word wrapped all remaining maps (not CommonEvents)
This commit is contained in:
parent
8320b9ab21
commit
662e23a4d2
82 changed files with 336 additions and 336 deletions
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
|
@ -380,7 +380,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I might have them. What are you missing?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Senior Agent】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\C[6]I need vine tentacle mucus\C[0],\n\C[6]pomegranate wine\C[0], and\n\C[6]mandrake\C[0]. It''s going to be hard to find\nthem around here.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\C[6]I need vine tentacle mucus\C[0], \C[6]pomegranate wine\C[0],\nand \C[6]mandrake\C[0]. It''s going to be hard\nto find them around here.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにや', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつうながしめ', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
|
|
@ -411,7 +411,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Senior Agent】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Weren''t you ignorant and frigid... Oh? Oh my?\nHehe.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Weren''t you ignorant and frigid...\nOh? Oh my? Hehe.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
|
|||
|
|
@ -563,7 +563,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '22', 'キョーコまゆキリ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコキリ', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A transfer student! I''m Kyoko! Kyoko Oogami! Call\nme Kyoko, Mashiro-chan!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A transfer student! I''m Kyoko! Kyoko Oogami!\nCall me Kyoko, Mashiro-chan!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにこ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服ふつうデフォ', !!int '1', !!int '0', !!int '0']}
|
||||
|
|
|
|||
|
|
@ -1404,7 +1404,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '90', 'セリフもじもじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '6', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Oh my, since she couldn''t recognize the opposite\nsex as a sexual target before, her body is\nstrongly reacting to the pheromones after being\nreleased?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Oh my, since she couldn''t recognize the opposite\nsex as a sexual target before, her body is strongly\nreacting to the pheromones after being released?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Whatever the case, that body of hers is so\nnaughty. I bet I can play all sorts of tricks on\nher in the future♪)']}
|
||||
|
|
@ -1558,7 +1558,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '90', 'セリフもじもじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '6', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Oh my, since she couldn''t recognize the opposite\nsex as a sexual target before, her body is\nstrongly reacting to the pheromones after being\nreleased?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Oh my, since she couldn''t recognize the opposite\nsex as a sexual target before, her body is strongly\nreacting to the pheromones after being released?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Whatever the case, that body of hers is so\nnaughty. I bet I can play all sorts of tricks on\nher in the future♪)']}
|
||||
|
|
|
|||
|
|
@ -416,7 +416,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろめとじじ3', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The height of this toy... even if I stretch my\nlegs, it won''t come out completely... Moving my\nhips up and down from here... there''s no way I can\nendure that... but I have to... ahh♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The height of this toy... even if I stretch, it won''t\ncome out completely... Moving my hips up and down from\nhere... there''s no way I can... but I have to... ahh♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '99', 'バイブ椅子説明', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -1181,7 +1181,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alrighty. Oh wow, it really numbs you, huh? Time\nto collect, collect!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alrighty. Oh wow, it really numbs you, huh?\nTime to collect, collect!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '15', !!int '8', !!int '14', !!int '8', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []}
|
||||
|
|
|
|||
|
|
@ -1364,7 +1364,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['(I couldn''t remove the communication device down\nthere before coming here, but it''s fine... I-If I\njust don''t think about it, it won''t cause any\nproblems... Nn, ugh♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['(I couldn''t remove the communication device down there\nbefore coming here, but it''s fine... I-If I just don''t\nthink about it, it won''t be a problem... Nn, ugh♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '57']}
|
||||
|
|
@ -1456,10 +1456,10 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '3', !!int '345']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['『Oh, those flushed cheeks, the furrowed brows, the\nbeads of sweat, your breathing. Every sign points\nto you being an aroused and excited heroine. It\nseems the rumors about you no longer being frigid\nwere true.』']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['『Oh, those flushed cheeks, the furrowed brows, the beads of\nsweat, your breathing. Every sign points to you being an aroused\nand excited heroine. It seems the rumors about you no longer being\nfrigid were true.』']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['『And to think, the woman who used to keep a calm\nface no matter what lewd attack she faced now\ncomes into enemy territory with a toy stuck in her\ncrotch. Unable to resist your suddenly awakened\nsexual desires, are you? Kukuku...』']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['『And to think, the woman who used to keep a calm face no\nmatter what lewd attack she faced now comes into enemy\nterritory with a toy stuck in her crotch.』\n\>【Mad Doctor】\<\n『Unable to resist your suddenly awakened sexual desires,\nare you? Kukuku...』']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '4', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '35']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '8']}
|
||||
|
|
@ -1475,7 +1475,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['『I don''t know what you''re trying to do by\nthrusting your hips forward... but it seems the\nrumors about you no longer being frigid were\ntrue.』']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['『I don''t know what you''re trying to do by thrusting\nyour hips forward... but it seems the rumors about you\nno longer being frigid were true.』']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['『Flushed cheeks, beads of sweat, your breathing.\nAnd that wet crotch. Every sign points to you\nbeing an aroused and excited heroine. Kukuku...』']}
|
||||
|
|
@ -1489,7 +1489,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, she''s safe. Though right now, preparations are\nunderway to incorporate her into the energy\nextraction device. You''d better hurry if you want\nto save her.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, she''s safe. Though right now, preparations are\nunderway to incorporate her into the energy extraction\ndevice. You''d better hurry if you want to save her.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '12']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '35']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '11']}
|
||||
|
|
@ -1510,7 +1510,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha, such a laughable display of bravado.\nUnlike before, I doubt you''ll find it so easy to\ninfiltrate this far.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... The chairman and Sakyuma-dono have been\nmost accommodating. They assisted me with\neverything from my jailbreak to the remodeling of\nthis base, all for the sake of their revenge\nagainst you...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku. The chairman and Sakyuma-dono have been most accommodating.\nThey assisted me with everything from my jailbreak to the remodeling\nof this base, all for the sake of their revenge against you...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2ながしめ2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
|
|
@ -1522,14 +1522,14 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['While I''m not thrilled about the increase in\nmechanical traps rather than biological ones... if\nit means I get to see your face melt with pleasure\nthis time, it''s worth it.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['While I''m not thrilled about the increase in mechanical\ntraps rather than biological ones... if it means I get to\nsee your face melt with pleasure this time, it''s worth it.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, do your best to wander through the base\nand make your way to me. Kukuku... I''m looking\nforward to seeing that once stoic expression of\nyours twist in ecstasy...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, do your best to wander through the base and make\nyour way to me. Kukuku... I''m looking forward to seeing that\nonce stoic expression of yours twist in ecstasy...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2デフォ2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(...So this is completely their turf. No, I''ve\ncleared this stage once before. I''ll take down the\ndoctor and rescue Kyoko as quickly as\npossible...!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(...So this is completely their turf. No, I''ve\ncleared this stage once before. I''ll take down the\ndoctor and rescue Kyoko as quickly as possible...!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '12']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '8']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '11']}
|
||||
|
|
@ -1563,7 +1563,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh...♡ The signal''s been hijacked... And the\njamming noise is resonating with my clit... making\nme feel it♡ ...I guess I should assume I can''t\ncommunicate from here...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh...♡ The signal''s been hijacked... And the jamming\nnoise is resonating with my clit... making me feel it♡\n...I should assume I can''t communicate from here...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '3', !!int '345']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '35']}
|
||||
|
|
|
|||
|
|
@ -1018,7 +1018,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2ながしめ2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, w-what was that beam...! That''s totally\ncheating...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa, w-what was that beam...!\nThat''s totally cheating...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '4', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '12']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '35']}
|
||||
|
|
|
|||
|
|
@ -397,7 +397,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服こまり4デフォ2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(...How despicable... Instead of making me feel\ngood and incapacitating me like before... they''re\nmaking me aroused and then ''denying me pleasure''\nto mentally exhaust me...!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(...How despicable... Instead of making me feel good and\nincapacitating me like before... they''re arousing me,\nthen ''denying me pleasure'' to mentally exhaust me...!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -408,11 +408,11 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服めとじじ3', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(...It''s frustrating, but... i-it''s really\neffective...♡ Especially... lately, I''ve started\nthinking that the quickest way to relieve my\nsexual frustration is... ngh, to climax...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(...It''s frustrating, but... i-it''s really\neffective...♡)\n \n\>【Mashiro】\<\n(Especially... lately, I''ve started thinking\nthat the quickest way to relieve my sexual\nfrustration is... ngh, to climax...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服めとじじ3', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(...Because of the lewd crest, it won''t settle\ndown even if I leave it alone... ...Even now, my\npussy, trapped inside this metal underwear, is so\nhot it feels like I''m going to lose it...♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(...Because of the lewd crest, it won''t settle\ndown even if I leave it alone...)\n \n\>【Mashiro】\<\n(Even now, my pussy, trapped inside this metal\nunderwear, is so hot it feels like I''m going\nto lose it...♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -428,7 +428,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服こまり4うわむきめ', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh... my pussy aches... I want to touch it... I-I\nwant to cum...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh... my pussy aches... I want to touch it...\nI-I want to cum...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -476,10 +476,10 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No, as a succubus, your unparalleled strength only\nmanifests when your opponent''s sexual desire has\nreached a certain level.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子キリ', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['During the day, you bind yourself in the\nhierarchical relationship of teacher and student,\nreigning as an invincible instructor within the\nconfines of the academy. However, now that the\nmaintenance device has been destroyed, that only\napplies during class hours.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['During the day, you bind yourself in the hierarchical\nrelationship of teacher and student. An invincible\ninstructor within the confines of the academy.\n\>【McClaire】\<\nHowever, now that the maintenance device has been\ndestroyed, that only applies during class hours.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子キリ', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After school, you use your succubus abilities to\ndrown Mashiro in lust, manipulating her with your\npowers to maintain the hierarchy. Isn''t that\nright?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['After school, you use your succubus abilities to drown\nMashiro in lust, manipulating her with your powers to\nmaintain the hierarchy. Isn''t that right?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -487,7 +487,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子キリ', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even your troublesome technique of forcibly\nteleporting your opponent. In short, by preventing\nMashiro from relieving her sexual desires with\nthat chastity belt, you''re ensuring an unshakable\ndominance over her.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even your troublesome technique of forcibly\nteleporting your opponent.\n \n\>【McClaire】\<\nIn short, by preventing Mashiro from relieving her\nsexual desires with that chastity belt, you''re\nensuring an unshakable dominance over her.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -497,11 +497,11 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'サキュマめながし2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマせんせいふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh my, it seems you''ve finished analyzing the\ncommunication jamming. Unlike someone who was\nslacking off on their mission and indulging in\npleasure in the restroom, you''ve been diligently\nworking.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh my, it seems you''ve finished analyzing the\ncommunication jamming.\n \n\>【Sakyuma】\<\nUnlike someone who was slacking off on their mission\nand indulging in pleasure in the restroom, you''ve\nbeen diligently working.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュマ先生', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマせんせいふつう2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''d love to hear your thoughts on silently\nobserving Koga-san''s embarrassing chastity belt\nmasturbation, with her desires leaking out so\nblatantly.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''d love to hear your thoughts on silently observing\nKoga-san''s embarrassing chastity belt masturbation,\nwith her desires leaking out so blatantly.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -525,7 +525,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュマ先生', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So why do you think I made you wear underwear that\nprevents you from climaxing? Your partner already\nknows the answer, doesn''t he? Then let me teach\nyou as a teacher.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So why do you think I made you wear underwear that\nprevents climax? Your partner already knows the answer,\ndoesn''t he? Then let me teach you as a teacher.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -561,11 +561,11 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマせんせいふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Why do you think I spoke so easily? Because not a\nsingle person has ever been able to resist their\ndesire for climax. Mashiro-chan... at most, you''ll\nlast a week, won''t you?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Why do you think I spoke so easily? Because not a\nsingle person has ever been able to resist their\ndesire for climax.\n\>【Sakyuma】\<\nMashiro-chan... at most, you''ll last a week,\nwon''t you?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュマ先生', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマせんせいふつう2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What will you do? Will you continue to fight me\npointlessly, building up the frustration of\nwanting to cum but being unable to, against me,\nwho is invincible against lustful girls...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What will you do?\n \n \n\>【Sakyuma】\<\nWill you continue to fight me pointlessly, building up\nthe frustration of wanting to cum but being unable to,\nagainst me, who is invincible against lustful girls...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュマ先生4', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマせんせいふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
|
|
@ -616,7 +616,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Would you like to save the current investigation\nprogress?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Would you like to save the current investigation progress?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '352', 'p': []}
|
||||
|
|
|
|||
|
|
@ -1770,7 +1770,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2ながしめ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh...! T-That''s not it...! C-Clearing is\nimportant!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nngh...! T-That''s not it...!\nC-Clearing is important!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -1781,7 +1781,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now then, let''s confirm the mission. We''re\ninfiltrating the Seal Storage to return that\nlewd body of yours to a dead fish state.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2デフォ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t call it lewd. The target, the storage, is at\nthe back of the pool. It''s not as bad as during\nthe day, but they say the place is filled with\npoison gas. We need to be careful.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t call it lewd. The storage is at the back of the\npool. It''s not as bad as daytime, but they say the\nplace is filled with poison gas. We need to be careful.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '携帯電話に出る', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
|
|
@ -1926,7 +1926,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服めとじじ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right, I will return my body to its\noriginal, strong state! These indecent desires are\nall because of this body corrupted by lust...!\nIt''s not my fault...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right, I will return my body to its original,\nstrong state! These indecent desires are all because of\nthis body corrupted by lust...! It''s not my fault...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
|
|
@ -1943,7 +1943,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服こまり2デフォ2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Even so... my butt, I might have overdone it a\nbit... Because I kept playing with it and came\nthrough my butt so many times... it''s still\ntwitching... The deeper part is aching\nuncontrollably...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Even so... my butt, I might have overdone it a\nbit... Because I kept playing with it and came\nthrough my butt so many times...)\n\>【Mashiro】\<\n(It''s still twitching... The deeper part is\naching uncontrollably...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服めとじじ3', !!int '5', !!int '0', !!int '0']}
|
||||
|
|
@ -1956,7 +1956,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服キリ2デフォ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['B-but... if I return my body to normal, these\nsensations... these desires will definitely\ndisappear...! I have to quickly reclaim the real\nme...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['B-but... if I return my body to normal, these\nsensations... these desires will definitely\ndisappear...! I have to quickly reclaim the real me...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめとじ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -1970,7 +1970,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服めとじじ2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh...! Th-that''s right... this emblem...! All\nthese lewd desires and sensations are external...!\nThey''re not mine... it''s all because of this\nthing...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh...! Th-that''s right... this emblem...!\nAll these lewd desires and sensations are external...!\nThey''re not mine... it''s all because of this thing...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
|
|
@ -1992,7 +1992,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\C[6]Move directly to the rooftop\C[0]? (There are\nno special events along the way, but you can\nwitness Mashiro''s lewd behavior as she struggles\nwith her overflowing lust during the transition.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\C[6]Move directly to the rooftop\C[0]?\n(There are no special events along the way, but you\ncan witness Mashiro''s lewd behavior as she struggles\nwith her overflowing lust during the transition.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
|
|
@ -2169,18 +2169,18 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめとじ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Yesterday, it was just a slight brush against my\nclothes that made me feel it... but today, it''s on\na whole different level... J-Just a little\nmovement and... I-I might... cum... ♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Yesterday, just a slight brush against my clothes made\nme feel it... but today, it''s on a whole new level...\nJ-Just a little movement and... I-I might... cum... ♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(My... nipples and... clitoris... I thought this\nmorning was the peak, but... they''ve just been\ngetting more and more sensitive... Is there no\nsuch thing as a limit...?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(My... nipples and... clitoris... I thought this morning\nwas the peak, but... they''ve just been getting more and\nmore sensitive... Is there no such thing as a limit...?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '9', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(E-Even now... ahh... ♡ Just climbing these few\nstairs is too much...!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(E-Even now... ahh... ♡ Just climbing these few\nstairs is already...!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -2207,7 +2207,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子こまり2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['One option is to unzip everything to avoid\nunnecessary rubbing. It''s a stealth mission\nanyway, so as long as you''re not caught, there''s\nno problem.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['One option is to unzip everything to avoid unnecessary\nrubbing. It''s a stealth mission anyway, so as long as\nyou''re not caught, there''s no problem.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
|
|
@ -2216,7 +2216,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-There''s no way I''d do something that\nembarrassing!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子こまり2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old Mashiro continued the mission with her\nsuit completely torn and everything exposed\nwithout batting an eye. Plus, you were going\ncommando during the day too. I caught a glimpse.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But the old Mashiro continued the mission with\nher suit completely torn and everything exposed\nwithout batting an eye.\n\>【McClaire】\<\nPlus, you were going commando during the day,\nweren''t you? I caught a glimpse.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ4', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
|
|
@ -2236,7 +2236,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...I''ll make this the last time I feel this way...\nThat''s why I can''t afford to fail today''s mission!\nEven if it''s a little embarrassing, completing the\nmission takes priority!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ll make this the last time I feel this way... That''s\nwhy I can''t afford to fail today''s mission! Even if it''s\na little embarrassing, the mission takes priority!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '150', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '82', !!int '82', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '83', !!int '83', !!int '0']}
|
||||
|
|
@ -2310,7 +2310,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\C[6]Detailed dressing options have been added\nwhen changing clothes. You can enjoy variations\nsuch as wearing only the top or only the bottom.\nLet''s find a way for Mashiro to dress that doesn''t\noverstimulate her.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\C[6]Detailed dressing options have been added when\nchanging clothes. You can enjoy variations such as\nwearing only the top or only the bottom. Let''s find a\nway for Mashiro to dress that doesn''t overstimulate her.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '298', !!int '298', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '308', !!int '308', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '138', !!int '138', !!int '1']}
|
||||
|
|
@ -2510,18 +2510,18 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめとじ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Yesterday, it was just a slight brush against my\nclothes that made me feel it... but today, it''s on\na whole different level... J-Just a little\nmovement and... I-I might... cum... ♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Yesterday, just a slight brush against my clothes made\nme feel it... but today, it''s on a whole new level...\nJ-Just a little movement and... I-I might... cum... ♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(My... nipples and... clitoris... I thought this\nmorning was the peak, but... they''ve just been\ngetting more and more sensitive... Is there no\nsuch thing as a limit...?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(My... nipples and... clitoris... I thought this morning\nwas the peak, but... they''ve just been getting more and\nmore sensitive... Is there no such thing as a limit...?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '9', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(E-Even now... ahh... ♡ Just climbing these few\nstairs is too much...!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(E-Even now... ahh... ♡ Just climbing these few\nstairs is already...!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -2548,7 +2548,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子こまり2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['One option is to unzip everything to avoid\nunnecessary rubbing. It''s a stealth mission\nanyway, so as long as you''re not caught, there''s\nno problem.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['One option is to unzip everything to avoid unnecessary\nrubbing. It''s a stealth mission anyway, so as long as\nyou''re not caught, there''s no problem.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
|
|
@ -2557,7 +2557,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-There''s no way I''d do something that\nembarrassing!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子こまり2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old Mashiro continued the mission with her\nsuit completely torn and everything exposed\nwithout batting an eye. Plus, you were going\ncommando during the day too. I caught a glimpse.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But the old Mashiro continued the mission with\nher suit completely torn and everything exposed\nwithout batting an eye.\n\>【McClaire】\<\nPlus, you were going commando during the day,\nweren''t you? I caught a glimpse.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ4', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
|
|
@ -2577,7 +2577,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...I''ll make this the last time I feel this way...\nThat''s why I can''t afford to fail today''s mission!\nEven if it''s a little embarrassing, completing the\nmission takes priority!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ll make this the last time I feel this way... That''s\nwhy I can''t afford to fail today''s mission! Even if it''s\na little embarrassing, the mission takes priority!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '150', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '82', !!int '82', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '83', !!int '83', !!int '0']}
|
||||
|
|
@ -2633,7 +2633,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Th-This is so embarrassing... What is this\noutfit?!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Th-This is so embarrassing...\nWhat is this outfit?!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'そのまま']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '80', 'ましろめとじ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -2651,7 +2651,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\C[6]Detailed dressing options have been added\nwhen changing clothes. You can enjoy variations\nsuch as wearing only the top or only the bottom.\nLet''s find a way for Mashiro to dress that doesn''t\noverstimulate her.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\C[6]Detailed dressing options have been added when\nchanging clothes. You can enjoy variations such as\nwearing only the top or only the bottom. Let''s find a\nway for Mashiro to dress that doesn''t overstimulate her.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '298', !!int '298', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '308', !!int '308', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '138', !!int '138', !!int '1']}
|
||||
|
|
@ -2799,12 +2799,12 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめとじ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Yesterday, it was just a slight brush against my\nclothes that made me feel it... but today, it''s on\na whole different level... J-Just a little\nmovement and... I-I might... cum... ♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Yesterday, just a slight brush against my clothes made\nme feel it... but today, it''s on a whole new level...\nJ-Just a little movement and... I-I might... cum... ♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(My... nipples and... clitoris...! I thought this\nmorning was the peak, but... my sensitivity keeps\nincreasing even more... I-Is there no limit to\nthis...?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(My... nipples and... clitoris... I thought this morning\nwas the peak, but... they''ve just been getting more and\nmore sensitive... Is there no such thing as a limit...?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '9', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
|
|
@ -2837,7 +2837,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子こまり2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['One option is to unzip everything to avoid\nunnecessary rubbing. It''s a stealth mission\nanyway, so as long as you''re not caught, there''s\nno problem.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['One option is to unzip everything to avoid unnecessary\nrubbing. It''s a stealth mission anyway, so as long as\nyou''re not caught, there''s no problem.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
|
|
@ -2846,7 +2846,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-There''s no way I''d do something that\nembarrassing!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子こまり2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But the old Mashiro continued the mission with her\nsuit completely torn and everything exposed\nwithout batting an eye. Plus, you were going\ncommando during the day, weren''t you? I caught a\nglimpse.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But the old Mashiro continued the mission with\nher suit completely torn and everything exposed\nwithout batting an eye.\n\>【McClaire】\<\nPlus, you were going commando during the day,\nweren''t you? I caught a glimpse.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ4', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
|
|
@ -2866,7 +2866,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...I''ll make this the last time I feel this way...\nThat''s why I can''t afford to fail today''s mission!\nEven if it''s a little embarrassing, completing the\nmission takes priority!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ll make this the last time I feel this way... That''s\nwhy I can''t afford to fail today''s mission! Even if it''s\na little embarrassing, the mission takes priority!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '150', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '82', !!int '82', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '83', !!int '83', !!int '0']}
|
||||
|
|
@ -2940,7 +2940,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\C[6]Detailed dressing options have been added\nwhen changing clothes. You can enjoy variations\nsuch as wearing only the top or only the bottom.\nLet''s find a way for Mashiro to dress that doesn''t\noverstimulate her.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\C[6]Detailed dressing options have been added when\nchanging clothes. You can enjoy variations such as\nwearing only the top or only the bottom. Let''s find a\nway for Mashiro to dress that doesn''t overstimulate her.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '298', !!int '298', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '308', !!int '308', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '138', !!int '138', !!int '1']}
|
||||
|
|
@ -3088,18 +3088,18 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめとじ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Yesterday, it was just a slight brush against my\nclothes that made me feel it... but today, it''s on\na whole different level... J-just a little\nmovement and... I-I might... cum... ♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Yesterday, just a slight brush against my clothes made\nme feel it... but today, it''s on a whole new level...\nJ-Just a little movement and... I-I might... cum... ♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(My... nipples and... clitoris... I thought this\nmorning was the peak, but... the sensitivity keeps\nincreasing... Is there no such thing as a\nlimit...?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(My... nipples and... clitoris... I thought this morning\nwas the peak, but... they''ve just been getting more and\nmore sensitive... Is there no such thing as a limit...?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '9', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(E-even now... ahh... ♡ Just climbing these few\nstairs is too much...!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(E-even now... ahh... ♡ Just climbing these few\nstairs is already...!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -3107,7 +3107,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子ふつう2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mashiro? Why are you dawdling so much? C-could it\nbe that the stimulation from the sensitive areas\nrubbing is already too much for you?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mashiro? Why are you dawdling so much? C-Could it\nbe that the stimulation from your sensitive parts\nrubbing is already too much for you to handle?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '57']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '35']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '11']}
|
||||
|
|
@ -3126,16 +3126,16 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子こまり2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['One option is to unzip everything to avoid\nunnecessary rubbing. It''s a stealth mission\nanyway, so as long as you''re not caught, there''s\nno problem.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['One option is to unzip everything to avoid unnecessary\nrubbing. It''s a stealth mission anyway, so as long as\nyou''re not caught, there''s no problem.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2デフォ2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no way I''m doing something that embarrassing!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['T-There''s no way I''d do something that\nembarrassing!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子こまり2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The old Mashiro continued the mission with her\nsuit completely torn and everything exposed\nwithout batting an eye. Plus, you were going\ncommando during the day too. I caught a glimpse.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But the old Mashiro continued the mission with\nher suit completely torn and everything exposed\nwithout batting an eye.\n\>【McClaire】\<\nPlus, you were going commando during the day,\nweren''t you? I caught a glimpse.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ4', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
|
|
@ -3155,7 +3155,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...I''ll make this the last time I feel this way...\nThat''s why I can''t afford to fail today''s mission!\nEven if it''s a little embarrassing, completing the\nmission comes first!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['I''ll make this the last time I feel this way... That''s\nwhy I can''t afford to fail today''s mission! Even if it''s\na little embarrassing, the mission takes priority!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '150', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '82', !!int '82', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '83', !!int '83', !!int '0']}
|
||||
|
|
@ -3229,7 +3229,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\C[6]Detailed dressing options have been added\nwhen changing clothes. You can enjoy variations\nsuch as wearing only the top or only the bottom.\nLet''s find a way for Mashiro to dress that doesn''t\noverstimulate her.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\C[6]Detailed dressing options have been added when\nchanging clothes. You can enjoy variations such as\nwearing only the top or only the bottom. Let''s find a\nway for Mashiro to dress that doesn''t overstimulate her.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '298', !!int '298', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '308', !!int '308', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '138', !!int '138', !!int '1']}
|
||||
|
|
|
|||
|
|
@ -1036,7 +1036,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにこ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服ふつう2ながしめ', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wow, Kyoko is popular even among the girls. She''s\npractically deified.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wow, Kyoko is popular even among the girls.\nShe''s practically deified.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
|
|||
|
|
@ -625,7 +625,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The meeting room is not in use currently, so it is\nunder special lock.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Graffiti】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The interview scenario where multiple interviewers\nsurround a single girl and torment her in a\npressure interview assault style, or the style\nwhere one is thoroughly humiliated in front of\nmultiple aspiring students―both are great, aren''t\nthey? It''s hard to decide.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The interview scenario where multiple interviewers\nsurround a single girl and torment her in a\npressure interview assault style, or...\n\>【Graffiti】\<\nthe scenario where one is thoroughly humiliated in\nfront of multiple aspiring students―both are great,\naren''t they? It''s hard to choose.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||||
!!int '4': !ruby/object:RPG::Event
|
||||
|
|
|
|||
|
|
@ -1367,7 +1367,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '51']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Besides, you''ll end up having to explore every\ncorner of each floor anyway. Just like yesterday,\nunless you clear specific conditions, the barrier\nwon''t let you proceed to the next floor.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Besides, you''ll end up having to explore every\ncorner of each floor anyway.\n \n\>【Sakyuma】\<\nJust like yesterday, unless you clear specific\nconditions, the barrier won''t let you proceed\nto the next floor.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめとじ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '5', !!int '0', !!int '0']}
|
||||
|
|
@ -1386,7 +1386,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '51', 'サキュマめながし3', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But that also means there''s no avoiding erotic\nbattles. Especially with those pathetic nipples of\nyours, just fighting normally will produce some\ngreat footage, as proven already.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But that also means there''s no avoiding erotic\nbattles.\n \n\>【Sakyuma】\<\nEspecially with those pathetic nipples of yours,\njust fighting normally will produce some great\nfootage, as proven already.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '50', 'サキュマつまみ4', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
|
|
@ -1427,7 +1427,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '950', !!int '950', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '5', !!int '1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mashiro can now \C[6]focus on soothing her nipples\C[0]\nduring masturbation. By choosing specific areas\nto soothe during masturbation, it might be\npossible to efficiently relieve the throbbing.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mashiro can now \C[6]focus on soothing her nipples\C[0] during\nmasturbation. By choosing specific areas to soothe\nduring masturbation, it might be possible to\nefficiently relieve the throbbing.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -1654,7 +1654,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子こまり2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(T-This is more than I expected.../// Watching\nthis is making me feel like I''m going to lose\nit...!) Hello?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(T-This is more than I expected...///\nWatching this is making me feel like\nI''m going to lose it...!) Hello?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
|
|
|
|||
|
|
@ -751,7 +751,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '266', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろふつう2ながしめ2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['(It seems like it might manipulate magnetic\nfields... I messed with the electromagnetic field\ncontrol panel earlier, but I wonder if that''s\nrelated...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['(It seems like it might manipulate magnetic fields...\nI messed with the electromagnetic field control panel\nearlier, but I wonder if that''s related...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']}
|
||||
|
|
|
|||
|
|
@ -471,7 +471,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '11']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['ましろふつう2ながしめ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['(It''s a large tablet-type control device. It says\n''Magnetic Control.'')']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['(It''s a large tablet-type control device.\nIt says ''Magnetic Control.'')']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '3', !!int '330']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '80', 'ましろめ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '37']}
|
||||
|
|
@ -515,7 +515,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '11']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['ましろふつうながしめ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['(It looks like some kind of control device. It\nsays ''Magnetic Control.'')']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['(It looks like some kind of control device.\nIt says ''Magnetic Control.'')']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '3', !!int '330']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '80', 'ましろめ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '37']}
|
||||
|
|
|
|||
|
|
@ -2815,7 +2815,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2デフォ2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Damn it... I can''t hold back any longer... All or\nnothing...!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Damn it... I can''t hold back any longer...\nAll or nothing...!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュマ3', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
|
|||
|
|
@ -3530,7 +3530,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-What is this...? The entire pool is bright\npink... Don''t tell me this is all an aphrodisiac?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子キリ2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A potent aphrodisiac can easily incapacitate\nstrong women without causing harm. It would be\ntraded at a higher price than most drugs, and to\ndisplay it so openly... This organization is\noutrageous.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A potent aphrodisiac can easily incapacitate strong\nwomen without causing harm.\n \n\>【McClaire】\<\nIt would be traded at a higher price than most drugs,\nand to display it so openly... This organization is\noutrageous.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '35']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '05、しぶき 短 05', 'pitch': !!int '85', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '5']}
|
||||
|
|
@ -3563,7 +3563,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Huh? Did he say my bodily fluids? No, he probably\nmeans blood or something that can be collected\npainlessly. Yeah, that''s it.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子ふつう', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The analysis of the aphrodisiac''s components is\ncomplete. I will generate and emit an electronic\nantibody aroma from the communicator. This should\nhelp suppress the arousal to some extent.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The analysis of the aphrodisiac''s components is\ncomplete.\n \n\>【McClaire】\<\nI will generate and emit an electronic antibody\naroma from the communicator. This should help\nsuppress the arousal to some extent.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
|
|||
|
|
@ -2061,7 +2061,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ3', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['M-my heart is pounding... my crotch... my whole\nbody feels so hot... ♡ And it''s not just from my\ncrotch, but sweat and drool... all kinds of fluids\nare overflowing and won''t stop... ♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['M-my heart is pounding... my crotch... my whole\nbody feels so hot... ♡\n \n\>【Mashiro】\<\nAnd it''s not just from my crotch, but sweat and\ndrool... all kinds of fluids are overflowing and\nwon''t stop... ♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '4', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '90', 'セリフはぁはぁ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめとろん', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -2116,9 +2116,9 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(60)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '5', !!int '1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In the aphrodisiac gas area, \C[6]your arousal\nwill always be at its maximum\C[0], and \C[6]your\nmaximum arousal will keep increasing\C[0].\nAdditionally, in Mashiro''s current state, if her\narousal gets too high, she won''t be able to resist\nand will \C[27]masturbate\C[0].']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In the aphrodisiac gas area, \C[6]your arousal will always be at its\nmaximum\C[0], and \C[6]your maximum arousal will keep increasing\C[0].\nAdditionally, in Mashiro''s current state, if her arousal gets\ntoo high, she won''t be able to resist and will \C[27]masturbate\C[0].']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '5', !!int '1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['While in the \C[27]masturbation state\C[0], there\nwill be significant disadvantages such as a\ndrastic decrease in exploration speed, as well as\nvarious penalties during combat. You can attempt\nto interrupt it using the "\C[6]Masturbation\C[0]"\ncommand in the menu.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['While in the \C[27]masturbation state\C[0], there will be significant\ndisadvantages such as a drastic decrease in exploration speed,\nas well as various penalties during combat. You can attempt to\ninterrupt it using the "\C[6]Masturbation\C[0]" command in the menu.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
|
|||
|
|
@ -356,7 +356,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huh! I''ve seen her before... The missing\nheroine... What are you doing!?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Captive Heroine】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['B-but... just being here makes my body feel\nstrange...♡ I can''t leave, and no one''s doing\nanything to me... I can''t hold back... ahhh♡\nD-don''t look at me♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['B-but, just being here makes my body feel strange...♡\nI can''t leave, and no one''s doing anything to me...\nI can''t hold back... ahhh♡ D-don''t look at me♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '4', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ3', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
|
|
|
|||
|
|
@ -333,7 +333,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり3デフォ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmm, there are so many places that look worth\ninvestigating... This giant crystal... could it be\na memory terminal? Let''s try accessing this\nfirst...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmm, there are so many places that look worth\ninvestigating... This giant crystal... could it be\na memory terminal? Let''s try accessing this first...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -345,7 +345,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ2', !!int '6', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn it! This isn''t a memory terminal! It''s an\n"enemy"!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn it! This isn''t a memory terminal!\nIt''s an "enemy"!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '132', 'p': [!ruby/object:RPG::BGM {'name': 'game_maoudamashii_6_dangeon18', 'volume': !!int '50', 'pitch': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '283', 'p': ['SF2', '']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '301', 'p': [!!int '0', !!int '81', !!bool 'false', !!bool 'true']}
|
||||
|
|
@ -441,7 +441,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2デフォ', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah... This definitely looks like the archive\nroom. There might still be traps... Let''s be\ncareful and see if we can find any useful\ninformation.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah... This definitely looks like the archive room.\nThere might still be traps... Let''s be careful and\nsee if we can find any useful information.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
|
|
@ -478,11 +478,11 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2デフォ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...I see, these restraints use a special\nacupressure technique to disrupt the flow of\nmeridians and mess with bodily functions... It''s\nlike Hokuto Shinken or something.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...I see, these restraints use a special acupressure\ntechnique to disrupt meridian flow and mess with bodily\nfunctions. Like F〇st of the North St〇r or something.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにや', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2デフォ', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...If that''s the case, there should be a pressure\npoint to normalize the flow of meridians. As for\nits location... Oh, it''s written here. Let''s\nsee...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...If that''s the case, there should be a pressure\npoint to normalize the flow of meridians. As for\nits location... Oh, it''s written here. Let''s see...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -708,7 +708,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hau♡... U-Using three fingers... pressing on both\nsides while scooping under the clitoris feels\namazing♡ And my nipples... rolling and squeezing\nthem sends shivers through me♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hau♡... U-Using three fingers... pressing on\nboth sides while scooping under the clitoris\nfeels amazing♡\n\>【Mashiro】\<\nAnd my nipples... rolling and squeezing them\nsends shivers through me♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ぬぎオナくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
|
|
@ -731,7 +731,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['B-But... This is all to fix this constant\narousal...! I have to immerse myself in this\npleasure for now... Ah, ahn♡ It''s too good it\nhurts... But I have to keep going♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['B-But... This is all to fix this constant arousal...! I\nhave to immerse myself in this pleasure for now... Ah,\nahn♡ So good it hurts... But I have to keep going♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -1074,7 +1074,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['逆ましろこまりてれ', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro''s Sexual Desire】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Once the restraints on rationality are removed,\nthey can''t be put back. From now on, ''I'' can\nhandle things myself. So I don''t need this kind of\ndoping anymore. Let''s get rid of it.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Once the restraints on rationality are removed,\nthey can''t be put back.\n \n\>【Mashiro''s Sexual Desire】\<\nFrom now on, ''I'' can handle things myself.\nSo I don''t need this kind of doping anymore.\nLet''s get rid of it.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', '左ましろくちにや', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', '左ましろベース2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '246', 'p': [!!int '1']}
|
||||
|
|
@ -1346,7 +1346,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'サキュマめながし3', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '6', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You were skeptical but still did it. You just\nwanted to seriously masturbate, didn''t you? Sure,\nthe aphrodisiac heightened your arousal, but you\nenjoyed it, didn''t you?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You were skeptical but still did it. You just wanted to\nseriously masturbate, didn''t you? Sure, the aphrodisiac\nheightened your arousal, but you enjoyed it, didn''t you?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -1371,7 +1371,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュマ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I wanted to capture more of the moment when your\ndoubts about whether this method was correct\nmelted away into shame and pleasure as you reached\nfor such indecent places.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I wanted to capture more of the moment your doubts about\nwhether this method was correct melted away into shame\nand pleasure, as you reached for such indecent places.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
|
|
@ -1405,7 +1405,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2デフォ2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-Shut up. Anyway, with this, there won''t be any\ndistracting pleasure interfering with my\nbattles... And no more hypnosis barriers. Just\nsurrender quietly.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-Shut up. Anyway, with this, there won''t be any\ndistracting pleasure interfering with my battles...\nAnd no more hypnosis barriers. Just surrender quietly.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -1475,7 +1475,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'サキュマめながし3', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve adjusted the air conditioning. The\naphrodisiac gas from the underground passage is\nnow flowing in. And with that, you''re captured.\nSuch an easy task.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve adjusted the air conditioning. The aphrodisiac\ngas from the underground passage is now flowing in.\nAnd with that, you''re captured. Such an easy task.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -1499,7 +1499,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No way... Why am I getting hard again... Ahh♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The effect of the sensory restraint is purely to\nmaintain a constant erection. Even if it''s\nremoved, if you''re aroused and sending erection\ncommands to your little bean yourself, it''s the\nsame result.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The effect of the sensory restraint is purely\nto maintain a constant erection.\n \n\>【Sakyuma】\<\nEven if it''s removed, if you''re aroused and\nsending erection commands to your little bean\nyourself, it''s the same result.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュマつまみ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '22']}
|
||||
|
|
@ -1537,7 +1537,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It must be quite high-performance. Communication\nfunctions, arousal reduction effects, and an\nelectronic hacking master key. If misused, it\nwould be a terrifying device.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It must be quite high-tech. Communication functions,\narousal reduction effects, and an electronic hacking\nmaster key. If misused, it would be a terrifying device.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめとじ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -1546,7 +1546,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' W-Well, yeah. (That''s why it''s designed so it\ncan''t be removed without entering a password at\nheadquarters to prevent misuse.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2デフォ2', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(There are two rings, and they''re exchanged with\nsomeone you trust. My communication device''s\npassword is only known by Mac... And Mac''s is only\nknown by me. It''s a symbol of our bond...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(There are two rings, and they''re exchanged with\nsomeone you trust.)\n \n\>【Mashiro】\<\n(My communication device''s password is only known\nby Mac... And Mac''s is only known by me. It''s a\nsymbol of our bond...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -1605,7 +1605,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '4', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Without the neutralizing device, the gas is\naffecting you directly. According to my research,\nonce it''s attached, it adheres and shrinks to the\nlocation and can''t be removed unless the password\nis entered.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Without the neutralizing device, the gas is\naffecting you directly.\n \n\>【Sakyuma】\<\nAccording to my research, once it''s attached,\nit adheres and shrinks to the location and can''t\nbe removed unless the password is entered.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve thought of a wonderful place that''s perfect\nfor fitting that ring. Yes, the equipment setup.']}
|
||||
|
|
@ -1846,7 +1846,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'サキュマめながし2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Restraints can become an incredible art of\nseduction. To obtain all of that knowledge,\nMashiro-chan, I absolutely must have you fall into\nmy hands♪.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Restraints can become an incredible art of seduction.\nTo obtain all of that knowledge, Mashiro-chan, I\nabsolutely must have you fall into my hands♪.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
|
|||
|
|
@ -780,7 +780,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服こまり2ながしめ2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(The places I haven''t searched yet... Could it be\nahead...? Right now, I''m so sensitive that I can\nonly take small steps, but can I really jump over\nsomething like this...?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(The places I haven''t searched yet...\nCould it be ahead...?)\n \n\>【Mashiro】\<\n(Right now, I''m so sensitive that I can\nonly take small steps, but can I really\njump over something like this...?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめとじ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -1677,7 +1677,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにこ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['制服ふつうながしめ', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alright, we''ve got everything. Let''s head back to\nthe lab.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alright, we''ve got everything.\nLet''s head back to the lab.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '986', !!int '986', !!int '1']}
|
||||
|
|
|
|||
|
|
@ -339,7 +339,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服めとじ2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(If I can''t avoid cumming, then maybe... maybe if\nI just squeeze this clitoris tightly... and\nrelease all the bad tingling building up\ninside...!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(If I can''t avoid cumming, then maybe... maybe if\nI just squeeze this clitoris tightly... and release\nall the bad tingling building up inside...!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '90', 'セリフドキドキ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ4', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -794,7 +794,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにこ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['制服ふつうながしめ', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alright, we''ve got everything. Let''s head back to\nthe lab.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alright, we''ve got everything.\nLet''s head back to the lab.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '4', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Junior Agent】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... Mac-senpai''s partner. Good work... huff...\nhuff...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... Mac-senpai''s partner.\nGood work... huff... huff...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
|
|
|
|||
|
|
@ -1286,7 +1286,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-well, something like that...!\nFirst, infiltration, and if possible, setting\nup something to turn the tide in our favor.\n\>【Mashiro】\<\nThe decisive battle will be at night\nwhen no one else can get involved!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子ふつう', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Understood. That pink-haired one piques my interest\nas well, so I''ll investigate on my end.\n \n【McClaire】\nFor now, daytime reports are optional, and we''ll\nhave our scheduled contact again at night.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Understood. That pink-haired one piques my interest\nas well, so I''ll investigate on my end.\n \n\>【McClaire】\<\nFor now, daytime reports are optional, and we''ll\nhave our scheduled contact again at night.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2ながしめ', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah, see you later.']}
|
||||
|
|
@ -1775,7 +1775,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '52', 'レズセ右くちにこ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro''s Sexual Desire】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If it were up to me, removing something like this\nwould be a piece of cake. But the fact that you\nhaven''t removed it means ''you'' are accepting the\npleasure too.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If it were up to me, removing something like this would\nbe a piece of cake. But the fact that you haven''t\nremoved it means ''you'' are accepting the pleasure too.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -2047,7 +2047,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめとじ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-well, let''s not dwell on that. (There''s no way I\ncan admit that McClaire''s voice is resonating in\nmy clitoris, making me almost climax, and I was\ntoo focused on holding back to listen properly...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-well, let''s not dwell on that.\n \n \n\>【Mashiro】\<\n(There''s no way I can admit that McClaire''s voice is\nresonating in my clitoris, making me almost climax, and\nI was too focused on holding back to listen properly...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -2059,7 +2059,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2デフォ2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Um, honestly, we''re still not prepared enough to\ntake that guy down. We''ll just get teleported back\nto the base before finishing him off... I''ll\ncontinue infiltrating and gathering data for a bit\nlonger.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Um, honestly, we''re still not prepared enough to\ntake that girl down. We''d just get teleported back\nto the base before finishing her off...\n\>【Mashiro】\<\nI''ll continue infiltrating and gathering data\nfor a bit longer.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子ふつう', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['OK. I''ll focus on data collection on my end as\nwell. Good luck, Mashiro.']}
|
||||
|
|
|
|||
|
|
@ -671,7 +671,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Koga-san, you''ll need to collect... \C[6]tentacle\nmucus\C[0], \C[6]mandrake\C[0], and\n\C[6]pomegranate wine\C[0]. They''re all in the\ncourtyard. You can head out from that side.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Koga-san, you''ll need to collect... \C[6]tentacle mucus\C[0],\n\C[6]mandrake\C[0], and \C[6]pomegranate wine\C[0]. They''re all in the\ncourtyard. You can head out from that side.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There are countless filming drones flying around\nthe courtyard, but don''t worry, you can take them\ndown. I''m expecting some great footage.']}
|
||||
|
|
@ -731,7 +731,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '90']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ll handle the tools, distillation, and anything\nelse that can be done in the lab, so Mashiro-chan,\ncould you please gather materials in the\ncourtyard? Once you have everything, come back.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ll handle the tools, distillation, and anything\nelse that can be done in the lab, so Mashiro-chan,\ncould you please gather materials in the courtyard?\n\>【Kyoko】\<\nOnce you have everything, come back.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
|
|
@ -751,7 +751,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコキリ2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah! Mashiro-chan looks like she wants to switch\nbecause if she walks any more, her panties will\nrub and make her climax. Sorry, I didn''t notice.\nAlright, let''s switch...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah! Mashiro-chan looks like she wants to switch because\nif she walks any more, her panties will rub and make her\nclimax. Sorry, I didn''t notice. Alright, let''s switch...\n']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ4', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -927,7 +927,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Female Student】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Koga-san, you and Oogami-san are really close,\naren''t you? She''s not a bad person, but she does\nhave some troublesome fans, so be careful too,\nKoga-san.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Koga-san, you and Oogami-san are really close, aren''t\nyou? She''s not a bad person, but she does have some\ntroublesome fans, so be careful too, Koga-san.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||||
!!int '20': !ruby/object:RPG::Event
|
||||
|
|
@ -1025,7 +1025,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Female Student】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This school sometimes has lost items, right?\nApparently, the school rules allow the finder to\nkeep them as their own. I guess it means personal\nmanagement is your own responsibility, and you can\nuse whatever you find.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This school sometimes has lost items, right?\nApparently, the school rules allow the finder\nto keep them as their own.\n\>【Female Student】\<\nI guess that means personal management is your\nown responsibility, and you can use whatever\nyou find.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||||
!!int '7': !ruby/object:RPG::Event
|
||||
|
|
@ -1366,7 +1366,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服ふつう2デフォ', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Takanashi-kun, right? He''s the one who always\ngets called on by the teacher. Honestly, it''s hard\nto tell if he''s a guy or a girl... And on top of\nthat, I notice him always watching me...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Takanashi-kun, right? He''s the one who always\ngets called on by the teacher. Honestly, it''s\nhard to tell if he''s a guy or a girl...)\n\>【Mashiro】\<\n(And on top of that, I notice him always\nwatching me...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服ふつう2デフォ', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
|
|
@ -1423,11 +1423,11 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Come to think of it, him... is it okay to call\nhim ''him''...? I paired up with him for a bit\nduring PE on the first day.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服ふつう2デフォ', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(If I remember correctly... oh right, it was the\nforward bend. I was pushing Takanashi-kun''s back\nfirmly. My breasts pressed against him, and he got\nall flustered.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(If I remember correctly... oh right, it was the forward\nbend. I was pushing Takanashi-kun''s back firmly. My\nbreasts pressed against him, and he got all flustered.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめとじ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服めとじじ2', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Looking back now, that was pretty embarrassing...\nSorry, Takanashi-kun... I won''t do it again... Or\nrather, with my current breasts, it would probably\nbe a disaster...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Looking back now, that was pretty embarrassing. Sorry,\nTakanashi-kun... I won''t do it again... Or rather, with\nmy current breasts, it would probably be a disaster...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||||
!!int '26': !ruby/object:RPG::Event
|
||||
|
|
|
|||
|
|
@ -495,7 +495,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服こまり2ながしめ2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(The places I haven''t searched yet... Could it be\nahead...? Right now, I''m so sensitive that I can\nonly take small steps, but can I really jump over\nsomething like this...?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(The places I haven''t searched yet...\nCould it be ahead...?)\n \n\>【Mashiro】\<\n(Right now, I''m so sensitive that I can\nonly take small steps, but can I really\njump over something like this...?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめとじ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
|
|||
|
|
@ -946,7 +946,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュマ先生キリ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいキリ2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s such a bad way to put it. It''s just an\nadult company. If anything, it''s a top-tier\ncompany that captures delinquent girls who disrupt\ncorporate operations and rehabilitates them by\nmaking them work.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s such a bad way to put it.\nIt''s just an adult company.\n \n\>【Masaki-Sensei】\<\nIf anything, it''s a top-tier company that captures\ndelinquent girls who disrupt corporate operations\nand rehabilitates them by making them work.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -956,7 +956,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'サキュマめながし', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいキリ', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmm, hmm, you don''t look that old on the outside.\nDid you make a pact with a demon? Or maybe you''re\nmechanized? So, what do you want with me? Want to\nmarry your big sister now?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmm, hmm, you don''t look that old on the outside. Did\nyou make a pact with a demon? Maybe you''re mechanized?\nSo, what do you want with me? Want to marry big sis now?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Boss A】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sorry, but I don''t like women who bully\nsubordinates who take their duties seriously. Did\nyou perform sexual unlocking on Agent Tuna?']}
|
||||
|
|
@ -984,7 +984,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh? Your organization has gotten pretty soft,\nhasn''t it? You were always against the\norganization''s decisions until the end. But in\nthis matter, the decision lies with her.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh? Your organization has gotten pretty soft,\nhasn''t it? You were always against the\norganization''s decisions until the end.\n\>【Masaki-Sensei】\<\nBut in this matter, the decision lies with her.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュマ先生', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】']}
|
||||
|
|
@ -997,7 +997,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'サキュマめながし', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Still, you''re surprisingly perceptive. She''s\ncurrently wandering down the path of sexual\nanguish. Why don''t you let her know you''re on her\nside?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Still, you''re surprisingly perceptive. She''s\ncurrently wandering down the path of sexual anguish.\nWhy don''t you let her know you''re on her side?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
|
|||
|
|
@ -468,7 +468,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子ふつう', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A classmate? Even more boyish than Mashiro, I\nguess.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A classmate? Even more boyish than Mashiro,\nI guess.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにや', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
|
|
@ -486,11 +486,11 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにこ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah. Out of the three of you, you''re the only one\nwho smells like a female. I see, because you''re a\ngirl, the effects of the women''s aphrodisiac from\ntoday''s class haven''t worn off yet. Yeah, it''s all\nbecause of the drug, right?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah. Out of the three of you, you''re the only\none who smells like a female.\n \n\>【Mashiro】\<\nI see, because you''re a girl, the effects of the\nwomen''s aphrodisiac from today''s class haven''t worn\noff yet. Yeah, it''s all because of the drug, right?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['モブ3', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Moburi】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah, yeah, it''s definitely because of that drug!\nI mean, sharing a dorm room with those guys and\ntrying to hold back... That drug is way too\nstrong, so I had no choice... Wait, female scent?!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yeah, yeah, it''s definitely because of that drug!\n \n \n\>【Moburi】\<\nI mean, sharing a dorm room with those guys and\ntrying to hold back... That drug is way too\nstrong, so I had no choice... Wait, female scent?!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -500,7 +500,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ4', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2ながしめ2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Anyway... you have to keep it a secret that I''m\nhere. If you tell anyone, I''ll reveal your gender\nand your embarrassing late-night school\nmasturbation to everyone. You''ll die of\nembarrassment.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Anyway... you have to keep it a secret that I''m here.\n \n \n\>【Mashiro】\<\nIf you tell anyone, I''ll reveal your gender and\nyour embarrassing late-night school masturbation\nto everyone. You''ll die of embarrassment.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'モブオナめとじ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '22', 'モブリーダーくち', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
|
|
@ -643,7 +643,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['モブ3', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Moburi】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-how long are you going to keep staring?! Just\nget out already!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-how long are you going to keep staring?!\nJust get out already!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2ながしめ', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...Are you going to continue?']}
|
||||
|
|
@ -916,7 +916,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '腰に手モブ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['モブ3', !!int '1', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Moburi】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Calm down! We can''t lower the vibration level, so\nif we leave it like this, you''ll just keep cumming\nnonstop! It''s the last number, so if I remove it\nquickly, it''ll be over in an instant... here I\ngo!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Calm down! We can''t lower the vibration level, so\nif we leave it like this, you''ll just keep cumming\nnonstop!\n\>【Moburi】\<\nIt''s the last number, so if I remove it quickly,\nit''ll be over in an instant... here I go!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '80', '腰に手めひらきレ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろめひらきき4', !!int '6', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
|
|
@ -1076,7 +1076,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '80', 'ましろめ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろこまり2デフォ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...This massager is insane. My body is still\ntingling, and the waves of pleasure just won''t\nstop... My slit is still trembling slightly, and\nit feels like I''m having tiny orgasms nonstop...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...This massager is insane. My body is still\ntingling, and the waves of pleasure just\nwon''t stop...\n\>【Mashiro】\<\nMy slit is still trembling slightly, and it\nfeels like I''m having tiny orgasms nonstop...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['モブ3', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Moburi】']}
|
||||
|
|
@ -1166,7 +1166,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '24', 'モブリーダーあせ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['モブ3', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Moburi】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So, there are pieces of paper with one digit of a\n4-digit code scattered in the west and south\nwings... huh. And we have to find all four while\nkeeping it on. What a pretty twisted setup.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So, there are pieces of paper with 1 digit of a 4-digit\ncode scattered in the west and south wings, huh... And\nwe have to find all four while keeping it on?\n\>【Moburi】\<\nQuite the twisted setup.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'モブリーダー1', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '25', 'モブリーダーデンマ2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '22', 'モブリーダーくちとじ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
|
|||
|
|
@ -1644,7 +1644,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Fitness Succubus】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh dear, you caught me in such an indecent workout\npose. I have this habit of letting out erotic\nsounds when I exercise... I deeply apologize for\nshowing you something so unsightly.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh dear, you caught me in such an indecent workout pose.\nI have this habit of letting out erotic sounds when I\nexercise... I deeply apologize for the unsightly show.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -1672,7 +1672,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2デフォ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A tester for sex toys...? I don''t really get it,\nbut you''re saying you want to use me as a test\nsubject... Sorry, but I never agreed to cooperate\nwith an evil organization.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A tester for sex toys...? I don''t really get it, but\nyou''re saying you want me as a test subject...? Sorry,\nbut I never agreed to work with an evil organization.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ4', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -1702,7 +1702,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュバス2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah~... From the looks of it, you''re still in the\nmiddle of training. I''m not very good at combat,\nso I understand. But do you think you can proceed\nahead?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah~... From the looks of it, you''re still in the middle\nof training. I''m not very good at combat, so I\nunderstand. But do you think you can proceed ahead?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'バトルまゆふつう', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'バトルめながし2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -1765,14 +1765,14 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュバス', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This waterway is filled with a highly concentrated\naphrodisiac liquid. If a human soaks in it, within\nminutes they''ll become a permanently sensitive,\naroused body dripping with pussy juices.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This waterway is filled with a highly concentrated\naphrodisiac liquid.\n \n\>【Ing】\<\nIf a human soaks in it, within minutes, they''ll\ntransform into a permanently sensitive, aroused\nbody dripping with pussy juices.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'バトルまゆこま', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり2ながしめ2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['P-Permanently dripping with love juices...? That\nsounds kind of awful...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['P-Permanently dripping with love juices...?\nThat sounds kind of awful...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -1965,7 +1965,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2ながしめ2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What kind of stupid mechanism is this!? No way I''m\ndoing this!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What kind of stupid mechanism is this!?\nNo way I''m doing this!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '57']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュバス2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
|
|
@ -2041,14 +2041,14 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '22', 'サキュバスあせ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa... haa... We succubi don''t get full... nnh♡\nTherefore... ahh♡ if we satisfy our sexual desires\ntoo much in a blessed environment... ahh♡ we end\nup bloated from calorie overload... hau♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa... haa... We succubi don''t get full... nnh♡\nTherefore... ahh♡\n \n\>【Ing】\<\nIf we satisfy our sexual desires too much in a\nblessed environment... ahh♡ we end up bloated\nfrom calorie overload... hau♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュバス', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Especially since, as you can see, I''m an Arch\nSuccubus... haa♡ Calorie restrictions are tough,\nso I work on dieting like this, enhancing myself\nwith aphrodisiac mist while abstaining from\nmasturbation♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Especially since, as you can see, I''m an Arch\nSuccubus... haa♡\n \n\>【Ing】\<\nCalorie restrictions are tough, so I work on dieting\nlike this, enhancing myself with aphrodisiac mist\nwhile abstaining from masturbation♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huu~~♡ Oh, in other words, working out is my\nhobby. But masturbation after a good workout is\nexceptional. You should try it too. Make sure to\nstay hydrated and replenish your salts.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huu~~♡ Oh, in other words, working out is\nmy hobby. But masturbation after a good\nworkout is exceptional.\n\>【Ing】\<\nYou should try it too. Make sure to stay\nhydrated and replenish your salts.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュバス2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '1', !!int '0', !!int '0']}
|
||||
|
|
@ -2979,7 +2979,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '22', 'サキュバスあせ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa... haa... ♡ I swam through the underground\nwaterway to get ahead. Ah, the aphrodisiac here is\nso strong... ♡ Even I am soaking wet down there\nfrom the succubus juice ♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa, haa... ♡ I swam through the underground waterway\nto get ahead. Ah, the aphrodisiac here is so strong♡\nEven I am soaking wet from the succubus juice ♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュバス2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
|
|
@ -2987,7 +2987,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュバス', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The strain on your muscles, the pleasure, the\naddictiveness―your height, age, weight, usual\nmasturbation frequency and count, etc. We''re\nconducting a survey, so please fill out this\nform...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The strain on your muscles, the pleasure, the\naddictiveness―your height, age, weight, usual\nmasturbation frequency and count, etc.\n\>【Ing】\<\nWe''re conducting a survey, so please fill out\nthis form...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ll leave everything blank.']}
|
||||
|
|
|
|||
|
|
@ -122,7 +122,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服めとじじ3', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(And the effects of the drug are still\nlingering... The heat deep inside me is spreading\nto my slit and my little bean... My pussy is so\nhot I can''t put any strength in my legs...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(And the effects of the drug are still lingering...\nThe heat deep inside me is spreading to my slit and\nmy little bean...)\n\>【Mashiro】\<\n(My pussy is so hot that I can''t put any strength\nin my legs...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '04、しぶき 短 04', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '5']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
|
|
@ -338,7 +338,7 @@
|
|||
'list':
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服めとじじ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Finally done... I''m going home to sleep today. I\nhave a mission tonight too.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Finally done... I''m going home to sleep today.\nI have a mission tonight too.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mashiro-chan, your place is like a black company.']}
|
||||
|
|
@ -415,7 +415,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This brat...! Who the hell are you!?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服キリ2デフォ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Unfortunately, I''m not someone worth introducing.\nIf I had to say, I''m just a high school girl\naspiring to be a hero. You might take away my\nstrengths, but I won''t let you take away the\nsmiles of the citizens.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Unfortunately, I''m not someone worth introducing.\nIf I had to say, I''m just a high school girl\naspiring to be a hero.\n\>【Mashiro】\<\nYou might take away my strengths, but I won''t let\nyou take away the smiles of the citizens.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服めとじじ2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Phew, th-that was easy.']}
|
||||
|
|
@ -427,10 +427,10 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mashiro-chan''s been like this all the time lately!\nThat''s what makes her great!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服めとじじ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nope, it was easy! But still, even though I''m\nsupposed to be covert, I did something so\nconspicuous in the middle of the city. I need to\nreflect on that.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nope, it was easy! But still, even though I''m supposed\nto be covert, I did something so conspicuous in the\nmiddle of the city. I need to reflect on that.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子ふつう', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s the usual thing. Mashiro, no matter how\nunfavorable the situation, you''ve never been able\nto abandon someone in need. Maybe you should\nseriously aim to be a hero.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s the usual thing. Mashiro, no matter how\nunfavorable the situation, you''ve never been able\nto abandon someone in need.\n\>【McClaire】\<\nMaybe you should seriously aim to be a hero.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服ふつう2ながしめ', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-shut up. Food doesn''t taste good if you ignore\nsomeone in trouble. Hey, are you okay? You''re not\nhurt?']}
|
||||
|
|
|
|||
|
|
@ -1594,7 +1594,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Hmm... it''s a typical laser sensor trap. If this\nwere a high-temperature cutting beam, as a trained\nperson, it would hurt a bit but wouldn''t be a big\nproblem...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Hmm... it''s a typical laser sensor trap. If this were\na high-temperature cutting beam, as a trained person,\nit would hurt a bit but wouldn''t be a big problem...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ4', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
|
|
@ -1608,12 +1608,12 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(From what I can see, there are two types of beam\nsensors. Most likely, there''s a "motion-detection\ntype that only senses moving objects" and a\n"static-detection type that only senses stationary\nobjects.")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(From what I can see, there are two types of beam\nsensors.)\n \n\>【Mashiro】\<\n(Most likely, there''s a "motion-detection type that\nonly senses moving objects" and a "static-detection\ntype that only senses stationary objects.")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ4', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにや', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(I need to carefully observe their characteristics\nand distinguish between the "beams I should pass\nthrough" and the "beams I should stop and wait\nout." This is where my skills come into play.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(I need to carefully observe their characteristics and\ndistinguish between the "beams I should pass through"\nand the "beams I should stop and wait out.")\n\>【Mashiro】\<\n(This is where my skills come into play.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']}
|
||||
|
|
|
|||
|
|
@ -844,7 +844,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, I understand what you''re trying to say. It''s\nthin and short, so it probably won''t even reach\nhalfway into your pussy.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But this is completely different from a hard, big,\nthick vibrator. It''s a tool designed to pleasure\nyou in a different way. Stop complaining and put\nit on.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But this is completely different from a hard, big,\nthick vibrator. It''s a tool designed to pleasure you\nin a different way. Stop complaining and put it on.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -1138,7 +1138,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I came...♡ But the toy won''t stop♡ I just came,\nand I''m gonna cum again!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right. This toy is powered by vaginal\ncontractions, so as long as your pussy keeps\nconvulsing, you can squirt endlessly. Please enjoy\nit as long as your stamina allows.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right. This toy is powered by vaginal\ncontractions, so as long as your pussy keeps\nconvulsing, you can squirt endlessly.\n\>【Ing】\<\nPlease enjoy it as long as your stamina allows.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめとじ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '1', !!int '29']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '12、くちゅ 長 01', 'pitch': !!int '110', 'volume': !!int '100'}]}
|
||||
|
|
|
|||
|
|
@ -370,7 +370,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From who??']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The viewers. This is currently being live-\nstreamed.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The viewers. This is currently being live-streamed.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
|
|
@ -409,7 +409,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, how pitiful. This tragedy is also being\nexposed to a large audience.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマキリ', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Actually, most of the comments are from me using\nmultiple accounts. I''m a pro, so I won''t make it\npublic until Mashiro-chan herself gives her\nconsent.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Actually, most of the comments are from me using\nmultiple accounts. I''m a pro, so I won''t make it\npublic until Mashiro-chan herself gives her consent.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Because you shouted so loudly, some of the people\nbelow might have noticed. Hurry up and respond to\nthe super chat.']}
|
||||
|
|
|
|||
|
|
@ -993,7 +993,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめとじ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ3', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(So embarrassing... so humiliating! B-But... but I\nhave to move forward... without being noticed...!\nUgh... even though I always do this during\ninfiltrations... this feels completely\ndifferent...!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(So embarrassing... so humiliating!\nB-But... but I have to move forward...\nwithout being noticed...!)\n\>【Mashiro】\<\n(Ugh... even though I always do this\nduring infiltrations... this feels\ncompletely different...!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
|
|||
|
|
@ -277,7 +277,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり3デフォ2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(...M-My whole body feels strange... Even though\nthe rain makes my skin feel cold... deep inside my\nbody... down there... it''s burning up... so\nhot...♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(...M-My whole body feels strange... Even though the\nrain makes my skin feel cold... deep inside my body...\ndown there... it''s burning up... so hot...♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -372,7 +372,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '3', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But... deep inside my belly, it''s so hot and\naching...♡ I have to calm my aroused body... M-My\nfingers... my fingers won''t stop... I can''t stop\ntouching myself...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But... deep inside my belly, it''s so\nhot and aching...♡ I have to calm my\naroused body...\n\>【Mashiro】\<\nM-My fingers... my fingers won''t stop...\nI can''t stop touching myself...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '09、ピチャピチャ1', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
|
|
|
|||
|
|
@ -300,7 +300,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Field Standing Art"? Z\nkey: Randomly generate variations X key: Erase CG\nand return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Field Standing Art"?\nZ key: Randomly generate variations\nX key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -464,7 +464,7 @@
|
|||
'list':
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Battle Standing Art"?\nZ key: Generate variations randomly X key: Erase\nCG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Battle Standing Art"?\nZ key: Generate variations randomly\nX key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -611,7 +611,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "straddling standing\npose"? Z key: Generate variations randomly X key:\nErase CG and go back']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "straddling standing pose"?\nZ key: Generate variations randomly\nX key: Erase CG and go back']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -794,7 +794,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Salute CG"? Z key:\nRandomly generate variations X key: Erase CG and\nreturn']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Salute CG"?\nZ key: Randomly generate variations\nX key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -947,7 +947,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Captured CG"? Z key:\nRandomly generate variations X key: Erase CG and\nreturn']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Captured CG"?\nZ key: Randomly generate variations\nX key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -1152,7 +1152,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Chest Holding CG"? Z\nkey: Generate variations randomly X key: Erase CG\nand return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Chest Holding CG"?\nZ key: Generate variations randomly\nX key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -1337,7 +1337,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "First Climax CG"? Z\nkey: Randomly generate variations X key: Erase CG\nand return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "First Climax CG"?\nZ key: Randomly generate variations\nX key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -1588,7 +1588,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Spread-Leg\nMasturbation CG"? Z Key: Generate variations\nrandomly X Key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Spread-Leg Masturbation CG"?\nZ Key: Generate variations randomly\nX Key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -1805,7 +1805,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Bowlegged Shower CG"?\nZ Key: Generate variations randomly X Key: Erase\nCG and go back']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Bowlegged Shower CG"?\nZ Key: Generate variations randomly\nX Key: Erase CG and go back']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -2024,7 +2024,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Crotch Holding Pose\nCG"? Z Key: Generate variations randomly X Key:\nErase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Crotch Holding Pose CG"?\nZ Key: Generate variations randomly\nX Key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -2170,7 +2170,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Art Subject CG"? Z\nKey: Randomly generate variations X Key: Erase CG\nand return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Art Subject CG"?\nZ Key: Randomly generate variations\nX Key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -2697,7 +2697,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Iron Bar Straddle Pose\nCG"? Z Key: Randomly generate variations X Key:\nErase CG and go back']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Iron Bar Straddle Pose CG"?\nZ Key: Randomly generate variations\nX Key: Erase CG and go back']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -2924,7 +2924,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "sitting standing\nillustration"? Z key: Randomly generate variations\nX key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "sitting standing illustration"?\nZ key: Randomly generate variations\nX key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -3590,7 +3590,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Captured CG\n(Tentacles)"? Z Key: Randomly generate variations\nX Key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Captured CG (Tentacles)"?\nZ Key: Randomly generate variations\nX Key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -3907,7 +3907,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Succubus Petting CG"?\nZ key: Generate variations randomly X key: Erase\nCG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Succubus Petting CG"?\nZ key: Generate variations randomly\nX key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -4585,7 +4585,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Iron Bar Straddle Pose\nCG"? Z Key: Randomly generate variations X Key:\nErase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Iron Bar Straddle Pose CG"?\nZ Key: Randomly generate variations\nX Key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -4894,7 +4894,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Iron Bar Straddle Pose\nCG"? Z Key: Randomly generate variations X Key:\nErase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Iron Bar Straddle Pose CG"?\nZ Key: Randomly generate variations\nX Key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -5214,7 +5214,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Clitoral Masturbation\nPose CG"? Z Key: Generate variations randomly X\nKey: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Clitoral Masturbation Pose CG"?\nZ Key: Generate variations randomly\nX Key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -5496,7 +5496,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Finger Insertion\nMasturbation CG"? Z Key: Randomly generate\nvariations X Key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Finger Insertion Masturbation CG"?\nZ Key: Randomly generate variations\nX Key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -5783,7 +5783,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Crawling Pose CG"? Z\nKey: Generate variations randomly X Key: Erase CG\nand return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Crawling Pose CG"?\nZ Key: Generate variations randomly\nX Key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -6126,7 +6126,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Hands on Hips Pose\nCG"? Z Key: Randomly generate variations X Key:\nErase CG and go back']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Hands on Hips Pose CG"?\nZ Key: Randomly generate variations\nX Key: Erase CG and go back']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -6454,7 +6454,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Agonizing Pose CG"? Z\nkey: Randomly generate variations X key: Erase CG\nand return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Agonizing Pose CG"?\nZ key: Randomly generate variations\nX key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -6640,7 +6640,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Shower CG"? Z key:\nRandomly generate variations X key: Erase CG and\nreturn']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Shower CG"?\nZ key: Randomly generate variations\nX key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -6872,7 +6872,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Anal Play CG"? Z Key:\nRandomly generate variations X Key: Erase CG and\nreturn']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Anal Play CG"?\nZ Key: Randomly generate variations\nX Key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -7154,7 +7154,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Breast Milking\nRestraint CG"? Z key: Generate variations randomly\nX key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Breast Milking Restraint CG"?\nZ key: Generate variations randomly\nX key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -7461,7 +7461,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Half-Stripped\nMasturbation CG"? Z Key: Randomly generate\nvariations X Key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Half-Stripped Masturbation CG"?\nZ Key: Randomly generate variations\nX Key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -7692,7 +7692,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Chest Teasing CG"? Z\nkey: Randomly generate variations X key: Erase CG\nand return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Chest Teasing CG"?\nZ key: Randomly generate variations\nX key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -8147,7 +8147,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Squatting Masturbation\nCG"? Z key: Generate variations randomly X key:\nErase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Squatting Masturbation CG"?\nZ key: Generate variations randomly\nX key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -8365,7 +8365,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Squatting Masturbation\nCG"? Z key: Generate variations randomly X key:\nErase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Squatting Masturbation CG"?\nZ key: Generate variations randomly\nX key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -8801,7 +8801,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Aquarium Development\nCG"? Z Key: Generate variations randomly X Key:\nErase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Aquarium Development CG"?\nZ Key: Generate variations randomly\nX Key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -8979,7 +8979,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Four-Limb Restraint\nMachine Rape CG"? Z Key: Generate variations\nrandomly X Key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Four-Limb Restraint Machine Rape CG"?\nZ Key: Generate variations randomly\nX Key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -9330,7 +9330,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Iron Bar Straddle Pose\nCG"? Z Key: Randomly generate variations X Key:\nErase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Iron Bar Straddle Pose CG"?\nZ Key: Randomly generate variations\nX Key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -9566,7 +9566,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Four-Limb Restraint\nMachine Rape CG"? Z Key: Randomly generate\nvariations X Key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Four-Limb Restraint Machine Rape CG"?\nZ Key: Randomly generate variations\nX Key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -9792,7 +9792,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Four-Limb Restraint\nMachine Rape CG"? Z Key: Randomly generate\nvariations X Key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Four-Limb Restraint Machine Rape CG"?\nZ Key: Randomly generate variations\nX Key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -10079,7 +10079,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Four-Limb Restraint\nMachine Rape CG"? Z Key: Randomly generate\nvariations X Key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Four-Limb Restraint Machine Rape CG"?\nZ Key: Randomly generate variations\nX Key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -10406,7 +10406,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Four-Limb Restraint\nMachine Rape CG"? Z key: Randomly generate\nvariations X key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Four-Limb Restraint Machine Rape CG"?\nZ key: Randomly generate variations\nX key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -10630,7 +10630,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Horizontal Bar\nStraddle Pose CG"? Z Key: Randomly generate\nvariations X Key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Horizontal Bar Straddle Pose CG"?\nZ Key: Randomly generate variations\nX Key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -11637,7 +11637,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Sleep CG"? Z key:\nGenerate variations randomly X key: Erase CG and\nreturn']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Sleep CG"?\nZ key: Generate variations randomly\nX key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -11951,7 +11951,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display "Self CG"? Z key: Randomly\ngenerate variations X key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display "Self CG"?\nZ key: Randomly generate variations\nX key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -12151,7 +12151,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '442']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Denma Masturbation\nCG"? Z key: Randomly generate variations X key:\nErase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to display the "Denma Masturbation CG"?\nZ key: Randomly generate variations\nX key: Erase CG and return']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
|
|||
|
|
@ -795,7 +795,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Around this time, there''s usually that perverted\nbastard who starts touching me.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服めとじじ', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(That insidious molester, ''Mosidaki.'' He takes\nadvantage of the fact that I can''t cause a scene\nduring a mission and does whatever he wants to my\nbody. He''s the worst.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(That insidious molester, ''Mosidaki,'' takes advantage\nof the fact that I can''t cause a scene during a mission\nand does whatever he wants to my body. He''s the worst.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服めとじじ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
|
|
@ -1018,12 +1018,12 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mosidaki】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh heh. While you were showing off that\ndefenseless sleeping face, I applied Mosidaki''s\nspecial bio-nanomachines for vaginal use to give\nyou a sensual massage.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh heh. While you were showing off that defenseless\nsleeping face, I applied Mosidaki''s special bio-nanomachines\nfor vaginal use to give you a sensual massage.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mosidaki】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s a Mosidaki-special sensual treatment that\nbuilds up your juices. The more you feel it, the\nbetter the effect. So enjoy it to your heart''s\ncontent. See ya!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s a Mosidaki-special sensual treatment that builds\nup your juices. The more you feel it, the better the\neffect. So enjoy it to your heart''s content. See ya!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ4', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '05、くちゅ 短 05', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||||
|
|
@ -1185,7 +1185,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '04、くちゅ 短 04', 'pitch': !!int '120', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服こまり3うわむきめ', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The G-spot... right? ...That place that makes you\nsquirt and climax... It''s stuck right there,\npressing against it... and I can''t help but feel\nit...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The G-spot... right? ...That place that makes you squirt\nand climax... It''s stuck right there, pressing against\nit... and I can''t help but feel it...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '12、くちゅ 長 01', 'pitch': !!int '120', 'volume': !!int '100'}]}
|
||||
|
|
@ -1267,7 +1267,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '0', !!int '173']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '5', !!int '0', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mashiro has developed the condition: \C[6]Vaginal\nTissue Swelling\C[0]...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mashiro has developed the condition: \C[6]Vaginal Tissue Swelling\C[0]...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '5', !!int '0', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['From now on, Mashiro''s G-spot will swell and throb\nover time, making her prone to squirting from even\nthe slightest stimulation.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
|
|
@ -1431,7 +1431,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '1', !!int '1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mosidaki】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can tell just by looking at your face. That face\nsays you can''t stand it anymore and want to\nsatisfy your lust. I don''t know what happened, but\nyou can''t help wanting to come right now, can you?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I can tell just by looking at your face. That face says you can''t\nstand it anymore and want to satisfy your lust. I don''t know what\nhappened, but you can''t help wanting to come right now, can you?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '1', !!int '1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mosidaki】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Honestly, it doesn''t matter either way, does it?\nIf I keep molesting you, you''ll come, and if I\nleave, you''ll masturbate alone.']}
|
||||
|
|
@ -1503,7 +1503,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '1', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(...Ah... damn it, but still... he''s so good...\nThe texture of his hands is completely\ndifferent... It''s nothing like how I touch\nmyself... It feels so good...♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(...Ah... damn it, but still... he''s so good... The\ntexture of his hands is completely different... It''s\nnothing like how I touch myself... Feels so good...♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', '電車くちひらき', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', '電車め2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
|
|
@ -1593,7 +1593,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '1', !!int '1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mosidaki】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, hey, why are you suddenly getting embarrassed\nand trying to run away? With your clit under the\ncontrol of Master Mosidaki''s hands, there''s no\nway you can escape now, is there?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey, hey, why are you suddenly getting embarrassed and trying to\nrun away? With your clit under the control of Master Mosidaki''s\nhands, there''s no way you can escape now, is there?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -1614,10 +1614,10 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '1', !!int '1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mosidaki】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['One of Mosidaki-style Molestation Secret\nTechniques: ''Lustful Core Entrapment.'' Women\nsubjected to the rapid and varied stimulation of\ntheir clitoris with this technique collapse on the\nspot and can''t stand for a while.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['One of Mosidaki-style''s Molestation Secret Techniques:\n''Lustful Core Entrapment.''\n \n\>【Mosidaki】\<\nWomen subjected to the rapid and varied stimulation\nof their clitoris with this technique collapse on\nthe spot and can''t stand for a while.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '1', !!int '1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mosidaki】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s a technique I can only use when there''s no\naudience like now, but the best part of this\ntechnique is that the height of the collapsed\nwoman''s head is just right, see?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s a technique I can only use when there''s no audience\nlike now, but the best part of this technique is that the\nheight of the collapsed woman''s head is just right, see?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -1703,10 +1703,10 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '1', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mosidaki】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right, the deepest part of your pussy. Your\nwomb. There''s no need to be ashamed. It''s a\nreaction engraved in your genes. Your female\ninstincts are craving to have sex with me.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right, the deepest part of your pussy. Your womb. There''s\nno need to be ashamed. It''s a reaction engraved in your genes.\nYour female instincts are craving to have sex with me.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '1', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mosidaki】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['By shoving this into your pussy and spilling my\ngenes into your heated womb, that uncontrollable\nlust of yours will finally be satisfied and\ncalmed. So, what will it be?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['By shoving this into your pussy and spilling my genes into\nyour heated womb, that uncontrollable lust of yours will\nfinally be satisfied and calmed. So, what will it be?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', '初イキめ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', '初イキまゆ怪訝', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', '初イキくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -1733,7 +1733,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', '初イキめとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '1', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(No, this throbbing is because of the pattern on\nmy lower abdomen... the lust crest...! It''s\ndefinitely not because I actually want to have sex\nwith someone like him...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(No, this throbbing is because of the pattern on my lower\nabdomen... the lust crest...! It''s definitely not because\nI actually want to have sex with someone like him...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -1813,7 +1813,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '1', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mosidaki】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, missy. Go ahead and try to satisfy\nyourself with those thin little fingers of yours\nand your pathetic excuse for sex play, lol.\n\>【Mosidaki】\<\nIf it''s not enough, I''m always here for you, lol.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well then, missy. Go ahead and try to satisfy yourself with those\nthin little fingers of yours and your pathetic excuse for sex play,\nlol. If it''s not enough, I''m always here for you, lol.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', '初イキめ4', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', '初イキくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
|
|
@ -1886,7 +1886,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'キーボードの早打ち1', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['School Route -Eguchi Line, In front of Jutsu\nAcademy Station, Girls'' Restroom']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['School Route -Eguchi Line,\nIn front of Seiinjutsu Academy Station -Girls'' Restroom']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '4', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '174', !!int '174', !!int '1']}
|
||||
|
|
@ -2012,7 +2012,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '1', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh♡! M-My fingers keep missing the spot...♡ My\nshort and thin fingers can''t reach where I want\nthem to♡ The place that''s throbbing the most can''t\nfeel good at all♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ahh♡! M-My fingers keep missing the spot...♡ My short\nand thin fingers can''t reach where I want them to♡ The\nplace that''s throbbing most can''t feel good at all♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -2023,12 +2023,12 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '1', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That bastard! It''s all his fault♡! Showing me\nsomething like that! My womb, deep inside my\npussy, has been throbbing non-stop! It''s been\naching so much♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That bastard! It''s all his fault♡! Showing me\nsomething like that! My womb, deep inside my pussy, has\nbeen throbbing non-stop! It''s been aching so much♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', '座りオナくち2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '1', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If it were that♡! It would fill every corner of my\npussy♡! It would reach the spot that''s throbbing\nthe most♡! Ugh, my fingers just aren''t enough\nanymore... it''s not satisfying at all♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If it were that♡! It would fill every corner of my\npussy♡! It would reach the spot that''s throbbing\nthe most♡!\n\>【Mashiro】\<\nUgh, my fingers just aren''t enough anymore...\nIt''s not satisfying at all♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -2058,7 +2058,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '100', !!null 'null', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '0', !!int '1', !!int '90', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I''m cumming... ugh... but this isn''t where I\nwant to cum...! At this rate, I can''t leave the\nrestroom... If I don''t cum deep inside, I can''t\nstop masturbating...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I''m cumming... ugh... but this isn''t where I want to\ncum...! At this rate, I can''t leave the restroom... If\nI don''t cum deep inside, I can''t stop masturbating...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -2344,7 +2344,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服こまり4うわむきめ', !!int '6', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh... ahh... fuu♡ G-give it back...♡ Don''t take\nmy cock away♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh... ahh... fuu♡ G-give it back...♡\nDon''t take my cock away♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Where did you even learn to say something like\nthat?']}
|
||||
|
|
|
|||
|
|
@ -586,7 +586,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh dear! Koga-san has finally collapsed, squirting\nall over without even completing a lap around the\ngym!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいこまり2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Once the womb awakens, it doesn''t calm down\neasily, and it boosts the sensitivity of the\ngenitals. Right now, your vagina must be a top-\ntier erogenous zone in every part.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Once the womb awakens, it doesn''t calm down easily, and\nboosts the sensitivity of the genitals. Right now, your\nvagina must be a top-tier erogenous zone in every part.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '5']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '11']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '90', 'セリフとまんない', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -595,7 +595,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服こまり4うわむきめ', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nghii♡ S-Stop... I can''t stop...! My pussy is\nconvulsing... the toy is moving on its own and\nhitting deep inside♡! Once I cum, I can''t stop\ncumming♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nghii♡ S-Stop... I can''t stop...! My pussy is\nconvulsing... the toy is moving on its own and hitting\ndeep inside♡! Once I cum, I can''t stop cumming♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '90', 'セリフびくびく', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいこまり2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】']}
|
||||
|
|
@ -620,7 +620,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュマ先生こま', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいこまり2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, no high jumps or long jumps. The\nafterglow of climax has left you weak, and your\ngrip strength is gone. No records. But your\ncuteness and lewdness have surpassed all limits.\nWonderful.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, no high jumps or long jumps.\nThe afterglow of climax has left you\nweak, and your grip strength is gone.\n\>【Masaki-Sensei】\<\nNo records, but... your cuteness and lewdness\nhave surpassed all limits. Wonderful.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '90', 'セリフくぅぅ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -648,7 +648,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュマ先生', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This time, instead of fixed opponents, you''ll\nengage in battles with various opponents as time\nallows. Share the results of your training with\neach other.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This time, instead of fixed opponents, you''ll engage\nin battles with various opponents as time allows.\nShare the results of your training with each other.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Actively imitate your opponent''s good points and\nstrategies, make them your own, and refine your\nskills. Now, let the training begin!']}
|
||||
|
|
@ -661,7 +661,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュマ先生4', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, if you''re slacking off, I''ll consider it a\nlack of learning motivation and impose penalties.\nIf there''s no reflection, I might extend the lock\ntimer on those panties until tomorrow.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, if you''re slacking off, I''ll consider it a\nlack of learning motivation and impose penalties.\n \n\>【Masaki-Sensei】\<\nIf there''s no reflection, I might extend the\nlock timer on those panties until tomorrow.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服こまり2デフォ2', !!int '5', !!int '0', !!int '0']}
|
||||
|
|
@ -695,7 +695,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Item', 'pitch': !!int '100', 'volume': !!int '50'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '5', !!int '1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeat all opponents inside the gymnasium. In this\nclass, items dropped by defeated enemies may be\nparticularly effective against certain opponents.\nEither figure it out yourself or ask Masaki-sensei\nfor information about the students.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeat all opponents inside the gymnasium. In this class, items\ndropped by defeated enemies may be particularly effective against\ncertain opponents. Either figure it out yourself or ask\nMasaki-sensei for information about the students.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town3', 'volume': !!int '50', 'pitch': !!int '100'}]}
|
||||
|
|
@ -1999,15 +1999,15 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'サキュマ先生4', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['せんせいふつう', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Masaki-Sensei】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['She''s an athletic girl with a vibe somewhat\nsimilar to yours. She''s in the rhythmic gymnastics\nclub and uses a lovely ribbon I lent her as a\nweapon.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['She''s an athletic girl with a vibe somewhat similar\nto yours. She''s in the rhythmic gymnastics club and\nuses a lovely ribbon I lent her as a weapon.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'サキュマ先生', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['せんせいふつう', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Masaki-Sensei】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Like you, she was once a heroine of justice\ninfiltrating as a student, but unfortunately, I\nbrainwashed her, erased her memories, and made her\none of my students. Mainly, her voluptuous breasts\nhave been thoroughly trained erotically.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Like you, she was once a heroine of justice infiltrating\nas a student, but unfortunately, I brainwashed her,\nerased her memories, and made her one of my students.\n\>【Masaki-Sensei】\<\nMainly, her voluptuous breasts have been thoroughly\nand erotically trained.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '21', 'サキュマめながし2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Masaki-Sensei】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, for some reason, she''s living her school life\nas a regular student while struggling with her\noverly sensitive nipples. Hmm, if you steal a\nnipple rotor from a mob and attach it to her, it\nmight give you an advantage in battle.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Now, for some reason, she''s living her school\nlife as a regular student while struggling with\nher overly sensitive nipples.\n\>【Masaki-Sensei】\<\nHmm, if you steal a nipple rotor from a mob and\nattach it to her, it might give you an advantage\nin battle.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Masaki-Sensei】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['While she attempts to restrain you, dodge the\nribbon and get close, then stick it onto her\nchest.\n\>【Masaki-Sensei】\<\nOf course, if you succumb to the temptation\nof the ribbon''s caresses, you won''t be able\nto stick it on.']}
|
||||
|
|
@ -2018,15 +2018,15 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'サキュマ先生4', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['せんせいふつう', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Masaki-Sensei】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['She''s a girl with glasses and a ponytail who looks\nlike a class president. Her physical strength\nisn''t much, but she''s skilled in hacking machines\nand using bombs. Don''t let your guard down.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['She''s a girl with glasses and a ponytail who\nlooks like a class president.\n \n\>【Masaki-Sensei】\<\nHer physical strength isn''t much, but she''s\nskilled in hacking machines and using bombs.\nDon''t let your guard down.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'サキュマ先生', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['せんせいふつう', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Masaki-Sensei】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Just between us, she was actually Yamamori-san''s\nformer partner. She came to rescue her from this\nschool but ended up getting caught herself. Now\nshe''s brainwashed and memory-wiped, just a normal\nclass president.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Just between us, she was actually Yamamori-san''s\nformer partner. She came to rescue her from this\nschool but ended up getting caught herself.\n\>【Masaki-Sensei】\<\nNow she''s brainwashed and memory-wiped, just a\nnormal class president.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'サキュマ先生4', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['せんせいふつう', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Masaki-Sensei】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['But she still has feelings of trust and concern\nfor Yamamori-san, and she seems to think she''s\nfallen into a forbidden love with her. Two\ngirls... how lovely.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['But she still has feelings of trust and concern for\nYamamori-san, and she seems to think she''s fallen into\na forbidden love with her. Two girls... how lovely.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['せんせいふつう', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Masaki-Sensei】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['So if you use tools that Yamamori-san uses, she''ll\nprobably crumble in no time. Not related, but I\nfelt something similar to your partner in her.']}
|
||||
|
|
@ -2055,7 +2055,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'サキュマ先生2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['せんせいふつう', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Masaki-Sensei】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Were the two lackeys and the leader that close\neven after the leader''s femininity was exposed?\nNot making a move on such an easy target... I\nguess virginity... no, friendship is wonderful.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Were the two lackeys and the leader that close\neven after the leader''s femininity was exposed?\n \n\>【Masaki-Sensei】\<\nNot making a move on such an easy target...\nI guess virginity... no, friendship is wonderful.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '20', 'サキュマ先生4', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '21', 'サキュマめながし2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
|
|
|
|||
|
|
@ -601,7 +601,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろめとじじ3', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The height of this toy... even if I stretch my\nlegs, it won''t come out completely... Moving my\nhips up and down from here... T-there''s no way I\ncan endure that... but I have to... ahh♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['The height of this toy... even if I stretch my legs,\nit won''t come out completely...\n \n\>【Mashiro】\<\nMoving my hips up and down from here... T-there''s\nno way I can endure that... but I have to... ahh♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '99', 'バイブ椅子説明', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -4219,7 +4219,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 430, 450, 50)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 27, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"Mashiro has obtained the High-Density Computation\nDevice!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"Mashiro has obtained the High-Density Computation Device!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[996] = true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||||
|
|
|
|||
|
|
@ -302,7 +302,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to play through the Day 1 daytime\ninfiltration?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to play through the Day 1 daytime infiltration?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '0', !!int '160']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '1', !!int '0', !!int '22']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
|
|
@ -572,7 +572,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '879', !!int '879', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '880', !!int '880', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to play through the first night''s\ninfiltration?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to play through the first night''s infiltration?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '0', !!int '160']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '1', !!int '0', !!int '22']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
|
|
@ -636,7 +636,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the encounter with the\nerotic enemy?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the encounter with the erotic enemy?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '930']}
|
||||
|
|
@ -785,7 +785,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to replay the mechanism in the men''s\nrestroom?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to replay the mechanism in the men''s restroom?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '930']}
|
||||
|
|
@ -1163,7 +1163,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to play through the daytime\ninfiltration on the second day?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to play through the daytime infiltration on Day 2?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '931']}
|
||||
|
|
@ -1294,7 +1294,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay Molester Train\n(Sensitive)?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay Molester Train (Sensitive)?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '931']}
|
||||
|
|
@ -1426,7 +1426,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the throbbing combat\ntraining?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the throbbing combat training?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '0', !!int '176']}
|
||||
|
|
@ -1492,7 +1492,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to play through the second night''s\ninfiltration?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to play through the second night''s infiltration?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '0', !!int '176']}
|
||||
|
|
@ -1558,7 +1558,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the night infiltration on\nDay 2?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the night infiltration on Day 2?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '0', !!int '176']}
|
||||
|
|
@ -1694,7 +1694,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the forced clitoris\nerection scene?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the forced clitoris erection scene?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '0', !!int '176']}
|
||||
|
|
@ -1758,7 +1758,7 @@
|
|||
'list':
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to play through the Day 3 midday\ninfiltration?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to play through the Day 3 midday infiltration?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '0', !!int '176']}
|
||||
|
|
@ -1894,7 +1894,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the Molester Train\n(Nipple Torture) scene?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the Molester Train (Nipple Torture) scene?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '932']}
|
||||
|
|
@ -1963,7 +1963,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the water training\nexercise?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the water training exercise?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '932']}
|
||||
|
|
@ -2032,7 +2032,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the aphrodisiac mixing\nlesson?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the aphrodisiac mixing lesson?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '932']}
|
||||
|
|
@ -2101,7 +2101,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the female spy you feel\nat the main base?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the female spy you feel at the main base?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '932']}
|
||||
|
|
@ -2170,7 +2170,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to play through the night infiltration\non the 3rd day?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to play through the night infiltration on the 3rd day?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '0', !!int '176']}
|
||||
|
|
@ -2234,7 +2234,7 @@
|
|||
'list':
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to replay the night infiltration on\nthe 3rd day?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to replay the night infiltration on the 3rd day?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '0', !!int '176']}
|
||||
|
|
@ -2301,7 +2301,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to play the moaning sounds from the\ninfirmary?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to play the moaning sounds from the infirmary?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '0', !!int '176']}
|
||||
|
|
@ -2437,7 +2437,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to play through the daytime\ninfiltration on Day 4?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to play through the daytime infiltration on Day 4?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '933']}
|
||||
|
|
@ -2565,7 +2565,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay Molester Train (Swollen\nVagina)?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay Molester Train (Swollen Vagina)?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].change_equip_by_id(8, 81)']}
|
||||
|
|
@ -2631,7 +2631,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the fixed vibrator and\nlesson?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the fixed vibrator and lesson?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '933']}
|
||||
|
|
@ -2697,7 +2697,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the fixed vibrator and\ntraining?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the fixed vibrator and training?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].change_equip_by_id(8, 81)']}
|
||||
|
|
@ -2766,7 +2766,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to play the fixed vibrator and\nreading scene?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to play the fixed vibrator and reading scene?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$game_actors[1].change_equip_by_id(8, 81)']}
|
||||
|
|
@ -2835,7 +2835,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to play through the Mad Lab\ninfiltration?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to play through the Mad Lab infiltration?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '933']}
|
||||
|
|
@ -2975,7 +2975,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the humiliating physical\nexamination?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the humiliating physical examination?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '933']}
|
||||
|
|
@ -3124,7 +3124,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the outdoor exposure\nscene?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the outdoor exposure scene?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '933']}
|
||||
|
|
@ -3256,7 +3256,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろこまり3デフォ2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['(...M-My whole body feels strange... Even though\nthe rain makes it chilly on my skin... deep inside\nmy body... down there... it''s burning up... so\nhot...♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['(...M-My whole body feels strange... Even though the\nrain makes it chilly on my skin... deep inside my\nbody... down there... it''s burning up... so hot...♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -3544,7 +3544,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to regenerate the heat of the lewd\ncrest?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to regenerate the heat of the lewd crest?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '934']}
|
||||
|
|
@ -3609,7 +3609,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to play through the final day''s\ndaytime infiltration?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to play through the final day''s daytime infiltration?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '934']}
|
||||
|
|
@ -3674,7 +3674,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay Molester Train (Sexual\nImpulse)?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay Molester Train (Sexual Impulse)?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '934']}
|
||||
|
|
@ -3741,7 +3741,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the climax sealing\npenalty?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the climax sealing penalty?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].change_equip_by_id(8, 81)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].change_equip_by_id(9, 71)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
|
|
@ -3807,7 +3807,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to restore your libido and chastity\nbelt?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to restore your libido and chastity belt?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].change_equip_by_id(8, 81)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].change_equip_by_id(9, 73)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
|
|
@ -3874,7 +3874,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay Accelerating Desires and\nthe Chastity Belt?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay Accelerating Desires and the Chastity Belt?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].change_equip_by_id(8, 81)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].change_equip_by_id(9, 73)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
|
|
@ -3940,7 +3940,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the anal climax and\nchastity belt scene?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the anal climax and chastity belt scene?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].change_equip_by_id(8, 81)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].change_equip_by_id(9, 73)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
|
|
@ -4006,7 +4006,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to play through the final night''s\ninfiltration?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to play through the final night''s infiltration?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '936']}
|
||||
|
|
@ -4263,7 +4263,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeat (Day 3) Would you like to replay the fixed\nvibrator scene?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeat (Day 3) Would you like to replay the fixed vibrator scene?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '931']}
|
||||
|
|
@ -4397,7 +4397,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeat (Final Dungeon) Replay the scene where\nclimax is not possible?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeat (Final Dungeon) Replay the scene where climax is impossible?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '936']}
|
||||
|
|
@ -4970,7 +4970,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Boss Defeat (Day 1) Would you like to replay the\nlover on the corner of the desk?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Boss Defeat (Day 1) Replay the lover on the corner of the desk?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '930']}
|
||||
|
|
@ -5034,7 +5034,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Boss Defeat (Day 2) Would you like to replay the\nmilking punishment?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Boss Defeat (Day 2) Would you like to replay the milking punishment?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '931']}
|
||||
|
|
@ -5100,7 +5100,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Boss Defeat (Day 3) Do you want to replay the\nAphrodisiac Tank scene?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Boss Defeat (Day 3) Replay the Aphrodisiac Tank scene?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '932']}
|
||||
|
|
@ -5298,7 +5298,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the sensory deprivation\npitfall?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the sensory deprivation pitfall?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '936']}
|
||||
|
|
@ -5969,7 +5969,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to play Sensual Education & Nipple\nGuidance?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to play Sensual Education & Nipple Guidance?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '931']}
|
||||
|
|
@ -6034,7 +6034,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to replay the female spy getting\nexposed at the base?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to replay the female spy getting exposed at the base?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'はい']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '932']}
|
||||
|
|
@ -6171,7 +6171,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '474', !!int '474', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '475', !!int '475', !!int '0', !!int '3', !!int '5', !!int '-1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the masturbation and\nchastity belt scene?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Would you like to replay the masturbation and chastity belt scene?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].change_equip_by_id(8, 81)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].change_equip_by_id(9, 73)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
|
||||
|
|
|
|||
|
|
@ -7334,13 +7334,13 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '7', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is an area where you can apply erotic\naftereffects or erotic debuffs to Mashiro-chan, or\ninterfere with Mashiro-chan''s naughty\nmasturbation.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This is an area where you can apply erotic aftereffects\nor erotic debuffs to Mashiro-chan, or interfere with\nMashiro-chan''s naughty masturbation.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '7', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In the previous game, we received feedback that\nthe recollection area was a bit heavy, so this\ntime we divided the recollection area into several\nsections.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In the previous game, we received feedback that the\nrecollection area was a bit heavy, so this time we\ndivided the recollection area into several sections.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '4', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['By the way, the debuffs applied during erotic\nbattles are not placed here, so it might be a\nhassle, but please actually fight in the erotic\nbattle recollection area to have them applied.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['By the way, the debuffs applied during erotic battles\nare not placed here.\n \n\>【Sakyuma】\<\nIt might be a hassle, but please actually fight in the\nerotic battle recollection area to have them applied.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||||
!!int '96': !ruby/object:RPG::Event
|
||||
|
|
|
|||
112
YAML/Map166.yaml
112
YAML/Map166.yaml
|
|
@ -54,7 +54,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'BGS⑤(Back Ground Sound)', 'volume': !!int '80', 'pitch': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'キーボードの早打ち1', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Time Unknown -Secret Room of the Academy of Erotic\nArts -Party Venue']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Time Unknown\n-Secret Room of the Academy of Erotic Arts -Party Venue']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
|
|
@ -79,61 +79,61 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, I think everyone here is familiar with\nthis product. It''s Princess Knight Rinka-chan.\nShe''s the popular heroine who fights with holy\nmagic and swordsmanship.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, I think everyone here is familiar with this\nproduct. It''s Princess Knight Rinka-chan, the popular\nheroine who fights with holy magic and swordsmanship.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems even a noble princess knight couldn''t\nresist the lewd desires hidden within her. Ever\nsince I trained her, she''s been succumbing to the\nnaughty throbbing of her body, serving with her\nchest and crotch.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems even a noble princess knight couldn''t\nresist the lewd desires hidden within her.\n \n\>【Sakyuma】\<\nEver since I trained her, she''s been succumbing\nto the naughty throbbing of her body, serving with\nher chest and crotch.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Her magic power leaks uncontrollably like she''s\nwetting herself, so she can''t use strong magic.\nHer nipples and clitoris are constantly throbbing\nand erect, rubbing against her tight suit, leaving\nher proud swordsmanship in shambles.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Her magic power leaks uncontrollably like she''s\nwetting herself, so she can''t use strong magic.\n \n\>【Sakyuma】\<\nHer nipples and clitoris are constantly throbbing\nand erect, rubbing against her tight suit, leaving\nher proud swordsmanship in shambles.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ヒロインぶどーか', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Next up, we have the martial artist Hotaru-chan.\nShe''s a martial arts fighter heroine who battles\nfor justice with natural healing and physical\nenhancement as her foundation.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Next up, we have the martial artist Hotaru-chan.\n \n \n\>【Sakyuma】\<\nShe''s a martial arts fighter heroine who battles\nfor justice with natural healing and physical\nenhancement as her foundation.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Like the others, I''ve made her three sensitive\nspots extra sensitive. Her permanently erect\nnipples and clitoris constantly rub and throb,\nmaking her daily training sessions impossible.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Like the others, I''ve made her three sensitive\nspots extra sensitive.\n \n\>【Sakyuma】\<\nHer permanently erect nipples and clitoris\nconstantly rub and throb, making her daily\ntraining sessions impossible.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thanks to these hyper-sensitive sensors, every\npunch she throws makes her chest cry out in\npleasure, and every kick makes her crotch scream\nwith joy.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thanks to these hyper-sensitive sensors, every punch\nshe throws makes her chest cry out in pleasure, and\nevery kick makes her crotch scream with joy.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ヒロインシスター', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Next, we have Battle Sister Linne-chan. She gains\nmiraculous powers from the god she worships in\nexchange for protecting her virginity, using that\npower to fight for the world and its people.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Next, we have Battle Sister Linne-chan.\n \n \n\>【Sakyuma】\<\nShe gains miraculous powers from the god she worships\nin exchange for protecting her virginity, using that\npower to fight for the world and its people.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, I thoroughly developed her vagina and womb\nwhile keeping her virginity intact. Her G-spot is\nlewdly swollen, and her womb descends, craving\npenetration. Her love juices constantly flow,\nleaving her in a perpetual state of wetness.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, I thoroughly developed her vagina and womb while\nkeeping her virginity intact.\n \n\>【Sakyuma】\<\nHer G-spot is lewdly swollen, and her womb descends,\ncraving penetration. Her love juices constantly flow,\nleaving her in a perpetual state of wetness.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Her insides are always throbbing daily, but since\neven inserting a finger is forbidden for her, she\nspends her days frustrated, stimulating her navel\nor other protrusions while leaving her pussy\nuntouched.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Her insides are always throbbing daily, but...\n \n \n\>【Sakyuma】\<\nSince even inserting a finger is forbidden for her,\nshe spends her days frustrated, stimulating her navel\nor other protrusions while leaving her pussy untouched.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ヒロイン魔女っ子', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You have good taste choosing this one. It''s the\nmagical girl Mozu-chan. She may seem timid, but\nher magical power and intellect are top-notch.\nShe''s an expert in grand magic.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You have good taste choosing this one.\nShe''s the magical girl, Mozu-chan.\n \n\>【Sakyuma】\<\nShe may seem timid, but her magical\npower and intellect are top-notch.\nShe''s an expert in grand magic.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, I connected her magic power and libido tanks\nwith a lewd curse. Her immense magic power\ntransformed into immense sexual desire, and all\nher nerves are focused on her pussy, turning her\nbrilliant mind completely pink.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, I connected her magic power and libido tanks\nwith a lewd curse.\n \n\>【Sakyuma】\<\nHer immense magic power transformed into immense\nsexual desire, and all her nerves are focused on her\npussy, turning her brilliant mind completely pink.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Additionally, as a side effect, her magic\nconsumption is now tied to sexual release. Casting\nmagic generates pleasure proportional to the magic\nused. Her grand magic is now nothing more than an\nelaborate masturbation session.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Additionally, as a side effect, her magic consumption\nis now tied to sexual release. Casting magic generates\npleasure proportional to the magic used.\n\>【Sakyuma】\<\nHer grand magic is now nothing more than an elaborate\nmasturbation session.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'ヒロイン侍', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This girl in traditional Japanese attire is the\nfemale samurai, Shinonome Tsukasa-chan. She''s a\nmaster swordswoman who excels in the ultimate\nbalance of stillness and motion, using god-speed\nsword techniques with Shukuchi and Iaido to slice\nenemies in half before they can react.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This girl in traditional Japanese attire is the samurai,\nShinonome Tsukasa-chan. She''s a master swordswoman who\nexcels in the ultimate balance of stillness and motion.\n\>【Sakyuma】\<\nShe uses god-speed sword techniques with Shukuchi and\nIaido to slice enemies in half before they can react.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, I''ve made her breasts lactate and as\nsensitive as her clitoris. The moment she moves\nquickly, the clitoris-like sensitivity of her\nbreasts causes them to sway from inertia,\ntriggering god-speed lactation orgasms.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, I''ve made her breasts lactate and as\nsensitive as her clitoris.\n \n\>【Sakyuma】\<\nThe moment she moves quickly, the clitoris-like\nsensitivity of her breasts causes them to sway from\ninertia, triggering god-speed lactation orgasms.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Additionally, her beloved sword is now linked to\nher genital sensations. The tip corresponds to her\ncervix, the blade to her vagina, the guard to her\nG-spot, and the hilt to her clitoris. Imagine\ninserting the hilt into her pussy―what a sight\nthat would be!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Additionally, her beloved sword is now linked to\nher genital sensations. The tip corresponds to her\ncervix, the blade to her vagina...\n\>【Sakyuma】\<\n...the guard to her G-spot, and the hilt to her\nclitoris. Imagine inserting the hilt into her\npussy―what a sight that would be!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -144,13 +144,13 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This alluring girl is the battle shrine maiden,\nIchinen Kozue-chan. She fights with holy arrows\nfor ultra-powerful attacks and blood armor for\nextreme offense and defense. Her combat prowess is\nunimaginable from her appearance.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This alluring girl is the battle shrine maiden,\nIchinen Kozue-chan.\n \n\>【Sakyuma】\<\nShe fights with holy arrows for ultra-powerful attacks\nand blood armor for extreme offense and defense. Her\ncombat prowess is unimaginable from her appearance.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Since her outfit leaves her crotch so exposed, I\ntainted her labia minora with an alluring lewd\npoison. Even now, the inside of her slit must feel\nlike countless tiny bugs are crawling over it,\nfilling her with heat and throbbing sensations.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Since her outfit leaves her crotch so exposed,\nI tainted her labia minora with an alluring\nlewd poison.\n\>【Sakyuma】\<\nEven now, the inside of her slit must feel like\ncountless tiny bugs are crawling over it, filling\nher with heat and throbbing sensations.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['At this point, the inside of her slit is\nconstantly hot, itchy, slippery, and throbbing all\nday long. She can''t resist rubbing that ripe\nvertical line for relief, only to crave more\nrubbing because it feels too good. Her daily life\nhas become all about her pussy.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['At this point, the inside of her slit is constantly\nhot, itchy, slippery, and throbbing all day long.\n \n\>【Sakyuma】\<\nShe can''t resist rubbing that ripe vertical line for\nrelief, only to crave more rubbing because it feels too\ngood. Her daily life has become all about her pussy.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -180,7 +180,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'サキュマめながし2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Isn''t that right for you too, Koga-san? ...Or\nshould I say, female spy Mashiro-chan?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Isn''t that right for you too, Koga-san?\n...Or should I say, female spy Mashiro-chan?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -210,7 +210,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''ve come here soaking wet from the lewd energy.\nBut unfortunately for you, it''s too late. I''ve\nalready auctioned off the trained girls, and all\npreparations are complete.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You''ve come here soaking wet from the lewd energy.\nBut unfortunately for you, it''s too late.\nI''ve already auctioned off the trained girls, and...\n\>【Sakyuma】\<\nAll preparations are complete.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'バトルめながし2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
|
|
@ -230,12 +230,12 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュマ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The external appearance has been affected quite a\nbit, but the true Erotic Realm is far beyond this.\nIt''s overflowing with incomparably dense lewd\nenergy. When that energy flows into this world...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The external appearance has been affected quite a\nbit, but the true Erotic Realm is far beyond this.\n \n\>【Sakyuma】\<\nIt''s overflowing with incomparably dense lewd\nenergy. When that energy flows into this world...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュマ4', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'サキュマめながし2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To put it simply, it''s like an underground\naphrodisiac gas? But much denser. It will flood\nthe surface, turning all the girls on Earth into\ninsatiable nymphomaniacs.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To put it simply, it''s like an underground aphrodisiac\ngas? But much denser. It will flood the surface, turning\nall the girls on Earth into insatiable nymphomaniacs.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -281,7 +281,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'サキュマめながし2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマこまり', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Correct♪ I originally planned to have you open it,\nbut since you still can''t seem to remember how,\nI''ll just use the techniques I have at my\ndisposal.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Correct♪ I originally planned to have you open it,\nbut since you still can''t seem to remember how,\nI''ll just use the techniques I have at my disposal.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマこまり', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don''t have the same level of skill as the\noriginal, so it''s incomplete and a bit dangerous,\nbut desperate times call for desperate measures.']}
|
||||
|
|
@ -336,7 +336,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Too bad. I''ve already opened it. Oh dear, my\ntechnique broke the seal. Now we can''t close the\ngate from this side.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマこまり2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh my, just a little whiff of the Erotic Realm''s\nlewd energy, and you''re already at maximum\narousal. You''re gushing love juices like you''re\nwetting yourself.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh my, just a little whiff of the Erotic Realm''s lewd\nenergy, and you''re already at maximum arousal. You''re\ngushing love juices like you''re wetting yourself.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -484,7 +484,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh my, is it over already? Have you had enough of\nthe pleasure from combat erotica? Did all that\nbravado you had earlier vanish along with your\nclimax?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh my, is it over already? Have you had enough of\nthe pleasure from combat erotica? Did all that\nbravado you had earlier vanish along with your climax?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'バトルまゆこま3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'バトルめうわむきレ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -494,7 +494,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュマ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, I think you did well considering that body\nand that pussy of yours. But what''s impossible is\nimpossible. Just give up and join us in making\nsome naughty videos, okay?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, I think you did well considering that body and\nthat pussy of yours. But, impossible is impossible. Just\ngive up and join us in making some naughty videos, okay?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'バトルまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'バトルめとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじ3', !!int '5', !!int '0', !!int '0']}
|
||||
|
|
@ -536,14 +536,14 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子こまり2', !!int '6', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah... hah... ahh♡ I''m here with you... Let''s\nfight until the end!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah... hah... ahh♡ I''m here with you...\nLet''s fight until the end!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'バトルめとろんレ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'バトルまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4デフォ2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...Mac... How did you get here...♡ Y-you shouldn''t\nhave come...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...Mac... How did you get here...♡\nY-you shouldn''t have come...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'オペ子3', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子キリ2', !!int '6', !!int '0', !!int '0']}
|
||||
|
|
@ -562,10 +562,10 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But... it''s okay now... I''m here with you today...\nLet''s fight until the end... Together, let''s take\nher down!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, the classic ''ally arrives before the final\nboss'' scenario. Not bad. But from what I see,\nyou''re drenched in lust and your weak spots are\ncompletely exposed.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, the classic ''ally arrives before the final boss''\nscenario. Not bad. But from what I see, you''re drenched\nin lust and your weak spots are completely exposed.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ll give you some advice. If you don''t want those\ninexperienced little beans of yours to stay hard\nforever, you''d better use that teleportation\ndevice and leave now.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Here''s some advice. If you don''t want the inexperienced\nlittle beans of yours to stay hard forever, you''d better\nuse that teleportation device and leave now.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'オペ子2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'バトルめ2レ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
|
|
@ -625,7 +625,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコキリほそめ3', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... ahh...♡! Ugh...! I was so close! You\nspoiled the surprise, Mc-chan!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... ahh...♡! Ugh...! I was so close!\nYou spoiled the surprise, Mac-chan!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子こまり2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I couldn''t help but try to look cool.']}
|
||||
|
|
@ -636,7 +636,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh my, Kyoko-san too. Even after I thoroughly\ntrained you with hypnosis and brainwashing, you''re\nstill able to move like this here... As expected\nof the former strongest heroine.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh my, Kyoko-san too. Even after I thoroughly trained\nyou with hypnosis and brainwashing, you''re still able\nto move like this here...\n\>【Sakyuma】\<\nAs expected of the former strongest heroine.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'キョーコくち', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコキリほそめ3', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】']}
|
||||
|
|
@ -763,7 +763,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2デフォ2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...Those things are nothing more than just one of\nmy traits. I won''t cling to my past self anymore!\nBecause now, I have such amazing friends by my\nside!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...Those things are nothing more than just one of\nmy traits. I won''t cling to my past self anymore!\nBecause now, I have such amazing friends by my side!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2デフォ2', !!int '6', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
|
|
@ -909,13 +909,13 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Have you gotten so aroused that your brain''s gone\nfuzzy? I''ve told you over and over. Succubi have\nunlimited authority over all aroused beings.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマキリ2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This barrier is the very manifestation of your\namplified and materialized lust. Entangled in\nthese threads, you are nothing more than\nmarionettes controlled and dominated by your own\ndesires.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This barrier is the very manifestation of your\namplified and materialized lust.\n \n\>【Sakyuma】\<\nEntangled in these threads, you are nothing more\nthan marionettes controlled and dominated by your\nown desires.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマキリ2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Once you''ve become puppets of lust, no matter how\nmuch you act tough with your upper mouth, you are\nabsolutely obedient to the selfish commands of\nyour lower mouth. You can''t resist.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Once you''ve become puppets of lust, no matter how much\nyou act tough with your upper mouth, you are absolutely\nobedient to the selfish commands of your lower mouth.\n\>【Sakyuma】\<\nYou can''t resist.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In this completely lust-filled, hypnotic space,\nthere''s no human who can escape the clutches of a\nsuccubus. Well, maybe except for you back when you\nwere sealed with sensory restraints.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In this completely lust-filled, hypnotic space,\nthere''s no human who can escape the clutches of\na succubus.\n\>【Sakyuma】\<\nWell, maybe except for you back when you were\nsealed with sensory restraints.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'バトルまゆこま3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'バトルめうわむきレ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
|
|
@ -952,10 +952,10 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just stay there and comfort yourself in the\nlustful atmosphere until you pass out from\narousal. Though, as a side effect, you''ll probably\nend up with a body that''s perpetually aroused for\nlife. But that makes it more convenient for AV\nfilming, doesn''t it?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Just stay there and comfort yourself in the\nlustful atmosphere until you pass out from\narousal.\n\>【Sakyuma】\<\nThough, as a side effect, you''ll probably end up with\na body that''s perpetually aroused for life. But that\nmakes it more convenient for AV filming, doesn''t it?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Especially you, Mashiro-chan, my dear Mashiro-\nchan♪ I''ll make sure you feel especially good. I\nwon''t let anyone else have you.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Especially you, Mashiro-chan, my dear Mashiro-chan♪\nI''ll make sure you feel especially good.\nI won''t let anyone else have you.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -970,11 +970,11 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'バトルまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4うわむきめ', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(N-no... all I can think about is the heat and\nthrobbing in my pussy! My pussy is just\nconvulsing...♡ My hands and feet won''t move at\nall... I can''t even remember how to move them!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(N-no... all I can think about is the heat\nand throbbing in my pussy! My pussy is just\nconvulsing...♡)\n\>【Mashiro】\<\n(My hands and feet won''t move at all...\nI can''t even remember how to move them!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4うわむきめ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Ah... ahhh... I-I want it... it''s unbearable... I\nwant to cum♡ N-no... m-my consciousness is...\n......-----)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Ah... ahhh... I-I want it... it''s\nunbearable... I want to cum♡ N-no...\nm-my consciousness is.........-----)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '980']}
|
||||
- !ruby/object:RPG::EventCommand
|
||||
|
|
@ -1023,7 +1023,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'BGS⑦(Back Ground Sound)', 'volume': !!int '50', 'pitch': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Mashiro''s Mental World\| Autonomic\nNervous System Sexual Sensation & Desire Center']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Mashiro''s Mental World\|\n Autonomic Nervous System - Sexual Sensation & Desire Center']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '99', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '180', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
|
|
@ -1049,7 +1049,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '24', '左ましろくてれ2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['逆ましろてれ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro?】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh? You''re here, you''re here. Long time no see. I\nfigured you''d show up around now.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh? You''re here, you''re here. Long time no see.\nI figured you''d show up around now.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'バトルベース', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'バトルいんしんモザ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'バトルいんしんモザ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -1069,7 +1069,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '22', '左ましろまゆこま', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['逆ましろこまりてれ', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro?】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey~ it''s fine already, isn''t it? This throbbing\nis just too much to bear. Let''s forget about\nmissions and everything else and just feel good\ntogether. I think "I" would definitely be happier\nthat way.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hey~ it''s fine already, isn''t it?\nThis throbbing is just too much to bear.\n \n\>【Mashiro?】\<\nLet''s forget about missions and everything else\nand just feel good together. I think "I" would\ndefinitely be happier that way.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'バトルめ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'バトルまゆふつう', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -1183,14 +1183,14 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', '左ましろくちおぉ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['逆ましろてれ', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masumi】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The Sensory Lock makes you invincible against\nsexual attacks. But in exchange, it also takes\naway certain emotions that arise from gender. I\nwas the same back then.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The Sensory Lock makes you invincible against sexual\nattacks. But in exchange, it also takes away certain\nemotions that arise from gender. I used to be the same.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Certain emotions... like what?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', '左ましろくちにこ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['逆ましろてれ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masumi】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t make me say it, it''s embarrassing. Love.\nLove. L-O-V-E.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t make me say it, it''s embarrassing.\nLove. Love. L-O-V-E.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
|
|
@ -1220,7 +1220,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', '左ましろくちにこ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['逆ましろ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masumi】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But even though I don''t age, I was reaching my\nlimit. So I used all my skills and life force to\ntwist a little bit of the "love" I received into\nthe lock in your heart.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But even though I don''t age, I was reaching my limit.\nSo I used all my skills and life force to twist a bit\nof the "love" I received into the lock in your heart.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', '左ましろくちにや', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['逆ましろ', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masumi】']}
|
||||
|
|
@ -1237,7 +1237,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '25', '左ましろあせ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['逆ましろこまりてれ', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masumi】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s a fine line... no, maybe they''re the same\nthing. Sexual desire is important for nurturing\nlove. It''s one of humanity''s three basic needs.\nPeople hunger for love.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s a fine line... no, maybe they''re the same thing.\nSexual desire is important for nurturing love. It''s one\nof humanity''s three basic needs. People hunger for love.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -1365,7 +1365,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちにや', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリデフォ2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, something like that. Did you know? I''m a\nlewd person.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, something like that. Did you know?\nI''m a lewd person.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -1375,7 +1375,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'サキュマめながし2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ufufufu, that''s a nice look in your eyes. It\ndoesn''t seem like you''re desperate. But I love it\nwhen those eyes drown in pleasure. It forces me to\nremember faces I almost forgot.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ufufufu, that''s a nice look in your eyes.\nIt doesn''t seem like you''re desperate, but...\n \n\>【Sakyuma】\<\nI love it when those eyes drown in pleasure.\nIt forces me to remember faces I almost forgot.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -1436,7 +1436,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュマボロ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマこまり', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Regrets... do I have none...? I thought I had\nplenty... Maybe... I was the one who was\ndesperate... Forcing myself to find a reason to\nlive...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Regrets... do I have none...? I thought I had plenty...\nMaybe... I was the one who was desperate...\nForcing myself to find a reason to live...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'サキュマめながしボロ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュマボロ4', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマこまり', !!int '3', !!int '0', !!int '0']}
|
||||
|
|
@ -1559,10 +1559,10 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '22', 'サキュマボロキリ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマキリ2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s the usual forced transfer spell for aroused\ngirls. The seal on this side of the world was\nalready broken by my incomplete unlocking. The key\nnow only exists on the lewd world side.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s the usual forced transfer spell for aroused girls.\nThe seal on this side of the world was already broken\nby my incomplete unlocking.\n\>【Sakyuma】\<\nThe key now only exists on the lewd world side.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマキリ2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you understand what that means, Mashiro-chan?\nIt means you can only close the gate from the lewd\nworld. Naturally, once it''s closed, you can''t come\nback here.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you understand what that means, Mashiro-chan? It\nmeans you can only close the gate from the lewd world.\nNaturally, once it''s closed, you can''t come back here.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'game_maoudamashii_7_event04', 'volume': !!int '50', 'pitch': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
|
|
@ -1602,7 +1602,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '22', 'サキュマボロまゆ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh my, has the effect of the Sensual Seal worn\noff? Then I can transfer you outside without any\nissues. In the end, you couldn''t do anything\nagainst this technique of mine.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh my, has the effect of the Sensual Seal worn off? Then\nI can transfer you outside with no issues. In the end,\nyou couldn''t do anything against this technique of mine.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'バトルめながし2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり3ながしめ2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
|
|
@ -1617,7 +1617,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマこまり2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t make that face. Come to think of it, the\nlast face I saw on that girl was just like that...\nBoth of you seem calm, but you''re actually clumsy\nand kind.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t make that face. Come to think of it, the last\nface I saw on that girl was just like that... Both of\nyou seem calm, but you''re actually clumsy and kind.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュマボロ4', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '22', 'サキュマボロキリ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマキリ2', !!int '7', !!int '0', !!int '0']}
|
||||
|
|
@ -1628,7 +1628,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマこまり', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Like I said earlier, I have no lingering\nattachments to this world. Maybe just a slight\nwish to visit a grave, that''s all. My connection\nto this world is that insignificant.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Like I said earlier, I have no lingering attachments\nto this world.\n \n\>【Sakyuma】\<\nMaybe just a slight wish to visit a grave, that''s all.\nMy connection to this world is that insignificant.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '22', 'サキュマボロキリ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマキリ', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
|
|
|
|||
|
|
@ -637,7 +637,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4とろん', !!int '3', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-here...! This spot that''s all puffy... T-this,\nit''s my G-spot♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-here...! This spot that''s all puffy...\nT-this, it''s my G-spot♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4とろん', !!int '5', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... uu~~♡ N-no... I''m going to squirt♡ I''m so\nweak here! I don''t want to go on!']}
|
||||
|
|
|
|||
Loading…
Reference in a new issue