129 lines
3.3 KiB
JavaScript
129 lines
3.3 KiB
JavaScript
(function() {
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// (C)2020 ぽに犬/ponidog
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// This software is released under the MIT License.
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// http://opensource.org/licenses/mit-license.php
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//----
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//ver 1.0 必要だったので作った。(20-8/23)
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//ver 1.01 見直したらデフォルトバリューが代入されてなかった。(20-8/23)
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/*:ja
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*@target MZ
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* @plugindesc ピクチャより上でアニメが再生されるようにする
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* @author ponidog
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* @url https://twitter.com/ponidog
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* @help
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* ピクチャより上でアニメが再生されるようになります。
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* プラグインコマンドでon/offができるので場合に応じて使ってください。
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* This software is released under the MIT License.
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* @command Anime-over-On
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* @text ピクチャの上で表示
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* @desc ピクチャの上で表示
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*
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* @command Anime-over-Off
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* @text ピクチャの下で表示
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* @desc ピクチャの下で表示
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*
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* @param DefaultValue
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* @desc デフォルト
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* @default true
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* @type boolean
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*/
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/*:
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*@target MZ
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* @plugindesc Make the animation play above the picture
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* @author ponidog
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* @url https://twitter.com/ponidog
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* @help Make the animation play above the picture
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* You can use the plugin command to turn it on and off,
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* so use it when necessary.
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*
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* *This software is released under the MIT License.
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* @command Anime-over-On
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* @text Display on the picture
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* @desc Display on the picture
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*
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* @command Anime-over-Off
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* @text View under the picture
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* @desc View under the picture
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*
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* @param DefaultValue
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* @desc Default
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* @default true
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* @type boolean
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*/
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"use strict";
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const pluginName = "ponidog_upper_animation";
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let parameters = PluginManager.parameters('ponidog_upper_animation');
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//デフォルト
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let DefaultValue = parameters['DefaultValue'] ;
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if( DefaultValue === "true")DefaultValue =true ;
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else{DefaultValue = false;}
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var aboveOnSwitch = DefaultValue;
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//-------------コマンド
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PluginManager.registerCommand(pluginName, "Anime-over-On", args => {
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aboveOnSwitch = true;
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});
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PluginManager.registerCommand(pluginName, "Anime-over-Off", args => {
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aboveOnSwitch = false;
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});
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//==================
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// 上書き
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Spriteset_Base.prototype.createAnimationSprite = function(
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targets, animation, mirror, delay
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) {
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const mv = this.isMVAnimation(animation);
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const sprite = new (mv ? Sprite_AnimationMV : Sprite_Animation)();
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const targetSprites = this.makeTargetSprites(targets);
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const baseDelay = this.animationBaseDelay();
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const previous = delay > baseDelay ? this.lastAnimationSprite() : null;
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if (this.animationShouldMirror(targets[0])) {
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mirror = !mirror;
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}
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sprite.targetObjects = targets;
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sprite.setup(targetSprites, animation, mirror, delay, previous);
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this._effectsContainer.addChild(sprite);
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this._animationSprites.push(sprite);
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//▼付け加えた箇所
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if( aboveOnSwitch ){
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debugger;
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SceneManager._scene._spriteset.addChild(sprite);
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}
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else{
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SceneManager._scene._spriteset.removeChild(sprite);
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}
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};
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//=============================================================================
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})();
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