From be3e8ea0e8438adf218bfe9e78ceca05220eb47d Mon Sep 17 00:00:00 2001 From: dazedanon Date: Thu, 18 Sep 2025 08:58:57 -0500 Subject: [PATCH] ui tl --- data/System.json | 2 +- js/plugins/VE_Single_Actor_MZ.js | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/data/System.json b/data/System.json index f7420af..c038e58 100644 --- a/data/System.json +++ b/data/System.json @@ -139,7 +139,7 @@ "Body", "Panties" ], - "gameTitle": "Magical Girl Pureful Lily | TL: DazedAnon", + "gameTitle": "Magical Girl Pureful Lily | TL: DazedAnon & O&M", "gameoverMe": { "name": "Gameover1", "pan": 0, diff --git a/js/plugins/VE_Single_Actor_MZ.js b/js/plugins/VE_Single_Actor_MZ.js index ac74934..70b1581 100644 --- a/js/plugins/VE_Single_Actor_MZ.js +++ b/js/plugins/VE_Single_Actor_MZ.js @@ -554,7 +554,7 @@ this.drawText(TextManager.param(3), col2X, y + lineHeight * 1, labelWidth); this.drawText(actor.def, valueX, y + lineHeight * 1, statusValueWidth, 'right'); - this.drawText("会心率", col2X, y + lineHeight * 2, labelWidth); + this.drawText("Crit Rate", col2X, y + lineHeight * 2, labelWidth); const finalCri = actor.cri + (actor.luk / 10 / 100); this.drawText(Math.floor(finalCri * 100), valueX, y + lineHeight * 2, statusValueWidth, 'right'); this.drawText("%", unitX, y + lineHeight * 2, statusUnitWidth, 'left'); @@ -705,7 +705,7 @@ const label1Width = this.textWidth(label1); const value1Width = this.textWidth(String(value1)); - const label2 = "次のレベルまで"; + const label2 = "Next Lv"; const value2 = actor.isMaxLevel() ? "MAX" : actor.nextRequiredExp().toLocaleString(); const label2Width = this.textWidth(label2); const value2Width = this.textWidth(value2); @@ -732,7 +732,7 @@ const rightSidePadding = 12; // ウィンドウ右端からの余白 // 所持金ブロックの各要素のテキストとその幅を計算 - const label3 = "所持金"; + const label3 = "Money"; const value3 = $gameParty.gold().toLocaleString(); const unit3 = TextManager.currencyUnit; const label3Width = this.textWidth(label3);