141 lines
5.1 KiB
JavaScript
141 lines
5.1 KiB
JavaScript
let STY_BttleSetUp = Game_System.prototype.initialize;
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Game_System.prototype.initialize = function () {
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STY_BttleSetUp.call(this);
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this.Btl_Chara = null;
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};
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let BtlChara_NUpdateSc = Game_Interpreter.prototype.NUpdateSc;
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Game_Interpreter.prototype.NUpdateSc = function () {
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BtlChara_NUpdateSc.call(this);
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if ($gameSystem.Btl_Chara == null) {
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this.BtlCharaSetting("Romasha");
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}
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}
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class Btl_Live2D {
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constructor(modelName, zureX, zureY, waitMotion) {
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zureX = typeof zureX !== 'undefined' ? zureX : 0;
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zureY = typeof zureY !== 'undefined' ? zureY : 0;
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waitMotion = typeof waitMotion !== 'undefined' ? waitMotion : "wait";
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this.Name = modelName;
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this.ZureX = zureX;
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this.ZureY = zureY;
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this.WaitMotion = waitMotion;
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}
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}
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class Btl_Chara {
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constructor(name, loadLive2DArr, live2D, btlLive2D, rericArr, maxHp, baseMp, drawCnt, firstDeck, packId) {
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rericArr = typeof rericArr !== 'undefined' ? rericArr : 0;
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maxHp = typeof maxHp !== 'undefined' ? maxHp : 180;
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baseMp = typeof baseMp !== 'undefined' ? baseMp : 4;
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drawCnt = typeof drawCnt !== 'undefined' ? drawCnt : 5;
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firstDeck = typeof firstDeck !== 'undefined' ? firstDeck : [];
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packId = typeof packId !== 'undefined' ? packId : 0;
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this.Name = name;
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this.LoadLive2DArr = loadLive2DArr;
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this.Live2D = live2D;
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this.BtlLive2D = btlLive2D;
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this.RericArr = rericArr;
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this.MaxHP = maxHp;
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this.回復MP = baseMp;
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this.ベースMP = baseMp;
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this.ドロー枚数 = drawCnt;
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this.FDeck = firstDeck;
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this.PackId = packId;
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this.反転Flg = false;
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this.DeckImg = "PN_Deck";
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if (name.indexOf("Romasha") != -1) {
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this.Live2D.WaitMotion = "batalle_bless";
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}
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}
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}
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let Btl_CharaData = [];
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Game_Interpreter.prototype.BtlCharaSetting = function (charaName) {
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for (let i = 0; i <= Btl_CharaData.length - 1; i++) {
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if (Btl_CharaData[i].Name == charaName) {
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$gameSystem.Btl_Chara = Btl_CharaData[i];
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}
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}
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switch ($gameSystem.Btl_Chara.Name) {
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case "Romasha":
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BtlRomashaFlg = true;
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break;
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}
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PlayerBtlChara = $gameSystem.Btl_Chara;
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this.RD_WalkImgSetting();
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this.RD_MoveDeck_Setting();
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}
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Game_Interpreter.prototype.Btl_Chara_SetUp = function () {
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switch ($gameSystem.Btl_Chara.Name) {
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case "Romasha":
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this.Btl_Romasha_SetUp();
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break;
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}
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PlayerBtlChara = $gameSystem.Btl_Chara;
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};
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let BtlRomashaFlg = false;
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Btl_CharaData.push(
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new Btl_Chara("Romasha",
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["romasha_talk", MdlRomashaBattle],
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new Btl_Live2D(MdlRomashaBattle, 30),
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new Btl_Live2D(MdlRomashaBattle, -55),
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[],
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180,
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3,
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5,
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[],
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141
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)
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);
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Game_Interpreter.prototype.Btl_Romasha_SetUp = function (deckSkipFlg) {
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deckSkipFlg = typeof deckSkipFlg !== 'undefined' ? deckSkipFlg : false;
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let setFlg = false;
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if ($gameSystem.Btl_Chara == null) setFlg = true;
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if ($gameSystem.Btl_Chara != null) {
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if ($gameSystem.Btl_Chara.Name == "Romasha") setFlg = false;
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if ($gameSystem.Btl_Chara.FDeck.length == 0) setFlg = true;
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}
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if (setFlg) {
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this.BtlCharaSetting("Romasha");
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if (!deckSkipFlg) {
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RentalDeckSetting();
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$gameSystem.Btl_Chara.FDeck = CopyArr($gameSystem.DeckArr[$gameSystem.SelDeck]);
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BtlDeck = CopyArr($gameSystem.Btl_Chara.FDeck);
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$gameSystem.MasterDeck = CopyArr($gameSystem.Btl_Chara.FDeck);
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$gameSystem.Btl_Chara.回復MP = $gameVariables.value(VN_MpRpear);
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$gameSystem.Btl_Chara.ベースMP = $gameVariables.value(VN_MpBase);
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}
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}
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$gameSystem.Btl_Chara.RericArr = [];
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for (let i = 0; i <= 19 - 1; i++) {
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if ($gameActors.actor(1).hasArmor($dataArmors[i + 1])) {
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menu装備No = i + 1;
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let rericNo = MetaChecker($dataArmors[menu装備No], "Reric", -1);
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if (rericNo != -1) {
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$gameSystem.Btl_Chara.RericArr = [Number(rericNo)];
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}
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}
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}
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this.BtlRericDraw();
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WaitMdl_Reset();
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L2dSetMotion(WaitMdlName, "battale_reset");
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L2dIdleStart(WaitMdlName, "battale_reset");
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}
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Game_Interpreter.prototype.Btl_Yudonge_SetUp = function () {
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WaitMdlName = $gameSystem.Btl_Chara.BtlLive2D;
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WaitMotionName = "wait";
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L2dSetMotion(WaitMdlName, "reset");
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L2dIdleStart(WaitMdlName, "reset");
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}
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let _SpinaSet_BtlChara = new Btl_Chara("spina_talk",
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["spina_talk"],
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new Btl_Live2D("spina_talk", 30),
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new Btl_Live2D("spina_talk", 50),
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[],
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170,
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3,
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5,
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[390, 390, 390, 391, 391, 391, 392, 392, 392, 393, 393, 393],
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143
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);
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_SpinaSet_BtlChara.反転Flg = true;
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_SpinaSet_BtlChara.DeckImg = "PN_SpDeck";
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Btl_CharaData.push(_SpinaSet_BtlChara);
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