_Dungeon/Ev/Romasha/PL_dotc_pony_d", "pictures/UI_Dungeon/Ev/Romasha/PL_dotc_pony_l", "pictures/UI_Dungeon/Ev/Romasha/PL_dotc_pony_t",
"pictures/UI_Dungeon/Ev/Romasha/PL_doth_long_d", "pictures/UI_Dungeon/Ev/Romasha/PL_doth_long_l", "pictures/UI_Dungeon/Ev/Romasha/PL_doth_long_t",
"pictures/UI_Dungeon/Ev/Romasha/PL_doth_pony_d", "pictures/UI_Dungeon/Ev/Romasha/PL_doth_pony_l", "pictures/UI_Dungeon/Ev/Romasha/PL_doth_pony_t",
"pictures/UI_Dungeon/Ev/Romasha/PL_dotn_long_d", "pictures/UI_Dungeon/Ev/Romasha/PL_dotn_long_l", "pictures/UI_Dungeon/Ev/Romasha/PL_dotn_long_t",
"pictures/UI_Dungeon/Ev/Romasha/PL_dotn_pony_d", "pictures/UI_Dungeon/Ev/Romasha/PL_dotn_pony_l", "pictures/UI_Dungeon/Ev/Romasha/PL_dotn_pony_t",
"pictures/UI_Dungeon/Ev/Romasha/PL_dots_long_d", "pictures/UI_Dungeon/Ev/Romasha/PL_dots_long_l", "pictures/UI_Dungeon/Ev/Romasha/PL_dots_long_t",
"pictures/UI_Dungeon/Ev/Romasha/PL_dots_pony_d", "pictures/UI_Dungeon/Ev/Romasha/PL_dots_pony_l", "pictures/UI_Dungeon/Ev/Romasha/PL_dots_pony_t",
"pictures/UI_Dungeon/Ev/Romasha/PL_dotu_long_d", "pictures/UI_Dungeon/Ev/Romasha/PL_dotu_long_l", "pictures/UI_Dungeon/Ev/Romasha/PL_dotu_long_t",
"pictures/UI_Dungeon/Ev/Romasha/PL_dotu_pony_d", "pictures/UI_Dungeon/Ev/Romasha/PL_dotu_pony_l", "pictures/UI_Dungeon/Ev/Romasha/PL_dotu_pony_t",
"pictures/UI_Dungeon/Ev/Romasha/PL_dotu_Robu_d", "pictures/UI_Dungeon/Ev/Romasha/PL_dotu_Robu_l", "pictures/UI_Dungeon/Ev/Romasha/PL_dotu_Robu_t"
];
Game_Interpreter.prototype.RD_相棒設定反映 = function () {
$gameSystem.Dngn_AiboArr.forEach(aiboData => {
if (aiboData.DngnNo == dgnSel_RdId) {
if (aiboData.AiboArr.length > 0) {
$gameVariables.setValue(BtlStatic.VN_味方No, aiboData.AiboArr[0]);
this._味方HP_維持開始();
}
}
});
}
let RD_Flame = 0;
Game_Interpreter.prototype.RD_Update = function () {
if (RD_Flame == 0) {
this.RD_FirstView();
if ($gameSystem.RD_BaseData.bgmName != "") {
this.PlayBgm($gameSystem.RD_BaseData.bgmName);
}
if ($gameVariables.value(VN_RdKaiso) == 0) {
this._味方HP_維持開始();
}
}
if (GetSpriteData(PN_rdPlayer) != null) {
RD_PLPosX = GetSpriteData(PN_rdPlayer)._x;
RD_PLPosY = GetSpriteData(PN_rdPlayer)._y;
}
if (RD_EvStop) return;
if (RD_Stop) return;
switch (RD_Mode) {
case EnRDMode.PL_Start:
this.RD_PLStart_Update();
break;
case EnRDMode.PL_Select:
this.RD_PL_Select_Update();
break;
case EnRDMode.PL_Move:
this.OpeUpdate();
this.RD_PLMove_Update();
break;
case EnRDMode.Ev_Start:
this.OpeUpdate();
if (RD_BtlFlg) break;
this.RD_EvStart_Update();
break;
case EnRDMode.RD_End:
this.RD_RD_End_Update();
break;
}
RD_Flame++;
};
let RericPs = new Pos2D(1385, 662);
let RericY差 = 60;
let Reric拡大 = 150;
let RericPicArr = [];
Game_Interpreter.prototype.RD_レリックDraw = function () {
if ($gameSystem.Btl_Chara == null) return;
RericPicArr = [];
for (let i = 0; i <= $gameSystem.Btl_Chara.RericArr.length - 1; i++) {
let itemNo = $gameSystem.Btl_Chara.RericArr[i];
let iconNo = $dataItems[itemNo].iconIndex;
let iconStr = " " + "\\I[" + iconNo + "] ";
this.SpriteStrC(PN_Reric + i, iconStr, 25,
RericPs._x, RericPs._y - (RericY差 * i), 255, Reric拡大, Reric拡大);
RericPicArr.push(PN_Reric + i);
}
}
Game_Interpreter.prototype.RD_レリックUpdate = function () {
if ($gameSystem.Btl_Chara == null) return;
this.DelPictSpan(PN_BRSetuWaku, PN_BRSetuWaku + 3);
if ($gameSystem.Btl_Chara.RericArr.length > 0) {
this.RD_レリックDraw();
}
let ckPicNo = overPointerSpCkArrTm(RericPicArr);
if (ckPicNo != -1) {
ckPicNo -= PN_Reric;
let itemNo = $gameSystem.Btl_Chara.RericArr[ckPicNo];
this.RD_レリック_説明描画(itemNo, RericPs._x - 487, RericPs._y - 46 - (RericY差 * ckPicNo));
}
}
Game_Interpreter.prototype.RD_レリック_説明描画 = function (rericId, setX, setY) {
_STY_SetuPicNo = PN_BRSetuWaku;
this.SetPict(_STY_SetuPicNo, BtlPicPath + "PN_RericSetuWin", setX, setY);
let ckArr = $dataItems[rericId].description.split("\n");
let iconNo = $dataItems[rericId].iconIndex;
let nameStr = " " + "\\I[" + iconNo + "] " + $dataItems[rericId].name;
this.SetPicStr(_STY_SetuPicNo + 1, nameStr, 25, setX + 13, setY + 15);
for (let i = 0; i <= ckArr.length - 1; i++) {
this.SetPicStr(_STY_SetuPicNo + 2 + i, ckArr[i], 18, setX + 25, setY + 26 + (27 * (i + 1)));
}
_STY_SetuPicNo = PN_BCSetuWaku;
}
Game_Interpreter.prototype.RD_Live2D_Draw = function () {
if (BtlRomashaFlg) {
L2dAutoFadeOut("romasha_talk", 15);
if (!$gameSwitches.value(SW_rdNoLive2D)) {
L2dFadeMdl(MdlRomashaBattle, "rightin", 15, "batalle_bless");
L2dIdleStart(MdlRomashaBattle, "batalle_bless");
L2dTalkTop(MdlRomashaBattle);
this.SetCmnEvent(CN_romasha_battale);
}
} else {
let RDLive2DScaleX = 1;
if ($gameSystem.Btl_Chara.反転Flg) {
RDLive2DScaleX = -1;
}
L2dFadeMdl($gameSystem.Btl_Chara.Live2D.Name, "rightin", 30, $gameSystem.Btl_Chara.Live2D.WaitMotion,
RDLive2DScaleX, null, $gameSystem.Btl_Chara.Live2D.ZureX, $gameSystem.Btl_Chara.Live2D.ZureY);
L2dIdleStart($gameSystem.Btl_Chara.Live2D.Name, $gameSystem.Btl_Chara.Live2D.WaitMotion);
L2dTalkTop($gameSystem.Btl_Chara.Live2D.Name);
}
}
let RD_DMapArr = [];
let RDMapPosX = 0;
let RDMapPosY = 0;
Game_Interpreter.prototype.RD_MapLineDraw = function (_XFlg, moveValue) {
_XFlg = typeof _XFlg !== 'undefined' ? _XFlg : true;
moveValue = typeof moveValue !== 'undefined' ? moveValue : 0;
RDMapPosX = 250;
RDMapPosY = 220;
D_Text_Cng_font = "Makinas";
let _ux = $gameSystem.RD_LineX;
let _uy = $gameSystem.RD_LineY;
this.DelSpriteSpan(PN_rdBase , PN_rbBossBase - 1);
this.SetSprite(PN_rbGBase, RdnPicPath + "Map_Line", 71, 153);
let _returnX = 1;
if (RD_LeftStartFlg) _returnX = -1;
if (_XFlg) {
if (moveValue == 1) {
$gameSystem.RD_LineX++;
let fsti = -1;
if (RD_LeftStartFlg) fsti = 0;
for (let i = fsti; i <= (7 - 1); i++) {
let opacity = 255;
if (i == -1) opacity = 0;
this.SetSprite(PN_rdBase + (i + 1), RdnPicPath + "Map_LineS",
RDMapPosX + (RD_MassSizeX * i), RDMapPosY, opacity);
opacity = 255;
if (RD_LeftStartFlg) {
if (i == 0) opacity = 0;
} else {
if (i == (7 - 1)) opacity = 0;
}
this.MoveSprite(PN_rdBase + (i + 1),
RDMapPosX + (RD_MassSizeX * (i + 1 * _returnX)), RDMapPosY, 15, opacity);
}
} else {
for (let i = 0; i <= 7 - 1; i++) {
this.SetSprite(PN_rdBase + i, RdnPicPath + "Map_LineS", RDMapPosX + (RD_MassSizeX * i), RDMapPosY);
}
}
} else {
if (moveValue != 0) {
$gameSystem.RD_LineY -= moveValue;
for (let i = -1; i <= 5 - 1; i++) {
let _opi = 255;
if (i == -1) _opi = 0;
this.SetSprite(PN_rdBase + (i + 1), RdnPicPath + "Map_LineT",
RDMapPosX, RDMapPosY + (RD_MassSizeY * i));
_opi = 255;
if (i == (5 - 1)) _opi = 0;
this.MoveSprite(PN_rdBase + (i + 1),
RDMapPosX, RDMapPosY + (RD_MassSizeY * (i + 1)), 15, _opi);
}
} else {
for (let i = 0; i <= 5 - 1; i++) {
this.SetSprite(PN_rdBase + i, RdnPicPath + "Map_LineT",
RDMapPosX, RDMapPosY + (RD_MassSizeY * i));
}
}
}
let _Ev_X = RDMapPosX + 578;
if (RD_LeftStartFlg) _Ev_X -= (6 * RD_MassSizeX);
let _Ev_Y = RDMapPosY - 5;
let _SetPLX = _Ev_X - (_RdPlX * RD_MassSizeX);
if (RD_LeftStartFlg) _SetPLX = _Ev_X + (_RdPlX * RD_MassSizeX);
let _SetPLY = _Ev_Y + (_RdPlY * RD_MassSizeY);
let movePicStr = STY_MovePic_l;
if (RD_LeftStartFlg) movePicStr = STY_MovePic_r;
this.PlaySpriteAnimeC(PN_rdPlayer, movePicStr, 6, 10, _SetPLX, _SetPLY);
this.RD_MassPicDel();
this.RD_EventPicDel();
var KeepRD_DMapArr = RD_DMapArr.slice();
RD_DMapArr = [];
for (let i = 0; i <= 8 - 1; i++) {
let _DMapArr = [];
for (let j = 0; j <= 7 - 1; j++) {
let _ckX = _ux + i;
let _ckY = _uy + j - 1;
if ($gameSystem.RD_Map.length <= _ckX) continue;
let _CkMass = $gameSystem.RD_Map[_ckX][_ckY];
_DMapArr.push(_CkMass);
}
RD_DMapArr.push(_DMapArr);
}
if (_XFlg && moveValue == 1) {
this.MoveSprite(PN_rdPlayer, _SetPLX + RD_MassSizeX * _returnX, _SetPLY, 15);
}
if (!_XFlg && moveValue != 0) {
this.MoveSprite(PN_rdPlayer, _SetPLX, _SetPLY + (moveValue * RD_MassSizeY), 15);
}
this.RD_MapMassDraw(_XFlg, moveValue);
if (!RD_LeftStartFlg) {
let _BWPos = new Pos2D(0, 283);
let _BossCnt = 0;
_ux = $gameSystem.RD_LineX;
let _BossPic = "Boss";
for (let i = _ux; i <= $gameSystem.RD_Map.length - 1; i++) {
if ($gameSystem.RD_Map[i][0] == null) continue;
if ($gameSystem.RD_Map[i][0].bossFlg) {
_BossCnt = i - _ux;
_BossPic = $gameSystem.RD_Map[i][0].image;
}
}
if (_BossCnt > 0) {
this.SpriteStrC(PN_rbBossCnt, _BossCnt, 60, _BWPos._x + 127, _BWPos._y + 95);
this.SetSprite(PN_rbBossBase + 0, RdnPicPath + "Win_Boss", _BWPos._x, _BWPos._y);
this.SetSpriteBC(PN_rbBossBase + 1, RdnPicPath + "Ev/" + _BossPic, _BWPos._x + 53, _BWPos._y + 173);
}
D_Text_Cng_font = "";
this.RD_DeckMaisuView();
_ux = $gameSystem.RD_LineX;
for (let i = 0; i <= 7 - 1; i++) {
this.SpriteStrC(PN_rdLineStr + i, " " + (i + _ux) + " ", 24,
_Ev_X - 5 - (i * RD_MassSizeX), _Ev_Y - 15);
}
}
if (_RD_PLMovingFlg) {
RD_DMapArr = KeepRD_DMapArr;
}
}
Game_Interpreter.prototype.RD_DMapArr_Get = function () {
let _ux = $gameSystem.RD_LineX;
let _uy = $gameSystem.RD_LineY;
RD_DMapArr = [];
let _Eci = -1;
let _Ecj = -1;
for (let i = _ux; i <= $gameSystem.RD_Map.length - 1; i++) {
_Eci++;
if (_Eci == 7) break;
let _DMapArr = [];
_Ecj = -1;
for (let j = _uy; j <= $gameSystem.RD_Map[i].length - 1; j++) {
_Ecj++;
if (_Ecj == 5) break;
_DMapArr.push($gameSystem.RD_Map[i][j]);
}
RD_DMapArr.push(_DMapArr);
}
}
let CkMass_MassPicGet = function (massData) {
if (massData.massImage == null) massData.massImage = "";
if (massData.massImage != "") return massData.massImage;
switch (massData.type) {
case "Enemy":
if (massData.bossFlg) return "Boss"
return "Enemy";
default:
return massData.type;
}
}
let CkMass_EvPicGet = function (massData, _縦No) {
if (massData.putData == null) return "";
if (massData.putData.type == "ライン") {
if (_縦No != 3) return "";
}
if (massData.type == "Fotonia") return "Photonia";
if (massData.massImage == "Fotonia") return "Photonia";
if (massData.image.indexOf(",") != -1) {
let evArr = massData.image.split(",");
let rdmNo = Math.floor(Math.random() * evArr.length);
massData.image = evArr[rdmNo];
}
return massData.image;
}
Game_Interpreter.prototype.RD_MassPicDel = function () {
for (let i = PN_rdMapMass; i <= PN_rdMap_MvM + 5; i++) {
this.DelPict(i);
this.DelSprite(i);
}
}
Game_Interpreter.prototype.RD_EventPicDel = function () {
for (let i = PN_rdMapEv; i <= PN_rdMapEvView + 6; i++) {
this.DelPict(i);
this.DelSprite(i);
}
}
Game_Interpreter.prototype.RD_DeckMaisuView = function () {
let _SetX = 15;
let _SetY = 670;
let _DeckImgStr = $gameSystem.Btl_Chara.DeckImg;
if (_DeckImgStr == undefined) _DeckImgStr = "PN_Deck";
this.SetSprite(PN_Deck, BtlPicPath + "PN_Deck4", _SetX, _SetY);
if ($gameSystem.RD_MoveDeck.length > 1) this.SetSprite(PN_Deck, BtlPicPath + _DeckImgStr + "3", _SetX, _SetY);
if ($gameSystem.RD_MoveDeck.length > 7) this.SetSprite(PN_Deck, BtlPicPath + _DeckImgStr + "2", _SetX, _SetY);
if ($gameSystem.RD_MoveDeck.length > 14) this.SetSprite(PN_Deck, BtlPicPath + _DeckImgStr + "1", _SetX, _SetY);
setmaisu = " " + String($gameSystem.RD_MoveDeck.length);
this.SpriteStrC(PN_T_Maisu, setmaisu, 21, _SetX + 111, _SetY + 104);
//■捨て札の設定(デッキ総数 - デッキ残り枚数 - 手札)
let _StX = _SetX + 890;
let _StY = _SetY + 52;
let _smaisu = " " + ($gameSystem.RD_MoveDeckBase.length - $gameSystem.RD_MoveDeck.length - $gameSystem.RD_HandCard.length);
this.SetSprite(PN_Trash, BtlPicPath + "trash", _StX, _StY);
this.SpriteStrC(PN_Trash + 1, _smaisu, 16, _StX + 68, _StY + 58);
}
Game_Interpreter.prototype.RD_DeckSetting = function () {
let SetDeck1 = $gameSystem.RD_MoveDeckBase.concat();
for (let i = 0; i <= $gameSystem.RD_HandCard.length - 1; i++) {
for (let j = 0; j <= SetDeck1.length - 1; j++) {
if ($gameSystem.RD_HandCard[i].CardData.id == SetDeck1[j]) {
SetDeck1.splice(j, 1);
break;
}
}
}
ShuffleArr(SetDeck1);
$gameSystem.RD_MoveDeck = SetDeck1.concat();
};
Game_Interpreter.prototype.RD_CardSetting = function () {
if ($gameSystem.RD_MoveDeck.length == 0) {
SpriteAnimeLoopFlg = false;
reloadDeckPicDelFlame = 50;
//this.PlaySpriteAnimeC(PN_DeckReload, BtlPicPath + "BAnime/DeckReload", 18, 2, _SetX, _SetY);//キャラ画像の中心
this.RD_DeckSetting();
}
let _CardId = $gameSystem.RD_MoveDeck[0];
$gameSystem.RD_MoveDeck.shift();
let nCard = new Card($dataWeapons[_CardId]);
$gameSystem.RD_HandCard.push(nCard);
_seti = $gameSystem.RD_HandCard.length - 1;
let ccOpi = 200;
for (let i = 0; i <= BtlStatic._手札最大枚数 - 1; i++) {
let _sssFlg = true;
for (let j = 0; j <= $gameSystem.RD_HandCard.length - 1; j++) {
if ($gameSystem.RD_HandCard[j].setPNo == PN_Card_RD + i) {
_sssFlg = false;
}
}
if (_sssFlg) {
$gameSystem.RD_HandCard[_seti].setPNo = PN_Card_RD + i;
}
}
$gameSystem.RD_HandCard[_seti].XPos = 31;
$gameSystem.RD_HandCard[_seti].YPos = 643;
let CardId = $gameSystem.RD_HandCard[_seti].CardData.id;
_cCostDrawFlg = false;
this.CardPicDrawC(CardId, $gameSystem.RD_HandCard[_seti].setPNo, PN_Cmp,
$gameSystem.RD_HandCard[_seti].XPos,
$gameSystem.RD_HandCard[_seti].YPos,
ccOpi, 20, 20);
let _SetMp = 0;
if ($dataWeapons[CardId].meta["Cost"] == "All") {
_SetMp = 3;
} else {
_SetMp = Number($dataWeapons[CardId].meta["Cost"]);
}
if (_SetMp < 3) _SetMp += 1;
this.RndRootPicCmp(_SetMp, _seti);
$gameSystem.RD_HandCard[_seti].KeepPicData = this.SpriteObjGet($gameSystem.RD_HandCard[_seti].setPNo);
$gameScreen.tintPicture($gameSystem.RD_HandCard[_seti].setPNo, [-20, -20, -20, 0], 0);
this.PlaySe("card");
this.RD_DeckMaisuView();
};
Game_Interpreter.prototype.RD_CardDrawMove = function (_SelNo) {
_SelNo = typeof _SelNo !== 'undefined' ? _SelNo : -1;
let _MTime = 15;
if (_SelNo != -1) {
_MTime = 1;
}
let Cardxset = 174 - (($gameSystem.RD_HandCard.length - 1) * 7);
let ccOpi = 200;
for (let i = 0; i <= $gameSystem.RD_HandCard.length - 1; i++) {
$gameSystem.RD_HandCard[i].XPos = handCardBasePostion._x + (Cardxset * i);
$gameSystem.RD_HandCard[i].YPos = handCardBasePostion._y;
if ($gameSystem.RD_HandCard[i].setPNo == _SelNo) {
$gameSystem.RD_HandCard[i].YPos -= 40;
}
this.MovePict($gameSystem.RD_HandCard[i].setPNo,
$gameSystem.RD_HandCard[i].XPos,
$gameSystem.RD_HandCard[i].YPos,
_MTime, ccOpi, Btl_手札拡大率, Btl_手札拡大率);
$gameScreen.tintPicture($gameSystem.RD_HandCard[i].setPNo, [-20, -20, -20, 0], 0);
btlWaitFlame = 3;
btl操作不能Flame = 15;
}
}
Game_Interpreter.prototype.RndRootPicCmp = function (_SetMp, _HandNo) {
if (TutorialDgn管理No == 1) _SetMp = 1;
if (TutorialDgn管理No == 3) _SetMp = 1;
if (TutorialDgn管理No == 4) _SetMp = 1;
if (TutorialDgn管理No == 5) _SetMp = 1;
if (TutorialDgn管理No == 6) _SetMp = 2;
let _rtnInt = 1;
switch (_SetMp) {
case 0:
_rtnInt = 1;
break;
case 1:
_rtnInt = Math.floor(Math.random() * 5) + 1;
if (TutorialDgn管理No == 1) _rtnInt = 5;
if (TutorialDgn管理No == 3) _rtnInt = 5;
if (TutorialDgn管理No == 4) _rtnInt = 5;
if (TutorialDgn管理No == 5) _rtnInt = 5;
break;
case 2:
_rtnInt = Math.floor(Math.random() * 8) + 1;
if (TutorialDgn管理No == 6) _rtnInt = 5;
break;
case 3:
_rtnInt = Math.floor(Math.random() * 5) + 1;
break;
case 4:
_rtnInt = Math.floor(Math.random() * 2) + 1;
break;
}
let _SPicStr = CardPicPath + "RD_Root/move" + (_SetMp + 1) + "_" + _rtnInt;
if (RD_LeftStartFlg) _SPicStr += "r";
this.SetPict(PN_Cmp, _SPicStr);
this.CmpPict($gameSystem.RD_HandCard[_HandNo].setPNo, PN_Cmp);
for (let i = 0; i <= RndRootData.length - 1; i++) {
if (RndRootData[i]._RtCnt == _SetMp && RndRootData[i]._RtNo == _rtnInt) {
$gameSystem.RD_HandCard[_HandNo].CardRoot = RndRootData[i]._RData;
}
}
}
let RD_ClearFlg = false;
Game_Interpreter.prototype.RD_ClrUIDraw = function () {
this._OpeUIDraw();
let rdClearFlg = $gameVariables.value(VN_BossBrk) >= $gameSystem.RD_BaseData.clearValue;
if (RD_ClearFlg) {
rdClearFlg = true;
RD_ClearFlg = false;
}
this.SetSprite(PN_rbClearWinB, RdnPicPath + "ClearLine_T", 0, 85, 0);
this.MoveSprite(PN_rbClearWinB, true, true, 15);
D_Text_Cng_font = "Makinas";
let _SetY = 85 + 38;
this.SetSprite(PN_rbClearWin, RdnPicPath + "ClearLine", 0, _SetY, 0);
this.SpriteStr(PN_rbClearWin + 1, $gameSystem.RD_BaseData.clearTxt, 20, 30, _SetY + 2, 0);
this.SetSprite(PN_rbClearWin + 2, RdnPicPath + "ClearCkbox_0", 0, _SetY, 0);
if (rdClearFlg) this.SetSprite(PN_rbClearWin + 2, RdnPicPath + "ClearCkbox_1", 0, _SetY, 0);
this.MoveSprite(PN_rbClearWin, true, true, 15);
this.MoveSprite(PN_rbClearWin + 1, true, true, 15);
this.MoveSprite(PN_rbClearWin + 2, true, true, 15);
D_Text_Cng_font = "";
let _RtX = 1215;
//this.SetSpriteC(PN_rdRtBtn + 0, RdnPicPath + "RtBtn1", _RtX, 45, 0);
if (!$gameSystem.RD_BaseData.tettaiFlg) {
this.SetSpriteC(PN_rdRtBtn + 1, RdnPicPath + "RtBtn2", _RtX + 144, 45, 0);
this.MoveSprite(PN_rdRtBtn + 0, true, true, 15);
this.MoveSprite(PN_rdRtBtn + 1, true, true, 15);
}
if (rdClearFlg) {
RD_ClearMode = EnRDClearMode.Clear;
this.RD_RDEnd_Cng();
}
}
Game_Interpreter.prototype.RD_途中撤退禁止 = function () {
$gameSystem.RD_BaseData._ExitFlg = false;
this.DelSprite(PN_rdRtBtn + 1);
}
Game_Interpreter.prototype.RD_ClearUIDell = function () {
for (let i = 0; i <= 6; i++) {
this.DelPict(PN_rbClearWinB + i);
this.DelSprite(PN_rbClearWinB + i);
}
for (let i = PN_rdOpeFace; i <= PN_rdOpeWin + 4; i++) {
this.DelPict(i);
this.DelSprite(PN_rbClearWinB + i);
}
}
Game_Interpreter.prototype.RDOpeSet = function (dgnNo, talkNo) {
var rdData = RD_MasterData_Get(dgnNo);
let ckDatas = rdData.talkDatas;
if ($gameSwitches.value(SW_ダンジョン選択章状態)) {
if (rdData.naiyoTxtEx != "" && rdData.naiyoTxtEx != null) {
ckDatas = rdData.talkDatasEx;
}
}
for (let i = 0; i <= ckDatas.length - 1; i++) {
if (ckDatas[i].id == talkNo) {
var speachDatas = ckDatas[i].speachDatas;
this.OpeReset();
for (let i = 0; i <= speachDatas.length - 1; i++) {
let setFlame = 0;
if (i == 0)
setFlame = 0;
else
setFlame = speachDatas[i - 1].viewFlame;
this.OpeSet(speachDatas[i].name, speachDatas[i].text, speachDatas[i].image, setFlame);
}
if (ckDatas[i].lastClearFlg) {
setFlame = speachDatas[speachDatas.length - 1].viewFlame;
this.OpeSet("", "", "NoData", 300);
}
}
}
}
let OpeSet_Arr = [];
class _OpeSet {
constructor(_Name, _Str, _Gra, _flame) {
_flame = typeof _flame !== 'undefined' ? _flame : 0;
this._Name = _Name;
this._Str = _Str;
this._Gra = _Gra;
this._flame = _flame;
}
}
Game_Interpreter.prototype.OpeReset = function () {
OpeSet_Arr = [];
}
Game_Interpreter.prototype.OpeSet = function (name, text, graphic, flame) {
graphic = typeof graphic !== 'undefined' ? graphic : "NoData";
flame = typeof flame !== 'undefined' ? flame : 0;
if (graphic == "roma") {
graphic = this.Ope_ロマーシャ髪型確認();
}
OpeSet_Arr.push(new _OpeSet(name, text, graphic, flame))
};
Game_Interpreter.prototype.Ope_ロマーシャ髪型確認 = function () {
if ($gameVariables.value(VN_TL2DKami) == 0) return "roma_p";
return "roma_l";
}
Game_Interpreter.prototype.OpeUpdate = function () {
if (OpeSet_Arr.length > 0) {
if (OpeSet_Arr[0]._flame <= 0) {
if (OpeSet_Arr[0]._Gra != undefined) {
OpeGra = OpeSet_Arr[0]._Gra;
}
OpeName = OpeSet_Arr[0]._Name;
OpeStr = OpeSet_Arr[0]._Str;
this.OpeDraw();
OpeSet_Arr.shift();
} else {
OpeSet_Arr[0]._flame--;
}
}
};
let OpeGra = "";
let OpeStr = "";
let OpeName = "";
Game_Interpreter.prototype.OpeDraw = function () {
D_Text_Cng_font = "Makinas";
if (OpeGra != "") {
this.SetSpriteC(PN_rdOpeFace, RdnPicPath + "Ope/" + OpeGra, 490, 45, 255);
}
this.SetSpriteC(PN_rdOpeWin, RdnPicPath + "Ope/OpeWin", 906, 41, 255);
this.SpriteStr(PN_rdOpeWin + 1, OpeStr, 20, 545, 37 - 10, 0);
this.MoveSprite(PN_rdOpeWin + 1, true, 37, 20);
this._OpeUIDraw(20);
if (OpeName != "") {
this.SpriteStr(PN_rdOpeWin + 4, OpeName, 16, 560, 10, 255);
} else {
this.DelSprite(PN_rdOpeWin + 4);
}
D_Text_Cng_font = "";
}
Game_Interpreter.prototype._OpeUIDraw = function (setFlame) {
setFlame = typeof setFlame !== 'undefined' ? setFlame : 0;
let fAlpha = 0;
let ckSpriteData = GetSpriteData(PN_rdOpeWin);
if (ckSpriteData == null) return;
if (setFlame == 0) fAlpha = 255;
this.SpriteStrC(PN_rdOpeWin + 2, SCol.Def0 + $gameVariables.value(VN_GetFotn) + " ", 21, 1110 + (75 * 0), 19, fAlpha);
this.SpriteStrC(PN_rdOpeWin + 3, SCol.Def0 + $gameVariables.value(VN_EmBrk) + " ", 21, 1085 + (75 * 1), 19, fAlpha);
this.SpriteStrC(PN_rdOpeWin + 5, SCol.Def0 + $gameVariables.value(VN_ThRitu) + " ", 21, 1065 + (75 * 2), 19, fAlpha);
if (setFlame != 0){
this.MoveSprite(PN_rdOpeWin + 2, true, true, 20);
this.MoveSprite(PN_rdOpeWin + 3, true, true, 20);
this.MoveSprite(PN_rdOpeWin + 5, true, true, 20);
}
}
let _rd_TalkPicArr = [];
_rd_TalkPicArr.push(PN_rbMapName + 0, PN_rbMapName + 1);
for (let i = PN_rdMapEvCD; i <= (PN_rbStateWin + 3); i++) {
_rd_TalkPicArr.push(i);
}
for (let i = PN_rdOpeFace; i <= (PN_rdRtBtn + 1); i++) {
_rd_TalkPicArr.push(i);
}
Game_Interpreter.prototype.rd_TalkUIOpi_0 = function () {
for (let i = 0; i <= _rd_TalkPicArr.length - 1; i++) {
this.MoveSprite(_rd_TalkPicArr[i], true, true, 10, 0, true, true);
}
};
Game_Interpreter.prototype.rd_TalkUIOpi_255 = function () {
for (let i = 0; i <= _rd_TalkPicArr.length - 1; i++) {
if (RDOpi0MapPics.indexOf(rd_TalkPicArr2[i]) != -1) continue;
let _tSkipFlg = false;
if (rd_TalkPicArr2[i] == PNo_TBack) _tSkipFlg = true;
if (!_tSkipFlg) {
this.MoveSprite(_rd_TalkPicArr[i], true, true, 10, 255, true, true);
}
}
};
let rd_TalkPicArr2 = [];
for (let i = PN_DFuti; i <= PN_Card_RD + 10; i++) {
rd_TalkPicArr2.push(i);
}
for (let i = PN_rdGainWin; i <= PN_rdKoudoCnt + 1; i++) {
rd_TalkPicArr2.push(i);
}
let RDOpi0MapPics = [];
Game_Interpreter.prototype.rd_TalkUIOpiAll_0 = function () {
this.rd_TalkUIOpi_0();
for (let i = 0; i <= rd_TalkPicArr2.length - 1; i++) {
let picData = this.PicObjGet(rd_TalkPicArr2[i]);
if (picData != null) if (picData.opacity == 0) RDOpi0MapPics.push(rd_TalkPicArr2[i]);
this.MovePict(rd_TalkPicArr2[i], true, true, 10, 0, true, true);
let spData = GetSpriteData(rd_TalkPicArr2[i]);
if (spData != null) if (spData.opacity == 0) RDOpi0MapPics.push(rd_TalkPicArr2[i]);
this.MoveSprite(rd_TalkPicArr2[i], true, true, 10, 0, true, true);
}
}
Game_Interpreter.prototype.rd_Pic_AllDell = function () {
for (let i = 0; i <= rd_TalkPicArr2.length - 1; i++) {
this.DelPict(rd_TalkPicArr2[i], true, true, 10, 0, true, true);
}
}
Game_Interpreter.prototype.rd_TalkUIOpiAll_255 = function () {
this.DelPictSpan(PN_LoadBase + 0 , PN_dpBar);
this.rd_TalkUIOpi_255();
for (let i = 0; i <= rd_TalkPicArr2.length - 1; i++) {
if (RDOpi0MapPics.indexOf(rd_TalkPicArr2[i]) != -1) continue;
let _tSkipFlg = false;
if (rd_TalkPicArr2[i] == PNo_TBack) _tSkipFlg = true;
if (!_tSkipFlg) {
this.MovePict(rd_TalkPicArr2[i], true, true, 10, 255, true, true);
this.MoveSprite(rd_TalkPicArr2[i], true, true, 10, 255, true, true);
}
}
this.RD_MapLineDraw();
this.DelPictSpan(PN_MobB + 0, PN_MobT + 5);
this.DelSpriteSpan(PN_MobB + 0, PN_MobT + 5);
}
Game_Interpreter.prototype.rd_PicTranIn = function (_FileName, _Flame, _PicNo) {
_PicNo = typeof _PicNo !== 'undefined' ? _PicNo : PN_rdEnsyutu;
this.SetPict(_PicNo, _FileName, -1884, 0, 255, 100, 100);
this.MovePict(_PicNo, -222, 0, _Flame);
};
Game_Interpreter.prototype.rd_PicTranOut = function (_Flame, _PicNo) {
_PicNo = typeof _PicNo !== 'undefined' ? _PicNo : PN_rdEnsyutu;
this.MovePict(_PicNo, 1884, 0, _Flame);
};
Game_Interpreter.prototype.rd_PicTranFIn = function (_FileName, _Flame) {
this.SetPict(PN_rdEnsyutu, _FileName, 0, 0, 255, 100, 100);
this.MovePict(PN_rdEnsyutu, 0, 0, _Flame);
};
Game_Interpreter.prototype.rd_PicTranFOut = function (_Flame) {
this.MovePict(PN_rdEnsyutu, 0, 0, _Flame, 0);
};
Game_Interpreter.prototype.RD_会話背景表示 = function (_ImgStr) {
this.SetSpriteFIn(PN_rdBTalkBack, _ImgStr, 0, 0, 0, 0, 15, 255);
}
let RD階層KeepFDeck = [];
Game_Interpreter.prototype.RD_階層登る処理 = function () {
RD階層KeepFDeck = CopyArr($gameSystem.Btl_Chara.FDeck);
$gameVariables.setValue(VN_RdKaiso, $gameVariables.value(VN_RdKaiso) + 1);
RD_Stop = true;
this.rd_TalkUIOpiAll_0();
this.PS_DngnSel_DgnStart();
}