princess-synergy/www/js/plugins/JsScript78Set.js
2026-02-13 09:06:31 -06:00

272 lines
11 KiB
JavaScript

Game_Interpreter.prototype.BtlEvSkip = function () {
if (battleflg) {
this._index = this._list.length;
}
}
let _Mikata_Hp_維持Flg = false;
let _Mikata_Hp = [0, 0, 0];
Game_Interpreter.prototype._味方HP_維持開始 = function () {
_Mikata_Hp_維持Flg = true;
_Mikata_Hp = [0, 0, 0];
if ($gameVariables.value(BtlStatic.VN_味方No) != 0) {
let _EmNo = $gameVariables.value(BtlStatic.VN_味方No);
let _EmData = new Game_Enemy(_EmNo, 0, 0);
_Mikata_Hp[0] = _EmData._hp;
RD_MikataSetup = true;
}
}
Game_Interpreter.prototype._味方HP_リセット = function () {
this._味方HP_維持開始();
}
Game_Interpreter.prototype._味方HP_維持終了 = function () {
_Mikata_Hp_維持Flg = false;
_Mikata_Hp = [0, 0, 0];
}
Game_Interpreter.prototype.MPKaihuku = function (_KaiMp , b上限突破) {
b上限突破 = typeof b上限突破 !== 'undefined' ? b上限突破 : true;
NPlayer[0]._mp += _KaiMp;
if (NPlayer[0]._mp > 9) NPlayer[0]._mp = 9;
if (NPlayer[0]._mp > GetTurnStartRecoveryMP() && !b上限突破) {
NPlayer[0]._mp = GetTurnStartRecoveryMP();
}
this.SetSprite(PN_EdCount, GetBtlEdCountPic(), 817, 621);
}
let GetBtlEdCountPic = function () {
return BtlPicPath + "PN_EdCount" + Math.max(0, Math.min(NPlayer[0]._mp , 10));
}
Game_Interpreter.prototype.AllCardTrash = function () {
this.AllCardTrash_Move();
CardData = [];
}
Game_Interpreter.prototype.AllCardTrash_Move = function () {
for (let i = 0; i <= CardData.length - 1; i++) {
$gameScreen.rotatePicture(CardData[i].setPNo, 40);
EasingStr = "easeOutQuad";
this.MovePict(CardData[i].setPNo, 977, 759, 45, 255, 0, 0);
EasingStr = "";
}
}
let BefSelectSortNo = -2;
Game_Interpreter.prototype.HandCardPicSort = function (SelectCPNo) {
let Cardxset = HandZureX();
let selcount = 0;
if (SelectCPNo == -1) {
this.HandKeepGet();
}
for (let i = 0; i <= CardData.length - 1; i++) {
if (SelectCPNo == CardData[i].setPNo) {
CardData[i].selectFlg = true;
} else {
CardData[i].selectFlg = false;
}
}
for (let i = 0; i <= BtlStatic._手札最大枚数 - 1; i++) {
this.DelPict(PN_Card + i);
this.PicInObj(PN_Card + i, null);
}
let _cardKakudo = (CardData.length / 2) * -Cardkakudo;
let inCnt = 0;
let _SelXZure = 0;
for (let i = 0; i <= CardData.length - 1; i++) {
CardData[i].XPos = handCardBasePostion._x + (Cardxset * i) + _SelXZure;
CardData[i].YPos = handCardBasePostion._y + Math.abs(_cardKakudo + (Cardkakudo * i) * 1.2);
if (CardData[i].selectFlg) {
if (i != 0) _SelXZure += 30;
CardData[i].XPos += _SelXZure;
CardData[i].YPos = handCardBasePostion._y - 20;
CardData[i].setPNo = PN_Card + CardData.length - 1;
this.PicInObj(CardData[i].setPNo, CardData[i].KeepPicData);
selcount = 1;
_SelXZure += 30;
} else {
if (selcount == 0) {
CardData[i].setPNo = PN_Card + inCnt;
this.PicInObj(CardData[i].setPNo, CardData[i].KeepPicData);
inCnt++;
} else {
CardData[i].setPNo = PN_Card + CardData.length - 1 - (selcount);
this.PicInObj(CardData[i].setPNo, CardData[i].KeepPicData);
selcount++;
}
}
}
}
Game_Interpreter.prototype.BasePLMove = function () {
if (!this.IsPlayerメタル化()) this.SetSpineAnime(PN_CharacterPL, "Idl", true);
TgMoveX = NPlayer[0]._screenX;
TgMoveY = NPlayer[0]._screenY;
this.MovePict(PN_CharacterPL, TgMoveX, TgMoveY, PLMoveBaseTime, 255, plSpineScaleX, plSpineScaleY);
}
const Cardkakudo = 10;
let ZeroMoveCardDrawMoveFlg = false;
Game_Interpreter.prototype.CardDrawMove = function () {
let Cardxset = HandZureX();
let ccOpi = 200;
for (let i = 0; i <= CardData.length - 1; i++) {
let _cardKakudo = (CardData.length / 2) * -Cardkakudo;
setPNoEv = PN_Card + i;
CardData[i].setPNo = setPNoEv;
CardData[i].XPos = handCardBasePostion._x + Cardxset * i;
let moveFrame = 15;
if (ZeroMoveCardDrawMoveFlg) moveFrame = 1;
ZeroMoveCardDrawMoveFlg = false;
CardData[i].YPos = handCardBasePostion._y + Math.abs(_cardKakudo + (Cardkakudo * i) * 1.2);
this.MovePict(CardData[i].setPNo, CardData[i].XPos, CardData[i].YPos,moveFrame, ccOpi, 67, 67);
$gameScreen.tintPicture(CardData[i].setPNo, [-20, -20, -20, 0], 0);
btlWaitFlame = 3;
btl操作不能Flame = moveFrame;
this.AnglePict(CardData[i].setPNo, _cardKakudo + (Cardkakudo * i));
if (CardData[i].MoveAftPtc != "") {
this.PlayPtcPic(CardData[i].MoveAftPtc, CardData[i].XPos, CardData[i].YPos);
CardData[i].MoveAftPtc = "";
}
}
}
let WinBgm = "WinBgm";
let WinBgmSkipFlg = false;
let LoseSkipFlg = false;
Game_Interpreter.prototype.WinBgmSkip = function (skipFlg) {
skipFlg = typeof skipFlg !== 'undefined' ? skipFlg : true;
WinBgmSkipFlg = BgmLoadSkipFlg = skipFlg;
}
Game_Interpreter.prototype.LoseBgmSkip = function (skipFlg) {
skipFlg = typeof skipFlg !== 'undefined' ? skipFlg : true;
LoseSkipFlg = BgmLoadSkipFlg = skipFlg;
}
let BtlWinLoseBgmReset = function () {
WinBgm = "WinBgm";
WinBgmSkipFlg = LoseSkipFlg = false;
}
Game_Interpreter.prototype.BtlFlgLoop対策 = function () {
if (battleflg) this._index = this._list.length;
}
Game_Interpreter.prototype.PlayAnimeTopBtlChara = function (_ENo, _AnimeNo, _ZureX, _ZureY) {
_ZureX = typeof _ZureX !== 'undefined' ? _ZureX : 0;
_ZureY = typeof _ZureY !== 'undefined' ? _ZureY : 0;
let _AnimeX = _AnimeY = 0;
if (_ENo <= -1) {
_AnimeX = NPlayer[(_ENo * -1) - 1]._screenX;
_AnimeY = NPlayer[(_ENo * -1) - 1]._screenY;
} else {
_AnimeX = NEnemy[_ENo]._screenX;
_AnimeY = NEnemy[_ENo]._screenY;
}
this.PlayAnime(_AnimeNo, _AnimeX + _ZureX, _AnimeY + _ZureY);
}
Game_Interpreter.prototype.PlayAnimeTopBtlChara_HpOn = function (_ENo, _AnimeNo, _ZureX, _ZureY) {
if (_ENo <= -1) {
if (NPlayer[(_ENo * -1) - 1].hp <= 0) return;
} else {
if (NEnemy[_ENo].hp <= 0) return;
}
this.PlayAnimeTopBtlChara(_ENo, _AnimeNo, _ZureX, _ZureY);
}
Game_Interpreter.prototype.BattleWhiteSet = function (_time) {
_time = typeof _time !== 'undefined' ? _time : 25;
this.SetPictFIn(PNo_Ensyutu, "White", 0, 0, 0, 0, _time);
this.wait(_time);
};
Game_Interpreter.prototype.BattleWhiteDel = function (_time) {
_time = typeof _time !== 'undefined' ? _time : 25;
this.MovePict(PNo_Ensyutu, 0, 0, _time, 0);
this.wait(_time);
};
Game_Interpreter.prototype.DeckNomalCng = function () {
for (let i = 0; i <= BtlDeck.length - 1; i++) {
let _CkMeta = MetaChecker($dataWeapons[BtlDeck[i]], "NCNo")
if (_CkMeta != "") {
BtlDeck[i] = Number(_CkMeta);
}
}
}
Game_Interpreter.prototype.DeckAccessCng = function () {
$gameSystem.MasterDeck = $gameSystem.MasterDeck.filter(number => number !== 1);
BtlDeck = CopyArr($gameSystem.MasterDeck);
for (let i = 0; i <= BtlDeck.length - 1; i++) {
if ((BtlDeck[i] >= 171 && BtlDeck[i] <= 188) ||
(BtlDeck[i] >= 376 && BtlDeck[i] <= 387) ||
BtlDeck[i] == 980) {
BtlDeck.splice(i , 1);
i--;
continue;
}
}
if ($gameSwitches.value(SW_BtlGrbOFF)) BtlDeck.push(4);
if ($gameSwitches.value(SW_BtlUdeSutuOFF)) BtlDeck.push(5);
if ($gameSwitches.value(SW_BtlInnerOFF)) BtlDeck.push(6);
if ($gameSwitches.value(SW_BtlBodySutuOFF)) BtlDeck.push(7);
if ($gameSwitches.value(SW_BtlLegSutuOFF)) BtlDeck.push(8);
if ($gameSwitches.value(SW_BtlAmKosiOFF)) BtlDeck.push(9);
if ($gameSwitches.value(SW_BtlAmLegOFF)) BtlDeck.push(10);
if ($gameSwitches.value(SW_BtlAmKataOFF)) BtlDeck.push(11);
if ($gameSwitches.value(SW_BtlPltMuneOFF)) BtlDeck.push(12);
if ($gameSwitches.value(SW_BtlAmMuneOFF)) BtlDeck.push(13);
}
Game_Interpreter.prototype.デッキ内アクセスカード削除 = function () {
for (let i = 0; i <= DeckCard.length - 1; i++) {
if (MetaChecker($dataWeapons[DeckCard[i]] , "アクセス" , false) != false) {
DeckCard.splice(i , 1); i--;
continue;
}
if ($dataWeapons[DeckCard[i]] == undefined) continue;
if ($dataWeapons[DeckCard[i]].wtypeId == CType.必殺) {
DeckCard.splice(i , 1); i--;
continue;
}
}
for (let i = 0; i <= BtlDeck.length - 1; i++) {
if (MetaChecker($dataWeapons[BtlDeck[i]] , "アクセス" , false) != false) {
BtlDeck.splice(i , 1); i--;
continue;
}
if ($dataWeapons[BtlDeck[i]] == undefined) continue;
if ($dataWeapons[BtlDeck[i]].wtypeId == CType.必殺) {
BtlDeck.splice(i , 1); i--;
continue;
}
}
for (let i = 0; i <= CardData.length - 1; i++) {
if (MetaChecker($dataWeapons[CardData[i].CardData.id] , "アクセス" , false) != false) {
CardData.splice(i , 1); i--;
continue;
}
if (CardData[i].CardData.wtypeId == CType.必殺) {
CardData.splice(i , 1); i--;
continue;
}
}
this.HandCardDraw();
this.CardDrawMove();
}
Game_Interpreter.prototype.Btl_Live2D_FadeOut = function () {
L2dAutoFadeOut(WaitMdlName, 15);
CardUsing_EffEnd_Live2DBackFlg = true;
}
Game_Interpreter.prototype.Btl_Live2D_FadeIn = function () {
L2dFadeMdl(WaitMdlName, WaitSetPs + "in", 15, "", 1, 1, WaitZureX, WaitZureY);
L2D_ParamSet(MdlRomashaBattle, "BattleSize", 30);
}
let 敵Grp名判定 = function (_敵判定名) {
if (SetBtlMVVar_DoEnemyName_味方Flg) {
let _DoEmNo = NPlayer[_TnEmNo]._enemyId;
let RtnValue = MetaChecker($dataEnemies[_DoEmNo], _敵判定名, false);
return RtnValue != false;
} else {
let _DoEmNo = NEnemy[TurnCard[0]._No]._enemyId;
let RtnValue = MetaChecker($dataEnemies[_DoEmNo], _敵判定名, false);
return RtnValue != false;
}
}
let SetBtlMVVar_DoEnemyName_味方Flg = false;
let SetBtlMVVar_DoEnemyName = function () {
if (SetBtlMVVar_DoEnemyName_味方Flg) {
let enemyID = NPlayer[_TnEmNo]._enemyId;
BtlMVVar = _以降文字削除($dataEnemies[enemyID].name, "::");
} else {
if (TurnCard.length > 0 && TurnCard[0]._No >= 0) {
let enemyID = NEnemy[TurnCard[0]._No]._enemyId;
BtlMVVar = _以降文字削除($dataEnemies[enemyID].name, "::");
}
}
SetBtlMVVar_DoEnemyName_味方Flg = false;
}