631 lines
26 KiB
JavaScript
631 lines
26 KiB
JavaScript
const ItmMaxView = 9;
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let MenuItemMode = 0;
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let Menu_ItemMode = 0;
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let menuListSelectNo = -1;
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let menuItemSelectNo = -1;
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let menuItemCkPicArr = [];
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let menuItemList = [];
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let menuItemUseFlame = 0;
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Game_Interpreter.prototype.ItemUseFlameCk = function () {
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if (Tutorial_ClickPN != -1) return false;
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if (this._list != null) {
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Menu_RclickStopFlg = true;
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return true;
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}
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if (menuItemUseFlame > 0) {
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menuItemUseFlame--;
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Menu_RclickStopFlg = true;
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return true;
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} else {
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Menu_RclickStopFlg = false;
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return false;
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}
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}
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let menuItemView_flame = 0;
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Game_Interpreter.prototype.MenuItemView = function (fadeInFlg) {
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fadeInFlg = typeof fadeInFlg !== 'undefined' ? fadeInFlg : false;
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ViewSpriteArr_Reset();
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let setOpacity = 255;
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if (fadeInFlg) {
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menuItemView_flame = 0;
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Menu_ItemMode = 0;
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setOpacity = 0;
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menuListSelectNo = -1;
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}
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D_Text_Cng_font = "Makinas";
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this.SetSprite(PNo_IBase, MenuUIPath + "Item/IBase", 222, 192, setOpacity);
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this.SetSprite(PNo_ItemBtn + 0, MenuUIPath + "Item/IBtn1a", 271, 206, setOpacity);
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this.SetSprite(PNo_ItemBtn + 1, MenuUIPath + "Item/IBtn2a", 451, 206, setOpacity);
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this.SetSprite(PNo_ItemBtn + 2, MenuUIPath + "Item/IBtn3a", 631, 206, setOpacity);
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let _BtnStr = "IBtn" + String(MenuItemMode + 1) + "b";
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this.SetSprite(PNo_ItemBtn + MenuItemMode, MenuUIPath + "Item/" + _BtnStr, 271 + (180 * MenuItemMode), 206, setOpacity);
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switch (MenuItemMode) {
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case 0:
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this.ItemListSet(1);
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break;
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case 1:
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this.ItemListSet(3);
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break;
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case 2:
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this.ItemListSet(2);
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break;
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}
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for (let i = 0; i <= ItmMaxView - 1; i++) {
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this.DelSprite(PNo_ItemTxt + i);
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this.DelSprite(PNo_ICountTxt + i);
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}
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menuItemCkPicArr = [];
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menuItemCkPicArr.push(PNo_ItemBtn + 0);
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menuItemCkPicArr.push(PNo_ItemBtn + 1);
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menuItemCkPicArr.push(PNo_ItemBtn + 2);
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for (let i = 0; i <= menuItemList.length - 1; i++) {
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let setIconNo = $dataItems[menuItemList[i][0]].iconIndex;
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let itemName = $dataItems[menuItemList[i][0]].name;
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for (let _s = itemName.length; _s <= 10; _s++) itemName += " ";
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this.SpriteStr(PNo_ItemTxt + i, "\\I[" + setIconNo + "] " + itemName, 24, 266, 311 + (41 * i), setOpacity);
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menuItemCkPicArr.push(PNo_ItemTxt + i);
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if (menuItemList[i][1] > 1) {
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this.SpriteStr(PNo_ICountTxt + i, "×" + menuItemList[i][1], 24, 569, 311 + (41 * i), setOpacity);
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}
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if (!$dataItems[menuItemList[i][0]].consumable) {
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this.SpriteStr(PNo_ICountTxt + i, "", 24, 569, 311 + (41 * i), setOpacity);
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}
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if (i >= (ItmMaxView - 1)) break;
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}
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for (let i = 0; i <= ViewSpriteArr.length - 1; i++) {
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this.MoveSprite(ViewSpriteArr[i], true, true, 10);
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}
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D_Text_Cng_font = "";
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this.ItemBtlSetting(setOpacity);
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if (Item重要DrawFlg || Item消費DrawFlg) {
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let DrawImage = MenuUIPath + "Item/PN_IIsyoWin";
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if (Item消費DrawFlg) DrawImage = MenuUIPath + "Item/PN_SozaiWin";
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this.SetSprite(PN_IIsyoWin, DrawImage, 0, 0);
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let isyoCnt = 0;
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let isyoZureY = 26;
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function GetIsyoY() {
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let rtnY = 530 + (isyoZureY * isyoCnt);
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isyoCnt++;
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return rtnY;
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}
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function GetSozaiY() {
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let rtnY = 530 + ((isyoZureY + 10) * isyoCnt);
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isyoCnt++;
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return rtnY;
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}
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if (Item重要DrawFlg) {
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if ($gameSwitches.value(SW_衣装水着所持))
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this.SpriteStr(PN_IIsyoTxt + isyoCnt, "・水着データ", 16, 754, GetIsyoY());
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if ($gameSwitches.value(SW_衣装寝間着所持))
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this.SpriteStr(PN_IIsyoTxt + isyoCnt, "・寝間着データ", 16, 754, GetIsyoY());
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if ($gameSwitches.value(SW_衣装民族衣装所持))
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this.SpriteStr(PN_IIsyoTxt + isyoCnt, "・民族衣装データ", 16, 754, GetIsyoY());
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if ($gameSwitches.value(SW_衣装バニー所持))
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this.SpriteStr(PN_IIsyoTxt + isyoCnt, "・バニーデータ", 16, 754, GetIsyoY());
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}
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if (Item消費DrawFlg) {
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this.DelSpriteSpan(PN_IIsyoTxt + 0 , PN_IIsyoTxt + 3);
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for (let i = 0; i < 4; i++) {
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let ckWeaponData = $dataWeapons[201 + i];
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if ($gameParty.numItems(ckWeaponData) > 0) {
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let setIconNo = ckWeaponData.iconIndex;
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this.SpriteStr(PN_IIsyoTxt + isyoCnt, "\\I[" + setIconNo + "]" + ckWeaponData.name + " × " +
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$gameParty.numItems(ckWeaponData), 24, 754, GetSozaiY() , 255 , 75 , 75);
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}
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}
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}
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} else {
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this.DelSpriteSpan(PN_IIsyoWin , PN_IIsyoTxt + 4);
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}
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}
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Game_Interpreter.prototype.ItemBtlSetting = function (setOpacity) {
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if ($gameSystem.SetAdSys == undefined) $gameSystem.SetAdSys = [];
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for (let i = 0; i <= $gameSystem.SetAdSys.length - 1; i++) {
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if ($gameSystem.SetAdSys[i] == -1) {
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this.SetSprite(PN_IBtlAddImg + i, MenuUIPath + "Item/PN_IBtlAddImg_0",
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905, 277 + 54 * i, setOpacity);
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this.MoveSprite(PN_IBtlAddImg + i, true, true, 10);
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this.DelSprite(PN_IBtlIco + i);
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} else {
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let ckCount = $gameParty.numItems($dataItems[$gameSystem.SetAdSys[i]]);
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let iconId = $dataItems[$gameSystem.SetAdSys[i]].iconIndex;
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let setIconStr = "\\I[" + iconId + "]\n";
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DText_NRZureY = -80;
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this.SpriteStr(PN_IBtlIco + i, setIconStr, 32, 915, 285 + (54 * i), setOpacity);
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DText_NRZureY = 0;
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this.MoveSprite(PN_IBtlIco + i, true, true, 10);
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this.SetSprite(PN_IBtlAddImg + i, MenuUIPath + "Item/PN_IBtlAddImg_1",
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905, 277 + (54 * i), setOpacity);
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this.MoveSprite(PN_IBtlAddImg + i, true, true, 10);
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}
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}
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}
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let Item消費DrawFlg = false;
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let Item重要DrawFlg = false;
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Game_Interpreter.prototype.ItemListSet = function (itemType) {
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Item消費DrawFlg = itemType == 1;
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Item重要DrawFlg = itemType == 2;
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menuItemList = [];
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for (let i = 1; i <= $dataItems.length - 1; i++) {
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if (BtlItemCheck(i)) continue;
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if ($dataItems[i].itypeId == itemType) {
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let _ItemCount = $gameParty.numItems($dataItems[i]);
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if (_ItemCount > 0) {
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menuItemList.push([i, _ItemCount]);
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}
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}
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}
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}
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Game_Interpreter.prototype.MenuItemUpdate = function () {
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if (menuItemView_flame == 1) this.MenuItemView();
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switch (Menu_ItemMode) {
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case 0:
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this.MenuItem_SelectUpdate();
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break;
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case 1:
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this.MenuItem_UseCheckUpdate();
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break;
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case 10:
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this.MenuItem_CubeUseUpdate();
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break;
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}
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menuItemView_flame++;
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}
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let overMenuItemNo = -1;
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Game_Interpreter.prototype.MenuItem_SelectUpdate = function () {
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if (Item_BtlSelect_Flg) {
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this.MenuItem_BtlSelectUpdate();
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return;
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}
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if (this.ItemUseFlameCk()) return;
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MenuCngOkFlg = true;
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let overPicNo = overPointerSpCkArr(menuItemCkPicArr);
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let itemSpriteCngColor = [PNo_ItemBtn + 0, PNo_ItemBtn + 1, PNo_ItemBtn + 2];
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for (let i = 0; i <= itemSpriteCngColor.length - 1; i++) {
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this.SpriteCngColor(itemSpriteCngColor[i]);
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}
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let _setuDrawFlg = false;
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if (overPicNo != -1) {
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_setuDrawFlg = true;
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switch (overPicNo) {
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case PNo_ItemBtn + 0:
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case PNo_ItemBtn + 1:
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case PNo_ItemBtn + 2:
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if (MenuItemMode == overPicNo - PNo_ItemBtn) break;
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this.SpriteCngColor(overPicNo, [100, 100, 100, 0]);
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if (TouchInput.isTriggered()) {
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if (menuAutoCloseFlame > 0) {
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menuAutoCloseFlame = 1;
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return;
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}
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MenuItemMode = overPicNo - PNo_ItemBtn;
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this.MenuItemView();
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SoundManager.playOk();
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}
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break;
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default:
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if (overMenuItemNo != overPicNo - PNo_ItemTxt) SoundManager.playCursor();
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overMenuItemNo = overPicNo - PNo_ItemTxt;
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menuListSelectNo = overMenuItemNo;
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this.MenuItem_SetuView(menuListSelectNo);
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if (TouchInput.isTriggered()) {
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if (menuAutoCloseFlame > 0) {
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menuAutoCloseFlame = 1;
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return;
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}
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SoundManager.playOk();
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this.MenuItem_UseCheckStart();
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Menu_ItemMode = 1;
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Menu_EditLayer = 2;
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}
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}
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} else {
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overMenuItemNo = -1;
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this.DelSpriteArr(Item_SetDelPicArr);
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}
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let btlItemClickMap = [
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[669, 92 + 54 * 0, 129, 42],
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[669, 92 + 54 * 1, 129, 42],
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[669, 92 + 54 * 2, 129, 42]
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];
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let clickMapNo = overSpriteClickable(PNo_IBase, btlItemClickMap);
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if (clickMapNo != -1) {
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if ($gameSystem.SetAdSys[clickMapNo] == -1) {
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this.SetSprite(PN_IBtlSelect, MenuUIPath + "Item/PN_IBtlSelect_0",
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904, 276 + 54 * clickMapNo);
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} else {
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this.SetSprite(PN_IBtlSelect, MenuUIPath + "Item/PN_IBtlSelect_1",
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904, 276 + 54 * clickMapNo);
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_setuDrawFlg = true;
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this.MenuItem_SetuDraw($gameSystem.SetAdSys[clickMapNo], 324, 207 + (clickMapNo * 54));
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}
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if (TouchInput.isTriggered()) {
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if (menuAutoCloseFlame > 0) {
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menuAutoCloseFlame = 1;
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return;
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}
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Item_Btl変更中No = clickMapNo;
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SoundManager.playCursor();
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this.MenuItem_SelectStart();
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}
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} else {
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this.DelSprite(PN_IBtlSelect);
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}
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if (!_setuDrawFlg) {
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let dellPicArr = [PNo_UseWin , PNo_UseTxt , PNo_USetuTxt + 0, PNo_USetuTxt + 1, PNo_USetuTxt + 2, PNo_USetuTxt + 3];
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this.DelSpriteArr(dellPicArr);
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}
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}
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let Item_BtlSelect_Flg = false;
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let Item_BtlSelect_Arr = [];
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let Item_BtlGetArr = [];
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let Item_Btl変更中No = 0;
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Game_Interpreter.prototype.MenuItem_SelectStart = function () {
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Item_BtlGetArr = [];
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Item_BtlSelect_Flg = true;
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SoundManager.playCursor();
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this.SetSprite(PN_IBtlBlack, MenuUIPath + "Item/PN_IBtlBlack", 0, 0, 0);
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this.MoveSprite(PN_IBtlBlack, true, true, 10);
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let ckCounter = 0;
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Item_BtlSelect_Arr = [];
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for (let i = 0; i <= btlItemDatas.length - 1; i++) {
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if (btlItemDatas[i]._No < 7) continue;
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if ($gameSystem.SetAdSys.indexOf(btlItemDatas[i]._No) != -1) continue;
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let itemCount = $gameParty.numItems($dataItems[btlItemDatas[i]._No]);
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if (itemCount > 0) {
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let iconId = $dataItems[btlItemDatas[i]._No].iconIndex;
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let setName = btlItemDatas[i]._name + "\n";
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setName += " ";
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DText_NRZureY = -64;
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this.SpriteStr(PN_IBtlSelTxt + ckCounter,
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"\\I[" + iconId + "] " + setName,
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24, 490, 126 + 40 * ckCounter, 0);
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DText_NRZureY = 0;
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this.MoveSprite(PN_IBtlSelTxt + ckCounter, true, true, 10);
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Item_BtlSelect_Arr.push(PN_IBtlSelTxt + ckCounter);
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Item_BtlGetArr.push(btlItemDatas[i]._No);
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ckCounter++;
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}
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}
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if ($gameSystem.SetAdSys[Item_Btl変更中No] != -1) {
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this.SpriteStr(PN_IBtlSelTxt + ckCounter, "はずす",
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24, 490, 126 + 40 * ckCounter, 0);
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this.MoveSprite(PN_IBtlSelTxt + ckCounter, true, true, 10);
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Item_BtlSelect_Arr.push(PN_IBtlSelTxt + ckCounter);
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Item_BtlGetArr.push(-1);
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}
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D_Text_Cng_font = "";
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}
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Game_Interpreter.prototype.MenuItem_BtlSelectUpdate = function () {
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let btlItemClickMap = [];
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for (let i = 0; i <= 15 - 1; i++) {
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btlItemClickMap.push([485, 126 + (i * 40), 333, 32]);
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}
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this.SpriteCngColorArr(Item_BtlSelect_Arr);
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let clickMapNo = overSpriteClickable(PN_IBtlBlack, btlItemClickMap);
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if (clickMapNo != -1 && Item_BtlGetArr.length > clickMapNo) {
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this.SpriteCngColor(PN_IBtlSelTxt + clickMapNo, [150, 150, 150, 0]);
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this.MenuItem_SetuView(clickMapNo, true);
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if (TouchInput.isTriggered()) {
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if (menuAutoCloseFlame > 0) {
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menuAutoCloseFlame = 1;
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return;
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}
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$gameSystem.SetAdSys[Item_Btl変更中No] = Item_BtlGetArr[clickMapNo];
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SoundManager.playOk();
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Item_BtlSelect_Flg = false;
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TopBtnUpdate_SkipFlame = 3;
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Menu禁止Flame = 3;
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this.DelSpriteSpan(PN_IBtlBlack, PN_IBtlSelTxt + 14);
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this.ItemBtlSetting();
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this.DelSpriteSpan(PNo_UseWin , PN_ICancelBtn);
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}
|
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} else {
|
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this.MenuItem_SetuDell();
|
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this.DelSpriteArr(Item_SetDelPicArr);
|
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}
|
||
if (Input.isTriggered('menu') || TouchInput.isCancelled()) {
|
||
if (menuAutoCloseFlame > 0) {
|
||
menuAutoCloseFlame = 1;
|
||
return;
|
||
}
|
||
Item_BtlSelect_Flg = false;
|
||
Menu禁止Flame = 3;
|
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this.DelSpriteSpan(PN_IBtlBlack, PN_IBtlSelTxt + 14);
|
||
}
|
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}
|
||
let menuMiniStateWinPostion = new Pos2D(405, 200);
|
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Game_Interpreter.prototype.MenuItem_UseCheckStart = function () {
|
||
MenuCngOkFlg = false;
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this.SetSprite(PN_IUBack, "Black", 0, 0, 0);
|
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this.MoveSprite(PN_IUBack, 0, 0, 10, 150);
|
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let moveWinX = 401;
|
||
let moveWinY = 297;
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||
EasingStr = "easeInQuad";
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this.MoveSprite(PNo_UseWin, moveWinX, moveWinY, 10);
|
||
this.MoveSprite(PNo_UseTxt, moveWinX + 42, moveWinY + 16, 10);
|
||
this.MoveSprite(PN_UCntTxt, moveWinX + 342, moveWinY + 16, 10);
|
||
for (let i = 0; i <= 4 - 1; i++) {
|
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this.MoveSprite(PNo_USetuTxt + i, moveWinX + 30, moveWinY + 70 + (26 * i), 10);
|
||
}
|
||
this.SetSpriteC(PN_ICancelBtn, MenuUIPath + "Item/ICancelBtn", ItemSelectPos._x + 369, ItemSelectPos._y + 154, 0);
|
||
let occasion = $dataItems[SelectItemId].occasion;
|
||
switch (occasion) {
|
||
case 3:
|
||
this.MoveSprite(PN_ICancelBtn, moveWinX + 279, moveWinY + 151, 10);
|
||
break;
|
||
default:
|
||
this.SetSpriteC(PN_IUseBtn, MenuUIPath + "Item/IUseBtn", ItemSelectPos._x + 165, ItemSelectPos._y + 154, 0);
|
||
this.MoveSprite(PN_IUseBtn, moveWinX + 170, moveWinY + 151, 10);
|
||
this.MoveSprite(PN_ICancelBtn, moveWinX + 369, moveWinY + 151, 10);
|
||
}
|
||
EasingStr = "";
|
||
//アイテムがカードパック(隠しアイテムA)の場合はミニステータスを表示しない
|
||
if ($dataItems[SelectItemId].itypeId == 3) {
|
||
if ($gameParty.numItems($dataItems[SelectItemId]) >= 5) {
|
||
this.SetSpriteC(PN_IUseBtn + 1, MenuUIPath + "Item/IUseBtn_Douji",
|
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ItemSelectPos._x + 165 + 102, ItemSelectPos._y + 154 + 45, 0);
|
||
this.MoveSprite(PN_IUseBtn + 1, moveWinX + 170 + 102, moveWinY + 151 + 55, 10);
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||
}
|
||
return;
|
||
}
|
||
EasingStr = "easeInQuad";
|
||
ViewSpriteArr_Reset();
|
||
D_Text_Cng_font = "Makinas";
|
||
this.SetSprite(PN_IMiniSt, MenuUIPath + "Item/IMiniStateBase",
|
||
menuMiniStateWinPostion._x, menuMiniStateWinPostion._y, 0);
|
||
let hpBarPar = ($gameActors._data[1]._hp / $gameActors._data[1].mhp) * 100;
|
||
this.SetSprite(PN_IMHpBar, MenuUIPath + "Item/IMiniLPBar",
|
||
menuMiniStateWinPostion._x + 105, menuMiniStateWinPostion._y + 31, 0, hpBarPar);
|
||
this.SpriteStrC(PN_IMHp, String($gameActors._data[1]._hp), 24,
|
||
menuMiniStateWinPostion._x + 418, menuMiniStateWinPostion._y + 38);
|
||
this.SpriteStrC(PN_IMMaxHp, String($gameActors._data[1].mhp), 24,
|
||
menuMiniStateWinPostion._x + 486, menuMiniStateWinPostion._y + 38);
|
||
let ijoText = GetIjoText();
|
||
if (ijoText == "") {
|
||
let _OLineUp = "\\oc[rgb(0,0,0)]\\ow[0] ";
|
||
ijoText = _OLineUp + "Normal";
|
||
this.SpriteStr(PN_IMIjoTxt, ijoText, 22,
|
||
menuMiniStateWinPostion._x + 95, menuMiniStateWinPostion._y + 53, 0);
|
||
} else {
|
||
this.SpriteStr(PN_IMIjoTxt, ijoText, 25,
|
||
menuMiniStateWinPostion._x + 103, menuMiniStateWinPostion._y + 52, 0);
|
||
}
|
||
for (let i = 0; i <= ViewSpriteArr.length - 1; i++) {
|
||
this.MoveSprite(ViewSpriteArr[i], true, true, 10, 255, true, true);
|
||
}
|
||
EasingStr = "";
|
||
D_Text_Cng_font = "";
|
||
}
|
||
Game_Interpreter.prototype.MenuItem_UseCheckView = function () {
|
||
D_Text_Cng_font = "Makinas";
|
||
let useWinX = 401;
|
||
let useWinY = 297;
|
||
let itemCounter = $gameParty.numItems($dataItems[SelectItemId]);
|
||
if (!$dataItems[SelectItemId].consumable) {
|
||
this.SpriteStr(PN_UCntTxt, "", 24, useWinX + 342, useWinY + 16);
|
||
} else {
|
||
this.SpriteStr(PN_UCntTxt, "×" + itemCounter, 24, useWinX + 342, useWinY + 16);
|
||
}
|
||
this.SpriteCngColor(PN_IUseBtn);
|
||
let occasion = $dataItems[SelectItemId].occasion;
|
||
switch (occasion) {
|
||
case 3:
|
||
break;
|
||
default:
|
||
if (itemCounter > 0) {
|
||
this.SetSpriteC(PN_IUseBtn, MenuUIPath + "Item/IUseBtn", useWinX + 170, useWinY + 151);
|
||
} else {
|
||
this.SpriteCngColor(PN_IUseBtn, [-50, -50, -50]);
|
||
}
|
||
}
|
||
this.SetSpriteC(PN_ICancelBtn, MenuUIPath + "Item/ICancelBtn", useWinX + 369, useWinY + 151);
|
||
//アイテムがカードパック(隠しアイテムA)の場合はミニステータスを表示しない
|
||
if ($dataItems[SelectItemId].itypeId == 3) {
|
||
if ($gameParty.numItems($dataItems[SelectItemId]) >= 5) {
|
||
this.SetSpriteC(PN_IUseBtn + 1, MenuUIPath + "Item/IUseBtn_Douji",
|
||
useWinX + 170 + 102, useWinY + 151 + 45);
|
||
} else {
|
||
this.DelSprite(PN_IUseBtn + 1);
|
||
}
|
||
return;
|
||
}
|
||
let hpBarPar = ($gameActors._data[1]._hp / $gameActors._data[1].mhp) * 100;
|
||
this.SetSprite(PN_IMHpBar, MenuUIPath + "Item/IMiniLPBar",
|
||
menuMiniStateWinPostion._x + 105, menuMiniStateWinPostion._y + 31, 255, hpBarPar);
|
||
this.SpriteStrC(PN_IMHp, String($gameActors._data[1]._hp), 24,
|
||
menuMiniStateWinPostion._x + 418, menuMiniStateWinPostion._y + 38);
|
||
this.SpriteStrC(PN_IMMaxHp, String($gameActors._data[1].mhp), 24,
|
||
menuMiniStateWinPostion._x + 486, menuMiniStateWinPostion._y + 38);
|
||
let ijoText = GetIjoText();
|
||
if (ijoText == "") {
|
||
let outLineStr = "\\oc[rgb(0,0,0)]\\ow[0] ";
|
||
ijoText = outLineStr + "Normal";
|
||
this.SpriteStr(PN_IMIjoTxt, ijoText, 22,
|
||
menuMiniStateWinPostion._x + 95, menuMiniStateWinPostion._y + 53);
|
||
} else {
|
||
this.SpriteStr(PN_IMIjoTxt, ijoText, 25,
|
||
menuMiniStateWinPostion._x + 103, menuMiniStateWinPostion._y + 52);
|
||
}
|
||
D_Text_Cng_font = "";
|
||
}
|
||
let GetIjoText = function () {
|
||
let setIjoText = "";
|
||
for (let i = 0; i <= $gameActors._data[1]._states.length - 1; i++) {
|
||
let stateId = $gameActors._data[1]._states[i];
|
||
if (MetaChecker($dataStates[stateId],"パッシブ") != ""){
|
||
setIjoText += "\\I[" + String($dataStates[stateId].iconIndex) + "]";
|
||
}
|
||
}
|
||
return setIjoText;
|
||
}
|
||
let MenuItemUseSelect = -1;
|
||
Game_Interpreter.prototype.MenuItem_UseCheckUpdate = function () {
|
||
if (this.ItemUseFlameCk()) return;
|
||
let ckPicArr = [PN_ICancelBtn];
|
||
let itemCount = $gameParty.numItems($dataItems[SelectItemId]);
|
||
if (itemCount > 0) {
|
||
ckPicArr.push(PN_IUseBtn)
|
||
ckPicArr.push(PN_IUseBtn + 1);
|
||
}
|
||
let overPicNo = overPointerSpCkArr(ckPicArr);
|
||
for (let i = 0; i <= ckPicArr.length - 1; i++) this.SpriteCngColor(ckPicArr[i])
|
||
let cancelBtnFlg = false;
|
||
switch (overPicNo) {
|
||
case PN_IUseBtn:
|
||
case PN_IUseBtn + 1:
|
||
if (PN_IUseBtn != MenuItemUseSelect) SoundManager.playCursor();
|
||
MenuItemUseSelect = PN_IUseBtn;
|
||
this.SpriteCngColor(overPicNo, [80, 80, 80, 0]);
|
||
if (TouchInput.isTriggered()) {
|
||
if (menuAutoCloseFlame > 0) {
|
||
menuAutoCloseFlame = 1;
|
||
return;
|
||
}
|
||
SoundManager.playOk();
|
||
let item = $dataItems[SelectItemId];
|
||
let actor = $gameParty.leader();
|
||
actor.useItem(item);
|
||
if ($dataItems[SelectItemId].itypeId == 3) {
|
||
Pack5OpenFlg = false;
|
||
if (overPicNo == PN_IUseBtn + 1) {
|
||
actor.useItem(item);
|
||
actor.useItem(item);
|
||
actor.useItem(item);
|
||
actor.useItem(item);
|
||
Pack5OpenFlg = true;
|
||
}
|
||
this.CGet_Start(SelectItemId);
|
||
Menu_ItemMode = 10;
|
||
break;
|
||
}
|
||
this.ItemUsing(SelectItemId);
|
||
this.PlayAnime(item.animationId,
|
||
menuMiniStateWinPostion._x + 270, menuMiniStateWinPostion._y + 50);
|
||
let action = new Game_Action(actor);
|
||
action.setItemObject(item);
|
||
action.apply($gameActors.actor(1));
|
||
action.applyGlobal();
|
||
menuItemUseFlame = 20;
|
||
this.MenuItem_UseCheckView();
|
||
this.MenuItemView();
|
||
}
|
||
break;
|
||
case PN_ICancelBtn:
|
||
if (PN_ICancelBtn != MenuItemUseSelect) SoundManager.playCursor();
|
||
MenuItemUseSelect = PN_ICancelBtn;
|
||
this.SpriteCngColor(PN_ICancelBtn, [80, 80, 80, 0]);
|
||
if (TouchInput.isTriggered()) {
|
||
Menu_EditLayer--;
|
||
if (menuAutoCloseFlame > 0) {
|
||
menuAutoCloseFlame = 1;
|
||
return;
|
||
}
|
||
SoundManager.playCancel();
|
||
cancelBtnFlg = true;
|
||
}
|
||
break;
|
||
default:
|
||
if (Tutorial_ClickPN != -1) return;
|
||
MenuItemUseSelect = -1;
|
||
break;
|
||
}
|
||
if (Input.isTriggered('menu') || TouchInput.isCancelled() || cancelBtnFlg) {
|
||
if (menuAutoCloseFlame > 0) {
|
||
menuAutoCloseFlame = 1;
|
||
return;
|
||
}
|
||
if (Tutorial_ClickPN == PN_IUseBtn) return;
|
||
this.Layer1_DelBtm(PN_IUBack);
|
||
this.Layer1_DelTop();
|
||
MenuItemUseSelect = -1;
|
||
Menu_ItemMode = 0;
|
||
}
|
||
}
|
||
Game_Interpreter.prototype.ItemUsing = function (itemId) {
|
||
let itemData = $dataItems[itemId];
|
||
for (let i = 0; i <= itemData.effects.length - 1; i++) {
|
||
if (itemData.effects[i].code == 11) {
|
||
$gameActors._data[1]._hp += itemData.effects[i].value2;
|
||
}
|
||
}
|
||
}
|
||
let Item_SetDelPicArr = [];
|
||
let SelectItemId = 0;
|
||
let ItemSelectPos = null;
|
||
Game_Interpreter.prototype.MenuItem_SetuDell = function () {
|
||
this.DelSpriteSpan(PNo_UseWin, PN_ICancelBtn);
|
||
}
|
||
Game_Interpreter.prototype.MenuItem_SetuView = function (selectItemNo, btlItemFlg) {
|
||
btlItemFlg = typeof btlItemFlg !== 'undefined' ? btlItemFlg : false;
|
||
Item_SetDelPicArr = [PNo_SelectB, PNo_UseWin, PNo_UseTxt, PN_UCntTxt];
|
||
this.SetSprite(PNo_SelectB, MenuUIPath + "Item/ISelecter",
|
||
245, 296 + (41 * selectItemNo), 255);
|
||
let useWinX = 615;
|
||
let useWinY = 228 + (41 * selectItemNo);
|
||
let itemNo = 0;
|
||
if (btlItemFlg) {
|
||
this.DelSprite(PNo_SelectB);
|
||
useWinX = 488 + 315;
|
||
useWinY = 120 - 82 + (40 * selectItemNo);
|
||
itemNo = Item_BtlGetArr[selectItemNo];
|
||
} else {
|
||
itemNo = menuItemList[selectItemNo][0];
|
||
}
|
||
if (itemNo == -1) {
|
||
let dellPicArr = [PNo_USetuTxt + 0, PNo_USetuTxt + 1, PNo_USetuTxt + 2, PNo_USetuTxt + 3];
|
||
this.DelSpriteArr(dellPicArr);
|
||
return;
|
||
}
|
||
this.MenuItem_SetuDraw(itemNo, useWinX, useWinY);
|
||
let occasion = $dataItems[itemNo].occasion;
|
||
switch (occasion) {
|
||
case 3:
|
||
break
|
||
default:
|
||
}
|
||
SelectItemId = itemNo;
|
||
}
|
||
Game_Interpreter.prototype.MenuItem_SetuDraw = function (itemNo, useWinX, useWinY) {
|
||
if (itemNo == -1) return;
|
||
if ($dataItems[itemNo] == undefined) return;
|
||
ItemSelectPos = new Pos2D(useWinX, useWinY);
|
||
let itemCount = $gameParty.numItems($dataItems[itemNo]);
|
||
this.SetSprite(PNo_UseWin, MenuUIPath + "Item/IUseWin", useWinX, useWinY, 255);
|
||
let itemName = $dataItems[itemNo].name;
|
||
let iconNo = $dataItems[itemNo].iconIndex;
|
||
let setuStrArr = $dataItems[itemNo].description.split("\n");
|
||
D_Text_Cng_font = "Makinas";
|
||
this.SpriteStr(PNo_UseTxt, "\\I[" + iconNo + "] " + itemName, 24, useWinX + 42, useWinY + 16);
|
||
this.SpriteStr(PN_UCntTxt, "×" + itemCount, 24, useWinX + 342, useWinY + 16);
|
||
if (!$dataItems[itemNo].consumable) {
|
||
this.SpriteStr(PN_UCntTxt, "", 24, useWinX + 342, useWinY + 16);
|
||
}
|
||
for (let i = setuStrArr.length; i < 4; i++) {
|
||
setuStrArr.push("");
|
||
}
|
||
for (let i = 0; i <= setuStrArr.length - 1; i++) {
|
||
this.SpriteStr(PNo_USetuTxt + i, setuStrArr[i], 18, useWinX + 30, useWinY + 70 + (26 * i));
|
||
Item_SetDelPicArr.push(PNo_USetuTxt + i);
|
||
}
|
||
var ctVar = MetaChecker($dataItems[itemNo] , "CT" , false);
|
||
if (ctVar != false) {
|
||
this.SpriteStr(PNo_USetuTxt + 3, SCol.Yel + "クールタイム:" + ctVar + "ターン", 21, useWinX + 30, useWinY + 55 + (26 * 3));
|
||
Item_SetDelPicArr.push(PNo_USetuTxt + 3);
|
||
}
|
||
D_Text_Cng_font = "";
|
||
}
|
||
Game_Interpreter.prototype.MenuItem_CubeUseUpdate = function () {
|
||
if (!CGet_ViewFlg()) {
|
||
Menu_ItemMode = 1;
|
||
let item = $dataItems[SelectItemId];
|
||
let actor = $gameParty.leader();
|
||
let action = new Game_Action(actor);
|
||
action.setItemObject(item);
|
||
action.apply($gameActors.actor(1));
|
||
action.applyGlobal();
|
||
menuItemUseFlame = 20;
|
||
this.MenuItem_UseCheckView();
|
||
this.MenuItemView();
|
||
}
|
||
}
|