pure-full-lily/js/plugins/TRP_ParticleMZ_Preset.js
2025-09-16 10:12:44 -05:00

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//=============================================================================
// TRP_ParticlePreset.js
//=============================================================================
/*:
* @target MZ
* @base TRP_ParticleMZ
* @plugindesc パーティクルプリセットデータ
* @help
* 【更新履歴】
* 1.26 2022/09/04 漂う光系プリセット32種追加
* 1.07 2022/01/09 iOSでの動作不具合修正
* 1.06 2021/06/01 コマンドのデフォルト値変更
* 1.00 2021/04/10 初版。
*
* aura_bp <対象:character> @キャラ:青白い粒子と集中線拡散
* aura_bp2 <対象:character> @キャラ:青白いサークル拡大
* aura_static_b <対象:character> @キャラ:もやもやのオーラ
* black_particle_w <対象:weather> @天候:黒いパーティクル
* blizard_w <対象:weather> @天候:吹雪
* bubble_c <対象:character> @キャラ:キャラを包む泡。attach推奨
* bubble_cp <対象:character> @キャラ:穴から吹き出す泡
* bubble_w <対象:weather> @天候:水中の泡
* charm_bw <対象:weather> @天候:画面全体ハート
* click <対象:click> click:マウスクリック/タップ用1
* click2 <対象:click> click:マウスクリック/タップ用2
* cloud_shadow_w <対象:screen> @天候:雲の影
* cloud_w <対象:screen> @天候:雲
* dark_hole_r <対象:region> @リージョン:穴からキラキラ吹き上げる光
* dark_hole_r_2 <対象:region> @リージョン:穴から吹き上げる線形の光
* dark_hole_r_3 <対象:region> @リージョン:穴の中のもやもや
* darkness_s <対象:screen> @スクリーン:暗闇の視界制限
* diamonddust_w <対象:weather> @天候:キラキラ漂うダイヤモンドダスト
* diamonddust_w2 <対象:weather> @天候:キラキラ漂うダイヤモンドダスト2
* drag <対象:character> drag:マウスドラッグ用
* dust_walk <対象:walk> @歩行:土煙
* explode_cp_1 <対象:character> @キャラ:爆発前のサークル収束
* explode_cp_2 <対象:character> @キャラ:爆発の炎
* explode_cp_3 <対象:character> @キャラ:爆発時のサークル発散
* explode_cp_4 <対象:character> @キャラ:爆発後のチカチカする円
* fire_c <対象:character> @キャラ:大きな炎
* fire_pillar_c <対象:character> @キャラ:行き止まり用の炎の柱
* fireworks_c <対象:character> @キャラ:打ち上げ花火
* fireworks_dragon_c <対象:character> @キャラ:噴出タイプの花火
* fish_w <対象:weather> @天候:水中の影
* flare_s <対象:screen> @スクリーン:太陽光のフレア
* flash_s <対象:screen> @スクリーン:太陽光のフラッシュ
* flower_walk <対象:walk> @歩行:歩いた跡に花(タイル使用)
* fog_shadow_w <対象:screen> @天候:モヤの影
* fog_w <対象:weather> @天候:薄いフォグ
* fog_w2 <対象:screen> @天候:濃いめのモヤ
* fuss_c <対象:character> @キャラ:乱闘中っぽいアニメ調の煙
* fuss_startdash <対象:startdash> @スタートダッシュ:アニメ調の煙
* fuss_walk <対象:walk> @歩行:アニメ調の煙
* grass_walk <対象:walk> @歩行:飛び散る草
* illumination_w <対象:weather> @天候:カラフルなイルミネーション
* kira_blue_c <対象:character> @キャラ:青いキラキラエフェクト
* light_float_cp <対象:character> @キャラ:光柱が頭上に向かって消える
* light_floor_r <対象:region> @リージョン:キラキラ点滅する小さな光粒
* light_leak_s <対象:screen> @スクリーン:淡いライトリーク
* light_leak_s2 <対象:screen> @スクリーン:青&緑のライトリーク
* light_pillar_r <対象:region> @リージョン:空エリアの光の柱
* light_pillar_w <対象:weather> @天候:上部からの光柱。横スク用マップ用
* light_r <対象:region> region:テスト用1
* magic_circle_c <対象:character> @キャラ:魔法陣の幾何学エフェクト
* magma_r <対象:region> @リージョン:マグマの床
* mahoujin_c <対象:character> @キャラ:魔法陣上のキラキラ光粒
* mahoujin_c2 <対象:character> @キャラ:魔法陣上の光線演出
* monster_c <対象:character> @キャラ:中央から光球が発生して上に
* monster_cp <対象:character> @キャラ:パーティクルが収束
* monster_cp2 <対象:character> @キャラ:集中線が発散。
* orb_c <対象:character> @キャラ:オーブの波動
* orb_cp <対象:character> @キャラ:青白いキラキラ光粒が発散
* particle <対象:character> @テスト用
* particle_w <対象:weather> @天候:ゆらゆら上昇する光粒
* petal_w <対象:weather> @天候:桜の花びら
* poison_r <対象:region> @リージョン:毒の沼
* rain_fog_w <対象:weather> @天候:雨天時のモヤ
* rain_w <対象:weather> @天候:しとしと雨
* rain_w2 <対象:weather> @天候:強めの雨
* rain_w3 <対象:weather> @天候:本降りの雨
* ripple_r <対象:region> @リージョン:水たまりの波紋
* ripple_walk <対象:walk> @歩行:水の波紋
* smoke_c <対象:character> @キャラ:焚き火の煙
* smoke_c2 <対象:character> @キャラ:fire用の大きな煙
* snow_w <対象:weather> @天候:うっすらと降る雪
* snow_w2 <対象:weather> @天候:雪の結晶
* sparks_c <対象:character> @キャラ:焚き火の火の粉
* sparks_w <対象:weather> @天候:薄っすらと舞い上がる火の粉
* splash_walk <対象:walk> @歩行:水しぶき
* statue_orb_c <対象:character> @キャラ:石像のオーブから出る光粒
* thunder_w <対象:weather> @天候:ピカッと一瞬光る稲妻
* thunder_w2 <対象:weather> @天候:黄色の稲妻
* warp_red_c <対象:character> @キャラ:赤魔法陣ワープの集中線
* warp_red_cp <対象:character> @キャラ:ワープ直後の幾何学エフェクト
*
*
* 【パーティクルグループ】
* commet <対象:weather> @星空と彗星
* firefly <対象:region> @蛍
* fireworks <対象:character> @打ち上げ花火
* light_green_w1 <対象:weather> @天候:漂う光<緑/森_1>
* light_green_w2 <対象:weather> @天候:漂う光<緑/森_2>
* light_green_w3 <対象:weather> @天候:漂う光<緑/森_3>
* light_black_w1 <対象:weather> @天候:漂う光<黒/闇_1>
* light_black_w2 <対象:weather> @天候:漂う光<黒/闇_2>
* light_black_w3 <対象:weather> @天候:漂う光<黒/闇_3>
* light_ash_w1 <対象:weather> @天候:漂う光<灰_1>
* light_ash_w2 <対象:weather> @天候:漂う光<灰_2>
* light_ice_w1 <対象:weather> @天候:漂う光<氷_1>
* light_ice_w2 <対象:weather> @天候:漂う光<氷_2>
* light_ice_w3 <対象:weather> @天候:漂う光<氷_3>
* light_red_w1 <対象:weather> @天候:漂う光<赤/炎_1>
* light_red_w2 <対象:weather> @天候:漂う光<赤/炎_2>
* light_red_w3 <対象:weather> @天候:漂う光<赤/炎_3>
* light_blue_w1 <対象:weather> @天候:漂う光<青/水_1>
* light_blue_w2 <対象:weather> @天候:漂う光<青/水_2>
* light_blue_w3 <対象:weather> @天候:漂う光<青/水_3>
* light_white_w1 <対象:weather> @天候:漂う光<白/光_1>
* light_white_w2 <対象:weather> @天候:漂う光<白/光_2>
* light_white_w3 <対象:weather> @天候:漂う光<白/光_3>
* light_purple_w1 <対象:weather> @天候:漂う光<紫/魔_1>
* light_purple_w2 <対象:weather> @天候:漂う光<紫/魔_2>
* light_purple_w3 <対象:weather> @天候:漂う光<紫/魔_3>
* light_gold_w1 <対象:weather> @天候:漂う光<金_1>
* light_gold_w2 <対象:weather> @天候:漂う光<金_2>
* light_gold_w3 <対象:weather> @天候:漂う光<金_3>
* light_monochrome_w1 <対象:weather> @天候:漂う光<白黒/陰陽_1>
* light_monochrome_w2 <対象:weather> @天候:漂う光<白黒/陰陽_2>
* light_monochrome_w3 <対象:weather> @天候:漂う光<白黒/陰陽_3>
* light_rainbow_w1 <対象:weather> @天候:漂う光<虹_1>
* light_rainbow_w2 <対象:weather> @天候:漂う光<虹_2>
* light_rainbow_w3 <対象:weather> @天候:漂う光<虹_3>
*
* @command set_character
* @text set/表示 > キャラ対象(23)
* @desc パーティクル表示
*
* @arg id
* @text 管理ID
* @desc 他と被らない管理ID。「def」で設定名,「-EID」で設定名-EID
* @default def
*
* @arg target
* @text ターゲット
* @desc thisでこのイベント。「event:イベントID」「player」「weather」など
* @default this
*
* @arg name
* @text 《データ名》
* @desc データ名。defとすると管理IDをデータ名として使用。重み同じデータ名を複数表示するときは管理IDを分ける
* @default 《呼び出す設定を選択》
* @type select
* @option aura_static_b <character> @キャラ:もやもやのオーラ
* @value aura_static_b
* @option bubble_c <character> @キャラ:キャラを包む泡。attach推奨
* @value bubble_c
* @option dust_walk <walk> @歩行:土煙
* @value dust_walk
* @option fire_c <character> @キャラ:大きな炎
* @value fire_c
* @option fire_pillar_c <character> @キャラ:行き止まり用の炎の柱
* @value fire_pillar_c
* @option fireworks_dragon_c <character> @キャラ:噴出タイプの花火
* @value fireworks_dragon_c
* @option flower_walk <walk> @歩行:歩いた跡に花(タイル使用)
* @value flower_walk
* @option fuss_walk <walk> @歩行:アニメ調の煙
* @value fuss_walk
* @option grass_walk <walk> @歩行:飛び散る草
* @value grass_walk
* @option kira_blue_c <character> @キャラ:青いキラキラエフェクト
* @value kira_blue_c
* @option magic_circle_c <character> @キャラ:魔法陣の幾何学エフェクト
* @value magic_circle_c
* @option mahoujin_c <character> @キャラ:魔法陣上のキラキラ光粒
* @value mahoujin_c
* @option mahoujin_c2 <character> @キャラ:魔法陣上の光線演出
* @value mahoujin_c2
* @option monster_c <character> @キャラ:中央から光球が発生して上に
* @value monster_c
* @option orb_c <character> @キャラ:オーブの波動
* @value orb_c
* @option particle <character> @テスト用
* @value particle
* @option ripple_walk <walk> @歩行:水の波紋
* @value ripple_walk
* @option smoke_c <character> @キャラ:焚き火の煙
* @value smoke_c
* @option smoke_c2 <character> @キャラ:fire用の大きな煙
* @value smoke_c2
* @option sparks_c <character> @キャラ:焚き火の火の粉
* @value sparks_c
* @option splash_walk <walk> @歩行:水しぶき
* @value splash_walk
* @option statue_orb_c <character> @キャラ:石像のオーブから出る光粒
* @value statue_orb_c
* @option warp_red_c <character> @キャラ:赤魔法陣ワープの集中線
* @value warp_red_c
*
* @arg z
* @text Z値
* @desc 重なり順。above:上、below:後ろ、screen、spritesetなど。数値指定も可
* @default def
*
* @arg tag
* @text 管理タグ
* @desc 管理用のタグ名
*
* @arg edit
* @text Editモード
* @desc ONにするとエディタを呼び出し(テストプレイ時のみ有効)
* @default false
* @type boolean
*
* @arg delay
* @text _ディレイ
* @desc 1以上とすると、指定フレーム後にコマンドを実効
* @default 0
* @type number
* @min 0
*
*
* @command set_screen
* @text set/表示 > スクリーン/天候/リージョン(39)
* @desc パーティクル表示
*
* @arg id
* @text 管理ID
* @desc 他と被らない管理ID。「def」で設定名,「-EID」で設定名-EID
* @default def
*
* @arg target
* @text ターゲット
* @desc thisでこのイベント。「event:イベントID」「player」「weather」など
* @default weather
*
* @arg name
* @text 《データ名》
* @desc データ名。defとすると管理IDをデータ名として使用。重み同じデータ名を複数表示するときは管理IDを分ける
* @default 《呼び出す設定を選択》
* @type select
* @option black_particle_w <weather> @天候:黒いパーティクル
* @value black_particle_w
* @option blizard_w <weather> @天候:吹雪
* @value blizard_w
* @option bubble_w <weather> @天候:水中の泡
* @value bubble_w
* @option charm_bw <weather> @天候:画面全体ハート
* @value charm_bw
* @option cloud_shadow_w <screen> @天候:雲の影
* @value cloud_shadow_w
* @option cloud_w <screen> @天候:雲
* @value cloud_w
* @option dark_hole_r <region> @リージョン:穴からキラキラ吹き上げる光
* @value dark_hole_r
* @option dark_hole_r_2 <region> @リージョン:穴から吹き上げる線形の光
* @value dark_hole_r_2
* @option dark_hole_r_3 <region> @リージョン:穴の中のもやもや
* @value dark_hole_r_3
* @option darkness_s <screen> @スクリーン:暗闇の視界制限
* @value darkness_s
* @option diamonddust_w <weather> @天候:キラキラ漂うダイヤモンドダスト
* @value diamonddust_w
* @option diamonddust_w2 <weather> @天候:キラキラ漂うダイヤモンドダスト2
* @value diamonddust_w2
* @option fish_w <weather> @天候:水中の影
* @value fish_w
* @option flare_s <screen> @スクリーン:太陽光のフレア
* @value flare_s
* @option flash_s <screen> @スクリーン:太陽光のフラッシュ
* @value flash_s
* @option fog_shadow_w <screen> @天候:モヤの影
* @value fog_shadow_w
* @option fog_w <weather> @天候:薄いフォグ
* @value fog_w
* @option fog_w2 <screen> @天候:濃いめのモヤ
* @value fog_w2
* @option illumination_w <weather> @天候:カラフルなイルミネーション
* @value illumination_w
* @option light_floor_r <region> @リージョン:キラキラ点滅する小さな光粒
* @value light_floor_r
* @option light_leak_s <screen> @スクリーン:淡いライトリーク
* @value light_leak_s
* @option light_leak_s2 <screen> @スクリーン:青&緑のライトリーク
* @value light_leak_s2
* @option light_pillar_r <region> @リージョン:空エリアの光の柱
* @value light_pillar_r
* @option light_pillar_w <weather> @天候:上部からの光柱。横スク用マップ用
* @value light_pillar_w
* @option light_r <region> region:テスト用1
* @value light_r
* @option magma_r <region> @リージョン:マグマの床
* @value magma_r
* @option particle_w <weather> @天候:ゆらゆら上昇する光粒
* @value particle_w
* @option petal_w <weather> @天候:桜の花びら
* @value petal_w
* @option poison_r <region> @リージョン:毒の沼
* @value poison_r
* @option rain_fog_w <weather> @天候:雨天時のモヤ
* @value rain_fog_w
* @option rain_w <weather> @天候:しとしと雨
* @value rain_w
* @option rain_w2 <weather> @天候:強めの雨
* @value rain_w2
* @option rain_w3 <weather> @天候:本降りの雨
* @value rain_w3
* @option ripple_r <region> @リージョン:水たまりの波紋
* @value ripple_r
* @option snow_w <weather> @天候:うっすらと降る雪
* @value snow_w
* @option snow_w2 <weather> @天候:雪の結晶
* @value snow_w2
* @option sparks_w <weather> @天候:薄っすらと舞い上がる火の粉
* @value sparks_w
* @option thunder_w <weather> @天候:ピカッと一瞬光る稲妻
* @value thunder_w
* @option thunder_w2 <weather> @天候:黄色の稲妻
* @value thunder_w2
*
* @arg z
* @text Z値
* @desc 重なり順。above:上、below:後ろ、screen、spritesetなど。数値指定も可
* @default def
*
* @arg tag
* @text 管理タグ
* @desc 管理用のタグ名
*
* @arg edit
* @text Editモード
* @desc ONにするとエディタを呼び出し(テストプレイ時のみ有効)
* @default false
* @type boolean
*
* @arg delay
* @text _ディレイ
* @desc 1以上とすると、指定フレーム後にコマンドを実効
* @default 0
* @type number
* @min 0
*
*
* @command set_hidden
* @text set/表示 > 非表示(/h)(7)
* @desc パーティクル表示
*
* @arg id
* @text 管理ID
* @desc 他と被らない管理ID。「def」で設定名,「-EID」で設定名-EID
* @default def
*
* @arg target
* @text ターゲット
* @desc thisでこのイベント。「event:イベントID」「player」「weather」など
* @default this
*
* @arg name
* @text 《データ名》
* @desc データ名。defとすると管理IDをデータ名として使用。重み同じデータ名を複数表示するときは管理IDを分ける
* @default 《呼び出す設定を選択》
* @type select
*
* @arg z
* @text Z値
* @desc 重なり順。above:上、below:後ろ、screen、spritesetなど。数値指定も可
* @default def
*
* @arg tag
* @text 管理タグ
* @desc 管理用のタグ名
*
* @arg edit
* @text Editモード
* @desc ONにするとエディタを呼び出し(テストプレイ時のみ有効)
* @default false
* @type boolean
*
* @arg delay
* @text _ディレイ
* @desc 1以上とすると、指定フレーム後にコマンドを実効
* @default 0
* @type number
* @min 0
*
*
* @command play_character
* @text play/1回再生 > キャラ対象(16)
* @desc パーティクルを1回だけ再生
*
* @arg id
* @text 管理ID
* @desc 他と被らない管理ID。「def」で設定名,「-EID」で設定名-EID
* @default def
*
* @arg target
* @text ターゲット
* @desc thisでこのイベント。「event:イベントID」「player」「weather」など
* @default this
*
* @arg name
* @text 《データ名》
* @desc データ名。defとすると管理IDをデータ名として使用。重み同じデータ名を複数表示するときは管理IDを分ける
* @default 《呼び出す設定を選択》
* @type select
* @option aura_bp <character> @キャラ:青白い粒子と集中線拡散
* @value aura_bp
* @option aura_bp2 <character> @キャラ:青白いサークル拡大
* @value aura_bp2
* @option bubble_cp <character> @キャラ:穴から吹き出す泡
* @value bubble_cp
* @option drag <character> drag:マウスドラッグ用
* @value drag
* @option explode_cp_1 <character> @キャラ:爆発前のサークル収束
* @value explode_cp_1
* @option explode_cp_2 <character> @キャラ:爆発の炎
* @value explode_cp_2
* @option explode_cp_3 <character> @キャラ:爆発時のサークル発散
* @value explode_cp_3
* @option explode_cp_4 <character> @キャラ:爆発後のチカチカする円
* @value explode_cp_4
* @option fireworks_c <character> @キャラ:打ち上げ花火
* @value fireworks_c
* @option fuss_c <character> @キャラ:乱闘中っぽいアニメ調の煙
* @value fuss_c
* @option fuss_startdash <startdash> @スタートダッシュ:アニメ調の煙
* @value fuss_startdash
* @option light_float_cp <character> @キャラ:光柱が頭上に向かって消える
* @value light_float_cp
* @option monster_cp <character> @キャラ:パーティクルが収束
* @value monster_cp
* @option monster_cp2 <character> @キャラ:集中線が発散。
* @value monster_cp2
* @option orb_cp <character> @キャラ:青白いキラキラ光粒が発散
* @value orb_cp
* @option warp_red_cp <character> @キャラ:ワープ直後の幾何学エフェクト
* @value warp_red_cp
*
* @arg z
* @text Z値
* @desc 重なり順。above:上、below:後ろ、screen、spritesetなど。数値指定も可
* @default def
*
* @arg tag
* @text 管理タグ
* @desc 管理用のタグ名
*
* @arg edit
* @text Editモード
* @desc ONにするとエディタを呼び出し(テストプレイ時のみ有効)
* @default false
* @type boolean
*
* @arg delay
* @text _ディレイ
* @desc 1以上とすると、指定フレーム後にコマンドを実効
* @default 0
* @type number
* @min 0
*
*
* @command play_system
* @text play/1回再生 > マウス/タップ(2)
* @desc パーティクルを1回だけ再生
*
* @arg id
* @text 管理ID
* @desc 他と被らない管理ID。「def」で設定名,「-EID」で設定名-EID
* @default def
*
* @arg target
* @text ターゲット
* @desc thisでこのイベント。「event:イベントID」「player」「weather」など
* @default this
*
* @arg name
* @text 《データ名》
* @desc データ名。defとすると管理IDをデータ名として使用。重み同じデータ名を複数表示するときは管理IDを分ける
* @default 《呼び出す設定を選択》
* @type select
* @option click <click> click:マウスクリック/タップ用1
* @value click
* @option click2 <click> click:マウスクリック/タップ用2
* @value click2
*
* @arg z
* @text Z値
* @desc 重なり順。above:上、below:後ろ、screen、spritesetなど。数値指定も可
* @default def
*
* @arg tag
* @text 管理タグ
* @desc 管理用のタグ名
*
* @arg edit
* @text Editモード
* @desc ONにするとエディタを呼び出し(テストプレイ時のみ有効)
* @default false
* @type boolean
*
* @arg delay
* @text _ディレイ
* @desc 1以上とすると、指定フレーム後にコマンドを実効
* @default 0
* @type number
* @min 0
*
*
* @command play_hidden
* @text play/1回再生 > 非表示(/h)(2)
* @desc パーティクルを1回だけ再生
*
* @arg id
* @text 管理ID
* @desc 他と被らない管理ID。「def」で設定名,「-EID」で設定名-EID
* @default def
*
* @arg target
* @text ターゲット
* @desc thisでこのイベント。「event:イベントID」「player」「weather」など
* @default this
*
* @arg name
* @text 《データ名》
* @desc データ名。defとすると管理IDをデータ名として使用。重み同じデータ名を複数表示するときは管理IDを分ける
* @default 《呼び出す設定を選択》
* @type select
*
* @arg z
* @text Z値
* @desc 重なり順。above:上、below:後ろ、screen、spritesetなど。数値指定も可
* @default def
*
* @arg tag
* @text 管理タグ
* @desc 管理用のタグ名
*
* @arg edit
* @text Editモード
* @desc ONにするとエディタを呼び出し(テストプレイ時のみ有効)
* @default false
* @type boolean
*
* @arg delay
* @text _ディレイ
* @desc 1以上とすると、指定フレーム後にコマンドを実効
* @default 0
* @type number
* @min 0
*
*
*
*
* @command group_character
* @text group/グループ > キャラ対象(1)
* @desc グループ呼び出し
* @arg id
* @text グループ管理ID
* @desc 他と被らないグループ用管理ID。「def」でIDは設定名、「-EID」で設定名-EID。
* @default def
* @arg target
* @text 対象
* @desc 対象。this,player,weatherなど。対象をtargetとしたコマンドで有効
* @default this
* @arg name
* @text 《グループ設定名》
* @desc 呼び出すグループの設定名
* @type select
* @default 《呼び出す設定を選択》
* @option fireworks <character> @打ち上げ花火
* @value fireworks
* @arg tag
* @text 管理タグ
* @desc 管理用のタグ名。省略で「group:グループID」
* @arg edit
* @text Editモード
* @desc ONにするとエディタを呼び出し(テストプレイ時のみ有効)
* @default false
* @type boolean
* @arg delay
* @text _ディレイ
* @desc 1以上とすると、指定フレーム後にコマンドを実効
* @default 0
* @type number
* @min 0
* @command group_screen
* @text group/グループ > スクリーン/天候/リージョン34
* @desc グループ呼び出し
* @arg id
* @text グループ管理ID
* @desc 他と被らないグループ用管理ID。「def」でIDは設定名、「-EID」で設定名-EID。
* @default def
* @arg target
* @text 対象
* @desc 対象。this,player,weatherなど。対象をtargetとしたコマンドで有効
* @default this
* @arg name
* @text 《グループ設定名》
* @desc 呼び出すグループの設定名
* @type select
* @default 《呼び出す設定を選択》
* @option commet <weather> @星空と彗星
* @value commet
* @option firefly <region> @蛍
* @value firefly
* @option light_green_w1 <weather> @天候:漂う光<緑/森_1>
* @value light_green_w1
* @option light_green_w2 <weather> @天候:漂う光<緑/森_2>
* @value light_green_w2
* @option light_green_w3 <weather> @天候:漂う光<緑/森_3>
* @value light_green_w3
* @option light_black_w1 <weather> @天候:漂う光<黒/闇_1>
* @value light_black_w1
* @option light_black_w2 <weather> @天候:漂う光<黒/闇_2>
* @value light_black_w2
* @option light_black_w3 <weather> @天候:漂う光<黒/闇_3>
* @value light_black_w3
* @option light_ash_w1 <weather> @天候:漂う光<灰_1>
* @value light_ash_w1
* @option light_ash_w2 <weather> @天候:漂う光<灰_2>
* @value light_ash_w2
* @option light_ice_w1 <weather> @天候:漂う光<氷_1>
* @value light_ice_w1
* @option light_ice_w2 <weather> @天候:漂う光<氷_2>
* @value light_ice_w2
* @option light_ice_w3 <weather> @天候:漂う光<氷_3>
* @value light_ice_w3
* @option light_red_w1 <weather> @天候:漂う光<赤/炎_1>
* @value light_red_w1
* @option light_red_w2 <weather> @天候:漂う光<赤/炎_2>
* @value light_red_w2
* @option light_red_w3 <weather> @天候:漂う光<赤/炎_3>
* @value light_red_w3
* @option light_blue_w1 <weather> @天候:漂う光<青/水_1>
* @value light_blue_w1
* @option light_blue_w2 <weather> @天候:漂う光<青/水_2>
* @value light_blue_w2
* @option light_blue_w3 <weather> @天候:漂う光<青/水_3>
* @value light_blue_w3
* @option light_white_w1 <weather> @天候:漂う光<白/光_1>
* @value light_white_w1
* @option light_white_w2 <weather> @天候:漂う光<白/光_2>
* @value light_white_w2
* @option light_white_w3 <weather> @天候:漂う光<白/光_3>
* @value light_white_w3
* @option light_purple_w1 <weather> @天候:漂う光<紫/魔_1>
* @value light_purple_w1
* @option light_purple_w2 <weather> @天候:漂う光<紫/魔_2>
* @value light_purple_w2
* @option light_purple_w3 <weather> @天候:漂う光<紫/魔_3>
* @value light_purple_w3
* @option light_gold_w1 <weather> @天候:漂う光<金_1>
* @value light_gold_w1
* @option light_gold_w2 <weather> @天候:漂う光<金_2>
* @value light_gold_w2
* @option light_gold_w3 <weather> @天候:漂う光<金_3>
* @value light_gold_w3
* @option light_monochrome_w1 <weather> @天候:漂う光<白黒/陰陽_1>
* @value light_monochrome_w1
* @option light_monochrome_w2 <weather> @天候:漂う光<白黒/陰陽_2>
* @value light_monochrome_w2
* @option light_monochrome_w3 <weather> @天候:漂う光<白黒/陰陽_3>
* @value light_monochrome_w3
* @option light_rainbow_w1 <weather> @天候:漂う光<虹_1>
* @value light_rainbow_w1
* @option light_rainbow_w2 <weather> @天候:漂う光<虹_2>
* @value light_rainbow_w2
* @option light_rainbow_w3 <weather> @天候:漂う光<虹_3>
* @value light_rainbow_w3
* @arg tag
* @text 管理タグ
* @desc 管理用のタグ名。省略で「group:グループID」
* @arg edit
* @text Editモード
* @desc ONにするとエディタを呼び出し(テストプレイ時のみ有効)
* @default false
* @type boolean
* @arg delay
* @text _ディレイ
* @desc 1以上とすると、指定フレーム後にコマンドを実効
* @default 0
* @type number
* @min 0
*
*
* @requiredAssets img/particles/dust4
* @requiredAssets img/particles/dust2
* @requiredAssets img/particles/dust3
* @requiredAssets img/particles/dust1
* @requiredAssets img/particles/dust4g
* @requiredAssets img/particles/dust2g
* @requiredAssets img/particles/dust1g
* @requiredAssets img/particles/dust3g
* @requiredAssets img/particles/particle7
* @requiredAssets img/particles/particle9
* @requiredAssets img/particles/particle8
* @requiredAssets img/particles/particle1
* @requiredAssets img/particles/leaf1g
* @requiredAssets img/particles/shine2
* @requiredAssets img/particles/shine_thin1g
* @requiredAssets img/particles/shine_thin3
* @requiredAssets img/particles/flare
* @requiredAssets img/particles/line_ray2
* @requiredAssets img/particles/particle5
* @requiredAssets img/particles/line_oval1
* @requiredAssets img/particles/shine3
* @requiredAssets img/particles/line_oval3
* @requiredAssets img/particles/snow_particle2g
* @requiredAssets img/particles/circle3g
* @requiredAssets img/particles/cloud3
* @requiredAssets img/particles/snow_particle2
* @requiredAssets img/particles/snow_particle1
* @requiredAssets img/particles/bubble1
* @requiredAssets img/particles/heart4g
* @requiredAssets img/particles/circle
* @requiredAssets img/particles/cloud2
* @requiredAssets img/particles/cloud1
* @requiredAssets img/particles/smoke2
* @requiredAssets img/particles/cloud2s
* @requiredAssets img/particles/particle2
* @requiredAssets img/particles/smog1
* @requiredAssets img/particles/circle2
* @requiredAssets img/particles/smog2
* @requiredAssets img/particles/smoke1
* @requiredAssets img/particles/flame1g
* @requiredAssets img/particles/fish1
* @requiredAssets img/particles/flare2
* @requiredAssets img/particles/cartoon_fuss2
* @requiredAssets img/particles/cartoon_fuss1
* @requiredAssets img/particles/flame1
* @requiredAssets img/particles/particle4
* @requiredAssets img/particles/hexagon_line3
* @requiredAssets img/particles/hexagon1
* @requiredAssets img/particles/line2
* @requiredAssets img/particles/line_oval2
* @requiredAssets img/particles/ripple1g
* @requiredAssets img/particles/petal1
* @requiredAssets img/particles/line_rain2
* @requiredAssets img/particles/line_rain1
* @requiredAssets img/particles/ripple2
* @requiredAssets img/particles/snow2
* @requiredAssets img/particles/snow5g
* @requiredAssets img/particles/thunder1
* @requiredAssets img/particles/thunder2
* @requiredAssets img/particles/square_line1
*/
//=============================================================================
//PRAGMA: englishHeader
//PRAGMA_END: englishHeader
var $dataTrpParticlePreset,$dataTrpParticleGroupsPreset;
var TRP_Localize = TRP_Localize || function(){};
var TRP_LocalizeString = TRP_LocalizeString || function(...args){this._value=null;this._args = args};
(()=>{
if(TRP_Localize.localize)return;
TRP_LocalizeString.prototype = new String();
TRP_LocalizeString.prototype.toString = TRP_LocalizeString.prototype.valueOf = TRP_LocalizeString.prototype.toJSON = function(){
if(this._value===null){
this._value = TRP_Localize.localize(...this._args);
for(let i=0; i<this._value.length; i=(i+1)|0){
this[i] = this._value[i];
}
}
return this._value.toString();
};
TRP_Localize.localize = function(symbol,original,id){
if(!$gameSystem)return new TRP_LocalizeString(symbol,original,id);
if($gameSystem && $gameSystem.isJapanese())return original;
return this.DATA[symbol][id]||this.DATA.duplication[original]||original;
};
TRP_Localize.noLocalize = function(original,id,translated){
if($gameSystem && $gameSystem.isJapanese())return original;
return translated||original;
};
//PRAGMA: localizeData
TRP_Localize.DATA = {
"duplication":{},"parMa":{},"parEd":{},"parGr":{},"parGe":{},"preWa":{},"parPr":{},"parSe":{},
};
//PRAGMA_END: localizeData
})();
(()=>{
'use strict';
$dataTrpParticlePreset = {};
var LC = TRP_Localize.localize.bind(TRP_Localize,'parPr');
var NLC = TRP_Localize.noLocalize;
$dataTrpParticlePreset = {
//システム用
click:[[[0,1,0.85,0.5,1,0],0,0],[[0,1.5,0.5,1,1,0],0.5,0,0],[[0,200,1,200],0.5,0,0],[[0,"#0031ff",0.25,"#eaff00",0.5,"#00ff04",0.75,"#7b00ff",1,"#ff0000"],0,0],1,[0,300],0,[0,360],[0,0],0,0,[0.4,0.6],1,0.001,1,1,0.01,1000,[0,0],0,[0,0],null,null,0,0,"particle1",12,
LC("click:マウスクリック/タップ用1",0)],
click2:[[[0,0.2,1,0],0,0],[[0,0,0.25,0.75,1,1.5],1,0,0],[[0,0,1,0],1,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[0,360],[0,0],0,0,[0.35,0.35],null,0.001,1,1,0.0011,10000,[0,0],0,[0,0],null,null,0,0,"circle",12,
LC("click:マウスクリック/タップ用2",1)],
drag:[[[0,1,1,1],0,0],[[0,1,0.85,0.5,1,0],0.999,0,0],[[0,0,1,0],1,0,0],[[0,"#96abff",1,"#172eff"],0,0],0,[0,0],0,[0,360],[0,0],0,0,[0.3,0.3],1,0.0005,1,0,0.0011,10000,[0,0],0,[0,0],null,null,0,0,"particle2",13,
LC("drag:マウスドラッグ用",2)],
//水中マップ
bubble_w:[[[0,0,0.2,0.6,0.95,0.6,1,0],0,0],[[0,0,0.2,0.3,0.95,0.7,1,0.8],0.4,0,0],[[0,1,0.2,50,1,50],0.5,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[-90,-90],[0,0],0,0,[1,3],null,0.2,1,0,-1,10000,[0,0],1,[0,0],[-408,-312,816,624],null,0,0,"bubble1",6,
LC("天候:水中の泡",3)],
bubble_cp:[[[0,0,0.2,0.6,0.9,0.6,1,0],0,0],[[0,0,0.2,0.2,0.9,0.2,1,0.3],0.1,0,0],[[0,1,0.2,100,1,100],0.5,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[-90,-90],[0,0],0,0,[1,3],null,0.05,1,0,1,10000,[0,0],1,[0,0],[-24,0,48,0],null,0,0,"bubble1",0,
LC("キャラ:穴から吹き出す泡",4)],
bubble_c:[[[0,0,0.5,0.7,1,0],0,0],[[0,1,1,1.3],1,0,0],[[0,1,1,1],1,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[-90,-90],[0,0],0,0,[1,1],null,0.5,1,0,-1,10000,[0,0],2,[0,0],null,[0,-26,3,0],0,0,"bubble1",3,
LC("キャラ:キャラを包む泡。attach推奨",5)],
light_pillar_w:[[[0,0.5,1,0.51],0,0],[[0,4,1,4.01],2,0,0],[[0,1,1,1],1,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[90,90],[0,0],0,0,[99999,99999],1,0.001,1,1,-1,12,[0,0],1,[0,0],[-616,-500,1232,300],null,0,0,"line_oval1",6,
LC("天候:上部からの光柱。横スク用マップ用",6)],
fog_w:[[[0,0,0.05,0.05,0.9,0.05,1,0],0,0],[[0,4,0.5,4,1,4],0.3,0,0],[[0,70,1,70],0.3,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],1,[0,0],0,[0,0],[0,0],0,0,[30,30],1,0.3,1,0,-1,10000,[0,0],1,[0,0],[-508,-312,0,624],null,0,0,"cloud3,cloud2,cloud1",6,
LC("天候:薄いフォグ",7)],
fish_w:[[[0,0,0.1,0.4,0.9,0.4,1,0],0,0],[[0,1.01,1,1],0.3,0,0],[[0,130,0.2,180,0.4,60,0.6,120,0.8,180,1,60],0.5,0,0],[[0,"#000000",1,"#000000"],0,0],0,[0,0],0,[0,0],[0,0],0,0,[10,10],2,1,1,0,-1,10000,[1,0.01],1,[0,0],[-500,-312,50,624],null,0,0,"fish1",6,
LC("天候:水中の影",8)],
mahoujin_c:[[[0,0,0.1,1,0.2,0,0.3,1,0.4,0,0.5,1,0.6,0,0.7,0,0.8,1,0.9,0,1,0],0,0],[[0,0,0.2,0.2,0.5,0.2,1,0],0.5,0,0],[[0,1,1,1],1,0,0],[[0,"#56ff89",0.5,"#52fffc",1,"#b3ff25"],0,0],1,[0,-100],0,[0,0],[0,0],0,0,[1,1],1,0.03,1,0,-1,10000,[0,0],3,[0,0],null,[0,-18,40,0],0,0,"particle2",0,
LC("キャラ:魔法陣上のキラキラ光粒",9)],
mahoujin_c2:[[[0,0,0.5,1,1,0],0,0],[[0,0,0.2,1,0.5,1,1,0],0.8,0,0],[[0,1,1,1],1,0,0],[[0,"#ff3287",1,"#566dff"],0,0],0,[0,-150],0,[0,0],[0,0],0,0,[1,1],1,0.04,1,0,-1,10000,[0,0],3,[0,0],null,[0,-60,64,0],0,0,"line2,line_oval2",0,
LC("キャラ:魔法陣上の光線演出",10)],
//火山マップ
magma_r:[[[0,1,1,0],0,0],[[0,0,0.2,1.5,0.8,1.5,1,0],0.5,0,0],[[0,0,1,0],1,0,0],[[0,"#ff3007",0.5,"#ff5959",1,"#ffffff"],0,0],0,[0,0],0,[0,360],[0,0],0,0,[1,1],1,0.1,1,0,-1,1000,[0,0],0,[0,0],null,null,0,0,"particle4",7,
LC("リージョン:マグマの床",11)],
sparks_w:[[[0,1,0.5,1,1,0],0,0],[[0,0,0.1,0.15,0.5,0.15,1,0],0.5,0,0],[[0,120,1,50],0.3,0,0],[[0,"#ff2c00",1,"#ffbfb1"],0,0],0,[0,0],0,[-90,-90],[0,0],0,2,[0.8,1.5],1,0.1,1,0,-1,10000,[3,0.1],1,[0,0],[-408,-224,816,524],null,0,0,"flame1",6,
LC("天候:薄っすらと舞い上がる火の粉",12)],
sparks_c:[[[0,1,0.5,1,1,0],0,0],[[0,0,0.5,0.3,1,0],0.5,0,0],[[0,1,1,1],0.5,0,0],[[0,"#ff5500",1,"#ff8d54"],0,0],0,[0,-100],0,[-90,-90],[0,0],0,2,[1,1],1,0.1,1,0,-1,10000,[0,0],1,[0,0],[-18,-36,36,24],null,0,0,"flame1",0,
LC("キャラ:焚き火の火の粉",13)],
smoke_c:[[[0,0,0.5,0.8,1,0],0,0],[[0,1,1,0.8],1,0,0],[[0,1,1,100],0.5,0,0],[[0,"#7b7b7b",0.5,"#525252",1,"#525252"],0,0],0,[0,0],0,[-90,-90],[0,0],0,0,[1.5,2],0,0.3,1,0,-1,10000,[0,0],0,[0,-64],null,null,0,0,"smoke1,smoke2",0,
LC("キャラ:焚き火の煙",14)],
fire_c:[[[0,0,0.2,1,0.5,1,1,0],0,0],[[0,0,0.2,1,0.5,1,1,0],0,0,0],[[0,1,0.2,250,1,150],0.5,0,0],[[0,"#ff2e2e",1,"#ffb92e"],0,0],0,[0,0],0,[-90,-90],[0,0],0,0,[1,1],1,0.005,0.5,1,-1,10000,[0,0],1,[0,0],[-48,12,96,0],null,0,0,"smog2,smoke2,smoke1",0,
LC("キャラ:大きな炎",15)],
smoke_c2:[[[0,0,0.5,0.5,1,0],0,0],[[0,0,0.5,3,1,1],0.5,0,0],[[0,1,0.2,250,1,150],0.5,0,0],[[0,"#ffffff",1,"#7b7b7b"],0,0],1,[0,0],0,[-90,-90],[0,0],0,0,[1,1],4,0.01,0.5,1,-1,10000,[0,0],2,[0,0],null,[0,-36,80,0],0,0,"smoke2,smoke1,smog1",0,
LC("キャラ:fire用の大きな煙",16)],
explode_cp_1:[[[0,0,0.2,0.5,1,0.5],0,0],[[0,5,0.4,1,1,0],1,0,0],[[0,1,0.3,1,1,1],1,0,0],[[0,"#ffffff",1,"#ff7749"],0,0],0,[0,0],0,[0,0],[0,0],0,0,[0.24,0.24],null,0.01,1,1,0.011,1,[0,0],0,[0,-24],null,null,0,0,"circle2",0,
LC("キャラ:爆発前のサークル収束",17)],
explode_cp_2:[[[0,1,0.2,1,0.7,1,1,0],0,0],[[0,1,0.15,6,0.3,1,0.45,8,0.6,1,0.8,10,1,12],0.1,0,0],[[0,500,0.3,100,1,0],0.3,0,0],[[0,"#ff7f7f",1,"#ff7f30"],0,0],0,[0,0],0,[0,360],[0,0],0,0,[0.3,1],1,0.001,1,1,0.03,10000,[0,0],0,[0,-24],null,null,0,0,"smog1",0,
LC("キャラ:爆発の炎",18)],
explode_cp_3:[[[0,0.6,0.2,0.4,1,0],0,0],[[0,0,0.18,4,1,4.5],1,0,0],[[0,1,0.3,1,1,1],1,0,0],[[0,"#ffffff",1,"#ff7749"],0,0],0,[0,0],0,[0,0],[0,0],0,0,[1,1],null,0.04,1,0.05,1,1,[0,0],0,[0,-24],null,null,0,0,"circle2",0,
LC("キャラ:爆発時のサークル発散",19)],
explode_cp_4:[[[0,0,0.1,0.8,0.3,0.8,0.4,0,0.5,0.8,0.7,0.8,0.8,0,0.9,0.8,1,0],0,0],[[0,0.6,1,0.3],0.3,0,0],[[0,1,1,1],1,0,0],[[0,"#ff7824",0.5,"#ffffff",1,"#ff1515"],0,0],1,[0,0],0,[0,360],[0,0],0,0,[0.3,0.7],1,0.005,0.8,1,0.25,100,[0,0],3,[0,0],null,[0,-24,130,0],0,0,"circle2",0,
LC("キャラ:爆発後のチカチカする円",20)],
//花火マップ
fireworks_c:[[[0,0,0.11,1,0.5,1,1,0],0,0],[[0,0.1,0.15,0.1,0.8,0.05,1,0],0.8,0,0],[[0,1200,0.1,200,0.2,50,1,1],0.1,0,0],[[0,"#ff8d8d",0.4,"#ffffff",1,"#ffa83e"],0,0],1,[0,0],0,[0,360],[50,-50],0,0,[2,2],1,0.1,1,200,0.11,10000,[0,0],0,[0,0],null,null,0,0,"flare",0,
LC("キャラ:打ち上げ花火",21)],
fireworks_dragon_c:[[[0,1,0.8,1,1,0],0,0],[[0,0.2,1,0],0.8,0,0],[[0,800,0.3,200,1,0],0.5,0,0],[[0,"#ff8d8d",0.4,"#ffffff",1,"#ffa83e"],0,0],1,[0,100],0,[-75,-105],[50,-50],0,0,[0.7,1],1,0.01,1,1,-1,10000,[0,0],0,[0,0],null,null,0,0,"smog2",0,
LC("キャラ:噴出タイプの花火",22)],
// fireworks_niagala_c:[[[0,1,0.8,1,1,0],0,0],[[0,0.3,0.8,0.15,1,0],0.8,0,0],[[0,10,1,350],1,0,0],[[0,"#ff8d8d",0.4,"#ffffff",1,"#ffa83e"],0,0],1,[0,0],0,[90,90],[50,-50],0,0,[0.7,1],1,0.003,1,1,-1,10000,[0,0],1,[0,0],[-120,-45,230,0],null,0,0,"smog2",0,
// LC("キャラ:滝タイプの花火",23)],
light_leak_s:[[[0,0,0.5,0.1,1,0],0,0],[[0,20,1,20],0.2,0,0],[[0,15,1,14],0.5,0,0],[[0,"#00ff0c",0.5,"#fff500",1,"#ff5f5f"],0,0],1,[0,0],0,[0,0],[0,0],0,0,[3,5],1,0.15,0.5,0,-1,10000,[2,0.02],1,[0,0],[-408,-312,816,624],null,0,0,"particle4",5,
LC("スクリーン:淡いライトリーク",24)],
//雪マップ
blizard_w:[[[0,1,0.8,1,1,0],0,0],[[0,0.41,1,0.4],0.3,0,0],[[0,2000,1,2000],0.5,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[15,30],[0,0],0,0,[0.13,0.13],1,0.001,1,5,-1,10000,[0,0],1,[0,0],[-408,-412,916,624],null,0,0,"snow_particle2,snow_particle1",6,
LC("天候:吹雪",25)],
snow_w:[[[0,0,0.2,1,1,0],0,0],[[0,0.2,1,0.2],0.5,0,0],[[0,100,1,100],1,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[90,90],[-100,100],0,0,[20,30],1,0.1,1,0,-1,10000,[1,0.01],1,[0,0],[-408,-440,916,40],null,0,0,"snow_particle1",6,
LC("天候:うっすらと降る雪",26)],
snow_w2:[[[0,0,0.3,0.6,1,0],0,0],[[0,0.31,1,0.3],0.1,0,0],[[0,50,1,50],0.75,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[90,90],[-50,50],0,0,[5,10],1,0.1,1,0,-1,10000,[2,0.01],1,[0,0],[-408,-412,916,624],null,0,0,"snow2,snow5g",6,
LC("天候:雪の結晶",27)],
diamonddust_w:[[[0,0,0.5,1,1,0],0,0],[[0,0.8,1,0.81],0.2,0,0],[[0,15,1,14],0.5,0,0],[[0,"#b2f7ff",1,"#d6ffe1"],0,0],1,[0,0],0,[0,360],[-120,120],0,0,[1.2,1.8],1,0.1,1,0,-1,10000,[2,0.02],1,[0,0],[-408,-312,816,624],null,0,0,"shine_thin3",6,
LC("天候:キラキラ漂うダイヤモンドダスト",28)],
diamonddust_w2:[[[0,0,0.5,1,1,0],0,0],[[0,0.6,1,0.61],0.3,0,0],[[0,15,1,14],0.5,0,0],[[0,"#92ff7b",1,"#89d7ff"],0,0],1,[0,0],0,[0,360],[-120,120],0,0,[1,1.5],1,0.03,1,0,-1,10000,[2,0.02],1,[0,0],[-408,-312,816,624],null,0,0,"shine_thin3",6,
LC("天候:キラキラ漂うダイヤモンドダスト2",29)],
illumination_w:[[[0,0,0.5,1,1,0],0,0],[[0,0.8,1,0.81],0.2,0,0],[[0,15,1,14],0.5,0,0],[[0,"#e0ff14",0.25,"#3c00ff",0.5,"#ff4d00",0.75,"#00bbff",1,"#00ff45"],0,0],1,[0,0],0,[0,360],[-120,120],0,0,[1.2,1.8],1,0.03,1,0,-1,10000,[2,0.02],1,[0,0],[-408,-312,816,624],null,0,0,"shine_thin3,particle4,flare2",6,
LC("天候:カラフルなイルミネーション",30)],
light_leak_s2:[[[0,0,0.5,0.3,1,0],0,0],[[0,1,1,1],0.3,0,0],[[0,15,1,14],0.5,0,0],[[0,"#92ff7b",1,"#89d7ff"],0,0],1,[0,0],0,[0,360],[-120,120],0,0,[2,4],1,0.4,1,0,-1,10000,[2,0.02],1,[0,0],[-408,-312,816,624],null,0,0,"flare",5,
LC("スクリーン:青&緑のライトリーク",31)],
kira_blue_c:[[[0,1,0.5,1,1,0],0,0],[[0,1,0.5,1,1,0],0.2,0,0],[[0,60,1,0],0.2,0,0],[[0,"#e0e6ff",1,"#a3ffc8"],0,0],0,[0,0],0,[-90,-90],[-90,90],0,0,[0.5,1],1,0.5,1,3,-1,10000,[0,0],1,[0,0],[-24,0,48,-48],null,0,0,"shine_thin3",0,
LC("キャラ:青いキラキラエフェクト",32)],
//闇マップ
dark_hole_r:[[[0,1,0.1,1,0.15,0,0.2,1,0.4,1,0.45,0,0.5,1,0.8,1,0.84,0,0.88,1,0.92,0,0.96,1,1,0],0,0],[[0,0.35,0.5,0.25,1,0],0.2,0,0],[[0,200,1,100],0.3,0,0],[[0,"#1a6dad",1,"#a3ffc8"],0,0],0,[0,0],0,[-90,-90],[0,0],0,0,[0.5,1.5],0,0.3,1,0,-1,10000,[3,0.01],0,[0,0],null,null,0,0,"shine2",7,
LC("リージョン:穴からキラキラ吹き上げる光",33)],
dark_hole_r_2:[[[0,1,0.5,1,1,0],0,0],[[0,1,0.5,1,1,0],0.3,0,0],[[0,200,1,100],1,0,0],[[0,"#073f74",1,"#78f4e1"],0,0],0,[0,0],0,[-90,-90],[0,0],0,0,[0.8,0.8],1,0.1,1,0,-1,10000,[0,0],0,[0,0],null,null,0,0,"line_oval3",7,
LC("リージョン:穴から吹き上げる線形の光",34)],
dark_hole_r_3:[[[0,0,0.5,0.3,1,0],0,0],[[0,0,0.5,2,1,3],0.5,0,0],[[0,1,1,1],1,0,0],[[0,"#00acff",1,"#b70eff"],0,0],0,[0,0],0,[0,0],[0,0],0,2,[0.5,1.5],3,0.5,1,1,-1,10000,[0,0],0,[0,0],null,null,0,0,"smoke2",7,
LC("リージョン:穴の中のもやもや",35)],
poison_r:[3,[[0,0,0.5,0.5,1,0]],[[0,0,0.8,0.4,1,0.5],0.25],[[0,1,1,1],1],[[0,"#57005f",1,"#69005d"]],0,[0,0],null,[-90,-90],[0,0],0,0,[0.6,1.2],2,0.5,0.5,1,-1,10000,[0,0],0,[0,0],null,0,0,"circle2",7,
LC("リージョン:毒の沼",36)],
darkness_s:[3,[[0,0,0.5,0.8,1,0]],[[0,8,0.5,8,1,8],0.5],[[0,1,1,1],1],[[0,"#000000",1,"#000000"]],0,[0,0],null,[0,360],[0,0],0,0,[2,2],2,0.04,1,1,-1,10000,[0,0],3,[0,0],[0,0,450,400],0,0,"smoke2,cloud2s",5,
LC("スクリーン:暗闇の視界制限",37)],
monster_cp:[3,[[0,0,0.1,1,0.9,1,1,0]],[[0,5,1,0.3],0.3],[[0,-220,1,-220],1],[[0,"#3714ff",1,"#0022ff"]],0,[0,0],null,[0,0],[0,0],0,0,[0.3,0.8],1,0.01,1,2,0.4,10000,[0,0],3,[0,0],[0,-24,100,80],0,0,"particle4",0,
LC("キャラ:パーティクルが収束",38)],
monster_cp2:[3,[[0,0,0.3,1,1,0]],[[0,2.5,0.3,1,1,0.5],0.8],[[0,1200,0.2,200,1,0],0.8],[[0,"#7b00ff",1,"#c99bff"]],1,[0,0],null,[0,360],[0,0],0,0,[0.4,0.8],1,0.01,1,3,0.1,10000,[0,0],0,[0,-24],null,0,0,"line_oval2",0,
LC("キャラ:集中線が発散。",39)],
monster_c:[3,[[0,0,0.2,1,0.8,1,1,0]],[[0,0.75,1,0],0.5],[[0,120,1,121],0.5],[[0,"#da9fff",1,"#ec6dff"]],0,[0,-30],null,[30,-210],[0,0],0,0,[1,1.5],1,0.1,1,1,-1,10000,[0,0],0,[0,-12],null,0,0,"particle2",0,
LC("キャラ:中央から光球が発生して上に",40)],
//天界,
light_pillar_r:[3,[[0,0,0.3,0.5,0.7,0.5,1,0]],[[0,3,1,3],0.4],[[0,1,1,0],1],[[0,"#ffffff",1,"#ffffff"]],0,[0,0],null,[90,90],[0,0],0,0,[5,5],1,1,0.02,1,-1,10000,[0,0],0,[0,0],null,0,0,"line_oval3",7,
LC("リージョン:空エリアの光の柱",43)],
light_floor_r:[3,[[0,0,0.5,1,0.55,0,0.6,1,0.65,0,0.7,1,0.75,0,0.8,1,0.85,0,0.9,1,0.95,0,1,0]],[[0,0,0.5,0.2,1,0],0.5],[[0,20,1,20],0.5],[[0,"#ffea00",1,"#ffea00"]],0,[0,-50],null,[-90,-90],[-120,120],0,0,[1,2],1,1,1,1,-1,10000,[0,0],2,[0,0],[0,-12,32,0],0,0,"shine3",7,
LC("リージョン:キラキラ点滅する小さな光粒",44)],
particle_w:[3,[[0,0,0.5,1,1,0]],[[0,0.6,1,0.6],0.2],[[0,40,1,40],0.2],[[0,"#ffc2c2",1,"#fffdb9"]],1,[0,-10],null,[-90,-90],[0,0],0,0,[1.5,4],1,0.1,1,1,-1,10000,[5,0.2],1,[0,0],[-408,-312,816,624],0,0,"particle8,particle5",6,
LC("天候:ゆらゆら上昇する光粒",45)],
orb_c:[3,[[0,0.5,1,0]],[[0,0,0.1,2,1,3.5],0.8],[[0,1,1,1],1],[[0,"#00d0ff",1,"#a6eeff"]],0,[0,0],null,[0,360],[0,0],0,0,[0.6,0.6],1,0.1,1,1,-1,10000,[0,0],0,[0,-24],null,0,0,"ripple1g",0,
LC("キャラ:オーブの波動",46)],
orb_cp:[3,[[0,1,1,0]],[[0,0,0.1,1,1,0],0.8],[[0,800,0.1,200,1,1],0.5],[[0,"#ffffff",1,"#ffffff"]],0,[0,0],null,[0,360],[0,0],0,0,[0.5,0.7],1,0.005,1,1,0.1,10000,[0,0],0,[0,-26],null,0,0,"shine3",0,
LC("キャラ:青白いキラキラ光粒が発散",47)],
light_float_cp:[3,[[0,1,1,0]],[[0,3,1,0],0.2],[[0,500,1,1],0.5],[[0,"#ffffff",1,"#ffffff"]],0,[0,0],null,[-90,-90],[0,0],0,0,[0.4,0.8],1,0.003,1,1,0.15,10000,[0,0],1,[0,0],[-18,-150,36,0],0,0,"line_oval3",0,
LC("キャラ:光柱が頭上に向かって消える",48)],
statue_orb_c:[3,[[0,0,0.5,1,1,0]],[[0,0.5,1,0],0.5],[[0,1,1,80],0.5],[[0,"#ffff00",1,"#460000"]],0,[0,0],null,[-180,0],[0,0],0,0,[1,1],1,0.1,1,1,-1,10000,[0,0],0,[0,-22],null,0,0,"cloud2",0,
LC("キャラ:石像のオーブから出る光粒",49)],
magic_circle_c:[3,[[0,0,0.5,1,1,0]],[[0,0.25,1,0],0.5],[[0,50,1,50],0.5],[[0,"#ff0707",1,"#ffcdcd"]],0,[0,-30],null,[-90,-90],[-120,120],0,0,[0.5,1.5],2,0.05,1,1,-1,10000,[0,0],2,[0,0],[0,-24,24,0],0,0,"hexagon_line3,hexagon1",0,
LC("キャラ:魔法陣の幾何学エフェクト",50)],
warp_red_c:[3,[[0,0,0.5,1,1,0]],[[0,0,0.5,1.5,1,0],0.5],[[0,10,1,150],1],[[0,"#ff3030",1,"#ff1d1d"]],0,[0,0],null,[0,360],[0,0],0,0,[0.5,1],2,0.03,1,1,-1,10000,[0,0],0,[0,-24],null,0,0,"line_oval3,line_oval2",0,
LC("キャラ:赤魔法陣ワープの集中線",51)],
warp_red_cp:[3,[[0,0,0.5,1,1,0]],[[0,0.5,0.5,0.2,1,0],0.5],[[0,1000,0.2,200,1,0],0.5],[[0,"#9100ff",1,"#ff0000"]],1,[0,0],null,[-90,-90],[-360,360],0,0,[0.5,1],2,0.01,1,1,0.3,10000,[0,0],2,[0,-24],[0,12,36,0],0,0,"square_line1",0,
LC("キャラ:ワープ直後の幾何学エフェクト",52)],
fire_pillar_c:[4,[[0,0,0.5,1,1,0]],[[0,0,0.2,0.6,1,0],0.7],[[0,150,1,50],1],[[0,"#ff824d",1,"#ff7d46"]],0,[0,0],null,[-90,-90],[0,0],0,2,0,[1,1.5],1,0.05,1,2,-1,10000,[0,0],4,[-12,18],[0,0,0,1,0,24,0],0,0,"flame1g",0,
LC("キャラ:行き止まり用の炎の柱",53)],
//歩行
fuss_startdash:[[[0,0,0.1,0.8,0.5,0.5,1,0],0,0],[[0,0,0.2,0.5,0.9,0.5,1,0.12],0.5,0,0],[[0,500,0.2,50,1,0],0.5,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[-60,-120],[-100,100],0,0,[0.6,1.2],4,0.01,1,3,0.05,60,[0,0],0,[0,0],null,null,0,0,"cartoon_fuss1",2,
LC("スタートダッシュ:アニメ調の煙",54)],
fuss_walk:[[[0,0,0.1,0.8,0.5,0.5,1,0],0,0],[[0,0,0.3,0.5,0.9,0.5,1,0.12],0.5,0,0],[[0,150,1,0],0.5,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[-60,-120],[0,0],0,0,[0.5,1],4,0.1,1,3,-1,60,[0,0],0,[0,0],null,null,0,0,"cartoon_fuss2",1,
LC("歩行:アニメ調の煙",55)],
dust_walk:[[[0,0,0.1,0.3,1,0],0,0],[[0,0,0.05,1.5,1,2],0.5,0,0],[[0,100,1,0],0.5,0,0],[[0,"#a4724c",1,"#ffffff"],0,0],0,[0,0],0,[-150,-30],[0,0],0,0,[0.7,1.2],0,0.08,0.7,1,-1,60,[0,0],2,[0,0],null,[0,-6,12,0],0,0,"smog1",1,
LC("歩行:土煙",56)],
grass_walk:[[[0,0,0.1,0.8,0.5,0.5,1,0],0,0],[[0,0,0.3,0.2,0.9,0.2,1,0.12],0.5,0,0],[[0,200,1,200],0.8,0,0],[[0,"#005b11",1,"#005b11"],0,0],0,[0,300],0,[-30,-150],[-100,200],1,2,[0.4,0.6],0,0.25,1,4,-1,60,[0,0],0,[0,0],null,null,0,0,"flame1",1,
LC("歩行:飛び散る草",57)],
flower_walk:[[[0,0,0.005,1,0.5,1,1,0],0,0],[[0,0,0.005,1,0.5,1,1,1],0.5,0,0],[[0,0,1,0],0,0,0],[[0,"#ffffff",0.5,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[0,0],[0,0],0,0,[0.5,1.5],0,0.025,1,1,-1,1000,[0,0],2,[0,0],null,[0,0,24,0],0,0,"tile:Outside_B:73,tile:Outside_B:74,tile:Outside_B:75",1,
LC("歩行:歩いた跡に花(タイル使用)",58)],
splash_walk:[[[0,0,0.1,0.8,0.7,0.5,1,0],0,0],[[0,0,0.3,0.25,0.9,0.25,1,0],0.3,0,0],[[0,350,1,0],0.5,0,0],[[0,"#0047ff",1,"#ffffff"],0,0],0,[0,100],0,[-30,-150],[0,0],0,0,[0.4,0.5],1,0.25,1,4,-1,60,[0,0],0,[0,0],null,null,0,0,"snow_particle2",1,
LC("歩行:水しぶき",59)],
ripple_walk:[[[0,0,0.1,0.5,1,0],0,0],[[0,0,0.1,1,1,2],0.4,0,0],[[0,0,1,0],0.5,0,0],[[0,"#c2cdff",1,"#d4e6ff"],0,0],0,[0,0],0,[0,0],[0,0],0,0,[0.5,1],1,0.08,0.7,1,-1,60,[0,0],2,[0,0],null,[0,-4,6,0],0,0,"ripple2",1,
LC("歩行:水の波紋",60)],
fuss_c:[[[0,0,0.1,0.8,0.5,0.5,1,0],0,0],[[0,0,0.3,1,1,2],0.1,0,0],[[0,150,1,0],0.5,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[-60,-120],[0,0],0,0,[0.5,1],4,0.03,1,3,0.5,30,[0,0],1,[0,0],[-36,0,72,0],null,0,0,"cartoon_fuss2",0,
LC("キャラ:乱闘中っぽいアニメ調の煙",61)],
//天候
flash_s:[[[0,0,0.2,0.25,1,0],0,0],[[0,6,1,6],0.9,0,0],[[0,1,1,1],1,0,0],[[0,"#ffe8ad",1,"#ffe8ad"],0,0],1,[0,0],0,[0,360],[0,0],0,0,[1,1],1,0.2,0.25,0,-1,10000,[0,0],0,[-500,-550],null,null,0,0,"flare",5,
LC("スクリーン:太陽光のフラッシュ",62)],
flare_s:[[[0,0,0.2,1,0.8,1,1,0],0,0],[[0,6,1,6],0.9,0,0],[[0,1,1,1],1,0,0],[[0,"#ffb050",1,"#ffffff"],0,0],1,[0,0],0,[0,360],[0,0],0,0,[1,1],1,0.2,1,0,-1,10000,[0,0],0,[-500,-550],null,null,0,0,"flare2",5,
LC("スクリーン:太陽光のフレア",63)],
fog_w2:[[[0,0,0.05,0.1,0.9,0.1,1,0],0,0],[[0,4,0.5,4,1,4],0.3,0,0],[[0,70,1,70],0.3,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],1,[0,0],0,[0,0],[0,0],0,0,[30,30],1,0.3,1,0,-1,10000,[0,0],1,[0,0],[-616,-312,0,624],null,0,0,"cloud3,cloud2,cloud1",5,
LC("天候:濃いめのモヤ",64)],
fog_shadow_w:[[[0,0,0.05,0.05,0.9,0.05,1,0],0,0],[[0,5,0.5,5,1,5],0.25,0,0],[[0,70,1,70],0.3,0,0],[[0,"#000000",1,"#000000"],0,0],0,[0,0],0,[0,0],[0,0],0,0,[30,30],2,0.3,1,0,-1,10000,[0,0],1,[0,0],[-616,-312,0,624],null,0,0,"cloud3,cloud2,cloud1",5,
LC("天候:モヤの影",65)],
cloud_w:[[[0,0,0.05,0.75,0.9,0.75,1,0],0,0],[[0,10,0.5,10,1,10],0.3,0,0],[[0,70,1,70],0.3,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[0,0],[0,0],0,0,[60,60],0,3,0.5,0,-1,10000,[0,0],1,[0,0],[-616,-312,0,624],null,0,0,"cloud3,cloud2,cloud1",5,
LC("天候:雲",66)],
cloud_shadow_w:[[[0,0,0.05,0.2,0.9,0.2,1,0],0,0],[[0,7,0.5,7,1,7],0.3,0,0],[[0,25,1,25],0.3,0,0],[[0,"#000000",1,"#000000"],0,0],0,[0,0],0,[0,0],[0,0],0,0,[70,70],0,3,0.5,0,-1,10000,[0,0],1,[0,0],[-616,-312,0,624],null,0,0,"cloud3,cloud2,cloud1",5,
LC("天候:雲の影",67)],
rain_w:[[[0,0,0.2,0.6,1,0],0,0],[[0,0.3,1,0.3],0.5,0,0],[[0,300,1,300],0.5,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[90,90],[0,0],0,0,[0.3,0.5],1,0.008,1,0,-1,10000,[0,0],1,[0,0],[-408,-412,916,624],null,0,0,"line_rain2",6,
LC("天候:しとしと雨",68)],
rain_w2:[[[0,0,0.2,0.8,0.8,0.5,1,0],0,0],[[0,0.84,1,0.85],0.5,0,0],[[0,800,1,800],0.75,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[112.5,112.5],[0,0],0,0,[0.3,0.4],0,0.008,1,0,-1,10000,[0,0],1,[0,0],[-408,-412,916,624],null,0,0,"line_rain1",6,
LC("天候:強めの雨",69)],
rain_w3:[[[0,0,0.2,0.8,0.8,0.5,1,0],0,0],[[0,1.1,1,1],2.5,0,0],[[0,1500,1,1500],0.75,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[112.5,112.5],[0,0],0,0,[0.15,0.25],1,0.003,1,0,-1,10000,[0,0],1,[0,0],[-408,-412,916,624],null,0,0,"line2",6,
LC("天候:本降りの雨",70)],
ripple_r:[[[0,0.5,0.5,0.5,1,0],0,0],[[0,0,0.5,0.6,1,1],0.5,0,0],[[0,0,1,0],1,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[0,0],[0,0],0,2,[0.6,1],1,1,0.5,0,-1,10000,[0,0],1,[0,0],[-408,-312,816,624],null,0,0,"ripple2",7,
LC("リージョン:水たまりの波紋",71)],
rain_fog_w:[[[0,0,0.5,0.2,1,0],0,0],[[0,0.5,1,1],1.5,0,0],[[0,50,0.2,20,1,15],0.5,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[-90,-90],[0,0],0,2,[1,2],1,0.08,0.5,0,-1,10000,[0,0],1,[0,0],[-408,-312,816,624],null,0,0,"smoke2",6,
LC("天候:雨天時のモヤ",72)],
thunder_w:[[[0,1,0.2,1,1,0],0,0],[[0,11,0.2,11,1,11],0.2,0,0],[[0,1,1,1],0.5,0,0],[[0,"#ffff20",0.05,"#3300ff",1,"#c800ff"],0,0],0,[0,0],0,[85,95],[0,0],0,2,[0.5,1],1,0.06,0.2,0,-1,10000,[0,0.02],1,[0,0],[-408,-412,816,200],null,0,0,"thunder1,thunder2",6,
LC("天候:ピカッと一瞬光る稲妻",73)],
thunder_w2:[[[0,1,0.2,1,1,0],0,0],[[0,11,0.2,11,1,11],0.2,0,0],[[0,1,1,1],0.5,0,0],[[0,"#ffff20",1,"#ffff20"],0,0],0,[0,0],0,[85,95],[0,0],0,2,[0.5,1],1,0.06,0.2,0,-1,10000,[0,0.02],1,[0,0],[-408,-412,816,200],null,0,0,"thunder1,thunder2",6,
LC("天候:黄色の稲妻",74)],
petal_w:[3,[[0,0,0.2,0.8,0.8,0.8,1,0]],[[0,0.25,1,0.25],0.75],[[0,200,0.5,100,1,200],0.5],[[0,"#fabfff",1,"#fce1ff"]],1,[0,0],null,[0,0],[-180,180],-1,0,[2,4],4,0.05,1,1,-1,10000,[5,0.2],1,[0,0],[-408,-312,816,624],0,0,"petal1",6,
LC("天候:桜の花びら",75)],
//戦闘
aura_bp:[3,[[0,1,0.7,1,1,0]],[[0,2,0.15,0.8,0.7,0.8,1,0],0.5],[[0,1500,0.15,50,0.7,50,1,100],0.2],[[0,"#8dfffd",1,"#ffffff"]],0,[0,0],null,[0,360],[0,0],0,0,[1,1],1,0.0015,1,1,0.1,10000,[0,0],0,[0,0],null,0,0,"snow_particle2g,line_oval3",8,
LC("戦闘キャラ:青白い光の粒&集中線発散",41)],
aura_bp2:[3,[[0,1,0.2,1,1,0]],[[0,0,0.18,4,1,4.5],1],[[0,1,0.3,1,1,1],1],[[0,"#ffffff",1,"#49d5ff"]],0,[0,0],null,[0,0],[0,0],0,0,[1,1],1,0.04,1,0.05,1,1,[0,0],0,[0,0],null,0,0,"circle3g",8,
LC("戦闘キャラ:青白いサークル拡大",42)],
aura_static_b:[3,[[0,0,0.5,1,1,0]],[[0,0,1,0.5],0.3],[[0,60,1,10],1],[[0,"#0592ff",1,"#0592ff"]],0,[0,-10],null,[0,360],[-90,90],-1,2,[1,1],1,0.01,1,1,-1,10000,[0,0],0,[0,0],null,0,0,"cloud3",0,
LC("キャラ:もやもやのオーラ",78)],
charm_bw:[3,[[0,0,0.3,1,1,0]],[[0,0,0.3,0.4,1,0.6],0.5],[[0,100,1,1],0],[[0,"#dd00ff",1,"#ffffff"]],0,[0,0],null,[-120,-60],[-90,90],-1,0,[1.5,2.5],0,0.1,1,1,-1,1000,[0,0],1,[0,0],[-408,-312,816,624],0,0,"heart4g",6,
LC("天候:画面全体ハート",79)],
black_particle_w:[3,[[0,0,0.5,1,1,0]],[[0,0.6,1,0.6],0.2],[[0,40,1,40],0.2],[[0,"#670088",1,"#670088"]],1,[0,-10],null,[-90,-90],[0,0],0,0,[1.5,4],2,0.1,1,1,-1,10000,[5,0.2],1,[0,0],[-408,-312,816,624],0,0,"particle8,particle5",6,
LC("天候:黒いパーティクル",80)],
//テスト用
particle:[[[0,0,0.5,1,1,0],0,0],[[0,0,0.5,1,1,0],0.5,0,0],[[0,300,1,100],1,0,0],[[0,"#ffffff",1,"#ffffff"],0,0],0,[0,0],0,[0,360],[0,0],0,0,[1,1],1,0.01,1,1,-1,10000,[0,0],0,[0,0],null,null,0,0,"particle1",0,LC("テスト用",81)],
light_r:[[[0,1,0.5,1,1,0],0,0],[[0,0,0.5,1,1,0],0.2,0,0],[[0,10,1,100],0.5,0,0],[[0,"#14ff1f",1,"#ffef9d"],0,0],1,[0,0],0,[-90,-90],[0,0],0,0,[1,2],0,0.2,1,1,-1,10000,[0,0],0,[0,0],null,null,0,0,"particle4",7,LC("リージョン:テスト用1",82)],
//サブ用
"commet/h":[4,[[0,0.8,1,0]],[[0,0.4,1,0.4],0.8],[[0,200,0.9,200,1,400],0.25],[[0,"#fffedf",1,"#feffef"]],0,[0,0],null,[140,140],[-300,0],0,0,0,[1.5,2],1,0.5,0.6,1,-1,10000,[0,0],1,[0,0],[-404,-308,808,200],0,0,"shine2",0,""],
"_sub:0:commet/h":[4,[[0,1,1,0]],[[0,0.2,1,0.2],0.5],[[0,0,1,0],0.5],[[0,"#ffe2c4",1,"#ffffff"]],0,[0,0],null,[170,190],[150,150],0,0,0,[0.5,0.8],1,0.03,0.2,5,-1,10000,[0,0],2,[0,0],[0,0,10,0],0,0,"particle9",0,""],
"_sub:1:commet/h":[4,[[0,0,0.5,1,1,0]],[[0,1.2,1,0],0.5],[[0,100,1,1],1],[[0,"#f8aaaa",1,"#ffffff"]],0,[0,0],null,[180,180],[0,0],0,0,0,[1,1],1,0.1,1,1,-1,10000,[0,0],2,[0,0],[0,0,7,0],0,0,"line_oval3",0,""],
"starry_sky/h":[4,[[0,0,0.2,1,0.25,0.7,0.3,1,0.35,0.7,0.4,1,0.45,0.7,0.5,1,0.55,0.7,0.6,1,0.65,0.7,0.7,1,0.75,0.7,0.8,1,0.85,0.5,0.9,0.65,1,0]],[[0,0.2,1,0.2],0.3],[[0,0,1,0],1],[[0,"#ffffff",1,"#ffffff"]],0,[0,0],null,[0,360],[0,0],0,0,0,[4,6],1,0.05,1,1,-1,10000,[0,0],1,[0,0],[-404,-308,808,500],0,0,"particle9,particle8,particle7",0,""],
"firefly/h":[4,[[0,0,0.2,1,0.4,0.5,0.5,1,0.6,0.5,0.8,1,1,0]],[[0,0.3,1,0.3],0.35],[[0,50,1,50],0.3],[[0,"#a4fb7b",1,"#a4fb7b"]],0,[0,0],null,[0,360],[0,0],0,0,0,[3,6],1,30,0.5,1,-1,10000,[5,0.3],1,[0,0],[0,0,0,0],0,0,"particle8",0,""],
"_sub:0:firefly/h":[4,[[0,1,1,0]],[[0,0.05,1,0.05],0.5],[[0,10,1,0],1],[[0,"#b3ff86",1,"#ffffff"]],0,[0,0],null,[180,180],[0,0],0,0,0,[1.5,2],1,0.15,1,1,-1,10000,[0,0],0,[0,0],null,0,0,"line_ray2,particle7",0,""],
"fireworks_shot/h":[4,[[0,1,0.8,1,1,0]],[[0,0.15,1,0.15],0.5],[[0,800,0.5,300,0.8,100,1,0],0.7],[[0,"#ffffff",1,"#ffffff"]],0,[0,0],null,[-90,-90],[0,0],0,0,0,[1,1],1,0.5,0.5,1,-1,10000,[0,0],1,[0,0],[-312,0,624,0],0,0,"particle9",0,""],
"_sub:0:fireworks/h":[4,[[0,0,0.11,1,0.5,1,1,0]],[[0,0.1,0.15,0.1,0.8,0.05,1,0],0.8],[[0,1200,0.1,200,0.2,50,1,1],0.1],[[0,"#ff8d8d",0.4,"#ffffff",1,"#ffa83e"]],1,[0,0],null,[0,360],[50,-50],0,0,0,[2,2],1,0.1,1,200,0.11,10000,[0,0],1,[0,0],[0,0,0,0],0,0,"flare",0,""],
"_sub:1:fireworks/h":[4,[[0,0.2,1,0]],[[0,0.5,1,0],0.5],[[0,0,1,0],1],[[0,"#ffd6c1",1,"#ffffff"]],0,[0,0],null,[175,185],[0,0],0,0,0,[0.4,0.6],1,0.01,1,1,0.9,10000,[1,0.01],0,[0,0],null,0,0,"particle9",0,""],
//漂う光(サブ)
"_auto:0:light_green_w1/h":[4,[[0,0,0.33,1,0.5,0.5,0.67,1,1,0]],[[0,0,0.25,0.25,1,0.25],0.5],[[0,1,0.2,25,1,25],0.2],[[0,"#85ff76",1,"#76ffe6"]],1,[0,0],null,[0,360],[0,0],0,0,0,[2,4],1,0.2,1,1,-1,10000,[10,0.05],1,[0,0],[-408,-312,816,624],0,0,"particle9",6,""],
"_auto:0:light_green_w2/h":[4,[[0,0,0.25,1,0.5,0.5,0.75,1,1,0]],[[0,0,0.25,0.5,1,0.5],0.5],[[0,30,1,30],0.2],[[0,"#85ff76",1,"#85ff76"]],0,[0,0],null,[0,360],[0,0],0,0,0,[2,3],1,0.2,1,1,-1,10000,[10,0.05],1,[0,0],[-408,-312,816,624],0,0,"particle8",6,""],
"_sub:0:light_green_w2/h":[4,[[0,0,0.5,0.15,1,0]],[[0,1,1,1],0.5],[[0,0,1,0],1],[[0,"#b7ff8d",1,"#b7ff8d"]],0,[0,0],null,[0,360],[0,0],0,0,0,[1,2],1,0.25,0.2,1,-1,10000,[0,0],0,[0,0],null,0,0,"flare",0,""],
"_auto:0:light_green_w3/h":[4,[[0,0,0.5,1,1,0]],[[0,0,0.5,0.5,1,0],0.1],[[0,20,1,20],0.5],[[0,"#7bffae",1,"#ccff7b"]],1,[0,-25],null,[-60,-120],[0,0],0,0,0,[2,4],1,0.2,1,1,-1,10000,[10,0.05],1,[0,0],[-408,-312,816,624],0,0,"particle9",6,""],
"_sub:0:light_green_w3/h":[4,[[0,1,1,0]],[[0,0,0.2,0.4,1,0],0.5],[[0,0,1,0],1],[[0,"#a2fff1",1,"#9dff9f"]],1,[0,0],null,[0,360],[0,0],0,0,0,[1.5,2],1,0.1,0.25,1,-1,10000,[0,0],0,[0,0],null,0,0,"particle9",0,""],
"_auto:0:light_black_w1/h":[4,[[0,0,0.25,0.9,0.75,0.9,1,0]],[[0,0,0.25,0.2,1,0.2],0.5],[[0,30,1,30],0.2],[[0,"#2542bf",1,"#9125bf"]],0,[0,0],null,[0,360],[0,0],0,0,0,[2,3],2,0.07,1,1,-1,10000,[10,0.05],1,[0,0],[-408,-312,816,624],0,0,"particle7",6,""],
"_auto:0:light_black_w2/h":[4,[[0,0,0.25,1,0.5,0.5,0.75,1,1,0]],[[0,0,0.25,0.5,1,0.7],0.5],[[0,40,1,40],0.3],[[0,"#491cb8",1,"#143c88"]],0,[0,0],null,[0,360],[0,0],0,0,0,[2,3],2,0.2,1,1,-1,10000,[10,0.05],1,[0,0],[-408,-312,816,624],0,0,"particle9",6,""],
"_sub:0:light_black_w2/h":[4,[[0,1,1,0]],[[0,0.5,1,0],0.4],[[0,40,1,10],0.2],[[0,"#6c52ff",1,"#6c52ff"]],0,[0,0],null,[0,360],[0,0],0,0,0,[1,1],2,0.05,0.25,1,-1,10000,[10,0.05],0,[0,0],null,0,0,"particle9",0,""],
"_auto:0:light_black_w3/h":[4,[[0,0,0.25,0.9,0.75,0.9,1,0]],[[0,0,0.25,0.2,1,0.2],0.5],[[0,60,1,60],0.1],[[0,"#2542bf",1,"#9125bf"]],0,[0,0],null,[0,360],[0,0],0,0,0,[2,3],2,0.125,1,1,-1,10000,[10,0.05],1,[0,0],[-408,-312,816,624],0,0,"particle7",6,""],
"_sub:0:light_black_w3/h":[4,[[0,1,1,0]],[[0,0,0.2,0.4,1,0],0.5],[[0,0,1,0],1],[[0,"#781eff",1,"#2b2fff"]],1,[0,0],null,[0,360],[0,0],0,0,0,[1,2.5],2,0.1,0.25,1,-1,10000,[0,0],0,[0,0],null,0,0,"particle9",0,""],
"_sub:1:light_black_w3/h":[4,[[0,0,0.1,0.1,1,0]],[[0,0.7,1,0.7],0.1],[[0,0,1,0],1],[[0,"#3630df",1,"#131162"]],0,[0,0],null,[0,360],[0,0],0,0,0,[1,1],2,0.2,0.15,1,-1,10000,[0,0],0,[0,0],null,0,0,"flare",0,""],
"_auto:0:light_ash_w1/h":[4,[[0,0,0.25,0.9,0.5,0.8,0.75,0.9,1,0]],[[0,0.35,1,0.35],0.3],[[0,20,1,20],0.2],[[0,"#d4d4d4",1,"#8d8d8d"]],1,[0,0],null,[0,360],[90,-90],0,0,0,[4,6],0,0.05,1,1,-1,10000,[10,0.05],1,[0,0],[-408,-312,816,624],0,0,"dust4,dust2,dust3,dust1",6,""],
"_auto:0:light_ash_w2/h":[4,[[0,0,0.25,0.9,0.5,0.8,0.75,0.9,1,0]],[[0,0.35,1,0.35],0.3],[[0,20,1,20],0.2],[[0,"#ff9e8d",1,"#ffc988"]],1,[0,0],null,[0,360],[90,-90],0,0,0,[4,6],1,0.2,1,1,-1,10000,[10,0.05],1,[0,0],[-408,-312,816,624],0,0,"dust4g,dust2g,dust1g,dust3g",6,""],
"_sub:0:light_ash_w2/h":[4,[[0,0,0.2,0.15,1,0]],[[0,0.4,1,0.4],0],[[0,1,1,1],1],[[0,"#ff9940",1,"#ff6f6f"]],1,[0,0],null,[0,360],[0,0],0,0,0,[2,2],1,0.5,0.5,1,-1,10000,[0,0],0,[0,0],null,0,0,"flare",0,""],
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"_sub:0:light_rainbow_w2/h":[4,[[0,0,0.2,1,0.8,1,1,0]],[[0,0.2,1,0.2],0.2],[[0,0,1,0],0.2],[[0,"#a6ff9b",0.2,"#4d65ff",0.25,"#ffd044",0.4,"#ff76e4",0.5,"#76ffda",0.75,"#a876ff",1,"#ff76dd"]],1,[0,0],null,[0,360],[0,0],0,0,0,[0.2,0.2],1,0.1,1,1,-1,10000,[10,0.05],0,[0,0],null,0,0,"particle9",0,""],
"_auto:0:light_rainbow_w3/h":[4,[[0,0,0.2,0.5,0.8,0.5,1,0]],[[0,0.5,1,0.5],0.2],[[0,30,1,30],0.2],[[0,"#a6ff9b",0.2,"#4d65ff",0.25,"#ffd044",0.4,"#ff76e4",0.5,"#76ffda",0.75,"#a876ff",1,"#ff76dd"]],1,[0,0],null,[0,360],[0,0],0,0,0,[1,1],1,1,1,10,-1,10000,[10,0.05],1,[0,0],[-408,-312,816,624],0,0,"particle9",6,""],
"_auto:1:light_rainbow_w3/h":[4,[[0,0,0.2,0.2,0.8,0.2,1,0]],[[0,1,1,1],1],[[0,0,1,0],0.2],[[0,"#a6ff9b",0.2,"#4d65ff",0.25,"#ffd044",0.4,"#ff76e4",0.5,"#76ffda",0.75,"#a876ff",1,"#ff76dd"]],1,[0,0],null,[0,360],[0,0],0,0,0,[1,1],1,1,1,5,-1,10000,[10,0.05],1,[0,0],[-408,-312,816,624],0,0,"flare",6,""],
};
$dataTrpParticleGroupsPreset = {
"commet":{"repeat":-1,"list":["set starry_sky/h screen def back","exceed starry_sky/h 1","set commet/h weather def back","sub set commet/h _sub:0 0 -1 0.1 1","sub set commet/h _sub:1 0 -1 0.2 1"],"targetType":6,"comment":LC("星空と彗星",83)},
"firefly":{"repeat":-1,"list":["set firefly/h target","sub set firefly/h _sub:0 0 -1 0.3 1"],"targetType":7,"comment":LC("蛍",84)},
"fireworks":{"repeat":-1,"list":["set fireworks_shot/h this def back","sub set fireworks_shot/h _sub:0 1 -1 0 0","sub set fireworks_shot/h _sub:1 0 0.75 0.5 1"],"targetType":0,"comment":LC("打ち上げ花火",85)},
//漂う光
"light_green_w1":{"repeat":-1,"list":["play _auto:0 target","loop _auto:0"],"targetType":6,
"comment":LC("天候:漂う光<緑/森_1>",0,"Drifting light:Green 1")},
"light_green_w2":{"repeat":-1,"list":["play _auto:0 target","sub play _auto:0 _sub:0 0 0.5 0 0 0","loop _auto:0"],"targetType":6,
"comment":LC("天候:漂う光<緑/森_2>",0,"Drifting light:Green 2")},
"light_green_w3":{"repeat":-1,"list":["play _auto:0 target","sub play _auto:0 _sub:0 0.1 0.9 0.2 0 0","loop _auto:0"],"targetType":6,
"comment":LC("天候:漂う光<緑/森_3>",0,"Drifting light:Green 3")},
"light_black_w1":{"repeat":-1,"list":["play _auto:0 target","loop _auto:0"],"targetType":6,
"comment":LC("天候:漂う光<黒/闇_1>",0,"Drifting light:Black 1")},
"light_black_w2":{"repeat":-1,"list":["play _auto:0 target","sub play _auto:0 _sub:0 0.15 0.85 0.1 0 0","loop _auto:0:light_green_w1/h"],"targetType":6,
"comment":LC("天候:漂う光<黒/闇_2>",0,"Drifting light:Black 2")},
"light_black_w3":{"repeat":-1,"list":["play _auto:0 target","sub play _auto:0 _sub:0 0 -1 0.1 0 0","sub play _auto:0 _sub:1 0 -1 0.15 0 0","loop _auto:0"],"targetType":6,
"comment":LC("天候:漂う光<黒/闇_3>",0,"Drifting light:Black 3")},
"light_ash_w1":{"repeat":-1,"list":["play _auto:0 target","loop _auto:0"],"targetType":6,
"comment":LC("天候:漂う光<灰_1>",0,"Drifting light:Ash 1")},
"light_ash_w2":{"repeat":-1,"list":["play _auto:0 target","sub play _auto:0 _sub:0 0.1 0.8 1 0 1"],"targetType":6,
"comment":LC("天候:漂う光<灰_2>",0,"Drifting light:Ash 2")},
"light_ice_w1":{"repeat":-1,"list":["play _auto:0 target def","loop _auto:0"],"targetType":6,
"comment":LC("天候:漂う光<氷_1>",0,"Drifting light:Ice 1")},
"light_ice_w2":{"repeat":-1,"list":["play _auto:0 target def","sub play _auto:0 _sub:0 0.15 0.85 0 0 0"],"targetType":6,
"comment":LC("天候:漂う光<氷_2>",0,"Drifting light:Ice 2")},
"light_ice_w3":{"repeat":-1,"list":["play _auto:0 target def","sub play _auto:0 _sub:0 0.1 -1 0 0 0","sub play _auto:0 _sub:1 0 -1 0.1 0 0","loop _auto:0"],"targetType":6,
"comment":LC("天候:漂う光<氷_3>",0,"Drifting light:Ice 3")},
"light_red_w1":{"repeat":-1,"list":["play _auto:0 target","loop _auto:0"],"targetType":6,
"comment":LC("天候:漂う光<赤/炎_1>",0,"Drifting light:Red 1")},
"light_red_w2":{"repeat":-1,"list":["play _auto:0 target","sub play _auto:0 _sub:0 0 -1 0 0 0","loop _auto:0"],"targetType":6,
"comment":LC("天候:漂う光<赤/炎_>",0,"Drifting light:Red 2")},
"light_red_w3":{"repeat":-1,"list":["play _auto:0 target","sub play _auto:0 _sub:0 0.1 0.6 0.2 0 0","loop _auto:0"],"targetType":6,
"comment":LC("天候:漂う光<赤/炎_1>",0,"Drifting light:Red 3")},
"light_blue_w1":{"repeat":-1,"list":["play _auto:0 target def","sub play _auto:0 _sub:0 0.25 0.75 1 0 1","loop _auto:0"],"targetType":6,
"comment":LC("天候:漂う光<青/水_1>",0,"Drifting light:Blue 1")},
"light_blue_w2":{"repeat":-1,"list":["play _auto:0 target def","sub play _auto:0 _sub:0 0.2 0.8 0.1 0 0","loop _auto:0"],"targetType":6,
"comment":LC("天候:漂う光<青/水_2>",0,"Drifting light:Blue 2")},
"light_blue_w3":{"repeat":-1,"list":["play _auto:0 target def","sub play _auto:0 _sub:0 0 -1 0 0 1"],"targetType":6,
"comment":LC("天候:漂う光<青/水_3>",0,"Drifting light:Blue 3")},
"light_white_w1":{"repeat":-1,"list":["play _auto:0 target","loop _auto:0"],"targetType":6,
"comment":LC("天候:漂う光<白/光_1>",0,"Drifting light:White 1")},
"light_white_w2":{"repeat":-1,"list":["play _auto:0 target","sub play _auto:0 _sub:0 0 -1 0.1 0 0","loop _auto:0"],"targetType":6,
"comment":LC("天候:漂う光<白/光_2>",0,"Drifting light:White 2")},
"light_white_w3":{"repeat":-1,"list":["play _auto:0 target","loop _auto:0"],"targetType":6,
"comment":LC("天候:漂う光<白/光_3>",0,"Drifting light:White 3")},
"light_purple_w1":{"repeat":-1,"list":["play _auto:0 target","loop _auto:0"],"targetType":6,
"comment":LC("天候:漂う光<紫/魔_1>",0,"Drifting light:Purple 1")},
"light_purple_w2":{"repeat":-1,"list":["play _auto:0 target","sub play _auto:0 _sub:0 0 -1 0.1 0 0","loop _auto:0 50 50"],"targetType":6,
"comment":LC("天候:漂う光<紫/魔_2>",0,"Drifting light:Purple 2")},
"light_purple_w3":{"repeat":-1,"list":["play _auto:0 target","sub play _auto:0 _sub:0 0 -1 0 0 0","loop _auto:0 50 50"],"targetType":6,
"comment":LC("天候:漂う光<紫/魔_3>",0,"Drifting light:Purple 3")},
"light_gold_w1":{"repeat":-1,"list":["play _auto:0 targete","loop _auto:0"],"targetType":6,
"comment":LC("天候:漂う光<金_1>",0,"Drifting light:Gold 1")},
"light_gold_w2":{"repeat":-1,"list":["play _auto:0 target","sub play _auto:0 _sub:0 0 -1 0 1 1","sub play _auto:0 _sub:1 0 0.8 0.1 0 0","loop _auto:0 0 3"],"targetType":6,
"comment":LC("天候:漂う光<金_2>",0,"Drifting light:Gold 2")},
"light_gold_w3":{"repeat":-1,"list":["play _auto:0 target","loop _auto:0"],"targetType":6,
"comment":LC("天候:漂う光<金_3>",0,"Drifting light:Gold 3")},
"light_monochrome_w1":{"repeat":-1,"list":["play _auto:0 target","play _auto:1 target","loop _auto:0","loop _auto:1"],"targetType":6,
"comment":LC("天候:漂う光<白黒/陰陽_1>",0,"Drifting light:B&W 1")},
"light_monochrome_w2":{"repeat":-1,"list":["play _auto:0 target","sub play _auto:0 _sub:0 0 -1 0.05 0 0","play _auto:1 target _auto:0","sub play _auto:1 _sub:1 0 -1 0 0 1","loop _auto:0","loop _auto:1"],"targetType":6,
"comment":LC("天候:漂う光<白黒/陰陽_2>",0,"Drifting light:B&W 2")},
"light_monochrome_w3":{"repeat":-1,"list":["play _auto:0 target","sub play _auto:0 _sub:0 0 -1 0 0 1","play _auto:1 target","sub play _auto:1 _sub:1 0 -1 0 0 1","loop _auto:0","loop _auto:1"],"targetType":6,
"comment":LC("天候:漂う光<白黒/陰陽_3>",0,"Drifting light:B&W 3")},
"light_rainbow_w1":{"repeat":-1,"list":["play _auto:0 target def spriteset","loop _auto:0"],"targetType":6,
"comment":LC("天候:漂う光<虹_1>",0,"Drifting light:Rainbow 1")},
"light_rainbow_w2":{"repeat":-1,"list":["play _auto:0 target def spriteset","sub play _auto:0 _sub:0 0 0.9 0 0 0","loop _auto:0","play _auto:1 target _auto:0 spriteset","update _auto:1 startRotation 180 180","sub play _auto:1 _sub:0 0 0.9 0 0 0","loop _auto:1","wait 60","play _auto:2 target _auto:0 spriteset","update _auto:2 startRotation 90 90","sub play _auto:2 _sub:0 0 0.9 0 0 0","loop _auto:2","play _auto:3 target _auto:0 spriteset","update _auto:3 startRotation -90 -90","sub play _auto:3 _sub:0 0 0.9 0 0 0","loop _auto:3","wait 60"],"targetType":6,
"comment":LC("天候:漂う光<虹_2>",0,"Drifting light:Rainbow 2")},
"light_rainbow_w3":{"repeat":-1,"list":["play _auto:0 target def spriteset","play _auto:1 target def spriteset","loop _auto:0","loop _auto:1"],"targetType":6,
"comment":LC("天候:漂う光<虹_3>",0,"Drifting light:Rainbow 3")},
};
})();