diff --git a/Data/Map082.rvdata2 b/Data/Map082.rvdata2 index 3e59958..fa59231 100644 Binary files a/Data/Map082.rvdata2 and b/Data/Map082.rvdata2 differ diff --git a/Data/Map097.rvdata2 b/Data/Map097.rvdata2 index 5f789ea..592e522 100644 Binary files a/Data/Map097.rvdata2 and b/Data/Map097.rvdata2 differ diff --git a/Data/Skills.rvdata2 b/Data/Skills.rvdata2 index 0ca1713..1e8c5db 100644 Binary files a/Data/Skills.rvdata2 and b/Data/Skills.rvdata2 differ diff --git a/YAML/Map082.yaml b/YAML/Map082.yaml index e258506..889e8fe 100644 --- a/YAML/Map082.yaml +++ b/YAML/Map082.yaml @@ -1227,7 +1227,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '50', 'サキュマつまみ4', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good evening, Koga-san. No, Agent Tuna. A fine\nnight, and fine nipples too.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Good evening, Koga-san. No, Agent Tuna.\nA fine night, and fine nipples too.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']} @@ -1244,7 +1244,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As expected of a skilled agent. Your nipples are\nquickly building resistance to pain and pressure.\nクニクニ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As expected of a skilled agent. Your nipples are\nquickly building resistance to pain and pressure.\nHehe.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '08、しぶき 短 08', 'pitch': !!int '100', 'volume': !!int '100'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '0', !!int '439', !!bool 'false']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '50', 'サキュマつまみ4', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} @@ -1252,7 +1252,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems that within half a day of sensual\nawakening, you''ve already started perceiving all\nstimulation as pleasure. Your nipples'' learning\nability is impressive. クリクリ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems within half a day of sensual awakening, you''ve\nalready started perceiving all stimulation as pleasure.\nYour nipples'' learning ability is impressive. Click~']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -1271,7 +1271,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With nipples sticking out as if begging to be\npinched, you have no persuasive power at all, you\nknow? コネコネ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With nipples sticking out as if begging to be\npinched, you have no persuasive power at all,\nyou know? Knead~']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -1285,7 +1285,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '4', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As you might have guessed, somewhere in this\nbuilding is a supplementary device maintaining the\nnighttime hypnosis barrier. コネコネ']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As you might have guessed, somewhere in this\nbuilding is a supplementary device maintaining\nthe nighttime hypnosis barrier. Rub~']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめとじ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '51', '', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '3', !!int '0', !!int '0']} @@ -1315,7 +1315,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '50', 'サキュマつまみ4', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマこまり2', !!int '4', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I couldn''t witness Mashiro-chan''s intense! Rock-\nhard nipple orgasm battle during the day, so this\ntime I''ll make sure to enjoy it thoroughly.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I couldn''t witness Mashiro-chan''s INTENSE Rock-\nhard nipple orgasm battle during the day, so this\ntime I''ll make sure to enjoy it thoroughly.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '57']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']} @@ -1332,7 +1332,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '50', 'サキュマつまみ2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, you''re the one pretending to be tough~ Even\nthough just having your weak-point nipples\ncontrolled like this makes you feel so much that\nyou can''t attack or retreat.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, you''re the one pretending to be tough~ Even though\njust having your weak-point nipples controlled like this\nmakes you feel so much that you can''t attack or retreat.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -1355,7 +1355,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '4', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you still think you can seriously fight me,\nyou''d better protect those weak little nipples of\nyours properly.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If you still think you can seriously fight me,\nyou''d better protect those weak little nipples\nof yours properly.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} @@ -1390,7 +1390,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '50', 'サキュマつまみ4', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, good luck♪ I''m looking forward to a\ngreat nipple-moan battle. I''ll be returning to\nediting my female spy infiltration erotic battle\nAV♡']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, good luck♪ I''m looking forward to a great\nnipple-moan battle. I''ll be returning to editing my\nfemale spy infiltration erotic battle AV♡']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '57']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '0', !!int '77', !!bool 'false']} @@ -1427,7 +1427,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '950', !!int '950', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '5', !!int '1', !!int '1']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mashiro can now \C[6]focus on soothing her\nnipples\C[0] during masturbation. By choosing\nspecific areas to soothe during masturbation, it\nmight be possible to efficiently relieve the\nthrobbing.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mashiro can now \C[6]focus on soothing her nipples\C[0]\nduring masturbation. By choosing specific areas\nto soothe during masturbation, it might be\npossible to efficiently relieve the throbbing.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']} diff --git a/YAML/Map097.yaml b/YAML/Map097.yaml index a293bf6..9f2b59f 100644 --- a/YAML/Map097.yaml +++ b/YAML/Map097.yaml @@ -534,7 +534,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ2', !!int '3', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh... My hands are tied behind my back... I\ncan''t use them...!?']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh... My hands are tied behind my back...\nI can''t use them...!?']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ2', !!int '2', !!int '0', !!int '0']} @@ -607,7 +607,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']} - - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['W-what is this...? There''s something attached to\nthe tips of my chest... squeezing them...!']} + - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['W-what is this...? There''s something attached\nto the tips of my chest... squeezing them...!']} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []} - !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']} @@ -667,7 +667,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'サキュマめながし', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '4', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Those rings come with a wonderful feature. Like\nthis.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Those rings come with a wonderful feature.\nLike this.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '88', 'しんどうおん2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '0', !!int '0']} @@ -738,7 +738,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '4', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['They resonate with a special device and start\nvibrating periodically, like that. The device is\nset up near the exit.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['They resonate with a special device and start\nvibrating periodically, like that. The device\nis set up near the exit.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュマ4', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '57']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '7', !!int '0', !!int '0']} @@ -748,7 +748,7 @@ - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']} - - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If your right nipple vibrates, the exit is to the\nright. If your left nipple vibrates, the exit is\nto the left. If it''s straight ahead, both nipples\nwill vibrate.']} + - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If your right nipple vibrates, the exit is to the right.\nIf your left nipple vibrates, the exit is to the left.\nIf it''s straight ahead, both nipples will vibrate.']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'サキュマめながし2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']} - !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']} diff --git a/YAML/Skills.yaml b/YAML/Skills.yaml index 8789bfb..c355f29 100644 --- a/YAML/Skills.yaml +++ b/YAML/Skills.yaml @@ -10780,7 +10780,7 @@ 'tp_gain': !!int '0' - !ruby/object:RPG::Skill 'message2': '' - 'description': 'A state where both arms are fixed behind the back with special\nelectromagnetic rings. They are extremely strong and cannot be removed\nwithout dealing with the control device first.' + 'description': 'A state where both arms are fixed behind the back with special\nelectromagnetic rings. They are extremely strong and cannot be\nremoved without dealing with the control device first.' 'name': 'Ring Restraint State' 'occasion': !!int '0' 'icon_index': !!int '78'