522 lines
21 KiB
JavaScript
522 lines
21 KiB
JavaScript
const BtlItemPicPath = BtlPicPath + "BtlItem/";
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class BtlItemData {
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constructor(_No, _name, _Setu1, _Setu2) {
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this._No = _No;
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this._name = _name;
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this._Setu1 = _Setu1;
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this._Setu2 = _Setu2;
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}
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}
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let EnItemNo = {
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BaniBom: 0,
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NuiGuard: 1,
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Kaifuku: 2,
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Itm301: 301,
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Itm302: 302,
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Itm303: 303,
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Itm304: 304,
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Itm305: 305,
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Itm306: 306,
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Itm307: 307,
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Itm308: 308,
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Itm309: 309,
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Itm310: 310,
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Itm311: 311,
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Itm312: 312,
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Itm313: 313,
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Itm314: 314,
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Itm315: 315,
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};
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let btlItemDatas = [];
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btlItemDatas.push(new BtlItemData(0, "★Vanilla Bomber",
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"Causes an explosion that reduces all characters' HP to 1", SCol.Red + "※Debug"));
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btlItemDatas.push(new BtlItemData(1, "★Nui Guard",
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"Creates a shield that greatly reduces damage", SCol.Red + "※Debug"));
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btlItemDatas.push(new BtlItemData(2, "Repair Data",
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"Restores 30 HP", ""));
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btlItemDatas.push(new BtlItemData(EnItemNo.Itm301, "", "", ""));
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btlItemDatas.push(new BtlItemData(EnItemNo.Itm302, "", "", ""));
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btlItemDatas.push(new BtlItemData(EnItemNo.Itm303, "", "", ""));
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btlItemDatas.push(new BtlItemData(EnItemNo.Itm304, "", "", ""));
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btlItemDatas.push(new BtlItemData(EnItemNo.Itm305, "", "", ""));
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btlItemDatas.push(new BtlItemData(EnItemNo.Itm306, "", "", ""));
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btlItemDatas.push(new BtlItemData(EnItemNo.Itm307, "", "", ""));
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btlItemDatas.push(new BtlItemData(EnItemNo.Itm308, "", "", ""));
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btlItemDatas.push(new BtlItemData(EnItemNo.Itm309, "", "", ""));
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btlItemDatas.push(new BtlItemData(EnItemNo.Itm310, "", "", ""));
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btlItemDatas.push(new BtlItemData(EnItemNo.Itm311, "", "", ""));
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btlItemDatas.push(new BtlItemData(EnItemNo.Itm312, "", "", ""));
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btlItemDatas.push(new BtlItemData(EnItemNo.Itm313, "", "", ""));
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btlItemDatas.push(new BtlItemData(EnItemNo.Itm314, "", "", ""));
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btlItemDatas.push(new BtlItemData(EnItemNo.Itm315, "", "", ""));
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let BtlItemCheck = function (_id) {
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if (_id < 10) return false;
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for (let i = 0; i <= btlItemDatas.length - 1; i++) {
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if (btlItemDatas[i]._No == _id) return true;
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}
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return false;
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}
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let BtlItem_SaveData = Game_System.prototype.initialize;
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Game_System.prototype.initialize = function () {
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BtlItem_SaveData.call(this);
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this.SetAdSys = [-1, -1, -1];
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this.AdSysCT = [];
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};
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class AdSysCTData {
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constructor(_id , _ct){
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this.id = _id;
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this.ct = _ct;
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}
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}
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let btlItemSettingFlg = false;
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let BtlItem_SettingUpdate = Game_Interpreter.prototype.NUpdate;
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Game_Interpreter.prototype.NUpdate = function () {
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BtlItem_SettingUpdate.call(this);
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if (!btlItemSettingFlg) {
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for (let i = 0; i <= btlItemDatas.length - 1; i++) {
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if (btlItemDatas[i]._name == "") {
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btlItemDatas[i]._name = $dataItems[btlItemDatas[i]._No].name;
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let setuArr = $dataItems[btlItemDatas[i]._No].description.split("\n");
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btlItemDatas[i]._Setu1 = setuArr[0];
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if (setuArr.length > 1) btlItemDatas[i]._Setu2 = setuArr[1];
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}
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}
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btlItemSettingFlg = true;
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}
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}
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Game_Interpreter.prototype.BtlItemSetUp = function () {
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btlItemBtnArr = [];
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if ($gameSystem.SetAdSys == undefined) $gameSystem.SetAdSys = [-1, -1, -1];
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for (let i = 0; i <= $gameSystem.SetAdSys.length - 1; i++) {
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if ($gameSystem.SetAdSys[i] != -1) {
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if ($gameSystem.SetAdSys[i] == EnItemNo.Itm301 && !BtlData._逃走可能Flg) {
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continue;
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}
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btlItemBtnArr.push(new BtlItemBtn($gameSystem.SetAdSys[i], 1));
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}
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}
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if (!$gameSwitches.value(SW_NoDebug) && DbgFlg) {
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if (btlItemBtnArr.length < 3) btlItemBtnArr.push(new BtlItemBtn(EnItemNo.BaniBom, 1));
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if (btlItemBtnArr.length < 3) btlItemBtnArr.push(new BtlItemBtn(EnItemNo.NuiGuard, 1));
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VaniBonUseFlg = false;
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}
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if ($gameSwitches.value(SW_ルーザーズ敗北)) {
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btlItemBtnArr = [];
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}
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}
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let btlItemBtnArr = [];
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class BtlItemBtn {
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constructor(_No, _Kaisu) {
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this._No = _No;
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this._Kaisu = _Kaisu;
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}
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}
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let GetBtlItemData = function (_No) {
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for (let i = 0; i <= btlItemDatas.length - 1; i++) {
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if (btlItemDatas[i]._No == _No) {
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return btlItemDatas[i];
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}
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}
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}
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let btlItemBtnPos = new Pos2D(727, 101);
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const BtlItemMaxViewCount = 5;
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let btlItemPicArr = [];
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Game_Interpreter.prototype.BtlItemBtnDraw = function () {
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btlItemPicArr = [];
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if (TutorialDgn管理No > 0) {
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for (let i = 0; i < btlItemBtnArr.length; i++) {
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if (btlItemBtnArr[i]._No == 302) {
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btlItemBtnArr.splice(i , 1);
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}
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}
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}
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for (let i = 0; i <= BtlItemMaxViewCount - 1; i++) {
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this.DelSprite(PN_BtlItemBtn + i);
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this.DelSprite(PN_BtlItemCnt + i);
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}
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if (this.ゴブリン称号装備確認()) return;
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for (let i = 0; i <= btlItemBtnArr.length - 1; i++) {
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this.SetSpriteC(PN_BtlItemBtn + i, BtlItemPicPath + "Btn_AdSys" + btlItemBtnArr[i]._No,
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btlItemBtnPos._x - (i * 110), btlItemBtnPos._y, 255, 80, 80);
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for (let j = 0; j < $gameSystem.AdSysCT.length; j++) {
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if ($gameSystem.AdSysCT[j].id == btlItemBtnArr[i]._No && $gameSystem.AdSysCT[j].ct > 0) {
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this.SetSpriteCellC(PN_BtlItemCnt + i, BtlItemPicPath + "Btn_AdSysNo", 10,
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$gameSystem.AdSysCT[j].ct, btlItemBtnPos._x - (i * 110), btlItemBtnPos._y,
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255, 80, 80);
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}
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}
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btlItemPicArr.push(PN_BtlItemBtn + i);
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}
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}
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Game_Interpreter.prototype.AdSysCt_CountDown = function (_cnt) {
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_cnt = typeof _cnt !== 'undefined' ? _cnt : 1;
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for (let i = 0; i < $gameSystem.AdSysCT.length; i++) {
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if ($gameSystem.AdSysCT[i].ct > 0)
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$gameSystem.AdSysCT[i].ct -= _cnt;
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}
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this.BtlItemBtnDraw();
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}
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let btlItem_SetuDrawFlg = false;
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class BtlItemBtn_Data {
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constructor(_No, _SpDataArr) {
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this._No = _No;
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this._SpDataArr = _SpDataArr;
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}
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}
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let btlItemBtn_DataArr = [];
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let btlItemUseItemCnt = [];
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Game_Interpreter.prototype.BtlItemBtnUpdate = function () {
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if (LastEffectUISelectUpdate) return;
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if (!IsPlayerSelect) return;
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if (BtlActiveTouchUIUpdateOff) return;
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let overNo = overPointerSpCkArr(btlItemPicArr);
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for (let i = 0; i <= btlItemPicArr.length - 1; i++) this.SpriteCngColor(btlItemPicArr[i]);
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if (overNo != -1 && BtlData.Mode == EnBtlMode.CardSelect) {
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let ckNo = overNo - PN_BtlItemBtn;
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if (btlItemBtnArr[ckNo] == undefined) return;
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let _DNo = btlItemBtnArr[ckNo]._No;
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this.SpriteCngColor(overNo, [50, 50, 50, 0]);
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if (GetSpriteData(PN_BtlItemTxt + 0) != null &&
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GetSpriteData(PN_BtlItemTxt + 1) != null &&
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GetSpriteData(PN_BtlItemTxt + 2) != null) {
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let _SaveDtArr = [];
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_SaveDtArr.push(GetSpriteData(PN_BtlItemTxt + 0));
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_SaveDtArr.push(GetSpriteData(PN_BtlItemTxt + 1));
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_SaveDtArr.push(GetSpriteData(PN_BtlItemTxt + 2));
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this.SetBtlItemBtnArr(_DNo, _SaveDtArr);
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}
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let _noSelectFlg = false;
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for (let i = 0; i < $gameSystem.AdSysCT.length; i++) {
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if ($gameSystem.AdSysCT[i].ct > 0 && _DNo == $gameSystem.AdSysCT[i].id)
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_noSelectFlg = true;
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}
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if (TouchInput.isTriggered() && !_noSelectFlg) {
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btlItemUseItemCnt.push(btlItemBtnArr[ckNo]._No);
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this.BtlItemBtnUse(btlItemBtnArr[ckNo]._No);
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if (!this.IsPlayerメタル化()) this.SetSpineAnime(PN_CharacterPL, "Item", false);
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if (!this.IsPlayerメタル化()) this.AddSpineAnime(PN_CharacterPL,"Idl",true,0,100);
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this.BtlItemBtnDraw();
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}
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if (!btlItem_SetuDrawFlg) {
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let _AdWinPos = new Pos2D(btlItemBtnPos._x - (ckNo * 110), btlItemBtnPos._y + 90);
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this.SetSpriteC(PN_BtlItemWin, BtlPicPath + "Setu_FreeWin", _AdWinPos._x, _AdWinPos._y);
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D_Text_Cng_font = "Makinas";
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btlItem_SetuDrawFlg = true;
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for (let j = 0; j <= btlItemDatas.length - 1; j++) {
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if (_DNo == btlItemDatas[j]._No) {
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var viewStr = btlItemDatas[j]._name;
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var memo = MetaChecker($dataItems[_DNo] , "CT" , false);
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if (memo != false) {
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viewStr += ": Cooldown " + memo;
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}
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this.SpriteStr(PN_BtlItemTxt + 0, viewStr, 20, _AdWinPos._x - 200, _AdWinPos._y - 40);
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this.SpriteStr(PN_BtlItemTxt + 1, btlItemDatas[j]._Setu1, 18, _AdWinPos._x - 200, _AdWinPos._y - 15);
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this.SpriteStr(PN_BtlItemTxt + 2, btlItemDatas[j]._Setu2, 18, _AdWinPos._x - 200, _AdWinPos._y + 10);
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break;
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}
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}
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D_Text_Cng_font = "";
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}
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} else {
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btlItem_SetuDrawFlg = false;
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Alpha0SpriteArr([PN_BtlItemWin, PN_BtlItemTxt + 0, PN_BtlItemTxt + 1, PN_BtlItemTxt + 2]);
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}
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}
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Game_Interpreter.prototype.SetBtlItemBtnArr = function (_No, _SaveArr) {
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for (let i = 0; i <= btlItemBtn_DataArr.length - 1; i++) {
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if (btlItemBtn_DataArr[i]._No == _No) {
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return;
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}
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}
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let _SetAdData = new BtlItemBtn_Data(_No, _SaveArr);
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btlItemBtn_DataArr.push(_SetAdData);
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}
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Game_Interpreter.prototype.BtlItemAdd = function (_No, _Count) {
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for (let i = 0; i <= btlItemBtnArr.length - 1; i++) {
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if (btlItemBtnArr[i]._No == _No) {
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if (btlItemBtnArr[i]._Kaisu == 9) return;
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btlItemBtnArr[i]._Kaisu += _Count;
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return;
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}
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}
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btlItemBtnArr.push(new BtlItemBtn(_No, _Count));
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}
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let GetBtlItemCoolTime = function (_SysNo) {
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for (let i = 0; i <= $gameSystem.AdSysCT.length - 1; i++) {
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if ($gameSystem.AdSysCT[i].id == _SysNo) {
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$gameSystem.AdSysCT[i].ct = ctValue;
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}
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}
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}
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let VaniBonUseFlg = false;
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Game_Interpreter.prototype.BtlItemBtnUse = function (_SysNo) {
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switch (_SysNo) {
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case EnItemNo.BaniBom:
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case EnItemNo.NuiGuard:
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case EnItemNo.Kaifuku:
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break;
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default:
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let ctValue = Number(MetaChecker($dataItems[_SysNo] , "CT" , "0"));
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let _addFlg = true;
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for (let i = 0; i <= $gameSystem.AdSysCT.length - 1; i++) {
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if ($gameSystem.AdSysCT[i].id == _SysNo) {
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$gameSystem.AdSysCT[i].ct = ctValue;
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_addFlg = false;
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}
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}
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if (_addFlg) $gameSystem.AdSysCT.push(new AdSysCTData(_SysNo , ctValue));
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break;
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}
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let _AnimeId = 0;
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switch (_SysNo) {
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case EnItemNo.BaniBom:
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this.BLogAdd(180, "Vanilla Bomber activated!!!!");
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VaniBonUseFlg = true;
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BtlItemFlame = 30;
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for (let i = 0; i <= NPlayer.length - 1; i++) {
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NPlayer[i]._hp = 1;
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}
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for (let i = 0; i <= NEnemy.length - 1; i++) {
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if (NEnemy[i]._hp > 0) {
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NEnemy[i]._hp = 1;
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}
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}
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_AnimeId = 3;
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this.PlayAnime(_AnimeId, NPlayer[0]._screenX, NPlayer[0]._screenY);
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this.PlayAnimeEnemyAll(_AnimeId);
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this.BtlLive2DParamSet_State();
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break;
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case EnItemNo.NuiGuard:
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this.BLogAdd(180, "Nui Guaaaard!!!");
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BtlItemFlame = 30;
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this.PlayAnime(GardAnimeId, NPlayer[0]._screenX, NPlayer[0]._screenY);
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StateAddPlayerFlg = true;
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AddNState(NPlayer[0]._NState, 15, 99);
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$gameActors.actor(1).addState(15);
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break;
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case EnItemNo.Itm301:
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this.PlayPtcPic("Jenimi", NPlayer[0]._screenX, NPlayer[0]._screenY);
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this.MovePict(PN_CharacterPL, true, true, 30, 0, plSpineScaleX, plSpineScaleY);
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L2dAutoFadeOut(MdlRomashaBattle, 15);
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BtlEndLive2D_FadeOut();
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BtlEscapeFlg = true;
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this.ChangePhase_EndBtl();
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_PLステート解除(En_StNo.ジャミング);
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_PLステート解除(En_StNo.ジャミング_2);
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break;
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case EnItemNo.Itm302:
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NPlayer[0]._hp = 1;
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this.SetBtlItemState("PowUp_2" , -1 , 27,2);
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this.SetBtlItemState("PowUp_2" , -1 , 54,2);
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break;
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case EnItemNo.Itm303:
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let rp303Value = Math.round(NPlayer[0].mhp * 0.1);
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this.EffectBtlItem回復("Used Repair Kit!" , rp303Value);
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break;
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case EnItemNo.Itm304:
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let rp304Value = Math.round(NPlayer[0].mhp * 0.2);
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this.EffectBtlItem回復("Used Repair Kit+!" , rp304Value);
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break;
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case EnItemNo.Itm305:
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this.SetBtlItemState("PowUp_2" , -1 , 78,5);
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break;
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case EnItemNo.Itm306:
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this.MPKaihuku(2);
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BtlItemFlame = 30;
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this.PlayPtcPic("PowUp_3", NPlayer[0]._screenX, NPlayer[0]._screenY);
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break;
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case EnItemNo.Itm307:
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this.SetBtlItemState("PowUp_2" , -1 , 27,1);
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break;
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case EnItemNo.Itm308:
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this.SetBtlItemState("Dfence" , -1 , 200,1);
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break;
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case EnItemNo.Itm309:
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this.SetBtlItemState("Dfence" , -1 , 87,3);
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break;
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case EnItemNo.Itm310:
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this.NPtcComboSet("DrowKEff", Ptc_CType.Pic, [NPlayer[0]._screenX, NPlayer[0]._screenY]);
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for (let i = 0; i <= 2 - 1; i++) {
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if (CardData.length < BtlStatic._手札最大枚数) {
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AddCardDrawStac();
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}
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}
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this.HandCardPicSort(-1);
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this.CardDrawMove();
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break;
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case EnItemNo.Itm311:
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for (let i = 0; i <= NEnemy.length - 1; i++) {
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if (NEnemy[i]._hp > 0) this.TCShift_ENo(i, 1, 999);
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}
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this.PlayPtcPic("ClockWise", NPlayer[0]._screenX, NPlayer[0]._screenY);
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break;
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case EnItemNo.Itm312:
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this.PlayPtcPic("CostDown", NPlayer[0]._screenX, NPlayer[0]._screenY);
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this.HandCardCost_Change(-1);
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this.CardDrawMove();
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break
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case EnItemNo.Itm313: //リセットウェポン:敵全体クリア効果(バフ消し)
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EnforceCardUseNo = 633;
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EnforceCostZeroFlg = true;
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break;
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case EnItemNo.Itm314:
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wait_TurnEndBtnUIUpdate = 15;
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this.PlayPtcPic("Reload", NPlayer[0]._screenX, NPlayer[0]._screenY);
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this.AllCardTrash_Move();
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let drawCount = CardData.length;
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for (let j = 0; j <= CardData.length - 1; j++) {
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CardData.splice(j, 1); j--;
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}
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SetEnemyDmgStac(DType.Draw, -1, 1, drawCount);
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break;
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case EnItemNo.Kaifuku:
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this.BtlItem回復(_SysNo);
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break;
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// let _距離順Arr = GetTargetArr_Enemy距離();
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// this.PlayAnime(_AnimeId, NEnemy[_単対象No]._screenX, NEnemy[_単対象No]._screenY - 64);
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}
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}
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Game_Interpreter.prototype.SetBtlItemState = function (_パーティクル名 , _対象ENo , _ステートId , _付与ターン) {
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this.AddState_ENo(_対象ENo, _ステートId, _付与ターン);
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BtlItemFlame = 30;
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this.PlayPtcPic(_パーティクル名, NPlayer[0]._screenX, NPlayer[0]._screenY);
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}
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Game_Interpreter.prototype.BtlItemステート付与 = function (_SysNo) {
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let _setPtcStr = "";
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switch (_SysNo) {
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case EnItemNo.Itm305:
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_setPtcStr = "PowUp_2";
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this.AddState_ENo(-1, 32, 3);
|
|
break;
|
|
case EnItemNo.Itm302:
|
|
_setPtcStr = "PowUp_2";
|
|
this.AddState_ENo(-1, 32, 3);
|
|
break;
|
|
case EnItemNo.Itm303:
|
|
_setPtcStr = "FullAtack";
|
|
this.AddState_ENo(-1, 90, 1);
|
|
this.AddState_ENo(-1, 100, 1);
|
|
NPlayer[0]._hp = 1;
|
|
break;
|
|
case EnItemNo.Itm304:
|
|
_setPtcStr = "Dfence";
|
|
this.AddState_ENo(-1, 33, 5);
|
|
break;
|
|
case EnItemNo.Itm305:
|
|
_setPtcStr = "Dfence";
|
|
this.AddState_ENo(-1, 2, 30);
|
|
break;
|
|
case EnItemNo.Itm308:
|
|
_setPtcStr = "Kihuku_Eff_4";
|
|
this.AddState_ENo(-1, 25, 4);
|
|
break;
|
|
case EnItemNo.Itm314:
|
|
_setPtcStr = "FormationA";
|
|
this.AddState_ENo(-1, 86, 10);
|
|
break;
|
|
}
|
|
}
|
|
Game_Interpreter.prototype.EffectBtlItem回復 = function (_ログ表示1 , _回復点数) {
|
|
this.BLogAdd(180, _ログ表示1);
|
|
BtlItemFlame = 30;
|
|
_AnimeId = 41;
|
|
this.PlayPtcPic("Kaihuku_Eff", NPlayer[0]._screenX, NPlayer[0]._screenY);
|
|
SetEnemyDmgStac(DType.HpRecv, -1, 0, _回復点数);
|
|
}
|
|
Game_Interpreter.prototype.BtlItem回復 = function (_SysNo) {
|
|
switch (_SysNo) {
|
|
case EnItemNo.Kaifuku:
|
|
this.BLogAdd(180, "Used Repair Data!");
|
|
break;
|
|
case EnItemNo.Itm306:
|
|
this.BLogAdd(180, "Used Repair Kit!");
|
|
break;
|
|
case EnItemNo.Itm307:
|
|
this.BLogAdd(180, "Used Repair Kit+!");
|
|
break;
|
|
}
|
|
BtlItemFlame = 30;
|
|
_AnimeId = 41;
|
|
this.PlayPtcPic("Kaihuku_Eff", NPlayer[0]._screenX, NPlayer[0]._screenY);
|
|
let _Rp = 30;
|
|
NPlayer[0]._hp += _Rp;
|
|
if (NPlayer[0].mhp <= NPlayer[0]._hp) {
|
|
_Rp -= NPlayer[0]._hp - NPlayer[0].mhp;
|
|
NPlayer[0]._hp = NPlayer[0].mhp;
|
|
}
|
|
if (_Rp > 0) {
|
|
this.BLogAdd(180, SCol.Grn + "Romasha recovered " + _Rp + " HP.");
|
|
}
|
|
}
|
|
let BtlItemFlame = -1;
|
|
Game_Interpreter.prototype.BtlItemUseUpdate = function () {
|
|
if (BtlItemFlame >= 0) {
|
|
BtlItemFlame--;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
class SkillLog {
|
|
constructor(_SkillStr, _PictNo, _WinNo) {
|
|
_WinNo = typeof _WinNo !== 'undefined' ? _WinNo : 1;
|
|
this._SkillStr = _SkillStr;
|
|
this._WinNo = _WinNo;
|
|
this._PictNo = _PictNo;
|
|
this._LFlame = [0, 0, 0];
|
|
}
|
|
}
|
|
let SViewNo = 0;
|
|
let Skill_Log = [];
|
|
let SLPos = new Pos2D(628, 183);
|
|
Game_Interpreter.prototype.SkillLogUpdate = function () {
|
|
for (let i = 0; i <= Skill_Log.length - 1; i++) {
|
|
Skill_Log[i]._LFlame[i]++;
|
|
let _FlmCk = 0;
|
|
for (let j = 0; j <= Skill_Log[i]._LFlame.length - 1; j++) {
|
|
_FlmCk += Skill_Log[i]._LFlame[j];
|
|
}
|
|
let _PlPNo = PN_UseSWaku + Skill_Log[i]._PictNo;
|
|
let _PlStrPNo = PN_UseSTxt + Skill_Log[i]._PictNo;
|
|
if (_FlmCk < 60) {
|
|
switch (i) {
|
|
case 0:
|
|
if (Skill_Log[i]._LFlame[i] == 1) {
|
|
this.SetSpriteC(_PlPNo, BtlPicPath + "PN_UseWaku" + Skill_Log[i]._WinNo,
|
|
SLPos._x, SLPos._y + 20, 0);
|
|
this.MoveSprite(_PlPNo, SLPos._x, SLPos._y, 10);
|
|
this.SpriteStrC(_PlStrPNo, Skill_Log[i]._SkillStr, 25,
|
|
SLPos._x, SLPos._y + 20, 0);
|
|
this.MoveSprite(_PlStrPNo, SLPos._x, SLPos._y, 10);
|
|
}
|
|
break;
|
|
case 1:
|
|
if (Skill_Log[i]._LFlame[i] == 1) {
|
|
this.MoveSprite(_PlPNo, SLPos._x, SLPos._y - 52, 10, 150);
|
|
this.MoveSprite(_PlStrPNo, SLPos._x, SLPos._y - 52, 10, 150);
|
|
}
|
|
break;
|
|
case 2:
|
|
if (Skill_Log[i]._LFlame[i] == 1) {
|
|
this.MoveSprite(_PlPNo, true, true, 10, 0);
|
|
this.MoveSprite(_PlStrPNo, true, true, 10, 0);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (_FlmCk == 60) {
|
|
this.MoveSprite(_PlPNo, true, true, 10, 0);
|
|
this.MoveSprite(_PlStrPNo, true, true, 10, 0);
|
|
}
|
|
if (_FlmCk == 70) {
|
|
Skill_Log.pop();
|
|
}
|
|
}
|
|
}
|
|
Game_Interpreter.prototype.SkillLogAdd = function (_SetStr, _WinNo) {
|
|
_WinNo = typeof _WinNo !== 'undefined' ? _WinNo : 1;
|
|
if (_SetStr == "") return;
|
|
SViewNo++;
|
|
if (SViewNo == 3) SViewNo = 0;
|
|
Skill_Log.unshift(new SkillLog(_SetStr, SViewNo, _WinNo));
|
|
if (Skill_Log.length >= 3) Skill_Log.pop();
|
|
}
|