princess-synergy/www/js/plugins/JsScript143Set.js
2026-02-15 18:52:49 -06:00

546 lines
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/*:
* @plugindesc
* @author ぬぷ竜
*/
const ShopUIPath = "pictures/UI_Shop/";
const SE_spBuy = "Shop1";
let shop_flame = 0;
let shop_selfFlm = 0;
let ShopItemArr = [];
let shopSelNo = 0;
let SelfArr = [];
class SpSelf {
constructor(_id, _str1, _str2, _motion) {
this._id = _id;
this._str1 = _str1;
this._str2 = _str2;
this._motion = _motion;
}
}
let _spPicArr = [];
for (let i = 0; i <= 7; i++) {
_spPicArr.push(PN_spIcon + i);
}
_spPicArr.push(PN_spItmBuyBtn);
_spPicArr.push(PN_spItmBuyBtn_5);
_spPicArr.push(PN_spClose);
class ShopItem {
constructor(_id, _zaikoVN, _off , _zaiko) {
_zaikoVN = typeof _zaikoVN !== 'undefined' ? _zaikoVN : -1;
_off = typeof _off !== 'undefined' ? _off : 0;
_zaiko = typeof _zaiko !== 'undefined' ? _zaiko : -1;
this._id = _id;
this._zaikoVN = _zaikoVN;
this._off = _off; //割引%(0 ~ 100)
this._zaiko = _zaiko;
}
}
let Shop_Initialize = Game_System.prototype.initialize;
Game_System.prototype.initialize = function () {
Shop_Initialize.call(this);
this.ShopSaveDatas = [];
};
class ShopSaveData {
constructor(ShopNo) {
this.ShopNo = ShopNo;
this.ZaikoCounter = [];
}
}
class ShopData {
constructor(setData) {
this.id = setData.id;
this.name = setData.name;
this.live2Dname = setData.live2Dname;
this.weaponShopFlg = setData.weaponShopFlg;
this.shopItems = [];
setData.shopItems.forEach(setItem => {
this.shopItems.push(new ZaikoData(setItem , this.weaponShopFlg));
})
this.firstSelf = new ShopSelfData(setData.firstSelf);
this.husokuSelf = new ShopSelfData(setData.husokuSelf);
this.emptySelf = new ShopSelfData(setData.emptySelf);
this.buySelf = new ShopSelfData(setData.buySelf);
this.randSelf1 = new ShopSelfData(setData.randSelf1);
this.randSelf2 = new ShopSelfData(setData.randSelf2);
this.randSelf3 = new ShopSelfData(setData.randSelf3);
}
}
class ZaikoData {
constructor (setData , weaponFlg = false) {
this.itemId = setData.itemId;
if (weaponFlg && this.itemId > 0) {
this.itemId += 499;
}
this.zaikoVN = setData.zaikoVN;
this.zaiko = setData.zaiko;
this.sealPar = setData.sealPar;
this.cardFlg = setData.cardFlg;
}
}
class ShopSelfData {
constructor(setData) {
this.text = setData.text;
this.motion = setData.motion;
}
}
let shopL2DMdl = "";
let shopPicMdl = "";
let ShopModelSet = function (_mdlName) {
shopL2DMdl = _mdlName;
shopPicMdl = "";
}
let ShopModelSet_Pic = function (_mdlName) {
shopL2DMdl = "";
shopPicMdl = _mdlName;
}
var viewShopId = -1;
let ShopReset = function () {
ShopItemArr = [];
SelfArr = [];
shopL2DMdl = "";
shopPicMdl = "";
viewShopId = -1;
}
let spISet = function (_id, _在庫VN, _off , _在庫) {
_在庫VN = typeof _在庫VN !== 'undefined' ? _在庫VN : -1;
_off = typeof _off !== 'undefined' ? _off : 0;
_在庫 = typeof _在庫 !== 'undefined' ? _在庫 : -1;
ShopItemArr.push(new ShopItem(_id, _在庫VN, _off , _在庫));
}
let PS_Shop_Start = function () {
shop_flame = 0;
shop_selfFlm = 0;
}
var GetViewShopData = function () {
let shopSaveData = null;
if (viewShopId != -1) {
for (let i = 0; i < $gameSystem.ShopSaveDatas.length; i++) {
if ($gameSystem.ShopSaveDatas[i].ShopNo == viewShopId) {
shopSaveData = $gameSystem.ShopSaveDatas[i];
}
}
}
return shopSaveData;
}
/** @type {ShopData} */
let ViewShopData = null;
Game_Interpreter.prototype.ShopLoad = function (shopId) {
ViewShopData = GetShopData(shopId);
_spSPos = new Pos2D(759, 235);
if (ViewShopData.weaponShopFlg) {
_spSPos = new Pos2D(759, 235 - 120);
}
if (ViewShopData == null) return;
ShopReset();
ShopModelSet(ViewShopData.live2Dname);
var shopAddFlg = true;
if ($gameSystem.ShopSaveDatas == undefined) $gameSystem.ShopSaveDatas = [];
for (let i = 0; i < $gameSystem.ShopSaveDatas.length; i++) {
if ($gameSystem.ShopSaveDatas[i].ShopNo == shopId) {
shopAddFlg = false;
}
}
if (shopAddFlg) {
var setShopSaveData = new ShopSaveData();
setShopSaveData.ShopNo = shopId;
for (let i = 0; i < ViewShopData.shopItems.length; i++) {
var setZaikoCount = ViewShopData.shopItems[i].zaiko;
if (setZaikoCount == 0) setZaikoCount = -1;
setShopSaveData.ZaikoCounter.push(setZaikoCount);
}
$gameSystem.ShopSaveDatas.push(setShopSaveData);
}
for (let i = 0; i < ViewShopData.shopItems.length; i++) {
var shopItem = ViewShopData.shopItems[i];
if (shopItem.itemId > 0) {
spISet(shopItem.itemId , shopItem.zaikoVN , shopItem.sealPar , shopItem.zaiko);
}
}
SelfArr.push(new SpSelf("st", ViewShopData.firstSelf.text , "", ViewShopData.firstSelf.motion));
SelfArr.push(new SpSelf("loss", ViewShopData.husokuSelf.text , "", ViewShopData.husokuSelf.motion));
SelfArr.push(new SpSelf("sold", ViewShopData.emptySelf.text , "", ViewShopData.emptySelf.motion));
SelfArr.push(new SpSelf("buy", ViewShopData.buySelf.text , "", ViewShopData.buySelf.motion));
SelfArr.push(new SpSelf("rnd", ViewShopData.randSelf1.text , "", ViewShopData.randSelf1.motion));
SelfArr.push(new SpSelf("rnd", ViewShopData.randSelf2.text , "", ViewShopData.randSelf2.motion));
SelfArr.push(new SpSelf("rnd", ViewShopData.randSelf3.text , "", ViewShopData.randSelf3.motion));
viewShopId = shopId;
}
let GetShopData = function (shopId) {
for (let i = 0; i <= $Nupu_PSData.ShopDatas.length - 1; i++) {
if ($Nupu_PSData.ShopDatas[i].id == shopId) {
return new ShopData($Nupu_PSData.ShopDatas[i]);
}
}
return null;
}
Game_Interpreter.prototype.PS_Shop_View = function (_ItemNo, _SetFlg) {
_SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false;
shopSelNo = _ItemNo;
let _opi = 255;
if (_SetFlg) _opi = 0;
let setSpBackImg = "PN_spBack";
if (ViewShopData.weaponShopFlg) setSpBackImg = "PN_spBack_weapon";
this.SetPict(PN_spBack, ShopUIPath + setSpBackImg, 0, 0, _opi);
this.SetPict(PN_spBase, ShopUIPath + "PN_spBase", _spPos._x, _spPos._y, _opi);
this.MovePict(PN_spBack, true, true, 10);
this.MovePict(PN_spBase, true, true, 10);
for (let i = 0; i <= ShopItemArr.length - 1; i++) {
if (i == 8) break;
let _posX = _spIPos._x + 164 * (i % 2);
let _posY = _spIPos._y + 161 * Math.floor(i / 2);
this.SetPictC(PN_spIcon + i, ShopUIPath + "PN_spIcon", _posX, _posY, _opi);
let _ckItem = $dataItems[ShopItemArr[i]._id];
let _owSet = "\\ow[0]"
if (ViewShopData.weaponShopFlg) {
_ckItem = $dataWeapons[ShopItemArr[i]._id];
}
this.SetPicStrC(PN_spTxtA + i, _owSet + _ckItem.name, 18, _posX, _posY - 54, _opi);
this.SetPicStrC(PN_spMIcon + i, "\\I[" + _ckItem.iconIndex + "] ", 25, _posX + 6, _posY + 3, _opi);
this.MovePict(PN_spMIcon + i, true, true, 0, 255, 150, 150);
if (ShopItemArr[i]._off > 0) {
DText_NRZureX = 2;
this.SetPicStrC(PN_spOffTxt + i, SCol.Yel + SWCol.Blk + ShopItemArr[i]._off + "%OFF",
18, _posX + 10, _posY - 54 + 20, _opi);
DText_NRZureX = 0;
}
var viewPrice = Math.round(_ckItem.price * ((100 - ShopItemArr[i]._off) / 100));
this.SetPicStr(PN_spTxtB + i, _owSet + viewPrice, 18, _posX - 8, _posY + 35, _opi);
if (shopSelNo == i) {
this.SetPictC(PN_spHikari, ShopUIPath + "PN_spHikari", _posX, _posY, _opi);
this.MovePict(PN_spHikari, true, true, 10, 255, true, true);
}
this.MovePict(PN_spIcon + i, true, true, 10);
this.MovePict(PN_spTxtA + i, true, true, 10);
this.MovePict(PN_spTxtB + i, true, true, 10);
this.MovePict(PN_spMIcon + i, true, true, 1, 255, 150, 150);
this.MovePict(PN_spOffTxt + i, true, true, 10);
}
this.SetPict(PN_spClose, ShopUIPath + "PN_spClose", 762, 67, _opi);
this.MovePict(PN_spClose, true, true, 10);
this.PS_Shop_DtView(_ItemNo, _SetFlg);
this.PS_Shop_GoldView();
this.PS_Shop_売切描画();
}
let _spPos = new Pos2D(372, 27);
let _spIPos = new Pos2D(_spPos._x + 119, _spPos._y + 164);
let _spSPos = new Pos2D(759, 235);
let _spWait = 0;
Game_Interpreter.prototype.PS_Shop = function () {
if (_spWait > 0) {
_spWait--;
return true;
}
if (shop_flame == 0) {
this.BLogDell();
if (shopL2DMdl != "") {
L2dFadeMdl(shopL2DMdl, "lleft", 10, "", null, null, -100);
L2dIdleStart(shopL2DMdl, "wait");
}
this.PS_Shop_View(0, true);
this.PS_Shop_SelfSet("st");
}
let shopSaveData = GetViewShopData();
_spSelfFlame--;
if (_spSelfFlame <= 0) {
this.PS_Shop_SelfSet("rnd");
}
if (shop_flame > 30) {
this.PicCngColorArr(_spPicArr);
let _ckNo = overPointerCkArr(_spPicArr);
if (_ckNo != -1) {
switch (_ckNo) {
case PN_spClose:
this.PicCngColor(_ckNo, [100, 100, 100, 0]);
if (TouchInput.isTriggered()) {
this.PS_Shop_Close();
return false;
}
case PN_spItmBuyBtn:
case PN_spItmBuyBtn_5:
this.PicCngColor(_ckNo, [150, 150, 150, 0]);
if (TouchInput.isTriggered()) {
var zaikoCount = -1;
if (ShopItemArr[shopSelNo]._zaikoVN > 0) {
zaikoCount = $gameVariables.value(ShopItemArr[shopSelNo]._zaikoVN);
}
if (shopSaveData != null && ShopItemArr[shopSelNo]._zaikoVN <= 0) {
if (shopSaveData.ZaikoCounter[shopSelNo] != -1) {
zaikoCount = shopSaveData.ZaikoCounter[shopSelNo];
}
}
if (zaikoCount == 0) {
return true;
}
var nowCnt = $gameParty.numItems($dataItems[ShopItemArr[shopSelNo]._id]);
if (ViewShopData.weaponShopFlg) {
nowCnt = $gameParty.numItems($dataWeapons[ShopItemArr[shopSelNo]._id]);
}
if (nowCnt + 1 > 99) return true;
if (_ckNo == PN_spItmBuyBtn_5 && nowCnt + 5 > 99) return true;
let zaikoCheck = zaikoCount <= 0 || zaikoCount > 0;
if (zaikoCheck) {
let itemData = $dataItems[ShopItemArr[shopSelNo]._id];
if (ViewShopData.weaponShopFlg) {
itemData = $dataWeapons[ShopItemArr[shopSelNo]._id];
}
var viewPrice = Math.round(itemData.price * ((100 - ShopItemArr[shopSelNo]._off) / 100));
if (viewPrice <= $gameParty._gold) {
SoundManager.playShop();
this.PlayPtcScTop("S_Click", 1253, 505);
if (zaikoCount != -1) {
zaikoCount--;
if (_ckNo == PN_spItmBuyBtn_5) zaikoCount -= 4;
}
if (ShopItemArr[shopSelNo]._zaikoVN != -1) {
$gameVariables.setValue(ShopItemArr[shopSelNo]._zaikoVN, zaikoCount);
}
if (shopSaveData != null) {
if (shopSaveData.ZaikoCounter[shopSelNo] != -1) {
shopSaveData.ZaikoCounter[shopSelNo] = zaikoCount;
}
}
$gameParty.gainGold(viewPrice * -1);
if (_ckNo == PN_spItmBuyBtn_5) {
for (let i = 0; i <= 4 - 1; i++) {
StacWaitPict(PN_spItmBuyBtn_5 , 3);
StacPlaySePict(PN_spItmBuyBtn_5 ,"Shop1");
}
}
if (ViewShopData.weaponShopFlg) {
$gameParty.gainItem($dataWeapons[ShopItemArr[shopSelNo]._id], 1);
if (_ckNo == PN_spItmBuyBtn_5) {
$gameParty.gainGold(viewPrice * -4);
$gameParty.gainItem($dataWeapons[ShopItemArr[shopSelNo]._id], 4);
}
} else {
$gameParty.gainItem($dataItems[ShopItemArr[shopSelNo]._id], 1);
if (_ckNo == PN_spItmBuyBtn_5) {
$gameParty.gainGold(viewPrice * -4);
$gameParty.gainItem($dataItems[ShopItemArr[shopSelNo]._id], 4);
}
}
this.PS_Shop_所持数View(shopSelNo, true);
this.PS_Shop_SelfSet("buy");
this.PS_Shop_売切描画();
_spWait = 3;
} else {
this.PS_Shop_SelfSet("loss");
}
if (zaikoCount < 5 && zaikoCount != -1)
this.DelPictSpan(PN_spItmBuyBtn_5 , PN_spItmBuyBtn_5 + 1);
if (zaikoCount == 0) {
this.SetPict(PN_spSoldOutBtn, ShopUIPath + "PN_spSoldOutBtn",
_spSPos._x + 353, _spSPos._y + 198, 0);
this.MovePict(PN_spSoldOutBtn, true, true, 10, 255);
}
if (zaikoCount == -1 || zaikoCount > 0) {
this.DelPict(PN_spSoldOutBtn);
}
if (viewPrice * 5 > $gameParty._gold)
this.DelPictSpan(PN_spItmBuyBtn_5 , PN_spItmKStr_5);
} else {
this.PS_Shop_SelfSet("sold");
}
this.PS_Shop_GoldView();
this.PS_Shop_DtView(shopSelNo)
}
break;
default:
this.PicCngColor(_ckNo, [100, 100, 100, 0]);
if (TouchInput.isTriggered()) {
shopSelNo = _ckNo - PN_spIcon;
let _posX = _spIPos._x + 164 * (shopSelNo % 2);
let _posY = _spIPos._y + 161 * Math.floor(shopSelNo / 2);
this.SetPictC(PN_spHikari, ShopUIPath + "PN_spHikari", _posX, _posY, 0);
this.MovePict(PN_spHikari, _posX, _posY, 3);
this.PS_Shop_View(shopSelNo, false);
}
break;
}
}
if (Input.isTriggered('menu') || TouchInput.isCancelled()) {
this.PS_Shop_Close();
return false;
}
}
shop_flame++;
return true;
}
Game_Interpreter.prototype.PS_Shop_Close = function (_ItemNo) {
L2D_SetZure(shopL2DMdl);
for (let i = PN_spBack; i <= PN_spEnd; i++) {
this.DelPict(i);
}
if (ViewShopData.weaponShopFlg) {
this.DelSpriteArr(de_CSsyosaiPArr);
}
}
Game_Interpreter.prototype.PS_Shop_売切描画 = function () {
let shopSaveData = GetViewShopData();
for (let i = 0; i <= ShopItemArr.length - 1; i++) {
var zaikoCount = -1;
if (ShopItemArr[i]._zaikoVN > 0) {
zaikoCount = $gameVariables.value(ShopItemArr[i]._zaikoVN);
}
if (shopSaveData != null) {
if (ShopItemArr[i]._zaikoVN <= 0) {
if (shopSaveData.ZaikoCounter[i] != -1) {
zaikoCount = shopSaveData.ZaikoCounter[i];
}
}
}
if (zaikoCount == -1 || zaikoCount > 0) continue;
let _posX = _spIPos._x + 164 * (i % 2);
let _posY = _spIPos._y + 161 * Math.floor(i / 2);
this.SetPictC(PN_spSoldout + i, ShopUIPath + "PN_spSoldout", _posX, _posY, 255);
}
}
Game_Interpreter.prototype.PS_Shop_GoldView = function () {
_SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false;
let _opi = 255;
if (_SetFlg) _opi = 0;
let _owSet = "\\ow[0]"
this.SetPict(PN_spMnyWin, ShopUIPath + "PN_spMnyWin", 1197, 14, _opi);
this.MovePict(PN_spMnyWin, true, true, 10, 255);
this.SetPicStr(PN_spMnyWin + 1, _owSet + $gameParty._gold, 28, 1286, 36, _opi);
this.MovePict(PN_spMnyWin + 1, true, true, 10, 255);
}
Game_Interpreter.prototype.PS_Shop_DtView = function (_ItemNo, _SetFlg) {
shopSelNo = _ItemNo;
let _opi = 255;
if (_SetFlg) _opi = 0;
let _owSet = "\\ow[0]"
let _ckItem = $dataItems[ShopItemArr[shopSelNo]._id];
if (ViewShopData.weaponShopFlg) {
_ckItem = $dataWeapons[ShopItemArr[shopSelNo]._id];
}
let _adyStr = "";
if (BtlItemCheck(ShopItemArr[shopSelNo]._id)) {
_adyStr = " (Battle)";
}
let setViewText = _owSet + _ckItem.name + _adyStr;
this.SetPict(PN_spItmWin, ShopUIPath + "PN_spItemWin", _spSPos._x, _spSPos._y, _opi);
this.MovePict(PN_spItmWin, true, true, 10);
let _SetuAr = _ckItem.description.split("\n");
this.DelPict(PN_spItmStr + 0);
this.DelPict(PN_spItmStr + 1);
this.DelPictSpan(PN_spItmBuyBtn_5 , PN_spItmKStr_5);
for (let i = 0; i <= _SetuAr.length - 1; i++) {
this.SetPicStr(PN_spItmStr + i, _owSet + _SetuAr[i], 18,
_spSPos._x + 202, _spSPos._y + 164 + (31 * i), _opi);
this.MovePict(PN_spItmStr + i, true, true, 10);
}
this.SetPicStrC(PN_spItmIco, "\\I[" + _ckItem.iconIndex + "] ", 25,
_spSPos._x + 123, _spSPos._y + 180, _opi);
this.MovePict(PN_spItmIco, true, true, 10, 255, 150, 150);
let shopSaveData = GetViewShopData();
var viewPrice = Math.round(_ckItem.price * ((100 - ShopItemArr[shopSelNo]._off) / 100));
this.SetPicStr(PN_spItmKStr, _owSet + viewPrice, 22, _spSPos._x + 513, _spSPos._y + 254, _opi);
let fiveBuyBtnViewFlg = false;
if (viewPrice <= $gameParty._gold) {
this.SetPict(PN_spItmBuyBtn, ShopUIPath + "PN_spItmBuyBtn" ,
_spSPos._x + 353, _spSPos._y + 198, _opi);
this.MovePict(PN_spItmBuyBtn, true, true, 10, 255);
this.MovePict(PN_spItmKStr, true, true, 10, 255);
var zaikoCount = -1;
if (shopSaveData.ZaikoCounter[shopSelNo] >= -1) zaikoCount = shopSaveData.ZaikoCounter[shopSelNo];
if (ShopItemArr[shopSelNo]._zaikoVN > 0) zaikoCount = $gameVariables.value(ShopItemArr[shopSelNo]._zaikoVN);
if (zaikoCount >= 0) setViewText += " Remain: " + zaikoCount;
if ((zaikoCount == -1 || zaikoCount >= 5) && viewPrice * 5 <= $gameParty._gold && _ckItem.name.indexOf("キューブ") != -1) {
let mvY = 75;
this.SetPict(PN_spItmBuyBtn_5, ShopUIPath + "PN_spItmBuyBtn_5",_spSPos._x + 353, _spSPos._y + 198 + mvY, _opi);
this.SetPicStr(PN_spItmKStr_5, _owSet + viewPrice * 5, 22,_spSPos._x + 513, _spSPos._y + 254 + mvY, _opi);
this.MovePict(PN_spItmBuyBtn_5, true, true, 10, 255);
this.MovePict(PN_spItmKStr_5, true, true, 10, 255);
fiveBuyBtnViewFlg = true;
}
} else {
this.SetPict(PN_spItmBuyBtn, ShopUIPath + "PN_spItmBuyBtn_False",
_spSPos._x + 353, _spSPos._y + 198, _opi);
this.MovePict(PN_spItmBuyBtn, true, true, 10, 155);
this.MovePict(PN_spItmKStr, true, true, 10, 155);
}
var nowCnt = $gameParty.numItems($dataItems[ShopItemArr[shopSelNo]._id]);
if (nowCnt + 1 > 99) {
this.MovePict(PN_spItmBuyBtn, true, true, 10, 155);
}
if (fiveBuyBtnViewFlg && nowCnt + 5 > 99) {
this.MovePict(PN_spItmKStr_5, true, true, 10, 155);
this.MovePict(PN_spItmBuyBtn_5, true, true, 10, 155);
}
this.SetPicStr(PN_spItmName, setViewText, 20, _spSPos._x + 202, _spSPos._y + 125, _opi);
this.MovePict(PN_spItmName, true, true, 10);
this.DelPict(PN_spSoldOutBtn);
zaikoCount = -1;
if (ShopItemArr[shopSelNo]._zaikoVN > 0) {
zaikoCount = $gameVariables.value(ShopItemArr[shopSelNo]._zaikoVN);
} else {
zaikoCount = shopSaveData.ZaikoCounter[shopSelNo];
}
if (zaikoCount <= 0 && zaikoCount != -1) {
this.SetPict(PN_spSoldOutBtn, ShopUIPath + "PN_spSoldOutBtn",
_spSPos._x + 353, _spSPos._y + 198, _opi);
this.MovePict(PN_spSoldOutBtn, true, true, 10, 255);
} else {
this.DelPict(PN_spSoldOutBtn);
}
this.PS_Shop_所持数View(_ItemNo, _SetFlg);
if (ViewShopData.weaponShopFlg) {
this.CardPicDraw(ShopItemArr[shopSelNo]._id, PN_spCard, PN_Cmp,
_spSPos._x + 66, _spSPos._y + 111, 255, 40, 40);
this.de_CSyosai(ShopItemArr[shopSelNo]._id , 768 , 425);
}
}
Game_Interpreter.prototype.PS_Shop_所持数View = function (_ItemNo, _SetFlg) {
shopSelNo = _ItemNo;
let _opi = 255;
if (_SetFlg) _opi = 0;
let _owSet = "\\ow[0]"
let _vStr = _owSet + "Owned: " + $gameParty.numItems($dataItems[ShopItemArr[shopSelNo]._id]);
if (ViewShopData.weaponShopFlg) {
_vStr = _owSet + "Owned: " + $gameParty.numItems($dataWeapons[ShopItemArr[shopSelNo]._id]);
}
this.SetPicStr(PN_spSyojiStr, _vStr, 26, _spSPos._x + 62, _spSPos._y + 254, _opi);
this.MovePict(PN_spSyojiStr, true, true, 10, 255);
}
let _spSelfFlame = 0;
let _spSlfRNo = 0;
let _spSlfPos = new Pos2D(22, 31);
Game_Interpreter.prototype.PS_Shop_SelfSet = function (_id) {
let _viewSelf = null;
let _setMotion = "";
let _ckRndArr = [];
let _ckNo = -1;
this.SetPict(PN_exFuki + 0, ShopUIPath + "PN_spFuki",
_spSlfPos._x, _spSlfPos._y, 0);
for (let i = 0; i <= SelfArr.length - 1; i++) {
if (SelfArr[i]._id == _id) {
if (_id == "rnd") {
_ckRndArr.push(SelfArr[i]);
} else {
_viewSelf = SelfArr[i];
break;
}
}
}
if (_id == "rnd") {
_spSlfRNo++;
if (_ckRndArr.length == _spSlfRNo) _spSlfRNo = 0;
if (_ckRndArr.length > 0) _viewSelf = _ckRndArr[_spSlfRNo];
}
if (_viewSelf != null) {
let _owSet = SCol.Blk0;
this.SetPicStr(PN_exFuki + 1, _owSet + _viewSelf._str1, 18,
_spSlfPos._x + 20, _spSlfPos._y + 13, 0);
this.SetPicStr(PN_exFuki + 2, _owSet + _viewSelf._str2, 18,
_spSlfPos._x + 20, _spSlfPos._y + 38, 0);
_setMotion = _viewSelf._motion;
if (shopL2DMdl != "" && _setMotion != "") {
L2dSetMotion(shopL2DMdl, _setMotion);
}
}
this.MovePict(PN_exFuki + 0, true, true, 10, 255, true, true);
this.MovePict(PN_exFuki + 1, true, true, 10, 255, true, true);
this.MovePict(PN_exFuki + 2, true, true, 10, 255, true, true);
_spSelfFlame = 420;
};