66 lines
2.4 KiB
JavaScript
66 lines
2.4 KiB
JavaScript
//=============================================================================
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// RPG Maker MZ - LevelLimit
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//
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// Copyright 2024 min-pub. All rights reserved.
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// This source code or any portion thereof must not be
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// reproduced or used without licensed in any manner whatsoever.
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//=============================================================================
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/*:
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* @target MZ
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* @plugindesc 最大レベル設定(上限突破)
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* @author 四号戦車
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* @base PluginCommonBase
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* @base PluginUtils
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* @orderAfter PluginCommonBase
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* @orderAfter PluginUtils
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*
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* @param maxLevel
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* @text 最大レベル
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* @desc 最大レベルを指定します。
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* 100以上の指定が可能です。
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* @type number
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* @default 99
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* @min 1
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*
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* @help LevelLimit.js
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*
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* Version: 0.0.1
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*
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* 最大レベルを100以上に設定出来ます。
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*
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*/
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(() => {
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"use strict";
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//========================================================================
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// プラグイン定義
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//========================================================================
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const pluginName = "LevelLimit";
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const script = document.currentScript;
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const param = PluginManagerEx.createParameter(script);
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//========================================================================
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// 定数定義
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//========================================================================
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//========================================================================
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// コアスクリプト変更部 (Game_Actor)
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//========================================================================
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const _Game_Actor_paramBase = Game_Actor.prototype.paramBase;
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Game_Actor.prototype.paramBase = function(paramId) {
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if (this._level >= 100) {
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const u_levelParam = this.currentClass().params[paramId][99];
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const d_levelParam = this.currentClass().params[paramId][94];
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const level = (this._level - 99) * ((u_levelParam - d_levelParam) / 5) + u_levelParam;
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return Math.round(level);
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} else {
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return _Game_Actor_paramBase.apply(this, arguments);
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}
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};
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const _Game_Actor_maxLevel = Game_Actor.prototype.maxLevel;
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Game_Actor.prototype.maxLevel = function() {
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return !this._maxLevel && param.maxLevel ? param.maxLevel : _Game_Actor_maxLevel.apply(this, arguments);
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};
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})();
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