From 2b801d1bf54afce4f0cfdf73d193a719b29dde3a Mon Sep 17 00:00:00 2001 From: onms Date: Mon, 7 Apr 2025 15:23:24 -0500 Subject: [PATCH] fixed all mistranslated brackets, fixed McClaire mistranslations --- Data/CommonEvents.rvdata2 | Bin 6685906 -> 6686606 bytes Data/Map005.rvdata2 | Bin 44985 -> 44985 bytes Data/Map015.rvdata2 | Bin 42491 -> 42491 bytes Data/Map043.rvdata2 | Bin 18319 -> 18318 bytes Data/Map064.rvdata2 | Bin 57902 -> 57902 bytes Data/Map081.rvdata2 | Bin 18051 -> 18051 bytes Data/Map115.rvdata2 | Bin 18240 -> 18246 bytes Data/Map118.rvdata2 | Bin 44022 -> 44136 bytes Data/Map146.rvdata2 | Bin 42120 -> 42228 bytes Data/Map152.rvdata2 | Bin 46367 -> 46501 bytes Data/Map154.rvdata2 | Bin 11347 -> 11383 bytes Data/Map155.rvdata2 | Bin 11152 -> 11175 bytes Data/Map156.rvdata2 | Bin 17256 -> 17275 bytes Data/Map158.rvdata2 | Bin 41538 -> 41672 bytes Data/Skills.rvdata2 | Bin 148101 -> 148101 bytes YAML/CommonEvents.yaml | 316 +++++++++++++++++++------------------- YAML/Map005.yaml | 2 +- YAML/Map015.yaml | 2 +- YAML/Map043.yaml | 10 +- YAML/Map064.yaml | 4 +- YAML/Map081.yaml | 4 +- YAML/Map115.yaml | 8 +- YAML/Map118.yaml | 28 ++-- YAML/Map146.yaml | 58 +++---- YAML/Map152.yaml | 48 +++--- YAML/Map154.yaml | 14 +- YAML/Map155.yaml | 10 +- YAML/Map156.yaml | 8 +- YAML/Map158.yaml | 84 +++++----- YAML/Skills.yaml | 2 +- 30 files changed, 300 insertions(+), 298 deletions(-) diff --git a/Data/CommonEvents.rvdata2 b/Data/CommonEvents.rvdata2 index bfa2a18a691d5a7b7f0116dca18d7addc6968d96..3a5441370f799c585f80e67c6ea137bc64a75cdb 100644 GIT binary patch delta 9764 zcmcIqdw5jUwg1jc-jB(dOoAcLo%j18;T6Tq1QCe50tDEToP?aroMc93&Kc%Gh>ArU z%hk3BwXl7)!1dNvMT=hA)7G|v_-K7X6-%ii7OS;B3QCKpSMG102_YHN@4Nq8{nj^T zpMCaTYwfju>$mpt54YWA-g?Jf=FKC*h-t(;5;qb*k}#4uk~ES$k}{Gyk~We)V%eYZ z#4SvmDfY3Kem5tX9e6i0S+D~HDTS0l${`hyN=Ox?8d3wPh15anAq|j5 zNE768$TUbZWIAL9WF}-5WHyBVdj;f5$Q;O3kXF5Ai~U4`c+IKJ+m^^7k2k2D+Pqy- zS;gR(lvgnPRdvA*e7T%(`dYTutMmdDQCb(ej&xFUA++Pm#9ivHNq;(P4n 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!!int '401', 'p': ['[Masaki-sensei]: (Since Mashiro-chan destroyed the\nexisting hypnotic barrier device, she has to pay\nfor the loss with her body, quite literally.)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\n(Since Mashiro-chan destroyed the existing\nhypnotic barrier device, she has to pay for\nthe loss with her body, quite literally.)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -201601,7 +201603,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'キョーコめながし', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう', !!int '4', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Oh, Sensei, I brought that girl you\nmentioned. Look, look, come on over here, Mac-\nchan.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nOh, Sensei, I brought that girl you\nmentioned. Look, look, come on over\nhere, Mac-chan.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '22']} @@ -201622,21 +201624,21 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '08、しぶき 短 08', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子こまり2', !!int '6', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Maclaire]: W-wait, I understand, so stop pulling\nme... Ahh♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】\nW-wait, I understand, so stop pulling me... Ahh♡']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(30)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '7', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: Oh my, you''re the transfer\nstudent I''ve heard about. Welcome, I''m glad to\nhave you here. Your face is red; are you alright?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\nOh my, you''re the transfer student I''ve\nheard about. Welcome, I''m glad to have you\nhere. Your face is red; are you alright?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'オペ子3', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子キリ2', !!int '2', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Maclaire]: Nn... No, please don''t worry about\nit...! N-nice to meet you, Chairwoman. My name is\nTomoeda Maki, and I''ll be in your care starting\ntoday.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】\nNn... No, please don''t worry about it...! N-nice\nto meet you, Chairwoman. My name is Tomoeda Maki,\nand I''ll be in your care starting today.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '7', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: Nice to meet you, Tomoeda-san.\nI''m Masaki-sensei, the chairwoman and your\nhomeroom teacher.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\nNice to meet you, Tomoeda-san. I''m\nMasaki-sensei, the chairwoman and\nyour homeroom teacher.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -201645,7 +201647,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'オペ子2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'オペ子ながしめ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子キリ2', !!int '5', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Maclaire]: (Masaki... This woman is Sakyuma...!\nIf I could capture her right now...!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】\n(Masaki... This woman is Sakyuma...!\nIf I could capture her right now...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -201653,7 +201655,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'オペ子', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子キリ2', !!int '4', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Maclaire]: (...No, now is not the time. Finding\nMashiro''s whereabouts takes priority...!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】\n(...No, now is not the time. Finding Mashiro''s\nwhereabouts takes priority...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']} @@ -201680,23 +201682,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '08、しぶき 短 08', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子こまり2', !!int '4', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Maclaire]: (B-but still... My body has been\nfeeling strange since this morning... Especially\nmy chest and... down there are throbbing...♡)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】\n(B-but still... My body has been feeling strange\nsince this morning... Especially my chest and...\ndown there are throbbing...♡)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '11、しぶき 短 11', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'オペ子こま2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子こまり2', !!int '5', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Maclaire]: (It just won''t stop...♡ It''s rubbing\nand throbbing... I can''t even walk properly...\nW-why is this happening...♡)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】\n(It just won''t stop...♡ It''s rubbing and\nthrobbing... I can''t even walk properly...\nW-why is this happening...♡)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(30)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '4', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: (Oh my, even after I thoroughly\npampered her, it seems the finishing hypnosis from\nyesterday worked perfectly. She''s completely\nforgotten about me.)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\n(Oh my, even after I thoroughly pampered her, it\nseems the finishing hypnosis from yesterday worked\nperfectly. She''s completely forgotten about me.)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '7', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: (Could it be the aftereffects of\nabsorbing too much unfamiliar lewd energy that\nday? Even through her uniform, her chest is\nvisibly perky. As expected, it seems she''s\ndeveloped a chronic arousal syndrome from lewd\nenergy addiction.)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\n(Could it be the aftereffects of absorbing too much\nunfamiliar lewd energy that day? Even through her\nuniform, her chest is visibly perky.)\n\>【Masaki-Sensei】\<\n(As expected, it seems she''s developed a\nchronic arousal syndrome from lewd energy\naddiction.)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '7', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: (But too bad, I''ve erased all her\nmemories of that day. She has no idea why her\nthree little beans are standing at attention.)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\n(But too bad, I''ve erased all her memories\nof that day. She has no idea why her three\nlittle beans are standing at attention.)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '57']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']} @@ -201704,7 +201706,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(30)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '4', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: By the way, transfer student,\nthis here is the statue of our school''s new\nprincipal.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\nBy the way, transfer student, this here is\nthe statue of our school''s new principal.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'オペ子ふつう', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']} @@ -201716,7 +201718,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'オペ子2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子キリ2', !!int '2', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Maclaire]: Wha... Mash...----']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】\nWha... Mash...----']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -201725,29 +201727,29 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'オペ子こま2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子こまり2', !!int '1', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Maclaire]: ----...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】\n----...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '4', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: What''s wrong? Did the mature\ndesign of the statue make your chest tingle with\nexcitement?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\nWhat''s wrong? Did the mature design of the statue\nmake your chest tingle with excitement?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'オペ子3', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'オペ子ながしめ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子キリ2', !!int '5', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Maclaire]: !? N-no...! I was just surprised to\nsuddenly see such an embarrassing statue...! Why\nis the statue in such a shameful pose!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】\n!? N-no...! I was just surprised to suddenly\nsee such an embarrassing statue...! Why is\nthe statue in such a shameful pose!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '7', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: "Shameful pose," you say~\nPrincipal♡ Isn''t that right? It''s so embarrassing,\nisn''t it♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\n"Shameful pose," you say~\nPrincipal♡ Isn''t that right?\nIt''s so embarrassing, isn''t it♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '7', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: What do you think? Do you feel\nembarrassed too, Principal? Yes, yes. You''re\nconscious, after all. And to extract energy, your\nlower half is still drenched and draining inside\nthe hole.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】 What do you think? Do you feel\nembarrassed too, Principal? Yes, yes. You''re\nconscious, after all. And to extract energy, your\nlower half is still soaked and draining inside the hole.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '4', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: From now on, you''ll display\nthis humiliating and shameful pose, a symbol\nof your defeat, to all the students.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\nFrom now on, you''ll display this humiliating\nand shameful pose, a symbol of your defeat,\nto all the students.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '4', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: Even to the new\nstudents in the upcoming semester.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\nEven to the new students in the upcoming semester.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '7', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: The fate of a defeated\ninfiltrator who can''t even hide their body. We\nmust show it to all the students.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\nThe fate of a defeated infiltrator\nwho can''t even hide their body.\nWe must show it to all the students.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '7', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: But don''t worry. I''ll release you\nonce I get bored or when a better barrier device\nis completed. Though it might take hundreds of\nyears.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\nBut don''t worry. I''ll release you once I get bored\nor when a better barrier device is completed. Though,\nthat might take hundreds of years.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'オペ子2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子キリ2', !!int '4', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Maclaire]: W-what are you mumbling about? Hurry\nup... hurry up...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】\nW-what are you mumbling about?\nHurry up... hurry up...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -201756,32 +201758,32 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'オペ子こま', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子こまり2', !!int '4', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Maclaire]: (...Huh...? Capturing this woman...\nNo, there was something more important... What was\nI here for...?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】\n(...Huh...? Capturing this woman...\nNo, there was something more important...\nWhat was I here for...?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(60)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '4', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: Oh, my apologies. Well then,\nTomoeda-san, our academy promises to thoroughly\n''educate'' you.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\nOh, my apologies. Well then, Tomoeda-san, our\nacademy promises to thoroughly ''educate'' you.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '7', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: I''m sure the principal is also\nlooking forward to your ''growth.'' With the statue\nhere, you''ll see her every day. The academy''s\n''education'' is strict, you know? Are you prepared?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】 I''m sure the principal is also\nlooking forward to your ''growth.'' With the statue\nhere, you''ll see her every day. The academy''s\n''education'' is strict, you know? Are you prepared?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'オペ子3', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子キリ2', !!int '1', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Maclaire]: O-of course! No matter how tough the\npath may be, I will overcome it!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】\nO-of course! No matter how tough the\npath may be, I will overcome it!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '4', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: Good answer. Oogami-san, could\nyou show her around the school? And make it a\nbrisk tour♪']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\nGood answer. Oogami-san, could\nyou show her around the school?\nAnd make it a brisk tour♪']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう', !!int '4', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Got it~. Mac-chan, this way, this way.\nFirst, the first floor, the shoe lockers are\nlocated...---']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nGot it~. Mac-chan, this way, this way.\nFirst, the first floor, the shoe lockers\nare located...---']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'オペ子こま3', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'オペ子ながしめ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'オペ子なみだ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '11、しぶき 短 11', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子こまり2', !!int '6', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Maclaire]: Hyaaah♡ W-wait...! Please slow down a\nbit♡ It''s rubbing... it''s rubbing too much♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】\nHyaaah♡ W-wait...! Please slow down a bit♡\nIt''s rubbing... it''s rubbing too much♡']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -201790,7 +201792,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '99', 'はいけいくろ', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '99', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '4', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: Yes, yes, how beautiful it is to\nsee such camaraderie. Now then...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\nYes, yes, how beautiful it is to\nsee such camaraderie. Now then...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} diff --git a/YAML/Map005.yaml b/YAML/Map005.yaml index 4d6bcf2..d5eda2b 100644 --- a/YAML/Map005.yaml +++ b/YAML/Map005.yaml @@ -666,7 +666,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['(Sakyuma knew about the organization from the very\nbeginning. She had a deep connection with someone.\nThat person is...)']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Kaijouin Mashiro', 'Kaijouin Masumi', 'Maclaire'], !!int '2']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Kaijouin Mashiro', 'Kaijouin Masumi', 'McClaire'], !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '戒錠院 真白']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['wait(10)']} diff --git a/YAML/Map015.yaml b/YAML/Map015.yaml index 7bde08b..f038cd4 100644 --- a/YAML/Map015.yaml +++ b/YAML/Map015.yaml @@ -878,7 +878,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[996] = false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"A one-way path to the area start point.")']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']} diff --git a/YAML/Map043.yaml b/YAML/Map043.yaml index 41cb512..19fc24d 100644 --- a/YAML/Map043.yaml +++ b/YAML/Map043.yaml @@ -439,7 +439,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり2ながしめ2', !!int '0', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(I mean... this is the first time I''ve touched\nmyself so thoroughly... S-so this is what the\ninside of my slit feels like... It''s a pretty\ncomplex structure... ngh, it itches...)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(I mean... this is the first time I''ve touched myself so\nthoroughly... S-so this is what my slit''s insides feel\nlike... Pretty complex structure... ngh, it itches...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -647,7 +647,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Suit hack has been disabled.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにこ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2デフォ', !!int '1', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] Alright...! Let''s hack this one together\ntoo...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nAlright...! Let''s hack this one together too...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -656,7 +656,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Cyber20-1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '1', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【System Screen】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The lock on the 3F Chairman''s Office door has been\nreleased.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The lock on the 3F Chairman''s Office door has been released.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにや', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '1', !!int '92']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '3', !!bool 'true']} @@ -684,13 +684,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろこまり2デフォ2', !!int '2', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mashiro] Ugh... It''s so obvious that the crotch\narea is wet... S-So embarrassing...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】\nUgh... It''s so obvious that my crotch\narea is wet... S-So embarrassing...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにや', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろこまり2デフォ2', !!int '4', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mashiro] Phew... I thought it felt like being\nnaked in this suit, but wearing it really gives a\ndifferent sense of security...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】\nPhew... I thought it felt like being naked\nin this suit, but wearing it really gives\na different sense of security...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '230', !!int '230', !!int '0']} diff --git a/YAML/Map064.yaml b/YAML/Map064.yaml index 7e5d535..c6c40c6 100644 --- a/YAML/Map064.yaml +++ b/YAML/Map064.yaml @@ -3851,7 +3851,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_variables[110] = 0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"The aphrodisiac effect makes my crotch burn hot!    ")']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']} @@ -3874,7 +3874,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_variables[110] = 0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"The aphrodisiac effect makes my crotch burn hot!    ")']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']} diff --git a/YAML/Map081.yaml b/YAML/Map081.yaml index 56d8b89..b9defa5 100644 --- a/YAML/Map081.yaml +++ b/YAML/Map081.yaml @@ -1391,7 +1391,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_variables[110] = 0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"The aphrodisiac effect makes my crotch burn hot!    ")']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']} @@ -1420,7 +1420,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_variables[110] = 0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"The aphrodisiac effect makes my crotch burn hot!    ")']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']} diff --git a/YAML/Map115.yaml b/YAML/Map115.yaml index d531470..20b840d 100644 --- a/YAML/Map115.yaml +++ b/YAML/Map115.yaml @@ -467,7 +467,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_variables[110] = 0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"Just adjusting the position of the swimsuit\''s crotch\nfabric,")']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']} @@ -530,11 +530,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_variables[110] = 0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"With every step I take, the swimsuit digs into my crotch,    ")']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"With every step I take, the swimsuit digs into my crotch,     ")']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"and my clitoris rubs, making me feel it...!    ")']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"and my clitoris rubs, making me feel it...!     ")']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[996] = true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '-1', !!int '289', !!bool 'false']} diff --git a/YAML/Map118.yaml b/YAML/Map118.yaml index 993a829..31fc35c 100644 --- a/YAML/Map118.yaml +++ b/YAML/Map118.yaml @@ -918,19 +918,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '83', !!int '0', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '79', 'セリフクリ6', !!int '0', !!int '0', !!int '325', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mashiro, overwhelmed by the pleasure from her swollen\nclitoris,")']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mashiro, overwhelmed by the pleasure from her swollen clitoris,     ")']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"is writhing her hips, on the verge of climax!")']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"is writhing her hips, on the verge of climax!     ")']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['$game_switches[966] = true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['$game_switches[996] = true']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '90', 'セリフ耐えなきゃっ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']} - - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mashiro, unable to resist the sensation from her fully\nexposed")']} + - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mashiro, unable to resist the sensation from her fully exposed     ")']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"clitoris, is about to reach her limit!")']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['$game_switches[966] = true']} @@ -957,19 +957,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '83', !!int '0', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '90', 'セリフクリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mashiro, trembling from the inescapable pleasure of her\nclitoris,")']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mashiro, trembling from the inescapable pleasure of her clitoris,     ")']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"is moaning sweetly with her body quivering…!")']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"is moaning sweetly with her body quivering…!     ")']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$game_switches[966] = true']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$game_switches[996] = true']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '90', 'セリフ衣擦れクリ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mashiro, feeling the pleasure in her clitoris upon\nlanding,")']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mashiro, feeling the pleasure in her clitoris upon landing,     ")']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"is frozen in place, unable to move…!")']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$game_switches[966] = true']} @@ -988,9 +988,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '83', !!int '0', !!int '1', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '90', 'セリフ衣擦れクリ4', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mashiro, confused by the pleasure she feels in her\nclitoris")']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mashiro, confused by the pleasure she feels in her clitoris     ")']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"just from jumping, is at a loss…!")']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$game_switches[966] = true']} @@ -998,9 +998,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '90', 'セリフ衣擦れクリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']} - - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mashiro, unable to move due to the stimulation of her\nerect clitoris")']} + - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mashiro, unable to move due to the stimulation of her erect clitoris     ")']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"rubbing, is fumbling in place…!")']} - !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$game_switches[966] = true']} diff --git a/YAML/Map146.yaml b/YAML/Map146.yaml index 282d1aa..5d031d6 100644 --- a/YAML/Map146.yaml +++ b/YAML/Map146.yaml @@ -270,7 +270,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろめとじじ3', !!int '5', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mashiro] (Huff... nnngh... My... my pussy feels\nso hot... I want it...♡ I don''t even know what I\nwant, but... I want it so bad...!)']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】\n(Huff... nnngh... My... my pussy feels so hot...\nI want it...♡ I don''t even know what I want,\nbut... I want it so bad...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '80', 'ましろめ3レ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '90', 'セリフあっふぁ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -314,9 +314,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '90', 'セリフあせ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろこまり3ながしめ2', !!int '5', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mashiro] Th-this isn''t the time for this...\nbut... ahhh, f-fine... I''ll annihilate you...! If\nyou want to live, return the hostage... K-Kyoko,\ngive her back♡!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】\nTh-this isn''t the time for this... but... ahhh,\nf-fine... I''ll annihilate you...! If you want to\nlive, return the hostage... K-Kyoko, give her back♡!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mad Doctor] Tch...! Fine... this way, I''ll show\nyou.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mad Doctor】\nTch...! Fine... this way, I''ll show you.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '9']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} @@ -352,16 +352,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(30)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mad Doctor] You seem to be in heat. You must be\ndying to release it. Go ahead, you can relieve\nyourself here.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mad Doctor】\nYou seem to be in heat. You must be\ndying to release it. Go ahead, you\ncan relieve yourself here.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '80', '股抑えめ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろキリ2ながしめ2', !!int '3', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mashiro] Th-this is... because of this pattern on\nmy lower abdomen...']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】\nTh-this is... because of this\npattern on my lower abdomen...']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mad Doctor] Yes, indeed, it''s because of that\npattern. It''s a demonic mark called the ''Lewd\nCrest,'' which endlessly stirs and amplifies sexual\ndesire in a woman''s body.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mad Doctor】\nYes, indeed, it''s because of that pattern. It''s a\ndemonic mark called the ''Lewd Crest,'' which endlessly\nstirs and amplifies sexual desire in a woman''s body.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mad Doctor] It''s an advanced sorcery wielded by\nsuccubi, the apex of the lewd creature ecosystem.\nYour crotch must be burning and aching, desperate\nfor intercourse. Kukuku... Truly, the beings of\nthe lewd realm are magnificent...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mad Doctor】 It''s advanced sorcery wielded by succubi,\nthe apex of the lewd creature ecosystem. Your crotch\nmust burn and ache, desperate for intercourse. Kukuku...\nTruly, the beings of the lewd realm are magnificent...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mad Doctor] Though honestly, even without that\nmark, considering how many obscene acts you''ve\ndisplayed in this lab, the result might not have\nbeen much different.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mad Doctor】\nThough honestly, even without that mark, considering\nhow many obscene acts you''ve displayed in this lab,\nthe result might not have been much different.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', '股抑えくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(10)']} @@ -369,7 +369,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(60)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろこまり2ながしめ2', !!int '5', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mashiro] Th-that''s not true...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】\nTh-that''s not true...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '998', !!int '998', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '9']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '998', !!int '998', !!int '1']} @@ -382,7 +382,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '83', 'バトルてれ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '90', 'セリフあせ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mad Doctor] Look, we''re here. Wake up, you feral\ngirl!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mad Doctor】\nLook, we''re here. Wake up, you feral girl!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'キョーコ囚われ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '21', 'キョーコめほそめ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '22', 'キョーコまゆこま', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -395,13 +395,13 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'バイブSE(短)', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '59']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコこまりほそめ3b', !!int '0', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko] N-no more... S-stop sucking me...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】\nN-no more... S-stop sucking me...♡']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'バトルくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろめひらき2', !!int '3', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mashiro] Ky...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】\nKy...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mad Doctor] Damn it, in hindsight, just this\nlittle girl alone was enough for energy\nefficiency. Greed never leads to anything good.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mad Doctor】\nDamn it, in hindsight, just this little girl\nalone was enough for energy efficiency.\nGreed never leads to anything good.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '35']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '111']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '80', 'バトルめながし2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -410,10 +410,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Attack3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろふつう2ながしめ2', !!int '5', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mashiro] Judgment Hammer Punch!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】\nJudgment Hammer Punch!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Damage2', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mad Doctor] Gyaaah! My genius brain!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mad Doctor】\nGyaaah! My genius brain!!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(10)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['else']} @@ -422,14 +422,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'バトルくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '25', '魔力搾取装置', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろふつう2ながしめ2', !!int '6', !!int '0', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mashiro] Kyoko! Take this! Kyoko, are you okay?!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】\nKyoko! Take this! Kyoko, are you okay?!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '22', 'キョーコまゆこま2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '23', 'キョーコくちおぉ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '25', '魔力搾取装置4', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '18、じぶき 長 03', 'pitch': !!int '120', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコこまりほそめ3', !!int '3', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko]: Nnnh♡ Be gentle when pulling it out♡ I''m\ngonna cum!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】\nNnnh♡ Be gentle when pulling it out♡ I''m gonna cum!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '21', 'キョーコめとじ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} @@ -453,7 +453,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '25', 'キョーコ愛液', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコこまりほそめ2b', !!int '0', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko]: Ugh, thank you for coming to save me,\nMashiro-chan. I can''t believe they sent a whole\narmy of Mojisaki during my commute... Are you\nokay, Mashiro-chan? Did they do anything terrible\nto you?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】 Ugh, thank you for coming to save me,\nMashiro-chan. I can''t believe they sent a whole\narmy of Mosidaki during my commute... Are you okay,\nMashiro-chan? Did they do anything terrible to you?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろキリ2ながしめ2', !!int '3', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']} @@ -461,7 +461,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '21', 'キョーコめ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '23', 'キョーコくち', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコこまり3', !!int '0', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko]: You''re so kind...! I love you, Mashiro-\nchan!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】\nYou''re so kind...! I love you, Mashiro-chan!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '80', 'ましろめひらきレ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -582,7 +582,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(30)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコこまり', !!int '1', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko]: So Mashiro-chan is the type to announce\n"I''m cumming♡" when she climaxes.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】\nSo Mashiro-chan is the type to announce\n"I''m cumming♡" when she climaxes.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '2', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']} @@ -595,14 +595,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '21', 'キョーコめながし', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '23', 'キョーコくち', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコこまり2', !!int '4', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko]: Hey, what are we going to do now? A\nsleepover? Oh, should I help you relieve that\nfrustration? Believe it or not, I''ve been\nexperimenting every night, so I''m confident.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】 Hey, what are we going to do now?\nA sleepover? Oh, should I help you relieve that\nfrustration? Believe it or not, I''ve been\nexperimenting every night, so I''m confident.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '2', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rejected.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '21', 'キョーコめ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコこまり2', !!int '0', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko]: I''ve been turned down.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】\nI''ve been turned down.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '35']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '8']} @@ -675,7 +675,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '79']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '56']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコこまり2', !!int '3', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko]: Mashiro-chan, that communicator? Didn''t\nyou used to wear it on your thumb? Why are you\nwearing it there now? Trying to be trendy?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】\nMashiro-chan, that communicator? Didn''t you\nused to wear it on your thumb? Why are you\nwearing it there now? Trying to be trendy?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '80', 'ましろめ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろふつう2ながしめ2', !!int '3', !!int '0', !!int '0']} @@ -684,7 +684,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '22', 'キョーコまゆ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '23', 'キョーコくち', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコふつう', !!int '0', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko]: So you don''t want to wear it there. Then\nI''ll take it off for you. Oh, a password, huh?\nAlright, it''s off now.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】\nSo you don''t want to wear it there.\nThen I''ll take it off for you. Oh, a\npassword, huh? Alright, it''s off now.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '75', 'まど股間2', !!int '0', !!int '0', !!int '90', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -719,14 +719,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Eh, no way!? How did you do that!?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコふつう', !!int '0', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko]: It''s called a woman''s intuition. I see,\nit was analyzed and then tampered with. So, what\ndo you want to do? Should I crush it?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】\nIt''s called a woman''s intuition. I see, it\nwas analyzed and then tampered with. So, what\ndo you want to do? Should I crush it?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '57']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにや', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろふつう2ながしめ', !!int '4', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah, um... I need it for communication, so can you\ngive it back for now?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコふつう2', !!int '0', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko]: Okay. Should I put it on your ring\nfinger?']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】\nOkay. Should I put it on your ring finger?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '80', 'ましろめとじ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -734,9 +734,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Thumb, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコふつう2', !!int '5', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko]: I put it on your ring finger♡ A ring on\nthe right-hand ring finger is said to calm the\nmind and help you regain your true self.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】\nI put it on your ring finger♡ A ring on the\nright-hand ring finger is said to calm the\nmind and help you regain your true self.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコふつう2', !!int '1', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko]: Plus, even if the ring explodes, you can\nstill hold a weapon at worst.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】\nPlus, even if the ring explodes, you\ncan still hold a weapon at worst.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '80', 'ましろめひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -747,7 +747,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '80', 'ましろめひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコふつう2', !!int '1', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko]: I''ll set a password (MSR07211919KYKDISK)\nso the teacher can''t remove it again. I''ll also\nlock the detonation settings.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】\nI''ll set a password (MSR07211919KYKDISK)\nso the teacher can''t remove it again.\nI''ll also lock the detonation settings.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(6)']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['else']} diff --git a/YAML/Map152.yaml b/YAML/Map152.yaml index 2306ae8..bbaaa85 100644 --- a/YAML/Map152.yaml +++ b/YAML/Map152.yaml @@ -193,11 +193,11 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Desk Scribble] Barrier Activated']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめひらきき2', !!int '3', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] Oh, this was a thing... If I remember\nright, you had to rub your... um... crotch against\nthis desk to move forward, right?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nOh, this was a thing... If I remember right,\nyou had to rub your... um... crotch against\nthis desk to move forward, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめひらきき2', !!int '0', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] ...To move forward...! It''s all for the\nsake of moving forward, nothing else...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n...To move forward...! It''s all for the\nsake of moving forward, nothing else...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -232,7 +232,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].tp = 10']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] Nn... Nnngh...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nNn... Nnngh...♡']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -243,14 +243,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '86', '角オナびく', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] T-This desk... It''s all slimy and\nwriggling like a living thing... It feels\ng-good♡... No, I mean, it feels gross...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nT-This desk... It''s all slimy and wriggling\nlike a living thing... It feels g-good♡...\nNo, I mean, it feels gross...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', '角オナくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', '角オナめとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '1', !!int '29']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].tp = 20']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] And... it''s not just the desk... My\nplace down there is so much more sensitive than\nback then... The pressure feels... so good...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nAnd... it''s not just the desk... My place down\nthere is so much more sensitive than back then...\nThe pressure feels... so good...♡']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -259,10 +259,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', '角オナくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] (Come to think of it, this method was my\nfirst... my very first masturbation, wasn''t it?)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n(Come to think of it, this method was my first...\nmy very first masturbation, wasn''t it?)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', '角オナくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] (I still can''t forget the shock from\nback then... The moment it felt like electricity\nran through me down there, it was like the whole\nworld changed colors...)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n(I still can''t forget the shock from back then...\nThe moment it felt like electricity ran through me down\nthere, it was like the whole world changed colors...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -270,7 +270,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', '角オナまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] (At that time, I decided that would be\nthe last time I''d make myself feel good...)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n(At that time, I decided that would be the\nlast time I''d make myself feel good...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -310,12 +310,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', '角オナくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] (But after that, every time I got\naroused, I ended up doing it again... feeling\ngood... unable to stop...)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n(But after that, every time I got aroused,\nI ended up doing it again... feeling good...\nunable to stop...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', '角オナくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', '角オナまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] (This... this weakness of mine that I\nthought I absolutely had to avoid... even my\nclitoris is being focused on and teased...♡)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n(This... this weakness of mine that I thought\nI absolutely had to avoid... even my clitoris\nis being focused on and teased...♡)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -328,7 +328,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].tp = 60']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] Haa... Haaaah...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nHaa... Haaaah...♡']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '13、しぶき 中 01', 'pitch': !!int '120', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].tp = 70']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '1', !!int '29']} @@ -361,7 +361,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].tp = 95']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] It''s been so long since I last\nmasturbated♡ It feels... so good...♡ I can''t stop\nmy hips♡ I''m gonna cum... I''m cumming♡ Cumming,\ncumming, cumming...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nIt''s been so long since I last masturbated♡ It\nfeels so good...♡ I can''t stop my hips♡ I''m gonna\ncum... I''m cumming♡ Cumming, cumming, cumming...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', '角オナくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '86', '角オナびくびく', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '17、じぶき 長 02', 'pitch': !!int '120', 'volume': !!int '80'}]} @@ -369,7 +369,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].tp = 99']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] \{C-Cummiiiiiing~~~~♡♡!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n\{C-Cummiiiiiing~~~~♡♡!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].tp = 0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', '角オナまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -498,10 +498,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'バトルめとろん', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4とろん', !!int '3', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] Haa... Haaaah...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nHaa... Haaaah...♡']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4とろん', !!int '3', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] I-I don''t want to hold back from cumming\nanymore... I want to cum more...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nI-I don''t want to hold back from cumming\nanymore... I want to cum more...♡']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -510,7 +510,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '50'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '0', !!int '167']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '1']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mashiro has become \C[6]Fetish: Orgasm\nObsession\C[0]... From now on, Mashiro will\nconstantly experience increased frustration until\nclimaxing, and holding back orgasms will become\neven harder. This state cannot be undone.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mashiro has gained \C[6]Fetish: Orgasm Obsession\C[0]... From now on,\nMashiro will constantly experience increased frustration\nuntil climaxing, and holding back orgasms will become\neven harder. This state cannot be undone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -918,7 +918,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '04、くちゅ 短 04', 'pitch': !!int '95', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服こまり4うわむきめ', !!int '3', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s like the gas from under the pool... it''s\nfilling the air... My pussy... my pussy is\nsqueezing tight♡ My nipples and clit are erect...\ni-it''s unbearable...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s like the gas from under the pool... it''s filling\nthe air... My pussy... my pussy is squeezing tight♡ My\nnipples and clit are erect... i-it''s unbearable...♡']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '53']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '49']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '35']} @@ -961,7 +961,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマこまり', !!int '0', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, coming here means you sniffed out information\nabout our company''s ''product'' trade deals, huh? We\nwere being pretty strict about it, but you figured\nit out well.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, coming here means you sniffed out information about\nour company''s ''product'' trade deals, huh? We were being\npretty strict about it, but you figured it out well.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '12']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '1', !!int '96']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '35']} @@ -1008,10 +1008,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The tug-of-war between reason, pride, and lust.\nIt''s always such a sight to see.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['By now, you must already be experiencing it\nfirsthand. As long as you''re breathing this air,\nyour pussy won''t dry up, and your nipples and clit\nwill never stop being erect.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['By now, you must already be experiencing it firsthand.\nAs long as you breathe this air, your pussy won''t dry,\nand your nipples and clit will never stop being erect.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That expression of frustration as your lustful\nbuds, eager to betray your rationality, are sealed\nby the chastity belt. Yes, yes, it''s a feast for\nthe eyes.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That expression of frustration as your lustful buds,\neager to betray your rationality, are sealed by the\nchastity belt. Yes, yes, it''s a feast for the eyes.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -1066,7 +1066,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(...It''s off...! Now I can...!)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '4', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes, yes. Now you can cum as much as you want. You\ncan even go home and masturbate all day if you''d\nlike.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes, yes. Now you can cum as much as you want.\nYou can even go home and masturbate all day if\nyou''d like.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '4']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '11']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1083,10 +1083,10 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, knowing you and your bravado, that''s exactly\nwhat I''d expect. So, I''ve transferred a part of\nthe Lust Realm into the path to the venue.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '4', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In other words, while this is still the human\nworld, its nature is almost entirely that of the\nLust Realm. The arousal gas, lustful creatures,\nand erotic traps here are on a whole different\nlevel. Each one will give you the ultimate\npleasure.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In other words, while this is still the human\nworld, its nature is almost entirely that of\nthe Lust Realm.\n\>【Sakyuma】\<\nThe arousal gas, lustful creatures, and erotic\ntraps here are on a whole different level.\nEach one will give you the ultimate pleasure.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Meanwhile, our prey is someone whose body is still\nunaccustomed to sexual pleasure, on the verge of\nexploding from being denied climax. A single\nfemale drowning in ripened lust.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Meanwhile, our prey is someone whose body is\nstill unaccustomed to sexual pleasure, on the\nverge of exploding from being denied climax.\n\>【Sakyuma】\<\nA single female, drowning in ripened lust.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If left alone, she might start masturbating at any\nmoment. Whether she can even make it to the venue\nis highly questionable.']} @@ -1890,7 +1890,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろふつうながしめ', !!int '1', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s a stationary communication device made using\ntechnology from another world. With this device,\nyou can repair clothes or even shop. It''s AI-\nbased, so it can''t hold a conversation though.']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s a stationary communication device made\nusing technology from another world. With this\ndevice, you can repair clothes or even shop.\n\>【Mashiro】\<\nDespite all this, it''s AI-based, so\nit still can''t hold a conversation.']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろふつうながしめ', !!int '1', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What should I do?']} diff --git a/YAML/Map154.yaml b/YAML/Map154.yaml index 62b3411..3e828ee 100644 --- a/YAML/Map154.yaml +++ b/YAML/Map154.yaml @@ -145,7 +145,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまりほそめ2', !!int '3', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Ugh... uuh... mm... nngh...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nUgh... uuh... mm... nngh...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'キョーコ右くちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']} @@ -159,7 +159,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'キョーコ右まゆきり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコキリほそめ', !!int '3', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Hah!? Was I knocked out? No way, with that\nmethod...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nHah!? Was I knocked out?\nNo way, with that method...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'キョーコ右くちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'false']} @@ -168,18 +168,18 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'キョーコ右まゆ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう', !!int '7', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Huh? Where is this?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nHuh? Where is this?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'キョーコ右め', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'キョーコ右くちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう', !!int '2', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Hmm~...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nHmm~...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'キョーコ右くちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'キョーコ右め2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'キョーコ右くちにや', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつうほそめ', !!int '0', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Lucky♪ Sakyuma''s thought interference and\nmovement inhibition don''t apply here. Alright,\nlet''s escape on my own.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nLucky♪ Sakyuma''s thought interference and movement\ninhibition don''t apply here. Alright, let''s escape\non our own.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -189,7 +189,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'キョーコ右くちにこ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコキリ', !!int '1', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Time to show off the skills of the world''s\nmost amazing heroine, ''The Awesome (The Great\nGod),'' that everyone''s been talking about!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nTime to show off the skills of the world''s most\namazing heroine, ''The Awesome (The Great God),''\nthat everyone''s been talking about!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']} @@ -450,7 +450,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'キョーコ右め2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'キョーコ右くちにや', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつうほそめ', !!int '0', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Ah, this is a piece of cake. Let''s make a\nquick escape.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nAh, this is a piece of cake.\nLet''s make a quick escape.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []} - !ruby/object:RPG::Event::Page diff --git a/YAML/Map155.yaml b/YAML/Map155.yaml index bff4a0f..4434535 100644 --- a/YAML/Map155.yaml +++ b/YAML/Map155.yaml @@ -613,15 +613,15 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'キョーコ右まゆこま', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '83', 'キョーコ右てれ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまりほそめ2b', !!int '0', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Uuu... N-no... My pussy is starting to\nthrob... I-I can''t put any strength into it...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nUuu... N-no... My pussy is starting to throb...\nI-I can''t put any strength into it...♡']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'キョーコ右くちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまりほそめ2', !!int '3', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Ku... Ku... My pussy is rubbing, and I\ncan''t fight...///']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nKu... Ku... My pussy is rubbing,\nand I can''t fight...///']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'キョーコ右くちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまりほそめ2', !!int '2', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] I didn''t know... When I regained my\nintelligence, my sense of shame increased so\nmuch... I can''t believe I used to take off my\npanties as a countermeasure.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nI didn''t know... When I regained my intelligence, my\nsense of shame increased so much... I can''t believe I\nused to take off my panties as a countermeasure.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '35']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '11']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'キョーコ右くちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -634,7 +634,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'キョーコ右めながし2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまりほそめ2', !!int '3', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Hmm... Should I take off my panties...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nHmm... Should I take off my panties...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '銃火器・レーザーガン02', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '銃火器・レーザーガン01', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'キョーコ右まゆきり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -646,7 +646,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'キョーコ右くちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまり2b', !!int '0', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Ugh! No! I''m not taking them off, so go\naway!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nUgh! No! I''m not taking them off, so go away!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '8']} diff --git a/YAML/Map156.yaml b/YAML/Map156.yaml index fed4c1e..9cfaf95 100644 --- a/YAML/Map156.yaml +++ b/YAML/Map156.yaml @@ -67,23 +67,23 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '953']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまりほそめ2', !!int '3', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Nn... no... I told you, aphrodisiac gas is\na no... Ah, crap... I inhaled it out of habit...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nNn... no... I told you, aphrodisiac gas is a no...\nAh, crap... I inhaled it out of habit...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '9', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'キョーコ右め2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'キョーコ右まゆこま', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'キョーコ右くちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまりほそめ3b', !!int '0', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Ugh... kuh♡ My whole body, ah, it''s so\nhot...♡ I''m soaking wet and I can''t stop...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nUgh... kuh♡ My whole body, ah, it''s so hot...♡\nI''m soaking wet and I can''t stop...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '4', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'キョーコ右めとじ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまりほそめ3b', !!int '4', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Haa, haa... I-I can''t take it anymore...\nWhen I get aroused... my body remembers all the\ntraining I''ve been through...♡ Like this, I can''t\nfight...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nHaa, haa... I-I can''t take it anymore... When I get\naroused... my body remembers all the training I''ve\nbeen through...♡ Like this, I can''t fight...♡']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '9', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'キョーコ右め', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまり3b', !!int '0', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] I-I have to♡ somehow avoid the enemies and\nsneak through... Ah, ahhn♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nI-I have to♡ somehow avoid the enemies\nand sneak through... Ah, ahhn♡']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '35']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']} diff --git a/YAML/Map158.yaml b/YAML/Map158.yaml index 414645d..69127d3 100644 --- a/YAML/Map158.yaml +++ b/YAML/Map158.yaml @@ -95,7 +95,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまりほそめ3b', !!int '0', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Haa... haa... Ugh... My body is so hot, I\ncan''t fight properly...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nHaa... haa... Ugh... My body is so\nhot, I can''t fight properly...♡']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -107,16 +107,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'バイブSE(長)', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4うわむきめ', !!int '4', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: I''m cumming, ngh♡ Ah, ahh♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nI''m cumming, ngh♡ Ah, ahh♡']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4うわむきめ', !!int '2', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: Ngh, my strength is fading... It''s\nleaking out... Uwaaaahhh...♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nNgh, my strength is fading...\nIt''s leaking out... Uwaaaahhh...♡']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'キョーコめほそめ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'キョーコくち', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまりほそめ2', !!int '0', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: What a sight for sore eyes.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nWhat a sight for sore eyes.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -127,7 +127,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '24', 'キョーコてれ2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコキリほそめ2', !!int '3', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: ...Wha!? Mashiro-chan!? Something really\nerotic is happening, isn''t it!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\n...Wha!? Mashiro-chan!? Something really\nerotic is happening, isn''t it!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -136,19 +136,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4うわむきめ', !!int '2', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: That voice... Kyo? H-Help me♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nThat voice... Kyo? H-Help me♡']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Paralyze3', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'キョーコ2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコキリほそめ2b', !!int '4', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: This is bad! I''ll get you out of this\nright now! Nuooryaaaahhh!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nThis is bad! I''ll get you out of\nthis right now! Nuooryaaaahhh!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Bow4', 'pitch': !!int '150', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '90', 'バトルE魔力搾取装置4', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'バトルめとろんレ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4うわむきめ', !!int '5', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: I''m cummiiingggg ahhhhhh♡!!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nI''m cummiiingggg ahhhhhh♡!!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '80', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} @@ -222,19 +222,19 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'キョーコめほそめながし', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'キョーコくちおぉ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコキリほそめ2', !!int '7', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: You came to save me, thank you! Let''s get\nout of here, Mashiro-chan! Come on! Stop moving\nyour hips like that! We need to run!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nYou came to save me, thank you! Let''s get out of\nhere, Mashiro-chan! Come on! Stop moving your hips\nlike that! We need to run!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: Ahh! That foolish girl... What\nmonstrous strength...! They both managed to\nescape...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nAhh! That foolish girl...\nWhat monstrous strength...!\nThey both managed to escape...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(60)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: Well, I think being released with\na body corrupted by illegal aphrodisiacs and\nturned lewd is more of a torment...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nWell, I think being released with a body\ncorrupted by illegal aphrodisiacs and\nturned lewd is more of a torment...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: While eternally affected by the\nresults of my brilliant research, do your best to\ncarry out your intelligence activities with that\nlewd body of yours. Kukukuku...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nWhile eternally affected by the results of my brilliant\nresearch, do your best to carry out your intelligence\nactivities with that lewd body of yours. Kukukuku...!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '28', !!int '28', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '500', !!int '500', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']} @@ -263,20 +263,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '18、じぶき 長 03', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4うわむきめ', !!int '5', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: Nngh~... Nnnghh~~♡! *squelch squelch*']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nNngh~... Nnnghh~~♡! *squelch squelch*']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'キョーコめながし', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'キョーコくちひらき', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコキリ2b', !!int '4', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Mashiro-chan! Get a hold of yourself,\nMashiro-chan!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nMashiro-chan! Get a hold of yourself, Mashiro-chan!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '9', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4うわむきめ', !!int '3', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: N-No... I want to stop, but my body is\nmoving on its own... My whole body is aching so\nmuch, I''m going crazy! *squelch squelch squelch\nsquelch*']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nN-No... I want to stop, but my body is moving on\nits own... My whole body is aching so much, I''m\ngoing crazy! *squelch squelch squelch squelch*']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'キョーコめほそめ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'キョーコくちおぉ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコキリほそめ2', !!int '2', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Hmm~... It might be withdrawal symptoms\nfrom the aphrodisiac. It''s cute, but it looks\ntough... Leave this to me.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nHmm~... It might be withdrawal symptoms\nfrom the aphrodisiac. It''s cute, but it\nlooks tough... Leave this to me.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -286,7 +286,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'キョーコくちひらき', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコキリほそめ2b', !!int '4', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Oogami-style Sensual Locking Technique!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nOogami-style Sensual Locking Technique!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '-1', !!int '505', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []} @@ -298,7 +298,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'キョーコくちおぉ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり3とろん', !!int '2', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: Oh... ngh... oh... ugh...?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nOh... ngh... oh... ugh...?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '81', !!int '81', !!int '0']} @@ -308,20 +308,20 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'バトルめ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ3デフォ2', !!int '2', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: Hah, hah... Th-Thank you... But Kyoko,\nhow can you do locking techniques?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nHah, hah... Th-Thank you... But Kyoko,\nhow can you do locking techniques?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'キョーコくち', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコキリほそめ2', !!int '0', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: I learned a few things from sensei! Just\nimitating what I saw though!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nI learned a few things from sensei!\nJust imitating what I saw though!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'バトルめながし', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう3ながしめ', !!int '0', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: Amazing...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nAmazing...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'キョーコめほそめ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '22', 'キョーコまゆこま', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'キョーコくちおぉ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '24', 'キョーコてれ3', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまりほそめ2', !!int '3', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: I''m sorry, Mashiro-chan, it''s my fault...\nI never thought they''d send a massive army of\nMosidaki during our commute...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nI''m sorry, Mashiro-chan, it''s my fault...\nI never thought they''d send a massive army\nof Mosidaki during our commute...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ3ながしめ', !!int '6', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']} @@ -329,7 +329,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'キョーコめ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'キョーコくち', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまり3', !!int '0', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: So kind...! I love you, Mashiro-chan!']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nSo kind...! I love you, Mashiro-chan!']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '1', !!int '46']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'バトルまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'バトルめうわむきレ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -432,7 +432,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '84', 'バトルあせ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまり', !!int '1', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: So Mashiro-chan is the type to announce\n"I''m cumming♡" when she climaxes.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nSo Mashiro-chan is the type to announce\n"I''m cumming♡" when she climaxes.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ3', !!int '1', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']} @@ -571,7 +571,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*37]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコキリ', !!int '3', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Whoa, Mashiro-chan, pursuers are coming.\nShould I take them down lightly with my ultimate\nGyudon Set Super Oogami Arrogant Spark?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nWhoa, Mashiro-chan, pursuers are coming. Should I\ntake them down lightly with my ultimate Gyudon Set\nSuper Oogami Arrogant Spark?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '81', !!int '81', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '35']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '111']} @@ -605,7 +605,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(60)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう2', !!int '0', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Whoa, so cool♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nWhoa, so cool♡']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '1', !!int '46']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '4', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'バトルまゆこま', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -620,7 +620,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...♡']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう2', !!int '6', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Mashiro-chan? What''s wrong? There''s still\nmore left.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nMashiro-chan? What''s wrong?\nThere''s still more left.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '35']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '111']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'バトルまゆ怪訝', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -722,7 +722,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '5', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(What is this...? The exhaustion from using my\nskills is so much more intense than usual... It\nfeels like all the strength in my body is draining\nout from my hips...)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(What is this...? The exhaustion from using my skills is\nso much more intense than usual... It feels like all the\nstrength in my body is draining out from my hips...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', '股抑えくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '5', !!int '1', !!int '2']} @@ -737,12 +737,12 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '6', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(What is this...? It feels like I''m wetting\nmyself... I-I''m not actually leaking, right...?///\nThis warm, naughty sensation is slowly\nspreading...♡)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(What is this...? It feels like I''m wetting myself...\nI-I''m not actually leaking, right...?///\nThis warm, naughty sensation is slowly spreading...♡)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', '股抑えくち', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '6', !!int '1', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(It''s like I''m constantly wetting myself... This\nwarm sensation is draining out from down there...♡\nUgh... this pleasurable feeling is making my legs\nweak...)']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(It''s like I''m constantly wetting myself... This warm\nsensation is draining out from down there...♡ Ugh...\nThis pleasurable feeling is making my legs weak...)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -750,7 +750,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '50'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '6', !!int '0', !!int '1']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mashiro''s \C[6]Charging Trait\C[0] has changed to\n\C[6]Leaking Trait\C[0]... From now on, Mashiro''s\nTP charging efficiency will decrease, and\nconsuming TP will cause her to feel pleasure. This\ncondition cannot be undone.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mashiro''s \C[6]Charging Trait\C[0] has changed to \C[6]Leaking Trait\C[0]...\nFrom now on, Mashiro''s TP charging efficiency will decrease,\nand consuming TP will cause her to feel pleasure.\nThis condition cannot be undone.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -778,14 +778,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '84', 'ましろあせ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまり2', !!int '4', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: So, what are we doing next? A sleepover?\nOh, should I help you relieve that frustration?\nBelieve it or not, I''ve been experimenting every\nnight, so I''m confident.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nSo, what are we doing next? A sleepover? Oh, should I\nhelp you relieve that frustration? Believe it or not,\nI''ve been experimenting every night, so I''m confident.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '2', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rejected.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'キョーコめ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまり2', !!int '0', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Ouch, got turned down.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nOuch, got turned down.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '35']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '8']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '11']} @@ -816,7 +816,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2デフォ', !!int '2', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If the communication wasn''t working in the first\nplace, it can''t be helped. Anyway, the mission was\na success. I need you to shelter Kyoko at your\nplace.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If the communication wasn''t working in the first\nplace, it can''t be helped. Anyway, the mission was\na success. I need you to shelter Kyoko at your place.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -864,16 +864,16 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '56']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '139', !!int '139', !!int '1']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまり2', !!int '3', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Mashiro-chan, that communicator? Didn''t\nyou used to wear it on your thumb? Why are you\nwearing it there now? Trying to be trendy?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nMashiro-chan, that communicator? Didn''t you used\nto wear it on your thumb? Why are you wearing it\nthere now? Trying to be trendy?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ2', !!int '3', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... It''s not like I want to wear it there... If\nI could take it off, I would...']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... It''s not like I want to wear it there...\nIf I could take it off, I would...']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '22', 'キョーコまゆ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'キョーコくち', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう', !!int '0', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: So it''s not by choice. Then let me take\nit off for you. Oh, a password, huh? Alright, it''s\noff now.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nSo it''s not by choice. Then let me take it off for\nyou. Oh, a password, huh? Alright, it''s off now.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '75', 'まど股間2', !!int '0', !!int '0', !!int '90', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -902,14 +902,14 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eh, no way!? How did you do that!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう', !!int '0', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: It''s called a woman''s intuition. I see,\nit was analyzed and then tampered with. So, what\ndo you want to do? Crush it completely?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nIt''s called a woman''s intuition. I see, it\nwas analyzed and then tampered with. So, what\ndo you want to do? Crush it completely?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '57']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにや', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ', !!int '4', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, um... I need it for communication, so can you\ngive it back for now?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう2', !!int '0', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Okay. Should I put it on your ring\nfinger?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nOkay. Should I put it on your ring finger?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめとじ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -917,9 +917,9 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thumb, right?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう2', !!int '5', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Oops, I put it on your ring finger♡ A\nring on the right-hand ring finger is said to calm\nthe mind and help you regain your true self.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nOops, I put it on your ring finger♡ A ring on\nthe right-hand ring finger is said to calm the\nmind and help you regain your true self.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう2', !!int '1', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Plus, even if the ring explodes, you can\nstill hold a weapon at least.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nPlus, even if the ring explodes, you\ncan still hold a weapon at least.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -930,7 +930,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう2', !!int '1', !!int '0', !!int '0']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: I''ll reset the password for you so the\nteacher can''t remove it again. I''ll lock the\ndetonation settings too.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nI''ll reset the password for you so the\nteacher can''t remove it again. I''ll lock\nthe detonation settings too.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} diff --git a/YAML/Skills.yaml b/YAML/Skills.yaml index a946746..775fbe5 100644 --- a/YAML/Skills.yaml +++ b/YAML/Skills.yaml @@ -10591,7 +10591,7 @@ 'tp_gain': !!int '0' - !ruby/object:RPG::Skill 'message2': '' - 'description': 'The communication ring, a symbol of trust between Mashiro and\nMaclaire, has been fitted onto the clitoris. It cannot be removed as\nit pulls back the foreskin. \C[6]Clitoral friction pleasure occurs' + 'description': 'The communication ring, a symbol of trust between Mashiro and\nMcClaire, has been fitted onto the clitoris. It cannot be removed as\nit pulls back the foreskin. \C[6]Clitoral friction pleasure occurs' 'name': 'Clit Ring State' 'occasion': !!int '0' 'icon_index': !!int '36'