missed a few of the reports
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4 changed files with 6 additions and 6 deletions
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@ -201738,9 +201738,9 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '7', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: What do you think? Do you feel\nembarrassed too, Principal? Yes, yes. You''re\nconscious, after all. And to extract energy, your\nlower half is still drenched and draining inside\nthe hole.']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '4', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: From now on, you''ll display this\nhumiliating and shameful pose, a symbol of your\ndefeat, to all the students. Even to the new\nstudents in the upcoming semester.']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: From now on, you''ll display\nthis humiliating and shameful pose, a symbol\nof your defeat, to all the students.']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '4', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: From now on, you''ll display this\nhumiliating and shameful pose, a symbol of your\ndefeat, to all the students. Even to the new\nstudents in the upcoming semester.']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: Even to the new\nstudents in the upcoming semester.']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '7', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: The fate of a defeated\ninfiltrator who can''t even hide their body. We\nmust show it to all the students.']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '7', !!int '0', !!int '0']}
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@ -458,9 +458,9 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '318', 'p': [!!int '0', !!int '3', !!int '1', !!int '573']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"The effects of deeper hypnosis have manifested!")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"The effects of deeper hypnosis have manifested! ")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"You must climax when you look in the mirror!")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"You must climax when you look in the mirror! ")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$game_switches[996] = true']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '960']}
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@ -1113,9 +1113,9 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '318', 'p': [!!int '0', !!int '3', !!int '1', !!int '573']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"The effects of deeper hypnosis have manifested!")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"The effects of deeper hypnosis have manifested! ")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"You must climax when you look in the mirror!")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"You must climax when you look in the mirror! ")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$game_switches[996] = true']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '960']}
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