493 lines
19 KiB
JavaScript
493 lines
19 KiB
JavaScript
let BtlValueReset = function () {
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NPlayer = [];
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BtlDeck = [];
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DeckCard = [];
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CardData = [];
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TurnCard = [];
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UseSkill = [];
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WinSetFlg = false;
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LoseSetFlg = false;
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BtlEscapeFlg = false;
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BtlEndGetGold = undefined;
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DropItem = [];
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BtlBit.picCounter = 0;
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CardSelecter_Endflame = 0;
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notUseCardFlg = false;
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bラスボス撃破 = false;
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btlSpineFstLoadFlg = false;
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btlStopFlg = false;
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btlUiOffFlg = false;
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Btl毎ターンCmnPlay中 = false;
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_射精欲EvStopFlg = false;
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BtlBef羞恥SwValue = false;
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SetBtlMVVar_DoEnemyName_味方Flg = false;
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B戦闘復活Count = 0;
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}
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let BtlSaveSprite = [[], [], []];
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Game_Interpreter.prototype.command301 = function () {
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$gameSwitches.setValue(SW_BtlEndAccessFlg, false);
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EnforceCardUseNo = -1;
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this.BtlEnemy行動SW_Reset();
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L2dAllDelSprite();
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this.InstantSave();
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BtlData.EnemyGrpNo = this._params[1];
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BtlData._逃走可能Flg = this._params[2];
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if (TBtl_EnemyNo != 0) BtlData.EnemyGrpNo = TBtl_EnemyNo;
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if (BtlReTryCheck()) battleflg = false;
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if (!battleflg) {
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this.KeepSprite(BtlSaveSprite);
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this.ALLDelPict([PNo_Ensyutu]);
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$gamePlayer.reserveTransfer(BtlStatic.BtlMapID, 0, 0, 0, 2);
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this._index = this._list.length;
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this._list = null;
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$gameMap.eraseEvent(this._eventId);
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} else {
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this.command301_BattleEnd();
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}
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battleflg = true;
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return true;
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};
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Game_Interpreter.prototype.command283 = function () {
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$gameMap.changeBattleback(this._params[0], this._params[1]);
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BtlStatic.Battleback1 = this._params[0];
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BtlStatic.Battleback2 = this._params[1];
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return true;
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};
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Game_Interpreter.prototype.BattleOpen = function () {
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this.BtlCharaSetting("Romasha");
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BtlValueReset();
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AccessFlg = false;
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if (!RD_Flg) {
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this.NPlayer_Setting();
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NPlayer[0]._NState = [];
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} else {
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_StartAccessFlg = false;
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if (RD_Keep_NPlayer != null) {
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NPlayer.push(RD_Keep_NPlayer[0]);
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this.NPlayer_Setting(true);
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if (BtlRomashaFlg) {
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for (let i = 0; i <= NPlayer[0]._NState.length - 1; i++) {
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if (NPlayer[0]._NState[i]._No == En_StNo.アクセス) {
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_StartAccessFlg = AccessFlg = true;
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}
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}
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}
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} else {
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this.NPlayer_Setting();
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}
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}
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this.BtlLive2DStart();
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this.BattleSetUp();
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this.setupChild($dataCommonEvents[BtlStatic.CN_戦闘開始時].list, this.character(0)._eventId);
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this._戦闘開始時レリック変数リセット();
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}
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const StateNo_酩酊 = 40;
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Game_Interpreter.prototype.BattleSetUp = function () {
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if (RD_BtlFlg && RD_Id == 60) BtlData._逃走可能Flg = false;
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if ($gameVariables.value(VN_Seikan) > 90) $gameVariables.setValue(VN_Seikan ,80);
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OtherStopFlg = false;
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this.DelSpriteSpan(PNo_Map , PNo_HintStr);
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$gameSwitches.setValue(551, true);
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Btl最初のドローFlg = false;
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DefBtnCoolTime = 0;
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BtlRomashaFlg = (PlayerBtlChara.Name == "Romasha");
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N_Sprite_MNo = 41;
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BtlData.Turn = 0;
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BtlData.EndGetGold倍率 = 1;
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CardReset();
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this.BtlItemSetUp();
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$gameTroop._turnCount = 0;
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this.MapEnd();
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BtlData.Mode = EnBtlMode.CardSelect;
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NextTurnCardMoveSkip = false;
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BtlEnemyCellDmgFlg = false;
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BtlStatic.VN_味方No = 28;
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if (RD_Flg && $gameVariables.value(VN_RD中だけ味方No) != 0) {
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BtlStatic.VN_味方No = VN_RD中だけ味方No;
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if (!RD_MikataSetup) {
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this._味方HP_維持開始();
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}
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}
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if (TBtl_MikataNo != 0) $gameVariables.setValue(BtlStatic.VN_味方No, TBtl_MikataNo);
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if ($gameVariables.value(BtlStatic.VN_味方No) != 0) {
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if (_Mikata_Hp_維持Flg && _Mikata_Hp[0] == 0) {
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} else {
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this.NPlayer_Add($gameVariables.value(BtlStatic.VN_味方No));
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if (_Mikata_Hp_維持Flg) NPlayer[1]._hp = _Mikata_Hp[0];
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}
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}
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if (BtlStatic.Battleback1 != "") {
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this.SetSprite(PN_B_back, "battlebacks1/" + BtlStatic.Battleback1, 0, 0);
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}
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if (BtlStatic.Battleback2 != "") {
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this.SetSprite(PN_B_back + 1, "battlebacks2/" + BtlStatic.Battleback2, 0, 0);
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}
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this.NEnemys_Setting(BtlData.EnemyGrpNo);
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this.SetSprite(PN_UFuti, BtlPicPath + "PN_UFuti", 0, 0);
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this.SetSprite(PN_DFuti, BtlPicPath + "PN_DFuti", 0, 507);
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this.SetSprite(PN_PFuti, BtlPicPath + "PN_PFuti", 0, 0);
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this.SetSprite(PN_RTbase, BtlPicPath + "PN_RTbase", 784, 0);
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this.BtlItemBtnDraw();
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this.TurnEndBtnDraw();
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if (!$gameSystem.BtlAutoFlg) {
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this.SetSpriteC(PN_AutoBtn, BtlPicPath + "AutoBtn", 109, 39);
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} else {
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this.SetSpriteC(PN_AutoBtn, BtlPicPath + "Auto_StopBtn", 109, 39);
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}
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BtlDeckSetting();
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if (BtlRomashaFlg) {
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this.DeckNomalCng(); //アクセスカードを通常カードに変換(ロマーシャ時Only)
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this.BtlStartAccess();
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}
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this.BtlLive2DParamSet_State();
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this.SeikanUpdate();
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NPlayer[0]._TurnGage = 1;
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this.NextTCSetting(true);
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this.DeckReSetting(true);
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this.CardSelect(-1);
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this.BtlRericDraw();
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this.DefBtn_Draw();
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this.ChangePhase_TurnChange();
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this.DeckMaisuView();
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//プレイヤーが酩酊ステート(40)の場合表示を行う
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if (_PLステート確認(StateNo_酩酊)) {
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this.BLogAdd(220, SCol.Yel + "The Mulligan temporarily cleared the intoxication");
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}
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plNotHirumi = false;
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_所持3ターン敗北Turn = 0;
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};
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Game_Interpreter.prototype.IsBtlSetupLoading = function () {
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if (!btlSpineFstLoadFlg) {
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console.log("IsBtlSetupLoading:戦闘前ローディング");
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if (IsSpineLoading()) return true;
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for (let i = 0; i < NEnemy.length; i++) {
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if (NEnemy[i]._hp != 0) {
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if (NEnemy[i].SpineFlg) {
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if (NEnemy[i]._pHeight == 0) return true;
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}
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else {
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let ckEnemyPicData = GetSpriteData(PN_Character + NEnemy[i]._PicNo);
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if (ckEnemyPicData == null) return true;
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}
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}
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}
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this.BattleLoadComp();
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btlWaitFlame = 20;
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btl味方VoiceData = null;
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if ($gameSwitches.value(SW_ゴブリンパート)) {
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this.PVoice("romasha","h1_448_haha");
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} else {
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let charaName = "romasha";
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let voiceFile = ["btl_371_sennto","btl_372_yoro_2","btl_373_kotir","btl_374_zetta","btl_374_zetta_2","btl_375_saa","btl_375_saasu_3r"];
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if (NPlayer.length > 1) {
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let ckEnemy = $dataEnemies[NPlayer[1]._enemyId];
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btl味方VoiceData = new Btl味方VoiceData(NPlayer[1]._enemyId);
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let plVoiceFlg = Math.random() < 0.3;
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if (btl味方VoiceData.isVoice != false && !plVoiceFlg) {
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if (btl味方VoiceData.StartVoice.length > 0) {
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charaName = btl味方VoiceData.charaName;
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voiceFile = btl味方VoiceData.StartVoice;
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} else {
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plVoiceFlg = true;
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}
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}
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if (plVoiceFlg) {
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if (MetaChecker(ckEnemy , "スピナ" , false) != false) {
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voiceFile = ["btl_376_ikuwa"];
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}
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}
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}
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this.PRandVoice(charaName,voiceFile);
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}
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}
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return false;
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}
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class Btl味方VoiceData {
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constructor(enemyId) {
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let ckEnemy = $dataEnemies[enemyId];
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this.isVoice = false;
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this.charaName = "";
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this.StartVoice = [];
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this.AtkVoice = [];
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this.HealVoice = [];
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this.CngVoice = [];
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this.DmgVoice = [];
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this.DownVoice = [];
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this.WinVoice = [];
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this.ExVoice = [];
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let ckVoice = MetaChecker(ckEnemy , "Voice" , false);
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if (ckVoice != false) {
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this.isVoice = true;
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this.charaName = ckVoice;
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let AddVoiceArr = function (addArr , checkMemo , addFileName) {
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let VStartCnt = MetaChecker(ckEnemy , checkMemo , false);
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if (VStartCnt == false) return;
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for (let i = 0; i < Number(VStartCnt); i++) {
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addArr.push(addFileName + (i + 1));
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}
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}
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AddVoiceArr(this.StartVoice , "Vstart" , "bstart");
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AddVoiceArr(this.AtkVoice , "Vatk" , "batk");
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AddVoiceArr(this.HealVoice , "Vheal" , "bheal");
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AddVoiceArr(this.CngVoice , "Vcng" , "bcng");
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AddVoiceArr(this.DmgVoice , "Vdmg" , "bdmg");
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AddVoiceArr(this.DownVoice , "Vdown" , "bdown");
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AddVoiceArr(this.WinVoice , "Vwin" , "bwin");
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AddVoiceArr(this.ExVoice , "Vex" , "bex");
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}
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}
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}
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/** @type {Btl味方VoiceData} */
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let btl味方VoiceData = null;
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Game_Interpreter.prototype.BattleLoadComp = function () {
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this.MovePict(PNo_Ensyutu, true, true, 60, 0);
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this.PlayBtlBgmKeep();
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btlSpineFstLoadFlg = true;
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}
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let CardReset = function () {
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BtlCardUse.flame = 0;
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UseCard_SkillCounter = 0;
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cardUseMoveTimer = 0;
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cardUseEffTimer = 0;
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BtlCardUse.moveAfterWaitFlame = 0;
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moveTypeCng = -1;
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damageWait = 0;
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}
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let StarCardSettingFlg = false;
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let EventDeckArr = [];
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let RD_BadStCardAdds = [];
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let ckAcCardIds = [1,681,682,683,684,685,686,687,688,689,690,691];
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let BtlDeckSetting = function () {
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if (RD_Flg) {
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$gameSystem.MasterDeck = CopyArr(RD_SettingDeckArr);
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} else {
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RentalDeckSetting();
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$gameSystem.MasterDeck = $gameSystem.DeckArr[$gameSystem.SelDeck];
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}
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if (!$gameSystem._OffAcCard) {
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let _in必殺Card = false;
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for (let i = 0; i <= $gameSystem.MasterDeck.length - 1; i++) {
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if (Check必殺Card($dataWeapons[$gameSystem.MasterDeck[i]])) {
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_in必殺Card = true;
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}
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}
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if (!_in必殺Card) {
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AbmNoArr_Get();
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let addAcNo = -1;
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for (let i = 0; i <= dataWeapons_AbmNo.length - 1; i++) {
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if ($gameParty.numItems(dataWeapons_AbmNo[i]) <= 0) continue;
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let ckID = MetaChecker(dataWeapons_AbmNo[i] , "NCNo" , false);
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if (ckID != false) addAcNo = ckID;
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}
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}
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}
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BtlDeck = CopyArr($gameSystem.MasterDeck);
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if ($gameSystem.Btl_Chara.Name == "Romasha") {
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for (let i = 0; i <= $gameSystem.HandiSaveArr.length - 1; i++) {
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BtlDeck.push($gameSystem.HandiSaveArr[i]);
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}
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ArrRemoveArr(BtlDeck, stateToDeckNoArr);
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if (RD_Flg) {
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BtlDeck = CopyArr($gameSystem.MasterDeck);
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for (let i = 0; i < RD_BadStCardAdds.length; i++) {
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for (let j = 0; j < BtlDeck.length; j++) {
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if (BtlDeck[j] == RD_BadStCardAdds[i]) {
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BtlDeck.splice(j , 1); j--;
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}
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}
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}
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RD_BadStCardAdds = [];
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}
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stateToDeckArr.forEach(sData => {
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if ($gameActors.actor(1).isStateAffected(sData.StId)) {
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for (let i = 0; i <= sData.Maisu - 1; i++) {
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BtlDeck.push(sData.CardNo);
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RD_BadStCardAdds.push(sData.CardNo);
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}
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}
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});
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}
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if ($gameVariables.value(VN_Scenario2Wa) >= 25 && $gameVariables.value(VN_Scenario4Wa) < 1) {
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for (let i = 0; i <= BtlDeck.length - 1; i++) {
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for (let j = 0; j <= ckAcCardIds.length - 1; j++) {
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if (BtlDeck[i] == ckAcCardIds[j]) {
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BtlDeck.splice(i , 1);
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i--;
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break;
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}
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}
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}
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}
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if (BtlDeck.length > 0) {
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for (let i = 4; i <= 13; i++) {
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for (let j = 0; j <= BtlDeck.length - 1; j++) {
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if (BtlDeck[j] == i) {
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BtlDeck.splice(j , 1);
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j--;
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}
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}
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}
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}
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if (EventDeckArr.length > 0) {
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BtlDeck = CopyArr(EventDeckArr);
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}
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EventDeckArr = [];
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}
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Game_Interpreter.prototype.AccessCardGetBtn_Draw = function () {
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this.SetSpriteC(PN_AWBack, BtlPicPath + "PN_AWBack", 60, 602);
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this.PlaySpriteAnime(PN_ACard, BtlPicPath + "PN_ACard", 7, 2, 14, 560, 255, 100, 100
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, [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 3, 4, 5, 6, 7]);
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}
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let DefBtnCoolTime = 0;
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const StNo_防御禁止 = 199;
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let DefBtnZureX = 114 - 22;
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let DefBtnZureY = 650 - 42;
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Game_Interpreter.prototype.DefBtn_Draw = function () {
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if (DefBtnCoolTime > 0 || _PLステート確認(StNo_防御禁止)) {
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this.DelPict(PN_BCard);
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this.PlaySpriteAnime(PN_BCard, BtlPicPath + "PN_BCard", 8, 2, DefBtnZureX, DefBtnZureY, 180, 100, 100
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, [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]);
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this.SetSprite(PN_BCard + 1 , BtlPicPath + "PN_BCard500", DefBtnZureX, DefBtnZureY , 180);
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this.SetSprite(PN_BCard + 2 , BtlPicPath + "PN_BCardLock", DefBtnZureX, DefBtnZureY , 180);
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if (!_PLステート確認(StNo_防御禁止))
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this.SpriteStrC(PN_BCard + 3 ,SCol.Red + SWCol.Wht + DefBtnCoolTime , 38 , DefBtnZureX + 37, DefBtnZureY + 44);
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} else {
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this.DelPict(PN_BCard);
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this.PlaySpriteAnime(PN_BCard, BtlPicPath + "PN_BCard", 8, 2, DefBtnZureX, DefBtnZureY, 255, 100, 100
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, [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 3, 4, 5, 6, 7, 1, 1, 1, 1, 1, 1, 1]);
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this.SetSprite(PN_BCard + 1 , BtlPicPath + "PN_BCard500", DefBtnZureX, DefBtnZureY);
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this.DelSprite(PN_BCard + 2);
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this.DelSprite(PN_BCard + 3);
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}
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}
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Game_Interpreter.prototype.DeckReSetting = function (BtlStartFlg) {
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BtlStartFlg = typeof BtlStartFlg !== 'undefined' ? BtlStartFlg : false;
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let setDeck = BtlDeck.concat();
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for (let i = 0; i <= CardData.length - 1; i++) {
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for (let j = 0; j <= setDeck.length - 1; j++) {
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if (CardData[i].CardData.id == setDeck[j]) {
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setDeck.splice(j, 1);
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break;
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}
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}
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}
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ShuffleArr(setDeck);
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let isアクセスFlg = false;
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for (let i = 0; i < setDeck.length; i++) {
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let cardData = $dataWeapons[setDeck[i]];
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if (MetaChecker(cardData , "アクセス" , false) != false) {
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if (!isアクセスFlg) {
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isアクセスFlg = true;
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} else {
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setDeck.splice(i , 1);
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}
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}
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}
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if (BtlStartFlg) {
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let keepArr = [];
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let _starFlg = true;
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let addAcCardId = -1;
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for (let i = 0; i < setDeck.length; i++) {
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let cardData = $dataWeapons[setDeck[i]];
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if (MetaChecker(cardData , "アクセス" , false) != false) {
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addAcCardId = setDeck[i];
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setDeck.splice(i , 1);
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i--;
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continue;
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}
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if (CardKoukaCk(cardData , KSkill.デッキトップ)) {
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keepArr.push(setDeck[i]);
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setDeck.splice(i , 1);
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i--;
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continue;
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}
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if (_starFlg && cardData.id == $gameSystem.StarCardNo[$gameSystem.SelDeck]) {
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_starFlg = false; StarCardSettingFlg = true;
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keepArr.push(setDeck[i]);
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setDeck.splice(i , 1);
|
||
i--;
|
||
continue;
|
||
}
|
||
}
|
||
keepArr.forEach(setNo => {
|
||
setDeck.unshift(setNo);
|
||
});
|
||
if (addAcCardId != -1 && $gameActors.actor(1).hasArmor($dataArmors[3])) {
|
||
let randMax = 8;
|
||
if (randMax > setDeck.length) {
|
||
randMax = setDeck.length;
|
||
}
|
||
let index = Math.floor(Math.random() * randMax);
|
||
setDeck.splice(index, 0, addAcCardId);
|
||
} else {
|
||
let index = Math.floor(Math.random() * setDeck.length);
|
||
setDeck.splice(index, 0, addAcCardId);
|
||
}
|
||
}
|
||
// for (let i = 1; i <= setDeck.length - 1; i++) {
|
||
// if (stateToDeckNoArr.indexOf(setDeck[i]) != -1) {
|
||
// _addArr.push(setDeck[i]);
|
||
// setDeck.splice(i, 1);
|
||
// if ($gameSystem.HandiSaveArr.indexOf(setDeck[i]) != -1) {
|
||
// _addArr.push(setDeck[i]);
|
||
// setDeck.splice(i, 1);
|
||
// for (let i = 0; i <= _addArr.length - 1; i++) {
|
||
// setDeck.unshift(_addArr[i]);
|
||
if ($gameSwitches.value(SW_BtlLastBoss) && NPlayer.length > 1) {
|
||
NPlayer[1]._hp = NPlayer[1].mhp;
|
||
}
|
||
DeckCard = setDeck.concat();
|
||
}
|
||
class BReric_Class {
|
||
constructor() {
|
||
this.Pos = new Pos2D(1413, 626);
|
||
this.PicArr = [];
|
||
this.SpaceY = 50;
|
||
this.Scale = 125;
|
||
}
|
||
}
|
||
let BReric = new BReric_Class();
|
||
Game_Interpreter.prototype.BtlRericDraw = function () {
|
||
if ($gameSystem.Btl_Chara == null) return;
|
||
BtlPLTurn.PicArr = [];
|
||
for (let i = 0; i <= $gameSystem.Btl_Chara.RericArr.length - 1; i++) {
|
||
let itemNo = $gameSystem.Btl_Chara.RericArr[i];
|
||
let iconNo = $dataItems[itemNo].iconIndex;
|
||
let iconText = " " + "\\I[" + iconNo + "] ";
|
||
this.SpriteStrC(PN_BReric + i, iconText, 25,
|
||
BReric.Pos._x, BReric.Pos._y - (BReric.SpaceY * i), 255, BReric.Scale, BReric.Scale);
|
||
BtlPLTurn.PicArr.push(PN_BReric + i);
|
||
}
|
||
}
|
||
let _StartAccessFlg = false;
|
||
Game_Interpreter.prototype.BtlStartAccess = function () {
|
||
if ($gameSwitches.value(Sw_BtlStartAcs) || _StartAccessFlg) {
|
||
AccessFlg = true;
|
||
BtlData.PlTurnCardPic = PlayerBtlChara.Name + "_A";
|
||
this.SpineCngAccess();
|
||
this.SpineSkinCng(PN_CharacterPL);
|
||
this.DeckAccessCng();
|
||
sateAddPlayerFlg = true;
|
||
AddNState(NPlayer[0]._NState, 10, 200);
|
||
$gameActors.actor(1).addState(10);
|
||
this.TurnEndBtnDraw();
|
||
} else {
|
||
AccessFlg = false;
|
||
BtlData.PlTurnCardPic = PlayerBtlChara.Name;
|
||
this.RomaSpineSkinSet();
|
||
}
|
||
Live2DParamSetCmnEventStart(MdlRomashaBattle);
|
||
this.SpineView(PN_CharacterPL, "Romasha", "Idl", true, NPlayer[0]._PosX, NPlayer[0]._PosY, 255, plSpineScaleX, plSpineScaleY);
|
||
}
|
||
let BtlBgmKeepFlg = false;
|
||
let BtlBgmKeepData = null;
|
||
Game_Interpreter.prototype.command241 = function() {
|
||
if (!BtlBgmKeepFlg) AudioManager.playBgm(this._params[0]);
|
||
else BtlBgmKeepData = this._params[0];
|
||
return true;
|
||
};
|
||
Game_Interpreter.prototype.PlayBtlBgmKeep = function() {
|
||
if (BtlBgmKeepData != null) AudioManager.playBgm(BtlBgmKeepData);
|
||
BtlBgmKeepData = null;
|
||
BtlBgmKeepFlg = false;
|
||
}
|