Compare commits
2 commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 96ee4d38b4 | |||
| f4737dd84c |
10 changed files with 12 additions and 12 deletions
17
.gitignore
vendored
17
.gitignore
vendored
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@ -41,13 +41,10 @@ scene.dat
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BSXScript_*
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BSXScript_*
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# Images
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# Images
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!Layout_Command.rpgmvp
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!901CutinPussyServiceCompleted.png_
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!titles10410_kakou.rpgmvp
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!Help01_Life.png_
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!titles10410_kakou2.rpgmvp
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!Help02_ProstituteLevelUp.png_
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!titles10410_kakou3.rpgmvp
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!Help03_EnterDemhuman.png_
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!titles10410_kakou4.rpgmvp
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!Help04_ProstituteLevelUpPoint.png_
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!titles10410_kakou5.rpgmvp
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!state_description.png_
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!titles10410_kakou6.rpgmvp
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!TitleImage.png_
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!titles10410_kakou7.rpgmvp
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!title_ev.rpgmvp
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!title.rpgmvp
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@ -143,7 +143,7 @@
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"身体",
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"身体",
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"装飾品"
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"装飾品"
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],
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],
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"gameTitle": "監獄勇者 version 1.1.0",
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"gameTitle": "監獄勇者 version 1.1.1",
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"gameoverMe": {
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"gameoverMe": {
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"name": "Gameover1",
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"name": "Gameover1",
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"pan": 0,
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"pan": 0,
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Binary file not shown.
BIN
img/pictures/600Help/Help01_Life.png_
Normal file
BIN
img/pictures/600Help/Help01_Life.png_
Normal file
Binary file not shown.
BIN
img/pictures/600Help/Help02_ProstituteLevelUp.png_
Normal file
BIN
img/pictures/600Help/Help02_ProstituteLevelUp.png_
Normal file
Binary file not shown.
BIN
img/pictures/600Help/Help03_EnterDemhuman.png_
Normal file
BIN
img/pictures/600Help/Help03_EnterDemhuman.png_
Normal file
Binary file not shown.
BIN
img/pictures/600Help/Help04_ProstituteLevelUpPoint.png_
Normal file
BIN
img/pictures/600Help/Help04_ProstituteLevelUpPoint.png_
Normal file
Binary file not shown.
BIN
img/system/battle_state/state_description.png_
Normal file
BIN
img/system/battle_state/state_description.png_
Normal file
Binary file not shown.
BIN
img/titles1/PrisonBrave/TitleImage.png_
Normal file
BIN
img/titles1/PrisonBrave/TitleImage.png_
Normal file
Binary file not shown.
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@ -127,6 +127,8 @@
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// 初回イベント未指定の場合は飛ばす
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// 初回イベント未指定の場合は飛ばす
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break;
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break;
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}
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}
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// 次の初回イベントはまだ見てないので
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data.firstPlayed = false;
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}
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}
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// indexが4以上になることを抑止
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// indexが4以上になることを抑止
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@ -144,9 +146,10 @@
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} else {
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} else {
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// 初回イベントの取りこぼしがあるのでそれを流す
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// 初回イベントの取りこぼしがあるのでそれを流す
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data.firstPlayed = true;
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data.firstPlayed = true;
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const playedIndex = Math.min(index + 1, 3); // 間違ってもLv.4以上の箇所を見ないように
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return {
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return {
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data: data,
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data: data,
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event: events[index + 1].firstEvent,
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event: events[playedIndex].firstEvent,
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level: index,
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level: index,
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};
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};
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}
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}
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