1261 lines
51 KiB
JavaScript
1261 lines
51 KiB
JavaScript
/*:
|
||
* @plugindesc
|
||
* @author ぬぷ竜
|
||
*/
|
||
Game_Interpreter.prototype.PreLoadArr = function (_SetArr){
|
||
for (let i = 0; i <= _SetArr.length - 1; i++){
|
||
ImageManager.loadBitmap("", _SetArr[i], null, false);
|
||
}
|
||
}
|
||
Game_Interpreter.prototype.PreLoadArr_Wait = function (_SetArr , _flame){
|
||
_flame = typeof _flame !== 'undefined' ? _flame : 20;
|
||
_ImgLoadArr = _SetArr;
|
||
_ImgLoad_Waitflame = _flame;
|
||
}
|
||
Game_Interpreter.prototype.PreLoadArr_WaitPush = function (_SetArr , _flame){
|
||
_flame = typeof _flame !== 'undefined' ? _flame : 10;
|
||
_ImgLoad_Waitflame = _flame;
|
||
for (let i = 0; i <= _SetArr.length - 1; i++) {
|
||
_ImgLoadArr.push(_SetArr[i]);
|
||
}
|
||
}
|
||
let _ImgLoadArr = [];
|
||
let _ImgLoad_flame = 0;
|
||
let _ImgLoad_Waitflame = 0;
|
||
let N_Input_Stop = 0;
|
||
let _ImgBackLoad = Game_Interpreter.prototype.NUpdateSc;
|
||
Game_Interpreter.prototype.NUpdateSc = function () {
|
||
_ImgBackLoad.call(this);
|
||
if(_ImgLoadArr.length > 0 && _ImgLoad_flame == 0){
|
||
let LoadImg = _ImgLoadArr[0];
|
||
_ImgLoadArr.shift();
|
||
_ImgLoad_flame = _ImgLoad_Waitflame;
|
||
ImageManager.loadBitmap("", LoadImg, null, false);
|
||
console.log("ImgLoading::" + LoadImg);
|
||
}
|
||
if(_ImgLoad_flame > 0) _ImgLoad_flame--;
|
||
if(N_Input_Stop > 0) N_Input_Stop--;
|
||
}
|
||
Sprite_Picture.prototype.updateOrigin = function () {
|
||
let picture = this.picture();
|
||
switch (picture.origin()) {
|
||
case 0:
|
||
this.anchor.x = 0;
|
||
this.anchor.y = 0;
|
||
break;
|
||
case 1:
|
||
this.anchor.x = 0.5;
|
||
this.anchor.y = 0.5;
|
||
break;
|
||
case 2:
|
||
this.anchor.x = 1;
|
||
this.anchor.y = 0;
|
||
break;
|
||
case 3:
|
||
this.anchor.x = 0;
|
||
this.anchor.y = 1;
|
||
break;
|
||
case 4:
|
||
this.anchor.x = 0.5;
|
||
this.anchor.y = 1;
|
||
break;
|
||
}
|
||
};
|
||
let ViewPicArr = [];
|
||
let ViewPicReset = function () {
|
||
ViewPicArr = [];
|
||
};
|
||
let ViewPicAdd = function (_PicNo) {
|
||
if (ViewPicArr.indexOf(_PicNo) == -1) {
|
||
ViewPicArr.push(_PicNo);
|
||
}
|
||
};
|
||
let ViewPicDel = function (_PicNo) {
|
||
let _index = ViewPicArr.indexOf(_PicNo);
|
||
if (_index != -1) {
|
||
ViewPicArr.splice(_index, 1);
|
||
}
|
||
};
|
||
Game_Interpreter.prototype.ViewPicArrFadeIn = function () {
|
||
for (let i = 0; i <= ViewPicArr.length - 1; i++) {
|
||
this.MovePict(ViewPicArr[i], true, true, 10);
|
||
}
|
||
}
|
||
let NP_原点 = 0;
|
||
let _NP_ImageCacheArr = [];
|
||
let _NPicZureX = 0;
|
||
let _NPicZureY = 0;
|
||
Game_Interpreter.prototype.SetPict = function (PicNo, FileName, setx, sety, opi, mx, my, _blend) { SetPict(PicNo, FileName, setx, sety, opi, mx, my, _blend); }
|
||
let SetPict = function (PicNo, FileName, setx, sety, opi, mx, my, _blend){
|
||
setx = typeof setx !== 'undefined' ? setx : 0;
|
||
sety = typeof sety !== 'undefined' ? sety : 0;
|
||
opi = typeof opi !== 'undefined' ? opi : 255;
|
||
mx = typeof mx !== 'undefined' ? mx : 100;
|
||
my = typeof my !== 'undefined' ? my : 100;
|
||
_blend = typeof _blend !== 'undefined' ? _blend : 0;
|
||
setx += _NPicZureX; sety += _NPicZureY;
|
||
_NP_ImageCacheArr.push(FileName);
|
||
$gameScreen.showPicture(PicNo, FileName, NP_原点, setx, sety, mx, my, opi, _blend);
|
||
ViewPicAdd(PicNo);
|
||
NP_原点 = 0;
|
||
DebugPicNo(PicNo, "SetPict");
|
||
}
|
||
Game_Interpreter.prototype.SetPictC = function (PicNo, FileName, setx, sety, opi, mx, my, _blend) {
|
||
SetPictC(PicNo, FileName, setx, sety, opi, mx, my, _blend);}
|
||
let SetPictC = function (PicNo, FileName, setx, sety, opi, mx, my, _blend){
|
||
NP_原点 = 1;
|
||
SetPict(PicNo, FileName, setx, sety, opi, mx, my, _blend);
|
||
DebugPicNo(PicNo, "SetPictC");
|
||
}
|
||
Game_Interpreter.prototype.SetPictR = function (PicNo, FileName, setx, sety, opi, mx, my, _blend) {
|
||
SetPictR(PicNo, FileName, setx, sety, opi, mx, my, _blend); }
|
||
let SetPictR = function (PicNo, FileName, setx, sety, opi, mx, my, _blend){
|
||
NP_原点 = 2;
|
||
SetPict(PicNo, FileName, setx, sety, opi, mx, my, _blend);
|
||
DebugPicNo(PicNo, "SetPictR");
|
||
}
|
||
Game_Interpreter.prototype.SetPictB = function (PicNo, FileName, setx, sety, opi, mx, my, _blend) {
|
||
SetPictB(PicNo, FileName, setx, sety, opi, mx, my, _blend); }
|
||
let SetPictB = function (PicNo, FileName, setx, sety, opi, mx, my, _blend){
|
||
NP_原点 = 3;
|
||
SetPict(PicNo, FileName, setx, sety, opi, mx, my, _blend);
|
||
DebugPicNo(PicNo, "SetPictB");
|
||
}
|
||
Game_Interpreter.prototype.SetPictBC = function (PicNo, FileName, setx, sety, opi, mx, my, _blend) {
|
||
SetPictBC(PicNo, FileName, setx, sety, opi, mx, my, _blend); }
|
||
let SetPictBC = function (PicNo, FileName, setx, sety, opi, mx, my, _blend) {
|
||
NP_原点 = 4;
|
||
SetPict(PicNo, FileName, setx, sety, opi, mx, my, _blend);
|
||
DebugPicNo(PicNo, "SetPictBC");
|
||
}
|
||
let _ImLimitOpen = false;
|
||
ImageCache.limit = 1000 * 1000 * 1000;
|
||
ImageCache.prototype._truncateCache = function(){
|
||
let items = this._items;
|
||
let sizeLeft = ImageCache.limit;
|
||
if(_ImLimitOpen){
|
||
sizeLeft = 10 * 1000 * 1000;
|
||
}
|
||
Object.keys(items).map(function(key){
|
||
return items[key];
|
||
}).sort(function(a, b){
|
||
return b.touch - a.touch;
|
||
}).forEach(function(item){
|
||
if(sizeLeft > 0 || this._mustBeHeld(item)){
|
||
let bitmap = item.bitmap;
|
||
sizeLeft -= bitmap.width * bitmap.height;
|
||
}else{
|
||
console.log("ImageCache.limit");
|
||
delete items[item.key];
|
||
}
|
||
}.bind(this));
|
||
};
|
||
Game_Interpreter.prototype.SetPictFIn = function (PicNo, FileName, setx, sety, zureX, zureY, time, _opi, _mx, _my) { SetPictFIn(PicNo, FileName, setx, sety, zureX, zureY, time, _opi, _mx, _my); }
|
||
let SetPictFIn = function (PicNo, FileName, setx, sety, zureX, zureY, time, _opi, _mx, _my) {
|
||
_opi = typeof _opi !== 'undefined' ? _opi : 255;
|
||
_mx = typeof _mx !== 'undefined' ? _mx : 100;
|
||
_my = typeof _my !== 'undefined' ? _my : 100;
|
||
SetPict(PicNo, FileName, setx + zureX, sety + zureY, 0, _mx, _my);
|
||
MovePict(PicNo, setx, sety, time, _opi , true , true);
|
||
}
|
||
Game_Interpreter.prototype.SetPictFInC = function (PicNo, FileName, setx, sety, zureX, zureY, time, _opi, _mx, _my) { SetPictFInC(PicNo, FileName, setx, sety, zureX, zureY, time, _opi, _mx, _my); }
|
||
let SetPictFInC = function (PicNo, FileName, setx, sety, zureX, zureY, time, _opi, _mx, _my){
|
||
_opi = typeof _opi !== 'undefined' ? _opi : 255;
|
||
_mx = typeof _mx !== 'undefined' ? _mx : 100;
|
||
_my = typeof _my !== 'undefined' ? _my : 100;
|
||
SetPictC(PicNo, FileName, setx + zureX, sety + zureY, 0, _mx, _my);
|
||
MovePict(PicNo, setx, sety, time, _opi, true, true);
|
||
}
|
||
Game_Interpreter.prototype.CngPict = function (PicNo, FileName) { CngPict(PicNo, FileName); }
|
||
let CngPict = function (PicNo, FileName) {
|
||
if ($gameScreen.picture(PicNo) != undefined) {
|
||
$gameScreen.picture(PicNo)._name = FileName;
|
||
}
|
||
DebugPicNo(PicNo, "CngPict");
|
||
}
|
||
//Pictureの移動 this.MovePict(ピクチャNo , 場所X, 場所Y , フレーム , 透明度 ,拡大X , 拡大Y)
|
||
Game_Interpreter.prototype.MovePict = function (PicNo, setx, sety, time, opi, mx, my) { MovePict(PicNo, setx, sety, time, opi, mx, my); }
|
||
let MovePict = function (PicNo, setx, sety, time, opi, mx, my) {
|
||
opi = typeof opi !== 'undefined' ? opi : 255;
|
||
mx = typeof mx !== 'undefined' ? mx : 100;
|
||
my = typeof my !== 'undefined' ? my : 100;
|
||
if ($gameScreen.picture(PicNo) == undefined) return;
|
||
if (setx == true) setx = $gameScreen.picture(PicNo)._x;
|
||
if (sety == true) sety = $gameScreen.picture(PicNo)._y;
|
||
if (opi == true) opi = $gameScreen.picture(PicNo)._opacity;
|
||
if (mx == true) mx = $gameScreen.picture(PicNo)._scaleX;
|
||
if (my == true) my = $gameScreen.picture(PicNo)._scaleY;
|
||
let _origin = $gameScreen.picture(PicNo)._origin;
|
||
let _blend = $gameScreen.picture(PicNo)._blendMode;
|
||
EMoveSet(EasingStr);
|
||
setx += _NPicZureX; sety += _NPicZureY;
|
||
$gameScreen.movePicture(PicNo, _origin, setx, sety, mx, my, opi, _blend, time);
|
||
DebugPicNo(PicNo, "MovePict");
|
||
}
|
||
Game_Interpreter.prototype.MovePictAdd = function (PicNo, addx, addy, time, opi) { MovePictAdd(PicNo, addx, addy, time, opi); }
|
||
let MovePictAdd = function (PicNo, addx, addy, time, opi) {
|
||
opi = typeof opi !== 'undefined' ? opi : 255;
|
||
if ($gameScreen.picture(PicNo) == undefined) return;
|
||
let setx = $gameScreen.picture(PicNo)._x; let sety = $gameScreen.picture(PicNo)._y;
|
||
let mx = true; let my = true;
|
||
if (addx != true) setx += addx;
|
||
if (addy != true) sety += addy;
|
||
if (opi == true) opi = $gameScreen.picture(PicNo)._opacity;
|
||
if (mx == true) mx = $gameScreen.picture(PicNo)._scaleX;
|
||
if (my == true) my = $gameScreen.picture(PicNo)._scaleY;
|
||
let _origin = $gameScreen.picture(PicNo)._origin;
|
||
let _blend = $gameScreen.picture(PicNo)._blendMode;
|
||
EMoveSet(EasingStr);
|
||
setx += _NPicZureX; sety += _NPicZureY;
|
||
$gameScreen.movePicture(PicNo, _origin, setx, sety, mx, my, opi, _blend, time);
|
||
DebugPicNo(PicNo, "MovePict");
|
||
}
|
||
Game_Interpreter.prototype.AnglePict = function (PicNo, _Angle) { AnglePict(PicNo, _Angle); }
|
||
let AnglePict = function (PicNo, _Angle) {
|
||
_Angle = typeof _Angle !== 'undefined' ? _Angle : 0;
|
||
let picture = $gameScreen.picture(PicNo);
|
||
if (picture) {
|
||
picture.setAngleDirect(_Angle);
|
||
}
|
||
DebugPicNo(PicNo, "AnglePict");
|
||
}
|
||
Game_Picture.prototype.setAngleDirect = function (value) {
|
||
this._rotationSpeed = 0;
|
||
this._angle = value % 360;
|
||
};
|
||
Game_Interpreter.prototype.PicCngScale = function (PicNo, mx, my) {
|
||
if (mx == true) mx = $gameScreen.picture(PicNo)._scaleX;
|
||
if (my == true) my = $gameScreen.picture(PicNo)._scaleY;
|
||
$gameScreen.picture(PicNo)._scaleX = mx;
|
||
$gameScreen.picture(PicNo)._scaleY = my;
|
||
}
|
||
Game_Interpreter.prototype.PicCngColor = function (PicNo, _ColArr, _timer) { PicCngColor(PicNo, _ColArr, _timer); }
|
||
let PicCngColor = function (PicNo, _ColArr, _timer) {
|
||
_ColArr = typeof _ColArr !== 'undefined' ? _ColArr : [0, 0, 0, 0];
|
||
_timer = typeof _timer !== 'undefined' ? _timer : 0;
|
||
$gameScreen.tintPicture(PicNo, _ColArr, _timer);
|
||
DebugPicNo(PicNo, "PicCngColor");
|
||
}
|
||
Game_Interpreter.prototype.PicCngColorArr = function (PicArr, _ColArr, _timer) { PicCngColorArr(PicArr, _ColArr, _timer); }
|
||
let PicCngColorArr = function (PicArr, _ColArr, _timer) {
|
||
for (let i = 0; i <= PicArr.length - 1; i++) {
|
||
PicCngColor(PicArr[i], _ColArr, _timer)
|
||
}
|
||
}
|
||
Game_Interpreter.prototype.PicArSetOpacity = function (PicArr, SetOpacity) { PicArSetOpacity(PicArr, SetOpacity); }
|
||
let PicArSetOpacity = function (PicArr, SetOpacity) {
|
||
for (let i = 0; i <= PicArr.length - 1; i++) {
|
||
if ($gameScreen.picture(PicArr[i]) != undefined) {
|
||
$gameScreen.picture(PicArr[i])._opacity = SetOpacity;
|
||
}
|
||
}
|
||
}
|
||
Game_Interpreter.prototype.DelPict = function (PicNo) { DelPict(PicNo); }
|
||
let DelPict = function (PicNo) {
|
||
$gameScreen.erasePicture(PicNo);
|
||
ViewPicDel( PicNo );
|
||
DebugPicNo( PicNo , "DelPict");
|
||
}
|
||
Game_Interpreter.prototype.DelPictArr = function (DelArr) { DelPictArr(DelArr); }
|
||
let DelPictArr = function (DelArr) {
|
||
for (let di = 0; di <= DelArr.length - 1; di++) {
|
||
DelPict(DelArr[di]);
|
||
DebugPicNo(DelArr[di], "DelPictArr");
|
||
}
|
||
}
|
||
Game_Interpreter.prototype.DelPictSpan = function (_開始No , _終了No) { DelPictSpan(_開始No , _終了No); }
|
||
let DelPictSpan = function (_開始No , _終了No) {
|
||
for (let i = _開始No; i <= _終了No; i++){
|
||
DelPict(i);
|
||
}
|
||
}
|
||
let NPic_FOutArr = [];
|
||
Game_Interpreter.prototype.FOutPict = function (_PicNo , _time) { FOutPict(_PicNo , _time) }
|
||
let FOutPict = function (_PicNo , _time) {
|
||
_time = typeof _time !== 'undefined' ? _time : 15;
|
||
MovePict(_PicNo , true , true , _time , 0 , true , true);
|
||
NPic_FOutArr.push([_PicNo , _time + 5]);
|
||
}
|
||
let _NPict_FOutUpdate = Game_Interpreter.prototype.NUpdateSc;
|
||
Game_Interpreter.prototype.NUpdateSc = function () {
|
||
_NPict_FOutUpdate.call(this);
|
||
for (let i = 0; i <= NPic_FOutArr.length - 1; i++) {
|
||
let _ckObj = this.PicObjGet(NPic_FOutArr[i][0]);
|
||
if(_ckObj == null) {
|
||
NPic_FOutArr.splice(i , 1);
|
||
i--;
|
||
continue;
|
||
}
|
||
if(_ckObj._opacity <= 1) {
|
||
DelPict(NPic_FOutArr[i][0]);
|
||
NPic_FOutArr.splice(i , 1);
|
||
i--;
|
||
} else {
|
||
NPic_FOutArr[i][1]--;
|
||
if(NPic_FOutArr[i][1] <= 0) {
|
||
NPic_FOutArr.splice(i , 1);
|
||
i--;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
Game_Interpreter.prototype.FOutPictSpan = function (_開始No , _終了No , _time) { FOutPictSpan(_開始No , _終了No , _time); }
|
||
let FOutPictSpan = function (_開始No , _終了No , _time) {
|
||
_time = typeof _time !== 'undefined' ? _time : 15;
|
||
for (let i = _開始No; i <= _終了No; i++){
|
||
MovePict(i , true , true , _time , 0 , true , true);
|
||
}
|
||
}
|
||
Game_Interpreter.prototype.ALLDelPict = function (notarr) { ALLDelPict(notarr); }
|
||
let ALLDelPict = function (notarr) {
|
||
notarr = typeof notarr !== 'undefined' ? notarr : null;
|
||
let _maxPic = $gameScreen.maxPictures();
|
||
for (let i = 1; i <= _maxPic - 10; i++) {
|
||
let notdelflg = false;
|
||
if (notarr != null) {
|
||
for (let j = 0; j <= notarr.length - 1; j++) {
|
||
if (notarr[j] == i) {
|
||
notdelflg = true;
|
||
}
|
||
}
|
||
}
|
||
if (!notdelflg) {
|
||
DelPict(i);
|
||
}
|
||
}
|
||
}
|
||
Game_Interpreter.prototype.PicNoCng = function (PicNo, _PicCngNo) { PicNoCng(PicNo, _PicCngNo); }
|
||
let PicNoCng = function (PicNo, _PicCngNo) {
|
||
if ($gameScreen.picture(PicNo) != undefined) {
|
||
$gameScreen.PicNoCng(PicNo, _PicCngNo);
|
||
}
|
||
}
|
||
let PicCng中継No = -1;
|
||
Game_Interpreter.prototype.PicNoCng_2 = function (PicNo, _PicCngNo) { PicNoCng_2(PicNo, _PicCngNo); }
|
||
let PicNoCng_2 = function (PicNo, _PicCngNo , _中継PicNo) {
|
||
PicCng中継No = _中継PicNo;
|
||
$gameScreen.PicNoCng(PicNo, _PicCngNo);
|
||
}
|
||
Game_Screen.prototype.PicNoCng = function (PicNo, _PicCngNo) {
|
||
let realPictureId = this.realPictureId(PicNo);
|
||
let cngPictureId = this.realPictureId(_PicCngNo);
|
||
let keepPictureId = -1;
|
||
if (PicCng中継No != -1) {
|
||
keepPictureId = this.realPictureId(PicCng中継No);
|
||
this._pictures[keepPictureId] = this._pictures[cngPictureId];
|
||
}
|
||
this._pictures[cngPictureId] = this._pictures[realPictureId];
|
||
this._pictures[realPictureId] = null;
|
||
if (PicCng中継No != -1) {
|
||
keepPictureId = this.realPictureId(PicCng中継No);
|
||
this._pictures[cngPictureId] = this._pictures[keepPictureId];
|
||
this._pictures[keepPictureId] = null;
|
||
PicCng中継No = -1;
|
||
}
|
||
};
|
||
Game_Interpreter.prototype.PicObjGet = function (_PicNo) { return PicObjGet(_PicNo); }
|
||
let PicObjGet = function (_PicNo) {
|
||
if ($gameScreen.picture(_PicNo) != undefined) {
|
||
return $gameScreen.PicObjGet(_PicNo);
|
||
}
|
||
return null;
|
||
}
|
||
Game_Screen.prototype.PicObjGet = function (_PicNo) {
|
||
let realPictureId = this.realPictureId(_PicNo);
|
||
return this._pictures[realPictureId];
|
||
};
|
||
Game_Interpreter.prototype.PicInObj = function (_PicNo, _PicObj) { PicInObj(_PicNo, _PicObj); }
|
||
let PicInObj = function (_PicNo, _PicObj) {
|
||
$gameScreen.PicInObj(_PicNo, _PicObj);
|
||
}
|
||
Game_Screen.prototype.PicInObj = function (_PicNo, _PicObj) {
|
||
this._pictures.splice(_PicNo, 1);
|
||
this._pictures.splice(_PicNo, 0, _PicObj);
|
||
};
|
||
let PicStrDataGet = function(_PNo) {
|
||
if($gameScreen.PicObjGet(_PNo) != null) {
|
||
if($gameScreen.PicObjGet(_PNo).dTextInfo != null) {
|
||
$gameScreen.PicObjGet(_PNo).dTextInfo.originalValue =
|
||
$gameScreen.PicObjGet(_PNo).dTextInfo.originalValue.replace("\n","");
|
||
}
|
||
return $gameScreen.PicObjGet(_PNo).dTextInfo;
|
||
}
|
||
}
|
||
const StrMemoryReekCheckSec = 10;
|
||
let PictStrCounter = 0;
|
||
let PictStrCheckFlame = 0;
|
||
let SpriteStrCounter = 0;
|
||
let SpriteStrCheckFlame = 0;
|
||
let SpriteMemoryLeakCheckOffFlg = false;
|
||
let DbgPicMemoryReekDrawFrame = 0;
|
||
let DbgPicMemoryReekPictFlg = false;
|
||
let GetPicMemoryReekSecStr = function () {
|
||
let rtnValue = Math.round(DbgPicMemoryReekDrawFrame / 60);
|
||
return rtnValue + "秒";
|
||
}
|
||
let PictStr_NUpdateSc = Game_Interpreter.prototype.NUpdateSc;
|
||
Game_Interpreter.prototype.NUpdateSc = function () {
|
||
PictStr_NUpdateSc.call(this);
|
||
if (SpriteMemoryLeakCheckOffFlg) return;
|
||
PictStrCheckFlame++;
|
||
if (PictStrCheckFlame > 60 * StrMemoryReekCheckSec) {
|
||
if (PictStrCounter > 60 * StrMemoryReekCheckSec - 10) {
|
||
console.log("◆◆◆ PictStrでメモリリークの危険性があります ◆◆◆◆");
|
||
if ($gameTemp.isPlaytest()) {
|
||
DbgPicMemoryReekPictFlg = true;
|
||
DbgPicMemoryReekDrawFrame = 60 * StrMemoryReekCheckSec;
|
||
}
|
||
}
|
||
PictStrCheckFlame = 0;
|
||
PictStrCounter = 0;
|
||
}
|
||
SpriteStrCheckFlame++;
|
||
if (SpriteStrCheckFlame > 60 * StrMemoryReekCheckSec) {
|
||
if (SpriteStrCounter > 60 * StrMemoryReekCheckSec - 10) {
|
||
console.log("◆◆◆ SpriteStrでメモリリークの危険性があります ◆◆◆◆");
|
||
if ($gameTemp.isPlaytest()) {
|
||
DbgPicMemoryReekPictFlg = false;
|
||
DbgPicMemoryReekDrawFrame = 60 * StrMemoryReekCheckSec;
|
||
}
|
||
}
|
||
SpriteStrCheckFlame = 0;
|
||
SpriteStrCounter = 0;
|
||
}
|
||
if (DbgPicMemoryReekDrawFrame > 0 && $gameTemp.isPlaytest()) {
|
||
DbgPicMemoryReekDrawFrame--;
|
||
let DrawStr = "◆SpriteStrでメモリリークの危険性があります:ぬぷ竜に報告してください!";
|
||
if (DbgPicMemoryReekPictFlg) DrawStr = "◆PictStrでメモリリークの危険性があります:ぬぷ竜に報告してください!";
|
||
if (DbgPicMemoryReekDrawFrame % 60 == 0) {
|
||
let addStr = ":" + GetPicMemoryReekSecStr();
|
||
if (DbgPicMemoryReekPictFlg) {
|
||
addStr += ":" + PictStrCounter;
|
||
} else {
|
||
addStr += ":" + SpriteStrCounter;
|
||
}
|
||
this.SpriteStr(PVS_MaxPicNo , SCol.Red + DrawStr + addStr , 24 , 0,0);
|
||
}
|
||
if (DbgPicMemoryReekDrawFrame == 0) {
|
||
this.DelSprite(PVS_MaxPicNo);
|
||
}
|
||
}
|
||
}
|
||
let TxtMemoryCheckFlg = false;
|
||
let TxtMemoryCheckFrame = 0;
|
||
let TxtMemoryCheck_NUpdateSc = Game_Interpreter.prototype.NUpdateSc;
|
||
let TxtMemoryCheckStart = function () {
|
||
SpriteMemoryLeakCheckOffFlg = true;
|
||
TxtMemoryCheckFlg = true;
|
||
PictStrCounter = 0;
|
||
SpriteStrCounter = 0;
|
||
}
|
||
Game_Interpreter.prototype.NUpdateSc = function () {
|
||
PictStr_NUpdateSc.call(this);
|
||
if (TxtMemoryCheckFlg) {
|
||
if (TxtMemoryCheckFrame > 60) {
|
||
let DrawStr = "秒間:ピクチャText:" + PictStrCounter + "\n秒間:スプライトText:" + SpriteStrCounter;
|
||
this.SpriteStr(PVS_MaxPicNo , SCol.Yel + DrawStr , 14 , 5,0);
|
||
TxtMemoryCheckFrame = 0;
|
||
PictStrCounter = 0;
|
||
SpriteStrCounter = 0;
|
||
}
|
||
TxtMemoryCheckFrame++;
|
||
}
|
||
}
|
||
let _OneShotFont = "";
|
||
let D_Text_Cng_font = "";
|
||
Game_Interpreter.prototype.SetPicStr = function (PicNo, moji, Size, setx, sety, opi , mx , my) {
|
||
opi = typeof opi !== 'undefined' ? opi : 255;
|
||
mx = typeof mx !== 'undefined' ? mx : 100;
|
||
my = typeof my !== 'undefined' ? my : 100;
|
||
let _Font = "MainFont";
|
||
if (D_Text_Cng_font != "") _Font = D_Text_Cng_font;
|
||
if (_OneShotFont != "") _Font = _OneShotFont;
|
||
if (_Font != "") {
|
||
this.pluginCommand("D_TEXT_SETTING", ["FONT", _Font]);
|
||
}
|
||
let args = new Array(moji, String(Size));
|
||
let picStrData = PicStrDataGet(PicNo);
|
||
if (picStrData != null){
|
||
if (picStrData.originalValue == moji && picStrData.size == Size && picStrData.font == _Font) {
|
||
this.PicObjGet(PicNo)._x = setx;
|
||
this.PicObjGet(PicNo)._y = sety;
|
||
this.PicObjGet(PicNo)._opacity = opi;
|
||
this.pluginCommand("D_TEXT_SETTING", ["FONT", "MainFont"]);
|
||
NP_原点 = 0;
|
||
_OneShotFont = "";
|
||
ViewPicAdd(PicNo);
|
||
return;
|
||
}
|
||
}
|
||
PictStrCounter++;
|
||
this.pluginCommand("D_TEXT", args);
|
||
$gameScreen.showPicture(PicNo, "", NP_原点, setx, sety, mx, my, opi, 0);
|
||
ViewPicAdd(PicNo);
|
||
this.pluginCommand("D_TEXT_SETTING", ["FONT", "MainFont"]);
|
||
NP_原点 = 0;
|
||
_OneShotFont = "";
|
||
DebugPicNo(PicNo, "SetPicStr");
|
||
};
|
||
Game_Interpreter.prototype.SetPicStrC = function (PicNo, moji, Size, setx, sety, opi) {
|
||
NP_原点 = 1;
|
||
this.SetPicStr(PicNo, moji, Size, setx, sety, opi);
|
||
};
|
||
Game_Interpreter.prototype.SetPicStrR = function (PicNo, moji, Size, setx, sety, opi) {
|
||
NP_原点 = 2;
|
||
this.SetPicStr(PicNo, moji, Size, setx, sety, opi);
|
||
};
|
||
Game_Interpreter.prototype.SetPicStrBG = function (BGcolor) {
|
||
let args = new Array("BG_COLOR", BGcolor);
|
||
this.pluginCommand("D_TEXT_SETTING", args);
|
||
};
|
||
Game_Interpreter.prototype.SetPicStrFont = function (FontStr) {
|
||
_OneShotFont = FontStr;
|
||
};
|
||
Game_Interpreter.prototype.SetPicStrPop = function (PicNo, moji, Size, setx, sety, stime, Popy) {
|
||
stime = typeof stime !== 'undefined' ? stime : 60;
|
||
Popy = typeof Popy !== 'undefined' ? Popy : 30;
|
||
this.SetPicStr(PicNo, moji, Size, setx, sety);
|
||
this.MovePict(PicNo, setx, sety - Popy, stime, 0)
|
||
ViewPicAdd(PicNo);
|
||
}
|
||
Game_Interpreter.prototype.SetPicStrPopC = function (PicNo, moji, Size, setx, sety, stime, Popy) {
|
||
stime = typeof stime !== 'undefined' ? stime : 60;
|
||
Popy = typeof Popy !== 'undefined' ? Popy : 30;
|
||
this.SetPicStrC(PicNo, moji, Size, setx, sety);
|
||
this.MovePict(PicNo, setx, sety - Popy, stime, 0)
|
||
ViewPicAdd(PicNo);
|
||
}
|
||
let D_Text_Align = "";
|
||
Game_Interpreter.prototype.SetPicStrArr = function (PicNo, mojiArr, setx, sety, opi) {
|
||
opi = typeof opi !== 'undefined' ? opi : 255;
|
||
if (D_Text_Cng_font != "") this.pluginCommand("D_TEXT_SETTING", ["FONT", D_Text_Cng_font]);
|
||
if (_OneShotFont != "") this.pluginCommand("D_TEXT_SETTING", ["FONT", _OneShotFont]);
|
||
switch (D_Text_Align) {
|
||
case "":
|
||
case "l":
|
||
this.pluginCommand("D_TEXT_SETTING", ["ALIGN", "0"]); break;
|
||
case "c":
|
||
this.pluginCommand("D_TEXT_SETTING", ["ALIGN", "1"]); break;
|
||
case "r":
|
||
this.pluginCommand("D_TEXT_SETTING", ["ALIGN", "2"]); break;
|
||
}
|
||
for (let i = 0; i <= mojiArr.length - 1; i++) {
|
||
let args = new Array(mojiArr[i][0], String(mojiArr[i][1]));
|
||
this.pluginCommand("D_TEXT", args);
|
||
}
|
||
$gameScreen.showPicture(PicNo, "", NP_原点, setx, sety, 100, 100, opi, 0);
|
||
ViewPicAdd(PicNo);
|
||
this.pluginCommand("D_TEXT_SETTING", ["FONT", "MainFont"]);
|
||
this.pluginCommand("D_TEXT_SETTING", ["ALIGN", "0"]);
|
||
NP_原点 = 0;
|
||
_OneShotFont = "";
|
||
}
|
||
Game_Interpreter.prototype.SetPicStrArrC = function (PicNo, mojiArr, setx, sety, opi) {
|
||
NP_原点 = 1;
|
||
this.SetPicStrArr(PicNo, mojiArr, setx, sety, opi);
|
||
}
|
||
Game_Interpreter.prototype.SetPicStrArrR = function (PicNo, mojiArr, setx, sety, opi) {
|
||
NP_原点 = 2;
|
||
this.SetPicStrArr(PicNo, mojiArr, setx, sety, opi);
|
||
}
|
||
let PPicAnimeLoopFlg = true;
|
||
let _PAnimeCenterFlg = false;
|
||
let PicAnimeOne = function(){
|
||
PPicAnimeLoopFlg = false;
|
||
}
|
||
let _PicAnimeLCLoop = 0;
|
||
let PicAnimeLCLoop = function (_lcnt) {
|
||
_PicAnimeLCLoop = _lcnt;
|
||
}
|
||
let _PlayPicAnime_RenFlg = false;
|
||
let _PlayPicAnime_Type = 3;
|
||
let _PlayPicAnime_CstmArr = [];
|
||
let _PACustmList = [];
|
||
Game_Interpreter.prototype.PlayRenAnime = function (PicNo, FileName, CellSu, CellFlm , CellType, setx, sety, opi, mx, my , _CstmArr) {
|
||
_CstmArr = typeof _CstmArr !== 'undefined' ? _CstmArr : [];
|
||
_PlayPicAnime_RenFlg = true;
|
||
_PlayPicAnime_Type = CellType;
|
||
_PlayPicAnime_CstmArr = _CstmArr;
|
||
this.PlayPicAnime(PicNo, FileName, CellSu, CellFlm, setx, sety, opi, mx, my , _CstmArr);
|
||
}
|
||
Game_Interpreter.prototype.PlayRenAnimeC = function (PicNo, FileName, CellSu, CellFlm , CellType, setx, sety, opi, mx, my , _CstmArr) {
|
||
_PAnimeCenterFlg = true;
|
||
this.PlayRenAnime(PicNo, FileName, CellSu, CellFlm , CellType, setx, sety, opi, mx, my , _CstmArr);
|
||
_PAnimeCenterFlg = false;
|
||
}
|
||
Game_Interpreter.prototype.PlayRenAnimeOne = function (PicNo, FileName, CellSu, CellFlm , CellType, setx, sety, opi, mx, my , _CstmArr) {
|
||
PPicAnimeLoopFlg = false;
|
||
this.PlayRenAnime(PicNo, FileName, CellSu, CellFlm , CellType, setx, sety, opi, mx, my , _CstmArr);
|
||
}
|
||
Game_Interpreter.prototype.PlayRenAnimeCOne = function (PicNo, FileName, CellSu, CellFlm , CellType, setx, sety, opi, mx, my , _CstmArr) {
|
||
PPicAnimeLoopFlg = false;
|
||
this.PlayRenAnimeC(PicNo, FileName, CellSu, CellFlm , CellType, setx, sety, opi, mx, my , _CstmArr);
|
||
}
|
||
Game_Interpreter.prototype.PlayPicAnime = function (PicNo, FileName, CellSu, CellFlm, setx, sety, opi, mx, my) {
|
||
opi = typeof opi !== 'undefined' ? opi : 255;
|
||
mx = typeof mx !== 'undefined' ? mx : 100;
|
||
my = typeof my !== 'undefined' ? my : 100;
|
||
let _ALoadStyle = "横";
|
||
if(_PlayPicAnime_RenFlg) _ALoadStyle = "連番"
|
||
let args = new Array(String(CellSu), String(CellFlm), _ALoadStyle, "0");
|
||
_PlayPicAnime_RenFlg = false;
|
||
this.pluginCommand("PA_INIT", args);
|
||
if (_PAnimeCenterFlg) {
|
||
this.SetPictC(PicNo, FileName, setx, sety, opi, mx, my);
|
||
} else {
|
||
this.SetPict(PicNo, FileName, setx, sety, opi, mx, my);
|
||
}
|
||
args2 = new Array(String(PicNo), String(_PlayPicAnime_Type));
|
||
if(_PlayPicAnime_Type == 3) {
|
||
let _SetCC = "[" + CellSu;
|
||
let ci = 1
|
||
for (ci = 1; ci <= CellSu; ci++) {
|
||
if (_SetCC == "[") {
|
||
_SetCC += String(ci);
|
||
} else {
|
||
_SetCC += "," + String(ci)
|
||
}
|
||
}
|
||
if(_PicAnimeLCLoop > 0){
|
||
for (let i = 0; i <= _PicAnimeLCLoop - 1; i++) {
|
||
_SetCC += "," + String(ci - 1);
|
||
}
|
||
}
|
||
_SetCC += "]";
|
||
if(_PlayPicAnime_CstmArr.length > 0){
|
||
_SetCC = "[";
|
||
for (let i = 0; i <= _PlayPicAnime_CstmArr.length - 1; i++) {
|
||
if (_SetCC == "[") {
|
||
_SetCC += String(_PlayPicAnime_CstmArr[i]);
|
||
} else {
|
||
_SetCC += "," + String(_PlayPicAnime_CstmArr[i])
|
||
}
|
||
}
|
||
_SetCC += "]";
|
||
}
|
||
args2 = new Array(String(PicNo), String(_PlayPicAnime_Type), _SetCC);
|
||
}
|
||
if (PPicAnimeLoopFlg) {
|
||
this.pluginCommand("PA_START_LOOP", args2);
|
||
} else {
|
||
this.pluginCommand("PA_START", args2);
|
||
}
|
||
_PlayPicAnime_Type = 3;
|
||
_PicAnimeLCLoop = 0;
|
||
PPicAnimeLoopFlg = true;
|
||
}
|
||
//アニメ表示(中心)
|
||
Game_Interpreter.prototype.PlayPicAnimeC = function (PicNo, FileName, CellSu, CellFlm, setx, sety, opi, mx, my) {
|
||
opi = typeof opi !== 'undefined' ? opi : 255;
|
||
mx = typeof mx !== 'undefined' ? mx : 100;
|
||
my = typeof my !== 'undefined' ? my : 100;
|
||
_PAnimeCenterFlg = true;
|
||
this.PlayPicAnime(PicNo, FileName, CellSu, CellFlm, setx, sety, opi, mx, my);
|
||
_PAnimeCenterFlg = false;
|
||
}
|
||
Game_Interpreter.prototype.PlayPicAnimeCOne = function (PicNo, FileName, CellSu, CellFlm, setx, sety, opi, mx, my) {
|
||
PPicAnimeLoopFlg = false;
|
||
this.PlayPicAnimeC(PicNo, FileName, CellSu, CellFlm, setx, sety, opi, mx, my);
|
||
}
|
||
Game_Interpreter.prototype.PicAnimeCell = function (PicNo, FileName, CellSu, _CellNo, setx, sety, opi, mx, my) {
|
||
_CellNo = typeof _CellNo !== 'undefined' ? _CellNo : 1;
|
||
opi = typeof opi !== 'undefined' ? opi : 255;
|
||
mx = typeof mx !== 'undefined' ? mx : 100;
|
||
my = typeof my !== 'undefined' ? my : 100;
|
||
let CellFlm = 10;
|
||
let args = new Array(String(CellSu), String(CellFlm), "横", "0");
|
||
this.pluginCommand("PA_INIT", args);
|
||
if (_PAnimeCenterFlg) {
|
||
this.SetPictC(PicNo, FileName, setx, sety, opi, mx, my);
|
||
} else {
|
||
this.SetPict(PicNo, FileName, setx, sety, opi, mx, my);
|
||
}
|
||
this.pluginCommand("PA_SET_CELL", [String(PicNo), String(_CellNo)]);
|
||
this.pluginCommand("PA_STOP_FORCE", [String(PicNo)]);
|
||
}
|
||
Game_Interpreter.prototype.PicAnimeCellC = function (PicNo, FileName, CellSu, _CellNo, setx, sety, opi, mx, my) {
|
||
_CellNo = typeof _CellNo !== 'undefined' ? _CellNo : 1;
|
||
opi = typeof opi !== 'undefined' ? opi : 255;
|
||
mx = typeof mx !== 'undefined' ? mx : 100;
|
||
my = typeof my !== 'undefined' ? my : 100;
|
||
_PAnimeCenterFlg = true;
|
||
this.PicAnimeCell(PicNo, FileName, CellSu, _CellNo, setx, sety, opi, mx, my);
|
||
_PAnimeCenterFlg = false;
|
||
}
|
||
Game_Interpreter.prototype.PicAnimeCellCng = function (PicNo, _CellNo) {
|
||
this.pluginCommand("PA_SET_CELL", [String(PicNo), String(_CellNo)]);
|
||
}
|
||
let EasingStr = "";
|
||
Game_Interpreter.prototype.EMoveSet = function (_EasingStr) {
|
||
let args = new Array(_EasingStr);
|
||
this.pluginCommand("easing", args);
|
||
}
|
||
let EMoveSet = function (_EasingStr){
|
||
$gameTemp._easingX = _EasingStr;
|
||
$gameTemp._easingY = _EasingStr;
|
||
$gameTemp._easingSx = _EasingStr;
|
||
$gameTemp._easingSy = _EasingStr;
|
||
$gameTemp._easingOp = _EasingStr;
|
||
}
|
||
function overPointerCk(_PicNo) {
|
||
if (MouseStopFlame > MouseMukoFlame || N_Input_Stop > 0) return false;
|
||
let picture = SceneManager.getPictureSprite(_PicNo);
|
||
if (picture.opacity === 0) return false;
|
||
return $gameScreen.isPointerInnerPicture(_PicNo);
|
||
}
|
||
function overPointerCkTm(_PicNo) {
|
||
if (MouseStopFlame > MouseMukoFlame || N_Input_Stop > 0) return false;
|
||
return $gameScreen.isPointerInnerPictureTm(_PicNo);
|
||
}
|
||
let _befOverPointerNo = -1;
|
||
function overPointerCkOne(_PicNo) {
|
||
if (overPointerCk(_PicNo) && _befOverPointerNo != _PicNo) {
|
||
_befOverPointerNo = _PicNo;
|
||
return true;
|
||
}
|
||
return false;
|
||
}
|
||
function overPointerCkTmOne(_PicNo) {
|
||
if (overPointerCkTm(_PicNo) && _befOverPointerNo != _PicNo) {
|
||
_befOverPointerNo = _PicNo;
|
||
return true;
|
||
}
|
||
return false;
|
||
}
|
||
//対象のピクチャ上にポインタがあるかを調べる(配列で):一番数値の大きい数字を返す:ない場合は-1
|
||
function overPointerCkArr(_PicNoArr) {
|
||
for (let i = 0; i <= _PicNoArr.length - 1; i++) {
|
||
if (this.overPointerCk(_PicNoArr[i])) {
|
||
return _PicNoArr[i];
|
||
}
|
||
}
|
||
return -1;
|
||
}
|
||
function overPointerCkArr_GetNo(_PicNoArr) {
|
||
for (let i = 0; i <= _PicNoArr.length - 1; i++) {
|
||
if (this.overPointerCk(_PicNoArr[i])) {
|
||
return i;
|
||
}
|
||
}
|
||
return -1;
|
||
}
|
||
function overPointerCkTmArr_GetNo(_PicNoArr) {
|
||
for (let i = 0; i <= _PicNoArr.length - 1; i++) {
|
||
if (this.overPointerCkTm(_PicNoArr[i])) {
|
||
return i;
|
||
}
|
||
}
|
||
return -1;
|
||
}
|
||
function overPointerCkArrTm(_PicNoArr) {
|
||
for (let i = 0; i <= _PicNoArr.length - 1; i++) {
|
||
if (this.overPointerCkTm(_PicNoArr[i])) {
|
||
return _PicNoArr[i];
|
||
}
|
||
}
|
||
return -1;
|
||
}
|
||
function overPointerCkArrTm_GetNo(_PicNoArr) {
|
||
for (let i = 0; i <= _PicNoArr.length - 1; i++) {
|
||
if (this.overPointerCkTm(_PicNoArr[i])) {
|
||
return i;
|
||
}
|
||
}
|
||
return -1;
|
||
}
|
||
Game_Screen.prototype.isPointerInnerPictureTm = function (pictureId) {
|
||
let picture = SceneManager.getPictureSprite(pictureId);
|
||
if (picture) {
|
||
let _rtnFlg = picture.isIncludePointer();
|
||
if (_rtnFlg) {
|
||
return !picture.isTransparentN();
|
||
}
|
||
} else {
|
||
return false;
|
||
}
|
||
}
|
||
Sprite_Picture.prototype.isTransparentN = function () {
|
||
if (this.opacity === 0) return true;
|
||
let dx = this.getTouchScreenX() - this.x;
|
||
let dy = this.getTouchScreenY() - this.y;
|
||
let sin = Math.sin(-this.rotation);
|
||
let cos = Math.cos(-this.rotation);
|
||
let bx = Math.floor(dx * cos + dy * -sin) / this.scale.x + this.anchor.x * this.width;
|
||
let by = Math.floor(dx * sin + dy * cos) / this.scale.y + this.anchor.y * this.height;
|
||
return this.bitmap.getAlphaPixel(bx, by) === 0;
|
||
};
|
||
let _TcPosX = 0;
|
||
let _TcPosY = 0;
|
||
let Nupu_updatePointer = Game_Screen.prototype.updatePointer;
|
||
Game_Screen.prototype.updatePointer = function () {
|
||
Nupu_updatePointer.call(this);
|
||
_TcPosX = TouchInput.x;
|
||
_TcPosY = TouchInput.y;
|
||
};
|
||
let ClickablePos = new Pos2D(0 , 0);
|
||
function overPicClickable(_PicNo, _CMapArr) {
|
||
ClickablePos = new Pos2D(0 , 0);
|
||
if (this.overPointerCk(_PicNo)) {
|
||
let _CkZureX = 0;
|
||
let _CkZureY = 0;
|
||
if ($gameScreen.picture(_PicNo)._origin == 1) {
|
||
_CkZureX = _CkPicWidth(_PicNo) / 2;
|
||
_CkZureY = _CkPicHeight(_PicNo) / 2;
|
||
}
|
||
for (let i = 0; i <= _CMapArr.length - 1; i++) {
|
||
if (_TcPosX >= _CMapArr[i][0] + $gameScreen.picture(_PicNo)._x - _CkZureX &&
|
||
_TcPosX <= _CMapArr[i][0] + _CMapArr[i][2] + $gameScreen.picture(_PicNo)._x - _CkZureX &&
|
||
_TcPosY >= _CMapArr[i][1] + $gameScreen.picture(_PicNo)._y - _CkZureY &&
|
||
_TcPosY <= _CMapArr[i][1] + _CMapArr[i][3] + $gameScreen.picture(_PicNo)._y - _CkZureY) {
|
||
ClickablePos._x = _TcPosX - (_CMapArr[i][0] + $gameScreen.picture(_PicNo)._x - _CkZureX);
|
||
ClickablePos._y = _TcPosY - (_CMapArr[i][1] + $gameScreen.picture(_PicNo)._y - _CkZureY);
|
||
return i;
|
||
}
|
||
}
|
||
}
|
||
return -1;
|
||
}
|
||
//オーバーしているピクチャの触っている部分のX箇所が全体の何%の位置かを返す(0~100)
|
||
function overPicParX(_PicNo) {
|
||
if (this.overPointerCk(_PicNo)) {
|
||
let _CkZureX = 0;
|
||
if ($gameScreen.picture(_PicNo)._origin == 1) {
|
||
_CkZureX = _CkPicWidth(_PicNo) / 2;
|
||
}
|
||
return (_TcPosX - ($gameScreen.picture(_PicNo)._x - _CkZureX)) / _CkPicWidth(_PicNo) * 100;
|
||
}
|
||
return -1;
|
||
}
|
||
//オーバーしているピクチャの触っている部分のY箇所が全体の何%の位置かを返す(0~100)
|
||
function overPicParY(_PicNo) {
|
||
if (this.overPointerCk(_PicNo)) {
|
||
let _CkZureY = 0;
|
||
if ($gameScreen.picture(_PicNo)._origin == 1) {
|
||
_CkZureY = _CkPicHeight(_PicNo) / 2;
|
||
}
|
||
return (_TcPosY - ($gameScreen.picture(_PicNo)._y - _CkZureY)) / _CkPicHeight(_PicNo) * 100;
|
||
}
|
||
return -1;
|
||
}
|
||
let _CkPicWidth = function (_PicNo) {
|
||
let pictureId = _PicNo;
|
||
let spritePicture = SceneManager._scene._spriteset._pictureContainer.children.filter(function (picture) {
|
||
return picture._pictureId === pictureId;
|
||
})[0];
|
||
return spritePicture.width;
|
||
}
|
||
let _CkPicHeight = function (_PicNo) {
|
||
let pictureId = _PicNo;
|
||
let spritePicture = SceneManager._scene._spriteset._pictureContainer.children.filter(function (picture) {
|
||
return picture._pictureId === pictureId;
|
||
})[0];
|
||
return spritePicture.height;
|
||
}
|
||
let GetPictureSpriteData = function (_PicNo) {
|
||
let pictureId = _PicNo;
|
||
let spritePicture = SceneManager._scene._spriteset._pictureContainer.children.filter(function (picture) {
|
||
return picture._pictureId === pictureId;
|
||
})[0];
|
||
return spritePicture;
|
||
}
|
||
let GetPicName = function (_PicNo) {
|
||
if ($gameScreen.picture(_PicNo) == undefined) return "";
|
||
return $gameScreen.picture(_PicNo)._name;
|
||
}
|
||
let _cmpSetting = "";
|
||
Game_Interpreter.prototype.CmpPict = function (_APictNo, _BPictNo, _xPos, _yPos, _xSize, _ySize) {
|
||
_xPos = typeof _xPos !== 'undefined' ? _xPos : 0;
|
||
_yPos = typeof _yPos !== 'undefined' ? _yPos : 0;
|
||
let _setCmp = "source-over";
|
||
if (_cmpSetting != "") {
|
||
_setCmp = _cmpSetting;
|
||
}
|
||
let _SetArr = [_APictNo, _BPictNo, _setCmp, _xPos, _yPos];
|
||
if (_xSize != undefined) _SetArr.push(_xSize);
|
||
if (_ySize != undefined) _SetArr.push(_ySize);
|
||
this.N_Plgin("compose_picture", _SetArr);
|
||
this.DelPict(_BPictNo);
|
||
}
|
||
Game_Interpreter.prototype.PicFilterSet = function (_PicNo , _FilStr) {
|
||
let _SetArr = [5000 + _PicNo , _FilStr , 5000 + _PicNo];
|
||
this.N_Plgin("createFilter", _SetArr);
|
||
}
|
||
Game_Interpreter.prototype.PicFilterPraSet = function (_PicNo , _PraArr) {
|
||
let _SetArr = [5000 + _PicNo];
|
||
for (let i = 0; i <= _PraArr.length - 1; i++) {
|
||
_SetArr.push(_PraArr[i]);
|
||
}
|
||
this.N_Plgin("setFilter", _SetArr);
|
||
}
|
||
Game_Interpreter.prototype.PicTranIn = function (_PicNo , _TranPic , _time) {
|
||
this.MovePict(_PicNo , true , true , 255 , 0);
|
||
// this.N_Plgin("GWFade", _SetArr);
|
||
}
|
||
Game_Interpreter.prototype.PicTranOut = function (_PicNo , _TranPic , _time) {
|
||
this.MovePict(_PicNo , true , true , _time , 0);
|
||
// this.N_Plgin("GWFade", _SetArr);
|
||
}
|
||
Game_Interpreter.prototype.EffImgFadeIn = function (_PicNo , _TranPic , _time , _PicImg) {
|
||
_time = typeof _time !== 'undefined' ? _time : 15;
|
||
_PicImg = typeof _PicImg !== 'undefined' ? _PicImg : "Black";
|
||
this.SetPict( _PicNo , _PicImg , 0 , 0 , 255);
|
||
let _SetArr = ["picture" , _PicNo , "fadeIn" , _TranPic , _time];
|
||
this.N_Plgin("GWFade", _SetArr);
|
||
}
|
||
Game_Interpreter.prototype.EffImgFadeInR = function (_PicNo , _TranPic , _time , _PicImg) {
|
||
NP_原点 = 1;
|
||
this.EffImgFadeIn(_PicNo , _TranPic , _time , _PicImg);
|
||
}
|
||
Game_Interpreter.prototype.EffImgFadeInC = function (_PicNo , _TranPic , _time , _PicImg) {
|
||
NP_原点 = 2;
|
||
this.EffImgFadeIn(_PicNo , _TranPic , _time , _PicImg);
|
||
}
|
||
Game_Interpreter.prototype.EffImgFadeOut = function (_PicNo , _TranPic , _time , _PicImg) {
|
||
_time = typeof _time !== 'undefined' ? _time : 15;
|
||
_PicImg = typeof _PicImg !== 'undefined' ? _PicImg : "Black";
|
||
this.SetPict( _PicNo , _PicImg , 0 , 0 , 255);
|
||
let _SetArr = ["picture" , _PicNo , "fadeOut" , _TranPic , _time];
|
||
this.N_Plgin("GWFade", _SetArr);
|
||
}
|
||
Game_Interpreter.prototype.SetPicMask = function (_PicNo , _MaskPicNo) {
|
||
SceneManager._scene._spriteset._pictureContainer.children[_PicNo - 1].mask = SceneManager._scene._spriteset._pictureContainer.children[_MaskPicNo - 1];
|
||
}
|
||
Game_Interpreter.prototype.DelPicMask = function (_PicNo) {
|
||
SceneManager._scene._spriteset._pictureContainer.children[_PicNo - 1].mask = false;
|
||
}
|
||
let picStacType = {
|
||
MovePict: 1,
|
||
MovePictAdd: 101,
|
||
DelPict: 2,
|
||
PicCngColor: 3,
|
||
SetPict: 4,
|
||
Wait: 5,
|
||
PlayPtcPic: 6,
|
||
PlayPtcComboPic: 7,
|
||
RotatePic: 8,
|
||
PlaySe: 9
|
||
};
|
||
class N_PicStacObj {
|
||
constructor(picNo){
|
||
this.picNo = picNo;
|
||
this.stacArr = [];
|
||
}
|
||
}
|
||
class N_PicStac {
|
||
constructor(_flame){
|
||
this.type = picStacType.MovePict;
|
||
this.dLayer = N_Sprite_DLayer;
|
||
this.flame = _flame;
|
||
this.data = [];
|
||
this.easing = "";
|
||
this.NP_原点 = 0;
|
||
this.doFlg = false;
|
||
}
|
||
}
|
||
let N_PicStacArr = [];
|
||
let N_PicStac_NUpdateSc = Game_Interpreter.prototype.NUpdateSc;
|
||
Game_Interpreter.prototype.NUpdateSc = function () {
|
||
N_PicStac_NUpdateSc.call(this);
|
||
this.StacSpriteUpdate();
|
||
for (let i = 0; i <= N_PicStacArr.length - 1; i++) {
|
||
let _stac = N_PicStacArr[i].stacArr[0];
|
||
let _data = _stac.data;
|
||
if (!N_PicStacArr[i].stacArr[0].doFlg) {
|
||
let _BefEasingStr = EasingStr;
|
||
EasingStr = _stac.easing;
|
||
switch (_stac.type) {
|
||
case picStacType.SetPict:
|
||
NP_原点 = _stac.NP_原点;
|
||
this.SetPict(_data[0] , _data[1] , _data[2] , _data[3] ,
|
||
_data[4] , _data[5] , _data[6] , _data[7]);
|
||
break;
|
||
case picStacType.MovePict:
|
||
this.MovePict(_data[0] , _data[1] , _data[2] , _data[3] , _data[4] , _data[5] , _data[6]);
|
||
break;
|
||
case picStacType.MovePictAdd:
|
||
this.MovePictAdd(_data[0] , _data[1] , _data[2] , _data[3] , _data[4] , _data[5] , _data[6]);
|
||
break;
|
||
case picStacType.DelPict:
|
||
this.DelPict(_data[0]);
|
||
break;
|
||
case picStacType.PicCngColor:
|
||
this.PicCngColor( _data[0] , _data[1] , _data[2]);
|
||
break;
|
||
case picStacType.Wait:
|
||
break;
|
||
case picStacType.PlayPtcPic:
|
||
this.PlayPtcSc(_data[0] , _data[1] , _data[2]);
|
||
break;
|
||
case picStacType.PlayPtcComboPic:
|
||
this.NPtcComboSet(_data[0] , Ptc_CType.Pic , [_data[1],_data[2]]);
|
||
break;
|
||
case picStacType.RotatePic:
|
||
$gameScreen.rotatePicture(_data[0], _data[1]);
|
||
break;
|
||
case picStacType.PlaySe:
|
||
this.PlaySe(_data[0]);
|
||
break;
|
||
}
|
||
EasingStr = _BefEasingStr;
|
||
_stac.doFlg = true;
|
||
} else {
|
||
_stac.flame--;
|
||
if (_stac.flame <= 0) {
|
||
N_PicStacArr[i].stacArr.shift();
|
||
if (N_PicStacArr[i].stacArr.length == 0) {
|
||
N_PicStacArr.splice(i,1); i--;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
let StacSpriteFlg = false;
|
||
let StacSetPict_Set_NP_原点 = 0;
|
||
let StacSetPict = function (picNo, filename, setx, sety , opi, mx, my, _blend) {
|
||
if (!StacSpriteFlg) {
|
||
if (setx == true) setx = $gameScreen.picture(PicNo)._x;
|
||
if (sety == true) sety = $gameScreen.picture(PicNo)._y;
|
||
} else {
|
||
if (setx == true) setx = GetSpriteData(PicNo)._x;
|
||
if (sety == true) sety = GetSpriteData(PicNo)._y;
|
||
}
|
||
setx = typeof setx !== 'undefined' ? setx : 0;
|
||
sety = typeof sety !== 'undefined' ? sety : 0;
|
||
opi = typeof opi !== 'undefined' ? opi : 255;
|
||
mx = typeof mx !== 'undefined' ? mx : 100;
|
||
my = typeof my !== 'undefined' ? my : 100;
|
||
_blend = typeof _blend !== 'undefined' ? _blend : 0;
|
||
let _setStac = new N_PicStac(1);
|
||
_setStac.type = picStacType.SetPict;
|
||
_setStac.data = [picNo , filename , setx , sety , opi , mx , my , _blend];
|
||
_setStac.NP_原点 = StacSetPict_Set_NP_原点;
|
||
_setStac.easing = EasingStr;
|
||
if (!StacSpriteFlg) N_PicStacArr[N_PicStacArr_NoGet(picNo)].stacArr.push(_setStac);
|
||
else N_SpriteStacArr[N_PicStacArr_NoGet(picNo)].stacArr.push(_setStac);
|
||
StacSetPict_Set_NP_原点 = 0;
|
||
StacSpriteFlg = false;
|
||
}
|
||
let StacSetSprite = function (picNo, filename, setx, sety , opi, mx, my, _blend) {
|
||
StacSpriteFlg = true;
|
||
StacSetPict(picNo, filename, setx, sety , opi, mx, my, _blend);
|
||
}
|
||
let StacClearPict = function (picNo) {
|
||
if (!StacSpriteFlg) N_PicStacArr[N_PicStacArr_NoGet(picNo)].stacArr = [];
|
||
else N_SpriteStacArr[N_PicStacArr_NoGet(picNo)].stacArr = [];
|
||
StacSpriteFlg = false;
|
||
}
|
||
let StacClearSprite = function (picNo) {
|
||
StacSpriteFlg = true;
|
||
StacClearPict(picNo);
|
||
}
|
||
let StacSetPictC = function (picNo, filename, setx, sety , opi, mx, my, _blend) {
|
||
StacSetPict_Set_NP_原点 = 1;
|
||
StacSetPict(picNo, filename, setx, sety , opi, mx, my, _blend);
|
||
}
|
||
let StacSetSpriteC = function (picNo, filename, setx, sety , opi, mx, my, _blend) {
|
||
StacSpriteFlg = true;
|
||
StacSetPictC(picNo, filename, setx, sety , opi, mx, my, _blend);
|
||
}
|
||
let StacMovePict = function (picNo, setx, sety, time, opi, mx, my) {
|
||
time = typeof time !== 'undefined' ? time : 1;
|
||
opi = typeof opi !== 'undefined' ? opi : 255;
|
||
mx = typeof mx !== 'undefined' ? mx : 100;
|
||
my = typeof my !== 'undefined' ? my : 100;
|
||
let _setStac = new N_PicStac(time);
|
||
_setStac.type = picStacType.MovePict;
|
||
_setStac.data = [picNo, setx, sety, time, opi, mx, my];
|
||
_setStac.easing = EasingStr;
|
||
if (!StacSpriteFlg) N_PicStacArr[N_PicStacArr_NoGet(picNo)].stacArr.push(_setStac);
|
||
else N_SpriteStacArr[N_PicStacArr_NoGet(picNo)].stacArr.push(_setStac);
|
||
StacSpriteFlg = false;
|
||
}
|
||
let StacMoveSprite = function (picNo, setx, sety, time, opi, mx, my) {
|
||
StacSpriteFlg = true;
|
||
StacMovePict(picNo, setx, sety, time, opi, mx, my)
|
||
}
|
||
let StacMovePictAdd = function (picNo, setx, sety, time, opi, mx, my) {
|
||
time = typeof time !== 'undefined' ? time : 1;
|
||
opi = typeof opi !== 'undefined' ? opi : 255;
|
||
mx = typeof mx !== 'undefined' ? mx : 100;
|
||
my = typeof my !== 'undefined' ? my : 100;
|
||
let _setStac = new N_PicStac(time);
|
||
_setStac.type = picStacType.MovePictAdd;
|
||
_setStac.data = [picNo, setx, sety, time, opi, mx, my];
|
||
_setStac.easing = EasingStr;
|
||
if (!StacSpriteFlg) N_PicStacArr[N_PicStacArr_NoGet(picNo)].stacArr.push(_setStac);
|
||
else N_SpriteStacArr[N_PicStacArr_NoGet(picNo)].stacArr.push(_setStac);
|
||
StacSpriteFlg = false;
|
||
}
|
||
let StacMoveSpriteAdd = function (picNo, setx, sety, time, opi, mx, my) {
|
||
StacSpriteFlg = true;
|
||
StacMovePictAdd(picNo, setx, sety, time, opi, mx, my)
|
||
}
|
||
let StacPlaySePict = function (picNo , seStr) {
|
||
let _setStac = new N_PicStac(1);
|
||
_setStac.type = picStacType.PlaySe;
|
||
_setStac.data = [seStr];
|
||
if (!StacSpriteFlg) N_PicStacArr[N_PicStacArr_NoGet(picNo)].stacArr.push(_setStac);
|
||
else N_SpriteStacArr[N_PicStacArr_NoGet(picNo)].stacArr.push(_setStac);
|
||
StacSpriteFlg = false;
|
||
}
|
||
let StacPlaySeSprite = function (picNo , seStr) {
|
||
StacSpriteFlg = true;
|
||
StacPlaySePict(picNo , seStr);
|
||
}
|
||
let StacPicCngColor = function (picNo, _ColArr, _timer) {
|
||
_ColArr = typeof _ColArr !== 'undefined' ? _ColArr : [0, 0, 0, 0];
|
||
_timer = typeof _timer !== 'undefined' ? _timer : 1;
|
||
let _setStac = new N_PicStac(_timer);
|
||
_setStac.type = picStacType.PicCngColor;
|
||
_setStac.data = [picNo, _ColArr, _timer];
|
||
_setStac.easing = EasingStr;
|
||
if (!StacSpriteFlg) N_PicStacArr[N_PicStacArr_NoGet(picNo)].stacArr.push(_setStac);
|
||
else N_SpriteStacArr[N_PicStacArr_NoGet(picNo)].stacArr.push(_setStac);
|
||
StacSpriteFlg = false;
|
||
}
|
||
let StacSpriteCngColor = function (picNo, _ColArr, _timer) {
|
||
StacSpriteFlg = true;
|
||
StacPicCngColor(picNo, _ColArr, _timer);
|
||
}
|
||
let StacDelPict = function (picNo , _timer) {
|
||
_timer = typeof _timer !== 'undefined' ? _timer : 1;
|
||
let _setStac = new N_PicStac(_timer);
|
||
_setStac.type = picStacType.DelPict;
|
||
_setStac.data = [picNo];
|
||
_setStac.easing = EasingStr;
|
||
if (!StacSpriteFlg) N_PicStacArr[N_PicStacArr_NoGet(picNo)].stacArr.push(_setStac);
|
||
else N_SpriteStacArr[N_PicStacArr_NoGet(picNo)].stacArr.push(_setStac);
|
||
StacSpriteFlg = false;
|
||
}
|
||
let StacDelSprite = function (picNo , _timer) {
|
||
StacSpriteFlg = true;
|
||
StacDelPict(picNo , _timer);
|
||
}
|
||
let StacWaitPict = function (picNo , _timer) {
|
||
_timer = typeof _timer !== 'undefined' ? _timer : 1;
|
||
let _setStac = new N_PicStac(_timer);
|
||
_setStac.type = picStacType.Wait;
|
||
_setStac.data = [];
|
||
if (!StacSpriteFlg) N_PicStacArr[N_PicStacArr_NoGet(picNo)].stacArr.push(_setStac);
|
||
else N_SpriteStacArr[N_PicStacArr_NoGet(picNo)].stacArr.push(_setStac);
|
||
StacSpriteFlg = false;
|
||
}
|
||
let StacWaitSprite = function (picNo , _timer) {
|
||
StacSpriteFlg = true;
|
||
StacWaitPict(picNo , _timer);
|
||
}
|
||
let StacPlayPtcPict = function (picNo , _PtcName , setX , setY , _timer){
|
||
_timer = typeof _timer !== 'undefined' ? _timer : 1;
|
||
let _setStac = new N_PicStac(_timer);
|
||
_setStac.type = picStacType.PlayPtcPic;
|
||
_setStac.data = [_PtcName , setX , setY];
|
||
if (!StacSpriteFlg) N_PicStacArr[N_PicStacArr_NoGet(picNo)].stacArr.push(_setStac);
|
||
else N_SpriteStacArr[N_PicStacArr_NoGet(picNo)].stacArr.push(_setStac);
|
||
StacSpriteFlg = false;
|
||
}
|
||
let StacPlayPtcSprite = function (picNo , _PtcName , setX , setY , _timer){
|
||
StacSpriteFlg = true;
|
||
StacPlayPtcPict(picNo , _PtcName , setX , setY , _timer);
|
||
}
|
||
let StacPlayPtcComboPic = function (picNo , _ComboName , setX , setY , _timer){
|
||
_timer = typeof _timer !== 'undefined' ? _timer : 1;
|
||
let _setStac = new N_PicStac(_timer);
|
||
_setStac.type = picStacType.PlayPtcComboPic;
|
||
_setStac.data = [_ComboName , setX , setY];
|
||
if (!StacSpriteFlg) N_PicStacArr[N_PicStacArr_NoGet(picNo)].stacArr.push(_setStac);
|
||
else N_SpriteStacArr[N_PicStacArr_NoGet(picNo)].stacArr.push(_setStac);
|
||
StacSpriteFlg = false;
|
||
}
|
||
let StacPlayPtcComboSprite = function (picNo , _ComboName , setX , setY , _timer){
|
||
StacSpriteFlg = true;
|
||
StacPlayPtcComboPic(picNo , _ComboName , setX , setY , _timer);
|
||
}
|
||
let StacRotatePic = function (picNo , _rotate , _timer){
|
||
_timer = typeof _timer !== 'undefined' ? _timer : 1;
|
||
let _setStac = new N_PicStac(_timer);
|
||
_setStac.type = picStacType.RotatePic;
|
||
_setStac.data = [picNo , _rotate];
|
||
if (!StacSpriteFlg) N_PicStacArr[N_PicStacArr_NoGet(picNo)].stacArr.push(_setStac);
|
||
else N_SpriteStacArr[N_PicStacArr_NoGet(picNo)].stacArr.push(_setStac);
|
||
StacSpriteFlg = false;
|
||
}
|
||
let StacRotateSprite = function (picNo , _rotate , _timer){
|
||
StacSpriteFlg = true;
|
||
StacRotatePic(picNo , _rotate , _timer);
|
||
}
|
||
let StacPicTimerGet = function (picNo) {
|
||
let _flame = 0;
|
||
if (!StacSpriteFlg) {
|
||
N_PicStacArr[N_PicStacArr_NoGet(picNo)].stacArr.forEach( data => {
|
||
_flame += data.flame;
|
||
});
|
||
} else {
|
||
N_SpriteStacArr[N_PicStacArr_NoGet(picNo)].stacArr.forEach( data => {
|
||
_flame += data.flame;
|
||
});
|
||
}
|
||
StacSpriteFlg = false;
|
||
return _flame;
|
||
}
|
||
let StacSpriteTimerGet = function (picNo) {
|
||
StacSpriteFlg = true;
|
||
StacPicTimerGet(picNo);
|
||
}
|
||
let N_PicStacArr_NoGet = function (picNo) {
|
||
if (!StacSpriteFlg) {
|
||
for (let i = 0; i <= N_PicStacArr.length - 1; i++) {
|
||
if(N_PicStacArr[i].picNo == picNo) {
|
||
return i;
|
||
}
|
||
}
|
||
N_PicStacArr.push(new N_PicStacObj(picNo));
|
||
return N_PicStacArr.length - 1;
|
||
} else {
|
||
for (let i = 0; i <= N_SpriteStacArr.length - 1; i++) {
|
||
if(N_SpriteStacArr[i].picNo == picNo) {
|
||
return i;
|
||
}
|
||
}
|
||
N_SpriteStacArr.push(new N_PicStacObj(picNo));
|
||
return N_SpriteStacArr.length - 1;
|
||
}
|
||
}
|
||
let DbgPType = { Pict : 1, Sprite : 2, All : 3 };
|
||
let DbgPNo = [];
|
||
class DbgPicData {
|
||
constructor(_picNo , _dbgType){
|
||
_dbgType = typeof _dbgType !== 'undefined' ? _dbgType : DbgPType.All;
|
||
this.PicNo = _picNo;
|
||
this.DbgType = _dbgType;
|
||
}
|
||
}
|
||
let DebugPicNo = function (_CkPNo, _PlsStr , AddArr) {
|
||
if (!DbgFlg) return;
|
||
_PlsStr = typeof _PlsStr !== 'undefined' ? _PlsStr : "";
|
||
AddArr = typeof AddArr !== 'undefined' ? AddArr : [];
|
||
for (let i = 0; i < AddArr.length; i++) {
|
||
_PlsStr += ":" + AddArr[i];
|
||
}
|
||
let _DrawArr = [];
|
||
for (let i = 0; i <= DbgPNo.length - 1; i++) {
|
||
if (DbgPNo[i] == _CkPNo) {
|
||
_DrawArr.push("[デバッグ]Picture:" + DbgPNo[i] + ":" + _PlsStr);
|
||
}
|
||
}
|
||
for (let i = 0; i <= _DrawArr.length - 1; i++) {
|
||
console.log(_DrawArr[i]);
|
||
}
|
||
}
|
||
ImageManager.loadBitmap = function (folder, filename, hue, smooth) {
|
||
if (filename) {
|
||
let path = folder + encodeURIComponent(filename) + '.png';
|
||
if (filename.indexOf('/') !== -1) {
|
||
path = "img/" + filename + '.png';
|
||
}
|
||
let bitmap = this.loadNormalBitmap(path, hue || 0);
|
||
bitmap.smooth = smooth;
|
||
return bitmap;
|
||
} else {
|
||
return this.loadEmptyBitmap();
|
||
}
|
||
};
|